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Kagamine Rin - Ouka Ryouran

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KanaRin

Suzully wrote:

Thank you for star, Taiko players~! :)

And KanaRin taiko mod arigatou~<3
Fightだね!
wmfchris

KanaRin wrote:

Taiko mod request by wmfchris
=w= Let's go~

[Wmf's Taiko]

Soft --> Normal 90% ~ 95% , 比較給力 Yeah

00:56:740 (319) - Big Kat
00:57:115 (321) - Big Kat (好打一點 + 跟Voice) KDKDKKDDK
00:57:677 (324) - Add a Kat?
00:58:427 (328) - ^
之後的紅線其實都可以加個Kat 不過假如你不改可以就算了 只是我感覺Kiai沒有一般part密有點奇怪

Make some difference between 1st and 2nd kiai :3
01:25:990 (500) - Don , 不要Kat ok
01:39:115 (569,570,571) - ~這part之後的紅線就不用像之前給你suggestion的加Kat了,因為這像冷靜的part
X3

Download: Kagamine Rin - Ouka Ryouran (Suzully) [Wmf's Taiko].osu
Topic Starter
Suzully

wmfchris wrote:

X3
Uploaded~
Takos
;)
Muya
-Patheloid:
  1. 00:34:990 (4,5) - 1grid down?
  2. 01:36:302 (1) - スライダーに重ねないようにしたほうがいいかもしれない
  3. 02:12:490 (1) - ^
-banviloid:
  1. 02:07:615 (1,2,3) - 個人的にスライダーのお尻を隠す配置は嫌いです orz 02:06:115 (1,2,3) - と同じにしたほうがいいかもしれない
-Insane:
  1. 00:20:740 (6) - 1grid down?
  2. 00:23:546 (4,6) - grid offにして(2)に重ねる?
edit :
yay 100kudosu
banvi

Muya wrote:

-banviloid:
  1. 02:07:615 (1,2,3) - 個人的にスライダーのお尻を隠す配置は嫌いです orz 02:06:115 (1,2,3) - と同じにしたほうがいいかもしれない
譜面のバリエーションを考えたいのでこのままにしたいですorz

edit :
yay 100kudosu おめです!
Topic Starter
Suzully

Takos wrote:

;)
星どうもです!

Muya wrote:

-Insane:
  1. 00:20:740 (6) - 1grid down? 見た目の良さを比べて今のままにします><
  2. 00:23:546 (4,6) - grid offにして(2)に重ねる? fixed
edit :
yay 100kudosu
modありがとうございます!

100kudosu・・・(゜д゜)
おめですー!
m2rebirth
ワーイ♪ヽ(゚∀゚)メ(゚∀゚)メ(゚∀゚)ノワーイ♪
val0108
yaaaaaaaaaay
swish
リクエストありがとうございますー
全て提案です! :)

[Patcheloid]
SPOILER
  1. 00:57:490 (1) - spinのあとから近すぎるように思います
    spinを1つ手前の白線までにする?
  2. 01:33:490 (1) - リピート1回入れる?後ろの配置を変えなきゃですが・・
  3. 02:00:490 (1) - リピートが多いように思いました こんな風に変更?



[banviloid]
SPOILER
  1. 00:43:052 (4) - 1grid up
  2. 01:30:302 (7) - 1grid left
  3. 01:30:490 (8) - 1grid left,1grid up
  4. 01:36:115 (5) - 1grid left
  5. 01:36:677 (1) - 1grid up
  6. 01:47:740 (6) - 1grid up
  7. 01:55:802 (3) - 1grid left
1grid modすいません :(


[Suzuloid?]
looks fine~ :oops:


nice map~ ★はもう投げてました :|
banvi

swish wrote:

[banviloid]
  1. 00:43:052 (4) - 1grid up
  2. 01:30:302 (7) - 1grid left
  3. 01:30:490 (8) - 1grid left,1grid up
  4. 01:36:115 (5) - 1grid left
  5. 01:36:677 (1) - 1grid up
  6. 01:47:740 (6) - 1grid up
  7. 01:55:802 (3) - 1grid left
1grid modすいません :(
oop , 私としたことが…
All fixed!! Thanks for nazi mod!!

[attachment=0:f743a]Kagamine Rin - Ouka Ryouran (Suzully) [banviloid].osu[/attachment:f743a]
Topic Starter
Suzully
>m2rebirth,val0108
thx star~!

>swish
modありがとうううう!

>banvi
アップデートしましたー
Patchouli

swish wrote:

00:57:490 (1) - spinのあとから近すぎるように思います
spinを1つ手前の白線までにする? OK
[*]01:33:490 (1) - リピート1回入れる?後ろの配置を変えなきゃですが・・ Sorry
[*]02:00:490 (1) - リピートが多いように思いました こんな風に変更?Remap
MOD thank you :)
Weez
Can I have a cookie?

Patcheloid
00:42:490 (1) - Clap at the end of the slider instead
01:33:490 (1) - Extend this to the next white tick?

Everything else is perfect :D
Awesome map here :)
Rigeru_old
8-)
Topic Starter
Suzully

Weezy wrote:

Can I have a cookie?

Patcheloid
00:42:490 (1) - Clap at the end of the slider instead
01:33:490 (1) - Extend this to the next white tick?

Everything else is perfect :D
Awesome map here :)
Thank you for modding~


Rigeru wrote:

8-)
ありがとうー!
kioukiou
Bubbled.
Topic Starter
Suzully

kioukiou wrote:

Bubbled.
Thank you very much kioukiou-sensei~!! ><
Cyril Scarlet
:oops:
Topic Starter
Suzully

S i R i R u wrote:

:oops:
ありがとう!(・3・)
nimba_old
あーわあーわ
Topic Starter
Suzully

nimba wrote:

あーわあーわ
にーんばさーんありーがとーう
Kyonko Hizara
:)
Topic Starter
Suzully

KyonkoHizara wrote:

:)
thanks<3
Gonzvlo
[General]
  1. 02:22:990 - I don't see any reason to silence this spinner end, the music is loud enough to place a hitsound. I suggest to use 40~50% + a soft-whistle.
  2. Combo Colours: 'Red' blends a bit with the BG, would you make it a bit more "Pink-ish", please?
  3. I tried to edit the BG to make it fit the 4:3 ratio but I failed, just wondering if it's possible to get another BG...
[Patcheloid]
  1. 01:36:302 (1) - This object seems too tricky for the easiest diff in this mapset. I keep hitting it too early, it will be too hard for rookies. Try something like this instead, please.
  2. 02:12:490 (1) - As a minor suggestion, try to keep things clear and clean for the easiest diffs. Half of this slider is getting covered by the previous one, consider re-arranging the control points like this, it looks way better.
  3. 02:22:990 - You should end this diff here to match all the other diffs, you can try moving the spinner and then adding some beats or a slider here: 02:19:990 - , like this
[Banviloid]
  1. 01:51:490 (3) - The 2nd reverse arrow is getting covered by the previous hitbursts, therefore there's not enough time to see. (I asked around, so it's not only me) Move it somewhere else, please.
  2. 00:29:740 (5) - This slowdown (0.50x) kills the flow of the really awesome patterns in this map IMO, try with 0.75x instead. Also, add a NC to re-mark the slider-speed change, please.
  3. 00:44:740 (5) - ^
[Insane]
  1. No "-loid" name?
  2. 01:13:990 (1,2,3,4,5,6,7,8) - This pattern was not fun to play, it was quite hard to "guess" the pattern of the circles, you should keep following the zig-zag pattern in one direction, like this.
Pop'd over the hidden arrow in [Banvilod] (Please, read the other suggestions too)

Great mapset, call me back when you're done and I'll gladly re-bubble this.
Topic Starter
Suzully

Gonzvlo wrote:

[General]
  1. 02:22:990 - I don't see any reason to silence this spinner end, the music is loud enough to place a hitsound. I suggest to use 40~50% + a soft-whistle.
    ok, I chenged volume to 50% and added whistle.
  2. Combo Colours: 'Red' blends a bit with the BG, would you make it a bit more "Pink-ish", please? Fixed.
  3. I tried to edit the BG to make it fit the 4:3 ratio but I failed, just wondering if it's possible to get another BG...
    I see your point, and I had tried to find better BG sometimes, but I couldn't find better one...Sorry I want to keep it unless it is a big issue. :(
[Insane]
  1. No "-loid" name? Is it ok to use -loid name? Well, I changed my diff name to -loid. :D
  2. 01:13:990 (1,2,3,4,5,6,7,8) - This pattern was not fun to play, it was quite hard to "guess" the pattern of the circles, you should keep following the zig-zag pattern in one direction, like this. I changed it as you suggested.
Pop'd over the hidden arrow in [Banvilod] (Please, read the other suggestions too)

Great mapset, call me back when you're done and I'll gladly re-bubble this.
Thank you for modding Gonzvlo! :)
Fixed my diff and Patche's.
Please wait till banvi's diff will be fixed.
banvi

Gonzvlo wrote:

[banviloid]
  1. 01:51:490 (3) - The 2nd reverse arrow is getting covered by the previous hitbursts, therefore there's not enough time to see. (I asked around, so it's not only me) Move it somewhere else, please. Oh , I didn't notice. Changed
  2. 00:29:740 (5) - This slowdown (0.50x) kills the flow of the really awesome patterns in this map IMO, try with 0.75x instead. Also, add a NC to re-mark the slider-speed change, please.hmm , ok. Changed
  3. 00:44:740 (5) - ^ ^
Thank you~ :3
Topic Starter
Suzully

banvi wrote:

Gonzvlo wrote:

[banviloid]
  1. 01:51:490 (3) - The 2nd reverse arrow is getting covered by the previous hitbursts, therefore there's not enough time to see. (I asked around, so it's not only me) Move it somewhere else, please. Oh , I didn't notice. Changed
  2. 00:29:740 (5) - This slowdown (0.50x) kills the flow of the really awesome patterns in this map IMO, try with 0.75x instead. Also, add a NC to re-mark the slider-speed change, please.hmm , ok. Changed
  3. 00:44:740 (5) - ^ ^
Thank you~ :3
早い!どもです><
Uploaded~
Gonzvlo
Hey o/

Sorry, I missed some similar stuff, please forgive me.


[General]
  1. 01:16:990 - Same as the spinner-end at the end. (This includes [Patcheloid] after fixes)
  2. Ok, I tried again and here is the edited BG. (I didn't not expand the BG, I tried to 'clone' the sides)
[Patcheloid]
  1. 01:13:990 (1) - Do the same you did for the end of the song. Move this spinner to: 01:15:490 - and then add some beats before the spinner. Here's a suggestion.
That's should be all, sorry for any inconvenience. (Don't forget to full submit after adding the BG)

No kudosu.
Topic Starter
Suzully

Gonzvlo wrote:

Hey o/ hi~

Sorry, I missed some similar stuff, please forgive me. np


[General]
  1. 01:16:990 - Same as the spinner-end at the end. (This includes [Patcheloid] after fixes) Fixed
  2. Ok, I tried again and here is the edited BG. (I didn't not expand the BG, I tried to 'clone' the sides)
    oh, this is natural fix. thanks~ changed.
[Patcheloid]
  1. 01:13:990 (1) - Do the same you did for the end of the song. Move this spinner to: 01:15:490 - and then add some beats before the spinner. Here's a suggestion. Fixed
That's should be all, sorry for any inconvenience. (Don't forget to full submit after adding the BG)

No kudosu.
Thank you for recheck~ :)
Gonzvlo
I made the new BG using the "jpg" extension to save some space, but it's not a big deal.

Everything seems to be fine, good luck.

Re-bubbled.
Topic Starter
Suzully

Gonzvlo wrote:

I made the new BG using the "jpg" extension to save some space, but it's not a big deal.

Everything seems to be fine, good luck.

Re-bubbled.
Thanks a lot! ><
_Kiva
:D
friendok
the maps is fun at ar9..
Topic Starter
Suzully

_Kiva wrote:

:D

friendok wrote:

the maps is fun at ar9..
Thanks for star~

AR9 isn't suited for this beatmap imo.
Card N'FoRcE
- Patcheloid:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Overall difficulty settings are too low for such a map. I suggest HP drain +1, Overall Difficulty +1 and Approach Rate +1 (or +2, your choice).
    This will also improve the score spread.
- banviloid:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Approach 7 seems a tiny bit fast, have you tried using 6?
    Also, why Overall Difficulty 5?
- Suzuloid:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:07:990 (7) - new combo for consistency sake.
- Wmf's Taiko:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Fine.
Feel free to send me a PM/ask me in game for a recheck.
banvi

Card N'FoRcE wrote:

- banviloid:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Approach 7 seems a tiny bit fast, have you tried using 6?
    Also, why Overall Difficulty 5?
Hmm , OK. I agree with AR6.

@Suzully様
Please AR -1 & OD +1.
Topic Starter
Suzully

Card N'FoRcE wrote:

- Patcheloid:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Overall difficulty settings are too low for such a map. I suggest HP drain +1, Overall Difficulty +1 and Approach Rate +1 (or +2, your choice).
    This will also improve the score spread.
Changed HP +1, OD +1, AR +1.

- banviloid:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Approach 7 seems a tiny bit fast, have you tried using 6?
    Also, why Overall Difficulty 5?
Changed AR -1, OD +1 as banvi told me.

- Suzuloid:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    02:07:990 (7) - new combo for consistency sake.
Added new combo.

- Wmf's Taiko:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Fine.
Feel free to send me a PM/ask me in game for a recheck.
Thank you for mod, Card N'FoRcE~! :)

@banvi様
Changed & Uploaded!
Card N'FoRcE
kurohana
congratz :)
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