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gi(a)rlish number - Bloom

posted
Total Posts
51
Topic Starter
Shapy
This beatmap was submitted using in-game submission on dimanche 8 janvier 2017 at 18:56:15

Artist: gi(a)rlish number
Title: Bloom
Source: ガーリッシュ ナンバー
Tags: anime op opening tv size girlish number xnyamx momochikun Chitose Karasuma 烏丸千歳 Yae Kugayama 久我山八重 Koto Katakura 片倉京 Momoka Sono 苑生百花 Kazuha Shibasaki 柴崎万葉 Senbongi Sayaka 千本木彩花 Hondo Kaede 本渡楓 Ishikawa Yui 石川由依 Suzuki Eri 鈴木絵理 Onishi Saori 大西沙織
BPM: 182
Filesize: 11960kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1,46 stars, 95 notes)
  2. Extra (5,41 stars, 422 notes)
  3. Hard (3,54 stars, 279 notes)
  4. Mochi's Insane (4,66 stars, 361 notes)
  5. Normal (2,21 stars, 173 notes)
  6. xNyamx's Insane (4,49 stars, 312 notes)
Download: gi(a)rlish number - Bloom
Download: gi(a)rlish number - Bloom (no video)
Information: Scores/Beatmap Listing
---------------
Redownload before 16/12/12
Ready For Mod
Thanks to R1T5U for the vidéo
Easy: By me
Normal: By me
Hard: By me
xNyamx's Insane: By xNyamx
Mochi's Insane: By Momochikun
Extra: By me

R1T5U
Topic Starter
Shapy

R1T5U wrote:

video here http://bit.ly/2eIV7KZ
I completely forgot about this xD
Thanks for that :')
xNyamx
sorry update plz...

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Bloom
TitleUnicode:Bloom
Artist:Gi(a)rlish Number
ArtistUnicode:ガーリッシュ ナンバー
Creator:Shapy
Version:xNyamx's Insane
Source:ガーリッシュ ナンバー
Tags:anime op opening tv size girlish number
BeatmapID:1124041
BeatmapSetID:523321

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,98,"OP.avi"
0,0,"Background.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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590,-133.333333333333,4,2,3,50,0,0
5864,-117.647058823529,4,2,3,60,0,0
9820,-108.695652173913,4,2,3,65,0,0
11139,-100,4,2,3,70,0,0
21359,-111.111111111111,4,2,3,60,0,0
32238,-105.263157894737,4,2,3,60,0,0
42128,-117.647058823529,4,2,3,50,0,0
48557,-108.695652173913,4,2,3,60,0,0
49051,-106.382978723404,4,2,3,60,0,0
51194,-105.263157894737,4,2,3,60,0,0
51688,-103.092783505155,4,2,3,60,0,0
55974,-100,4,2,3,60,0,0
57952,-100,4,2,4,60,0,0
58611,-100,4,2,3,75,0,1
69161,-100,4,2,3,75,0,1
82348,-100,4,2,3,75,0,0


[Colours]
Combo1 : 98,204,255
Combo2 : 255,60,157
Combo3 : 255,154,53
Combo4 : 51,255,153

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Topic Starter
Shapy

xNyamx wrote:

sorry update plz...

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Bloom
TitleUnicode:Bloom
Artist:Gi(a)rlish Number
ArtistUnicode:ガーリッシュ ナンバー
Creator:Shapy
Version:xNyamx's Insane
Source:ガーリッシュ ナンバー
Tags:anime op opening tv size girlish number
BeatmapID:1124041
BeatmapSetID:523321

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,98,"OP.avi"
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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126,294,34546,1,8,0:0:0:0:
31,219,34710,1,2,0:0:0:0:
184,260,34875,6,0,L|172:355,1,80.7499978437424,4|0,0:0|0:0,0:0:0:0:
302,164,35205,2,0,P|336:153|395:169,1,80.7499978437424,8|0,0:0|0:0,0:0:0:0:
450,313,35535,1,0,0:0:0:0:
342,235,35699,1,2,0:0:0:0:
239,350,35864,2,0,B|183:375|125:344|125:344|101:357|72:330,1,161.499995687485,8|0,0:0|0:0,0:0:0:0:
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199,197,36524,2,0,L|186:279,1,80.7499978437424,8|0,0:0|0:0,0:0:0:0:
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439,159,37183,1,8,0:0:0:0:
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470,348,37513,6,0,L|368:364,1,80.7499978437424,4|0,0:0|0:0,0:0:0:0:
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123,350,38007,2,0,L|149:177,1,161.499995687485,2|0,0:0|0:0,0:0:0:0:
328,100,38502,1,8,0:0:0:0:
254,202,38666,1,2,0:0:0:0:
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396,318,41139,1,8,0:0:0:0:
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400,263,42293,1,8,0:0:0:0:
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262,258,49710,1,10,0:0:0:0:
110,193,49875,1,0,0:0:0:0:
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249,155,52348,1,8,0:0:0:0:
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220,321,53007,1,2,0:0:0:0:
336,365,53172,1,2,0:0:0:0:
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125,250,54820,1,2,0:0:0:0:
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426,307,55315,5,8,0:0:0:0:
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223,242,56304,1,8,0:0:0:0:
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313,104,57293,1,8,0:0:0:0:
399,302,57622,1,8,0:0:0:0:
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343,276,59106,1,0,0:0:0:0:
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237,206,59600,2,0,L|252:302,1,85,8|2,0:0|0:0,0:0:0:0:
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289,146,60260,1,10,0:0:0:0:
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361,278,60754,1,0,0:0:0:0:
289,146,60919,2,0,P|246:138|199:162,1,85,8|0,0:0|0:0,0:0:0:0:
448,63,61249,6,0,L|471:231,2,170,6|10|0,0:0|0:0|0:0,0:0:0:0:
361,307,62073,1,2,0:0:0:0:
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96,229,62568,5,2,0:0:0:0:
45,134,62732,1,2,0:0:0:0:
129,56,62897,2,0,L|235:68,1,85,10|0,0:0|0:0,0:0:0:0:
397,235,63227,5,0,0:0:0:0:
311,143,63392,1,2,0:0:0:0:
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299,275,63886,6,0,P|243:304|130:272,1,170,4|8,0:0|0:0,0:0:0:0:
279,79,64381,1,2,0:0:0:0:
217,218,64546,1,8,0:0:0:0:
344,184,64710,1,2,0:0:0:0:
171,101,64875,2,0,B|140:94|140:94|79:112,1,85,8|0,0:0|0:0,0:0:0:0:
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325,106,65700,1,0,0:0:0:0:
218,208,65864,1,8,0:0:0:0:
370,248,66029,1,2,0:0:0:0:
445,71,66194,2,0,L|463:170,1,85,8|0,0:0|0:0,0:0:0:0:
240,98,66524,6,0,L|346:107,1,85,4|0,0:0|0:0,0:0:0:0:
123,209,66853,1,8,0:0:0:0:
288,265,67018,2,0,L|379:251,1,85,4|0,0:0|0:0,0:0:0:0:
136,318,67348,1,2,0:0:0:0:
192,169,67513,1,8,0:0:0:0:
234,371,67677,1,2,0:0:0:0:
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461,282,69656,1,0,0:0:0:0:
368,371,69820,2,0,B|354:340|354:340|363:273,1,85
460,166,70150,2,0,B|469:130|469:130|444:64,1,85,8|0,0:0|0:0,0:0:0:0:
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144,256,70809,1,8,0:0:0:0:
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218,49,71304,1,2,0:0:0:0:
317,186,71469,2,0,P|328:227|295:283,1,85,8|0,0:0|0:0,0:0:0:0:
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400,361,72787,2,0,L|513:350,1,85,8|0,0:0|0:0,0:0:0:0:
474,140,73118,5,0,0:0:0:0:
404,241,73282,1,2,0:0:0:0:
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210,57,73941,1,8,0:0:0:0:
104,277,74106,5,8,0:0:0:0:
175,193,74271,1,0,0:0:0:0:
84,128,74436,2,0,L|-6:142,1,85,8|0,0:0|0:0,0:0:0:0:
252,75,74765,5,8,0:0:0:0:
344,159,74930,1,0,0:0:0:0:
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472,219,75425,5,8,0:0:0:0:
411,344,75590,1,0,0:0:0:0:
336,231,75754,2,0,L|319:128,1,85,8|0,0:0|0:0,0:0:0:0:
91,169,76084,5,8,0:0:0:0:
194,88,76249,1,0,0:0:0:0:
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91,169,76743,5,8,0:0:0:0:
149,255,76908,1,2,0:0:0:0:
194,88,77073,2,0,P|229:65|354:118,1,170,8|8,0:0|0:0,0:0:0:0:
342,253,77568,5,10,0:0:0:0:
211,316,77732,1,8,0:0:0:0:
272,150,77897,1,10,0:0:0:0:
423,201,78062,1,8,0:0:0:0:
451,347,78227,1,10,0:0:0:0:
349,90,78392,6,0,L|456:96,1,85,8|0,0:0|0:0,0:0:0:0:
157,147,78721,2,0,L|61:159,1,85,8|0,0:0|0:0,0:0:0:0:
386,241,79051,2,0,L|479:248,1,85,8|0,0:0|0:0,0:0:0:0:
145,313,79381,2,0,L|47:328,1,85,8|0,0:0|0:0,0:0:0:0:
263,38,79710,6,0,B|311:101|265:191|265:191|212:272|278:362,1,340,12|12,0:0|0:0,0:0:0:0:
82,186,81029,6,0,B|178:131|246:149|246:149|359:120|430:169,1,340,12|12,0:0|0:0,0:0:0:0:
148,348,82018,5,8,0:0:0:0:
229,246,82183,1,8,0:0:0:0:
327,336,82348,2,0,L|350:233,1,85,4|0,0:0|0:0,0:0:0:0:
205,66,82677,6,0,B|176:61|176:61|106:78,1,85,8|0,0:0|0:0,0:0:0:0:
327,146,83007,1,8,0:0:0:0:
187,240,83172,6,0,B|160:251|160:251|83:236,1,85,8|0,0:0|0:0,0:0:0:0:
327,336,83502,1,8,0:0:0:0:
446,204,83666,6,0,L|472:106,1,85
327,146,83996,2,0,L|314:48,1,85,8|0,0:0|0:0,0:0:0:0:
123,100,84326,1,2,0:0:0:0:
196,183,84491,1,2,0:0:0:0:
128,279,84655,2,0,L|6:294,1,85,8|0,0:0|0:0,0:0:0:0:
232,349,84985,1,2,0:0:0:0:
406,142,85315,6,0,B|419:113|419:113|407:27,1,85,12|0,0:0|0:0,0:0:0:0:
232,199,85644,1,8,0:0:0:0:
414,270,85809,6,0,B|442:275|442:275|511:260,1,85,8|0,0:0|0:0,0:0:0:0:
314,105,86139,1,8,0:0:0:0:
191,276,86304,6,0,L|209:384,1,85,2|0,0:0|0:0,0:0:0:0:
79,190,86633,2,0,L|64:306,1,85,8|0,0:0|0:0,0:0:0:0:
176,71,86963,2,0,L|193:168,1,85
300,215,87293,1,2,0:0:0:0:
300,215,87458,1,2,0:0:0:0:
Ok update
Nozhomi
the gif scare me tbh
Grrum
Hi. Here from #modreqs. Gonna mod two more diffs from this mapset tomorrow (probably not as in depth), you tell me which ones it should be.

[Extra]

00:00:590 (1) – move this to ~405, 254 so that the DS into 00:01:908 (1) – isn't so big.

00:02:403 – There's a strong note here, try making this clickable by doing slider → circle → slider ending at 00:02:732 -

00:03:721 (2,3) – The (2) slider has a ¼ tick. I think this is going with the piano. On the one hand, you could make this two circles, but that's not that big of an issue. The issue I have is that you go with the piano, and then abandon it. The piano hits every ½ note starting at 00:03:886 (3) - , and yet you take a really weak rhythm by making a 1/1 reverse slider. These two objects don't go well together, so try increasing the note density by deleting (3) and filling it in with more objects so that your intention stays clear and consistent with the piano.

00:05:370 (4,5) – auto-stack is messing up your DS. Go to the view toolbar and make sure stacking is checked on.

00:05:617 (6) – this is overmapped. delete

00:05:864 (1,2,3,4) – There is something distinct going on in the melody of the song at (2,3), so I think making (1,2,3,4) all have the same structure/spacing does not properly reflect this distinction.

00:05:864 (1,1) – finishes on downbeats?

00:16:743 (2) – clap on head?

00:17:732 (1) – Try going counterclockwise: http://puu.sh/sctU8/ae52e82d10.png

00:19:051 (1,2,3,1,2,3) – Try decreasing the DS into (3) and increasing the DS into (1). I think those are the strong notes, and you should let more of your emphasis fall on the strong notes while letting weaker notes like (3) act like a little rest so that you can make strong notes feel strong relative to them.

00:21:029 (7) – The ½ tick at 00:21:194 – is really strong and I think not making it clickable is a poor rhythm choice, so make (7) be two circles. If you are worried that your note density is too high, try deleting (8). This part isn't going with the vocals that much and the break is very much warranted given the percussions.

00:29:600 (1,1,2,1) – This could be more structured in a way. Rotate all of 00:30:095 (1,2,3,1,2,3,1) – by 8 degrees clokwise and move it reblanket it and you'll get this: http://puu.sh/scujo/9f8217657d.png. The reason I like this is because now 00:29:600 (1) – and 00:30:590 (1) – are 1.00x DS apart, which fits with the 1.00x DS at 00:30:095 (1,2,3) – . Familiar spacing looks better.

00:31:249 (1) – curve this more so that 00:31:249 (1,6) – can be a nicer blanket.

00:35:864 (5,1) – Anti-jumps work better when there is a strong reason to want to give rest, so try increasing the DS into (5) (and/or decrease the DS between 00:35:535 (3,4) – so that (5) feels relatively stronger)

00:41:633 – make this clickable

Thoughts on pacing:

  1. 00:05:205 (3,4) – Try deleting (4) and making (3) a ½ slider.
  2. 00:07:183 (1,2,3,4,5,6,7) – I feel this increase in difficulty does not reflect the song well. I think that the measures containing 00:05:864 (1,2,3,4,1,2,3,4,5,6,7) – are used to build tension in the song so that the song can release that tension and have a strong part at 00:08:502 (1) - . Right now, the spotlight is on 00:07:183 (1,2,3,4,5,6,7) –. This pattern might also have a similar issue as 00:05:864 (1,2,3,4) – in terms of which notes you choose to emphasize.
  3. 00:11:139 (1) – This section of music starting here feels stronger than the one before it, but the map feels weaker.
  4. 00:21:688 (1) – This section of music feels a little weaker than what you mapped. Using a smaller DS throughout this section could have been nice.
  5. 00:29:600 (1,1,2,3,1,2,3,1) – I really like this! You use moments of rest and moments of strength really well to emphasize what's going on in the music. And while the pattern might not be perfect, I wish you used this effect more throughout the map though. There are parts like 00:25:644 (1,2,3,4,1,2,3,4,5,1) – where similarly it starts weak and then grow strong, but you mapped the DS almost the same throughout. You don't have to rest or jump as extremely as 00:29:600 (1,1,2,3,1,2,3,1) – , but giving noticeable changes of energy would really help, especially introducing more rests. This applies more places.
  6. 00:37:513 (1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,1) – This feels a little bit too much. Start smaller by deleting the (2)'s at 00:37:842 (1,2,1,2,1,2) – and making these ½ sliders and work your way up with the DS, since right now you have to rest at really weird places like 00:40:150 (1) - . This is is a strong beat, so it doesn't feel right to have such a weak/restful DS here. This is what I came up with, and while not perfect, it's a direction I'd like to see you move in: http://puu.sh/scx1A/72eb73ccc8.png ------- http://puu.sh/scx3w/682be91e0c.jpg -------- http://puu.sh/scx4N/a021cc465b.png -------- http://puu.sh/scx69/de5059e826.png
  7. 00:50:370 (3,4) – Really reconsider your intensity here. I think these are acting as restful notes in the song, so you should lower your DS
  8. 01:13:117 (1,2,3,4) – make (4) as high spacing as (3)
This diff has a lot of cool things going for it. It looks like the aesthetics are nice in some places, but could use a little polish in other places. I'll try to mention some of those issues tomorrow. Anyway, I hope this helps!
Lefafel
grabbed this from #modreq

[Easy]
  1. 00:27:952 - should map this IMO
  2. 00:52:183 (1) - add a repeat (so it's 4 ticks instead of 3) and put a note on 00:53:007
[Normal]
  1. 00:05:040 (2) - add a repeat (so it's 4 ticks instead of 3)
  2. 00:20:864 (4,5) - I'd rather just map the two crescendos as individual notes (00:21:029 and 00:21:194), it's quite confusing as-is.
  3. 00:41:304 (5,1) - ^
[Hard]
  1. 00:24:326 (1) - make this slider into an S or something, right now it just looks like a really bad attempt at a blanket (which it isn't, I know.) example
  2. 00:30:919 (1,2) - this reads as a 1/2 gap, but it's actually 1/1. Simply moving the NC to the slider might be enough to highlight the pause, or you could move 1 under the head of the previous 3 for some spacing emphasis.
  3. 00:44:600 (4) - curve this more so that the blanket with 3 looks nicer. example
  4. 01:01:249 (1) - ^
[xNyamx's insane]
  1. 00:09:820 (1) - curve on this slider is uneven, just move the anchor a bit to the right and it'll look way nicer. Re-adjust the blanket with 00:09:326 (6) - after.
  2. 00:11:139 (1) - looks like the sliderend is off-screen.
  3. 00:17:732 (1) - what's the point of the second red anchor? Wouldn't this look way better without it?
  4. 00:21:688 (1) - another wonky curve, if you're having trouble getting the curves right you should try placing a hitcircle next to the slider and use its approach circle as a guide for nice, round curves on sliders.
  5. 00:35:205 (2,4) - blanket is a bit off
  6. 00:35:864 (5) - another weird slider, if you really want that little bump at the end you could do something like this so the end of the slider doesn't get mangled and ugly.
  7. 00:52:636 (1,2,3) - stack error
  8. 01:03:557 (3) - another sliderend that looks to be off-screen
  9. 01:07:842 (1,2,3) - why not just copy-paste one slider? having three slightly different ones looks really sloppy.
  10. 01:17:073 (3,3) - this could be blanketed, but the two objects are barely on screen with each other so it's not a big deal
  11. 01:19:710 (1) - when you want a smooth S-curve, you're best off using two grey anchors instead of a red one: example
  12. 01:21:029 (1) - this slidershape doesn't make much sense. It's uneven, and there's nothing in the music to back up that little notch in the middle
[Extra]
  1. 00:03:721 (2) - I get why this is overmapped like it is, but it's a bit extreme IMO. There just isn't anything in the music on that sliderhead.
  2. 00:07:183 (1,2,3,4,5,6,7) - spacing is really random here, the buildup in music would fit a more uniform increase in aim strain.
  3. I would NC this 00:10:480 (6) - instead of this 00:10:809 (1) - because of the piano sweep and bass drum.
  4. 00:32:238 (1) - sliders like this look nicer with two red anchors in the middle: example
  5. 00:47:238 (3) - ^
  6. 00:39:161 (1,2,1,2) - these aren't quite linear
  7. 01:15:095 (1,2,1,2) - ^
  8. 01:27:128 (4,5,6,7,8) - distance from 4 to 5 is bigger than the rest of the stream, and 8 is misaligned one pixel to the right.
Topic Starter
Shapy

pinataman wrote:

Hi. Here from #modreqs. Gonna mod two more diffs from this mapset tomorrow (probably not as in depth), you tell me which ones it should be. Hmm.... I think you can check my normal i'm not sure about it and for the second dff idk i let you choose it :p

[Extra]

00:00:590 (1) – move this to ~405, 254 so that the DS into 00:01:908 (1) – isn't so big. Fix

00:02:403 – There's a strong note here, try making this clickable by doing slider → circle → slider ending at 00:02:732 - Ok

00:03:721 (2,3) – The (2) slider has a ¼ tick. I think this is going with the piano. On the one hand, you could make this two circles, but that's not that big of an issue. The issue I have is that you go with the piano, and then abandon it. The piano hits every ½ note starting at 00:03:886 (3) - , and yet you take a really weak rhythm by making a 1/1 reverse slider. These two objects don't go well together, so try increasing the note density by deleting (3) and filling it in with more objects so that your intention stays clear and consistent with the piano. I think is better now

00:05:370 (4,5) – auto-stack is messing up your DS. Go to the view toolbar and make sure stacking is checked on. My bad here Fix

00:05:617 (6) – this is overmapped. delete Ok

00:05:864 (1,2,3,4) – There is something distinct going on in the melody of the song at (2,3), so I think making (1,2,3,4) all have the same structure/spacing does not properly reflect this distinction. Check below

00:05:864 (1,1) – finishes on downbeats? Oops forgot :')

00:16:743 (2) – clap on head? Ok

00:17:732 (1) – Try going counterclockwise: http://puu.sh/sctU8/ae52e82d10.png Why not

00:19:051 (1,2,3,1,2,3) – Try decreasing the DS into (3) and increasing the DS into (1). I think those are the strong notes, and you should let more of your emphasis fall on the strong notes while letting weaker notes like (3) act like a little rest so that you can make strong notes feel strong relative to them. I don't think i need too change somtheming here (or maybe i'm just a idiot and i didn't understand why do you mean)

00:21:029 (7) – The ½ tick at 00:21:194 – is really strong and I think not making it clickable is a poor rhythm choice, so make (7) be two circles. If you are worried that your note density is too high, try deleting (8). This part isn't going with the vocals that much and the break is very much warranted given the percussions. Ok

00:29:600 (1,1,2,1) – This could be more structured in a way. Rotate all of 00:30:095 (1,2,3,1,2,3,1) – by 8 degrees clokwise and move it reblanket it and you'll get this: http://puu.sh/scujo/9f8217657d.png. The reason I like this is because now 00:29:600 (1) – and 00:30:590 (1) – are 1.00x DS apart, which fits with the 1.00x DS at 00:30:095 (1,2,3) – . Familiar spacing looks better. Oh thanks for that :3

00:31:249 (1) – curve this more so that 00:31:249 (1,6) – can be a nicer blanket. Ok

00:35:864 (5,1) – Anti-jumps work better when there is a strong reason to want to give rest, so try increasing the DS into (5) (and/or decrease the DS between 00:35:535 (3,4) – so that (5) feels relatively stronger) Rip my blanket but i think is not a problem

00:41:633 – make this clickable Ok

Thoughts on pacing:

  1. 00:05:205 (3,4) – Try deleting (4) and making (3) a ½ slider.
  2. 00:07:183 (1,2,3,4,5,6,7) – I feel this increase in difficulty does not reflect the song well. I think that the measures containing 00:05:864 (1,2,3,4,1,2,3,4,5,6,7) – are used to build tension in the song so that the song can release that tension and have a strong part at 00:08:502 (1) - . Right now, the spotlight is on 00:07:183 (1,2,3,4,5,6,7) –. This pattern might also have a similar issue as 00:05:864 (1,2,3,4) – in terms of which notes you choose to emphasize. After regarding this part 00:04:875- 00:08:172- i'm gonna remap it for making it better
  3. 00:11:139 (1) – This section of music starting here feels stronger than the one before it, but the map feels weaker. I make it weaker beacause of the two stream earlier for the player can rest after these stream but you're right maybe i'm consider this for some change
  4. 00:21:688 (1) – This section of music feels a little weaker than what you mapped. Using a smaller DS throughout this section could have been nice. I don't think i need too change the DS here is nice for me
  5. 00:29:600 (1,1,2,3,1,2,3,1) – I really like this! You use moments of rest and moments of strength really well to emphasize what's going on in the music. And while the pattern might not be perfect, I wish you used this effect more throughout the map though. There are parts like 00:25:644 (1,2,3,4,1,2,3,4,5,1) – where similarly it starts weak and then grow strong, but you mapped the DS almost the same throughout. You don't have to rest or jump as extremely as 00:29:600 (1,1,2,3,1,2,3,1) – , but giving noticeable changes of energy would really help, especially introducing more rests. This applies more places.
  6. 00:37:513 (1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6,1) – This feels a little bit too much. Start smaller by deleting the (2)'s at 00:37:842 (1,2,1,2,1,2) – and making these ½ sliders and work your way up with the DS, since right now you have to rest at really weird places like 00:40:150 (1) - . This is is a strong beat, so it doesn't feel right to have such a weak/restful DS here. This is what I came up with, and while not perfect, it's a direction I'd like to see you move in: http://puu.sh/scx1A/72eb73ccc8.png ------- http://puu.sh/scx3w/682be91e0c.jpg -------- http://puu.sh/scx4N/a021cc465b.png -------- http://puu.sh/scx69/de5059e826.png I'm gonna change this part but later (yeah i'm lazy)
  7. 00:50:370 (3,4) – Really reconsider your intensity here. I think these are acting as restful notes in the song, so you should lower your DS Fix
  8. 01:13:117 (1,2,3,4) – make (4) as high spacing as (3) Ok
This diff has a lot of cool things going for it. It looks like the aesthetics are nice in some places, but could use a little polish in other places. I'll try to mention some of those issues tomorrow. Anyway, I hope this helps!
You help me a lot with that sometime it was hard too understand but i think i understand all the thing you mentioned (propably x) )

Thanks for you're mod :3
Topic Starter
Shapy

LefafeI wrote:

grabbed this from #modreq

[Easy]
  1. 00:27:952 - should map this IMO Ok
  2. 00:52:183 (1) - add a repeat (so it's 4 ticks instead of 3) and put a note on 00:53:007 Ok
[Normal]
  1. 00:05:040 (2) - add a repeat (so it's 4 ticks instead of 3) Ok
  2. 00:20:864 (4,5) - I'd rather just map the two crescendos as individual notes (00:21:029 and 00:21:194), it's quite confusing as-is. I place notes instead a slider
  3. 00:41:304 (5,1) - ^ ^^^
[Hard]
  1. 00:24:326 (1) - make this slider into an S or something, right now it just looks like a really bad attempt at a blanket (which it isn't, I know.) example Fixed that
  2. 00:30:919 (1,2) - this reads as a 1/2 gap, but it's actually 1/1. Simply moving the NC to the slider might be enough to highlight the pause, or you could move 1 under the head of the previous 3 for some spacing emphasis. Taking the 2nd choice
  3. 00:44:600 (4) - curve this more so that the blanket with 3 looks nicer. example
  4. 01:01:249 (1) - ^^^^
[Extra]
  1. 00:03:721 (2) - I get why this is overmapped like it is, but it's a bit extreme IMO. There just isn't anything in the music on that sliderhead. I delete this
  2. 00:07:183 (1,2,3,4,5,6,7) - spacing is really random here, the buildup in music would fit a more uniform increase in aim strain. Like i said in the fist mod i'm gonna remap this part anyway
  3. I would NC this 00:10:480 (6) - instead of this 00:10:809 (1) - because of the piano sweep and bass drum. Fix
  4. 00:32:238 (1) - sliders like this look nicer with two red anchors in the middle: example Fix
  5. 00:47:238 (3) - ^ ^^^
  6. 00:39:161 (1,2,1,2) - these aren't quite linear Gonna remap this part
  7. 01:15:095 (1,2,1,2) - ^ Fix for this one
  8. 01:27:128 (4,5,6,7,8) - distance from 4 to 5 is bigger than the rest of the stream, and 8 is misaligned one pixel to the right. Fix
Thanks for you're mod :3
xNyamx

LefafeI wrote:

[xNyamx's insane]
  1. 00:09:820 (1) - curve on this slider is uneven, just move the anchor a bit to the right and it'll look way nicer. Re-adjust the blanket with 00:09:326 (6) - after. littele change
  2. 00:11:139 (1) - looks like the sliderend is off-screen. keep
  3. 00:17:732 (1) - what's the point of the second red anchor? Wouldn't this look way better without it? ok
  4. 00:21:688 (1) - another wonky curve, if you're having trouble getting the curves right you should try placing a hitcircle next to the slider and use its approach circle as a guide for nice, round curves on sliders. shape of the slider changed. place of the circle keep
  5. 00:35:205 (2,4) - blanket is a bit off ok
  6. 00:35:864 (5) - another weird slider, if you really want that little bump at the end you could do something like this so the end of the slider doesn't get mangled and ugly. ok-
  7. 00:52:636 (1,2,3) - stack error fixed
  8. 01:03:557 (3) - another sliderend that looks to be off-screen keep
  9. 01:07:842 (1,2,3) - why not just copy-paste one slider? having three slightly different ones looks really sloppy. fixed-
  10. 01:17:073 (3,3) - this could be blanketed, but the two objects are barely on screen with each other so it's not a big deal fixed
  11. 01:19:710 (1) - when you want a smooth S-curve, you're best off using two grey anchors instead of a red one: example ok-
  12. 01:21:029 (1) - this slidershape doesn't make much sense. It's uneven, and there's nothing in the music to back up that little notch in the middlekeep
Thanks!!

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58529
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Bloom
TitleUnicode:Bloom
Artist:Gi(a)rlish Number
ArtistUnicode:ガーリッシュ ナンバー
Creator:Shapy
Version:xNyamx's Insane
Source:ガーリッシュ ナンバー
Tags:anime op opening tv size girlish number
BeatmapID:1124041
BeatmapSetID:523321

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
Video,98,"OP.avi"
0,0,"Background.jpeg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Shapy
Nyam Diff Update (and my Extra too)
xNyamx
Im not good at english!!!!

general(metadata)

Artist: Gi(a)rlish Number → gi(a)rlish number
sourse "http://www.tbs.co.jp/anime/gn/music/cd01.html"

Tag: you should add character name and dubbing artist name cause this artist is unit of the anime.
(e.g. https://osu.ppy.sh/forum/t/511647/ from rizia's map)

and add "xnyamx" XD

go rank~! ( *´艸`)
Topic Starter
Shapy
Thanks for that ^^

xNyamx wrote:

and add "xnyamx" XD
Sorry i forgot :c
Grrum
Was a bit busy yesterday, but here it is. Since this is a continuation of my mod from above, no kudosu

[Extra]
Here are places that I thought might not be that high of quality in terms of design. I am only looking at aesthetics, and while I normally advocate how a map plays rather than how it looks, these are places you should still consider strongly:
  1. 00:33:227 (5,1) – The angles here look odd and don't have a recognizable structure. Try: http://puu.sh/sefdR/0bb499abc9.jpg
  2. 00:33:886 (2,3,4) – angle leads to awkward design. Consider making (2,3) parallel to (4)
  3. 00:35:205 (2,3) – Not design, but you may have reduced this DS by too much from my previous mod. Try putting the (3) in the (1) blanket at 00:34:875 (1,3) - and move (2) polish off the pattern.
  4. 00:38:172 (3,4) – why not make these a copy paste? http://puu.sh/sefuj/ff53aa0b97.jpg
  5. 01:11:798 (1,2) – get these to be a copy paste of each other: http://puu.sh/sefL1/236c37bab9.jpg. To keep the 90 degree angle at 01:11:469 (3,4,5,1) - , why not rotate all of 01:10:480 (1,2,3,1,2,3,4,5,1) - ?
  6. 01:13:117 (1,4) – the line between (1) and (4)'s head should be parallel to 01:13:282 (2,3) - . Well, really 01:13:117 (1,2,3,4) – should be symmetrical across some diagonal line. Rough example: http://puu.sh/sefYo/26af3077cd.jpg
  7. 01:18:721 (2,3,4,5,1,2,3,1) – due to auto-stacking at 01:19:546 (2,3,1) - , the structure looks off. Move over these last objects so that the real position of 01:19:546 (2) – is 91, 296
  8. 01:25:480 (2,4) – would be nice if this DS was 1.80x like: http://puu.sh/segfI/f78c401889.jpg Same could be said for 01:24:985 (1,4) – but I'm lazy
[Normal]

I just noticed this here, but your hit-normal is pretty hard to hear. It doesn't look like you messed with it, and maybe this is just me, but I think its good for you to get this feedback in case others feel this way too.

00:05:864 (1) – I dislike spinner here. I think using circles and sliders creates a better play experience. To transition into 00:09:820 (1) - , try using a 3/1 slider at 00:08:502 -

00:20:040 (3) – Make this bump in the middle of the slider more readable! http://puu.sh/seFSJ/b6daa440df.jpg

00:20:864 (4,5,6) – This part feels too note dense. The option I like is deleting (4), though making these 3 notes be one reverse slider might fit your intention better.

00:27:787 (3) – There's no strong note here. It doesn't feel like this should get a click. Maybe try this instead? http://puu.sh/seGor/a0285774f2.jpg

00:30:919 (5,6) – Having these be stacked might express the strong notes here nicely

00:34:875 (1,2,3,4) – Try a rhythm like this since currently the (3,4) rhythm is tricky. http://puu.sh/seGFk/d8819c8a97.jpg

00:40:809 (4,5,6,7) – too note dense

[Easy]

00:00:590 (1,1) – You're gonna run into problems with not keeping the same DS.
00:20:040 (2,3,1) – Like here. The DS between 00:20:040 (2,3) – is quite small even though (3) is a strong note, but then you make the player go very far for a medium strength note at 00:21:688 (1) - . I don't think this kind of spacing is best suited for the Easy player, which is why I think you should stick to 1.00x or 1.10x DS throughout the whole map

00:05:864 (1) – I dislike spinner here. I think using circles and sliders creates a better play experience. To transition into 00:09:820 (1) - , try using a 3/1 slider at 00:08:502 -

Good luck!
Topic Starter
Shapy

pinataman wrote:

Was a bit busy yesterday, but here it is. Since this is a continuation of my mod from above, no kudosu

[Extra]
Here are places that I thought might not be that high of quality in terms of design. I am only looking at aesthetics, and while I normally advocate how a map plays rather than how it looks, these are places you should still consider strongly:
  1. 00:33:227 (5,1) – The angles here look odd and don't have a recognizable structure. Try: http://puu.sh/sefdR/0bb499abc9.jpg Ok
  2. 00:33:886 (2,3,4) – angle leads to awkward design. Consider making (2,3) parallel to (4)
  3. 00:35:205 (2,3) – Not design, but you may have reduced this DS by too much from my previous mod. Try putting the (3) in the (1) blanket at 00:34:875 (1,3) - and move (2) polish off the pattern. It's better now
  4. 00:38:172 (3,4) – why not make these a copy paste? http://puu.sh/sefuj/ff53aa0b97.jpg Ok
  5. 01:11:798 (1,2) – get these to be a copy paste of each other: http://puu.sh/sefL1/236c37bab9.jpg. To keep the 90 degree angle at 01:11:469 (3,4,5,1) - Ok , why not rotate all of 01:10:480 (1,2,3,1,2,3,4,5,1) - ? I keep it like this
  6. 01:13:117 (1,4) – the line between (1) and (4)'s head should be parallel to 01:13:282 (2,3) - . Well, really 01:13:117 (1,2,3,4) – should be symmetrical across some diagonal line. Rough example: http://puu.sh/sefYo/26af3077cd.jpg Fix
  7. 01:18:721 (2,3,4,5,1,2,3,1) – due to auto-stacking at 01:19:546 (2,3,1) - , the structure looks off. Move over these last objects so that the real position of 01:19:546 (2) – is 91, 296 Fixed... Maybe
  8. 01:25:480 (2,4) – would be nice if this DS was 1.80x like: http://puu.sh/segfI/f78c401889.jpg Same could be said for 01:24:985 (1,4) – but I'm lazy Ok
[Normal]

I just noticed this here, but your hit-normal is pretty hard to hear. It doesn't look like you messed with it, and maybe this is just me, but I think its good for you to get this feedback in case others feel this way too. I think i'm gonna up the sound of it but later (yeah lazy again ;w;)

00:05:864 (1) – I dislike spinner here. I think using circles and sliders creates a better play experience. To transition into 00:09:820 (1) - , try using a 3/1 slider at 00:08:502 - mapping this part but i'm not adding this 3/1 slider

00:20:040 (3) – Make this bump in the middle of the slider more readable! http://puu.sh/seFSJ/b6daa440df.jpg Ok

00:20:864 (4,5,6) – This part feels too note dense. The option I like is deleting (4), though making these 3 notes be one reverse slider might fit your intention better. add a reverse instead of the 3 notes

00:27:787 (3) – There's no strong note here. It doesn't feel like this should get a click. Maybe try this instead? http://puu.sh/seGor/a0285774f2.jpg I take it

00:30:919 (5,6) – Having these be stacked might express the strong notes here nicely Ok

00:34:875 (1,2,3,4) – Try a rhythm like this since currently the (3,4) rhythm is tricky. http://puu.sh/seGFk/d8819c8a97.jpg why not

00:40:809 (4,5,6,7) – too note dense add reverse instead

[Easy]

00:00:590 (1,1) – You're gonna run into problems with not keeping the same DS.
00:20:040 (2,3,1) – Like here. The DS between 00:20:040 (2,3) – is quite small even though (3) is a strong note, but then you make the player go very far for a medium strength note at 00:21:688 (1) - . I don't think this kind of spacing is best suited for the Easy player, which is why I think you should stick to 1.00x or 1.10x DS throughout the whole map Fixed all the DS problem in this diff... (maybe)

00:05:864 (1) – I dislike spinner here. I think using circles and sliders creates a better play experience. To transition into 00:09:820 (1) - , try using a 3/1 slider at 00:08:502 - Gonna map this part later

Good luck!
Thanks for the mods it was really helpful
William K
Hi

[General]

I think the Romanised Artist "gi(a)rlish number" should have the beginning letter capitalized like a Title.

[Extra]

  1. 00:07:348 (2) - I think this note should'nt have been spaced so large like the one you did at 00:06:688 (4) - since there's no strong sounds there. The one with the strong sound is 00:07:183 (1) - .
  2. 00:08:172 (5,6) - How about CTRL+G here? It would emphasize the drum at 00:08:172 - and the vocals at 00:08:502 (1) - .
  3. 00:19:216 (2,3) - How about CTRL+G this one? Since stacking here doesn't make sense for me, it would be nice if 00:19:216 (2) - sounded the same as 00:19:051 (1) - , but they're different. And considering you had jumps before, it would be nice too if they were jumps to keep the intensity up.
  4. 00:19:710 (2,3) - same ^
  5. 00:21:029 (1) - NC here?
  6. 00:41:469 (4) - NC here for consistency?
  7. 00:42:787 (3) - NC here for downbeat?
  8. 01:19:381 (1) - How about an increase in spacing here? I think lowering the spacing here is not a good choice, since the other notes 01:18:886 (3,4,5) - are pretty intense. Consider keeping it a big jump same as the other since 01:19:381 (1) - feels the same.
  9. 01:24:985 (1) - Passing an instrument here felt that it has a less dense rhythm compared to the one you did at 01:22:348 (1,2) - . How about making 01:24:985 (1) - a 1/2 slider and a single note to keep intensity up?
  10. 01:26:304 (1,2,3,4,5) - The aesthetic could be improved imo.

That's all from me, :3 GL~
Topic Starter
Shapy

William K wrote:

Hi

[General]

I think the Romanised Artist "gi(a)rlish number" should have the beginning letter capitalized like a Title. I checked metadata for sure but the artist does not have a capital letter Link for Metadata

[Extra]

  1. 00:07:348 (2) - I think this note should'nt have been spaced so large like the one you did at 00:06:688 (4) - since there's no strong sounds there. The one with the strong sound is 00:07:183 (1) - . Okey
  2. 00:08:172 (5,6) - How about CTRL+G here? It would emphasize the drum at 00:08:172 - and the vocals at 00:08:502 (1) - . Ok
  3. 00:19:216 (2,3) - How about CTRL+G this one? Since stacking here doesn't make sense for me, it would be nice if 00:19:216 (2) - sounded the same as 00:19:051 (1) - , but they're different. And considering you had jumps before, it would be nice too if they were jumps to keep the intensity up. Fix that
  4. 00:19:710 (2,3) - same ^ ^^^
  5. 00:21:029 (1) - NC here? Yep
  6. 00:41:469 (4) - NC here for consistency? ^
  7. 00:42:787 (3) - NC here for downbeat? ^
  8. 01:19:381 (1) - How about an increase in spacing here? I think lowering the spacing here is not a good choice, since the other notes 01:18:886 (3,4,5) - are pretty intense. Consider keeping it a big jump same as the other since 01:19:381 (1) - feels the same. Ok
  9. 01:24:985 (1) - Passing an instrument here felt that it has a less dense rhythm compared to the one you did at 01:22:348 (1,2) - . How about making 01:24:985 (1) - a 1/2 slider and a single note to keep intensity up? why i skiping this this part of the ong (i'm a idiot xd) fixed
  10. 01:26:304 (1,2,3,4,5) - The aesthetic could be improved imo.I don't thnk so

That's all from me, :3 GL~
Thanks for the mod :D
_Meep_
irc
http://puu.sh/skbfq/d333b11c31.txt
Topic Starter
Shapy

_Meep_ wrote:

irc
http://puu.sh/skbfq/d333b11c31.txt
Thanks for the mod <3
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