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HTT - Tenshi ni Fureta yo!

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Topic Starter
Snowy Dream
This beatmap was submitted using in-game submission on 2017年2月2日 at 23:19:57

Artist: HTT
Title: Tenshi ni Fureta yo!
Source: K-ON!!
Tags: けいおん! Hirasawa Yui 平沢唯 Akiyama Mio 秋山澪 Tainaka Ritsu 田井中律 Kotobuki Tsumugi 琴吹紬 Nakano Azusa 中野梓 Toyosaki Aki 豊崎愛生 Hikasa Youko 日笠陽子 Satou Satomi 佐藤聡美 Kotobuki Minako 寿美菜子 Taketatsu Ayana 竹達彩奈
BPM: 117
Filesize: 8365kb
Play Time: 04:35
Difficulties Available:
  1. Easy (1.48 stars, 253 notes)
  2. Hard (3.26 stars, 529 notes)
  3. Normal (2.03 stars, 394 notes)
Download: HTT - Tenshi ni Fureta yo!
Information: Scores/Beatmap Listing
---------------
Snowy Dream's 32nd beatmap.
Maybe an old song, but it gives me many feeling whenever I hear it.
--------------------------------------------------------------------------------------------
[Easy] by Snowy Dream
[Normal] by Snowy Dream
[Hard] by Snowy Dream
[Story Board] by Snowy Dream
raririn
则不呢又传了个kon

先骗一个 做完了再补

Edit:
看osb似乎有个lyric sb 但是为啥osz里没东西
Normal AR5.2是不是太高了 4.5就可以了吧
Hard里不下这个音是不是不太好00:05:478 -
[Easy]
00:56:888 (2) - 在这个点上00:56:311 会看到和blanket有一点微妙的差异 可以修一修
01:20:478 (1) - 红的那个tick x:328 y:16
04:04:324 (4,5) - DT总感觉怪怪的 柑橘还是123的节奏好
04:13:812 (5) - 尾巴上finish还是好听一点
04:20:735 (1) - 这转盘和后面一个感觉也可以04:21:247 65% 04:21:760 55% 04:22:273 45% 04:22:786 75% 这样


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William K
Hi, from my modding queue :3
This song is so nostalgic xD

[General]

As you haven't gone far at Hard, how about making the SV each diff balanced, it's 1.00 for Easy, 1.40 for Normal, and 1.80 something for Hard diff. Since it seemed confusing because the one you did is 1.00>1.40>1.60. You made an increase of 0.40 there and you divided it for Hard.

[Easy]

As you haven't done the hitsoundings at Normal, I will mod Easy :3

  1. 00:06:504 - You may start the volume change here at 00:06:504 - since there's no effect on 00:06:504 - , there's no note. And this one too, 00:07:530 - you may end it at 00:07:401 - .
  2. 00:06:632 (1) - There's no Finish hitsound here.
  3. 00:10:606 - As I mentioned it earlier, start the green points when the action starts.
  4. 00:39:453 (3,4,5) - , 00:31:247 (1,2,3,4,5,6) - Actually all of them sounded the same. Consider making them consistent with each other, since it's easy. And I think putting too many single notes in easy is not the best thing to do :3 Since holding a slider seems more easy.
  5. 00:47:658 (1) - How about CTRL+G here? It plays nicer imo, or maybe becuz I like the up and down movement, even in Easies xD
  6. 01:04:068 (1,2) - The type of rhythming like this seemed more like Normal, I hope it's fine...
  7. 02:45:606 (4) - Fix the blanket if you want to.
  8. 03:46:119 (1,3) - This might confuse easy players since they used the same line for moving.

I think that's all from me, Good Luck~ :3
Topic Starter
Snowy Dream

William K wrote:

Hi, from my modding queue :3
This song is so nostalgic xD

[General]

As you haven't gone far at Hard, how about making the SV each diff balanced, it's 1.00 for Easy, 1.40 for Normal, and 1.80 something for Hard diff. Since it seemed confusing because the one you did is 1.00>1.40>1.60. You made an increase of 0.40 there and you divided it for Hard. sounds good, but I think 1.60 is enough to a hard diff imo.

[Easy]

As you haven't done the hitsoundings at Normal, I will mod Easy :3

  1. 00:06:504 - You may start the volume change here at 00:06:504 - since there's no effect on 00:06:504 - , there's no note. And this one too, 00:07:530 - you may end it at 00:07:401 - . it does not matter :3
  2. 00:06:632 (1) - There's no Finish hitsound here. k
  3. 00:10:606 - As I mentioned it earlier, start the green points when the action starts.
  4. 00:39:453 (3,4,5) - , 00:31:247 (1,2,3,4,5,6) - Actually all of them sounded the same. Consider making them consistent with each other, since it's easy. And I think putting too many single notes in easy is not the best thing to do :3 Since holding a slider seems more easy. maybe, but it is an Easy diff not Beginner diff, I think most of new players can handle it.
  5. 00:47:658 (1) - How about CTRL+G here? It plays nicer imo, or maybe becuz I like the up and down movement, even in Easies xD k
  6. 01:04:068 (1,2) - The type of rhythming like this seemed more like Normal, I hope it's fine... the same reason as before
  7. 02:45:606 (4) - Fix the blanket if you want to. k
  8. 03:46:119 (1,3) - This might confuse easy players since they used the same line for moving.
change to another pattern.

I think that's all from me, Good Luck~ :3
Thanks for your modding! > <
tutuhaha
M4M

[Easy]
01:02:017 (1,2) - 一定要找点什么说的话我会说这个太靠近HP条了;-;...
01:19:965 (6) - 虽然确实有finish但是太强了....降低点比较好
02:21:504 (1) - 这个音太强了漏掉不太好...
02:42:530 (1) - 这个是真的太太太太靠近HP条了...........

[Normal]
没啥好说的orz...打起来很顺

[Hard]
00:06:504 (7) - 这个删掉会比较好
00:41:760 (6) - 这里跳了的话加个NC呗
00:56:888 (5,6) - 这边放近一点比较好
00:59:453 (4,5,6,7,8) - 这个节奏有点......我觉得保留4和8就够了,然后NC从8开始
01:01:247 (4,5) - 这个稍微拉近一点比较好,突出01:01:504 (5,6) - 这边的跳
01:14:324 (1,2) - 这个跳有点太大了
02:17:914 (1,2,3,4) - 这边这几个建议拉近一点,对于这边的节奏来说有点太大了,02:18:683 (4,5) - 这俩可以稍微大一点
02:20:222 (2) - 这个移到x316 y320比较好
02:27:145 (5,6,7,8) - 建议是这里用slider然后02:29:196 (4,5) - 这里用circle搞跳
03:47:145 (3) - 音效下的有点太重了
03:54:196 (7) - 删掉_(:зゝ∠)_...
04:06:632 (1,2,3,4) - 我觉得这边的话,1-2跳,2-3不跳,3-4跳比较好
04:08:171 (5,6) - 这边搞个跳,比如ctrl+g 6 啥的
04:09:453 (7,8,1) - 我觉得这部分跟音乐比较好不要跟vocal
没啦
射颗星,摸摸大
Topic Starter
Snowy Dream

tutuhaha wrote:

M4M

[Easy]
01:02:017 (1,2) - 一定要找点什么说的话我会说这个太靠近HP条了;-;... 这个还好 在血条的右边位置 暂时先不改了o.o
01:19:965 (6) - 虽然确实有finish但是太强了....降低点比较好 修复
02:21:504 (1) - 这个音太强了漏掉不太好... 嗯 好像确实 全部改成了reverse slider加强节奏
02:42:530 (1) - 这个是真的太太太太靠近HP条了........... 这个确实得修一下

[Normal]
没啥好说的orz...打起来很顺 :)

[Hard]
00:06:504 (7) - 这个删掉会比较好 这个note其实配合音效的话没啥问题 还是有点感觉的
00:41:760 (6) - 这里跳了的话加个NC呗 ok
00:56:888 (5,6) - 这边放近一点比较好 修了下DS 不过基本上就是想要这样跳的 保留
00:59:453 (4,5,6,7,8) - 这个节奏有点......我觉得保留4和8就够了,然后NC从8开始 修改了下5连的位置 这里改成弄2个跳
01:01:247 (4,5) - 这个稍微拉近一点比较好,突出01:01:504 (5,6) - 这边的跳 感觉并没有什么问题
01:14:324 (1,2) - 这个跳有点太大了 稍微拉近了些
02:17:914 (1,2,3,4) - 这边这几个建议拉近一点,对于这边的节奏来说有点太大了,02:18:683 (4,5) - 这俩可以稍微大一点 感觉没啥问题。
02:20:222 (2) - 这个移到x316 y320比较好 了解差不多意思了 修复
02:27:145 (5,6,7,8) - 建议是这里用slider然后02:29:196 (4,5) - 这里用circle搞跳 前面保留,后面增加了大跳
03:47:145 (3) - 音效下的有点太重了改成了一个clap
03:54:196 (7) - 删掉_(:зゝ∠)_... 同样~ 有自带音效的note个人觉得听起来还行
04:06:632 (1,2,3,4) - 我觉得这边的话,1-2跳,2-3不跳,3-4跳比较好 修复
04:08:171 (5,6) - 这边搞个跳,比如ctrl+g 6 啥的 修复
04:09:453 (7,8,1) - 我觉得这部分跟音乐比较好不要跟vocal 修复
没啦
射颗星,摸摸大
;) 谢谢2ha的mod和星星!基本上都改了!
Mir
M4M for this map.~

Hard

Hard

  1. 00:06:504 (7) – This note is filler (no sound here), 00:06:376 (6) – can be a ¼ slider instead.
  2. 00:28:683 (3) – Pretty strong sound on the end of this slider. Wouldn’t recommend this. Maybe remove the reverse and add a circle instead?
  3. 00:30:735 (7) – Same. ^
  4. 00:32:786 (4) - … Same. ^
  5. 00:34:837 (4) – Errr. I mean, if it’s a style sure but… it plays weird. I won’t mention it anymore but it’s a waste of emphasis. ^
  6. 00:52:530 (2,3,4) – Not gonna blanket these?
  7. 01:03:042 (7,8) – These look weird, could you make them more symmetrical?
  8. 01:08:940 (3,4) – Blanket.
  9. 01:25:350 (7,8) – This blanket is really obvious. ^
  10. 01:47:145 (1,2) – Could blanket better: https://puu.sh/sfK8l/da020ca2b5.png
  11. 01:50:735 (7,1) – I feel like an extended slider would work well here. Starting at 01:50:735 – try this: https://puu.sh/sfKay/65f431c174.png
  12. 01:58:171 (2,3) – Aaaaa this looks like it should blanket.
  13. 02:13:812 (1,2) – Stack these tails better. (Ctrl+G one slider, position it under tail, ctrl+g again.)
  14. 02:44:581 (5,1) – Seems like a big jump, maybe move 5 closer. (493,119)
  15. 02:54:837 (1,2,3,1,2,3) – I really like these. :3
  16. 03:21:504 – Could start another spinner here if you want to follow the second “ooooh.” Is up to you.
  17. 04:10:478 (1) – Strong note on slider end. ;w;
  18. 04:12:786 (4) - ^

Normal

Normal

  1. 00:35:350 (1) – Try to make this flow into 00:35:863 (2) – atm it’s pointing away and looks weird.
  2. 01:06:119 (5,7) – These aren’t bad, but them being perfectly vertical looks weird, maybe tilt them slightly?
  3. 01:19:196 (6,7,8,1) – Blankets. ;w;
  4. 02:16:632 (5) – Could make slider because “niii” is held and there is space afterwards. Up to you.
  5. 02:40:478 (4) – NC? You did at 02:56:888 (1).
  6. 03:04:068 (2,3) – Blanket ;w;
  7. 03:08:171 (3,4) - ^
  8. 03:11:760 (3,5) – Curve 3 like 5? Looks out of place here.
  9. 03:58:427 (1,3) – Why are these not the same? Looks weird since before they all were, but now they suddenly aren’t. I get it’s the same as 04:00:478 (5,7) – but it still looks out of place considering all the ones before were symmetrical sliders blanketing a circle. Like this: 04:03:555 (3,4,5,6,7) -

Good luck!
Saturnalize
SPOILER
Don't be that afraid to use hitfinish just because it will make the map noisy because it does not as long as you put it in the right place!
So yeah I won't point every notes on every diff that needs finish. It is necessary for you to recheck, however!

Also, for all diff, kiai starts at 03:07:145 instead of 03:06:376

02:50:735 (1) - lel nice

Easy
  1. 00:08:427 (3,4) - I'd rather make a long slider from 3 to 4 and end with a circle. The decision is yours to make.
  2. 02:15:094 (2,3) - The silent gap between these notes are weird, in my opinion. I get it that you want to follow the vocal, but they're also holding their melodies here.
Normal
  1. 00:21:504 (5) - remove the (I guess?) unintentionally placed clap here.
  2. 02:53:812 (4,5) - I'm a little bit concerned about this one because for the rest of this diff there's no 1/1 gap stack.
Hard
  1. 03:19:453 (1) - break this into two spinners for each melody
  2. 03:50:222 (1) - ctrl+g maybe, the distance is too big (3.1x)
I'm kind of surprised I have little to no serious problem here. Good luck, by the way
Topic Starter
Snowy Dream

Miryle wrote:

M4M for this map.~

Hard
  1. 00:06:504 (7) – This note is filler (no sound here), 00:06:376 (6) – can be a ¼ slider instead. It's fine imo.
  2. 00:28:683 (3) – Pretty strong sound on the end of this slider. Wouldn’t recommend this. Maybe remove the reverse and add a circle instead?
  3. 00:30:735 (7) – Same. ^
  4. 00:32:786 (4) - … Same. ^
  5. 00:34:837 (4) – Errr. I mean, if it’s a style sure but… it plays weird. I won’t mention it anymore but it’s a waste of emphasis. ^ hmm. I think it's a style.
  6. 00:52:530 (2,3,4) – Not gonna blanket these? not blanket, it's a triangle
  7. 01:03:042 (7,8) – These look weird, could you make them more symmetrical? a bit weird, fixed
  8. 01:08:940 (3,4) – Blanket. ok
  9. 01:25:350 (7,8) – This blanket is really obvious. ^ k
  10. 01:47:145 (1,2) – Could blanket better: https://puu.sh/sfK8l/da020ca2b5.png done
  11. 01:50:735 (7,1) – I feel like an extended slider would work well here. Starting at 01:50:735 – try this: https://puu.sh/sfKay/65f431c174.png seems better now
  12. 01:58:171 (2,3) – Aaaaa this looks like it should blanket. not blanket here, you should put (1,2,3) together
  13. 02:13:812 (1,2) – Stack these tails better. (Ctrl+G one slider, position it under tail, ctrl+g again.) done
  14. 02:44:581 (5,1) – Seems like a big jump, maybe move 5 closer. (493,119) (4,5) does not need a big jump imo
  15. 02:54:837 (1,2,3,1,2,3) – I really like these. :3 :D
  16. 03:21:504 – Could start another spinner here if you want to follow the second “ooooh.” Is up to you. k
  17. 04:10:478 (1) – Strong note on slider end. ;w; k
  18. 04:12:786 (4) - ^ k
Normal
  1. 00:35:350 (1) – Try to make this flow into 00:35:863 (2) – atm it’s pointing away and looks weird.
  2. 01:06:119 (5,7) – These aren’t bad, but them being perfectly vertical looks weird, maybe tilt them slightly? I just want to make the sliders not be boring.
  3. 01:19:196 (6,7,8,1) – Blankets. ;w; ok
  4. 02:16:632 (5) – Could make slider because “niii” is held and there is space afterwards. Up to you. seems better
  5. 02:40:478 (4) – NC? You did at 02:56:888 (1). k
  6. 03:04:068 (2,3) – Blanket ;w; k
  7. 03:08:171 (3,4) - ^ k
  8. 03:11:760 (3,5) – Curve 3 like 5? Looks out of place here. deny
  9. 03:58:427 (1,3) – Why are these not the same? Looks weird since before they all were, but now they suddenly aren’t. I get it’s the same as 04:00:478 (5,7) – but it still looks out of place considering all the ones before were symmetrical sliders blanketing a circle. Like this: 04:03:555 (3,4,5,6,7) -
but it looks not bad imo :?
Good luck!
Thanks!!!
Topic Starter
Snowy Dream

Saturnalize wrote:

Don't be that afraid to use hitfinish just because it will make the map noisy because it does not as long as you put it in the right place!
So yeah I won't point every notes on every diff that needs finish. It is necessary for you to recheck, however!

Also, for all diff, kiai starts at 03:07:145 instead of 03:06:376 done!

02:50:735 (1) - lel nice ;)

Easy
  1. 00:08:427 (3,4) - I'd rather make a long slider from 3 to 4 and end with a circle. The decision is yours to make. long slider may be good but the rhythm on (4) can't also be wonderful in an Easy diff, so deny ;_;
  2. 02:15:094 (2,3) - The silent gap between these notes are weird, in my opinion. I get it that you want to follow the vocal, but they're also holding their melodies here. looks good fixed!
Normal
  1. 00:21:504 (5) - remove the (I guess?) unintentionally placed clap here. d
  2. 02:53:812 (4,5) - I'm a little bit concerned about this one because for the rest of this diff there's no 1/1 gap stack.1/1 is good enough imo


Hard
  1. 03:19:453 (1) - break this into two spinners for each melody done
  2. 03:50:222 (1) - ctrl+g maybe, the distance is too big (3.1x) It flows better than ctrl+g imo, so deny
I'm kind of surprised I have little to no serious problem here. Good luck, by the way :D
Also thanks for your modding!
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. 01:16:376 - 02:46:632 - why these part are not kiai time? I cant understand why you set 03:07:145 - as kiai time.
Easy
  1. 00:39:453 (3,1) - swap nc
  2. 01:02:017 (1) - 03:17:658 (1) - remove nc
  3. 01:28:683 (1,2) - no stack in lowest diff
  4. 01:45:094 (5,1) - swap nc
  5. 02:01:504 (6,1) - 02:05:606 (4,1) - ^
  6. 04:22:914 (1) - 04:25:735 - 才是finish音应该在的地方,end at 04:25:735 - ,04:25:735 (1) - 可以后移1/4
Normal
  1. 01:11:504 (1,3) - swap nc
  2. 03:42:017 (1,2,3) - 重新做一下双重blanket?
  3. 04:05:350 (6,7) - 这就很没创意了,不如和左边的04:02:530 (1) - 也做一个04:03:555 (3,4,5) - 的图形?
  4. 04:22:914 (1,1) - same mentioned in Easy
Hard
  1. 看不太懂你到底是两段一nc还是一段一nc,个人还是建议同意一下nc规律
  2. 可以ar7
  3. 03:09:709 (7,8,1,2,3) - 这个跳感觉大了点
  4. 04:07:401 (4,5) - 这3/4滑条尾巴还clap,太违和了
  5. 04:09:453 (8,9,10,11) - 一样,感觉不合曲
  6. 04:22:914 (1,1) - same mentioned in Easy
朋友,都2016了
Topic Starter
Snowy Dream

Koiyuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. 01:16:376 - 02:46:632 - why these part are not kiai time? I cant understand why you set 03:07:145 - as kiai time.
    一开始考虑是不是弄个递进 前两段只kiai一段 最后一段整段kiai,而且感觉这样的话kiai是不是可能太长了。既然被提了那就fix一下o.o
Easy
  1. 00:39:453 (3,1) - swap nc done
  2. 01:02:017 (1) - 03:17:658 (1) - remove nc done
  3. 01:28:683 (1,2) - no stack in lowest diff 做的时候不小心又忘了qaq 什么辣鸡潜规则 破游吃枣药丸
  4. 01:45:094 (5,1) - swap nc done
  5. 02:01:504 (6,1) - 02:05:606 (4,1) - ^ done
  6. 04:22:914 (1) - 04:25:735 - 才是finish音应该在的地方,end at 04:25:735 - ,04:25:735 (1) - 可以后移1/4 欸?又听了一下还真是应该在蓝线上。当时不知道怎么想的就跑去1/8黄线了 xd
Normal
  1. 01:11:504 (1,3) - swap nc done
  2. 03:42:017 (1,2,3) - 重新做一下双重blanket? 微调了下 应该blanket更好了。。
  3. 04:05:350 (6,7) - 这就很没创意了,不如和左边的04:02:530 (1) - 也做一个04:03:555 (3,4,5) - 的图形? 试着按要求做了下
  4. 04:22:914 (1,1) - same mentioned in Easydone
Hard
  1. 看不太懂你到底是两段一nc还是一段一nc,个人还是建议同意一下nc规律
  2. 可以ar7 done]
  3. 03:09:709 (7,8,1,2,3) - 这个跳感觉大了点 缩短了(1)的跳以及(2)(8)的距离 (3)还是个大跳应该没啥问题吧
  4. 04:07:401 (4,5) - 这3/4滑条尾巴还clap,太违和了 clap已删
  5. 04:09:453 (8,9,10,11) - 一样,感觉不合曲 音效修了一下
  6. 04:22:914 (1,1) - same mentioned in Easy done
朋友,都2016了
先怀旧一下。老图老style :? 正努力朝着2017style转型
Koiyuki
ok
Plush
Nice song!
Mafumafu
Hi! Sorry I have several concerns regarding this map:

[General]
04:24:390 - I guess you have to add more timing lines in this section. Even if you actually have no notes other than spinner here, an inaccurate timing would confuse the players with NC mod on and also could cause irregular actions of the osu! logo in the main menu.

[Hard]
00:05:606 (3) - This sounds quite unsnapped, it is 1/8 and 1/4. Use playback rate 25% for detail.
04:17:914 (1) - Same.


Additional Modding in Hard difficulty:
00:36:888 (8) - In case you want a extended slider, silence its end then. 01:50:735 (7) - Same here

00:48:683 (5,6,1) - This feels abruptly empty here with two 1/1 gap.

03:06:376 (1,2,3) - Jumps here feels offplaced. 03:06:376 (1,2) - spacing between these two should be larger instead, for emphasis on cymbal sound.

03:17:145 (4,5) - This jumps seems way too large, especially with the relatively poor flow.

I have no idea about the incosistency of these two sections: from 00:10:735 (1) - to 00:41:760 (1) - and from 01:40:991 (1) - to 02:12:017 (1) - . They sounds identical yet you are stick to distance snapping in the first section yet placed quite a few jumps in the second. Imo you should keep them consistent or give some solid explanations.

You may call me for a rebubble once you've settled the issues mentioned above.
Topic Starter
Snowy Dream

Regraz wrote:

Hi! Sorry I have several concerns regarding this map:

[General]
04:24:390 - I guess you have to add more timing lines in this section. Even if you actually have no notes other than spinner here, an inaccurate timing would confuse the players with NC mod on and also could cause irregular actions of the osu! logo in the main menu.
听了半天,大概是挺准了,fixed

[Hard]
00:05:606 (3) - This sounds quite unsnapped, it is 1/8 and 1/4. Use playback rate 25% for detail. fixed
04:17:914 (1) - Same. fixed


Additional Modding in Hard difficulty:
00:36:888 (8) - In case you want a extended slider, silence its end then. 01:50:735 (7) - Same here fixed, end音量修到了20%

00:48:683 (5,6,1) - This feels abruptly empty here with two 1/1 gap. 不是很会改,还是加上1/2然后重新做了一下

03:06:376 (1,2,3) - Jumps here feels offplaced. 03:06:376 (1,2) - spacing between these two should be larger instead, for emphasis on cymbal sound. 是这样的,这里map的时候想对应歌词来个小对称,于是跳就摆在了2,3中间,稍微拉远了1和2,并且拉近了2和3

03:17:145 (4,5) - This jumps seems way too large, especially with the relatively poor flow. 删除了没用的跳

I have no idea about the incosistency of these two sections: from 00:10:735 (1) - to 00:41:760 (1) - and from 01:40:991 (1) - to 02:12:017 (1) - . They sounds identical yet you are stick to distance snapping in the first section yet placed quite a few jumps in the second. Imo you should keep them consistent or give some solid explanations.
稍微有几点原因,
一是第一部分确实是很久以前接近退坑时map的,个人还是比较想保留以前的东西并且也稍加调整。顺便这也是老歌,配合一下老风格也算一个梗。
二是第一部分作一个引子,将一个慢速曲由固定distance跟随者节奏转为之后的jump,而第二段的这部分由于已经jump的感觉起来了,没必要继续压着distance做图,尽管确实如你所说可能有一种前后不一致感,但我是尽量想把曲子看作一个整体,因此会产生这样的思路。


You may call me for a rebubble once you've settled the issues mentioned above.
Mafumafu
[Easy]
03:42:017 (1,2,3,4,1,2,3) - I think such overlaps in Easy ought not to appear.
03:58:427 (1) - Why not keep consistent with 04:00:478 (4) - regarding rhythm?

Had a deep insight about the maps and found quite a few NC issues.

[Normal]
00:51:760 (1,2,3,4,5,6,7,8) - I think those overlaps are too hard for Normal diff.
01:45:094 (8,1) - Swap NC
02:01:504 (8,1) - Swap NC
02:05:606 (7,1) - ^

02:40:478 (1) - Remove NC
02:44:581 (1) - ^
02:56:888 (1) - ^
03:10:478 (1,2) - Swap NC

03:52:273 (1) - Remove NC
03:56:376 (1) - ^

[Hard]
I think you need to rework the NC patterns. You may try NC every long white-line. Current NC pattern is pretty messed up.

btw do you have any proof for metadata?
Call me back
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