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Tamaki to Yumine (CV: Naganawa Maria Maekawa Ryouko) - Yonak

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Topic Starter
_koinuri
This beatmap was submitted using in-game submission on Tuesday, November 8, 2016 at 4:37:40 PM

Artist: Tamaki to Yumine (CV: Naganawa Maria Maekawa Ryouko)
Title: Yonaka Jikaru
Source: ステラのまほう
Tags: Stella no Mahou Magic of Honda Tamaki Murakami Shiina Siina Seki Ayame Fujikawa Kayo star iris iri§ ed ending tv size
BPM: 93
Filesize: 3755kb
Play Time: 01:24
Difficulties Available:
  1. Hard (2.57 stars, 162 notes)
  2. Insane (3.33 stars, 214 notes)
  3. Normal (1.73 stars, 93 notes)
  4. Stella (4.2 stars, 273 notes)
Download: Tamaki to Yumine (CV: Naganawa Maria Maekawa Ryouko) - Yonaka Jikaru
Information: Scores/Beatmap Listing
---------------
for rank

updated mp3 on 10-26-2016. If the offset feels too early, please redownload
Terriama
Normal

00:10:691 (2) - Move this to (424,104) to make a better blanket
00:16:820 (3) - Can you move this somewhere else since the slider end seems to go off a bit from the playing field

Hard

00:57:787 (1,2) - This may be hard to read for people at 2.6* standards
01:08:110 (1,2) - ^
01:22:626 (4) - NC

Insane

-Clear-

Stella

-Clear-


I like the consistency in this mapset. Sorry for short mod. Couldn't find anything bad really... :)
Topic Starter
_koinuri

mjozog3 wrote:

Normal

00:10:691 (2) - Move this to (424,104) to make a better blanket Ok
00:16:820 (3) - Can you move this somewhere else since the slider end seems to go off a bit from the playing field Though I'd like to prevent this, there's no other place to put that slider :/ It's not offscreen in 4:3 resolution so it should be rankable

Hard

00:57:787 (1,2) - This may be hard to read for people at 2.6* standards Yeah, I thought that'd be the case, will try getting some opinion and change it
01:08:110 (1,2) - ^
01:22:626 (4) - NC Nice catch, fixed the nc

Insane

-Clear-

Stella

-Clear-


I like the consistency in this mapset. Sorry for short mod. Couldn't find anything bad really... :)
Thanks for the mod! Will mod your mapset real soon.
Nowaie
M4M

As a overall suggestion you could bump the kiai here 01:04:562 - as the kiai sort of starts again/refreshes/whatever here. ( 01:04:239 - end kiai here and start it from the mentioned point again)


Normal
01:18:433 (2,3) - Appearently a spacing error (According to AiMod)

00:13:272 (1,2) - This may be just me (as i didn't understand what you tried to do here) but it doesn't look visually appealing as the note placement and the pattern are suggesting that the 1 and 2 would be in a (near)perfect circular flow. Example of what i mean : http://puu.sh/rRTCd/ea4d46893c.jpg (Black line represents the circular flow, green circle represents the optimal note placement flow wise)

00:33:594 (1,2) - As this difficulty is the lowest in the mapset it should follow the guidelines for easy difficulties (Which you can see here) and there it's clearly stated that "adjust the distance snap multiplier so that hit circles only one beat apart don't overlap each other." which leans towards that you should not have anything visibly stacked nor overlapped though i think something like this 00:16:820 (3,4) - is totally fine but stacks like this 00:33:594 (1,2) - shouldn't exist in easy/normal diffs. In normals they would be technically allowed but as this is the lowest diff it should be following the guidelines for easy diffs as i stated before. I'd recommend you fix this in all occasions where near stacking like this is happening unless you are making/asking someone to make an easy for the set aswell

00:51:658 (1) - Shouldn't be that big of a problem but it's not recommended to have 2 or more reverses in a single slider

01:09:723 (1,3) - Even though this is not as visible as the ones before it's still there and it doesn't look that gud because of the excessive overlap

Hard
Fix the unsnapped objects (AiMod)

00:03:917 (1,2) - A nice pattern you got there. The problem with it is that the sliders have two reverses. The way you mapped indicates that the sliders have only a single reverse as the next object is in the opposite direction of the sliders initial directon but instead of that you have an additional reverse which makes reading and playing the pattern super hard. If you don't fully understand what i mean tell me and i'll draw an example showing the mistake in mouse movement and flow : ) For example you have done this pattern 00:31:014 (1,2) - transition-placement wise perfectly

00:13:272 (1,2) - Somewhat badly placed and flowing when compared to the 2

00:17:304 (1) - Just tiny bit too curved to be blanket with the other slider

00:25:852 (1,2,3) - As mentioned before, the same confusing slider to slider transition

00:56:820 (1,2,1,2) - 01:07:143 (1,2,1,2) - Sliders compeletely blocking other objects so they are theoretically invisible. Iirc unrankable

Insane
00:03:917 (1,2,3) - Not a perfect triangular pattern. Move the 3 to x318|y325

00:28:432 (2,3,4) - How about NCing these sliders like you did here 00:23:272 (1,1,1) - ?

Stella
00:23:272 (1,1) - 00:28:433 (1,1) - Sliders compeletely blocking other objects so they are theoretically invisible. Iirc unrankable

01:14:885 (1,2,4) - 01:20:046 (1,2,4) - Like in insane you could NC these as you have NCd sliders following the same beats before in the difficulty like here for example 00:27:788 (1,1,1,1) -

Singletapping ftw <3~

Good luck
Topic Starter
_koinuri

DTM9 Nowa wrote:

M4M

As a overall suggestion you could bump the kiai here 01:04:562 - as the kiai sort of starts again/refreshes/whatever here. ( 01:04:239 - end kiai here and start it from the mentioned point again)
Ok, I can do that

Normal
01:18:433 (2,3) - Appearently a spacing error (According to AiMod) Fixed

00:13:272 (1,2) - This may be just me (as i didn't understand what you tried to do here) but it doesn't look visually appealing as the note placement and the pattern are suggesting that the 1 and 2 would be in a (near)perfect circular flow. Example of what i mean : http://puu.sh/rRTCd/ea4d46893c.jpg (Black line represents the circular flow, green circle represents the optimal note placement flow wise) I think it's fine as it is, moving it up further would cause 00:12:626 (4,2) - to be too close to each other, which I would like to avoid.

00:33:594 (1,2) - As this difficulty is the lowest in the mapset it should follow the guidelines for easy difficulties (Which you can see here) and there it's clearly stated that "adjust the distance snap multiplier so that hit circles only one beat apart don't overlap each other." which leans towards that you should not have anything visibly stacked nor overlapped though i think something like this 00:16:820 (3,4) - is totally fine but stacks like this 00:33:594 (1,2) - shouldn't exist in easy/normal diffs. In normals they would be technically allowed but as this is the lowest diff it should be following the guidelines for easy diffs as i stated before. I'd recommend you fix this in all occasions where near stacking like this is happening unless you are making/asking someone to make an easy for the set aswell Fixed

00:51:658 (1) - Shouldn't be that big of a problem but it's not recommended to have 2 or more reverses in a single slider I think it should be fine, but changed anyways from rearranging notes for mod above

01:09:723 (1,3) - Even though this is not as visible as the ones before it's still there and it doesn't look that gud because of the excessive overlapstill overlaps but made it a bit better I think

Hard
Fix the unsnapped objects (AiMod)

00:03:917 (1,2) - A nice pattern you got there. The problem with it is that the sliders have two reverses. The way you mapped indicates that the sliders have only a single reverse as the next object is in the opposite direction of the sliders initial directon but instead of that you have an additional reverse which makes reading and playing the pattern super hard. If you don't fully understand what i mean tell me and i'll draw an example showing the mistake in mouse movement and flow : ) For example you have done this pattern 00:31:014 (1,2) - transition-placement wise perfectly I'll wait for more opinion on this one

00:13:272 (1,2) - Somewhat badly placed and flowing when compared to the 2 Made the path more straight. I personally like the look of the parallel curve sliders moving to straight sliders so I prefer keeping something like this. The flow isn't that bad because most players will play this as a straight slider anyways

00:17:304 (1) - Just tiny bit too curved to be blanket with the other slider I want this to be same sliders copy pasted so I prefer keeping the same curve over making a blanket

00:25:852 (1,2,3) - As mentioned before, the same confusing slider to slider transition

00:56:820 (1,2,1,2) - 01:07:143 (1,2,1,2) - Sliders compeletely blocking other objects so they are theoretically invisible. Iirc unrankableHopefully fixed

Insane
00:03:917 (1,2,3) - Not a perfect triangular pattern. Move the 3 to x318|y325 Ok

00:28:432 (2,3,4) - How about NCing these sliders like you did here 00:23:272 (1,1,1) - ? Done

Stella
00:23:272 (1,1) - 00:28:433 (1,1) - Sliders compeletely blocking other objects so they are theoretically invisible. Iirc unrankable It shouldn't be unrankable, there's long enough space between the two (1 whole measure if converted to 186BPM) so the first sliders are gone before you begin on the next one. I had couple of test plays on this and no one misread this slider so it should be fine

01:14:885 (1,2,4) - 01:20:046 (1,2,4) - Like in insane you could NC these as you have NCd sliders following the same beats before in the difficulty like here for example 00:27:788 (1,1,1,1) - Added

Singletapping ftw <3~

Good luck
Thanks for the mod! Currently in process of modding yours as well.
Seaweed
lol u must be desperate to come to me
[General]
BPM should be 186
There are a lot of random nc, you should consider putting them mainly on downbeats, white ticks and sv changes instead of random blue or red ones.
[Stella]
00:00:045 (1,1) - spinner is way too close to the next object, it's unrakable (pls fix for other diffs)
00:04:400 (4) - angle is a little wide, try making it sharper so its more playable
00:05:206 (1,2,3,4,1,2,3,4,1,2,3,4) - keep spacing more consistent here
00:12:142 (4) - way too far from other objects, maybe overlap with 00:11:013 (1) -
00:13:271 (1) - random nc, pls remove
00:14:077 (1) - ^
00:15:045 (1) - ^
00:16:335 (1) - ^
00:19:722 (2,3) - shape isn't straight, you should copy 00:19:722 (2,3) - and rotate
00:21:496 (1) - random nc
00:22:626 (1) - ^
00:24:238 (1) - overlapping sliders like this is very hard to read, you should change the shape
00:29:399 (1) - ^
00:43:835 (2) - no sound to map
00:48:996 (2) - ^
01:03:916 (3) - offscreen
01:17:303 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - random patterns, you should use shapes (triangles and stars) here instead, makes it more readable
01:24:884 (2) - should be next to where the head ends, not the opposite side of the slider
01:22:464 (2,1,2,3,4,1,2,3) - more random patterns. Make the square more straight and use ds.

[Insane]
The reason I didn't really pick out much nc problems here is because you should kinda understand where there's nc problems now and fix them yourself.
00:19:239 (3) - offscreen
00:21:175 (5) - ^
00:24:239 (1,1) - random nc, remove pls
00:25:852 (1,1,1,1) - ^ pls fix for other patterns like this
00:35:530 (4) - missing nc
00:43:836 (2) - no sound but still mapped
00:48:997 (2) - ^
00:57:304 (2) - offscreen
01:15:852 (1) - ^

Good luck! :)
Topic Starter
_koinuri

Seaweed wrote:

lol u must be desperate to come to me ya I want to rank this
[General]
BPM should be 186 though I've mapped this like a 186BPM, it's musically more accurate to be on 93BPM because all the claps align on 2nd and 4th white tick this way
There are a lot of random nc, you should consider putting them mainly on downbeats, white ticks and sv changes instead of random blue or red ones.It should be acceptable as long as they're done consistently. It's a common style found in many aesthetic focused mapping style such as Skystar and fanzhen maps, which I got a lot of influence from. I'll ask captin for his opinion though just in case tomorrow, it's 6am here so he's asleep.

Oh, and another thing to note is that the whole map is mapped as if the song is 186BPM, so 3rd white tick can be considered a mini downbeat because that's where it'd be if it was 186BPM, which is what I went with on Insane for the most part. And it also makes blue ticks act similarly to red and red as white. Try actually setting the BPM on 186 to see how ticks are affected

[Stella]
00:00:045 (1,1) - spinner is way too close to the next object, it's unrakable (pls fix for other diffs) It's not really unrankable, a lot of mappers do 1/4 beat distance spinner -> other object thing because you can stop spinning way before spinner ends. Here's an example, map by captin, 185bpm. That being said, I'll change it because I do think it's a bit harsh for 4 star. Moved back to the blue tick (or red tick on 186bpm, so should be plenty of time)
00:04:400 (4) - angle is a little wide, try making it sharper so its more playable The general theme I went for on this map is the flowy jump. I chose to map this way throughout the Stella difficulty because to me, this song sounds shimmery and clean, star and stuff. In order to express that feeling, I avoided low angle "sharp" jumps, especially on the signature 16 consecutive jumps found throughout the map, and instead went with wide angled geometric patterns that flows into each other
00:05:206 (1,2,3,4,1,2,3,4,1,2,3,4) - keep spacing more consistent here
00:12:142 (4) - way too far from other objects, maybe overlap with 00:11:013 (1) - fixed
00:13:271 (1) - random nc, pls remove
00:14:077 (1) - ^
00:15:045 (1) - ^
00:16:335 (1) - ^
00:19:722 (2,3) - shape isn't straight, you should copy 00:19:722 (2,3) - and rotate ok
00:21:496 (1) - random nc
00:22:626 (1) - ^
00:24:238 (1) - overlapping sliders like this is very hard to read, you should change the shape but the slider before disappear way before the 2nd one begin :(. It's not something you can really misread imo
00:29:399 (1) - ^
00:43:835 (2) - no sound to map I hear a sound, it's really audible at 25% speed
00:48:996 (2) - ^
01:03:916 (3) - offscreen It's perfectly inside the playfield so it's fine, editor is slightly smaller than the actual playfield
01:17:303 (2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - random patterns, you should use shapes (triangles and stars) here instead, makes it more readable My patterns, especially on this map, is probably as geometric as it gets. I just distort them because I don't really like blocky "default" ish shapes. 01:17:464 (1,2,3,4) is a pentagon with missing vertex, then 01:18:109 (1) is perfectly centered followed by a stack of triangle that has a parallel edge with line 01:18:110 (1,2), 01:18:755 (1) is the center of that triangle (repetition) followed by an arc made by 50 degree rotation. The pattern is then repeated with 120 degrees rotation so the general sillouette forms a giant triangle. I personally don't find this pattern random. The most I'll do is scale up the triangle so the white circle underneath is more visible
01:24:884 (2) - should be next to where the head ends, not the opposite side of the sliderWhy :(? I think it makes just as much sense this way because the slider is a repeat and would have came back if the slider allowed half beat repeat
01:22:464 (2,1,2,3,4,1,2,3) - more random patterns. Make the square more straight and use ds. It's a diamond shaped quadrilateral followed by a triangle that forms a pentagon with overall shape. 01:23:432 (2,3) is copy pasted from 01:22:787 (2,4) then scaled, so it's perfectly parallel with each other, and it also has a equal space with 01:22:948 (3) . I didn't really intend a square and I don't think ds is appropriate for this map

[Insane]
The reason I didn't really pick out much nc problems here is because you should kinda understand where there's nc problems now and fix them yourself.
00:19:239 (3) - offscreen
00:21:175 (5) - ^
00:24:239 (1,1) - random nc, remove pls
00:25:852 (1,1,1,1) - ^ pls fix for other patterns like this
00:35:530 (4) - missing nc I purposefully dropped those nc to drop the "intensity" from Stella
00:43:836 (2) - no sound but still mapped
00:48:997 (2) - ^
00:57:304 (2) - offscreen
01:15:852 (1) - ^

Good luck! :)
Thanks for the mod!
Irohas
m4m back

general
  1. BG should be 1366x768
  2. uncheck widescreen support on Insane, Normal and Easy diff since there's no SB
  3. it seems there's a stack leniency issue, try to increase it a bit
normal
00:10:731 (2,3) - spacing inconsistent
00:26:859 (2,1) - 00:16:859 (3,4) - 01:04:601 (1,3) - 01:07:182 (4,6) - 01:07:182 (4,6) - 01:20:085 (1,2,1) - I think it's better to avoid this kind of overlaps in easiest diffs imo
00:33:634 (1,2,1) - 00:43:956 (1,2,1) - try to make them more symmetrical it'll surely be better aesthetically
01:17:504 (1,2,3) - you should follow the same rhythm that you choose at 00:05:246 (1,2,3) - for consistency imo

hard
00:03:957 (1,2) - I think we don't expect such a spacing try to reduce it a bit. that's could be confuse because there's same spacing than 00:06:376 (5,1) - while it's not the same rhtythm and inconsistency with 00:31:054 (1,2) -
00:16:860 (3,1) - it would be better if (1) was a copypaste of 00:16:860 (3) -
00:51:699 (1) - why different than 00:33:634 (1,1,1,1,1,1,1) - ?
01:06:860 (4) - what about making as you did for 00:56:215 (3,4) -
01:10:247 (2,3) - spacing inconsistent with 00:59:925 (2,3) -
01:18:150 (1,1,1) - NC is not necessary here imo
01:23:796 (1) - same as above

insane
00:03:957 (1,2) - inconsistent spacing with 00:09:118 (1,2) -
00:22:505 (4) - what about ctrl+g this, it would emphasize vocal better imo
00:23:312 (1) - shape could be improved imo
00:24:279 (1,1) - NC is not necessary
00:26:537 (1) - ^
00:27:828 (1) - ^
00:31:699 (1,1,1) - ^
00:45:892 (1) - ^
01:15:892 (1) - NC is no necessary + shape could be improved
[]
that's all for me, good luck !
Topic Starter
_koinuri

MugiwaraSekai wrote:

m4m back

general
  1. BG should be 1366x768 apparently rankable? http://puu.sh/rWYOv/ab8dbc4558.png
  2. uncheck widescreen support on Insane, Normal and Easy diff since there's no SB
  3. it seems there's a stack leniency issue, try to increase it a bit
normal
00:10:731 (2,3) - spacing inconsistent
00:26:859 (2,1) - 00:16:859 (3,4) - 01:04:601 (1,3) - 01:07:182 (4,6) - 01:07:182 (4,6) - 01:20:085 (1,2,1) - I think it's better to avoid this kind of overlaps in easiest diffs imo fixed the last one because it's a big overlap, but the rest is minor enough imo
00:33:634 (1,2,1) - 00:43:956 (1,2,1) - try to make them more symmetrical it'll surely be better aesthetically
01:17:504 (1,2,3) - you should follow the same rhythm that you choose at 00:05:246 (1,2,3) - for consistency imo

hard
00:03:957 (1,2) - I think we don't expect such a spacing try to reduce it a bit. that's could be confuse because there's same spacing than 00:06:376 (5,1) - while it's not the same rhtythm and inconsistency with 00:31:054 (1,2) -
00:16:860 (3,1) - it would be better if (1) was a copypaste of 00:16:860 (3) - It should be a copy paste though
00:51:699 (1) - why different than 00:33:634 (1,1,1,1,1,1,1) - ? I was trying to map echoes
01:06:860 (4) - what about making as you did for 00:56:215 (3,4) -
01:10:247 (2,3) - spacing inconsistent with 00:59:925 (2,3) -
01:18:150 (1,1,1) - NC is not necessary here imo
01:23:796 (1) - same as above I want to keep this one because the sound is completely different

insane
00:03:957 (1,2) - inconsistent spacing with 00:09:118 (1,2) -
00:22:505 (4) - what about ctrl+g this, it would emphasize vocal better imo
00:23:312 (1) - shape could be improved imo
00:24:279 (1,1) - NC is not necessary would like to emphasize that sound
00:26:537 (1) - ^
00:27:828 (1) - ^
00:31:699 (1,1,1) - ^
00:45:892 (1) - ^
01:15:892 (1) - NC is no necessary + shape could be improved personally like this shape tbh
[]
that's all for me, good luck !
Thanks for the mod! no reply = fixed
Garden
Normal
  1. 00:12:666 (4,1,2) - imo u can make 4,2 both curve in another way, that may make the visual flow smoother, also sth like this would make the pattern neater overall?-> https://osu.ppy.sh/ss/6433378
  2. 00:16:536 (2,3) - apparently blanket can be improved
  3. 00:33:634 (1) - 1->2 why lower ds? if its consistent in this part then its fine, but 00:35:568 (2) - 2->1 still goes with 1.4x this is kinda confusing. same applied to this part, some patterns need to be rearranged imo
  4. 00:55:247 (2,1) - the overlap is really noticeable and not that neat under this approaching rate, what about -> https://osu.ppy.sh/ss/6433453, rearrange latter objects is easy
  5. 01:07:182 (4) - should be nc'ed according to ur previous nc pattern
  6. 01:10:730 (2,3,1) - idk how u think about this, would make the overlap done in a more aesthetic way imo-> https://osu.ppy.sh/ss/6433480
  7. 01:23:472 (2) - if u r following current track i believe normal sample should be removed it sounds pretty weird here
Hard
  1. 00:03:957 (1,2) - if u keep 1.8x ds here, the pattern would look weird aesthetically considering the visual distance between sliders, try sth like 00:09:118 (1,2) - instead looks a lot better
  2. 00:10:731 (2) - the 1/2 gap between 1->2 isnt shown properly with current spacing. what about stack 2 on 1, would be much more intuitive
  3. 00:25:247 (3) - similar spacing problem, leave it farther would be fine
  4. 00:30:892 (4,1) - this spacing doesnt agree with ur previous patterns like 00:25:247 (3,4,1) - etc.
  5. 00:33:634 (1) - keep visual ds instead of actual ds here would do more good to aesthetics, the 00:33:150 (4,5,1) - overlap looks really bad;;
  6. 00:54:279 (1,2) - doing the pattern this way would make flow smoother imo, its ur choice tho -> https://osu.ppy.sh/ss/6433571
  7. 00:59:925 (2,3) - 01:10:247 (2,3) - emphasize the clap is fine but it doesnt seem to be consistent in ur kiai part u should check this out a bit
  8. 01:08:634 (2,3) - like 00:58:311 (2,1) - u can do a little blanket maybe
  9. 01:13:312 (3,4,1) - similarly as mentioned, the placement of 1 is really misleading
Insane
  1. 00:02:667 (1,2,3) - somehow i think same spacing would look better
  2. 00:13:634 (2,3) - spacing inconsistent with 1,4
  3. 00:54:925 (3,4) - no other similar rhythm pattern in kiai is overlapping like this
Stella
  1. 00:04:602 (5) - what about two sliders instead, that feels more initiative to play
  2. 00:08:795 (3) - curve in another way makes visual flow better imo
  3. 00:12:344 (1,2) - 00:12:989 (1,1) - how can we tell the difference when sightreading them? ;w;
  4. 00:16:537 (2,1,2) - considering previous spacing u applied to 1/4 gaps, exchange 00:16:859 (1,2) - on the timeline seems better
  5. 00:45:246 (1) - stack under 00:43:956 (3) - slider tail maybe?
  6. 00:50:407 (1) - ^
  7. 00:52:182 (2,3,4) - what about doing something different here cuz different gaps on the timeline, stack might not be that intuitive to read
Topic Starter
_koinuri

Garden wrote:

Normal
  1. 00:12:666 (4,1,2) - imo u can make 4,2 both curve in another way, that may make the visual flow smoother, also sth like this would make the pattern neater overall?-> https://osu.ppy.sh/ss/6433378
  2. 00:16:536 (2,3) - apparently blanket can be improved
  3. 00:33:634 (1) - 1->2 why lower ds? if its consistent in this part then its fine, but 00:35:568 (2) - 2->1 still goes with 1.4x this is kinda confusing. same applied to this part, some patterns need to be rearranged imo
  4. 00:55:247 (2,1) - the overlap is really noticeable and not that neat under this approaching rate, what about -> https://osu.ppy.sh/ss/6433453, rearrange latter objects is easy fixed it differently because I wanted that note to be parallel
  5. 01:07:182 (4) - should be nc'ed according to ur previous nc pattern
  6. 01:10:730 (2,3,1) - idk how u think about this, would make the overlap done in a more aesthetic way imo-> https://osu.ppy.sh/ss/6433480
  7. 01:23:472 (2) - if u r following current track i believe normal sample should be removed it sounds pretty weird here
Hard
  1. 00:03:957 (1,2) - if u keep 1.8x ds here, the pattern would look weird aesthetically considering the visual distance between sliders, try sth like 00:09:118 (1,2) - instead looks a lot better
  2. 00:10:731 (2) - the 1/2 gap between 1->2 isnt shown properly with current spacing. what about stack 2 on 1, would be much more intuitive
  3. 00:25:247 (3) - similar spacing problem, leave it farther would be fine
  4. 00:30:892 (4,1) - this spacing doesnt agree with ur previous patterns like 00:25:247 (3,4,1) - etc.
  5. 00:33:634 (1) - keep visual ds instead of actual ds here would do more good to aesthetics, the 00:33:150 (4,5,1) - overlap looks really bad;; ;;
  6. 00:54:279 (1,2) - doing the pattern this way would make flow smoother imo, its ur choice tho -> https://osu.ppy.sh/ss/6433571 i like the way it looks right now
  7. 00:59:925 (2,3) - 01:10:247 (2,3) - emphasize the clap is fine but it doesnt seem to be consistent in ur kiai part u should check this out a bit
  8. 01:08:634 (2,3) - like 00:58:311 (2,1) - u can do a little blanket maybe
  9. 01:13:312 (3,4,1) - similarly as mentioned, the placement of 1 is really misleading
Insane
  1. 00:02:667 (1,2,3) - somehow i think same spacing would look better
  2. 00:13:634 (2,3) - spacing inconsistent with 1,4
  3. 00:54:925 (3,4) - no other similar rhythm pattern in kiai is overlapping like this
Stella
  1. 00:04:602 (5) - what about two sliders instead, that feels more initiative to play i think it's fine as repeat slider
  2. 00:08:795 (3) - curve in another way makes visual flow better imo made it straight instead
  3. 00:12:344 (1,2) - 00:12:989 (1,1) - how can we tell the difference when sightreading them? ;w; ur write
  4. 00:16:537 (2,1,2) - considering previous spacing u applied to 1/4 gaps, exchange 00:16:859 (1,2) - on the timeline seems better
  5. 00:45:246 (1) - stack under 00:43:956 (3) - slider tail maybe? i like weird overlaps :(
  6. 00:50:407 (1) - ^
  7. 00:52:182 (2,3,4) - what about doing something different here cuz different gaps on the timeline, stack might not be that intuitive to read i think it'll be pretty readable because the entire section is really quiet and slow
Thanks for the mod! no reply = fix.
will mod yours as soon as I can
-Atri-


Wow it's a storyboard god
IDK should i ask for a sb if i going to push a DnB mapset
Or maybe just teach me how to make sb


[Normal]
  1. 00:17:827 (4,1) - Inconsistent DS
  2. 00:59:440 (1,2) - ^
  3. 01:09:762 (1,2) - ^
  4. 01:14:278 (3,1) - ^
    IDK how to find inconsistent DS lol, blame me

[Hard]
  1. 00:14:925 (3,1,2,3,4,1) - I wouldn't recommend to use this type of gimmick on hard, especially with low AR, those stack might make players confused which one they should click
  2. 00:20:086 (3,1,2,3,4,1) - Same here
  3. 00:21:860 (2,2) - Nazi, but at least stack if you're intended to so
  4. 00:31:699 (2,3) - This overlap covered too much path on 00:32:667 (3) - Which could be confusing for hard players
  5. 00:27:182 (3) - Maybe delete the next note and make it repeat one more time like 00:26:537 (2) - , since it gives lack of time to react the difference of repeat arrows, yet 00:27:667 (4) - doesn't need any special treatment on highlighting it

[Prima Stella]
  1. 00:04:602 (5) - Just my suggestion though, but i think it fits more if you going to split into 2 1/2 sliders, yet also gives a better chance to make the flow better, but you might need to adjust the pattern before
    :::
    https://osu.ppy.sh/ss/6457229
  2. 00:06:053 (2,3) - How about making them have same DS as 00:05:891 (1,2) - or 00:06:214 (3,4) - ? Although the current one can separate two of them because 00:06:214 (3,4) - is kinda stronger, the flow not very smooth enough and easy to get choked 00:06:214 (3) - when i testing this map, IDK is it because i am a snap player, and i see that you didn't do the same at 00:11:053 (1,2,3,4) -
  3. 00:07:182 (1) - Silence slider end? that can emphasize the difference between this slider and 00:07:827 (1) -
  4. 00:09:763 (5) - The flow is better then 00:04:602 (5) - , but if you fix that i guess you can do the same on this one too.
  5. 00:15:408 (3) - There was a beat on the downbeat.... I know that you're focusing the vocals because it ends on yellow tick, but ignoring this beat is kinda out of place
  6. 00:16:537 (2) - Same here, although this one is not stronger than the previous one

Stella no Mahou~ Starred

Good Luck~
Topic Starter
_koinuri

KuranteMelodii wrote:



Wow it's a storyboard god
IDK should i ask for a sb if i going to push a DnB mapset
Or maybe just teach me how to make sb


creativity is dead

[Normal]
  1. 00:17:827 (4,1) - Inconsistent DS
  2. 00:59:440 (1,2) - ^
  3. 01:09:762 (1,2) - ^
  4. 01:14:278 (3,1) - ^ long enough for a 2 whole beat in 186bpm so it should be ok according to the new ranking criteria (i know it's still wip but a good measure i think)
    IDK how to find inconsistent DS lol, blame me same

[Hard]
  1. 00:14:925 (3,1,2,3,4,1) - I wouldn't recommend to use this type of gimmick on hard, especially with low AR, those stack might make players confused which one they should click I'm not really sure how to fix it right now so I'll leave it for now until more people complains
  2. 00:20:086 (3,1,2,3,4,1) - Same here
  3. 00:21:860 (2,2) - Nazi, but at least stack if you're intended to so
  4. 00:31:699 (2,3) - This overlap covered too much path on 00:32:667 (3) - Which could be confusing for hard players
  5. 00:27:182 (3) - Maybe delete the next note and make it repeat one more time like 00:26:537 (2) - , since it gives lack of time to react the difference of repeat arrows, yet 00:27:667 (4) - doesn't need any special treatment on highlighting it

[Prima Stella]
  1. 00:04:602 (5) - Just my suggestion though, but i think it fits more if you going to split into 2 1/2 sliders, yet also gives a better chance to make the flow better, but you might need to adjust the pattern before
    :::
    https://osu.ppy.sh/ss/6457229
  2. 00:06:053 (2,3) - How about making them have same DS as 00:05:891 (1,2) - or 00:06:214 (3,4) - ? Although the current one can separate two of them because 00:06:214 (3,4) - is kinda stronger, the flow not very smooth enough and easy to get choked 00:06:214 (3) - when i testing this map, IDK is it because i am a snap player, and i see that you didn't do the same at 00:11:053 (1,2,3,4) -
  3. 00:07:182 (1) - Silence slider end? that can emphasize the difference between this slider and 00:07:827 (1) -
  4. 00:09:763 (5) - The flow is better then 00:04:602 (5) - , but if you fix that i guess you can do the same on this one too.
  5. 00:15:408 (3) - There was a beat on the downbeat.... I know that you're focusing the vocals because it ends on yellow tick, but ignoring this beat is kinda out of place would rather fully focus on vocal on both tbh
  6. 00:16:537 (2) - Same here, although this one is not stronger than the previous one

Stella no Mahou~ Starred Thanks 💛

Good Luck~
Thanks for the mod! should've fixed most of it
Manysi
M4M

Gonna be nazi cuz i cant find big problems.

Normal

00:12:666 (4) - I'd use 00:10:730 (2) - instead, it would look a bit nicer.
00:55:246 (2,1) - 01:07:182 (1,3) - Slight overlaps. What about something like this to fix the first one? http://puu.sh/s8hcC/391d0f9f71.jpg
01:04:601 (1,3) - Man, you should really do something about thease overlaps. I mean i could go ahead and rearrange all of them while keeping the ds and just send you the code, but i think you wouldnt like how half of them looks so its your job to do it. Only if you consider this a problem tho...
01:11:698 (3,1,2) - Something like this would use the playfield better and you wouldnt have them overlap. http://puu.sh/s8i9J/7d71e810f6.jpg
01:17:505 (1,2,3,4) - Use this rhythm, you will have clicks on the drum beats like how you did in your map so far. http://puu.sh/s8ioi/7419364960.jpg

Hard

The default drum-hitclap or hitfinish would be better to emphasize bass then drum whistle imo.
Also, the rhythm in kia is kinda problematic imo. You prioritize hats over heavy drum beats (kick and snare).
00:10:731 (2) - This works lot better than 00:05:570 (2,3) - i would definetly use the slider for the first one too.
00:12:989 in this section you should have nc on the following objects: 00:12:989 (4) - 00:14:118 (1) - 00:15:570 (2) - 00:16:860 (3) - 00:18:150 (3) - 00:19:279 (1) - 00:20:731 (2) - 00:22:021 (3) -
00:13:312 (1) - Why not a straight slider? Curving it does literally nothing.
00:25:892 (1,2,3,4) - you can emphasize the drums with this rhythm http://puu.sh/s8k2r/57bc7ab39c.jpg
00:31:054 (1,2) - either of this 3 works here http://puu.sh/s8k9y/3553dac535.jpg http://puu.sh/s8kbS/9b8091172b.jpg http://puu.sh/s8kcD/3bac85f174.jpg
00:33:634 (1) - ctrl+j so it doesnt touch the prev object
00:58:795 (1) - no nc pls
00:59:441 (1,2,3,4) - use this arrangement so objects dont touch eachother http://puu.sh/s8kyn/f8a1bb282c.jpg
01:06:537 (3,4) - ctrl+j would make more sense in terms of flow
Seems like the ds is ever changing in the kiai tho only 01:10:247 (2,3) - bats an eye. Fix: http://puu.sh/s8kV7/925942fdd8.jpg
01:17:505 (1,2,3,4,5,6,7) - I like this pattern a lot, gj!

Light* Insane

00:05:086 (5,1,2) - emphasis is kinda meh here, probably cuz thease sliders 00:05:408 (2,4) - start on the weakest beats possible
00:12:989 (6) - i just dont think thats how you should nc this part of the song
00:28:473 (1,1) - eww... Do it like this http://puu.sh/s8lLg/f19aaf734f.jpg
00:48:795 (4,1) - spacing is a bit misleading. Same visual spacing, different gap 00:48:150 (2,3) - 00:48:795 (4,1) - . I would make 00:48:150 (2,3) - and 00:48:473 (3,4) - as big as 00:47:827 (1,2) -
00:55:570 (1,2) - borken ds on 2
00:56:215 (3,4) - a tiny blanket wouldnt hurt ;)
01:02:021 (1,2) - them too ^^
00:57:828 (1,2) - 00:58:796 (1,2,3) - why do you nc patterns instead of downbeats?
01:09:118 (1,2,3) - what about a 90 dregree triangle?
01:17:505 (1,2,3,4,5,6) - you can us the rhythm i suggested for hard here
01:19:441 (1,1) - I dont think ppl gonna use that much slider leniency playing such slow sliders. Also, it has 1/4 gap and spacing while 01:20:086 (1,1) - has 1/2 and its stacked.
01:21:054 (1,1,2) - moar spacing issue... 1/2 gap then suddenly 01:22:344 (2,1,2) - with 1/4 and you used same visual spacing for both

Stella

This diff was actually a lot of fun to play and didnt have as much problems as the lower diffs surprisingly. The nc issues are not presend here since they are needed for readability.
00:04:278 (3,4,5) - i still dont get why you do this... Make a normal triangle or dont but not something inbetween.
00:12:989 (1,2) - blanket maybe?
00:15:408 (3) - missing the downbeat doesnt feel right, end the slider there
00:16:860 (1,2) - make them reverses so you dont neglect improtant sounds. Also make 00:17:344 (2,1) - not touch eachother.
00:18:633 (2,3) - supposed to be a blanket or what?
00:22:666 (1,1) - pleeeease they shout to be blanketed
00:25:246 (1) - ctrl+g and put the circle to the other end so you dont have this huge spacing all of a suddern 00:25:891 (1,2) -
00:27:182 (1,2,3,4) - make a hexagon out of thease 00:26:536 (1,2,3,1,2,3,4) - (00:27:182 (1) - should be in the middle)
00:30:408 (1) - ctrl+g same as above
00:43:795 (1,2,1,2) - woaa pls make thease 1/8 kicksliders like this http://puu.sh/s8nHa/422f638037.jpg it would be so cool :D
00:43:795 (1,2,3,4,5) - why is this less spaced than in insane? im confused
01:02:747 (2) - there is nothing in the song... I think you wanted to catch those trap like hats at 01:02:021 (1,2,1) - or something.

gl!
Come[Back]Home
Normal

00:16:860 (3,4) - It may be hard to try something else here, but at the moment this flows really bad. (The overlap is kinda ugly aswell)
00:55:247 (2,1) - I dont know about you, but when you play the map, you'll notice the overlap, which makes it look ugly while playing.

Nice Normal overall~

Hard

00:05:247 (1,2) - Im not a huge fan about how this flows, but its up to you
00:14:924 (3,1,2,3) - This is not really welcomed in a Hard since its kinda hard to read at first. Same here 00:20:247 (1,2,3,4) -
00:26:537 (2,3) - Just a little suggestion, how about to blank them perfectly? Will make it look more cleaner
00:27:827 (4,1) - The spacing seems really high here, how about you reduce it a bit?
00:32:666 (2,3,4,1) - This flows and looks really bad. How about something like this? 00:54:279 (1,2) - This looks really weird and random. Why is the slider not blanket with the circle? It would obviously look so much better, I dont really get this pattern.
00:59:440 (1,3) - You sure about this overlap? Looks really random
01:00:569 (4,1) - This is too hard to read in a Hard since (1) is hiding under 01:00:086 (3) -
01:04:602 (1) - I think you should move the sliderpoint too 388/51 so the slider will actually face into the direction of the circle
01:07:182 (1,2,1,2) - This is a no-go in Hard. Way too hard to read and its too confusing aswell.

Insane

Okay, I really dislike this diff, and here is why.
First off, I dont really get the spacings youve used here and the Placements of sliders and circles. Like for example this 00:14:924 (5,1,2,3,4,5,6) - This looks really messy and the overlaps make it way too hard to read. What I dont understand is why you used 1,3 Spacing starting here 00:02:666 - but then you start using 1,4 here 00:07:827 - and then 1,3 here again 00:11:053 (3,4) -. This happens throughout the whole mapset, it seems like it doesnt really have something on which the diff itself stands, just random spacing all over the place which sadly makes it look really random and messy.
Another thing is why does this have different spacing 01:20:086 (1,1) - than this 01:14:924 (1,1) - even though it has the same sounds?

Stella

00:23:311 (1,1) - This is unrankable. Same here 00:28:473 (1,1) -

Okay I really like this diff, the way you mapped it is somehow cool, only thing that bothers me are some spacing issues and weird patterns which are kinda hard to read. Like this 00:03:634 (3,1,2) -. Otherwise its a cool diff.

Thats it from me!~
Sorry if I sounded harsh sometimes, but Insane really needs a lot of work. Stella aswell
Good luck for now!
I may mod it again some time later when youve received more mods.
Lily Bread
M4M

[General]
aimod reports some unsnap issues.

[Normal]
01:18:473 - a strong beat here. what about adding a circle here?

01:22:666 (1,2,3,4,5) - these are too hard for a lowest Normal diff. you can try to replace them with a spinner.

[Hard]
00:57:505 - you igonred a lot of claps in music like this ;w; maybe you are on popurse, but it's not very good imo.

[Insane]
same clap issue as Hard diff. 2/4 clap is necessary in Insane diff if music has it.

01:06:860 (4) - use a pattern of ctrl+h? it's a better flow imo.
http://puu.sh/s8sjj/7c2659a337.jpg

[Stella]
01:02:666 (1,2,3) - no hint of triple in music.
01:12:989 (3,4,5) - ^

00:54:279 (1,2,3,4) - 01:04:602 (1,2,3,4) - they are same in music but plays very differently. try to make them in similar pattern.

gl

my map:
https://osu.ppy.sh/s/506908
Topic Starter
_koinuri
"Manysi"
M4M

Gonna be nazi cuz i cant find big problems.

Normal

00:12:666 (4) - I'd use 00:10:730 (2) - instead, it would look a bit nicer. I prefer my low curve to go with the next slider
00:55:246 (2,1) - 01:07:182 (1,3) - Slight overlaps. What about something like this to fix the first one? http://puu.sh/s8hcC/391d0f9f71.jpg This one I'd also like to keep because I like the little repetition between 00:54:278 (1,2,3) and 00:56:859 (1,2,3)
01:04:601 (1,3) - Man, you should really do something about thease overlaps. I mean i could go ahead and rearrange all of them while keeping the ds and just send you the code, but i think you wouldnt like how half of them looks so its your job to do it. Only if you consider this a problem tho...
01:11:698 (3,1,2) - Something like this would use the playfield better and you wouldnt have them overlap. http://puu.sh/s8i9J/7d71e810f6.jpg nice, tried fixing it doing something similar
01:17:505 (1,2,3,4) - Use this rhythm, you will have clicks on the drum beats like how you did in your map so far. http://puu.sh/s8ioi/7419364960.jpg fixed it differently combined with other mod

Hard

The default drum-hitclap or hitfinish would be better to emphasize bass then drum whistle imo.
Also, the rhythm in kia is kinda problematic imo. You prioritize hats over heavy drum beats (kick and snare).
00:10:731 (2) - This works lot better than 00:05:570 (2,3) - i would definetly use the slider for the first one too.
00:12:989 in this section you should have nc on the following objects: 00:12:989 (4) - 00:14:118 (1) - 00:15:570 (2) - 00:16:860 (3) - 00:18:150 (3) - 00:19:279 (1) - 00:20:731 (2) - 00:22:021 (3) - Tried fixing the nc here a bit
00:13:312 (1) - Why not a straight slider? Curving it does literally nothing. I just like how it looks, 2 straight lines doesn't look interesting enough imo
00:25:892 (1,2,3,4) - you can emphasize the drums with this rhythm http://puu.sh/s8k2r/57bc7ab39c.jpg I want to keep the repetitive theme used in the higher difficulties for this section
00:31:054 (1,2) - either of this 3 works here http://puu.sh/s8k9y/3553dac535.jpg http://puu.sh/s8kbS/9b8091172b.jpg http://puu.sh/s8kcD/3bac85f174.jpg ^
00:33:634 (1) - ctrl+j so it doesnt touch the prev object fixed it in other mod
00:58:795 (1) - no nc pls
00:59:441 (1,2,3,4) - use this arrangement so objects dont touch eachother http://puu.sh/s8kyn/f8a1bb282c.jpg nice, tried to do something similar
01:06:537 (3,4) - ctrl+j would make more sense in terms of flow ? I don't understand
Seems like the ds is ever changing in the kiai tho only 01:10:247 (2,3) - bats an eye. Fix: http://puu.sh/s8kV7/925942fdd8.jpg
01:17:505 (1,2,3,4,5,6,7) - I like this pattern a lot, gj! Thanks!

Light* Insane

00:05:086 (5,1,2) - emphasis is kinda meh here, probably cuz thease sliders 00:05:408 (2,4) - start on the weakest beats possible Tried lowering the distance
00:12:989 (6) - i just dont think thats how you should nc this part of the song I want to nc based on the vocals here tbh
00:28:473 (1,1) - eww... Do it like this http://puu.sh/s8lLg/f19aaf734f.jpg overlaps > perfect stack :/
00:48:795 (4,1) - spacing is a bit misleading. Same visual spacing, different gap 00:48:150 (2,3) - 00:48:795 (4,1) - . I would make 00:48:150 (2,3) - and 00:48:473 (3,4) - as big as 00:47:827 (1,2) -
00:55:570 (1,2) - borken ds on 2
00:56:215 (3,4) - a tiny blanket wouldnt hurt ;) I think that'd imply more of a circular movement instead of parallel movement like I have right now
01:02:021 (1,2) - them too ^^ i can blanket this one though
00:57:828 (1,2) - 00:58:796 (1,2,3) - why do you nc patterns instead of downbeats? I think this fits better than doing downbeats
01:09:118 (1,2,3) - what about a 90 dregree triangle? I like this triangle better
01:17:505 (1,2,3,4,5,6) - you can us the rhythm i suggested for hard here Prefer this one, the note count kind of ease in to the next difficulty better imo
01:19:441 (1,1) - I dont think ppl gonna use that much slider leniency playing such slow sliders. Also, it has 1/4 gap and spacing while 01:20:086 (1,1) - has 1/2 and its stacked.
01:21:054 (1,1,2) - moar spacing issue... 1/2 gap then suddenly 01:22:344 (2,1,2) - with 1/4 and you used same visual spacing for both

Stella

This diff was actually a lot of fun to play and didnt have as much problems as the lower diffs surprisingly. The nc issues are not presend here since they are needed for readability.
00:04:278 (3,4,5) - i still dont get why you do this... Make a normal triangle or dont but not something inbetween. I don't really like to overuse perfectly geometrical shapes, prefer it only on special occasion. That said I tried arranging it differently to address other mods and made it more geometrical in the process
00:12:989 (1,2) - blanket maybe? I like it not blanketed it tbh
00:15:408 (3) - missing the downbeat doesnt feel right, end the slider there
00:16:860 (1,2) - make them reverses so you dont neglect improtant sounds. Also make 00:17:344 (2,1) - not touch eachother. Prefer to follow vocal more thoroughly
00:18:633 (2,3) - supposed to be a blanket or what? :(
00:22:666 (1,1) - pleeeease they shout to be blanketed okay
00:25:246 (1) - ctrl+g and put the circle to the other end so you dont have this huge spacing all of a suddern 00:25:891 (1,2) a e s t h e t i c s
00:27:182 (1,2,3,4) - make a hexagon out of thease 00:26:536 (1,2,3,1,2,3,4) - (00:27:182 (1) - should be in the middle) pls no monstrata
00:30:408 (1) - ctrl+g same as above
00:43:795 (1,2,1,2) - woaa pls make thease 1/8 kicksliders like this http://puu.sh/s8nHa/422f638037.jpg it would be so cool :D I don't think the music support it :(
00:43:795 (1,2,3,4,5) - why is this less spaced than in insane? im confused I think it's a negligible amount tbh
01:02:747 (2) - there is nothing in the song... I think you wanted to catch those trap like hats at 01:02:021 (1,2,1) - or something. captin quickly mapped this kiai section telling me that I miss too much notes so I tried adding a 1/8. Will see if more people find it off

gl!

"Come Back Home"
Normal

00:16:860 (3,4) - It may be hard to try something else here, but at the moment this flows really bad. (The overlap is kinda ugly aswell) If I or someone else eventually come up with a solution to fix this without breaking the map much, I'll fix it because I don't think it's really possible without remapping a lot of the map
00:55:247 (2,1) - I dont know about you, but when you play the map, you'll notice the overlap, which makes it look ugly while playing. This one I'd like to keep because I like the little repetition between 00:54:278 (1,2,3) and 00:56:859 (1,2,3). It used to overlap more but this is the best fix I can do :/

Nice Normal overall~

Hard

00:05:247 (1,2) - Im not a huge fan about how this flows, but its up to you Tried fixing it from other mod
00:14:924 (3,1,2,3) - This is not really welcomed in a Hard since its kinda hard to read at first. Same here 00:20:247 (1,2,3,4) - Will try figuring something out
00:26:537 (2,3) - Just a little suggestion, how about to blank them perfectly? Will make it look more cleaner
00:27:827 (4,1) - The spacing seems really high here, how about you reduce it a bit?
00:32:666 (2,3,4,1) - This flows and looks really bad. How about something like this? Click
00:54:279 (1,2) - This looks really weird and random. Why is the slider not blanket with the circle? It would obviously look so much better, I dont really get this pattern. Having it curve in the different direction from 00:54:925 (3) just looks nicer to me, feels more symmetrical imo due to rotational symmetry
00:59:440 (1,3) - You sure about this overlap? Looks really random Fixed from other mod
01:00:569 (4,1) - This is too hard to read in a Hard since (1) is hiding under 01:00:086 (3) - ^
01:04:602 (1) - I think you should move the sliderpoint too 388/51 so the slider will actually face into the direction of the circle
01:07:182 (1,2,1,2) - This is a no-go in Hard. Way too hard to read and its too confusing aswell. I can't find a good way to fix this ;;

Insane

Okay, I really dislike this diff, and here is why.
First off, I dont really get the spacings youve used here and the Placements of sliders and circles. Like for example this 00:14:924 (5,1,2,3,4,5,6) - This looks really messy and the overlaps make it way too hard to read. What I dont understand is why you used 1,3 Spacing starting here 00:02:666 - but then you start using 1,4 here 00:07:827 - and then 1,3 here again 00:11:053 (3,4) -. This happens throughout the whole mapset, it seems like it doesnt really have something on which the diff itself stands, just random spacing all over the place which sadly makes it look really random and messy.
Another thing is why does this have different spacing 01:20:086 (1,1) - than this 01:14:924 (1,1) - even though it has the same sounds?
I honestly have no idea how to map filler insane/extra difficulties... I was trying to avoid it by making Hard harder to compensate, but it ended up on 2.6 instead! As you might be able to tell from Stella, I usually kind of disregard distance often in favor of visuals, so I guess that kind of showed on this difficulty since I was kind of aiming for Stella difficulty with less edgy flow jumps here. Will try to make jumps more consistent

Stella

00:23:311 (1,1) - This is unrankable. Same here 00:28:473 (1,1) - Will try getting more opinions on it from QAT/BN because I really like this stack tbh. It seems like enough pause to me

Okay I really like this diff, the way you mapped it is somehow cool, only thing that bothers me are some spacing issues and weird patterns which are kinda hard to read. Like this 00:03:634 (3,1,2) -. Otherwise its a cool diff. Tried changing the notes pointed out

Thats it from me!~
Sorry if I sounded harsh sometimes, but Insane really needs a lot of work. Stella aswell I understand, I'll try to focus on more consistent spacings
Good luck for now!
I may mod it again some time later when youve received more mods. !

"Lily Bread"
M4M

[General]
aimod reports some unsnap issues. They keep coming back ;;

[Normal]
01:18:473 - a strong beat here. what about adding a circle here?

01:22:666 (1,2,3,4,5) - these are too hard for a lowest Normal diff. you can try to replace them with a spinner. I feel like it's ok, the polarity matches. I'm not really a fan of spinners

[Hard]
00:57:505 - you igonred a lot of claps in music like this ;w; maybe you are on popurse, but it's not very good imo. ;w; I want to follow that melody

[Insane]
same clap issue as Hard diff. 2/4 clap is necessary in Insane diff if music has it. Okay, I'll try to address them more in Insane

01:06:860 (4) - use a pattern of ctrl+h? it's a better flow imo.
http://puu.sh/s8sjj/7c2659a337.jpg

[Stella]
01:02:666 (1,2,3) - no hint of triple in music. Same response as the other mod
01:12:989 (3,4,5) - ^

00:54:279 (1,2,3,4) - 01:04:602 (1,2,3,4) - they are same in music but plays very differently. try to make them in similar pattern.

gl

my map:
https://osu.ppy.sh/s/506908

Thanks for the mods! I'll get to all the maps as soon as I can. Blue and no reply = fix
LeQuack
Hey! M4M (been a while since i modded but ill give it a shot :P )

Normal
  1. 00:13:633 (2) - Try bringing this down so the player naturally flows into the shape of the slider
  2. 00:16:859 (3,4) - These sliders look ugly because they are touching, try doing ctrl-g on the (3) and then experiment with new patterns that look better
  3. 00:22:020 (3) - If this is ctrl->'d then it flows better and you can place 00:23:311 (1) - in a spot that doesn't overlap with the (2)
  4. 00:28:472 (1) - Curve this more so it doesn't overlap with 00:26:859 (2) -
  5. 01:02:988 (2,3) - Move these together so that (2) is in the same vertical position as (1) as this means the (3) will no longer overlap the (1) and it will look nicer
  6. 01:07:182 (1) - Blanket this with (3)
  7. 01:14:924 (1) - You can maybe try to find another place for this that doesn't overlap but that can be a bit hard, so idk if it is worth changing
  8. 01:21:053 (2) - Bring this up so the flow from (1) to this slider is more natural and in turn 01:22:666 (1) - will falll into the grid better because of DS

Hard
  1. 00:00:086 (1) - Maybe consider ending this on the previous white tick so players have time to re-adjust to play the next note
  2. 00:27:828 (4) - I would rotate this to face the next slider and have it end on the blue tick to fully follow the most prominent sound
  3. 00:54:279 (1,2,3) - I don't like the flow here, feels very awkward to follow as there are a lot of sharp turns, recommend something like this
  4. 00:59:441 (1,2,3) - Same flow concern here, i feel it is worse here as they have to quickly change directions from (2) to get to (3) and then instantly have to go upwards, if the (3) was moved up then it would flow nicer as jumping to the (3) would already have the player following the slider shape
  5. 01:19:441 (7) - Consider making this slider look different than the ones previous to indicate that the timing is different as well as the change in sound
  6. 01:23:796 (1) - The turn is too sharp here for a hard difficulty, move the slider to the left so it is closer to the end of the previous slider

Insane
  1. Don't think this is hard enough to be considered Insane, consider changing diffname to Hyper
  2. 00:09:441 (3) - I would move this down so it's head as well as (1) and (2) form a triangle (To do this perfectly copy (1) and (2) and then rotate the copy by 120 degrees, overlap the copied (2) with the original (1) and the (1) from the copy is where the (3) slider should start)

Stella
  1. 00:50:407 (1) - Move down to eliminate overlap with (4) (I suggest overlapping with the end of 00:49:117 (3) - )
  2. 00:55:407 (2,1,2) - I would make this a triangle (can be done using the create polygon circles tool)
  3. 01:23:795 (1) - I think one repeat should be removed as 01:24:763 - is strong and i feel it should be clickable

Really like the song and the style to which you have mapped it! GL with this set :)
Topic Starter
_koinuri

LeQuack wrote:

Hey! M4M (been a while since i modded but ill give it a shot :P )

Normal
  1. 00:13:633 (2) - Try bringing this down so the player naturally flows into the shape of the slider
  2. 00:16:859 (3,4) - These sliders look ugly because they are touching, try doing ctrl-g on the (3) and then experiment with new patterns that look better just spaced it out a bit more instead
  3. 00:22:020 (3) - If this is ctrl->'d then it flows better and you can place 00:23:311 (1) - in a spot that doesn't overlap with the (2) Would have to change the map a lot to fit this in, not worth the change imo
  4. 00:28:472 (1) - Curve this more so it doesn't overlap with 00:26:859 (2) - But that'd make it lose its parallelism :(
  5. 01:02:988 (2,3) - Move these together so that (2) is in the same vertical position as (1) as this means the (3) will no longer overlap the (1) and it will look nicer
  6. 01:07:182 (1) - Blanket this with (3) I like this one without the blanket
  7. 01:14:924 (1) - You can maybe try to find another place for this that doesn't overlap but that can be a bit hard, so idk if it is worth changing
  8. 01:21:053 (2) - Bring this up so the flow from (1) to this slider is more natural and in turn 01:22:666 (1) - will falll into the grid better because of DS I think it's fine as is

Hard
  1. 00:00:086 (1) - Maybe consider ending this on the previous white tick so players have time to re-adjust to play the next note It should already be enough time, 1/2 in 93 is 1 whole beat in 186
  2. 00:27:828 (4) - I would rotate this to face the next slider and have it end on the blue tick to fully follow the most prominent sound
  3. 00:54:279 (1,2,3) - I don't like the flow here, feels very awkward to follow as there are a lot of sharp turns, recommend something like this I don't think this flow is a problem, the short repeat slider barely requires movement and the rest is a simple triangular movement
  4. 00:59:441 (1,2,3) - Same flow concern here, i feel it is worse here as they have to quickly change directions from (2) to get to (3) and then instantly have to go upwards, if the (3) was moved up then it would flow nicer as jumping to the (3) would already have the player following the slider shape
  5. 01:19:441 (7) - Consider making this slider look different than the ones previous to indicate that the timing is different as well as the change in sound I think change in length is a good enough indicator
  6. 01:23:796 (1) - The turn is too sharp here for a hard difficulty, move the slider to the left so it is closer to the end of the previous slider The turn isn't as bad as the pattern suggests imo because the slider leniency would've kicked in

Insane
  1. Don't think this is hard enough to be considered Insane, consider changing diffname to Hyper
    I don't like using Hyper outside of iidx songs because it seems really irrelevant to me (kind of like using "Another" in anime songs). I think this is fine as Insane because it doesn't have much of the distance snapped like most Insane and has plenty of jumps
  2. 00:09:441 (3) - I would move this down so it's head as well as (1) and (2) form a triangle (To do this perfectly copy (1) and (2) and then rotate the copy by 120 degrees, overlap the copied (2) with the original (1) and the (1) from the copy is where the (3) slider should start) was supposed to repeat 00:03:957 (1,2,3)

Stella
  1. 00:50:407 (1) - Move down to eliminate overlap with (4) (I suggest overlapping with the end of 00:49:117 (3) - ) I personally like things with incomplete overlaps
  2. 00:55:407 (2,1,2) - I would make this a triangle (can be done using the create polygon circles tool) I feel like that'd make the whole 3 patterns "complete" by themselves, and wouldn't fit 00:55:892 (3) in well
  3. 01:23:795 (1) - I think one repeat should be removed as 01:24:763 - is strong and i feel it should be clickable

Really like the song and the style to which you have mapped it! GL with this set :)
Thanks for the mod and star! Blue and no reply = fix
zev
zev nm queu

oh loli bg... okaay.

[Normal]
The begin should have a spinner since all maps should start on the same spot,

the calm sections feels a bit repetitive and undermapped 00:43:311 (2) - this clap really warrants a click on a normal diff
[Stella]
Ar9.2 is very unussuall for a 4.2* map why did you make it ar9.2 and the insane 7.5 that gap is rly larg i would make the insane atleast ar8 its still mapped like double bpm

00:12:827 (2,2) - overlap

00:15:730 (1) - feels a bit too close, move a bit so players wont click so early

00:22:666 (1,1) - these two can Be Blanketed( i believe you can)

01:02:666 (1,2,3) - Hmm, i would add more of these triples they bring more rhythmical value in your kiai's

01:17:504 (1) - Move this a pixel up its overapping with 01:18:150 (1) -

sorry couldn't find much, gl ranking loli bg :P
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