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Itou Kanae - Happy Sunshine

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Kurai
Easy
- Approache rate +1 ? It will make the map more readable.
00:06:047 (1,2,1,2) - Add whistles at the end oh these sliders, it will make this part nicer ;D
00:13:873 (1) - Begin this slider 1/2 earlier (at 00:13:547), it will follow the voice
00:19:090 - Add a circle here with a finish, in my opinion it will mark the end of this part.
01:16:482 - Add a note here with a finish for the same reason as before
01:32:134 (1) - Add a whistle at the end of this slider, Remove the whistle at the beginning of 01:32:786 (2) and add a whistle at the end of this slider too, It fit much better this part in my opinion
01:45:177 (1) - Add a whistle onto the reverse and add a whistle at the beginning and the end of 01:46:156 (2), it fit much this part ;D
01:46:156 (2) - Add a note here ~
02:37:351 (1) - This note is hidded by 02:35:721 (2,3) :/

Normal
00:06:699 (2) - Add a whistle at the beginning
00:08:003 (4) - Add a whistle
00:09:308 (2) - Add a whistle at the beginning
00:10:612 (4) - Add a whistle
00:11:590 (1,2) - Add a whistle on the reverse of these sliders
- Those whistles will makes this part nicer
00:13:873 (1) - Begin this slider 1/4 earlier to follow the voice
00:17:134 (1) - This slider should ends 1/4 earlier
00:19:090 - Add a circle here with a finish, in my opinion it will mark the end of this part.
01:14:525 (1) - Add a whistle here ?
01:16:482 - Add a note here ?
02:13:873 - Add a note here ?
02:38:493 (3,4) - This part don't really follow the song because (4) starts on nothing, so remove (4) and make (3) a slider who ends at the spot where (4) ended.
02:53:003 (1) - Start this spinner 1/4 earlier to follow the voice ?

Hard
00:06:699 (5) - Add a whistle at the beginning
00:07:677 (7) - Add a whistle at the end
00:09:308 (3) - Add a whistle at the beginning
00:10:286 (5) - Add a whistle at the end
00:11:590 (1) - Add a reverse onto the whistle
00:12:895 (3) - Add a whistle at the end
- Those whistles will makes this part nicer
00:19:090 - Add a circle here with a finish, in my opinion it will mark the end of this part.
01:16:482 - Add a note here ?
02:13:873 - Add a note here ?
02:34:416 (8) - This circle is a bit offscreen, I don't really like that :/

D2S
00:28:547 (11) - New combo ?
00:42:569 (7) - New combo ?
01:45:177 (6) - New combo ?
01:58:058 (9) - New combo ?
02:06:047 (9) - New combo ?
02:16:156 (7) - This circle is too much offscreen D:
02:42:895 (11) - New combo ?
03:04:906 (9) - This slider has no sense :/ Maybe remove 03:04:743 (8) and move this slider 1/4 earlier ?
03:07:351 (7) - New combo

Yay, pretty nice map, really well made :3
Star~
Topic Starter
mjw5150

KuraiPettan wrote:

Easy
- Approache rate +1 ? It will make the map more readable.
00:06:047 (1,2,1,2) - Add whistles at the end oh these sliders, it will make this part nicer ;D
00:13:873 (1) - Begin this slider 1/2 earlier (at 00:13:547), it will follow the voice
00:19:090 - Add a circle here with a finish, in my opinion it will mark the end of this part.
01:16:482 - Add a note here with a finish for the same reason as before
01:32:134 (1) - Add a whistle at the end of this slider, Remove the whistle at the beginning of 01:32:786 (2) and add a whistle at the end of this slider too, It fit much better this part in my opinion
01:45:177 (1) - Add a whistle onto the reverse and add a whistle at the beginning and the end of 01:46:156 (2), it fit much this part ;D
01:46:156 (2) - Add a note here ~
02:37:351 (1) - This note is hidded by 02:35:721 (2,3) :/

Normal
00:06:699 (2) - Add a whistle at the beginning
00:08:003 (4) - Add a whistle
00:09:308 (2) - Add a whistle at the beginning
00:10:612 (4) - Add a whistle
00:11:590 (1,2) - Add a whistle on the reverse of these sliders
- Those whistles will makes this part nicer
00:13:873 (1) - Begin this slider 1/4 earlier to follow the voice
00:17:134 (1) - This slider should ends 1/4 earlier
00:19:090 - Add a circle here with a finish, in my opinion it will mark the end of this part.
01:14:525 (1) - Add a whistle here ?
01:16:482 - Add a note here ?
02:13:873 - Add a note here ?
02:38:493 (3,4) - This part don't really follow the song because (4) starts on nothing, so remove (4) and make (3) a slider who ends at the spot where (4) ended.
02:53:003 (1) - Start this spinner 1/4 earlier to follow the voice ?

Hard
00:06:699 (5) - Add a whistle at the beginning
00:07:677 (7) - Add a whistle at the end
00:09:308 (3) - Add a whistle at the beginning
00:10:286 (5) - Add a whistle at the end
00:11:590 (1) - Add a reverse onto the whistle
00:12:895 (3) - Add a whistle at the end
- Those whistles will makes this part nicer
00:19:090 - Add a circle here with a finish, in my opinion it will mark the end of this part.
01:16:482 - Add a note here ?
02:13:873 - Add a note here ?
02:34:416 (8) - This circle is a bit offscreen, I don't really like that :/

D2S
00:28:547 (11) - New combo ?
00:42:569 (7) - New combo ?
01:45:177 (6) - New combo ?
01:58:058 (9) - New combo ?
02:06:047 (9) - New combo ?
02:16:156 (7) - This circle is too much offscreen D:
02:42:895 (11) - New combo ?
03:04:906 (9) - This slider has no sense :/ Maybe remove 03:04:743 (8) and move this slider 1/4 earlier ?
03:07:351 (7) - New combo

Yay, pretty nice map, really well made :3
Star~
OK,all fixed,thx for your modding and pink star:)
hoLysoup
hihi~
These are all suggestions :>

General:
Kiai Sections! You don't have any kiai sections in any difficulty :( such a cute song, you must add them:
00:53:003
01:50:395
02:34:743
and I'm sure you know where to end.
Also, I think you can use louder hitsounds cause it's a bit quiet right now :)

D2S:

00:19:579 - Add a beat here?
00:33:275 - ^
00:58:710 (1~7) - How come spacing here is the same when the beats are twice as fast? Make spacing smaller IMO
01:02:134 (3,4) - mm, extend these 2 by 1/2 so it follows the vocals I think it's better
02:07:025 (3) - Maybe move this to 02:06:862 and add a repeat
02:19:906 (7) - add a repeat on this slider

Hard:
Mm, just a thought, the slider velocity is the same as D2S, and I'm gonna guess that D2S means it's more challenging than Hard diff.

00:06:699 (5,6,7) - I think this kind of jump is a bit challenging for hard diff. hard to read IMO
00:09:308 (3,4,5) - ^
00:40:123 (2,3,4) - Move 4 to 2 on the timeline, 2 to 3 and 3 to 4. Basically the sliders move in order from right to left. Simpler and cancels antijumps. http://osu.ppy.sh/ss/88027
01:32:134 (1,2) - pretty far jump for Hard
01:52:677 (10,1) - Spacing
01:54:633 (7,8,9) - Make this into a better looking triangle, unless you weren't trying to make them into an equilateral triangle
02:07:025 (2,3,4) - ^
02:50:721 (1,2,3,4,5) - this pattern is hard to read for Hard diff
There are some pretty hard jumps in Hard than D2S I think but nonetheless it's good.

Normal and Easy are perfect. ^^

Star~!
Topic Starter
mjw5150

hoLysoup wrote:

hihi~
These are all suggestions :>

General:
Kiai Sections! You don't have any kiai sections in any difficulty :( such a cute song, you must add them:
00:53:003
01:50:395
02:34:743
and I'm sure you know where to end.
Also, I think you can use louder hitsounds cause it's a bit quiet right now :)

D2S:

00:19:579 - Add a beat here?
00:33:275 - ^
00:58:710 (1~7) - How come spacing here is the same when the beats are twice as fast? Make spacing smaller IMO
01:02:134 (3,4) - mm, extend these 2 by 1/2 so it follows the vocals I think it's better
02:07:025 (3) - Maybe move this to 02:06:862 and add a repeat
02:19:906 (7) - add a repeat on this slider

Hard:
Mm, just a thought, the slider velocity is the same as D2S, and I'm gonna guess that D2S means it's more challenging than Hard diff.

00:06:699 (5,6,7) - I think this kind of jump is a bit challenging for hard diff. hard to read IMO
00:09:308 (3,4,5) - ^
00:40:123 (2,3,4) - Move 4 to 2 on the timeline, 2 to 3 and 3 to 4. Basically the sliders move in order from right to left. Simpler and cancels antijumps. http://osu.ppy.sh/ss/88027
01:32:134 (1,2) - pretty far jump for Hard
01:52:677 (10,1) - Spacing
01:54:633 (7,8,9) - Make this into a better looking triangle, unless you weren't trying to make them into an equilateral triangle
02:07:025 (2,3,4) - ^
02:50:721 (1,2,3,4,5) - this pattern is hard to read for Hard diff
There are some pretty hard jumps in Hard than D2S I think but nonetheless it's good.

Normal and Easy are perfect. ^^

Star~!
fixed,thx a lot :D
Orgol
加油~~
Kitsunemimi
kawaii >w<

[Easy]:
00:58:547 (1,2) - This might be a bit hard, so delete (2), and make (1) have slider reverses.
01:14:525 (1) - Some noob players who spin big (like I used to) might miss this note. I think it's okay to delete? Maybe?
02:40:286 (1,2) - Same as before.
02:47:786 (1,2) - Unstack?
....:< I feel like... I missed something.. but oh well.

[Normal]:
01:02:134 (3) - Try to make this go around (3) a little better.
01:42:243 (4,5) - Unstack, so it's less confusing.
02:52:025 (4) - You can make this new combo if you want.
Meh, your Normal is sort of difficult. Try simplifying some sections, like your kiai parts? You can make some parts with 1/1 beat sliders. It gives a nice steady rhythm, and is easy to map.

[Hard]:
lol Insane-tier jumps
02:00:503 (6) - Ugh... doesn't really fit. Easy to miss. It sounds better if you delete it, but remember you'll have to move the next combo around.
02:44:851 (5) - This actually fits, but only if you stack it under (4)

And that's it! You have a sort of hard diff spread, but that's okay. It's probably just me. Good map~ Star~
MDuh
Easy

~None

Normal

~None

Hard

02:54:471 (5,6) - Minor Spacing

D2S

00:43:221 (3,4,5,6) - Spacing going up then going down
00:49:743 (4) - Revise?
02:11:916 (1,2) - Stack?

Very good map :D
Fun playing your map

~Starred
Topic Starter
mjw5150

Kitsunemimi wrote:

kawaii >w<

[Easy]:
00:58:547 (1,2) - This might be a bit hard, so delete (2), and make (1) have slider reverses.
01:14:525 (1) - Some noob players who spin big (like I used to) might miss this note. I think it's okay to delete? Maybe?
02:40:286 (1,2) - Same as before.
02:47:786 (1,2) - Unstack?
....:< I feel like... I missed something.. but oh well.

[Normal]:
01:02:134 (3) - Try to make this go around (3) a little better.
01:42:243 (4,5) - Unstack, so it's less confusing.
02:52:025 (4) - You can make this new combo if you want.
Meh, your Normal is sort of difficult. Try simplifying some sections, like your kiai parts? You can make some parts with 1/1 beat sliders. It gives a nice steady rhythm, and is easy to map.

[Hard]:
lol Insane-tier jumps
02:00:503 (6) - Ugh... doesn't really fit. Easy to miss. It sounds better if you delete it, but remember you'll have to move the next combo around.
02:44:851 (5) - This actually fits, but only if you stack it under (4)

And that's it! You have a sort of hard diff spread, but that's okay. It's probably just me. Good map~ Star~

MDuh wrote:

Easy

~None

Normal

~None

Hard

02:54:471 (5,6) - Minor Spacing

D2S

00:43:221 (3,4,5,6) - Spacing going up then going down
00:49:743 (4) - Revise?
02:11:916 (1,2) - Stack?

Very good map :D
Fun playing your map

~Starred
fixed thx a lot and very happy that you like this kawaii song :D
DarkRingSystem
:evil:又在打dota?
Topic Starter
mjw5150

DarkRingSystem wrote:

:evil:又在打dota?
打大帝国
20110101
8-) 看来神采有进展,大帝国也开始了
DarkRingSystem
8-) 小姨妈威武
DRS_old
8-) 妹子招来
mod in IRC no kd thx
Miyabi_old_1
-
Ayatsuji Tsukasa
光看这张脸,你能看出哥的部队编成特性是航空+20%么?
:) star~~
Yusu Aoi
Hi^^
You have very nice mapped this song!! GZ!:))
Star!! I hope, U'll get this ranked fast so here's a kudosu star too!! :))

PS: No Kudosu, pls:)
Vikon
(玩過你Chata的map,覺得很好,所以來看看你的新圖)

[General]
整個map也做得很好,其實沒甚麼可以mod... 只是主要有點聲音方面的意見,有興趣的話就看看吧~
會否考慮為slider加上靜音的sliderside檔? 這歌屬於很柔和的類型

[Easy]
00:13:547 (1) - 調低這spinner的音量? (Bouns的聲量太大了)
00:49:743 (1) - ^
01:10:938 (1) - ^
02:08:329 (1) - ^
02:21:699 (1) - ^
02:52:677 (1) - ^
02:58:221 在這加一個finish的note?

[Normal]
00:13:873 (1) - 調低這spinner的音量? (Bouns的聲量太大了)
00:49:743 (1) - ^
00:39:960 (1) - 這個slider頭的finish會否考慮調低音量至65或70%?連續2個同等聲量高的finish好像有點刺耳 (而且低音量可以模彷回音效果?)
00:53:003 (2) - ^
01:03:438 (1) - ^
01:10:938 (1) - 調低spinner音量?
01:47:134 (1) - ^
01:50:395 (2) - slider頭調低音量?
02:00:829 (1) - ^
02:08:329 (1) - spinner音量降低?
02:21:699 (1) - ^
02:45:177 (1) - slider頭音量降?
02:52:840 (1) - spinner音量降?
02:58:221 在這加一個finish的note?

[Hard]
00:49:743 (1) - spinner音量降?
00:53:003 (1) - slider頭音量降?
00:57:895 (10) - 在slider尾加finish?
01:03:438 (1) - slider頭音量降?
01:10:938 (1) - spinner音量降?

01:44:525 (5) - 這裏的whistle變finish? or 取消01:38:982 (5) slider尾的finish? (這樣聽起來較對稱)
01:55:612 (11) - 加finish?
01:59:525 (4) - 在slider頭加65%-70%音量的finish?
02:05:395 (6) - 在這裏加65%-70%的finish?
02:13:221 (4) - 加65-70%的finish?
02:21:699 (1) - ^
02:45:177 (1) - slider頭音量降?
02:49:416 (7) - slider尾的whistle轉65-70%的finish?
02:50:721 (1,2,3,4,5,6) - 2個Z形的排法按起來感覺有點不自然
02:39:308 (9) - slider尾加finish?
02:58:221 在這加一個finish的note?


[D2S]
00:09:960 (3) -這slider可以不在00:08:982 (1) -後面嗎? 有點不清晰
00:13:873 (1) - spinner音量調低一點? (bonus太大聲)
00:17:134 (1,2,3,4) - 如果跟主唱放notes的話,(2,3)應向前推1/4,那這種距離的排法還可接受... 但一樣是1/2間距的,(1,2,3,4)突然放到像1/4連打一樣,能考慮增加這幾個notes的distance 或改放法嗎? 不然太混淆了
00:32:134 (1) - 或不要放在00:31:482 (6,7) - 後面? 有點難清晰看見
00:38:329 (1) - 移開它? 放在00:37:351 (2,3,4) - 後面有點難看見
01:00:829 (1) - 移開它?放在01:00:503 (8) - 後難看
01:11:264 (1) - spinner降音量?
02:08:656 (1) - ^
02:53:003 (1) - ^
Leorda
NI HAO

General

* Set the Audio Lead-In to 2000? Like [D2S]?

-------------------------------------------------------------------------

Easy
* As far as I know, placing in blue ticks is doesn't beginner-friendly, their makes the novice player go confusing. Example 00:17:623 (2)

00:47:786 (4,5) - Add finish at startpoint?
00:55:286 (x) - Maybe, add note here? To follow the music and make the flow better?
00:59:851 (3) - Add 1 repeating slider to make a better flow?
01:52:677 (x) - Maybe, add note here? To follow the music and make the flow better?
01:55:612 (4) - New combo?
01:55:938 (1) - Remove new combo?
01:57:243 (3) - Add 1 repeating slider to make a better flow?
02:25:938 (3) - ^
02:40:286 (1,2,3) - I don't the slider has a same shapes. Please make it better pattern for that (Nazi?)
02:56:916 (1) - Add 1 repeating slider and add finish at endpoint?

-------------------------------------------------------------------------

Normal
00:31:808 (x) - Add note here?
00:40:612 (2) - Perhaps make a slider and place it like this to make a flow? http://osu.ppy.sh/ss/94802 (Nazi)
00:47:786 (2,3) - Add finish at startpoint to follow the cymbal sound in music
00:53:003 (2) - New combo????
01:00:503 (x) - Add note here to make a flow better?
01:38:329 (3) - I think your tail slider is almost offscreen during gameplay
01:52:677 (x) - Add note here to make a flow better?
01:55:612 (x) - ^
02:00:177 (5) - Not stack perfectly with tail slider
02:58:221 (x) - Add note here?

-------------------------------------------------------------------------

Hard

00:13:547 (4) - Perhaps, unstack with tail slider? I think is kinda weird for me~
00:47:786 (2,4) - Add finish at startpoint to follow the cymbal sound in music
01:38:493 (4,5) - The tail slider is not stack together
01:55:286 (10) - New combo?
02:00:177 (5) - Not stack perfectly with tail slider
02:02:460 (7) - ^
02:24:308 (1,2,3,4,5) - These pattern is weird
02:46:808 (7) - Not stack perfectly with tail slider
02:58:221 (x) - Add note here?

-------------------------------------------------------------------------

D2S

00:07:351 (5,6) - These pattern is kinda confusing
00:09:308 (2) - The slider is overlapped by 00:08:003 (6) during gameplay
00:11:590 (6) - New combo?
00:11:916 (1) - Remove new combo?
00:26:916 (6) - New combo?
00:27:406 (7) - Not stack perfectly with tail slider
00:42:079 (4) - ^
00:49:743 (4) - Not stack perfectly with previous object
00:58:221 (5) - New combo?
01:00:829 (1) - I am note sure that the slider trace is kinda hidden by previous slider.....
01:06:047 (7) - New combo?
01:06:373 (2) - Remove new combo?
01:36:047 (10) - New combo?
01:40:938 (5) - It would be nice if this stack with 01:39:960 (1)
01:46:482 (3) - Not stack perfectly with tail slider
01:47:134 (4) - ^

-------------------------------------------------------------------------

*yawn*
JoJo
好歌~好图~ 8-)
Topic Starter
mjw5150

Vikon wrote:

(玩過你Chata的map,覺得很好,所以來看看你的新圖)

[General]
整個map也做得很好,其實沒甚麼可以mod... 只是主要有點聲音方面的意見,有興趣的話就看看吧~
會否考慮為slider加上靜音的sliderside檔? 這歌屬於很柔和的類型

[Easy]
00:13:547 (1) - 調低這spinner的音量? (Bouns的聲量太大了)
00:49:743 (1) - ^
01:10:938 (1) - ^
02:08:329 (1) - ^
02:21:699 (1) - ^
02:52:677 (1) - ^
02:58:221 在這加一個finish的note?

[Normal]
00:13:873 (1) - 調低這spinner的音量? (Bouns的聲量太大了)
00:49:743 (1) - ^
00:39:960 (1) - 這個slider頭的finish會否考慮調低音量至65或70%?連續2個同等聲量高的finish好像有點刺耳 (而且低音量可以模彷回音效果?)
00:53:003 (2) - ^
01:03:438 (1) - ^
01:10:938 (1) - 調低spinner音量?
01:47:134 (1) - ^
01:50:395 (2) - slider頭調低音量?
02:00:829 (1) - ^
02:08:329 (1) - spinner音量降低?
02:21:699 (1) - ^
02:45:177 (1) - slider頭音量降?
02:52:840 (1) - spinner音量降?
02:58:221 在這加一個finish的note?

[Hard]
00:49:743 (1) - spinner音量降?
00:53:003 (1) - slider頭音量降?
00:57:895 (10) - 在slider尾加finish?
01:03:438 (1) - slider頭音量降?
01:10:938 (1) - spinner音量降?

01:44:525 (5) - 這裏的whistle變finish? or 取消01:38:982 (5) slider尾的finish? (這樣聽起來較對稱)
01:55:612 (11) - 加finish?
01:59:525 (4) - 在slider頭加65%-70%音量的finish?
02:05:395 (6) - 在這裏加65%-70%的finish?
02:13:221 (4) - 加65-70%的finish?
02:21:699 (1) - ^
02:45:177 (1) - slider頭音量降?
02:49:416 (7) - slider尾的whistle轉65-70%的finish?
02:50:721 (1,2,3,4,5,6) - 2個Z形的排法按起來感覺有點不自然
02:39:308 (9) - slider尾加finish?
02:58:221 在這加一個finish的note?


[D2S]
00:09:960 (3) -這slider可以不在00:08:982 (1) -後面嗎? 有點不清晰
00:13:873 (1) - spinner音量調低一點? (bonus太大聲)
00:17:134 (1,2,3,4) - 如果跟主唱放notes的話,(2,3)應向前推1/4,那這種距離的排法還可接受... 但一樣是1/2間距的,(1,2,3,4)突然放到像1/4連打一樣,能考慮增加這幾個notes的distance 或改放法嗎? 不然太混淆了
00:32:134 (1) - 或不要放在00:31:482 (6,7) - 後面? 有點難清晰看見
00:38:329 (1) - 移開它? 放在00:37:351 (2,3,4) - 後面有點難看見
01:00:829 (1) - 移開它?放在01:00:503 (8) - 後難看
01:11:264 (1) - spinner降音量?
02:08:656 (1) - ^
02:53:003 (1) - ^

Leorda wrote:

NI HAO

General

* Set the Audio Lead-In to 2000? Like [D2S]?

-------------------------------------------------------------------------

Easy
* As far as I know, placing in blue ticks is doesn't beginner-friendly, their makes the novice player go confusing. Example 00:17:623 (2)

00:47:786 (4,5) - Add finish at startpoint?
00:55:286 (x) - Maybe, add note here? To follow the music and make the flow better?
00:59:851 (3) - Add 1 repeating slider to make a better flow?
01:52:677 (x) - Maybe, add note here? To follow the music and make the flow better?
01:55:612 (4) - New combo?
01:55:938 (1) - Remove new combo?
01:57:243 (3) - Add 1 repeating slider to make a better flow?
02:25:938 (3) - ^
02:40:286 (1,2,3) - I don't the slider has a same shapes. Please make it better pattern for that (Nazi?)
02:56:916 (1) - Add 1 repeating slider and add finish at endpoint?

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Normal
00:31:808 (x) - Add note here?
00:40:612 (2) - Perhaps make a slider and place it like this to make a flow? http://osu.ppy.sh/ss/94802 (Nazi)
00:47:786 (2,3) - Add finish at startpoint to follow the cymbal sound in music
00:53:003 (2) - New combo????
01:00:503 (x) - Add note here to make a flow better?
01:38:329 (3) - I think your tail slider is almost offscreen during gameplay
01:52:677 (x) - Add note here to make a flow better?
01:55:612 (x) - ^
02:00:177 (5) - Not stack perfectly with tail slider
02:58:221 (x) - Add note here?

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Hard

00:13:547 (4) - Perhaps, unstack with tail slider? I think is kinda weird for me~
00:47:786 (2,4) - Add finish at startpoint to follow the cymbal sound in music
01:38:493 (4,5) - The tail slider is not stack together
01:55:286 (10) - New combo?
02:00:177 (5) - Not stack perfectly with tail slider
02:02:460 (7) - ^
02:24:308 (1,2,3,4,5) - These pattern is weird
02:46:808 (7) - Not stack perfectly with tail slider
02:58:221 (x) - Add note here?

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D2S

00:07:351 (5,6) - These pattern is kinda confusing
00:09:308 (2) - The slider is overlapped by 00:08:003 (6) during gameplay
00:11:590 (6) - New combo?
00:11:916 (1) - Remove new combo?
00:26:916 (6) - New combo?
00:27:406 (7) - Not stack perfectly with tail slider
00:42:079 (4) - ^
00:49:743 (4) - Not stack perfectly with previous object
00:58:221 (5) - New combo?
01:00:829 (1) - I am note sure that the slider trace is kinda hidden by previous slider.....
01:06:047 (7) - New combo?
01:06:373 (2) - Remove new combo?
01:36:047 (10) - New combo?
01:40:938 (5) - It would be nice if this stack with 01:39:960 (1)
01:46:482 (3) - Not stack perfectly with tail slider
01:47:134 (4) - ^

-------------------------------------------------------------------------

*yawn*
fixed thx a lot :)
romchan67
:)
KayeSara
;)
完成~
00:06:047 - 01:50:069 by KayeSara
01:50:395 - 03:08:656 by cmn_891127

Download: Itou Kanae - Happy Sunshine (mjw5150) [KS & cmn's Taiko].osu
-Chitose Sana-
shoooooooooooooooot
ukeSnake
ヽ(*´∀`)ノ star~

mjw来香一个
Rex
...
semeMM
只要回复就有star了吗
semeMM
0 0
Suimya
o-o :shock:
Lesjuh
D2S
02:16:482 (8) - New combo

Fix that, contact me and I'll bubble.

EDIT: bubbled!
onlice1
来支持了哦···· :)
Hinagiku
。。。
Nyar
star :)
MisakaMikoto
8-)
Shiro
Random bubble check time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. I find the ending time of the Taiko and D2S diffs to fit more. Maybe map the other diffs to that point as well ?
  2. Unless Darkringsystem has mapped a diff, their name shouldn't appear in tags.
  3. All diffs don't have the same preview point. They must be the exact same.
Easy
  • This Easy was quite awesome, honestly. I just have some complaints and suggestions:
  1. 00:13:547 (1) - To keep some consistency with your pattern (2/1 rhythms) and the map after it (see my other suggestions), make this start 1/2 later ?
  2. 00:17:134 (1) - This comes in too soon after the spinner. Remember new players don't spin well and need time to readjust their aim (or find their cursor). Also, for similar cases later in the map, you didn't add this note, so for consistency, it'd be better to remove it.
  3. 00:53:003 (1) - This note comes in too soon after the spinner (same reason as above).
  4. 01:10:286 (2) - To fit the vocals better, and stay consistent with the first pattern, why not add a repeat to this slider and make the spinner start 1/2 later ?
  5. 01:46:156 (2) - The repeat slider sounds rather weird here imo, when the vocals go for a 1/1 rhythm. Make it a 1/1 slider instead ?
  6. 01:50:395 (1) - This note comes in too soon after the spinner (same reason as above).
  7. 02:07:677 (3) - Here again, for consistency, I think it'd be better to add a repeat to this slider and make the spinner start 1/2 later.
  8. 02:24:308 (1) - This note comes in too soon after the spinner (same reasons as above).
  9. 02:52:025 (3) - Once again, for consistency, add a repeat to this slider and make the spinner start 1/2 later ?
  10. 02:56:916 (1) - I'm not a big fan of repeat sliders with more than one repeat in Normal or Easy diffs, because the number of repeats can't really be guessed, and the cursor hides the repeat arrow, which makes the number of repeats unreadable as well. Also, since it is the end of the song, why not end on a cool pattern ?
Normal
  1. 01:14:525 (1,2,3) - The first two sliders are covered by the text that pops out after the spinner. It's still playable because it fades out in time, but it looks rather bad.
  2. 02:11:916 (1) - This one's hidden as well. It's not much either and is still playable though.
  3. 02:24:308 (1,2,3) - Same as the two cases above.
Hard
  • I'm really not a fan of the spacing and jumps that felt for most quite random, but they play fine...
D2S
  1. Why the custom diff name and... what sense does it make ?
  2. 00:08:982 (1) - This slider is completely hidden by a previous slidertrack.
  3. 00:34:416 (6) - Same (except a hitburst).
  4. 00:38:329 (1) - Same.
  5. 01:45:177 (1,2,3,4) - Extremely confusing pattern. The speed keeps getting higher (quite unexpectedly...) but it's still playable because the sliders are slow enough, then you randomly reduce drastically the speed in an unreadable and unintuitive manner.
KS & cmn's Taiko
  1. Rename to KS & cmn's Taiko Oni ?
  2. Since this is a collab, you need to storyboard in the names of the mappers.
  3. None of the 1/6 beats fit in any way. They're just added for the sake of difficulty, when the song clearly doesn't call for anything near difficult.
I'm taking the bubble. Also, the D2S and Taiko diffs both feel forced on the mapset for the sake of having "difficult" diffs when they don't fit.
KayeSara

Odaril wrote:

KS & cmn's Taiko
  1. Rename to KS & cmn's Taiko Oni ?FIX
  2. Since this is a collab, you need to storyboard in the names of the mappers.This is diff for taiko, so it can't use the SB

  3. None of the 1/6 beats fit in any way. They're just added for the sake of difficulty, when the song clearly doesn't call for anything near difficult.
FIX
Thx for you modding :)
OK了 :)

Download: Itou Kanae - Happy Sunshine (mjw5150) [KS & cmn's Taiko Oni ].osu
Topic Starter
mjw5150

Odaril wrote:

General
  1. I find the ending time of the Taiko and D2S diffs to fit more. Maybe map the other diffs to that point as well ? different mapper has different cognition with a song,so i will not change it
  2. Unless Darkringsystem has mapped a diff, their name shouldn't appear in tags. D2S=DRS=DarkRingSystem the pronunciation of number "2" in chinese is similar to english word "R"
  3. All diffs don't have the same preview point. They must be the exact same.
fixed

Easy
  • This Easy was quite awesome, honestly. I just have some complaints and suggestions:
  1. 00:13:547 (1) - To keep some consistency with your pattern (2/1 rhythms) and the map after it (see my other suggestions), make this start 1/2 later ? fixed
  2. 00:17:134 (1) - This comes in too soon after the spinner. Remember new players don't spin well and need time to readjust their aim (or find their cursor). Also, for similar cases later in the map, you didn't add this note, so for consistency, it'd be better to remove it. fixed
  3. 00:53:003 (1) - This note comes in too soon after the spinner (same reason as above). give some challenge to beginner at the beginning of kiai time is better imo
  4. 01:10:286 (2) - To fit the vocals better, and stay consistent with the first pattern, why not add a repeat to this slider and make the spinner start 1/2 later ? fixed
  5. 01:46:156 (2) - The repeat slider sounds rather weird here imo, when the vocals go for a 1/1 rhythm. Make it a 1/1 slider instead ? fixed
  6. 01:50:395 (1) - This note comes in too soon after the spinner (same reason as above). same as above
  7. 02:07:677 (3) - Here again, for consistency, I think it'd be better to add a repeat to this slider and make the spinner start 1/2 later. fixed
  8. 02:24:308 (1) - This note comes in too soon after the spinner (same reasons as above). same as above
  9. 02:52:025 (3) - Once again, for consistency, add a repeat to this slider and make the spinner start 1/2 later ? fixed
  10. 02:56:916 (1) - I'm not a big fan of repeat sliders with more than one repeat in Normal or Easy diffs, because the number of repeats can't really be guessed, and the cursor hides the repeat arrow, which makes the number of repeats unreadable as well. Also, since it is the end of the song, why not end on a cool pattern ?
fixed

Normal
  1. 01:14:525 (1,2,3) - The first two sliders are covered by the text that pops out after the spinner. It's still playable because it fades out in time, but it looks rather bad. fixed
  2. 02:11:916 (1) - This one's hidden as well. It's not much either and is still playable though. fixed
  3. 02:24:308 (1,2,3) - Same as the two cases above.
fixed

Hard
  • I'm really not a fan of the spacing and jumps that felt for most quite random, but they play fine...
D2S
  1. Why the custom diff name and... what sense does it make ? as preview said,this diff is made by DRS
  2. 00:08:982 (1) - This slider is completely hidden by a previous slidertrack.
  3. 00:34:416 (6) - Same (except a hitburst).
  4. 00:38:329 (1) - Same.
  5. 01:45:177 (1,2,3,4) - Extremely confusing pattern. The speed keeps getting higher (quite unexpectedly...) but it's still playable because the sliders are slow enough, then you randomly reduce drastically the speed in an unreadable and unintuitive manner.
will not change any thing,because an experienced player can pass them easy and this is an insane diff
Shiro

KayeSara wrote:

Odaril wrote:

KS & cmn's Taiko
  1. Rename to KS & cmn's Taiko Oni ?FIX
  2. Since this is a collab, you need to storyboard in the names of the mappers.This is diff for taiko, so it can't use the SB

  3. None of the 1/6 beats fit in any way. They're just added for the sake of difficulty, when the song clearly doesn't call for anything near difficult.
FIX
Thx for you modding :)
OK了 :)

Of course it can. o.o just place the names to the bottom of the screen


As for the "players can pass them": they made me combobreak while playing because they were completely invisible. You do need to fix them.
Sakura
Actually Odaril, adding storyboard to Taiko would make the background not move down, and would remove the fans at the top which would make it look ugly.
Topic Starter
mjw5150
what sakura said is right,so i will not add any SB for this map,the name of the mappers has been written to the creator's word
RandomJibberish
General
I'd suggest at least tick rate 2 on all diffs. I'd have used tick 4.
mp3 is at the minimum bitrate. This is okay, but I'd consider finding an mp3 closer to 192kbps.

Taiko
The 1/6 that's there currently is kinda silly, since there's no triplets implied in the music at all at those points.
on the other hand, 02:13:873 - 02:24:308 should be using 1/6 snap divisor but isn't :/

D2S
Please don't abuse 1/4 when it matches nothing in the song
00:22:840 (3) - Stack this on the (4)?
00:58:221 (5,6,1) - This spacing is kinda ridiculous
01:47:134 (4) - Reduce the slowdown here so the ticks aren't hidden by the sliderends - as it is now the player assumes it follows the pattern of the rest of the combo, but it'd be easily readable if the sliderticks were visible. 0.75x fixes this (and makes the pattern prettier IMO)
02:13:873 - 02:24:308 should be using 1/6 snap divisor.

Hard
02:50:721 (1,2,3,4,5) - This spacing is way too confusing and completely unneccesary

Easy and Normal look ok
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