Green : change
Orange : change a little.
Red : no change
Blue : comment
Orange : change a little.
Red : no change
Blue : comment
Xinely wrote:
from m4m
General:
- just wondering why not start to map at 00:00:965 - ? it feels weird to start at time u start it now. i would say to start in begining i mentioned above or start at 00:06:154 - I make much of drum sound. And the drum starts from 00:03:397 - . So, I think it to be the most suitable start now. However, I adopt an opinion because there was the same suggestion before.
- http://puu.sh/sLeXp/8897eaccb8.png they must be consistent each other fixed (easy,normal diff)
Easy :
- OD HP 2 D: It watches it overall and thinks that balance is not good. I revised to good balance by changing HP to 2.5.
- 00:29:667 (1) - i think finish in here is unnecessary, remove it? Because it's a very strong sound, I think that it is necessary.
- 00:34:694 - how about add whistle here? it sounds nice imo ok
- 00:39:883 (3,1) - i understand why u put nc like this but swap it? keep consistency is good fmm,,Because the next note was a very strong sound, I wanted to let nc emphasize it...okay
- 00:40:856 - clap, there is strong drum ok~
- 00:44:424 - remove clap here, no drum sound there, there is only a vocal I hear the snare sound of the drum here.
- 00:47:667 (4,1) - and 00:50:262 (4,1) - swap nc for consistency fixed
- 01:01:289 (2) - try rotate -15 degree and put at 296,164 to link the flow to next slider properly fixed
- 01:07:775 (3) - drum clap? fm,,,,okay
- 01:09:073 (2) - i think this slider is a bit too curvy, try move the tail to 12,212 to smoother it a bit fixed
Normal :
- 00:11:667 (2) - how about improve the flow with http://puu.sh/sLeto/ce12f64084.jpg fixed
- 00:29:829 (2) - move to 64,176 to improve the flow fixed
- 00:31:775 (3) - how about make 1/2 slider and a circle here? 00:32:100 - it needs clickable object to emphasis the cymbal I feel slightly difficult, but OK.
- 00:47:343 (7) - ^ or 2 circles can work too I performed a change same as the above. Because 2 circles became the object same as the next section start, I didn't adopt it.
- 00:57:397 (4) - 16,160 to improve a circular flow? fixed
- 01:07:775 (5) - drum clap? fixed
- 01:18:640 (8) - 392,320 to improve the flow ok~
- 01:22:046 (2) - move to 01:21:883 - for better rhythm? that crystal sound at redtick is louder than here ok. In addition, I kinda revised the snap.
Hard :
- 00:18:802 (5) - you can smoother the slider a bit since its too curvy without breaking the blanket fixed
- 00:24:316 (1) - you can smoother this a bit too like tail at 376,32 fixed
- 00:57:640 (2) - overmap, remove it I think that it doesn't have any problem, but OK.
- 00:27:721 (4) - 00:29:019 (4) - this time is relax part so you dont have to map all 1/2 here. i think they can be removed to give a little break right!
- 00:29:505 (1,2,3,4) - this rhythm can be improved too since idk what they're following for. lemme see that's your thought first before give a suggestion w I like to use double stuck in hard diff ww. Well, I switch to 1/2 slider.
- 00:37:208 - strong drum here, i think you need to map it? try change 00:36:964 (5) - to http://puu.sh/sLfca/07f37ca611.jpg ? ok~
- 00:47:181 (4) - drum at blue tick there is strong, try change this to a 1/4 slider repeat for better emphasis Early object ww I judged that it was difficult and switched to 1/2 slider(゚∀゚;; okay~fixed!!
- 01:03:073 - remove clap here, its unnecessary I hear the snare sound of the drum here.
- 01:07:775 - drum clap here since it has drum sound as well fixed
- 01:10:613 (5) - overmap, remove it ok~
Insane :
- 00:20:748 (2) - 1/8 sounds more accurate imo fixed
- 00:46:127 (8) - overmap D: yappari
- 00:57:397 (1,2,3,4,5) - make them in a linear line or flow would be weird to catch the slider's head The sound here thinks that the design of the straight line doesn't match. So, I switched to the design of the curve.
- 01:01:613 (5) - just suggestion, move to 24,164 for better flow? okay~
- 01:08:100 (2) - hmm try 312,304? so you can have further jump to next slider for emphasis the cymbal more >< Big jump for me ww ok~ But, I moved to more beautiful placement.
nice map but still can improved imo, try find 3 good mods and call me back Thank you~Xinely. I call you after collecting some mod