Indeed, currently the only event of importance running is the RC rework (and even that is slightly stuck). Thanks for posting
Taikosu! maps, in my opinion, do not work very well as they need to be properly hitsounded and converted, and our way of mapping has evolved in such a manner that a standard map for, let's say, an Inner Oni difficulty (Extra counterpart) would not be of sufficient quality to our standards.Sonnyc wrote:
I'm not a Taiko people so I might not post something huge, but usually analyzing the current situation between people is a good start. Guess this thread is a good beginning.
If there aren't much taiko maps in the ranked section as you think, then my opinion for that will be "start thinking backwards". When taiko maps first appeared, they were combined with an osu difficulty which is mostly refered as "Taikosu!". Are there any maps like this? None for years. Contacting some standard mappers who are interested in taiko community to resurrect this project might make taiko mappings gather some attention.
Also problems exist when ranking maps as far as I see due to insufficient members of Taiko BNs. Maybe the time could solve this, but if waiting takes too much, hopping into hybrid mapsets as the real Taiko diffs appeared would make more ranked taiko maps. Some BN members will refuse requests of hybrid mapsets, but I foresee it to be less harder than getting a taiko only map ranked.
Not much we can do on the tournaments thing... apart from some people who are really interested in doing so.Edgar_Figaro wrote:
I am a slightly newer member to the Taiko community but I too have noticed the smallness of the community. For instance I rarely find Taiko multiplayer games, the #taiko sometime has the most recent comment be posted almost an hour ago, almost no tournaments ran for taiko & other things.. Quite a shame as although I play all the game modes I think Taiko is the one I am developing the greatest love for.
I'd love to help out in growing the taiko community and if anything I can do to help let me know. Also mind putting link to the standard mentoring thread so I can see what it would be about?
Nofool wrote:
it would be better to finish the new RC before starting anything linked to mapping/modding as this would be accurate only for a short amout of time. not trying to attack the council or idk, i think that's just comon logic (well, not gonna lie, the point was to rewrite the thing "fast" and still no news after months).
in my point of view about all of that (as a player/mapper during his free time), i dont feel like anything has changed in taiko since i started as i do not really try to do anything "community" related (unless ranking maps i guess?). by saying that i mean that many people might just be like me so that's why you dont see many "project" unless it comes from people with plenty of free time. same about that mentor thingy, you need to find people who got time and the will to teach stuff to others, which seems rare.About the mentor thing, I'm willing to spend some of my free time if that means bettering our situation in any case
i dont really see what you can do with such a small playerbase tbh, also one should rather learn how to play the game mode before getting interested in mapping. we lack plater much more than mapper, looks like BN are flooded by request already and end up refusing most of them to be fair for the others. i could only agree with Edgar_Figaro about the lack of multiplayer room but same problem.I kind of see your point in the "players try to start mapping too early" but that is something we can't really control, users are free to start mapping as soon as they want to, which is probably causing some problem
so yeah i believe playing events are more important than mapping events right now
edit : id love to see new options in the editor tho, like being able to stop notes while already on screen (like in mania/authentic taiko games).
Honestly the maps are one of the things that has really appealed to me in Taiko as the PP formula encourages mappers to map longer maps. Sure longer maps exist in standard but I feel like I see 50 versions of the same TV size map over and over as it's combo based scoring metric and long maps are just frustrating to keep combo on for that long simply to have to restart because you missed a note 4 minutes into a 6 minute song. Taiko on the other hand is about ACC & Strain so people seem to map longer maps so more players play their maps. I just enjoy playing long maps and Taiko is full of themAppelkatt wrote:
e: I forgot to mention, as far as mapping goes, I don't really know exactly where the issues are. I think we don't have enough modders, from what I understand? What I can tell you is that I have a lot of songs that I would love to turn into a taiko map but every time I open up the editor I just instantly stop caring because the osu! editor looks so obtuse and then promptly give up.
Totally agreed on this, but we can't really do much beside trying to increase our non-japanese playerbase. Which is hard. The original game comes from Japan, after all.S a n d wrote:
Ayyy Dr. Raiden~
From a high ended player's view, what I have been seeing is lack of hype in taiko. Either that's in tournament or just daily playing. Japanese players are obviously dominating everything. I have no rope to raise my rank as obviously Ik some Japanese are going to rape me shortly after anyway. It is hard to hype a tournament when we clearly know who is going to win in the end as well... And personally I have no good suggestion other than ones that would provoke exclusion or racism... But anyway, just telling you problem.
Second problem I would say is, yes, we have lots of taiko mapper, but we lack in quality mapping. Yes, even myself. It is very easy to start off mapping taiko comparing to other game modes, but to be good and precise it definitely needs lots of repetitive practice and training in order to do so. Inexperienced mapper would tend to think their map is perfect, and ask BN to bubble it despite having lack of realization in the lack of quality (Yes, that's myself again). Which leads to the next problem.Again, I totally agree. While being the most simplistic designed game mode, this also comes with the consequence of the flaws being much harder to detect. I believe some guidance to newer people (if we have the time and motivation to do so) would at least solve this in a way, for newer generations of both Taiko players and mappers/modders.
The BN after checking through too many maps that requires too much improvements and lacking in quality, would shortly grow demotivated to check more maps; thus, why BNs tends to be demotivated and taiko tends to have small amount of maps ranked. A lot of times people shit on BN due to the fact that they don't check their map, or reject their map check. I believe it is worth looking from another perspective. Just imagine having to deal with tons of people asking for NORMAL MOD with NO RETURN everyday, while when they actually check it, the map has shit load of flaws. No matter how motivated of a BN you are, you will grow tired shortly after. Another factor that would affect lack of ranked map is the lack of player base, which again isn't something that we could change.I can only post the "thank you.gif" here. Many people assume that having a ranked map is some sort of a right, and thus become a bit too self-entitled. But I really do not know how to talk to them so they remove that silly idea from their minds, without them going at me saying I'm an arrogant bastard who thinks is someone just because of a yellow badge on a sub-forum in here. I've tried, just without any success for now. But worry not, I will not give up.
I suggest that if you want to open taiko mentor thing. You should also open one for taiko mapping mentor, I believe we have more problem in terms of mapping than gameplay; thus taiko mapping mentor is more practical.As I mentioned to you earlier, it was only for mapping. Sorry for any misunderstanding with that.
^This is very trueS a n d wrote:
Ayyy Dr. Raiden~
Japanese players are obviously dominating everything. I have no rope to raise my rank as obviously Ik some Japanese are going to rape me shortly after anyway. It is hard to hype a tournament when we clearly know who is going to win in the end as well...
This isn't inherently a problem. The ones that get ranked maps more easily (aka famous mappers or nominators) have earned their way into gaining the trust of other nominators, and thus it is way easier for them, represents a less dense workload for the nominators. And even they can get a nomination in exchange. The problem itself is at both sides fault:Estaryo wrote:
If you would look at the maps of everyone it may would be better, but to me it seems like the nominator ignore every map thats not of famous mappers and nominators themselves.
i know maps where the mapper spend much time for making a good map or at least they try to do it. they start modding spend all their freetime for their map and noone of you even want to look at it.I would like not to include personal attacks on this thread, honestly. So I'll just not respond to that.
then on the other hand, there are mappers that make halfassed maps (*sry but it pisses me off), spending some stars receiving 1-2 mods where they ignore nearly everything and its ranked immediately... why? just because the mapper is a nominator.
and yes you know which map i mean, its just ranked.
all that is demotivating people, or at least me. cause I know as long as i'm not famous or have connections, I can do whatever I want noone will ever notice.The thing is the following: every "famous" person has earned said title out of hard work and patience. No one becomes famous "because yes". This is a common excuse many people use just to blame others, and I'm already trying to remove that silly idea from everyone's minds. But it is so deep in people's minds that said job is certainly not easy to do.
and thats why modding in total, in the current state how it is makes definitly no sense.(exept learning a bit due to seeing many maps/or for the known mappers to incrase each others maprating)
just my opinion, i may be wrong.
but thats what i see as mediumplayer ranked about 1k.
always if i feel like yeah make a map try to rank it start modding again, a short time later i realize... why? noone will care as long as they get their own maps ranked.
*i really get the feeling that its like that
i know i shouldnt give up cause nothing will change then, but well i just make my own maps for me and my friends and as long as i see everyone likes it im happy.
i don't know how that mentioring system should work. i would like to hear more about it, and test it for sureBoth are the problem. For me, it is roughly a 60-40. I do agree the way we work is not the most optimal one, but nothing has been suggested so far. Staff memebrs are already working on something and moddingv2 should somewhat solve these problems.
but i dont think that the quality of these mappers is the problem. for me it is the way how the BN/Nominators work.
I didn't intend to look defensive on my response either, so, sorry about that.Estaryo wrote:
well i may am a bit harsh with my first post. but that were things that had to been said from my side.
sure i know BN's etc. have much to do.
and its okay they can get higher priority because of that.
my problem is just i dont know how to move forward on that way that will end in getting a map ranked someday.
i mean mapping/modding till starrating incrases... its not working if your map is still too bad.
you cant know if your maps are good or not, i know it from my first map i made. i received some mods but all are different, dont know who is right and who not. sure i could mod all the day and night. but i dont think thats helping as long as i have no way to get the important information about my own maps. if they are good or not.
sure i could do more, and im a person who would like the get constructive critisism so you could learn and improve. but how to get that?... thats the most difficult problem i have.
i didnt mean to blame bn etc. bout that... but theres a gap between mappers, i mean all qualified maps are from known mappers and i just cant believe that the rest is so bad. *(i know i have said this before, ignore it)
EDIT: i would really like to have something like spend 10-20 kudosu and you will get feedback from a good mapper/person who should know how it should work
EDIT2: i didnt mean to attack anyone. if you got it like that then sorry for that, i should have written it on another way then.
While I totally agree on this, that was exactly the point: to reward those that are actually willing and interested in improving. If everyone else is not interested or not willing to improve in any way, sadly that is not up to us. Surely, we could make something to interest people, but we are no mind readers. If people don't tell us what they want (except wanting all their maps ranked and whatnot >_>) what else can we do? We are not super humans.Invective wrote:
thoughts on mentoring: i personally feel like mentoring is sorta wasted effort in terms of fixing this rut that taiko is in (but i wholeheartedly respect that you're trying, any effort is better than none). mentoring might help but how many people can you generate of spark of genuine interest in at a time? theres only so many people who are willing to learn, and probably fewer both willing and able to teach. how long till they burn out like the tna? anyway the people who sign up would be the 10% who already have the drive to improve. there'll only be a difference if you come up with something that interests the 90% who currently don't give a damn.
The intrinsic reward should be that of improvement and community involvement. Bring the fun out and more apparent, and make it out to be partaking in the community. There should be no required extrinsic reward.Raiden wrote:
While I totally agree on this, that was exactly the point: to reward those that are actually willing and interested in improving.
I understand these concerns.Nofool wrote:
good point on the feedback part, one of the mentoring system's issues is that you only got the feedback of your mentor instead of severals. but to build your own mapping preferences (still in a "quality way") your need to get opinions from different "experienced" people rather than ending up doing "what your mentor would have done".
about the mentor himself, i think so he should be able to teach general things like spread/density regardind the music/.. and stuff rather than going too deep in patterns detail as this becomes a bit subjective (that would not be an issue with several opinions).
another issue would be for BN who chose to become mentors. those are kind of seen as people up to help anyone on mapping stuff instead of being dedicated to only one person.
i can think of other ways to actually teach someone how to "properly" map but in the end those systems would die some week after because it's entirely up to the "experienced" guys who could be part of it (like tna). i see no benefits at all for them so such system can hardly survive.
I vaguely recall Vulkin planning to do a storyboarded taiko-tutorial with the tutorial-song but dropping it due to difficulties with storyboarding.Appelkatt wrote:
2. Less obfuscation for new players. We have a TBT, but it's tucked away in the forums that new players probably barely touch. For a potential player to find out that auto-converts are regarded as lower quality, they have to go out of their own way to discover the taiko community, rather than being guided. This is a problem that standard doesn't suffer from nearly so much, because a) the osu!Standard channel is on auto-join for launching the client, and b) osu!Standard has gained popularity from outside of osu! itself, such as having a subreddit that reaches /r/all occasionally and streamers for other games like League of Legends playing osu! on stream, and c) osu!Standard doesn't suffer from the problem that "some ranked maps aren't good for play at all" except unless you want to argue about farm maps but that's upper levels of play anyway.
A lot of (2) can be resolved by having more support in-game, which goes back to my previous post where I said that frankly osu!taiko kind of sucks as a client, and I don't think we can expect many improvements until dev focus is freed up from their LAZER project.
Maybe I am just an exception to how most people would react. I personally played Mania before I played Taiko & Standard before that. I got it in my head that I wanted to get a high cumulative rank on the dawns glare ranking chart website. So I decided to start playing Taiko & CTB seriously. It was from doing this that I discovered just how amazing Taiko was. The thing is the dawns glare website is only really visible for people wanting to find out about their cumulative rank and most players won't ever know about it.Endaris wrote:
I don't think cumulative rank would do much at all or even have a negative influence because Taiko is the mode that is most prone to get pp-farmed with all-don converts and the first 1,5k pp are incredibly easy to get compared to any other mode. It doesn't even require you to develop any kind of Taiko skill at all.
Maniaplayers will just play with the 4k maniaskin for Taiko and rise to high ranks without even "playing Taiko".
I really think Taiko has absolutely nothing to gain from a cumulative ranking.
The issue is less that we lack on motivation but we lack on motivated people and people in general which are around to establish something really cool. Obviously, if you see you can't reach the audience you lose your hope in your project and it dies.Raiden wrote:
Is it the lack of motivation or the lack of a sense of reward? Maybe no one sees interest in starting something in our community because they feel either nothing good is going to come out of it, or nothing is going to come out of it at all, and the time and effort spent in said project will be wasted for nothing.
Aside of the point that TaikOsu! doesn't really worked well, I get where do you want to go. One of many problems is that Taiko Maps are less accepted by people since the system changed almost by a whole (full spreads/"easier" Taiko Difficulty required, lack of knownledge in certain areas) and people are also worried to include them since some of them caused problems leading to unranks/disqualifications. So that scared people away and made them less motivated to be open for special mode difficulties. This is - how I find - exaggerated but that's what happened in the past. Even today, people deny them for similar reasons.Sonnyc wrote:
If there aren't much taiko maps in the ranked section as you think, then my opinion for that will be "start thinking backwards". When taiko maps first appeared, they were combined with an osu difficulty which is mostly refered as "Taikosu!". Are there any maps like this? None for years. Contacting some standard mappers who are interested in taiko community to resurrect this project might make taiko mappings gather some attention.
Things like that are community-based - so that means everyone, even you can host them! At any time if you need help to organize or to spread the word, you can ask us (the community, the staff) for help. I just believe that a lot of users which wish that actually want to do but are stuck with other (more important) projects and business they need to take care. That's what I assume.Edgar_Figaro wrote:
I am a slightly newer member to the Taiko community but I too have noticed the smallness of the community. For instance I rarely find Taiko multiplayer games, the #taiko sometime has the most recent comment be posted almost an hour ago, almost no tournaments ran for taiko & other things.. Quite a shame as although I play all the game modes I think Taiko is the one I am developing the greatest love for.
I'd love to help out in growing the taiko community and if anything I can do to help let me know. Also mind putting link to the standard mentoring thread so I can see what it would be about?
Indeed, Taiko had its hype in 2013 (maybe even 2014?) when suddenly Standard and Mania mappers appeared and started to map Taiko but that seems to broke down, starting with the begin of this year. About the thing with japanese players: I don't really see how's that an issue. Naturally the original game comes from Japan so the audience consist a lot of japanese users. That's just normal, like speedrunning can mostly be found in the western part they dominate the leaderboards for the more famous games.S a n d wrote:
Ayyy Dr. Raiden~
From a high ended player's view, what I have been seeing is lack of hype in taiko. Either that's in tournament or just daily playing. Japanese players are obviously dominating everything. I have no rope to raise my rank as obviously Ik some Japanese are going to rape me shortly after anyway. It is hard to hype a tournament when we clearly know who is going to win in the end as well... And personally I have no good suggestion other than ones that would provoke exclusion or racism... But anyway, just telling you problem.
I don't think we lack of quality mappers, rather of mappers which are willed to investigate time to improve in their doing and to know the ropes in the Taiko Mapping (and modding as well).S a n d wrote:
Second problem I would say is, yes, we have lots of taiko mapper, but we lack in quality mapping. Yes, even myself. It is very easy to start off mapping taiko comparing to other game modes, but to be good and precise it definitely needs lots of repetitive practice and training in order to do so. Inexperienced mapper would tend to think their map is perfect, and ask BN to bubble it despite having lack of realization in the lack of quality (Yes, that's myself again). Which leads to the next problem.
By the logic they need to qualify less maps which you apparently point out that the average of qualified/ranked maps is too low. That's sort of a contradiction, as long I haven't understood you wrong.S a n d wrote:
The BN after checking through too many maps that requires too much improvements and lacking in quality, would shortly grow demotivated to check more maps; thus, why BNs tends to be demotivated and taiko tends to have small amount of maps ranked. A lot of times people shit on BN due to the fact that they don't check their map, or reject their map check. I believe it is worth looking from another perspective. Just imagine having to deal with tons of people asking for NORMAL MOD with NO RETURN everyday, while when they actually check it, the map has shit load of flaws. No matter how motivated of a BN you are, you will grow tired shortly after. Another factor that would affect lack of ranked map is the lack of player base, which again isn't something that we could change.
That isn't true at all. A half-assed map very likely won't pass by the QAT so if that really should happens a map really lacks of quality, it should be reported. That is also something the community needs to do by their own. They can't expect that a bunch of users (counting BNs and QAT in total you have less than 15 people) to take care for more than 500 users? (this is a speculative number) I know how frustrating it can be to bring your map forward but it actually means something if your map won't be accepted by the community. You don't need to have a name to get your maps ranked, you need to provide something special. Because people WILL share your beatmap if it's good, that's just natural. The freshly added Loved Section proves that good maps are shared by the people and loved by them. So it's the concept to get known with a (good) beatmap.Estaryo wrote:
If you would look at the maps of everyone it may would be better, but to me it seems like the nominator ignore every map thats not of famous mappers and nominators themselves. i know maps where the mapper spend much time for making a good map or at least they try to do it. they start modding spend all their freetime for their map and noone of you even want to look at it.
then on the other hand, there are mappers that make halfassed maps (*sry but it pisses me off), spending some stars receiving 1-2 mods where they ignore nearly everything and its ranked immediately... why? just because the mapper is a nominator.
and yes you know which map i mean, its just ranked.
My words. You can't expect to be a goddess by starting your first beatmaps and being accepted as good mapper. That's not how it works. The old mappers did also need to map crap (let's call it like that) afterwards to improve. You keep improving by failing and at one point you stop failing but you still improve by elaborating your mapping style and how you map. That's not done in two beatmaps. This kinda reminds me how people with 1k playcount in Standard wonders why they cannot "improve", pp-wise. And that's pretty much the same case, people expect too much from theirself in a short time period.Nepuri wrote:
- My Opinion -
I can agree with almost all your Points, Raiden, experienced these myself as a mapper in the lower quarter of the community.
The lack of motivation is just a massive hole, and i think the Mentor program will help, but not entirely fix it.
Ive seen people just quit mapping after several months not because 'their maps are bad' or 'they cant improve', they mostly just dont WANT to improve.
But this is where i see the Mentor program helping, being a kind of general help for newer mappers, with them VOLUNTARILY expanding their mapping/modding skill and knowledge.
I disagree with Taiko being the easiest mode to map, I agree there are less concepts to learn. Comparing the learning curve of mapping of different modes is like comparing apples with oranges: it makes no sense whatsoever. Taiko has a very simplistic design which makes structural and flow errors much harder to detect, and as such, less experienced mappers tend to see their map is "good as it is right now and ready for BN check". Mentor program's intention is to try to avoid such structural and flow mistakes, as well as other important general things such as overall settings, correct spread, correct patterning. All of this based on the intersubjectivity that has been present in the past and is now evolving to a, hopefully, better future.J1NX1337 wrote:
MrSergio and some other mentors have picked more than 1 mentee so teaching multiple at a time isn't impossible either. I think it'll be especially easier with Taiko because it is arguably the easiest gamemode to map right now with less concepts that people have to learn in order to make quality maps. Also the mentees themselves will be of course applying these learned concepts into their own maps, so it's not like they're simply copy pasting a mentor's work. Once they've gotten the hang of it, they can apply it on any map.
I think Taiko mentorship would increase the amount of mappers and therefore maps as well, so in conclusion, I see it as a viable option to boost the gamemode's popularity.
Preferably, the mentor program would have the secondary language attached to the form. As such, pupils who have trouble with English should be picked by a mentor who speaks their mother tongue. We sadly cannot be an English academy, the main purpose is what has been stated previous times._Gezo_ wrote:
structuring post through different subjects
Projects:
Most projects that we want to try have some kind of bad-outcome hivemind to it, I'll take for example your Community Mentoring for Taiko that you want to organize since I was kind of directly involved with it as I had the idea a few years ago (I told you directly) - most people did not believe in it at all, regardless of their position, worrying that it would fail miserably. As such, the very few people who think it is a good idea either end up abandoning their hope, or give it a try. Unfortunately, it ends up being the former - which is what happened in my case.
This time around, we have a far greater modding potential with a twist to it: a significant portion of it have limited knowledge in English, which makes it very difficult for them to structure their posts correctly and be understood outside their native tongue. As such, they will abandon the idea because it is "too difficult" to understand. A way to remedy to this is to offer multilingual support.
Also, you mention the lack of new projects being due to either lack of motivation or lack of reward. I think this is the latter, you don't really feel like you get something off of anything, be it either the failure of a project, or just everything repeating itself. You don't really feel rewarded when you do the same thing over and over, even when motivated. Lack of motivation would make the situation worse than it already is, as in I'd say the mode would be much emptier; no real tournaments outside of TWC, no modding queues, no newfaces, as in pretty frozen. I'd argue one of the only ways to help Taiko get a new birth is to change a ton of habits, but old habits die hard.About this, I am totally agreeing with you. That is what is wrong in here overall, lack of hype, lack of incentive to play Taiko. Nothing looks impressive. No tournaments, no contests, nothing. Not even TWC was that hyped, despite the incredibly AMAZING finals we had (both winner and loser bracket). I disagree in the "new faces" thing. #taiko is totally renewed to me if you compare it to a year ago. 90% of people who talk there are people who I personally don't know (and probably, you don't either).
The Game (Modding/Mapping):The problem is, people outside Taiko won't know what is impressive because there isn't an accurate comparative to other modes. What's funny to me is that a 700pp play in standard causes a huge outrage in social media, while in Taiko a 700pp play is seen as "meh" (or just blatantly ignored). How else can we get the hype other modes get? For that I have no answer. It seems a horizontal scroll game with only 2 colors is not hard for them, and as such, not impressive whatsoever -> nothing generates hype to play Taiko.
You made an analogy with quicksand, which is very accurate at the moment, should you know that you will still have space to breathe. The problem is the lack of real surprising plays, unless people have knowledge of how taiko pp works, everything will look unimpressive (IIRC we don't even have 50 600+ scores) compared to other modes which get a very intimidating pp inflation which can make the values go up to the 4 digits, which in Taiko is only possible with... a 4-mod SS on Galaxy Collapse. Accompanying new mappers to ask for feedback on their maps, or giving actual advice to new players (the likes of getting started with the mode or the different key configurations) will give them a better impression. If we're leaving them with "DIY" or "play more", I have quite the intuition that they won't stay for very long.
That's the problem: it looks an "easy way to get a map ranked". If it isn't easy in the end, you get frustrated. Despite everything that has been said about it not being, by far, the easiest mode to map (every mode has its difficulties, let's not compare apples with oranges).numbermaniac wrote:
New players, after playing for some time and getting used to the mode, often want to make their own map, because it looks "easy". Compared to osu!standard, there's almost nothing to map: there’s just the circles, and the hitsounds. You don’t need to worry about slider shapes, new combos, combo colours, distance spacing, and all those extra things that make osu!standard mapping more complicated. So Taiko mapping looks easy, and maybe a way to get their first ranked map.
Experienced players and modders look down upon your Oni, and, depending on how much detail the modder goes into, the mapper is either going to be left confused (“What’s wrong with my Oni? It looks fine to me. And what is this ‘lack of structure’ you’re talking about?”) or they’re going to see that their map isn’t very well liked, and lose faith in ranking it. Then they either get disheartened and choose not to bother mapping anymore, or believe that the system is somehow flawed, and again don’t bother mapping anymore.That problem is, in my honest opinion, on the mappers. We are not at fault that some may have a huge lack of self-criticism and tend to think their maps are always ready. We can only try to help but, as I said, that problem is not on us.
Then there’s, as has been already stated, the belief that BNs only focus on maps by famous mappers or BNs. I’m not saying it’s true, but currently it can certainly feel that way - go to most of the BNs profiles and you will see “Not taking requests at the moment.” But at the same time, you see they’re modding other BNs’ maps in their post history. You feel the system is corrupt, it’s impossible to get your map ranked, why bother. So the only people left to keep mapping are the ones who can be sure they’ll get their map ranked.I understand your concern here. Here is the thing: it feels that way because it is that way. BNs with the "No request" spammed all over their pages usually means they are working on their own. What does this mean? Means that they will mostly check their friends' maps, maybe M4M with other BNs. It is an incredibly efficient method to relax and take a break from other formal requests while still keeping the qualified section with some maps unlike ctb who has 0