I mentioned it in my big post, but there's not much incentive for a new player to continue playing Taiko. One of these reasons is that auto-converts are seriously lacking in quality - we have a healthy population of Kantan~Muzukashii, but because of the obscurity of the mode most that try the mode out will think it's lame and boring.
A few things that might help with this:
1. More hype for really great plays. A lot of people heard about osu! because of the recent 799.99pp meme thanks to shigetora, and it's made a lot more visible because you can see a bunch of his great plays easily from YouTube, thus giving a potential player a great view of top-level play. We don't really have anything like that for taiko - n1doking recently dropped a best taiko pp play and most people were arguing the legitimacy of it because lol HDFL is stupid. This doesn't really reflect well on the community. I don't think there's a particularly easy solution to this, because at base it requires an active and excited community. I can be excited for my own personal great plays, such as recently making a 300pp play, but I feel in comparison to The Great Nippon Masters it's really not that great of an accomplishment and that I wouldn't have much merit sharing it with the community. We also certainly don't want to hijack or step on the toes of the standard community, because then they might meme us to death (don't scoff at the meme death, it's very real).
2. Less obfuscation for new players. We have a TBT, but it's tucked away in the forums that new players probably barely touch. For a potential player to find out that auto-converts are regarded as lower quality, they have to go out of their own way to discover the taiko community, rather than being guided. This is a problem that standard doesn't suffer from nearly so much, because a) the osu!Standard channel is on auto-join for launching the client, and b) osu!Standard has gained popularity from outside of osu! itself, such as having a subreddit that reaches /r/all occasionally and streamers for other games like League of Legends playing osu! on stream, and c) osu!Standard doesn't suffer from the problem that "some ranked maps aren't good for play at all" except unless you want to argue about farm maps but that's upper levels of play anyway.
A lot of (2) can be resolved by having more support in-game, which goes back to my previous post where I said that frankly osu!taiko kind of sucks as a client, and I don't think we can expect many improvements until dev focus is freed up from their LAZER project.
A few things that might help with this:
1. More hype for really great plays. A lot of people heard about osu! because of the recent 799.99pp meme thanks to shigetora, and it's made a lot more visible because you can see a bunch of his great plays easily from YouTube, thus giving a potential player a great view of top-level play. We don't really have anything like that for taiko - n1doking recently dropped a best taiko pp play and most people were arguing the legitimacy of it because lol HDFL is stupid. This doesn't really reflect well on the community. I don't think there's a particularly easy solution to this, because at base it requires an active and excited community. I can be excited for my own personal great plays, such as recently making a 300pp play, but I feel in comparison to The Great Nippon Masters it's really not that great of an accomplishment and that I wouldn't have much merit sharing it with the community. We also certainly don't want to hijack or step on the toes of the standard community, because then they might meme us to death (don't scoff at the meme death, it's very real).
2. Less obfuscation for new players. We have a TBT, but it's tucked away in the forums that new players probably barely touch. For a potential player to find out that auto-converts are regarded as lower quality, they have to go out of their own way to discover the taiko community, rather than being guided. This is a problem that standard doesn't suffer from nearly so much, because a) the osu!Standard channel is on auto-join for launching the client, and b) osu!Standard has gained popularity from outside of osu! itself, such as having a subreddit that reaches /r/all occasionally and streamers for other games like League of Legends playing osu! on stream, and c) osu!Standard doesn't suffer from the problem that "some ranked maps aren't good for play at all" except unless you want to argue about farm maps but that's upper levels of play anyway.
A lot of (2) can be resolved by having more support in-game, which goes back to my previous post where I said that frankly osu!taiko kind of sucks as a client, and I don't think we can expect many improvements until dev focus is freed up from their LAZER project.