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Ray - km/h

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Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Xinely wrote:

from m4m

General:
- just wondering why not start to map at 00:00:965 - ? it feels weird to start at time u start it now. i would say to start in begining i mentioned above or start at 00:06:154 - I make much of drum sound. And the drum starts from 00:03:397 - . So, I think it to be the most suitable start now. However, I adopt an opinion because there was the same suggestion before.
- http://puu.sh/sLeXp/8897eaccb8.png they must be consistent each other fixed (easy,normal diff)

Easy :
- OD HP 2 D: It watches it overall and thinks that balance is not good. I revised to good balance by changing HP to 2.5.
- 00:29:667 (1) - i think finish in here is unnecessary, remove it? Because it's a very strong sound, I think that it is necessary.
- 00:34:694 - how about add whistle here? it sounds nice imo ok
- 00:39:883 (3,1) - i understand why u put nc like this but swap it? keep consistency is good :( fmm,,Because the next note was a very strong sound, I wanted to let nc emphasize it...okay :(
- 00:40:856 - clap, there is strong drum ok~
- 00:44:424 - remove clap here, no drum sound there, there is only a vocal I hear the snare sound of the drum here.
- 00:47:667 (4,1) - and 00:50:262 (4,1) - swap nc for consistency fixed
- 01:01:289 (2) - try rotate -15 degree and put at 296,164 to link the flow to next slider properly fixed
- 01:07:775 (3) - drum clap? fm,,,,okay
- 01:09:073 (2) - i think this slider is a bit too curvy, try move the tail to 12,212 to smoother it a bit fixed

Normal :
- 00:11:667 (2) - how about improve the flow with http://puu.sh/sLeto/ce12f64084.jpg fixed
- 00:29:829 (2) - move to 64,176 to improve the flow fixed
- 00:31:775 (3) - how about make 1/2 slider and a circle here? 00:32:100 - it needs clickable object to emphasis the cymbal :( I feel slightly difficult, but OK.
- 00:47:343 (7) - ^ or 2 circles can work too I performed a change same as the above. Because 2 circles became the object same as the next section start, I didn't adopt it.
- 00:57:397 (4) - 16,160 to improve a circular flow? fixed
- 01:07:775 (5) - drum clap? fixed
- 01:18:640 (8) - 392,320 to improve the flow :( ok~
- 01:22:046 (2) - move to 01:21:883 - for better rhythm? that crystal sound at redtick is louder than here ok. In addition, I kinda revised the snap.

Hard :
- 00:18:802 (5) - you can smoother the slider a bit since its too curvy without breaking the blanket fixed
- 00:24:316 (1) - you can smoother this a bit too like tail at 376,32 fixed
- 00:57:640 (2) - overmap, remove it I think that it doesn't have any problem, but OK.
- 00:27:721 (4) - 00:29:019 (4) - this time is relax part so you dont have to map all 1/2 here. i think they can be removed to give a little break right!
- 00:29:505 (1,2,3,4) - this rhythm can be improved too since idk what they're following for. lemme see that's your thought first before give a suggestion w I like to use double stuck in hard diff ww. Well, I switch to 1/2 slider.
- 00:37:208 - strong drum here, i think you need to map it? try change 00:36:964 (5) - to http://puu.sh/sLfca/07f37ca611.jpg ? ok~
- 00:47:181 (4) - drum at blue tick there is strong, try change this to a 1/4 slider repeat for better emphasis Early object ww I judged that it was difficult and switched to 1/2 slider(゚∀゚;; okay~fixed!!
- 01:03:073 - remove clap here, its unnecessary :( I hear the snare sound of the drum here.
- 01:07:775 - drum clap here since it has drum sound as well fixed
- 01:10:613 (5) - overmap, remove it ok~

Insane :
- 00:20:748 (2) - 1/8 sounds more accurate imo fixed
- 00:46:127 (8) - overmap D: yappari
- 00:57:397 (1,2,3,4,5) - make them in a linear line or flow would be weird to catch the slider's head :( The sound here thinks that the design of the straight line doesn't match. So, I switched to the design of the curve.
- 01:01:613 (5) - just suggestion, move to 24,164 for better flow? okay~
- 01:08:100 (2) - hmm try 312,304? so you can have further jump to next slider for emphasis the cymbal more >< Big jump for me ww ok~ But, I moved to more beautiful placement.

nice map but still can improved imo, try find 3 good mods and call me back Thank you~Xinely. I call you after collecting some mod ;)
Rieri
Hello~ NM from my queue looks like i arrived at the perfect time

General
  1. good

Easy
  1. 00:42:478 (1) - really picky but i think you could make the shape of the slider a bit better, how about getting rid of the last red node like this it would look cleaner imo
  2. 00:45:073 (1) - instead of setting the red nodes on the slider ticks, it would look nicer if you could make it even
  3. 00:53:019 (1) - this lands on a really awkward spot imo, not sure what it was following but if was because there was a loud sound there, there was also a loud sound on 00:55:451 - and setting the spinner to end there would sound nicer and make more sense because it is on the first loud sound out of the two
    Alternative solution: make the spinner end at 00:56:586 - and erase 00:57:397 (1,2) - i prefer either one
  4. 01:29:019 (3) - the only one out of all difficulties that doesn't have a new combo. add new combo for consistency pls

Normal
  1. oh another person who uses sv changes on normal. neat
  2. 00:48:640 (4,7) - I'm not so sure if mapping the most important beat with a slidertail is the most ideal way of mapping :/
  3. 00:53:019 (1) - same thing as easy
  4. Hm, the kiai sections seemed a bit rhythmically sparse compared to the other parts of the song.. adding a few more notes really wouldn't hurt it imo

Hard
  1. why not just simply have 7.5 ar?
  2. 01:12:964 (3) - distance error?

Insane
  1. 00:43:532 (7) - i think this may be overmapped

gl
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

ProEzreal wrote:

Hello~ NM from my queue looks like i arrived at the perfect time

General
  1. good

Easy
  1. 00:42:478 (1) - really picky but i think you could make the shape of the slider a bit better, how about getting rid of the last red node like this it would look cleaner imo w okay~
  2. 00:45:073 (1) - instead of setting the red nodes on the slider ticks, it would look nicer if you could make it even I made it along to sounds. Present red tick is better.
  3. 00:53:019 (1) - this lands on a really awkward spot imo, not sure what it was following but if was because there was a loud sound there, there was also a loud sound on 00:55:451 - and setting the spinner to end there would sound nicer and make more sense because it is on the first loud sound out of the two
    Alternative solution: make the spinner end at 00:56:586 - and erase 00:57:397 (1,2) - i prefer either one First, Because the 00:52:856 (1) - is a loud sound, a circle is desirable. I want to place a spinner in the 00:52:937 next, but start from 00:53:019 because BPM is fast. I don't feel a sense of incongruity for this placement. What set end-point in 00:55:613 - is because it becomes the vocal follow at the same time as a series of sounds are finished here. So, Because the 00:56:586 - which you suggest has a sense of incongruity, I keep it now.
  4. 01:29:019 (3) - the only one out of all difficulties that doesn't have a new combo. add new combo for consistency pls fmm,,Because this becomes last note, I don't feel the need of much NC, but OK.

Normal
  1. oh another person who uses sv changes on normal. neat I use SV which is slower than basic DS using in norma diff of this map. And it matches melody. I think that I don't have any problem personally ^^
  2. 00:48:640 (4,7) - I'm not so sure if mapping the most important beat with a slidertail is the most ideal way of mapping :/ I think that there are not the present conditions, the big sense of incongruity. However, 00:51:559 (5,6,7) - changed me to the placement according to it for vocal follow.
  3. 00:53:019 (1) - same thing as easy I don't change it for a reason same as easy diff.
  4. Hm, the kiai sections seemed a bit rhythmically sparse compared to the other parts of the song.. adding a few more notes really wouldn't hurt it imo I'm satisfied with the number of present notes. Rather I don't think about much addition because the addition more than required breaks rhythm.

Hard
  1. why not just simply have 7.5 ar? It is not a big change, but is OK.
  2. 01:12:964 (3) - distance error? There is no error. And it don't have any problem in 1.6x

Insane
  1. 00:43:532 (7) - i think this may be overmapped There is the sound here.

gl I changed some of it. Thank you~ProEzreal~ ;)
Battle


[Easy]
00:11:343 - For this section, it seemed fine for when I was first going through it, however upon reaching 00:21:721 - , I felt it was pretty awkward to have one of the major tone shifts in the music (pretty calm to hype) be pretty undermapped compared to when the music calms back down at 00:21:721 - .
00:29:667 (1) - Kinda the same in terms of something being somewhat underwhelming, the section the spinner is on is basically a transition to a more upbeat section, I feel it is somewhat oversimplified in the harder sections while the calmer sections feel much more consistent beat-wise :L
00:42:478 (1) - mm I would keep an eye out for anything to replace the rhythm here, right now it feels awkward since the beat on 00:43:127 - is skipped which is a vocal. While it can be argued that you're following the drums, this combo comes after a section where 00:40:208 (2,3) - was clickable (both being vocals).
00:45:073 (1) - Also applied here ofc, changing what you follow without a smooth enough transition just makes it feel awkward when the sliders go over the vocals
00:53:019 (1) - Why not end on downbeat, there is two strong beats yeah, but it feels a lot better if the spinner ended on the first strong beat, it's noticeable in gameplay whereas ending it on the first downbeat somewhat covers the next strong beat on the red tick (plus you're ending it on the start of the vocal and you can't map the vocal so it just feels way too underwhelming)
01:15:883 - Leaving this unmapped kills momentum imo, it doesn't feel too intuitive so it just feels like a random lapse in rhythm :L
01:17:992 - Another place where you would probably want to find a rhythm alternative, 01:16:208 (1,2) - follow the first place the vocals show up however
for this it starts at 01:17:992 - , making it feel awkward to skip

mmm I kinda didn't like the rhythm at the end either, but it can't really be helped since it's an easy difficulty, I suppose the way you did it was the best

[Normal]
00:29:505 (1,2,3,1) - This feels very underwhelming for all the build up that is happening in the music here, maybe try the rhythm below? One of the beats can be removed from the red ticks if you feel it is too dense, but rn having 00:29:829 (2) - be clickable is way too awkward since there's a held vocal and nothing else happening here
00:37:775 (2,3) - Ctrl + G rhythm would work better here since the beat on the red tick is held and allows for the drum on the white tick to be clickable
00:39:397 (6,7) - Another rhythm suggestion
00:53:019 (1) - Same, it's better for none of the vocals to be on a beat since it emphasizes the pause in contrast with the intensity of the music
01:21:397 (1,2,3,4,5,6) - This rhythm felt a little bit off, maybe try suggestion? It plays a bit more intuitively imo, and can be applied to 01:23:992 (1,2,3,4,5,6) - as well

[Hard]
00:16:046 (4) - Claps on all the beats feel a bit overdone and very loud, maybe remove the claps on the blue ticks?
00:27:397 (3) - Perhaps make this and 00:28:694 (3) - 1/1 sliders? It would maintain the momentum and help smoothen the transition toward the build up that's occurring
00:30:964 (2,1,2,3) - Manual stack?
01:08:424 - mm it feels pretty underwhelming that this section is hitsounded with claps on every white tick, but plays no differently than the section before it, it would be nice if you change it to reflect on your hitsounding because it feels pretty awkward since you make the section feel intense without actually making it intense

[Insane]
00:05:829 (7,8) - Maybe space this out a little more, it is still different from what was happening before so having it about the same spacing as 00:04:856 (4,5) - this did would make it feel better imo
00:08:424 (5) - You've been emphasizing the drums that you've hitsounded yet this is just the same spacing as the rest so it feels awkward
00:19:451 (3,1) - Should try to make this stand out, feels weird to just be another part of a pattern when they should feel unique imo
00:22:046 (2,3) - 00:24:640 (2,3) - beats on red ticks may be quiet, but it's just noticeable enough to hear that they're there, making it feel kinda awkward. It would be nice since you make the more upbeat section have 1/2 sliders, but I guess if you want to make this section unique you can keep :L
01:07:289 (2,3,4,5,1) - This felt really forced when I played through it, considering making this a bit smoother since right now you're using very sharp flow
01:27:073 (3) - the higher bells on this section feel very under-emphasized due to them all being stacked under something, rather than being on the top of the stack
01:26:910 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Also probably just me but having the calmest section of the map composed entirely of singletaps feels really awkward and unnecessarily hard but i just suck at single tapping so lol
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Battle wrote:



[Easy]
00:11:343 - For this section, it seemed fine for when I was first going through it, however upon reaching 00:21:721 - , I felt it was pretty awkward to have one of the major tone shifts in the music (pretty calm to hype) be pretty undermapped compared to when the music calms back down at 00:21:721 - . It's according to melody that a tone falls from 00:21:721 (1) - in comparison with 00:11:343 (1) - . Because I locate it to the present conditions, the melody, I think that nothing has any problem.
00:29:667 (1) - Kinda the same in terms of something being somewhat underwhelming, the section the spinner is on is basically a transition to a more upbeat section, I feel it is somewhat oversimplified in the harder sections while the calmer sections feel much more consistent beat-wise :L I think that a spinner is most suitable for the knot of next section to easy diff. I keep it now.
00:42:478 (1) - mm I would keep an eye out for anything to replace the rhythm here, right now it feels awkward since the beat on 00:43:127 - is skipped which is a vocal. While it can be argued that you're following the drums, this combo comes after a section where 00:40:208 (2,3) - was clickable (both being vocals). I made some changes. However, I judged it not to be able to ignore it because a sound of the 00:43:289 - was a very strong sound.
00:45:073 (1) - Also applied here ofc, changing what you follow without a smooth enough transition just makes it feel awkward when the sliders go over the vocals I performed a change same as the above. Surely, the 00:45:883 - has weaker sound than 00:43:289 - . However, it becomes the confusion to use a different slider in the same rhythm.
00:53:019 (1) - Why not end on downbeat, there is two strong beats yeah, but it feels a lot better if the spinner ended on the first strong beat, it's noticeable in gameplay whereas ending it on the first downbeat somewhat covers the next strong beat on the red tick (plus you're ending it on the start of the vocal and you can't map the vocal so it just feels way too underwhelming) Because there was similar suggestion before, I revised it. (Also normal diff)
01:15:883 - Leaving this unmapped kills momentum imo, it doesn't feel too intuitive so it just feels like a random lapse in rhythm :L I wanted to put break thyme w but OK~
01:17:992 - Another place where you would probably want to find a rhythm alternative, 01:16:208 (1,2) - follow the first place the vocals show up however fixed
for this it starts at 01:17:992 - , making it feel awkward to skip

mmm I kinda didn't like the rhythm at the end either, but it can't really be helped since it's an easy difficulty, I suppose the way you did it was the best ww I made it by a method to think to be the best personally. However, along the suggestion mentioned above, I changed some of it.

[Normal]
00:29:505 (1,2,3,1) - This feels very underwhelming for all the build up that is happening in the music here, maybe try the rhythm below? One of the beats can be removed from the red ticks if you feel it is too dense, but rn having 00:29:829 (2) - be clickable is way too awkward since there's a held vocal and nothing else happening here ok. However, I didn't feel need to make it hard by taking the red tick.
00:37:775 (2,3) - Ctrl + G rhythm would work better here since the beat on the red tick is held and allows for the drum on the white tick to be clickable Nice!
00:39:397 (6,7) - Another rhythm suggestion The vocal follow is good, too, but click of the current snare sound is better.
00:53:019 (1) - Same, it's better for none of the vocals to be on a beat since it emphasizes the pause in contrast with the intensity of the music I removed it and confirmed it. It begins from the middle of a series of sounds and feels a sense of incongruity when it starts from 00:56:586 - .
01:21:397 (1,2,3,4,5,6) - This rhythm felt a little bit off, maybe try suggestion? It plays a bit more intuitively imo, and can be applied to 01:23:992 (1,2,3,4,5,6) - as well ok~

[Hard]
00:16:046 (4) - Claps on all the beats feel a bit overdone and very loud, maybe remove the claps on the blue ticks? It has a sense of incongruity personally. I change the fifth note to the drum crap.
00:27:397 (3) - Perhaps make this and 00:28:694 (3) - 1/1 sliders? It would maintain the momentum and help smoothen the transition toward the build up that's occurring ok^I greatly changed placement by having changed it.
00:30:964 (2,1,2,3) - Manual stack? Please confirm the contents for change mentioned above.
01:08:424 - mm it feels pretty underwhelming that this section is hitsounded with claps on every white tick, but plays no differently than the section before it, it would be nice if you change it to reflect on your hitsounding because it feels pretty awkward since you make the section feel intense without actually making it intense fmmmmmm,,I like this hitsounds very much ww It's synonymous with denying myself to change this. Because I don't want to change it as much as possible, I keep it.

[Insane]
00:05:829 (7,8) - Maybe space this out a little more, it is still different from what was happening before so having it about the same spacing as 00:04:856 (4,5) - this did would make it feel better imo 00:04:856 (4,5) - and the 00:05:829 (7,8) - are different sounds. I feel a sense of incongruity to the same distance.
00:08:424 (5) - You've been emphasizing the drums that you've hitsounded yet this is just the same spacing as the rest so it feels awkward ok. I changed it at an interval same as 00:08:100 (3) -
00:19:451 (3,1) - Should try to make this stand out, feels weird to just be another part of a pattern when they should feel unique imo This is surely a pentagon. However, it's the also placement that overlap of 00:19:127 (1,2,3,4) - and the 00:19:775 (1,2,3) - . I think that I do not have any problem.
00:22:046 (2,3) - 00:24:640 (2,3) - beats on red ticks may be quiet, but it's just noticeable enough to hear that they're there, making it feel kinda awkward. It would be nice since you make the more upbeat section have 1/2 sliders, but I guess if you want to make this section unique you can keep :L I think this red tick to be allowed to ignore it. The vocal sound is more strongly outstanding.
01:07:289 (2,3,4,5,1) - This felt really forced when I played through it, considering making this a bit smoother since right now you're using very sharp flow fixed
01:27:073 (3) - the higher bells on this section feel very under-emphasized due to them all being stacked under something, rather than being on the top of the stack Please confirm a correction of the next suggestion.
01:26:910 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Also probably just me but having the calmest section of the map composed entirely of singletaps feels really awkward and unnecessarily hard but i just suck at single tapping so lol ok~ I switched to the singles w
Thank you~Battle~ I performed some changes.
-Nanaka-
わ、忘れてたわけじゃないんだからね!!!

Easy

  1. 00:07:127 - 00:08:424 - add Note 00:07:127 - こっちは00:08:424 - ほど明確な音ないけどrhythm取らせる+pattern的にありだと思う
  2. 上の提案を組んだ場合00:08:748 - は00:09:397 - と一緒に1/1sliderにしたほうが音の盛り上がりにあってGood
  3. 00:11:343 (1,2) - Ctrl+Gのrhythm、2は何を伸ばしてんのって感じだし伸びてる音は1だよね
  4. 00:13:937 (1,2) - これも同じ、00:13:937 - 00:14:586 - 伸びてんのはここなのにsliderの中間にあるのはおかしい
    普通にこんなんでいいんじゃないか
  5. 00:16:532 (1,2,3,4) - これも一音ずれてると思うんだけど
  6. 00:37:289 (1) - 三連続同じパターンは芸がないしプレイヤー的にもここは2/1sliderでいいと思う
  7. 00:42:802 (2) - このrhythm組めは初心者には難しすぎませんかね、1/1でVoでおさめたがいいかな、すきま空くけど次sliderだし00:20:748 (3) - これに比べれば押しやすい
  8. 00:45:397 (2) - 同じ
  9. 00:47:343 - これFinishいらなくないっすか次の1と被るし合ってない
  10. 01:08:424 - こっから盛り上がり演出したいなら00:58:694 - とか3/2にするといいと思うけどなぁ、結局音取り使い回しだし
  11. 01:18:802 (1) - これNoteなら00:52:856 - もNoteじゃないの?
  12. 01:29:019 (1) - これ伸ばす必要あんの?00:20:748 (3) - こっちのが伸ばせそうだし音楽に合うと思わない?

Normal

  1. 00:03:397 (4) - いらないかな、音詰まりすぎだし消したが個人的に聴こえいい
  2. 00:04:532 (2) - 草生えた、00:05:505 (3) - からVo取りたいにしても00:03:559 (1) - reverse追加で00:04:856 - 1/1のがいいことない
  3. 00:06:640 (2) - Note置くにしても00:07:289 - こっちじゃない?前後のバランスおかしいというか00:08:262 - 00:08:586 - ここら無視しといてなんで手前だけ?って感じ
  4. 00:08:748 (1,2) - Eと同じ
  5. 00:11:343 (1,2) - ^00:13:937 (1) - と同じやんけ!って思いますた
  6. 00:15:883 (4) - これも前後のバランスおかしいかな00:16:046 - とって00:15:721 - スルーは謎いから00:15:721 - から1/1で良いと思う
  7. 00:16:532 (1,4) - Eと、こっから割合
  8. 00:30:154 (2) - 中途半端に1/2の赤拾うくらいならVoに合わせて1/1でいいかな
  9. 00:35:992 (4) - 次がVoだからこれも1/1でFA
  10. 00:39:073 (5,6) - 最初と同じパターンにあわせてsliderのがいいかな、00:39:883 - Eでcircleだったし別に差別化図らなくていいと思う
  11. 00:42:640 (2,3,4) - 難解すぎてワイには理解できないrhythm、3けして2のすらいだー00:42:802 - でいいと思う
  12. 00:44:424 (7,8) - これも中途半端に赤拾うくらいなら8消して1/1かな
  13. 00:45:235 (2,3) - ^全部直してみるとだいぶすっきりすると思う
  14. 00:47:343 (7) - ここ徐々に弱くで00:47:505 - こことか音ないといっても過言じゃないと思うから00:47:181 - から1/2のがあってる
  15. 00:56:262 (1) - 手前のVoないしこれいらないと思う
  16. 00:58:694 (2,3) - ずっと1/1間隔はKiaiっぽくないし、こういう方がよくない?
    00:59:992 (5,6) - これ1/1間隔だし充分Vo強調されると思うんだけど、00:57:073 (3,4,5) - と同じだしね
  17. 01:01:289 (2,3) - ^
  18. 01:04:532 (3) - これも01:04:370 - から1/1とかで変化つけたくない?
  19. 01:09:559 - ワイならaddNoteで01:10:370 (5) - 1/2二個とかにするかなぁ
  20. 01:18:154 (7,8) - これもcircle2個つづけるくらいなら1/2二個にしたい、わりとここVo目立ってるし01:18:316 - スルーはなぁって感じ
    なんにせよもっとKiaiに1/2slider持ってくるとかしたがいいかなぁ
    00:42:478 - こっからとか01:21:073 - に難易度詰め過ぎというかそんなとこでもないんじゃないかって感じたかな

Hard

  1. 00:04:856 (4,5) - これ曲げたsliderとかのがギターに合うと思います
  2. 00:09:721 (5,1,2) - パターン的にこれrhythm逆じゃない?なんで00:09:073 (2,3) - これcircleにしたのってなると思うんだけど
  3. 00:13:937 (1) - ちょっと1/2SPAMひどくない?BPM高いんだしこういう方が自然だと思うんだけど、00:11:343 (1) - とかも1/1使っていいと思う
  4. 00:16:532 (1,1) - ^もだね、緩急つけたが00:19:127 (1,2,3,4,5,6) - が引き立つと思う
  5. 00:36:478 (3) - 急にVoシフトして変かなぁ00:35:019 (2) - これを1/1reverseにして00:35:829 - circleとかにすれ自然になると思う
  6. 00:43:127 (4,5) - rhythm逆でいいと思う、00:45:397 (3,4) - に合わせよ
  7. 00:52:370 (4,5) - これ気持ちよくないと思う、Voのが目立ってるし赤線から始まる5.7連打の音ってrhythm取りにくいから00:52:046 - 1/1slider 00:52:532 - 1/2にするか00:52:694 (5) - 削除して00:52:694 (5) - みたいにreverse追加か
    個人的には前者のがやってて気持ちいいと思うけど
  8. 00:53:505 (3,4,1,2,3,4,5,6,1,2) - 変な感じするかな、音付けもwhistleスパムするようなとこでもないと思うなぁ
  9. 00:58:046 (1,1,1) - 01:03:883 (3) - 01:04:856 (2) - 01:05:829 (1) - これとか全部1/1sliderでよくない?なんかマンネリしてる
  10. 01:21:397 - から曲調に対してwhistle目立ちすぎというかAllはやりすぎってかうるさいかな(直球
    もっと1/1使ってこ

Insane

  1. 00:05:667 (6,7) - Ctrl+G全部音違うからStackよりジャンプのがいいかな
  2. 00:27:397 (3,1,3) - 00:29:505 (1) - 00:30:154 (1) - 頭にwhistle合うと思う
    ヒットサウンドは結構あるけど断られたらあれだから割合マンw
久しぶりにModした
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

-Nanaka- wrote:

わ、忘れてたわけじゃないんだからね!!! ィエーイw

Easy

  1. 00:07:127 - 00:08:424 - add Note 00:07:127 - こっちは00:08:424 - ほど明確な音ないけどrhythm取らせる+pattern的にありだと思う ok~
  2. 上の提案を組んだ場合00:08:748 - は00:09:397 - と一緒に1/1sliderにしたほうが音の盛り上がりにあってGood 2/1かな、、んで、サークル追加で
  3. 00:11:343 (1,2) - Ctrl+Gのrhythm、2は何を伸ばしてんのって感じだし伸びてる音は1だよね どうも最近、頭かたくてね、snareはslider!みたいなとこある。ok~
  4. 00:13:937 (1,2) - これも同じ、00:13:937 - 00:14:586 - 伸びてんのはここなのにsliderの中間にあるのはおかしい
    普通にこんなんでいいんじゃないか ^
  5. 00:16:532 (1,2,3,4) - これも一音ずれてると思うんだけど ^
  6. 00:37:289 (1) - 三連続同じパターンは芸がないしプレイヤー的にもここは2/1sliderでいいと思う これは結構悩んだ。折り返しの音と2/1end point を比べると折り返しの音の方が強い。けど、snare叩けるのは魅力的。パティーンも変えれるなら、、つ事で変更しました
  7. 00:42:802 (2) - このrhythm組めは初心者には難しすぎませんかね、1/1でVoでおさめたがいいかな、すきま空くけど次sliderだし00:20:748 (3) - これに比べれば押しやすい そういや、前も同じようなこと言われたなぁ、、やっぱvocal followの方がいいのかね(´・ω・`)スネア取りたかった
  8. 00:45:397 (2) - 同じ 同じ
  9. 00:47:343 - これFinishいらなくないっすか次の1と被るし合ってない 実際鳴ってるし合ってないとは思わんけど。でも、コレこないだ後付けしたやつで他のdiff見てもうたらわかるんやけどfinishに合ってないnoteやら配置なんよねー。まー、"あ、ばれてーら"って感じw
  10. 01:08:424 - こっから盛り上がり演出したいなら00:58:694 - とか3/2にするといいと思うけどなぁ、結局音取り使い回しだし 提案はわかるけど、ちょい違和感あるのでkeep
  11. 01:18:802 (1) - これNoteなら00:52:856 - もNoteじゃないの? 最初そうしてた。けど、Battle mod参照。keepしようと思ったけどeasyやし統一したほうがやりやすいなって考え直したのでサークルある方を消します。追加はbattleの言う事もわかるので、しない方向で
  12. 01:29:019 (1) - これ伸ばす必要あんの?00:20:748 (3) - こっちのが伸ばせそうだし音楽に合うと思わない? 最後のは音伸びてるしkeep。(3)は伸ばすか考えた。end pointは00:21:073 - か 00:21:235 - になるんやけど両方取れん、、片方だけは不自然に感じる。なら、いっそ両方イラネってことでkeep

Normal

  1. 00:03:397 (4) - いらないかな、音詰まりすぎだし消したが個人的に聴こえいい ok~
  2. 00:04:532 (2) - 草生えた、00:05:505 (3) - からVo取りたいにしても00:03:559 (1) - reverse追加で00:04:856 - 1/1のがいいことない 了解
  3. 00:06:640 (2) - Note置くにしても00:07:289 - こっちじゃない?前後のバランスおかしいというか00:08:262 - 00:08:586 - ここら無視しといてなんで手前だけ?って感じ フム、よく聞くと、そっちの方が音高いね。ok
  4. 00:08:748 (1,2) - Eと同じ fixed
  5. 00:11:343 (1,2) - ^00:13:937 (1) - と同じやんけ!って思いますた
  6. 00:15:883 (4) - これも前後のバランスおかしいかな00:16:046 - とって00:15:721 - スルーは謎いから00:15:721 - から1/1で良いと思う これ結構悩んだw 個人的に00:15:883 - のバスは拾いたいんよね~. まー白線startばっかだとつまらんし高音取ってもいいかなと考え直した。fixed
  7. 00:16:532 (1,4) - Eと、こっから割合 fixed
  8. 00:30:154 (2) - 中途半端に1/2の赤拾うくらいならVoに合わせて1/1でいいかな 特に違和感ないのでkeep
  9. 00:35:992 (4) - 次がVoだからこれも1/1でFA 特に違和感な
  10. 00:39:073 (5,6) - 最初と同じパターンにあわせてsliderのがいいかな、00:39:883 - Eでcircleだったし別に差別化図らなくていいと思う 00:39:397 (6,7) - の「いち」っつうvocalを叩きたいw
  11. 00:42:640 (2,3,4) - 難解すぎてワイには理解できないrhythm、3けして2のすらいだー00:42:802 - でいいと思う リズムは合ってると思う。寧ろ好き。でも、ムズイのは確かなのでok
  12. 00:44:424 (7,8) - これも中途半端に赤拾うくらいなら8消して1/1かな fixed
  13. 00:45:235 (2,3) - ^全部直してみるとだいぶすっきりすると思う fixed
  14. 00:47:343 (7) - ここ徐々に弱くで00:47:505 - こことか音ないといっても過言じゃないと思うから00:47:181 - から1/2のがあってる ok
  15. 00:56:262 (1) - 手前のVoないしこれいらないと思う battleとは違う理由やけど同じツッコミなんで削除
  16. 00:58:694 (2,3) - ずっと1/1間隔はKiaiっぽくないし、こういう方がよくない? kiai partのre-map 下記内容を参考にして変更。白線メインのリズムから赤線含むリズムの追加によりvocal follow多めになった。ぶっちゃけ思ってるイメージのリズムとはかなり違うんやけど赤線が増える事でリズムの幅が増えるのは良しと言う事で変更しました
    00:59:992 (5,6) - これ1/1間隔だし充分Vo強調されると思うんだけど、00:57:073 (3,4,5) - と同じだしね
  17. 01:01:289 (2,3) - ^ re-mapで対応
  18. 01:04:532 (3) - これも01:04:370 - から1/1とかで変化つけたくない? re-mapで対応
  19. 01:09:559 - ワイならaddNoteで01:10:370 (5) - 1/2二個とかにするかなぁ re-mapで対応
  20. 01:18:154 (7,8) - これもcircle2個つづけるくらいなら1/2二個にしたい、わりとここVo目立ってるし01:18:316 - スルーはなぁって感じ
    なんにせよもっとKiaiに1/2slider持ってくるとかしたがいいかなぁ re-mapで対応
    00:42:478 - こっからとか01:21:073 - に難易度詰め過ぎというかそんなとこでもないんじゃないかって感じたかな

Hard

  1. 00:04:856 (4,5) - これ曲げたsliderとかのがギターに合うと思います ok
  2. 00:09:721 (5,1,2) - パターン的にこれrhythm逆じゃない?なんで00:09:073 (2,3) - これcircleにしたのってなると思うんだけど さぁ、、なんでだろ?w
  3. 00:13:937 (1) - ちょっと1/2SPAMひどくない?BPM高いんだしこういう方が自然だと思うんだけど、00:11:343 (1) - とかも1/1使っていいと思う 問題ないでしょ。今の方が俺ぽいw
  4. 00:16:532 (1,1) - ^もだね、緩急つけたが00:19:127 (1,2,3,4,5,6) - が引き立つと思う 同じ
  5. 00:36:478 (3) - 急にVoシフトして変かなぁ00:35:019 (2) - これを1/1reverseにして00:35:829 - circleとかにすれ自然になると思う フム、、k
  6. 00:43:127 (4,5) - rhythm逆でいいと思う、00:45:397 (3,4) - に合わせよ fixed
  7. 00:52:370 (4,5) - これ気持ちよくないと思う、Voのが目立ってるし赤線から始まる5.7連打の音ってrhythm取りにくいから00:52:046 - 1/1slider 00:52:532 - 1/2にするか00:52:694 (5) - 削除して00:52:694 (5) - みたいにreverse追加か
    個人的には前者のがやってて気持ちいいと思うけど fmm,,あまりにもinsaneとのgapがあるんやけどok
  8. 00:53:505 (3,4,1,2,3,4,5,6,1,2) - 変な感じするかな、音付けもwhistleスパムするようなとこでもないと思うなぁ これは大分悩んだ。1/2のサークルとスライダーの順番が変わるだけやし、あんま変化ないので好みの問題やと思うんやけど、まーmap自体の変化がほしいとこなんでok~
  9. 00:58:046 (1,1,1) - 01:03:883 (3) - 01:04:856 (2) - 01:05:829 (1) - これとか全部1/1sliderでよくない?なんかマンネリしてる 上と同じで問題ないでしょ。THE 俺
  10. 01:21:397 - から曲調に対してwhistle目立ちすぎというかAllはやりすぎってかうるさいかな(直球
    もっと1/1使ってこ kiai part後のre-map 1/1含むhitsoundsの変更

Insane

  1. 00:05:667 (6,7) - Ctrl+G全部音違うからStackよりジャンプのがいいかな バラで配置
  2. 00:27:397 (3,1,3) - 00:29:505 (1) - 00:30:154 (1) - 頭にwhistle合うと思う fixed
    ヒットサウンドは結構あるけど断られたらあれだから割合マンw あれてw
久しぶりにModした ok. なんかめっちゃいじった感。時間とってくれてありがとん
Xinely
metadata confirmation pls and we will go ~
Topic Starter
kunka
metadata
Official site / image
Source of the song / image

Because this anime doesn't sell an original sound truck, the CD that "TV size" is written doesn't exist.
In addition, I use "♥" not "♡". This is because it cannot use it because the "♡" becomes the unicode error.
And the reason why I don't add "♥" to a title is that similarly it becomes the error.
I use the "♥" to "titleunicode".
Specifically, please refer to ranked maps using "♥". For example http://puu.sh/t19OA.jpg
Xinely
hayaku aitai <3
Topic Starter
kunka

Xinely wrote:

hayaku aitai <3
Yes! Thank you very much! Xinely~ :)
pishifat
should use the default whistle or something less impactful(?) for 00:00:965 (1,2,3,4,5) - this stuff in the intro
the bass sound works well for 00:03:397 (6,1,2) - where there's actually a sound in the song to support it
^for all diffs of course

normal
01:21:397 (1) - would expect an sv change here, since you used them elsewehre for similar music intensity changes. using 0.90x here would be ok, so the 0.80x afterwards is still clear

call me back!!!
Topic Starter
kunka

pishifat wrote:

should use the default whistle or something less impactful(?) for 00:00:965 (1,2,3,4,5) - this stuff in the intro
the bass sound works well for 00:03:397 (6,1,2) - where there's actually a sound in the song to support it
^for all diffs of course That’s true. fixed!

normal
01:21:397 (1) - would expect an sv change here, since you used them elsewehre for similar music intensity changes. using 0.90x here would be ok, so the 0.80x afterwards is still clear Good suggestion. I changed it to 0.9x to be able to connect to 0.8x of the 01:26:586 (1) -

call me back!!! Thank you~ pishifat :)
pishifat
dddddddddddddd
Topic Starter
kunka

pishifat wrote:

dddddddddddddd
Thank you very much~ pishifat :)
Xinely
omedetou

daisuki <3
Topic Starter
kunka

Xinely wrote:

omedetou

daisuki <3
Yeah~(^ω^) arigatou<3
Lily Bread
gratz
alacat
ちょっと細かいんですがソースの"ろんぐらいだぁす!"半角の部分は全角表記の方が正しいと思います。







https://twitter.com/animelongriders

https://twitter.com/longriderscomic

http://anime-longriders.com/news/index00730000.html

http://www.ichijinsha.co.jp/special/rex/longriderscomic/

もし修正する場合は呼んでください :)
Topic Starter
kunka

Lily Bread wrote:

gratz
ありがとね~^^

alacat wrote:

ちょっと細かいんですがソースの"ろんぐらいだぁす!"半角の部分は全角表記の方が正しいと思います。







https://twitter.com/animelongriders

https://twitter.com/longriderscomic

http://anime-longriders.com/news/index00730000.html

http://www.ichijinsha.co.jp/special/rex/longriderscomic/

もし修正する場合は呼んでください :)
了解です。修正しました~
alacat
alacat
Back
Sonnyc
Insane.
00:20:586 (1,2) - The reverse arrow is invisible due to the stack.
Mao

Sonnyc wrote:

Insane.
00:20:586 (1,2) - The reverse arrow is invisible due to the stack.
Disqualifying this due to the reverse arrow not being visible which makes the pattern misleading.
Sonnyc
Nominated.
Xinely
tell me if u need me to qualify this
Topic Starter
kunka

Xinely wrote:

tell me if u need me to qualify this
k~
I made necessary modifications.
So, There's no inappropriate points :D
Xinely
ok issue on sonnyc's post is addressed so we can go again
Topic Starter
kunka
yay~ again :D
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