Owl City - Kiss Me Babe, It's Christmas Time [Osu|Taiko]

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UndeadCapulet

general


your hitcircles are a very low resolution, which is odd when your numbers and repeat arrows are hd

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hard

  1. 00:13:186 (2) - think this repeat arrow rhythm is weird when the rest of the intro never uses this rhythm. if you want to keep it i suggest making 00:22:243 (4) - a repeat as well
  2. 01:08:096 (1,2) - surprised you didn't go with this rhythm since the vocal is so strong here, considering you do it for weaker vocals already
  3. 01:53:808 (2,1) - players don't really finish the long slidermotion here since they start moving to 1's head early, i suggest you rearrange to have 1 be way down here so players will always fully play the long slider

simple map, not much to say~

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normal


think you should rework your intro rhythms after 00:18:847 (1) - to match with the beginning, how you have downbeats mapped to slidertails to divide up the vocals. it'd also help make your nc job more consistent etc

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easy


00:57:907 (2) - dont rly recommend red points in 1/2 sliders in an easy diff, the sliderbody gets so scrunched up it can be weird feeling for new players since there's now barely any visible body at all

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hope i helped some~
Topic Starter
mancuso_JM_

UndeadCapulet wrote:


general


your hitcircles are a very low resolution, which is odd when your numbers and repeat arrows are hd

---

hard

  1. 00:13:186 (2) - think this repeat arrow rhythm is weird when the rest of the intro never uses this rhythm. if you want to keep it i suggest making 00:22:243 (4) - a repeat as well Alright.. Remove the reverse and reworked rhythm there.
  2. 01:08:096 (1,2) - surprised you didn't go with this rhythm since the vocal is so strong here, considering you do it for weaker vocals already I'm following drums there, I think it sounds higher than vocals in this section.
  3. 01:53:808 (2,1) - players don't really finish the long slidermotion here since they start moving to 1's head early, i suggest you rearrange to have 1 be way down here so players will always fully play the long slider Nah.. let's implement new things then.. I'm just following vocals there.

simple map, not much to say~

---

normal


think you should rework your intro rhythms after 00:18:847 (1) - to match with the beginning, how you have downbeats mapped to slidertails to divide up the vocals. it'd also help make your nc job more consistent etc Made some little changes here and there.

---

easy


00:57:907 (2) - dont rly recommend red points in 1/2 sliders in an easy diff, the sliderbody gets so scrunched up it can be weird feeling for new players since there's now barely any visible body at all It doesn't provide something difficult during the gameplay if you ask me :/.

---
hope i helped some~
Thanks for Modding!
Updated!
Skylish
Hi, modding STD here (instead of Taiko)from Christmas Queue!

[General]

> 01:59:610 - why don't you shift the break time here to make the resting effect looks better just right on the drum kick?
> 02:52:257 - I think the timing here is okay, just rebut the previous modder's opinion.

[Easy]

> 00:36:678 - extra green timing point here (00:36:961 - is the only effective one at 00:36:961 - ), please remove it.
* From 01:10:361 - to 01:14:889 - , I know you want to put a spinner here (I can see you do so in Hard), but it is not that wise to leave such a great gap for the start of Kiai. You can copy the pattern from 01:21:683 (1,2,3) - and apply to 01:12:625 - . It is beat-wisely built at least. For the spinner, I recommend using two 2 beats sliders in 1/1 value starting at 01:10:361 - and 01:11:493 - respectively, with mirror or curve flow. To make it clearer: 01:10:361 (1) - https://puu.sh/sSzCu/17e9be512d.png
> 02:09:234 (3) - There should be a very consistent head or tail at 02:09:800 -, you do keep it very well in other parts. How about using a reversed slider?
> 03:19:996 (2,3) - this pair should be a slider (or a reversed slider), right? Although you may rebut that 03:22:260 (1,3) - are sliders due to the presence of vocal part, I think a coherent flow is also important. This n n patter seldom appears and it stands out weirdly.

[Normal]

> 00:38:660 (1,2,3,4) - Where is the similar 1/1 slider? 00:39:792 - 00:40:075 - 00:40:358 - how about a single slider link them up nicely with a curve 1/1 slider ?
> 00:41:490 (2,3) - how about 1/2 , 1/1 sliders distributed to make the whole beat pattern looks like 00:36:395 (1,2,3) - ?
> 01:03:002 (3) - move it down a bit to make the curve flow linking 01:02:436 (2,3,1) - looks better.
* Same issue at 01:10:361 - , mentioned in Easy. Please refer to it.
> 01:34:703 (3) - similar case at 01:03:002 -, this time should move to right hand side a bit.
> 01:35:269 (1) - this plough (that red spot, is that called a plough?) slider looks strange in this Kiai session. All (1) slider is normal and smooth slider, this angle-included slider stands out. Removing the plough and slightly lengthen the slider tail is good to go.
^ 01:40:647 (2) - This plough slider is fine because it is in a new stanza and it is not a plain 1/1 slider.
> 02:31:878 (1) - It should look similar to 02:27:349 (1) - . A plough is needed in the middle of the reversed slider.
> 02:38:671 (1) - The tail should be put down a bit, slightly closer to the head of 02:39:237 (2) - to make a better flow.
> 03:31:601 (2,3) - just wonder is there any potential stacks like 03:29:336 (2,3) - .

[Hard]

> 00:27:055 (4,5) - It seems that you likely stack offbeat instrumental notes (e.g. 00:34:980 (2,3,4,5) - ). How about the one at 00:27:055 - ?
> 00:42:905 (6) - the position of this note is too low imo. 00:42:905 (6,1,2,3) - can form a nice trapezium shape although they are in different parts and combo.
> 00:58:756 (4) - It goes down too much as if there's a virtual triangle at 00:57:907 (3,4,1) - . Try making it looks like a curve more.
> 01:14:890 (1,2) - They may look better if they are identically long and lie on the same x-axis. 01:15:739 (2) - is a bit huger than the (1).
> 02:33:576 (4,1) - The tail does not really match the head very well. The tail tends to keep rising up while the next slider goes another way. The angle they have are too different. I would like to see a stacked sliders here with a less curve (4) slider tail.
> 02:52:257 (1,2,3,4) - are they unsnapped? The lengths of these sliders are weird :( .
^ 02:55:371 (3,2) - ^ same case as above
> 03:25:657 (3) - same as 00:58:756 (4) - .

[]

HS sound great, nice job!
Topic Starter
mancuso_JM_

Skylish wrote:

Hi, modding STD here (instead of Taiko)from Christmas Queue! Hi there.. time to fix this mod after 9 months xD

[General]

> 01:59:610 - why don't you shift the break time here to make the resting effect looks better just right on the drum kick? I prefer to start this break section over the downbeat.. In adition I like the way the break starts after the phrase "Well it's Christmas time" ends
> 02:52:257 - I think the timing here is okay, just rebut the previous modder's opinion.

[Easy]

> 00:36:678 - extra green timing point here (00:36:961 - is the only effective one at 00:36:961 - ), please remove it. Oops.. Deleterd xD
* From 01:10:361 - to 01:14:889 - , I know you want to put a spinner here (I can see you do so in Hard), but it is not that wise to leave such a great gap for the start of Kiai. You can copy the pattern from 01:21:683 (1,2,3) - and apply to 01:12:625 - . It is beat-wisely built at least. For the spinner, I recommend using two 2 beats sliders in 1/1 value starting at 01:10:361 - and 01:11:493 - respectively, with mirror or curve flow. To make it clearer: 01:10:361 (1) - https://puu.sh/sSzCu/17e9be512d.png Sadly.. I couldn't see your idea because the image is pretty old.. anyway I changed this pattern on my own. I added a long slider instead of spinner and I also use ctrl+h in all kiai section to don't have problem with the spacing.
> 02:09:234 (3) - There should be a very consistent head or tail at 02:09:800 -, you do keep it very well in other parts. How about using a reversed slider? I like the way this slider follow the instrumental in general.. it also follows vocals, ending the slider at the exact moment where vocal's starts. So, I decided to keep this one as it is.
> 03:19:996 (2,3) - this pair should be a slider (or a reversed slider), right? Although you may rebut that 03:22:260 (1,3) - are sliders due to the presence of vocal part, I think a coherent flow is also important. This n n patter seldom appears and it stands out weirdly. I don't agree this notes should be a slider here.. I can understand the idea of a reversed slider because I did that in the first post-kiai, anyway I'm looking for varieties here and as you can listen here a 2/1 slider doesn't work at all because these section in the music are not attached.

[Normal]

> 00:38:660 (1,2,3,4) - Where is the similar 1/1 slider? 00:39:792 - 00:40:075 - 00:40:358 - how about a single slider link them up nicely with a curve 1/1 slider ? If I use some 1/1 slider here I would be ignoring some good sections in the song, that's why I decided to use full 1/2 objects. I wouldn't like to ignore some sections using 1/1 sliders in this part that's why I prefer to keep that as it is.
> 00:41:490 (2,3) - how about 1/2 , 1/1 sliders distributed to make the whole beat pattern looks like 00:36:395 (1,2,3) - ? I did some "mix" between vocals and instrumental there.. I have tried other rhythms but it didn't convinced me a lot :/.
> 01:03:002 (3) - move it down a bit to make the curve flow linking 01:02:436 (2,3,1) - looks better.Moved some grids down.
* Same issue at 01:10:361 - , mentioned in Easy. Please refer to it. I've fixed it in Easy because the space it was really big as you mentioned and some important sections in the song weren't covered due to this 4/1 space after the spinner, but I don't feel necesary here, basically because I only have a 2/1 space after the spinner and the first note where put exactly at the same time he started to sing that it feels good in my opinion.
> 01:34:703 (3) - similar case at 01:03:002 -, this time should move to right hand side a bit. Moved it some grids too.
> 01:35:269 (1) - this plough (that red spot, is that called a plough?) slider looks strange in this Kiai session. All (1) slider is normal and smooth slider, this angle-included slider stands out. Removing the plough and slightly lengthen the slider tail is good to go. Actually I like how it looks, I prefer to keep it just for personal like.
^ 01:40:647 (2) - This plough slider is fine because it is in a new stanza and it is not a plain 1/1 slider.
> 02:31:878 (1) - It should look similar to 02:27:349 (1) - . A plough is needed in the middle of the reversed slider. Nah.. I like varieties in my maps, I generally try to look for that in my maps. This curved slider after a stright one looks fine in my opinion.
> 02:38:671 (1) - The tail should be put down a bit, slightly closer to the head of 02:39:237 (2) - to make a better flow. I've fixed a bit its curved.
> 03:31:601 (2,3) - just wonder is there any potential stacks like 03:29:336 (2,3) - .

[Hard]

> 00:27:055 (4,5) - It seems that you likely stack offbeat instrumental notes (e.g. 00:34:980 (2,3,4,5) - ). How about the one at 00:27:055 - ? In my opinion it flows better this compressed 3-plet flows better than a stacked one, even if I don't follow exactly my other "pattern ideas"
> 00:42:905 (6) - the position of this note is too low imo. 00:42:905 (6,1,2,3) - can form a nice trapezium shape although they are in different parts and combo. I did something like a diamond xD. I've moved this note a bit up.
> 00:58:756 (4) - It goes down too much as if there's a virtual triangle at 00:57:907 (3,4,1) - . Try making it looks like a curve more. I've curved a bit more (3) and I re-ubicated a bit. I also corrected a bit more the blanketing here.
> 01:14:890 (1,2) - They may look better if they are identically long and lie on the same x-axis. 01:15:739 (2) - is a bit huger than the (1). I have to say that it was my idea. I didn't want to put two identical sliders here, generally I use identical sliders if I do a pattern like this in the middle of the screen because I like to use symetry but this is not the case. In my opinion this way look nicer, but as I said is just my personal opinion hehe.
> 02:33:576 (4,1) - The tail does not really match the head very well. The tail tends to keep rising up while the next slider goes another way. The angle they have are too different. I would like to see a stacked sliders here with a less curve (4) slider tail. Hmm.. I personally don't see big problems here :/
> 02:52:257 (1,2,3,4) - are they unsnapped? The lengths of these sliders are weird :( . I don't know why you're saying that.. They are following those bells in the song.
^ 02:55:371 (3,2) - ^ same case as above Following vocals (?)
> 03:25:657 (3) - same as 00:58:756 (4) - . Fixed.

[]

HS sound great, nice job!
Thanks a lot for modding!
Let's give this another try! :D
Updated!

PS.: I'll try to find a better BG in the meantime c: BG changed. Thanks a lot ezek for giving me a new BG :D
Ongaku
a chu from my queue <3

Hard:

  1. 00:10:355 (2,3) - Could just align along the y-axis for that symmetrical look, no?
  2. 00:12:053 (5) - Honestly, these notes just makes the vocals sound awkward. I know it's for the jingles, but I recommend you remove it for the sake of vocals. Of course, this choice is up to you.
  3. 00:25:923 (1,2) - Could use some more distinct pattern, I thought it was 1/4. Maybe try http://puu.sh/xEIge/7bb0415138.jpg? The small DS could be enough to distinguish the snapping. Up to you.
  4. 00:31:301 (5) - Ends differently than 00:40:358 (5,1) - , even though they're rhythmically similar.
  5. 00:42:339 - Missed a drum?
  6. 01:56:497 (4,5) - Its a similar situation near the intro.
  7. 01:57:629 - Maybe add a 1/8 mini buzz for the synth?
  8. 01:57:912 - Could use a mini finish.
  9. 02:28:764 (4) - Maybe move this note to the opposite side, relative to 02:28:481 (3,5) - ? Like, http://puu.sh/xEIMp/fc34aa2b56.jpg so it doesn't have an awkward looking pattern.
  10. 02:52:823 (2) - Puts the vocal focus in an awkward situation. Most likely 02:53:106 - ending on a vocal, makes the vocals not distinct.



Normal:

  1. 00:14:884 (2) - To solve the awkward pause here, I suggest you make the slider 3/4, then repeat it. Of course, you'll have to rearrange 00:16:016 (1) - a bit. Like https://puu.sh/xEJ6G/0524066382.jpg.
  2. 00:21:394 - I really suggest you do what you did 00:12:620 (2,3) - here.
  3. From 00:27:338 - to 00:45:453 - , You have a few consistency issues here. Most notably 00:27:338 (1,2,3) - compared to 00:29:602 (1) - and 00:31:867 (1,2,3,4) - compared to 00:40:924 (1,2,3) - . Even if it is for "variety," I think consistency is important in lower difficulties due to interpretive patterning, so I'll break it down specifically and help you try to solve it:
    - 00:29:602 (1,2) - Is pretty similar to 00:27:338 (1,2) - , simple.
    - 00:31:867 (1) - Here, you can do the same as 00:27:338 (1) - . Though, 00:32:999 (2,3,4) - will be a different case. You'll probably need to rearrange the pattern, so I made something you could try http://puu.sh/xEJDk/fedfa0effe.jpg. This way, it improves the vocal emphasis, but you can interpret it differently, so its really up to you to rearrange it.
    - 00:39:226 (2) - You hit the vocals here, but couldn't 00:28:187 - ? You could apply this pattern to 00:27:904 (2) - , 00:36:961 (2) - , etc. But since you rarely did this pattern in this specific section, I suggest you follow with what you did, like 00:36:395 (1,2,3) - .
    - 00:40:924 (1,2,3) - Also another awkward vocal situation, similar to 00:31:867 - . But in this case, you'll just need to rearrange it so 00:41:773 - isn't a slider end and 00:42:056 (3) - as a 3/4 repeat, similar to the situation with 00:14:884 - .
  4. 01:02:436 (2,3) - isn't the same as 00:53:378 (2) - , even though they're similar in rhythm?
  5. 02:08:668 (3,3) - I really think you should avoid the slider 'ending on big white ticks' in this case, usually because they start another measure.
  6. 02:35:558 (2,3) - I don't think stacking on a Normal is a good idea, usually because it's difficult for new beginners to read.
  7. 03:06:693 (2) - Why not a 3/4 here? It would fit just fine and follow the vocals.



Easy:

  1. 00:09:223 (1,2,3) - Awkward beginning, don't you think? I'd recommend you do what you did similar to 00:19:413 - .
  2. 00:19:413 (1,2,3,1) - Eh, it can be argued that 00:19:979 (2) - could or couldn't end on a big white tick. In this case, I'll let it slide, but wanted to make note.
  3. 00:30:168 (3) - You should do here what you did with 00:39:792 (4) - , it'd be a good emphasis on vocals.
  4. 01:38:665 (3) - Why not a 1/2 repeat?
  5. 03:10:372 (1,2,3) - Why didn't you map the background vocal here? Of course, its understandable 01:21:683 (1,2,3) - here, but in this case, there are background vocals.



Just a few consistency issues, everything else is ok. good luck \o

owlcity makes me tingle
Topic Starter
mancuso_JM_

Ongaku wrote:

a chu from my queue <3

Hard:

  1. 00:10:355 (2,3) - Could just align along the y-axis for that symmetrical look, no? Nah.. is not really necessary.. I like how it flows actually and I prefer that instead a stright pattern.
  2. 00:12:053 (5) - Honestly, these notes just makes the vocals sound awkward. I know it's for the jingles, but I recommend you remove it for the sake of vocals. Of course, this choice is up to you. Hmm.. well. It's sounds ok withouth it, so yes. Removed it.
  3. 00:25:923 (1,2) - Could use some more distinct pattern, I thought it was 1/4. Maybe try http://puu.sh/xEIge/7bb0415138.jpg? The small DS could be enough to distinguish the snapping. Up to you. I don't find any problem with that if you ask me hehe. I prefer to keep it as it is.
  4. 00:31:301 (5) - Ends differently than 00:40:358 (5,1) - , even though they're rhythmically similar. Oh.. that's true.. Nice catch! I've changed 00:40:358, removing (1) and using a 1/1 slider because there isn't any higher sound that deserves that 3/4 slider.
  5. 00:42:339 - Missed a drum? Yup
  6. 01:56:497 (4,5) - Its a similar situation near the intro. Same answer.
  7. 01:57:629 - Maybe add a 1/8 mini buzz for the synth? I think 1/8 here sound a bit excessive, specially because I didn't use other 1/8 in the whole map. I prefer to keep that as it is, because I find it is a good way for this slow section.
  8. 01:57:912 - Could use a mini finish. In my opinion, this whistle follows better the song than a finish, even if I reduce the volume.
  9. 02:28:764 (4) - Maybe move this note to the opposite side, relative to 02:28:481 (3,5) - ? Like, http://puu.sh/xEIMp/fc34aa2b56.jpg so it doesn't have an awkward looking pattern. Hmm.. I find this pattern more fluent as it is, I'll wait for more opinions anyway but I'll keep it for now.
  10. 02:52:823 (2) - Puts the vocal focus in an awkward situation. Most likely 02:53:106 - ending on a vocal, makes the vocals not distinct. I'm following bells in this combo, after that I starting following vocals. If you just goes with bells, you'll notice this is the best way to follow the music.



Normal:

  1. 00:14:884 (2) - To solve the awkward pause here, I suggest you make the slider 3/4, then repeat it. Of course, you'll have to rearrange 00:16:016 (1) - a bit. Like https://puu.sh/xEJ6G/0524066382.jpg. Nice one.. Fixed.
  2. 00:21:394 - I really suggest you do what you did 00:12:620 (2,3) - here. I was looking for some variety here.. Anyway I added a note in
  3. From 00:27:338 - to 00:45:453 - , You have a few consistency issues here. Most notably 00:27:338 (1,2,3) - compared to 00:29:602 (1) - and 00:31:867 (1,2,3,4) - compared to 00:40:924 (1,2,3) - . Even if it is for "variety," I think consistency is important in lower difficulties due to interpretive patterning, so I'll break it down specifically and help you try to solve it:
    - 00:29:602 (1,2) - Is pretty similar to 00:27:338 (1,2) - , simple.
    - 00:31:867 (1) - Here, you can do the same as 00:27:338 (1) - . Though, 00:32:999 (2,3,4) - will be a different case. You'll probably need to rearrange the pattern, so I made something you could try http://puu.sh/xEJDk/fedfa0effe.jpg. This way, it improves the vocal emphasis, but you can interpret it differently, so its really up to you to rearrange it.
    - 00:39:226 (2) - You hit the vocals here, but couldn't 00:28:187 - ? You could apply this pattern to 00:27:904 (2) - , 00:36:961 (2) - , etc. But since you rarely did this pattern in this specific section, I suggest you follow with what you did, like 00:36:395 (1,2,3) - .
    - 00:40:924 (1,2,3) - Also another awkward vocal situation, similar to 00:31:867 - . But in this case, you'll just need to rearrange it so 00:41:773 - isn't a slider end and 00:42:056 (3) - as a 3/4 repeat, similar to the situation with 00:14:884 - . I didn't do exactly what you told me, but I did some changes here and there, I don't want to change everything because my experience says that repetitive maps become boring to play and variety is a good thing when there are similar rhythms. In addition, it's not the easiest difficulty in the set, so you can play easy if you want something easier to read.
  4. 01:02:436 (2,3) - isn't the same as 00:53:378 (2) - , even though they're similar in rhythm? That's why "waiting FOR" is a slider + note and "fireside" is slider + reverse arrow, it is similar but it has different meaning.
  5. 02:08:668 (3,3) - I really think you should avoid the slider 'ending on big white ticks' in this case, usually because they start another measure. It's not really necessary to respect that here, basically because I'm following vocals, in the first one you can notice he say "cleaaar" and in the second one he says "cheeeeer" and looking that this difficulty is Normal, I can't put a 3/4 + note because it'd be imposible for players, so I needed to simplify that in some way and I thought this could be the best one.
  6. 02:35:558 (2,3) - I don't think stacking on a Normal is a good idea, usually because it's difficult for new beginners to read. I can understand that in Easy, but not in Normal. It suppose they have some experience in the gamemode, so this simple stack couldn't be that difficult to read.
  7. 03:06:693 (2) - Why not a 3/4 here? It would fit just fine and follow the vocals. That's true, but I decided to simplify a bit that because it could be little hard for this difficulty if I include a lot of 3/4. In general, you can add 3/4 in all chorus but I don't find it really well here, I prefer to use more in Hard for obvious reasons.



Easy:

  1. 00:09:223 (1,2,3) - Awkward beginning, don't you think? I'd recommend you do what you did similar to 00:19:413 - . Hmm.. I personally prefer to start as easy as I could, following the instrumental here and then following vocals, so they can catch the rhythm easily then.
  2. 00:19:413 (1,2,3,1) - Eh, it can be argued that 00:19:979 (2) - could or couldn't end on a big white tick. In this case, I'll let it slide, but wanted to make note. Yeah... that's wrong if I follow one argument that I did before in Normal, so decided to change the position between (3,1).
  3. 00:30:168 (3) - You should do here what you did with 00:39:792 (4) - , it'd be a good emphasis on vocals. Let me start slow, then I'll put something a bit difficult xD.
  4. 01:38:665 (3) - Why not a 1/2 repeat? Because I don't want to abuse 1/2 sliders, I used a lot at the second chorus, in this one I decided to make it a little easier.
  5. 03:10:372 (1,2,3) - Why didn't you map the background vocal here? Of course, its understandable 01:21:683 (1,2,3) - here, but in this case, there are background vocals. Because I don't want to use constantly 2/3 sliders, I like variety and this is following music in a good way.



Just a few consistency issues, everything else is ok. good luck \o

owlcity makes me tingle lol
Thanks a lot for modding.
Your mod makes sense, but I had to reject some things due my style, I hope you can understand my ideas now, anyway it was helpful, you have found some interest things :D
Updated!
Pulse


from my queue


[General]
  1. 03:28:487 - Kiai shouldn't be on Taiko diffs too? I'm not sure how taiko works, but nway...


[Normal]
  1. 00:14:318 (1) and 00:18:847 (1) could be two circles instead sliders, since previously you was using sliders to fit two syllabes, but you don't have words on these sliders starts. Even if this wasn't your proposal, is what the notes emphasize, so I think you could do this replacement
  2. 00:43:188 (4) - Add whistle on sliderend?


[Hard]
  1. 00:43:755 (3) - Whistle?
  2. 02:41:501 (1) - You could delete timing section/increase volume and use whistle instead finish?


Good luck!
Topic Starter
mancuso_JM_

Pulse wrote:



from my queue


[General]
  1. 03:28:487 - Kiai shouldn't be on Taiko diffs too? I'm not sure how taiko works, but nway... Well.. that's not true. The only thing that we avoid to use are flash kiai but kiai section are more than important in taiko. It gives extra points during the gameplay, remarking that this is the most important part in the song.


[Normal]
  1. 00:14:318 (1) and 00:18:847 (1) could be two circles instead sliders, since previously you was using sliders to fit two syllabes, but you don't have words on these sliders starts. Even if this wasn't your proposal, is what the notes emphasize, so I think you could do this replacement I've changed a little this pattern because as you said I don't have any beat at the slider beginning and somebody else told me about that. I decided to remove this 1/2 slider and I added single notes in 00:14:601 - and 00:19:130 -. I suppose it'll work better.
  2. 00:43:188 (4) - Add whistle on sliderend? I don't think a whistle is necessary here, it's nothing in there to put a hitsound.


[Hard]
  1. 00:43:755 (3) - Whistle? Same as normal.
  2. 02:41:501 (1) - You could delete timing section/increase volume and use whistle instead finish? Nah.. It sounds much better with finish if you follow that cymbal sound in the instrumental.


Good luck!
Thanks!
Updated!
Weber
Hello!


Easy

00:39:792 (4) - This cursor flow is a little harsh for Easy, Ctrl-G'ing it would provide a more comfortable cursor path between 00:38:660 (3,4,1).
01:02:436 (3) - Similar to ^, rotating this by about 120 degrees would be much more smooth.
01:08:096 (4) - NCs from here are a bit weird, NC here, and at 01:13:757 (2), while removing the NCs at 01:12:625 (1) - and 01:10:361 (1).
01:39:798 (1) - The red anchor in this repeat slider is a little sharp, bringing it out a little would make it a little more appropriate for players around this level since they would probably be confused with the 3/4th changes with the shape of the slider itself, try this: https://i.imgur.com/ksSkdtl.png (Would also make the gap between (1,2) look a little better.
01:56:780 (4) - Again, this could flow much better, try moving it to around here instead: https://osu.ppy.sh/ss/9267239
02:23:953 (3) - Same ^ here: https://i.imgur.com/Aj69WIo.png


Normal

00:32:999 (2,3,4) - I'd like to see (2,3) changed into a slider to make things a little more streamlined.\
01:14:606 (2) - A little nitpicky, but moving this over to about x:196 y:284 would improve the visual flow.
03:36:412 (2) - Move this slider a little further out here since it's the end of the song, the DS just doesn't make blankets like this look very good: https://i.imgur.com/ZgJtSR0.png

Really solid difficulty.


Hard

01:16:588 (3,4,1) - This is definitely a little janky visually, bringing them upwards might make it a little more clear: https://i.imgur.com/RaNoCQo.png

Again, really good difficulty.


Good luck!
Topic Starter
mancuso_JM_

Weber wrote:

Hello! Hey!


Easy

00:39:792 (4) - This cursor flow is a little harsh for Easy, Ctrl-G'ing it would provide a more comfortable cursor path between 00:38:660 (3,4,1). I personally like how this flows, it's a really slow map and I didn't find a big problem moving the cursor in this way.
01:02:436 (3) - Similar to ^, rotating this by about 120 degrees would be much more smooth. Same here.
01:08:096 (4) - NCs from here are a bit weird, NC here, and at 01:13:757 (2), while removing the NCs at 01:12:625 (1) - and 01:10:361 (1). Changed some combos on my own in this section, following my comboing.
01:39:798 (1) - The red anchor in this repeat slider is a little sharp, bringing it out a little would make it a little more appropriate for players around this level since they would probably be confused with the 3/4th changes with the shape of the slider itself, try this: https://i.imgur.com/ksSkdtl.png (Would also make the gap between (1,2) look a little better. I don't know if it looks better, but I agree with the rest of your reasons hehe. Fixed.
01:56:780 (4) - Again, this could flow much better, try moving it to around here instead: https://osu.ppy.sh/ss/9267239 Definetly looks and plays better. Fixed this one.
02:23:953 (3) - Same ^ here: https://i.imgur.com/Aj69WIo.png I don't have problems with this one.


Normal

00:32:999 (2,3,4) - I'd like to see (2,3) changed into a slider to make things a little more streamlined.\ Other modder suggested me something similar, so I changed it. Use a slider in (2,3) and added a single note after that for consistency with 00:30:734 (2,3).
01:14:606 (2) - A little nitpicky, but moving this over to about x:196 y:284 would improve the visual flow. Well.. That's true hehe. Done.
03:36:412 (2) - Move this slider a little further out here since it's the end of the song, the DS just doesn't make blankets like this look very good: https://i.imgur.com/ZgJtSR0.png Fixed in a similar way.

Really solid difficulty.


Hard

01:16:588 (3,4,1) - This is definitely a little janky visually, bringing them upwards might make it a little more clear: https://i.imgur.com/RaNoCQo.png I don't see any problem with that :/, I like how it looks/plays, so I decided to don't change that.

Again, really good difficulty.


Good luck!
That was unexpected hehe.
Thanks for modding!
Updated!
UniqueBlock11
Hey!

kantan

00:13:752 (17) - This note sounds better as don in my opinion.
00:18:280 (21) - I feel the sound from 00:17:148 to 00:18:280 isn't properly emphasized. You should change 00:280 (21) to don to do so.
00:33:565 (39) - This note lands on a high-pitched drum so it should be kat. Also, 00:34:131 lands on a low-pitched drum, so make it a don.
00:44:321 (51,52,53) - Nice emphasis on the vocals!
00:52:246 (60) - Same here as above, this note lands on a high-pitched drum so it should be kat, and 00:52:812 lands on a low-pitched drum so make it a don.
01:48:855 - Maybe prolong the Kiai to 01:57:912, the chorus doesn't really seem to end here until 01:57:912.
02:14:895 (156,157,158) - Still sounds good so I still have to mention it :D
02:20:556 (162) - Following the pattern you had at 00:55:642, this note should be a don.
03:05:277 (214,215) - You should do what I mentioned at 00:33:565 (39). It just sounds off with your pattern.
futsuu

00:08:657 (11,12,13) - Judging from the fact that you based these triple 1/2 notes on the piano notes in the song, you should make this rhythm d k d to follow the piano.
00:38:660 (70) - This sounds inconsistent with the rest of the similar patterns you mapped before it. Perhaps make it a don for consistency.
00:52:812 - You should add a note here, preferably a kat, as it feels empty without a note.
02:12:065 (264) - Add a kat here since this feels empty.
muzukashii

00:08:374 (13,14,15) - I feel this triplet should be d d d instead of k k k since the piano is in a lower octave at this point.
00:30:734 (65) - Move this note to 00:30:876. It sounds interesting in my opinion and since you happened to do the same at 00:35:122, it feels a lot nicer especially since a triplet pattern is sandwiched between the two.
oni

Pleasantly surprised! I found nothing.

Sorry for the short mod, this map is practically perfect.
Good luck towards ranked!
Topic Starter
mancuso_JM_

UniqueBlock11 wrote:

Hey! Hiya!

kantan

00:13:752 (17) - This note sounds better as don in my opinion.
00:18:280 (21) - I feel the sound from 00:17:148 to 00:18:280 isn't properly emphasized. You should change 00:280 (21) to don to do so.
00:33:565 (39) - This note lands on a high-pitched drum so it should be kat. Also, 00:34:131 lands on a low-pitched drum, so make it a don. Everything fixed till this point c:
00:44:321 (51,52,53) - Nice emphasis on the vocals! Thanks :)
00:52:246 (60) - Same here as above, this note lands on a high-pitched drum so it should be kat, and 00:52:812 lands on a low-pitched drum so make it a don. I supposed you wanted to say d k instead. Because I've used k d, even though I changed it into d k.
01:48:855 - Maybe prolong the Kiai to 01:57:912, the chorus doesn't really seem to end here until 01:57:912. Even if the chorus continue in term of music it doesn't in term of vocals, that's why i decided to end it here.
02:14:895 (156,157,158) - Still sounds good so I still have to mention it :D Ty again c:
02:20:556 (162) - Following the pattern you had at 00:55:642, this note should be a don.
03:05:277 (214,215) - You should do what I mentioned at 00:33:565 (39). It just sounds off with your pattern. Both fixed.
futsuu

00:08:657 (11,12,13) - Judging from the fact that you based these triple 1/2 notes on the piano notes in the song, you should make this rhythm d k d to follow the piano. I prefer to keep this part as easy as possible because it's the beginning of the map and the music represent that. In general I only used k d k in the map, so that's why i'll keep that.
00:38:660 (70) - This sounds inconsistent with the rest of the similar patterns you mapped before it. Perhaps make it a don for consistency. Okie.
00:52:812 - You should add a note here, preferably a kat, as it feels empty without a note. I prefered to use this point as a little rest time, emphasizing a bit more vocals with the previous finisher, because it become to much continue if I add a note there for the difficulty.
02:12:065 (264) - Add a kat here since this feels empty. Makes sense.
muzukashii

00:08:374 (13,14,15) - I feel this triplet should be d d d instead of k k k since the piano is in a lower octave at this point. Hmm.. I don't know why but listening to the piano, I prefer kkk here. I'm not changing it now, but I'll wait for more opinions.
00:30:734 (65) - Move this note to 00:30:876. It sounds interesting in my opinion and since you happened to do the same at 00:35:122, it feels a lot nicer especially since a triplet pattern is sandwiched between the two. Hmm.. I'm following vocals here and I think this 3-plet works better for that reason. You can notice that my 2-plets generally follow drums when they are imposible to don't be followed xD.
oni

Pleasantly surprised! I found nothing. Nice to listen that c:

Sorry for the short mod, this map is practically perfect.
Good luck towards ranked!
Thanks a lot for Modding! :D
Updated!
[FC]YO_WUZ_UP
OwO (I love Owl City...)

Yo, can i make an insane for this map?
pinataman


Hi. Here from Christmas Queue. Hope this finds you well!

[Hard]

01:56:497 (4,5) – This reads like ½ rhythm.

02:34:142 (1,2) – The reverse slider doesn't sell me on the guitar or vocals, so the 1/1 pause between them didn't feel as nice as clicking on 02:35:274 - . So one option is to put a circle there, but you might want to try something else to keep the intention you originally had. For instance, 02:34:567 – is a note that comes to a quick stop, but 02:34:991 – is held more on the guitar, so a rhythm like this might avoid the above issue while still doing what you wanted to do (I hope): http://puu.sh/yeesR/72618c43cf.jpg

02:36:831 (2,3) - It's a bit annoying that the symmetry is off. You could try to find a way to move everything before it to the left, but that ruins the symmetry at 02:35:841 (3,1) - , so maybe try a rotation on (2) by 15 degrees. This will make you go off the grid by 6 pixels, which is pretty much fine, and it would look like: http://puu.sh/yeeiU/8e3806b13c.jpg

03:29:619 (4,5) – When I rotate this 20 degrees, I see this: http://puu.sh/yedPv/eada594da0.jpg. Try copy/pasting/flipping (4) onto (5) at this point, and then rotate it 20 degrees back so that it's more symmetrical like: http://puu.sh/yedUz/17c7bd2479.jpg

03:35:280 (1,2,3,4,5,1) – spinner might be better to fade out

[Normal]

00:12:053 (1) – This note makes me care about that tambourine on the white tick. That's a big reason why I was upset at 00:14:318 – when there wasn't something clickable and instead I had to wait an extra ½ note for the next note. It can be tricky to follow the vocals, so if I may suggest something, try making 00:13:186 (3) – a reverse slider.

00:19:130 (3) – This vocal is much trickier to combine with a note at 00:18:847 - . Ideally you would have something on that tick because the 3/2 rhythm felt off to me. I don't expect you to like it, but at least test out something like: http://puu.sh/yefhN/ed9a3a7b74.jpg .

00:17:148 (2) – This looks funky to me. Sliders without so sharp a cusp like 00:34:131 (1) - looked a lot nicer to me.
01:51:685 (2) - ^
03:26:789 (2) - ^
03:22:260 (2) – oh my gosh, this is amazing, much better aesthetic and interesting shape. Maybe do more of this.

00:56:775 (1,2) – I like using a technique like this where the the sliderend is the same DS away to the next slider as the slider head http://puu.sh/yefs0/b34e898ad0.jpg

03:33:016 (1) – Consider using a spinner to fade out maybe a bit nicer. Same for Easy.

Nice mapset for standard, have a star. Good luck!
[FC]YO_WUZ_UP
Mod too, cause why not?

(As I was typing this up, the mod above was posted, didn't really look it over, so if there's any notes that are the same in this and that, sorry.)

Honestly, this was basically perfect, most of these are just suggestions, so I am fine if you don't do any of these, but anyway...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Miscellaneous


01:30:174 - Seems a little strange to turn off kiai then turn it back on immediately... so I don't know if this was intentional or not, but in case it isn't, I'm pointing it out.
03:28:487 - Also, why is kiai toggled on for a split second here? Again, not sure if on purpose, but pointing it out.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Easy

(All Suggestions)
02:40:935 (4) - I think it would fit a bit better if the spinner started here.
02:53:389 (2,3) - I think these sliders would work well with a curve, but that's just me (2 having it's curve go up, and 3 going down).
03:19:996 (2) - I personally would've made this circle a slider that extends to the next white tick.

Otherwise, I found nothing wrong, this was fantastic!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Normal

(All Suggestions)
00:52:246 (1,2) - I think if you had these curves on the bottom/left side, it would look better than having them on the top/right side.
01:19:418 (1) - Same thing here, would put curve going the other way.
01:51:119 (1) - Same thing again, but I don't think this would make that much of a difference, so you can leave this I guess...
02:40:935 (4) - Once again, I feel like the spinner could start here, but it's fine.
03:35:280 (1) - Another slider that could use a curve, preferably on the left.

That's all I wanted to say about it, This was also, otherwise great!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hard

(All Suggestions)
01:03:568 (1) - I'd have the curve going the other way for this slider.
01:34:137 (3) - I'd put a curve on this. I would have the curve on top, personally, but it looks just as good (to me) on the bottom too.
01:47:723 (3) - This one is not that important either, it'd be fine if you left it, but I'd make another curve here, on the top.
02:40:935 (5) - I think you know what I want to say about the spinner here...
03:13:769 (3) - I'm not too sure on this, you don't have to do this one either, but this could look better with the curve on the other side, I don't know what you'll think though.

That's it! Once again, wonderful job on this, this was awesome!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I can tell that you kinda have your own mapping style, so I honestly wouldn't be too surprised if you didn't most of these.

That's it! I really love this song, and this map. Good job!
Topic Starter
mancuso_JM_

YO_WUZ_UP wrote:

OwO (I love Owl City...)

Yo, can i make an insane for this map?
Sorry, but I prefer to keep this set as it is. The song is pretty quite and I don't want to have anything harder.

Thanks a lot for modding guys!

I'll check them tomorrow (is quite late right now).

[]

pinataman wrote:



Hi. Here from Christmas Queue. Hope this finds you well!

[Hard]

01:56:497 (4,5) – This reads like ½ rhythm. Hmm.. It plays fine, I'm using the same spacing and it doesn't cause confusion if you ask me.

02:34:142 (1,2) – The reverse slider doesn't sell me on the guitar or vocals, so the 1/1 pause between them didn't feel as nice as clicking on 02:35:274 - . So one option is to put a circle there, but you might want to try something else to keep the intention you originally had. For instance, 02:34:567 – is a note that comes to a quick stop, but 02:34:991 – is held more on the guitar, so a rhythm like this might avoid the above issue while still doing what you wanted to do (I hope): http://puu.sh/yeesR/72618c43cf.jpg I think a lot about this one, but I think it fits properly the song. The first slider is following guitar and then you have a little pause where vocals don't appear and the guitar sound dissapear, then starts vocals. That's why I leave that little pasue, it emphasize better the new section in vocals in my opinion.

02:36:831 (2,3) - It's a bit annoying that the symmetry is off. You could try to find a way to move everything before it to the left, but that ruins the symmetry at 02:35:841 (3,1) - , so maybe try a rotation on (2) by 15 degrees. This will make you go off the grid by 6 pixels, which is pretty much fine, and it would look like: http://puu.sh/yeeiU/8e3806b13c.jpg Sure. Fixed in a similar way.

03:29:619 (4,5) – When I rotate this 20 degrees, I see this: http://puu.sh/yedPv/eada594da0.jpg. Try copy/pasting/flipping (4) onto (5) at this point, and then rotate it 20 degrees back so that it's more symmetrical like: http://puu.sh/yedUz/17c7bd2479.jpg I rotate (4) as you told me because it looks pretty well and I change the rest on my own.

03:35:280 (1,2,3,4,5,1) – spinner might be better to fade out Nah. I can emphasize "Kiss Me Babe, It's Christmas time" better with notes, in addition I reduce the volume in this section to provide this effect, that's why I prefer to don't change that.

[Normal]

00:12:053 (1) – This note makes me care about that tambourine on the white tick. That's a big reason why I was upset at 00:14:318 – when there wasn't something clickable and instead I had to wait an extra ½ note for the next note. It can be tricky to follow the vocals, so if I may suggest something, try making 00:13:186 (3) – a reverse slider. I decided to move the note in 00:12:053 1/2 forward. Basically because I didn't agree with adding a reverse arrow and (3) but would be better to make patterns consistent in this first section.

00:19:130 (3) – This vocal is much trickier to combine with a note at 00:18:847 - . Ideally you would have something on that tick because the 3/2 rhythm felt off to me. I don't expect you to like it, but at least test out something like: http://puu.sh/yefhN/ed9a3a7b74.jpg . I had something like that in the past but some modders asked me to change it because it was not following properly vocals, and I have to say it's true. If you listen properly vocals starts at 00:18:988 - and I don't want to make this harder.

00:17:148 (2) – This looks funky to me. Sliders without so sharp a cusp like 00:34:131 (1) - looked a lot nicer to me.
01:51:685 (2) - ^
03:26:789 (2) - ^ I don't have problems with them :/. If anybody else say me something about this I'll try to change those slider shapes but I'm not doing that for the moment.
03:22:260 (2) – oh my gosh, this is amazing, much better aesthetic and interesting shape. Maybe do more of this. Thanks c:

00:56:775 (1,2) – I like using a technique like this where the the sliderend is the same DS away to the next slider as the slider head http://puu.sh/yefs0/b34e898ad0.jpg looks cool hehe.

03:33:016 (1) – Consider using a spinner to fade out maybe a bit nicer. Same for Easy. Same as Hard

Nice mapset for standard, have a star. Good luck!

Thanks for modding and starring :D

YO_WUZ_UP wrote:

Mod too, cause why not?

(As I was typing this up, the mod above was posted, didn't really look it over, so if there's any notes that are the same in this and that, sorry.)

Honestly, this was basically perfect, most of these are just suggestions, so I am fine if you don't do any of these, but anyway...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Miscellaneous


01:30:174 - Seems a little strange to turn off kiai then turn it back on immediately... so I don't know if this was intentional or not, but in case it isn't, I'm pointing it out.
03:28:487 - Also, why is kiai toggled on for a split second here? Again, not sure if on purpose, but pointing it out. Yeah.. They are intentional. During the gameplay it provides an emphasize when stop an important section of the song and start a new one.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Easy

(All Suggestions)
02:40:935 (4) - I think it would fit a bit better if the spinner started here. Hmm.. I don't think so, if you listen properly vocals you will notice he say "Holi" and then "daaaaaaaays" and I'm following that.
02:53:389 (2,3) - I think these sliders would work well with a curve, but that's just me (2 having it's curve go up, and 3 going down). Let me use some stright slider please hehe.
03:19:996 (2) - I personally would've made this circle a slider that extends to the next white tick. I prefer to keep it as it is, basically because I'm looking for variety in the map and I don't want to do it as similar as the first chorus. In addition, with (3) I can emphasize better vocals.

Otherwise, I found nothing wrong, this was fantastic!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Normal

(All Suggestions)
00:52:246 (1,2) - I think if you had these curves on the bottom/left side, it would look better than having them on the top/right side. I'll keep these, I think they plays fine and I don't want to change a lot of things for that.
01:19:418 (1) - Same thing here, would put curve going the other way. I do agree here, it looks much better. Fixed.
01:51:119 (1) - Same thing again, but I don't think this would make that much of a difference, so you can leave this I guess... On my personal point of view, it looks and flows better. So, fixed.
02:40:935 (4) - Once again, I feel like the spinner could start here, but it's fine. Same as Easy.
03:35:280 (1) - Another slider that could use a curve, preferably on the left. Alright, curved a bit.

That's all I wanted to say about it, This was also, otherwise great!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hard

(All Suggestions)
01:03:568 (1) - I'd have the curve going the other way for this slider. I actually like this one, I prefer to don't touch it.
01:34:137 (3) - I'd put a curve on this. I would have the curve on top, personally, but it looks just as good (to me) on the bottom too. Curve, I could find a better flow here.
01:47:723 (3) - This one is not that important either, it'd be fine if you left it, but I'd make another curve here, on the top. I decided to keep this one, it's the best flow I can find here imo.
02:40:935 (5) - I think you know what I want to say about the spinner here... Same as other difficulties.
03:13:769 (3) - I'm not too sure on this, you don't have to do this one either, but this could look better with the curve on the other side, I don't know what you'll think though. I was not totally agree with this one either.

That's it! Once again, wonderful job on this, this was awesome!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I can tell that you kinda have your own mapping style, so I honestly wouldn't be too surprised if you didn't most of these.

That's it! I really love this song, and this map. Good job!
Thanks a lot for your help too :D.

Everything Updated!
MMzz
Taiko mod from my queue.

[Oni]
00:58:473 (195) - K here? Helps flow a little better into the gap, and there is a snare sound in the beat.
01:06:681 (231) - Change this to a k then add a d at 01:06:964 to fill in the gap and adjust the flow a little, it feels pretty weird to play. (or you can make a double to quad type pattern where you add a note at 01:06:823. I would say kd compliments to kddk you have in place.)
01:07:813 (236,237,238) - Change this to kkd or ddd (or any pattern ending in d honestly. doesn't even need to be a triplet). Accenting the kicks in the music here would be nice because there are 2 in a row that are pretty loud.
02:08:810 (497) - Maybe change this to d? dkkkd feels a little weird for this section, especially since you had that longer stream starting with dkkkd a measure before. Also it accents the piano more accurately since there are only 2 piano notes.
02:10:933 (507) - Change this to k. Represents to vocal and beat pretty well, imo.

[Muzukashii]
Pretty high note count to be at HP7 I feel. Go down to 6?

01:06:964 (191,192,193) - ddd instead? the kkk patterns twice in a row kinda breaks the flow, imo. The ddd pattern has no problem fitting in there smoothly because of the kicks and overall rhythm of the song.
01:39:798 (303,304,305,306,307,308,309) - The pattern structure feels really weird leading into the rest of the pattern. Just shifting the notes around helps a lot here. This is what I would suggest: (303 being at 01:39:798)
Of course you don't have to use this exact pattern, just the structure of the notes.
The same goes for a few other sections in the map, i'll link them all here: 01:44:326 (319,320,321,322,323,324,325) - 03:05:843 (566,567,568,569,570,571,572) - 03:10:372 (582,583,584,585,586,587,588) -

[Futsuu]
Like Muzu I would lower to HP here based off note count to 7.

Excellent difficulties as always. Spread is really good too. GL dude. :)
Topic Starter
mancuso_JM_

MMzz wrote:

Taiko mod from my queue.

[Oni]
00:58:473 (195) - K here? Helps flow a little better into the gap, and there is a snare sound in the beat. It sounds cool. Done.
01:06:681 (231) - Change this to a k then add a d at 01:06:964 to fill in the gap and adjust the flow a little, it feels pretty weird to play. (or you can make a double to quad type pattern where you add a note at 01:06:823. I would say kd compliments to kddk you have in place.) Decided to use a 2-plet / 4-plet pattern here, it sounds better and it's more consistent with my other patterns. In addition, I decided to change 01:09:512 (246) - into a kat to don't make a lot of repetitive patterns, it follows the music too.
01:07:813 (236,237,238) - Change this to kkd or ddd (or any pattern ending in d honestly. doesn't even need to be a triplet). Accenting the kicks in the music here would be nice because there are 2 in a row that are pretty loud. Changed it into kkd. This 3-plet is following properly the music, so I prefer to keep that.
02:08:810 (497) - Maybe change this to d? dkkkd feels a little weird for this section, especially since you had that longer stream starting with dkkkd a measure before. Also it accents the piano more accurately since there are only 2 piano notes. In this case I'll leave this dkkkd. Basically because I'm following the new "sound" in the music (yeah.. this sharp tone) and I think following that witk kats is the best option imo.
02:10:933 (507) - Change this to k. Represents to vocal and beat pretty well, imo. Sure thing c:

[Muzukashii]
Pretty high note count to be at HP7 I feel. Go down to 6? Sure thing.

01:06:964 (191,192,193) - ddd instead? the kkk patterns twice in a row kinda breaks the flow, imo. The ddd pattern has no problem fitting in there smoothly because of the kicks and overall rhythm of the song. Yeah.. I agree with you here. Changed into ddd.
01:39:798 (303,304,305,306,307,308,309) - The pattern structure feels really weird leading into the rest of the pattern. Just shifting the notes around helps a lot here. This is what I would suggest: (303 being at 01:39:798)
Of course you don't have to use this exact pattern, just the structure of the notes.
The same goes for a few other sections in the map, i'll link them all here: 01:44:326 (319,320,321,322,323,324,325) - 03:05:843 (566,567,568,569,570,571,572) - 03:10:372 (582,583,584,585,586,587,588) - Fixed all of them. I used d x kd k ddd in these cases. I think they sound better now. Thanks c:

[Futsuu]
Like Muzu I would lower to HP here based off note count to 7. Reduced.

Excellent difficulties as always. Spread is really good too. GL dude. :)
Wow.. It was really helpful man!
Thanks a lot for your help! :D
Updated!
Gonzvlo
Proto-bubbled!
Topic Starter
mancuso_JM_

Gonzvlo wrote:

Proto-bubbled!
Y yo que pensaba que ya no sabias modear :o

02:35 Gonzvlo: Bueno tengo sugerencias, te digo (?
02:35 mancuso_JM_: cuando quieras
02:35 mancuso_JM_: remap? c:
02:37 Gonzvlo: (Pregunta random 2, hacen diferencia entre Z y S, como en Casa y Caza?)
02:37 Gonzvlo: Pues sí :c
02:37 mancuso_JM_: lo sabia :D
02:37 mancuso_JM_: btw.. no, es todo lo mismo jaja
02:37 mancuso_JM_: no estamos en españa
02:37 mancuso_JM_: sabes de que estan hablando por el contexto nomas
02:38 Gonzvlo: Eso pensé, solo confirmando
02:38 Gonzvlo: En Perú tampoco
02:38 Gonzvlo: Es todo los mismo
02:38 mancuso_JM_: creo que en todo latinoamerica es asi
02:38 Gonzvlo: Seguramente, pero pensé que tal vez Uruguay no
02:38 Gonzvlo: 00:12:336 -
02:39 mancuso_JM_: Hard?
02:39 Gonzvlo: Aham
02:40 Gonzvlo: (Todo lo que viene es sobre esa primera parte de la canción)
02:40 Gonzvlo: No entendi muy bien que estabas siguiendo xd
02:40 mancuso_JM_: creo suponer lo que se viene
02:40 mancuso_JM_: eso xD
02:40 Gonzvlo: El primer combo como que sigue el piano
02:40 Gonzvlo: Pero esa nota 5 ya va con las vocales
02:40 Gonzvlo: y de ahí en adelante es basicamente vocales
02:41 mancuso_JM_: eso es cierto
02:41 Gonzvlo: Bueno, yo le pondría NC a ese (5)
02:41 mancuso_JM_: listo
02:41 Gonzvlo: O lo eliminaría (?)
02:42 Gonzvlo: es la única nota que empieza un combo en offbeat lol
02:42 Gonzvlo: (pero las vocales lo respaldan)
02:42 Gonzvlo: Entonces, no sé e.e
02:42 mancuso_JM_: queda muy vacio sin nada, quiero clickear algo en ese punto xD
02:43 Gonzvlo: sí entiendo
02:43 Gonzvlo: 00:10:072 -
02:43 Gonzvlo: Tal vez agregaría la nota ahí para ya seguir las vocales por completo?
02:43 Gonzvlo: ahí ya no habría problema con lo que sigue
02:43 Gonzvlo: pues estás siguiendo las vocales desde el comienzo
02:44 mancuso_JM_: creo que tienes razón, bienvenida simetria c:
02:45 Gonzvlo: lol e.e
02:45 Gonzvlo: simetría 4
02:45 Gonzvlo: 44
02:45 Gonzvlo: 33
02:45 mancuso_JM_: :DDD
02:45 Gonzvlo: 00:17:148 (1) - qué onda con ese combo :v
02:46 Gonzvlo: Mejor eliminalo para mantener los combos de 2 stanzas?
02:46 Gonzvlo: Incluso si hay ese "hueco" antes, el drain no es alto, no debería haber problema
02:47 mancuso_JM_: lo habia agregado porque reduje la velocidad de ese slider, pero no tiene demasiado sentido igual el (1,1) ese
02:47 mancuso_JM_: lo saco
02:48 Gonzvlo: Hmm creo que no hay problema con la velocidad, el bpm no es muy alto y aparecen los ticks
02:48 mancuso_JM_: si, por eso
02:49 mancuso_JM_: ya está pronto lo del nc c:
02:51 Gonzvlo: Okay un segundo
02:51 Gonzvlo: mientras, en Uruguay dicen sho o yo?
02:51 mancuso_JM_: sho
02:52 mancuso_JM_: "ll" e "y" se pronuncian igual aca
02:53 Gonzvlo: 00:14:318 -
02:54 Gonzvlo: 00:23:375 -
02:54 Gonzvlo: Esos momentos de la canción, como los mappeaste adelante me parece que está bueno
02:54 Gonzvlo: Pero en el inicio está un poco extraño
02:54 Gonzvlo: Entiendo que no puede ser igual pq el inicio es más lento
02:54 Gonzvlo: pero
02:55 Gonzvlo: 00:14:318 - El combo empieza en basicamente nada (no hay sonido)
02:55 Gonzvlo: 00:14:601 - a partir de este punto sigue las vocales
02:55 mancuso_JM_: te digo la verdad, estuve dudando mucho esos puntos
02:56 mancuso_JM_: lo mismo con 00:21:111 y 00:18:847
02:56 mancuso_JM_: el teclado este xD
02:56 Gonzvlo: Entonces, mi sugerencia, es tal vez, como el inicio es más lento, simplificar los ritmos a solo líneas blancas y rojas
02:57 Gonzvlo: Ya cuando inicia la parte fuerte de la canción dejas los beats en 1/4, como está ahora
02:58 mancuso_JM_: dame un minuto.. ya vuelvo
02:58 mancuso_JM_: el baño me llama xD
02:58 Gonzvlo: Osea, en resumen, 00:23:375 - 00:14:318 - cambiar esos endings en 1/4 para simplificar los ritmos en la parte de introducción de la canción
02:58 Gonzvlo: ahre (? ya es hora
03:00 mancuso_JM_: ya estoy xD
03:00 Gonzvlo: tan rápido :o
03:00 Gonzvlo: Bueno en esa parte era eso :v
03:02 Gonzvlo: 00:25:074 (1) - Este combo no sé si lo quitaste, yo lo quitaría, solo queda el que sigue
03:03 mancuso_JM_: tuve que salir porque se me habia jodido el teclado
03:03 mancuso_JM_: xD
03:04 Gonzvlo: Que joda con Bancho, te llegaron los mensajes?
03:04 mancuso_JM_: si si jaja
03:04 mancuso_JM_: te decia que se me habia jodido el teclado, por eso tuve que salir del juego
03:04 Gonzvlo: https://osu.ppy.sh/ss/9543691
03:05 mancuso_JM_: esos ultimos no
03:05 mancuso_JM_: mira.. lo que hice fue eliminar unas notas y unos comienzos de sliders
03:05 Gonzvlo: En lo de los ritmos del comienzo?
03:05 mancuso_JM_: sep
03:06 mancuso_JM_: pero esos sliders que empiezan en los ticks azules los quiero dejar
03:06 mancuso_JM_: me gustan como van
03:06 mancuso_JM_: actualizo y lo miras
03:06 Gonzvlo: Vale, pero mejoró?
03:06 Gonzvlo: Okay
03:06 Gonzvlo: Lo de los Finish normal me parece que suena bastante bien, pruébalo :3
03:07 Gonzvlo: (En Uruguay dicen "bacan"?)
03:07 mancuso_JM_: ya los pruebo
03:07 mancuso_JM_: emm.. nope
03:07 mancuso_JM_: el nc que dijiste lo acabo de eliminar
03:07 mancuso_JM_: btw.. ya actualice
03:08 Gonzvlo: Nope qué :(?
03:08 mancuso_JM_: no decimos bacan xD
03:08 Gonzvlo: Y qué dicen?
03:08 mancuso_JM_: definime bacan xD
03:09 Gonzvlo: Chevere
03:09 Gonzvlo: ? xd
03:09 mancuso_JM_: genial (?
03:09 mancuso_JM_: demas (?
03:10 Gonzvlo: Aham
03:11 mancuso_JM_: hmm.. estoy probando los finish pero no me terminan de convencer, pero es cierto que suena distinto
03:12 Gonzvlo: Podrías ponerlo solo en los cambios grandes, tal vez
03:12 mancuso_JM_: mostrame como los agregaste (el tema del sampleset/additions)
03:14 Gonzvlo: https://osu.ppy.sh/ss/9543716
03:14 Gonzvlo: Solo los additions en Normal
03:16 mancuso_JM_: no me terminan de convencer :c
03:16 mancuso_JM_: principalmente porque estoy siguiendo mucho el sonido de los drums
03:16 Gonzvlo: >:(
03:17 mancuso_JM_: es cierto que suena un poco distinto, pero voy a priorizar eso
03:17 Gonzvlo: Bueno no es algo que tienes que cambiar sí o sí
03:17 Gonzvlo: 00:43:188 - Este combo-ing quedó un poco extraño
03:18 Gonzvlo: veo 2 alternativas https://osu.ppy.sh/ss/9543725 https://osu.ppy.sh/ss/9543730
03:19 mancuso_JM_: me quedo con la segunda, porque no tener un combo en una parte que la cancion hace como un "stop" es raro xD
03:20 Gonzvlo: 01:07:106 (3) - Aca es más o menos la situación anterior, a veces sigues exclusivamente la guitarra y otras no
03:20 Gonzvlo: 01:06:964 - creo que es mejor agregar la nota acá, para mejora la fluidez y eso
03:21 Gonzvlo: O no....
03:21 Gonzvlo: Espera
03:21 mancuso_JM_: hmm..
03:22 Gonzvlo: Nope no ayuda mucho
03:22 Gonzvlo: Lo ideal sería que hagas caer ese sonido en un repeat como lo has hecho antes 01:03:568 -
03:22 Gonzvlo: Al momento de jugar es más natural
03:23 mancuso_JM_: lo que pasa que en esta parte hice tipo un "mix" entre voz y guitarra
03:23 mancuso_JM_: 01:03:568 (1) - solo guitarra
03:23 Gonzvlo: aham
03:23 mancuso_JM_: 01:06:257 (2,3) - termina la voz en (2) sigo con la guitarra en (3)
03:26 mancuso_JM_: el internet te esta matando jaja
03:26 Gonzvlo: Pero es que solo es con el osu! no se que onda
03:26 Gonzvlo: Pero si entendiste lo que queria decir?
03:27 mancuso_JM_: no se si me llego lo ultimo jajaj xD
03:27 Gonzvlo: Decía que el paso de 1/2 a 1/4 no está tan fluido como lo construiste en otras partes
03:27 Gonzvlo: Por ejemplo cuando usaste repeats para hacer ese cambio
03:29 Gonzvlo: https://osu.ppy.sh/ss/9543757
03:29 Gonzvlo: Algo así estaría mejor. (los objetos en la línea de tiempo)
03:30 mancuso_JM_: no se si te llego lo ultimo que te habia escrito sobre (2,3) -
03:30 Gonzvlo: Creo que no :c
03:30 mancuso_JM_: la verdad no suena mal lo que me decis, pero el tema es que no hace el stop de la voz y el comienzo de cuando aparece solo la guitarra
03:31 mancuso_JM_: lo que puse fue
03:31 mancuso_JM_: 01:03:568 (1) - solo guitarra
03:31 mancuso_JM_: 01:06:257 (2,3) - intento seguir con (2) la seccion larga de la voz y cuando esta termina comenzar con un slider unico para seguir solo la guitarra
03:32 Gonzvlo: Aham eso está okay
03:32 Gonzvlo: http://prntscr.com/han5sm
03:32 Gonzvlo: Lo que digo es sobre como haces esa transición entre ritmos
03:33 Gonzvlo: en ese está okay, mantienes 1/2 a 1/2, hay basicamente un beat en medio
03:34 Gonzvlo: http://prntscr.com/han66t
03:34 Gonzvlo: En el otro caso pasa de 1/2 a 1/4 con 2 objetos distintos
03:35 mancuso_JM_: es que mi idea era hacer eso, pero creo que es la unica parte de la cancion donde Adam me cambio los papeles jaja
03:35 Gonzvlo: quién es adam
03:35 Gonzvlo: lol
03:35 Gonzvlo: Oh lol, el de owl city
03:35 mancuso_JM_: mira en 02:36:831 (2,3) - hice lo mismo por esta cancion
03:35 mancuso_JM_: D:
03:35 mancuso_JM_: no puedo creer que no sabias eso jajaja
03:36 mancuso_JM_: ademas como el map es tan lento y esta todo calculado con el distance snap
03:36 Gonzvlo: Hmm, okay entiendo
03:36 Gonzvlo: Sí sí, nadie va a hacer miss en eso
03:36 mancuso_JM_: no he tenido mayores problemas con esos patrones :c
03:36 mancuso_JM_: (incluso yo con mi mouse penoso con DT lo juego bien xD)
03:37 Gonzvlo: Solo me parece que de la otra forma fluye más, pero buenp
03:37 Gonzvlo: Hmm en esa caso si estás cambiando los ritmos a propósito, tal vez sea mejor cambiar los combos?
03:37 Gonzvlo: https://osu.ppy.sh/ss/9543782
03:38 Gonzvlo: Digo, para hacer notar esa intención
03:38 Gonzvlo: No estoy seguro, pruebalo y mira si está mejor o no
03:38 mancuso_JM_: estaba haciendo eso xD
03:38 Gonzvlo: E.e
03:39 mancuso_JM_: lo cambie en ambas partes
03:39 Gonzvlo: Vale
03:39 Gonzvlo: 01:57:912 (1) -
03:39 Gonzvlo: Como odiaba esos stacks entre combos :3 :3 :3
03:39 mancuso_JM_: jajaja xD
03:40 Gonzvlo: No recuerdo quien decía, si son 2 combos diferentes por qué los pondría en stack
03:40 Gonzvlo: Bueno, esa es una parte donde podría cambiarlo facilmente, si quisieras
03:40 Gonzvlo: lol :3
03:40 *Gonzvlo corre*
03:40 Gonzvlo: (osea quitar el stack de 1(
03:40 Gonzvlo: )
03:41 mancuso_JM_: manual stack (?)
03:41 *mancuso_JM_ se esconde*
03:41 Gonzvlo: Lol
03:41 Gonzvlo: 02:14:895 (3) - aca me parece mejor NC
03:42 mancuso_JM_: kkkk
03:45 Gonzvlo: https://osu.ppy.sh/ss/9543793
03:45 Gonzvlo: 03:01:315 -
03:45 Gonzvlo: Hmmmmmm ese espacio, no sé
03:45 Gonzvlo: Al jugar no hay mucho problema creo yo
03:45 Gonzvlo: Pero hmm no sé
03:46 mancuso_JM_: no esta igual a los otros? :ooo
03:46 Gonzvlo: Me refiero a como los objetos tienen el mismo espacio pero tienen distancia distinta en el timeline
03:46 Gonzvlo: El (4) con el (1) y el (1) con el (2)
03:47 mancuso_JM_: ahhh
03:47 Gonzvlo: Mi sugerencia es cambiar el pattern de 03:01:315 - tal vez utilizar un repeat, para evitar tener eso
03:47 Gonzvlo: http://prntscr.com/hana0d
03:47 Gonzvlo: pero aún así, no creo que es algo obligatorio
03:48 Gonzvlo: Al momento de jugar el cambió en el AR permite leer sin problema, imo
03:48 Gonzvlo: Depende de ti
03:49 mancuso_JM_: un stack normal entre (4,1) ?
03:50 mancuso_JM_: el ritmo no lo cambio asi mantengo consistencia en ese aspecto (parece que queria ser consistente cuando hice este map xD)
03:50 Gonzvlo: Hmm a mi me gustó ese juego con el spacing que hiciste en esa parte
03:50 Gonzvlo: hay otra opción?
03:50 Gonzvlo: no sé si seria bueno quitarlo entre (4) (1)
03:51 Gonzvlo: Tal vez separa el (4) del (1), quita el stack por completo
03:52 Gonzvlo: 03:00:182 - en esta parte podrías poner unos pequeños jumps
03:52 Gonzvlo: para el último coro de la canción ?
03:53 Gonzvlo: Y en ese caso, ya pones el stack con el (4), pq ya cambiaste el spacing
03:53 mancuso_JM_: voy a actualizar antes de hacer cualquier cambio y me fijo bien xD
03:53 Gonzvlo: vale
03:56 Gonzvlo: (normal)
03:57 Gonzvlo: Los combos del comienzo están malos xd, aquí la sugerencia: https://osu.ppy.sh/ss/9543819 https://osu.ppy.sh/ss/9543821
03:58 Gonzvlo: 01:41:779 (3) - Overlap ;_;
03:58 Gonzvlo: 03:02:164 (2) - que feo ;_;
03:59 Gonzvlo: 03:20:279 (2) - why
03:59 Gonzvlo: 03:22:260 (2) - bonito
03:59 Gonzvlo: 03:26:789 (2) - por qué mejor no un flip vertical del slider anterior?
03:59 Gonzvlo: Nada más :v
04:00 mancuso_JM_: lol
04:00 mancuso_JM_: ya voy
04:00 Gonzvlo: dónde
04:01 mancuso_JM_: los combos del principio están
04:02 Gonzvlo: 01:42:062 (2) - bonito blanket :3 (easy)
04:04 Gonzvlo: (easy)
04:04 Gonzvlo: 02:56:786 (4) - NC
04:04 Gonzvlo: 02:59:050 (1) - Remove NC
04:05 Gonzvlo: 03:19:430 (1) - Entiendo lo que quisiste hacer aqui pero no sé si queda muy bien (Combo), rompe un poco con la consistencia de los combos largos (7-8 ticks blancos) que tienes en toda la diff
04:06 Gonzvlo: Hmm creo que es eso, no encuentro más cosas para hacer nazi :3
04:07 Gonzvlo: El metadata no lo reviso pq ya estoy grande para eso (?)
04:07 Gonzvlo: https://pastebin.com/TPxxUVd2 <- Los colores que sugiero
04:08 Gonzvlo: El numero 5 es un dorado que podrías usar solo en los coros o en las partes especiales, pero daría trabajo cambiar todos los combos lol
04:09 mancuso_JM_: no me deja entrar por ahora xDD
04:09 mancuso_JM_: lo del metadata esta en el BG y estuve indagando por ahi y creo que eso esta bien
04:10 Gonzvlo: Entrar a donde?
04:10 Gonzvlo: Qué metadata :v?
04:10 mancuso_JM_: a los colores de combo :c
04:11 Gonzvlo: http://pasted.co/edeefbea
04:12 Gonzvlo: Bueno ya puedes pedir que te rankeen el mapa tiene mi sello de aprobación (?
04:12 mancuso_JM_: mejor asi c:
04:12 mancuso_JM_: lol
04:13 mancuso_JM_: postea en el foro c:
04:13 mancuso_JM_: yo estoy arreglando unas cosas en la Normal todavia xDD
04:13 Gonzvlo: que posteo?
04:14 mancuso_JM_: hace un savelog o lo que quieras
04:14 mancuso_JM_: o irc mod xD


Some changes in Easy/Normal/Hard and we also changed Combo Colours hehe 8-)
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