1. osu! forums
  2. osu!
  3. Feature Requests
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +5
posted
What if it was possible to actually shape sliders by mouse movement?
Move your mouse up and down and there's you go, your slider is shaping automaticly~
It's probably something which requires alot of coding (I think?) but I'm posting this anyway.
I'd look to know what people think about it~
posted
BRING BACK THE UGLY CATMULL SLIDERS
posted
Of course it'd be much more handy like that, but sounds like a lot of work to implement.

I thought about this a lot along with stream (not obligatory 1/4) shaping method like that: you draw/create a bezier line, select an amount of beats, snap divisor and beats get placed on a map following the line separated by equal amounts of it.
posted
It'd be ridiculously hard to make decent sliders like that. Lrn2bezier
posted

RandomJibberish wrote:

It'd be ridiculously hard to make decent sliders like that. Lrn2bezier
I agree. They would all look like this:

posted

Jarby wrote:

RandomJibberish wrote:

It'd be ridiculously hard to make decent sliders like that. Lrn2bezier
I agree. They would all look like this:

That's pretty good for me.
posted
Most stupid feature request goes to...

Anyway, it would be the same thing as doing this:



And what for? Precision with mouse is impossible, it's alredy good the way it is.
posted

AdRon Zh3Ro wrote:

Most stupid feature request goes to...

Anyway, it would be the same thing as doing this:

[attachment=0:7fb2f]screenshot022.jpg[/attachment:7fb2f]

And what for? Precision with mouse is impossible, it's alredy good the way it is.
Seriously you sir are retarded xD
Like peppy would make it like every move you make as a sliderpoint, I mean what the fuck.
You sir been smoking some crack?

I really can't see the problem with something like this, it makes putting down a slider very easy, and afterward you can just adjust them by shaping the slider points. This way making things like slider art or longer sliders is way easier.
posted
This community is the worst I've ever seen in terms of accepting new concepts.

Start crying after you've actually tried it good sirs.

My support on this request (and with my last remaining vote too!)
posted
I think it's the nice idea, as long as peppy or MM agrees and has an idea of how to do this.
posted
Oh well, forgot to post how great this idea is. You have my support.
posted
I don't know how well this idea would actually work in practice (or how hard it would be to code)

But it sounds like a nice idea if done well~
(those "slider" pictures look alot better than some sliders I see looking through maps)
posted
It would help newbies make better sliders than the ones they make wihout basic bezier shaping. Other than that, I don't see it useful for more picky mappers. Also, lenght of the slider won't match lenght on timeline perfectly (unless custom sliderpseed is used...) I'm not sure if I support, I think I rather see devs using their free time on other stuff than this one (and this feature seems to require tons of free time and testing), though I don't see it as a crazy idea.

KRZY wrote:

Start crying after you've actually tried it good sirs.
That makes little sense to me. First, that's hardly crying. Second, if that was the case, no-one would be able to critizice wihout having the feature working first, wich would lead into devs working full time, having test builds everywhere, and rejecting not-so-usefull ideas after the devs alredy wasted some time on them.
posted
I'd say that it's more trouble than it's worth. Besides, if one will be adjusting their slider afterward anyway, then why not create it from scratch in the first place?
posted
Maybe after the slider is made, osu! tries to even out the edges to look like a bezier curve using few sliderpoints.

However, I don't really support this anyway, just trying to throw an idea out if this does get put in (which seems unlikely.)
posted

KRZY wrote:

This community is the worst I've ever seen in terms of accepting new concepts.

Start crying after you've actually tried it good sirs.

My support on this request (and with my last remaining vote too!)


There is no magical algorithm to make these not look like shit. Also, we're just discussing the viability at this stage, which seems to be about over because I really don't see a way for this to be viable. Sure, if someone could implement this and make it simple to freehand perfect sliders, I'd be all for it, but we know that's not going to happen. I don't care how cool or interesting a new concept sounds on paper if it doesn't work in practice and I've yet to see any explanation on how this could produce smooth sliders.

To be precise, I find your attitude disgusting because you are judging people making solid arguments simply because they don't agree with you, apparently.

Krisom wrote:

It would help newbies make better sliders than the ones they make wihout basic bezier shaping.
Honestly, I see great results from those that look at RJ's guide and use it to improve. I don't see it as a reason to implement this in the long run.
posted
Think about making sliders like these:



Wouldn't it be nice to just 'draw' them and then to be able to adjust a few slider points to create the perfect slider?
It makes the work on such sliders so much easier.
For me it takes like 5 minutes to get me to the stage which I draw in a split second.
posted
All of those are meant to be symmetrical but aren't, and are perfectly possible to make with beziers much more nicely.

I'd rather people put in the effort to make their sliders as good as possible rather than using a method like this. It's really not that difficult and is explained in my tutorial, so there isn't a reason not to apart from laziness.
posted
k then it's laziness. whatever
posted

Jarby wrote:

There is no magical algorithm to make these not look like shit. Also, we're just discussing the viability at this stage, which seems to be about over because I really don't see a way for this to be viable. Sure, if someone could implement this and make it simple to freehand perfect sliders, I'd be all for it, but we know that's not going to happen. I don't care how cool or interesting a new concept sounds on paper if it doesn't work in practice and I've yet to see any explanation on how this could produce smooth sliders.
Err... I'm no pro programmer but I know this: Flash (the editor, not the player) has a tool to automatically smoothen shapes drawn by hand. Of course it's not perfect, but it shows AT LEAST someone could desing such a thing. Of course the code would be kind of a pain in the ass, but it could be handy sometimes.

But, on the other hand, after having read RJ's tutorial, I can say that it isn't too hard to make any kind of slider shapes, it just takes some practice. And I do them fast. Maybe faster than it would be to adjust the points crated by a possible algorithm, because of course, we can't draw a perfect curve nor the algorithm can be perfect.

So... I think I don't want to support this, but at least keep in mind - Jarby - that there actually exist algorithms to smoothen hand-drawn curves, and they are not magical at all.

No offenses.
show more
Please sign in to reply.