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Rebecca Sugar feat. Estelle & AJ Michalka - Here Comes A Tho

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Topic Starter
Skairul
This beatmap was submitted using in-game submission on Monday, October 24, 2016 at 9:58:06 AM

Artist: Rebecca Sugar feat. Estelle & AJ Michalka
Title: Here Comes A Thought
Source: Steven Universe
Tags: steven universe connie stevonnie garnet ruby sapphire fusion mindful education
BPM: 91
Filesize: 3361kb
Play Time: 03:13
Difficulties Available:
  1. Easy (1.06 stars, 105 notes)
  2. Hard (0.14 stars, 2 notes)
  3. Normal (1.05 stars, 10 notes)
Download: Rebecca Sugar feat. Estelle & AJ Michalka - Here Comes A Thought
Information: Scores/Beatmap Listing
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"Take a moment to think of just flexibility, love and trust~"
Don't let negativity affect your "fusion" with the one you love and care about...
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EASY: COMPLETE (Hitsounding Required, Mods Appreciated)
NORMAL: INCOMPLETE
HARD: INCOMPLETE
INSANE: -
GDs are appreciated!
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Thanks for playing! <3
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Picture by Muttondog (@_MUTTONDOG) [great stuff :3]
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Won't be very active due to examinations
Updates:
191016 - Completed and Uploaded Easy
201016 - Uploaded Normal and Hard WIP. Changed metadata. Updated Easy (Modded by Weber)
211016 - Updated Easy (Modded by Cheesecake)
241016 - Updated Easy (Modded by ColdTooth)
Weber
00:48:367 (1) - NC here instead of 00:49:027 (1) -
00:52:983 (3) - Kinda wonky positioned/shaped slider

Really solid slider design and blanketing, good shit.
Topic Starter
Skairul

Weber wrote:

00:48:367 (1) - NC here instead of 00:49:027 (1) - Sure :p
00:52:983 (3) - Kinda wonky positioned/shaped slider I don't really know what you mean, is it the blanketing? ;p

Really solid slider design and blanketing, good shit. thx ^-^
Thanks for the mod!
Cheesecake
Hi from queue

[Easy]

  1. 00:16:719 (1) - So from here you map with 0.8x DS, whereas before you use 0.9, make up your mind!! Just resnap before to 0.8x (On a second look you actually change slider velocity in places which isn't allowed in an Easy. Make sure it's consistent for the entire diff
  2. 00:24:631 (3) - Overlaps like this are a nono, especially in an Easy diff since it can be pretty confusing (in any diff really it looks pretty bad regardless lo) You could move it to blanket the head of 00:21:994 (1) - but you'd have to do some juggling around with the objects after
  3. 00:27:268 (1) - Typically when you do fancy sliders like this it's good to have a reason for each part of it. For the first red node you have a snare in the drums, so that's good. But then on the second red node there's the same kind of change in direction as the first one, but no sound to really support it
  4. 00:32:543 (1) - Like the overlap before really, not good for an Easy
  5. 00:42:763 (2) - Eek
  6. 00:45:071 (1) - Eek
  7. 00:58:917 - Wouldn't hurt to add a circle here so that the player stops clicking on the downbeat, good for rhythm
  8. 01:43:752 (3) - STOP LOL
it's pretty good
Topic Starter
Skairul

Cheesecake wrote:

Hi from queue

[Easy]

  1. 00:16:719 (1) - So from here you map with 0.8x DS, whereas before you use 0.9, make up your mind!! Just resnap before to 0.8x I didn't use distance snap...I probably should have, though...
    (On a second look you actually change slider velocity in places which isn't allowed in an Easy. Make sure it's consistent for the entire diff)
  2. 00:24:631 (3) - Overlaps like this are a nono, especially in an Easy diff since it can be pretty confusing (in any diff really it looks pretty bad regardless lol) You could move it to blanket the head of 00:21:994 (1) - but you'd have to do some juggling around with the objects after Done!
  3. 00:27:268 (1) - Typically when you do fancy sliders like this it's good to have a reason for each part of it. For the first red node you have a snare in the drums, so that's good. But then on the second red node there's the same kind of change in direction as the first one, but no sound to really support it Hmm, I think I'll leave it be and see if anyone else feels the same way. I didn't think about having reasons for a slider to be that way...
  4. 00:32:543 (1) - Like the overlap before really, not good for an Easy Sure
  5. 00:42:763 (2) - Eek yeah...
  6. 00:45:071 (1) - Eek u're killing me ;-;
  7. 00:58:917 - Wouldn't hurt to add a circle here so that the player stops clicking on the downbeat, good for rhythm Good point
  8. 01:43:752 (3) - STOP LOL cant stop wont stop


it's pretty good thx :]
Thanks for the mod! :D
RyoKazuka


tbh changing silder velocities in Easy (and probably Normal) is not allowed as introducing slider length changes for beginners are harsh as they are still new to the game, this method is only used on Hard and difficulties higher than that (to allow players to improve their reading on certain map)

therefore, stick with only 1 slider velocity setting on easier diff as it is not just highly recommended but also compulsory for the game introduction

- Angelia
Because you haven't finished (Normal and Hard) , I won't mod easy


-w-加油
ColdTooth
Hiya, from my queue

I like this song, you should totally finish it.

[Easy]

What Cheesecake said about the slider velocity changing, I wouldn't have that in an easy.

00:06:170 (1) - I love these kinds of sliders, I really do. But I would strongly suggest putting the anchor point in beat with 00:06:829 - .

00:19:356 (3) - I think it's better if you make the slider like this

00:37:818 (1) - Blanket 00:37:159 (4) - better

00:51:005 (3,4) - Blanket

01:33:202 (3) - Blanket 01:32:543 (2) - better

01:59:576 (1) - Stack this ontop of 01:56:609 (2) - 's sliderend

02:31:884 (2) - Blanket

02:39:137 (1) - Start this spinner 1/2 ahead so new players can adjust. Then extend the end of the slider to 02:43:093 -

02:44:411 (1) - Make sure this is blanketing 02:46:389 (2) -

02:52:323 (3,1) - Ugly overlapping imo

03:05:510 (1,2,3,4) - I think it would ok to remove this as 03:05:510 (1) - overlaps 02:59:906 (1) - really bleh.

It's not a bad difficulty, these changes should make the flow better
Topic Starter
Skairul

Cheesecake wrote:

(On a second look you actually change slider velocity in places which isn't allowed in an Easy. Make sure it's consistent for the entire diff

RyoKazuka wrote:

tbh changing silder velocities in Easy (and probably Normal) is not allowed as introducing slider length changes for beginners are harsh as they are still new to the game, this method is only used on Hard and difficulties higher than that (to allow players to improve their reading on certain map)

therefore, stick with only 1 slider velocity setting on easier diff as it is not just highly recommended but also compulsory for the game introduction

ColdTooth wrote:

What Cheesecake said about the slider velocity changing, I wouldn't have that in an easy.
Implemented :p



ColdTooth wrote:

I like this song, you should totally finish it. sure :]

[Easy]

00:06:170 (1) - I love these kinds of sliders, I really do. But I would strongly suggest putting the anchor point in beat with 00:06:829 - . Ok then

00:19:356 (3) - I think it's better if you make the slider like this I'll leave it as it is as I want it to blanket the circle, but will see what others think

00:37:818 (1) - Blanket 00:37:159 (4) - better okayyyy~

00:51:005 (3,4) - Blanket yep

01:33:202 (3) - Blanket 01:32:543 (2) - better cool

01:59:576 (1) - Stack this ontop of 01:56:609 (2) - 's sliderend ok then

02:31:884 (2) - Blanket done!

02:39:137 (1) - Start this spinner 1/2 ahead so new players can adjust. Then extend the end of the slider (you mean the spinner?) to 02:43:093 - The song changes its tempo at the start of the spinner, so I feel that starting the spinner before this change wouldn't fit. Also, if you do mean the spinner, I feel that extending the spinner would just make it too long.

02:44:411 (1) - Make sure this is blanketing 02:46:389 (2) - Will do!

02:52:323 (3,1) - Ugly overlapping imo It wasn't meant to overlap...changed it so it doesn't intersect each other.

03:05:510 (1,2,3,4) - I think it would ok to remove this as 03:05:510 (1) - overlaps 02:59:906 (1) - really bleh. I understand where you are coming from, but these few sliders have some significance. If you have noticed, the first 4 sliders and the last 4 sliders are similar. It is to show how you come back to rest after going through a long adventure...or something like that...does that make sense?...probably not...meh, if others also feel too bothered about it, I'll see what I can do.

It's not a bad difficulty, these changes should make the flow better thx <3
Thanks for the mod!!!! :D
Chocobo
Hi, from my queue, NM req;
Eazy
Goes well;
1. 00:19:356 (3,1) - stack;
2. 00:44:411 (3,1) - blanket, let slider1 curve more;
3. 02:28:587 (1) - looks weird;
4. 03:08:148 (2,3) - alignment;
In kiai time, U can use some very soft hitsound, such as wind-bell ticking to emphasize some part. But I'm not an expert, further modding may be needed;
Very simple modding, hope it will help;
No kds plz;
Good luck;
Topic Starter
Skairul

Chocobo wrote:

Hi, from my queue, NM req;
Eazy
Goes well;
1. 00:19:356 (3,1) - stack;
2. 00:44:411 (3,1) - blanket, let slider1 curve more;
3. 02:28:587 (1) - looks weird;
4. 03:08:148 (2,3) - alignment;
In kiai time, U can use some very soft hitsound, such as wind-bell ticking to emphasize some part. But I'm not an expert, further modding may be needed;
Very simple modding, hope it will help;
No kds plz;
Good luck;
Thank you for the mod! However, I will halting progress on this mapset, as I am currently working on another map (here's the link if you want to mod it: https://osu.ppy.sh/s/525113 ). I will come back to this soon, however! ;)
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