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DEAN FUJIOKA - History Maker [CatchTheBeat]

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Absolute Zero
oh boy it's happening

I won't comment on the fourth offset as it's already been mentioned and you have said you want to find a better timing. Just more confirmation.

[Cup]
00:22:187 (1) - you don't map the voice note at 00:22:784, but at 00:25:769 (1,2), you set the pattern to map that same note (it's the same phrase over again except with different words). I would end this slider at 00:22:784 and put a hitcircle on 00:23:082 to mimic the pattern from before.
00:27:560 (1) - End this slider on 00:28:008 instead. That follows the voice a little closer to what you seem to want here.
00:40:993 (4) - Small thing--I would Ctrl+H this slider but keep it at x=424 (don't shift it to the other side of the screen, just flip it around its head). This is because it creates a smoother movement to 00:41:888 (1).
00:49:948 - End the spinner here. The music (which I think your spinner is following) completely ends here, so I wouldn't bleed into the voice-only part.
01:16:814 (2) - Again, since you're following the voice so much, perhaps you want to end this slider on 01:17:262 instead.



I just wanna start this so that I feel a liability to continue it. Don't consider it done xd
Topic Starter
DeletedUser_6709840
Since AZ never finished modding this and I ended up remapping anyway, we gonna assume i applied everything.
wonjae
k


salad
osu file format v14

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[Editor]
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BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.4

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TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:RoseusJaeger
Version:Grapes' Salad
Source:ユーリ!!! on ICE
Tags:yuri!!! OP opening MAPPA Avex Pictures Sinnoh Jonawaga
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Topic Starter
DeletedUser_6709840
applied
Weber
kantan diff x D

drunk mapping best mapping
osu file format v14

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AudioLeadIn: 0
PreviewTime: 47993
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[Editor]
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DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
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[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:RoseusJaeger
Version:Weber's Kantan
Source:ユーリ!!! on ICE
Tags:yuri!!! OP opening MAPPA Avex Pictures Sinnoh Jonawaga Paranoid Grapes
BeatmapID:0
BeatmapSetID:522277

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Topic Starter
DeletedUser_6709840
applied and buffed Platter a bit
World Fraction
Hey, here from my queue - no kds until i'm finished all the diffs :)
Love this song btw, i hope to see this ranked soon.

Weber's Kantan
- that slider at the beginning of the song would be better replaced by a spinner
- 00:13:217 (11) - i feel as if this could be a k instead because the pitch in the background does get a bit louder
- 00:28:441 (29) - might consider changing this to a k as well, or maybe turn it into a finisher. a very prominent sound in the background (no idea what the instrument is) but it fits well imo. 00:35:605 (38) - here is the sound again, which you decided to make into a
k
- 00:43:665 (43) - this should be a finisher
- 00:45:456 (44) - consider deleting this note, there's no sound to be mapped. you might want to add a k here instead 00:46:351 -
- thats all for you Weber that i could find

Jon's Futsuu
- 00:28:441 (54) - same thing as Weber's Kantan, you should changed this to a k instead, plus it plays better imo.
- 00:36:053 (67) - consider deleting this. and turning this 00:36:500 (68) - into a finisher (any color is fine)
- thats all i could find wrong with this diff

Jon's Muzukashii
- 00:28:441 (76) - starting to notice a trend with this specific time lol. once again i'd suggest changing to a k
- other than that this was a fantastic Muzukashii. Great job on that one.

Jon's Oni
- 00:08:142 (18) - consider changing to a d and deleting this 00:08:291 (19) - then change this 00:08:441 (20) - to a d and make it a ddk like this for example cursor on 00:08:142
- 00:09:933 (26) - same thing as above
- 00:28:441 (108) - this one specific time. hmmmmmmmmmmm... looks kind of familiar rofl. make it a k just as i suggested b4
- other than what i suggested everything else looks great.

Great job to both of the people you got to give you the taiko diffs. Very well mapped. I'm done here, good luck with the set :D
FlamingRok
Heya, M4M from Jonawaga's queue incoming! For this mod, I looked at the mapping styles of both mappers and tried to find any inconsistencies, or things that may not be too friendly in the case of easier difficulties. With that said, let's move onto the mod!

[Weber's Kantan]
00:17:694 (16) Yes, this being a k matches the pitch of the song just fine. My main concern is with the two following notes being differently spaced from the rest of them. But another thing I noticed is that (17) and (18) use this 1/3 spacing only once in this entire song. Either change (16) to a d to make readability easier for a Kantan player, or outright remove (17) due to the infrequent appearance of the spacing.
00:35:605 (38) Same issue with the spacing here, 1/2 doesn't appear anywhere else. I understand the 1/2 here is used for buildup, and that's fine, but with this different spacing, it might be difficult for Kantan players to get used to the sudden k. I'd recommend changing it to a d, as this not only helps Kantan players get used to the different spacing, but also uses the buildup better I believe.
00:56:202 (53) This one's just a mild suggestion, changing this to a k would make an inverse pattern, which could let Kantan players relate to the pattern a bit easier, and it wouldn't require changing what hand is on a note during this spot until the end section, which you've made this type of pattern later in the song anyways, so introducing it here would work out nicely. Then again, song's pretty slow so your choice.
01:20:381 (78) Before the first kiai, you had some large gaps to emphasize a form of buildup. I think the same can be done before this last kiai, which is also conveniently the end, by removing this note.

[Jon's Futsuu]
00:10:232 (12) Just a mild suggestion, but you've made the same pattern with the doubles in this section of dk kd. To keep with the pattern, I think this could be a d, as it still matches the music just fine and continues the pattern.
00:11:127 (14) (15) If you applied the previous point, please apply this one as well to have the 5 note bundle start like the other doubles.
00:19:485 (35) Please refer to 00:10:232 as it's the same deal here of keeping with the dk kd pattern, except this note should change to k instead. However, if you don't wish to do that, I think a more interesting approach would be to ctrl+g 00:20:082 (36) (37) . This creates a different type of pattern which is kd dd dk dd, which the last dd is carried on through the 5 note bundle.
00:23:665 (45) Because the song is changing to a different type of melody here, this being a d is justified, but I think it still could work as a k really well. However, I'll understand either choice, as you do continue to use dk dd later on for this different section.
00:27:993 (53) However with the drastic change of rhythm in this section, I think changing this to a d so that players only have to worry about hitting at the right time instead of what color as well could help readability for Futsuu players.
00:35:157 (65) Same deal with 00:27:993 , though this is definitely less of an issue due to not being a drastic change while in pattern. There's a wide enough break for Futsuu players to get their barrings beforehand. Still, I don't believe changing this to k would be harmful either.
01:17:247 (155) Same deal as 00:27:993 , except this time it is a bit more relevant due to being close to the 1/3 notes ahead. Because of the soon drastic spacing between these two rhythms, this being a k would help some readability.

[Jon's Muzukashii]
00:14:411 (32) Mild suggestion, but I noticed that outside of triplets, there aren't many instances where there are an odd number of k (outside of one) in a row. I think d could work here, but it is your choice.
00:16:202 (38) Same dealio as ^
00:25:306 (66) I think for this different spacing, the pattern of k d k d could sound and play really nicely, especially when followed up by a k to keep that pattern going.
00:33:515 (93) Either this, or 00:34:411 (97) could work to be a d, the main reason I'm suggesting this is for the next point. That is, if you apply the next point, please apply one of these for consistency.
00:34:709 (98) (99) (100) (101) Just like the spacing before and the k d k d suggestion, because this ends on a D with (102), I think d k d k works nicely with these notes. Combined with one of the suggestions from before to keep an even number of k in a row, this could be a really nice pattern.

[Jon's Oni]
00:23:963 (88) (92) I think for variety sake and to help match the pitch of the voice, these two can be d. For even more of a compelling case, the triplet k triplet k triplet d triplet d appears right afterwards, just like what I'm suggesting here.
00:35:008 (139) - 00:36:500 (146) Probably my biggest gripe with this difficulty is right here. Never again do these types of doubles appear in the song, which is really odd. You could argue it's to emphasize this part of the song, but you found a way to do that on the other difficulties without being drastically different. I'd say if we want to emphasize this part starting at (139), why not use a quintuplet that doesn't appear anywhere else in the song, such as dkkdk?
That would garner importance to this part of the song, while still matching the lyrics. Then we could move (146) back a 1/3 tick and change it to d to make a kkd triplet which also doesn't appear very often and matches the lyrics, while giving K enough space for it to be hit properly. Just a thing to think about.
01:19:933 I'd say for a buildup to the end of the song, a few triplets could be welcome before the kiai time, and adding a d here would fit.
01:21:575 (325) I'd say we start another kdk triplet here for the buildup. Why here of all places? There's a four note gap in between each triplet, including the first triplet of the kiai time, which works very well. So by changing (325) to a k and then adding a d in between (325) and (327) , we have this triplet once more.
01:25:456 (341) Your choice, but I think the single notes can be saved for after the final finisher, and before then, triplets should be used for emphasis on the buildup. As such, to keep with what you've been doing beforehand, this can change to a d, and a d can be added before (341) but after (340).

Whew, that should just about do it. Solid mapset, just a few kinks here and there. Hope to see this in ranked soon!
Jonarwhal
World Fraction

World Fraction wrote:

Hey, here from my queue - no kds until i'm finished all the diffs :)
Love this song btw, i hope to see this ranked soon. you're not alone

[Jon's Futsuu]- 00:28:441 (54) - same thing as Weber's Kantan, you should changed this to a k instead, plus it plays better imo. seems legit, fixed
- 00:36:053 (67) - consider deleting this. and turning this 00:36:500 (68) - into a finisher (any color is fine) since I map to the lyrics, removing this extremely loud one would be sinful
- thats all i could find wrong with this diff

[Jon's Muzukashii]- 00:28:441 (76) - starting to notice a trend with this specific time lol. once again i'd suggest changing to a k
- other than that this was a fantastic Muzukashii. Great job on that one. fixed fixed

[Jon's Oni]- 00:08:142 (18) - consider changing to a d and deleting this 00:08:291 (19) - then change this 00:08:441 (20) - to a d and make it a ddk like this for example cursor on 00:08:142
- 00:09:933 (26) - same thing as above it's not the same as before, this pattern is including the lyrics
- 00:28:441 (108) - this one specific time. hmmmmmmmmmmm... looks kind of familiar rofl. make it a k just as i suggested b4
- other than what i suggested everything else looks great. fixed

Great job to both of the people you got to give you the taiko diffs. Very well mapped. I'm done here, good luck with the set :D
thanks for modding :3
FlamingRok

FlamingRok wrote:

Heya, M4M from Jonawaga's queue incoming! For this mod, I looked at the mapping styles of both mappers and tried to find any inconsistencies, or things that may not be too friendly in the case of easier difficulties. With that said, let's move onto the mod!

[Jon's Futsuu]
00:10:232 (12) Just a mild suggestion, but you've made the same pattern with the doubles in this section of dk kd. To keep with the pattern, I think this could be a d, as it still matches the music just fine and continues the pattern. this is where the pitch starts rising in the vocals, and, since that's what I follow, I'm having it be kk
00:11:127 (14) (15) If you applied the previous point, please apply this one as well to have the 5 note bundle start like the other doubles. denied for the same reasons I guess
00:19:485 (35) Please refer to 00:10:232 as it's the same deal here of keeping with the dk kd pattern, except this note should change to k instead. However, if you don't wish to do that, I think a more interesting approach would be to ctrl+g 00:20:082 (36) (37) . This creates a different type of pattern which is kd dd dk dd, which the last dd is carried on through the 5 note bundle. ^
00:23:665 (45) Because the song is changing to a different type of melody here, this being a d is justified, but I think it still could work as a k really well. However, I'll understand either choice, as you do continue to use dk dd later on for this different section. it's because the pitch falls from the previous note
00:27:993 (53) However with the drastic change of rhythm in this section, I think changing this to a d so that players only have to worry about hitting at the right time instead of what color as well could help readability for Futsuu players. The pitch is increasing, and that's what matters to me.
If that results in the map being slightly more difficult, then so be it.

00:35:157 (65) Same deal with 00:27:993 , though this is definitely less of an issue due to not being a drastic change while in pattern. There's a wide enough break for Futsuu players to get their barrings beforehand. Still, I don't believe changing this to k would be harmful either. ^
01:17:247 (155) Same deal as 00:27:993 , except this time it is a bit more relevant due to being close to the 1/3 notes ahead. Because of the soon drastic spacing between these two rhythms, this being a k would help some readability. ^

[Jon's Muzukashii]
00:14:411 (32) Mild suggestion, but I noticed that outside of triplets, there aren't many instances where there are an odd number of k (outside of one) in a row. I think d could work here, but it is your choice. It's because I want to save d for the following low pitch 00:14:709 - here.
00:16:202 (38) Same dealio as ^ ^
00:25:306 (66) I think for this different spacing, the pattern of k d k d could sound and play really nicely, especially when followed up by a k to keep that pattern going. itsn't that what's there?
00:33:515 (93) Either this, or 00:34:411 (97) could work to be a d, the main reason I'm suggesting this is for the next point. That is, if you apply the next point, please apply one of these for consistency. all rising in pitch, no changes
00:34:709 (98) (99) (100) (101) Just like the spacing before and the k d k d suggestion, because this ends on a D with (102), I think d k d k works nicely with these notes. Combined with one of the suggestions from before to keep an even number of k in a row, this could be a really nice pattern. but the current represents the pitches perfectly

[Jon's Oni]
00:23:963 (88) (92) I think for variety sake and to help match the pitch of the voice, these two can be d. For even more of a compelling case, the triplet k triplet k triplet d triplet d appears right afterwards, just like what I'm suggesting here. I'm not really concerned about the vocal pitches here for once, this section is more focused on the violin
00:35:008 (139) - 00:36:500 (146) Probably my biggest gripe with this difficulty is right here. Never again do these types of doubles appear in the song, which is really odd. You could argue it's to emphasize this part of the song, but you found a way to do that on the other difficulties without being drastically different. I'd say if we want to emphasize this part starting at (139), why not use a quintuplet that doesn't appear anywhere else in the song, such as dkkdk?
That would garner importance to this part of the song, while still matching the lyrics. Then we could move (146) back a 1/3 tick and change it to d to make a kkd triplet which also doesn't appear very often and matches the lyrics, while giving K enough space for it to be hit properly. Just a thing to think about. it's because the vocals which matter to me for placement as strong placement would be chaos, the vocals are on red ticks here, so I use the patterns which end on red ticks, these doubles, for proper emphasis
01:19:933 I'd say for a buildup to the end of the song, a few triplets could be welcome before the kiai time, and adding a d here would fit. I'd rather keep it consistent to the pre-chorus (00:39:485 (156)), where I only added triplets for the background instruments. The rest can remain 1/1, as buffing the difficulty would result in imbalances
01:21:575 (325) I'd say we start another kdk triplet here for the buildup. Why here of all places? There's a four note gap in between each triplet, including the first triplet of the kiai time, which works very well. So by changing (325) to a k and then adding a d in between (325) and (327) , we have this triplet once more. ^
01:25:456 (341) Your choice, but I think the single notes can be saved for after the final finisher, and before then, triplets should be used for emphasis on the buildup. As such, to keep with what you've been doing beforehand, this can change to a d, and a d can be added before (341) but after (340). triplets there were kinda silly in the first place, since I'd rather make the end of the map easy for players. But, fine suggestions.

Whew, that should just about do it. Solid mapset, just a few kinks here and there. Hope to see this in ranked soon!
Thanks for modding! Don't let it get to you that i denied a lot. Your suggestions were well thought-out, I just have my own reasons for my patterns.
Thanks for modding!! :) :)
Topic Starter
DeletedUser_6709840
Applied Jona's changes, waiting on Weber now.
Lumenite-
boy o boy is it a cheap thrill to mod a bn's map (subtle song reference to sia - cheap thrills)

[Qt's Jon's Oni]
wow the beginning sounds like it came from the nutcracker or somethin
  1. (I forgot ab this lol) The SV is 3.6x... I understand that 1.4x looks really ugly and clumped so I'd recommend using 2.8x as it's a multiple of 1.4.
  2. 00:10:829 (30) - Out of curiosity, how come the pattern off x xxx xxx changes to xxx x xxx here? I thought it was quite complimentary :thinking:
  3. 00:34:560 - I think you can add a don here to add to the 5 plet pattern here :3
  4. 00:35:008 (140,141,142,143,144,145,146,147) - I thought the doubles here sounded kinda weird so I started playing around with it a little bit and I got something like this (cursor at 00:35:903):
  5. 00:57:097 (224) - I definitely think this note should be a K instead of a D, I think it compliments the background hit much nicer than a D.
  6. 01:17:694 - I find it quite weird that there's such a sudden drop in density here-I think it's still very possible to incorporate triplets into this while slowly decreasing the density instead of the sudden drop that's plotted here.
No further remarks, it's actually a very peaceful song ^_^ Good luck w rank~
Jonarwhal

Taikocracy wrote:

boy o boy is it a cheap thrill to mod a bn's map (subtle song reference to sia - cheap thrills) baby i dont need m4m to have fun tonight

[Qt's Jon's Oni]
wow the beginning sounds like it came from the nutcracker or somethin
  1. (I forgot ab this lol) The SV is 3.6x... I understand that 1.4x looks really ugly and clumped so I'd recommend using 2.8x as it's a multiple of 1.4. fixed
  2. 00:10:829 (30) - Out of curiosity, how come the pattern off x xxx xxx changes to xxx x xxx here? I thought it was quite complimentary :thinking: vocal improv
  3. 00:34:560 - I think you can add a don here to add to the 5 plet pattern here :3 fixed
  4. 00:35:008 (140,141,142,143,144,145,146,147) - I thought the doubles here sounded kinda weird so I started playing around with it a little bit and I got something like this (cursor at 00:35:903): vocal emph, red ticks
  5. 00:57:097 (224) - I definitely think this note should be a K instead of a D, I think it compliments the background hit much nicer than a D. fixed
  6. 01:17:694 - I find it quite weird that there's such a sudden drop in density here-I think it's still very possible to incorporate triplets into this while slowly decreasing the density instead of the sudden drop that's plotted here. fixed
No further remarks, it's actually a very peaceful song ^_^ Good luck w rank~
thanks for modding
Topic Starter
DeletedUser_6709840
applied
Stefan
[Weber]
00:00:680 (1) - GOOD
00:09:635 (7) - Personal idea but what about moving the note to 00:10:232 - ? It wouldn't be just plain 1/1 mapping for the most time and fit well to the vocals. You may do this for other parts so the Kantan isn't too straight with 1/1.
00:36:053 (39) - Sounds like kat if you ask me, 00:36:500 (40) - sounds deeper than 00:36:053 (39) - and to put both with the same sound looks wrong to me.
00:43:665 (43) - Preferably to make this beat stronger you could add a finisher so it doesn't sound so "casual".
00:56:202 (53,54,57) - (53,54) could be changed to emphasize the vocals more and (57) to be consistent with (53) being used for k d k.

The problem I see is that Kantan barely offers something, weird enough but the non-kiai part is more entertaining than the kiai part. And if you check the Futsuu, you will quickly notice that Jon uses MANY oo oo.. pattern. It's a 67 BPM song so.. you have to think how that map would look like it's 134 instead. Although you'd need to use 1/3 I don't see the problem to use them on a healthy portion.


[Futsuu]
00:05:157 - 00:22:172 - This is rather a subjective point I want to mention, it's weird to me that this part is noticeable denser than 00:22:769 - 00:36:500 - . On 00:22:769 - 00:36:500 - I find it's clearer to notice what were you following here, yet it's a weird structure. Maybe this gives you thoughts to do something, or maybe not. I will leave this to you. ¯\_(ツ)_/¯
00:38:291 (72) - This doesn't fit. Vocals end at 00:37:993 (71) - and else there is nothing that justifies to have something on 00:38:291 - except of consistency reasons which aren't really necessary, especially if the note sounds like it's "hanging in the air". Sounds weird? it is!
00:42:471 (80) - Comparing the next and previous notes this sounds weird to be a kat note. I'd suggest changing to don.
00:54:112 (105) - ^
00:55:903 (109) - ^
01:01:276 (120) - ^
01:16:500 - Okay, I don't get it. You used oo oo so much in the Futsuu difficulty, and now with a noticeable difference (vocals) you don't use it? :?
01:19:485 - 01:23:068 - https://derpovic.s-ul.eu/bRGmYhcB.png That part has something strong you shouldn't ignore. Right now it actually does that and skips important beats.


Right now the map lacks of emphasis and doesn't really focus on something but "just to follow what the song offers". That however could be better by leaving out notes and to use them on other places to follow the stronger vocals or beats of the song.

[Muzukashii]
00:04:859 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I would not recommend to have such a long combo; it makes it sound less entertaining and the emphasis is sorta gone. Instead, try this: https://derpovic.s-ul.eu/aGcgL4Ef.png It breaks the chain of notes but still gives more beats compared to Futsuu, plus the ooo don part works very well with the bgm.
00:09:336 - 00:12:321 - https://derpovic.s-ul.eu/O0Q3tVKl.png You need to consider that Futsuu mostly had oo oo parts when you suddenly appear with combos of eleven notes or even higher. That's not a good curve how to increase the difficulty. The example mainly removed the notes at 00:10:381 - , 00:10:829 - and 00:11:724 - , so it's not the big deal but still efficient.
00:12:918 - 00:14:709 - https://derpovic.s-ul.eu/NK9ZcQ9T.png for 00:13:665 - I see a potential place to use ooo wisely due the vocals. Aside of that I find this way better since 00:14:411 - (note between 29 and 30 on the picture) rather felt like a filler and not so contributing.

<many parts until the kiai appears with the same issues like above explained, mostly related to the point of 00:09:336 - 00:12:321 - .>

00:52:023 (144) - Looks good enough imo to be removed, so 00:52:321 (145,146) - and 00:51:724 (143) - are stronger then. Apply this for the same parts like 00:55:605 (155) - , etc.


So.. yeah, my personal opinion: less combo chains and more ooo parts. It actually makes more sense and fits better to the spread.

[Oni]
00:36:500 - 00:43:665 - Even though it's the hardest difficulty I don't find this part needs to be so dense. It just sounds spammy imo.


The Oni sounds okay so far, it's also the difficulty that rather leaves you the freedom to map how you want since the BPM is really low so you barely have to worry for spread issues or overmapping.


I think I want to go for ice-skaing now.
Jonarwhal
Mr. Ste

Stefan wrote:

[Futsuu]
00:05:157 - 00:22:172 - This is rather a subjective point I want to mention, it's weird to me that this part is noticeable denser than 00:22:769 - 00:36:500 - . On 00:22:769 - 00:36:500 - I find it's clearer to notice what were you following here, yet it's a weird structure. Maybe this gives you thoughts to do something, or maybe not. I will leave this to you. ¯\_(ツ)_/¯ Changed some things around
00:38:291 (72) - This doesn't fit. Vocals end at 00:37:993 (71) - and else there is nothing that justifies to have something on 00:38:291 - except of consistency reasons which aren't really necessary, especially if the note sounds like it's "hanging in the air". Sounds weird? it is! fixed~
00:42:471 (80) - Comparing the next and previous notes this sounds weird to be a kat note. I'd suggest changing to don. No change because I don't want to have dk three times repeated in a row here
00:54:112 (105) - ^ fixed~
00:55:903 (109) - ^ no change because that's doing the opposite of the violin pitch, which is falling not rising
01:01:276 (120) - ^ fixed~
01:16:500 - Okay, I don't get it. You used oo oo so much in the Futsuu difficulty, and now with a noticeable difference (vocals) you don't use it? :? fixed~
01:19:485 - 01:23:068 - https://derpovic.s-ul.eu/bRGmYhcB.png That part has something strong you shouldn't ignore. Right now it actually does that and skips important beats. fixed~


Right now the map lacks of emphasis and doesn't really focus on something but "just to follow what the song offers". That however could be better by leaving out notes and to use them on other places to follow the stronger vocals or beats of the song.

[Muzukashii]
00:04:859 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I would not recommend to have such a long combo; it makes it sound less entertaining and the emphasis is sorta gone. Instead, try this: https://derpovic.s-ul.eu/aGcgL4Ef.png It breaks the chain of notes but still gives more beats compared to Futsuu, plus the ooo don part works very well with the bgm. fixed using different methods
00:09:336 - 00:12:321 - https://derpovic.s-ul.eu/O0Q3tVKl.png You need to consider that Futsuu mostly had oo oo parts when you suddenly appear with combos of eleven notes or even higher. That's not a good curve how to increase the difficulty. The example mainly removed the notes at 00:10:381 - , 00:10:829 - and 00:11:724 - , so it's not the big deal but still efficient.
00:12:918 - 00:14:709 - https://derpovic.s-ul.eu/NK9ZcQ9T.png for 00:13:665 - I see a potential place to use ooo wisely due the vocals. Aside of that I find this way better since 00:14:411 - (note between 29 and 30 on the picture) rather felt like a filler and not so contributing.

<many parts until the kiai appears with the same issues like above explained, mostly related to the point of 00:09:336 - 00:12:321 - .> fixed all

00:52:023 (144) - Looks good enough imo to be removed, so 00:52:321 (145,146) - and 00:51:724 (143) - are stronger then. Apply this for the same parts like 00:55:605 (155) - , etc. fixed all


So.. yeah, my personal opinion: less combo chains and more ooo parts. It actually makes more sense and fits better to the spread.

[Oni]
00:36:500 - 00:43:665 - Even though it's the hardest difficulty I don't find this part needs to be so dense. It just sounds spammy imo. fixed all


The Oni sounds okay so far, it's also the difficulty that rather leaves you the freedom to map how you want since the BPM is really low so you barely have to worry for spread issues or overmapping.


I think I want to go for ice-skaing now.
awesome mod, I pretty much fixed everything
thank you so much!!

Beta Futsuu
Topic Starter
DeletedUser_6709840
Applied Jona's changes, waiting on Weber and another GD to be finished
Ponchiwi
Cup
  1. 00:38:291 (2) - Why not change of position? So that the ryuuta does not stay almost stopped waiting for this next note maybe x:448
  2. 00:44:262 (1) - It would be nice to put a slider repeat here, to take advantage of the vowel and not sound so empty

Sakad
  1. 00:24:859 (4) - You could put a slider, and to take advantage of the slow pace of the voice, like here Put it there, and so can have a dash for the next slider00:25:754 (1) -
  2. 01:06:948 (3) - maybe move to x:368?
  3. 01:11:426 (5) - I think this slider does not deserve dash, because its sound is not so strong to highlight it
  4. 01:18:590 (2) - the same here, change to
  5. 01:19:485 (1) - You should add a dash for this slider
  6. 01:21:277 (4) - Maybe you could do this

Platter
  1. 00:06:053 (1) - I guess you should move it a little to x:320 to give more emotion to catch that slider (?)
  2. 00:18:590 (1) - add a dash
  3. 00:19:485 (1) - For me, I think you should not put a hyperdash here, because it does not mark any loud sound. I understand that the song is slow, but I really do not think that you should put it, already in the next part where the rhythm becomes faster , yes
  4. 00:23:963 (3) - maybe move to x:440?
  5. 00:58:888 (3) - Move a x:188 and like here

Rain and Ascennho's Moment are good :3
Topic Starter
DeletedUser_6709840

Ponchiwi wrote:

Cup
  1. 00:38:291 (2) - Why not change of position? So that the ryuuta does not stay almost stopped waiting for this next note maybe x:448 ( doesnt really make a difference but ok )
  2. 00:44:262 (1) - It would be nice to put a slider repeat here, to take advantage of the vowel and not sound so empty That would break consistency with other ways i mapped vocal, so no


Platter
  1. 00:06:053 (1) - I guess you should move it a little to x:320 to give more emotion to catch that slider (?) I'm sticking my my walking consistency
  2. 00:18:590 (1) - add a dash ( No, it's an emphasized walk )
  3. 00:19:485 (1) - For me, I think you should not put a hyperdash here, because it does not mark any loud sound. I understand that the song is slow, but I really do not think that you should put it, already in the next part where the rhythm becomes faster , yes ( There's no hyper there )
  4. 00:23:963 (3) - maybe move to x:440? ( no, i intend to walk )
  5. 00:58:888 (3) - Move a x:188 and like here ( No, that would overmap with a hyper and break my consistency )

Rain and Ascennho's Moment are good :3
Dang, ur quick. I'll try to get your m4m done asap.
Weber

Stefan wrote:

[Weber]
00:00:680 (1) - GOOD :^)
00:09:635 (7) - Personal idea but what about moving the note to 00:10:232 - ? It wouldn't be just plain 1/1 mapping for the most time and fit well to the vocals. You may do this for other parts so the Kantan isn't too straight with 1/1. sure sounds good
00:36:053 (39) - Sounds like kat if you ask me, 00:36:500 (40) - sounds deeper than 00:36:053 (39) - and to put both with the same sound looks wrong to me. simplified this to ddddd anyway since its the most dense section of the song
00:43:665 (43) - Preferably to make this beat stronger you could add a finisher so it doesn't sound so "casual".sure
00:56:202 (53,54,57) - (53,54) could be changed to emphasize the vocals more and (57) to be consistent with (53) being used for k d k. done,
also applied to a similar section later


also made the last few notes more dense to fit better with the earlier ddddd 1/2 pattern.

The problem I see is that Kantan barely offers something, weird enough but the non-kiai part is more entertaining than the kiai part. And if you check the Futsuu, you will quickly notice that Jon uses MANY oo oo.. pattern. It's a 67 BPM song so.. you have to think how that map would look like it's 134 instead. Although you'd need to use 1/3 I don't see the problem to use them on a healthy portion.
Thanks for the mod! Also applied all of flaming's mod.
Topic Starter
DeletedUser_6709840
Made sure World's mod was applied. All has been applied
Negri_sk
Hello

[Cup]
01:20:679 (3) - This slider feels a little out of place no? Lean it more to the right is my suggestion.

00:56:202 (1) - CTRL+G then x132 This antiflow just plays out straight up weird.

[Grapes' Salad]
01:10:530 (4,5) - Instead of having these 2 as a simple "boring" pattern how about you spice it up with some antiflow and CTRL+G each of them and then move

01:10:530 (4) - to x408 and 01:11:426 (5) - to x104? This also makes 01:17:694 (1,2) - this feel more fresh and unique.

[Platter]
00:00:680 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - If you move this chunk of notes like 8~ ticks to the left on the selected grid (4) it should create a hyper on the last note of the stream which is 00:04:112 (6) - this one, imo this creates a nice end to the stream section and well, it's not really a buff so I say why not just go with it ye?

00:39:187 (3) - Doesn't this just look odd? Why not just CTRL+G it and make it look less "odd". I know this basically removes all if any difficulty to this pattern but that's basicaly the point, why have antiflow on the "slow" part?

00:41:874 (2,3) - To make up for the loss of antiflow on the suggestion above we're going to add it here. 00:41:874 (2) - CTRL+G and you move it to x92 then with 00:42:769 (3) - you CTRL+G and move it to x424

00:49:933 (4,5,6) - Not gonna lie, this is a horrible follow up to 00:49:038 (1,2,3) - what i'd recommend you to do is copy paste the 00:49:038 (1,2,3) - on 00:49:038 (1,2,3) - and then CTRL+H it, now to remove the problem that 00:50:530 (3) - isn't a hyper anymore you simply move 00:50:829 (1) - to like x444 or something, don't forget to nc it if you do this!

[Rain]
00:00:680 (1) - If you're gonna face the slider to the opposite side of the upcoming stream atleast make it a hyper!!! x392 This is important!

01:25:754 (1,2,3) - This doesn't fit, make it look something more like this: https://osu.ppy.sh/ss/8138690 ?
Topic Starter
DeletedUser_6709840

Negri_sk wrote:

Hello

[Cup]
01:20:679 (3) - This slider feels a little out of place no? Lean it more to the right is my suggestion. Sure

00:56:202 (1) - CTRL+G then x132 This antiflow just plays out straight up weird. Sure

[Grapes' Salad]
01:10:530 (4,5) - Instead of having these 2 as a simple "boring" pattern how about you spice it up with some antiflow and CTRL+G each of them and then move

01:10:530 (4) - to x408 and 01:11:426 (5) - to x104? This also makes 01:17:694 (1,2) - this feel more fresh and unique.

[Platter]
00:00:680 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - If you move this chunk of notes like 8~ ticks to the left on the selected grid (4) it should create a hyper on the last note of the stream which is 00:04:112 (6) - this one, imo this creates a nice end to the stream section and well, it's not really a buff so I say why not just go with it ye? I can't, 1/6 hypers are not rankable in Platters

00:39:187 (3) - Doesn't this just look odd? Why not just CTRL+G it and make it look less "odd". I know this basically removes all if any difficulty to this pattern but that's basicaly the point, why have antiflow on the "slow" part? ( it's not odd. it's putting emphasis on the vocal )

00:41:874 (2,3) - To make up for the loss of antiflow on the suggestion above we're going to add it here. 00:41:874 (2) - CTRL+G and you move it to x92 then with 00:42:769 (3) - you CTRL+G and move it to x424 ( I rejected last suggestion )

00:49:933 (4,5,6) - Not gonna lie, this is a horrible follow up to 00:49:038 (1,2,3) - what i'd recommend you to do is copy paste the 00:49:038 (1,2,3) - on 00:49:038 (1,2,3) - and then CTRL+H it, now to remove the problem that 00:50:530 (3) - isn't a hyper anymore you simply move 00:50:829 (1) - to like x444 or something, don't forget to nc it if you do this! ( You're asking me to add antiflow in the worst way possible. Absolutely not )

[Rain]
00:00:680 (1) - If you're gonna face the slider to the opposite side of the upcoming stream atleast make it a hyper!!! x392 This is important! ( It' doesnt seem important to me but moved to 360 )

01:25:754 (1,2,3) - This doesn't fit, make it look something more like this: https://osu.ppy.sh/ss/8138690 ? Fits just fine to me
Thanks for mod
Ascendance
uuuuuuuuuuuuuuuuuuu

forgot to subscribe to this thread

hopefully there's no mods for me lol /runs
wonjae

Ponchiwi wrote:

Sakad
  1. 00:24:859 (4) - You could put a slider, and to take advantage of the slow pace of the voice, like here Put it there, and so can have a dash for the next slider00:25:754 (1) - I would like to keep this as a note to emphasize the dash.
  2. 01:06:948 (3) - maybe move to x:368?
  3. 01:11:426 (5) - I think this slider does not deserve dash, because its sound is not so strong to highlight it
  4. 01:18:590 (2) - the same here, change to
  5. 01:19:485 (1) - You should add a dash for this slider
  6. 01:21:277 (4) - Maybe you could do this


Rain and Ascennho's Moment are good :3
Fixed all of ponchiwi's suggestions besides marked

Negri_sk wrote:

Hello



[Grapes' Salad]
01:10:530 (4,5) - Instead of having these 2 as a simple "boring" pattern how about you spice it up with some antiflow and CTRL+G each of them and then move well i would not because i dont want to move around notes and shit when the rhythm im using is fine

01:10:530 (4) - to x408 and 01:11:426 (5) - to x104? This also makes 01:17:694 (1,2) - this feel more fresh and unique. moved spacing around.
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Melanie
i doubt this mod is useful ;;

[Jon's Oni]
00:21:277 (77) - k
There is not much here to correct, this difficulty is very well

[Weber's Kantan]
00:21:277 - k
00:36:500 (38) - D
00:39:187 (39,40) - swap
00:50:829 (46) - K ?
01:05:157 (62) - ^
CLSW
[Rain]
00:05:008 (10) - Add HDash on here instead of 00:04:859 (9) - ?
00:06:948 (4) - Add NC, the fruits seem overflow until 00:08:441 (6) -
00:18:590 (6) - Not a good idea to be slider with reverse arrow imo, maybe just end the slider until 00:18:888 and add a circle on more right side of 00:19:187
01:15:605 (5) - Just a horizontal shape seems better, the direction shall be left

[Moment]
01:24:560 (3) - Add HDash on its end?
Couldn't find anything special issue for this difficulty



:idea:
Ascendance

CLSW wrote:

[Moment]
01:24:560 (3) - Add HDash on its end? Ok
Couldn't find anything special issue for this difficulty



:idea:
Not gay I think :0

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TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:RoseusJaeger
Version:Ascennoh's Moment
Source:ユーリ!!! on ICE
Tags:yuri!!! OP opening MAPPA Avex Pictures Sinnoh Jonawaga Paranoid Grapes Ascendance Weber
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54,284,36202,1,0,0:0:0:0:
126,319,36351,1,0,0:0:0:0:
482,320,36500,5,4,0:1:0:0:
220,243,37097,1,0,0:0:0:0:
421,197,37396,2,0,L|258:134,2,138.666660319011
200,208,38291,5,8,0:0:0:0:
421,263,38888,1,0,0:0:0:0:
160,288,39187,2,0,P|92:240|72:172,1,138.666660319011,2|0,0:0|0:0,0:0:0:0:
200,160,39784,1,0,0:0:0:0:
455,162,40082,5,8,0:0:0:0:
158,121,40978,2,0,L|319:65,1,138.666660319011
35,271,41874,2,0,L|128:146,2,138.666660319011
303,245,42769,2,0,L|119:244,2,138.666660319011
44,248,43665,6,0,P|16:168|152:60,1,277.333320638021
332,68,44560,2,0,P|396:100|444:188,1,138.666660319011
236,260,45157,1,0,0:0:0:0:
484,280,45456,6,0,P|504:208|376:76,1,277.333320638021
172,84,46351,2,0,L|336:188,1,138.666660319011,2|0,0:0|0:0,0:0:0:0:
108,172,46948,1,0,0:0:0:0:
488,116,47247,6,8,L|457:251,1,138.666660319011
268,264,47844,2,8,L|276:100,1,138.666660319011
100,124,48441,2,8,L|52:288,1,138.666660319011
160,280,48888,1,8,0:0:0:0:
424,272,49038,6,0,L|288:172,2,138.666660319011,8|0|0,0:0|0:0|0:0,0:0:0:0:
128,324,49933,2,0,P|36:240|40:200,1,138.666660319011
112,148,50530,2,0,L|192:140,1,69.3333301595054
448,328,50829,6,0,P|504:264|384:120,1,277.333320638021,12|0,0:1|0:0,0:0:0:0:
344,128,51575,1,0,0:0:0:0:
80,168,51724,2,0,L|88:240,1,69.3333301595054,12|0,0:0|0:0,0:0:0:0:
184,248,52023,2,0,L|192:328,1,69.3333301595054
72,312,52321,2,0,L|80:392,1,69.3333301595054
336,96,52620,6,0,P|256:136|72:96,1,277.333320638021,4|0,0:0|0:0,0:0:0:0:
8,80,53366,1,0,0:0:0:0:
296,304,53515,6,0,P|352:232|312:144,1,138.666660319011,8|0,0:0|0:0,0:0:0:0:
128,224,53963,2,0,P|72:152|112:64,1,138.666660319011,4|4,0:0|0:0,0:0:0:0:
112,80,54336,1,4,0:0:0:0:
400,40,54411,6,0,P|464:96|376:256,1,277.333320638021,4|0,0:0|0:0,0:0:0:0:
320,264,55157,1,0,0:0:0:0:
96,352,55306,2,0,L|80:272,1,69.3333301595054,8|0,0:0|0:0,0:0:0:0:
208,232,55605,1,0,0:0:0:0:
80,192,55754,1,0,0:0:0:0:
240,144,55903,2,0,L|248:96,3,34.6666650797527
64,40,56202,6,0,L|72:160,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
176,144,56500,2,0,L|184:232,1,69.3333301595054
288,240,56799,2,0,L|296:312,1,69.3333301595054
72,328,57097,2,0,L|440:336,1,346.666650797527,8|0,0:0|0:0,0:0:0:0:
176,56,57993,6,0,P|112:128|216:272,1,277.333320638021,12|0,0:1|0:0,0:0:0:0:
288,272,58739,1,0,0:0:0:0:
56,352,58888,2,0,L|168:352,1,69.3333301595054,8|0,0:0|0:0,0:0:0:0:
248,280,59187,2,0,L|160:280,1,69.3333301595054
48,208,59485,2,0,L|120:208,1,69.3333301595054
408,216,59784,6,0,P|480:144|352:32,1,277.333320638021,4|0,0:0|0:0,0:0:0:0:
312,24,60530,1,0,0:0:0:0:
80,96,60679,2,0,L|112:272,1,138.666660319011,8|0,0:0|0:0,0:0:0:0:
368,224,61127,2,0,L|352:368,1,138.666660319011,4|4,0:0|0:0,0:0:0:0:
320,376,61500,1,4,0:0:0:0:
88,304,61575,6,0,P|16:208|144:112,1,277.333320638021,4|0,0:0|0:0,0:0:0:0:
200,112,62321,1,0,0:0:0:0:
440,160,62471,2,0,L|432:240,1,69.3333301595054,8|0,0:0|0:0,0:0:0:0:
168,272,62769,2,0,L|80:280,1,69.3333301595054
336,184,63068,2,0,L|440:192,1,69.3333301595054,0|4,0:0|0:0,0:0:0:0:
56,96,63366,6,4,L|224:96,2,138.666660319011
456,96,64262,2,4,L|288:96,2,138.666660319011
384,96,65008,1,0,0:0:0:0:
128,344,65157,5,4,0:0:0:0:
71,304,65306,1,0,0:0:0:0:
45,242,65455,1,0,0:0:0:0:
56,174,65604,1,0,0:0:0:0:
101,123,65754,1,0,0:0:0:0:
167,104,65903,1,0,0:0:0:0:
384,120,66053,2,0,L|456:128,2,69.3333301595054,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,224,66500,2,0,L|80:232,2,69.3333301595054
400,352,66948,5,4,0:0:0:0:
336,326,67097,1,0,0:0:0:0:
299,269,67246,1,0,0:0:0:0:
303,200,67395,1,0,0:0:0:0:
345,147,67545,1,0,0:0:0:0:
410,127,67694,1,0,0:0:0:0:
160,96,67844,2,0,L|72:96,2,69.3333301595054,8|0|0,0:0|0:0|0:0,0:0:0:0:
408,224,68291,2,0,L|280:224,1,69.3333301595054
80,224,68590,1,4,0:0:0:0:
296,336,68739,6,0,L|384:336,2,69.3333301595054,4|0|0,0:0|0:0|0:0,0:0:0:0:
192,272,69187,2,0,L|120:272,2,69.3333301595054
416,240,69635,1,8,0:0:0:0:
478,212,69784,1,0,0:0:0:0:
510,152,69933,1,0,0:0:0:0:
497,86,70082,1,0,0:0:0:0:
446,41,70232,1,0,0:0:0:0:
378,39,70381,1,0,0:0:0:0:
96,112,70530,6,0,L|112:192,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
328,200,70829,2,0,L|344:280,1,69.3333301595054
248,336,71127,2,0,L|168:352,1,69.3333301595054
440,216,71426,6,0,L|464:128,1,69.3333301595054,8|0,0:0|0:0,0:0:0:0:
136,152,71724,2,0,L|112:64,1,69.3333301595054
224,24,72023,2,0,L|296:24,1,69.3333301595054
48,344,72321,5,4,0:0:0:0:
105,306,72470,1,0,0:0:0:0:
136,245,72619,1,0,0:0:0:0:
132,177,72768,1,0,0:0:0:0:
94,120,72918,1,0,0:0:0:0:
32,90,73067,1,0,0:0:0:0:
336,88,73217,2,0,L|408:88,2,69.3333301595054,8|0|0,0:0|0:0|0:0,0:0:0:0:
104,184,73665,1,0,0:0:0:0:
173,184,73814,1,0,0:0:0:0:
242,184,73963,1,0,0:0:0:0:
32,320,74112,6,0,L|112:320,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
216,256,74411,2,0,L|144:256,1,69.3333301595054
272,200,74709,2,0,L|344:200,1,69.3333301595054
136,128,75008,2,0,L|56:128,2,69.3333301595054,8|0|0,0:0|0:0|0:0,0:0:0:0:
376,88,75456,2,0,L|464:88,1,69.3333301595054
192,88,75754,1,0,0:0:0:0:
416,352,75903,5,4,0:0:0:0:
472,313,76052,1,0,0:0:0:0:
502,251,76201,1,0,0:0:0:0:
496,183,76350,1,0,0:0:0:0:
272,88,76500,6,0,L|352:80,1,69.3333301595054
136,288,76799,2,0,P|112:200|152:144,1,138.666660319011,8|0,0:0|0:0,0:0:0:0:
392,320,77247,2,0,L|240:312,1,138.666660319011,0|4,0:0|0:0,0:0:0:0:
216,312,77620,1,4,0:0:0:0:
432,200,77694,5,4,0:0:0:0:
272,200,77993,1,4,0:0:0:0:
112,200,78291,1,4,0:0:0:0:
472,136,78590,2,0,L|320:136,2,138.666660319011,12|4|4,0:0|0:0|0:0,0:0:0:0:
400,136,79336,1,0,0:0:0:0:
80,336,79485,6,0,L|72:256,1,69.3333301595054,12|0,0:0|0:0,0:0:0:0:
144,224,79784,2,0,L|136:144,1,69.3333301595054
216,120,80082,2,0,L|208:40,1,69.3333301595054
472,336,80381,6,0,L|480:256,1,69.3333301595054,8|0,0:0|0:0,0:0:0:0:
408,224,80680,2,0,L|416:144,1,69.3333301595054
336,120,80978,2,0,L|344:40,1,69.3333301595054
104,344,81277,5,8,0:0:0:0:
55,295,81426,1,0,0:0:0:0:
37,229,81575,1,0,0:0:0:0:
55,162,81724,1,0,0:0:0:0:
103,114,81874,1,0,0:0:0:0:
169,95,82023,1,0,0:0:0:0:
408,344,82172,5,2,0:0:0:0:
456,295,82321,1,0,0:0:0:0:
474,229,82470,1,0,0:0:0:0:
456,162,82619,1,0,0:0:0:0:
408,114,82769,1,0,0:0:0:0:
342,95,82918,1,0,0:0:0:0:
72,80,83068,6,0,L|80:168,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
304,192,83366,2,0,L|312:264,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
224,320,83665,2,0,L|144:328,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
456,200,83963,6,0,L|480:112,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
200,128,84262,2,0,L|192:48,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
304,152,84560,2,0,L|376:144,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
120,296,84859,6,0,L|48:296,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
312,248,85158,2,0,L|416:248,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
88,184,85456,2,0,L|72:88,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
480,56,85754,6,0,L|456:144,1,69.3333301595054,12|0,0:0|0:0,0:0:0:0:
48,80,86053,2,0,L|64:168,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
448,224,86351,2,0,L|440:304,1,69.3333301595054,4|0,0:0|0:0,0:0:0:0:
88,352,86650,6,4,L|80:280,1,69.3333301595054
200,240,86948,2,4,L|224:152,1,69.3333301595054
96,120,87247,2,4,L|80:40,1,69.3333301595054
368,152,87545,6,4,L|456:152,1,69.3333301595054
256,224,87844,2,4,L|168:224,1,69.3333301595054
464,352,88142,2,4,L|488:256,1,69.3333301595054
64,144,88441,1,4,0:0:0:0:
Topic Starter
DeletedUser_6709840

CLSW wrote:

[Rain]
00:05:008 (10) - Add HDash on here instead of 00:04:859 (9) - ? Sure
00:06:948 (4) - Add NC, the fruits seem overflow until 00:08:441 (6) - Agreed, done
00:18:590 (6) - Not a good idea to be slider with reverse arrow imo, maybe just end the slider until 00:18:888 and add a circle on more right side of 00:19:187 Doesn't make much difference so applied.
01:15:605 (5) - Just a horizontal shape seems better, the direction shall be left ok

[Moment]
01:24:560 (3) - Add HDash on its end?
Couldn't find anything special issue for this difficulty



:idea:

Applied all except taiko since GDers have yet to reply
Ladies Night

SΞCTOR #712

NM Request / Taiko

Metadata Check

  • Tags
  1. Add Taro Umebayashi and 梅林太郎 in tags, assisted in composing with DEAN FUJIOKA for the single.
  2. Add Taku Matsushiba and 松司馬拓 in tags, another composer who collaborated for this single.
Source(s) used: DEAN FUJIOKA, 梅林太郎, 松司馬拓, ユーリ!!! on ICE, VGMdb, YouTube.
Footnote(s): Metadata looks good for the most part, double check if you're unsure.
If you're gonna include the studios that did the animation you could include their directors if you feel like it.

General Suggestions

  • Inconsistent Values
  1. Is it intentional that Ascennoh's Moment doesn't have a video?
  2. Double check if your osu!catch mapset actually uses soft-hitwhistle.wav for custom hitsounds.
  3. Turn off Widescreen support for Ascennoh's Moment and the Taiko mapset, don't think you have a storyboard to warrant this option being turned on.

Weber's Kantan

  1. 00:21:277 (19) - Change to k, kinda weird since you emphasized the percussion earlier at 00:14:112 (10), as a Kat.
  2. 00:35:605 (36) - Change to k, it's supported by the vocalist's pitch being a bit higher and the faint percussion instrument here.
  3. 00:36:500 (38) - Change to D Finisher, sounds like there's a cymbal crash here that you can represent.
  4. 00:39:187 (39,40) - CTRL+G these two notes, would emphasize the percussion better.
  5. 00:50:829 (46) - Doesn't quite capture the Kiai section fully, seems like a K Finisher is more suitable compared to a regular Don.
  6. 01:26:650 (84,85,86,87,88) - This 1/2 pattern sounds really odd, seems more suited as a spinner.

Jon's Futsuu

  1. 00:16:500 (23) - The vocalist is really faint here, seems more suited as a Don to be honest.

Jon's Muzukashii

  1. 00:49:038 (126) - Change to k, song kinda builds up here and you can represent that with a Kat note here.

Overall Summary

  1. The 1/3 and 1/6 patterns were pretty nice to play, I do feel there could've been subtle differences between the difficulty settings for Jon's Futsuu, Muzukashii, and Oni instead of having the same difficulty settings. I guess it's the nature of the song with its low BPM.
Best of endeavors with this mapset.
Thanks for requesting from SΞCTOR #712.
Topic Starter
DeletedUser_6709840

Voyage wrote:

SΞCTOR #712

NM Request / Taiko

Metadata Check

  • Tags
  1. Add Taro Umebayashi and 梅林太郎 in tags, assisted in composing with DEAN FUJIOKA for the single.
  2. Add Taku Matsushiba and 松司馬拓 in tags, another composer who collaborated for this single. Added Both
Source(s) used: DEAN FUJIOKA, 梅林太郎, 松司馬拓, ユーリ!!! on ICE, VGMdb, YouTube.
Footnote(s): Metadata looks good for the most part, double check if you're unsure.
If you're gonna include the studios that did the animation you could include their directors if you feel like it.

General Suggestions

  • Inconsistent Values
  1. Is it intentional that Ascennoh's Moment doesn't have a video? Fixed
  2. Double check if your osu!catch mapset actually uses soft-hitwhistle.wav for custom hitsounds. I'll ask Sinnoh
  3. Turn off Widescreen support for Ascennoh's Moment and the Taiko mapset, don't think you have a storyboard to warrant this option being turned on. DONE

Weber's Kantan

  1. 00:21:277 (19) - Change to k, kinda weird since you emphasized the percussion earlier at 00:14:112 (10), as a Kat.
  2. 00:35:605 (36) - Change to k, it's supported by the vocalist's pitch being a bit higher and the faint percussion instrument here.
  3. 00:36:500 (38) - Change to D Finisher, sounds like there's a cymbal crash here that you can represent.
  4. 00:39:187 (39,40) - CTRL+G these two notes, would emphasize the percussion better.
  5. 00:50:829 (46) - Doesn't quite capture the Kiai section fully, seems like a K Finisher is more suitable compared to a regular Don.
  6. 01:26:650 (84,85,86,87,88) - This 1/2 pattern sounds really odd, seems more suited as a spinner.

Jon's Futsuu

  1. 00:16:500 (23) - The vocalist is really faint here, seems more suited as a Don to be honest.

Jon's Muzukashii

  1. 00:49:038 (126) - Change to k, song kinda builds up here and you can represent that with a Kat note here.

Overall Summary

  1. The 1/3 and 1/6 patterns were pretty nice to play, I do feel there could've been subtle differences between the difficulty settings for Jon's Futsuu, Muzukashii, and Oni instead of having the same difficulty settings. I guess it's the nature of the song with its low BPM.
Best of endeavors with this mapset.
Thanks for requesting from SΞCTOR #712.
Thank you, I will notifiy GDers
Weber
agree with all suggestions for the kantan except for voyage's last one, i prefer keeping it as is instead of the spinner

thanks for the mods!
Topic Starter
DeletedUser_6709840
Applied, waiting for Jona who's a bit busy
Dilectus
Late M4M from queue zzz

Ascennoh's Moment
00:06:948 (1) - This anti-flow seems out of place because of the entire section containing no anti-flow patterns. Copy 00:05:157 (1) - and use that one instead?
00:55:605 (4) - Reduce spacing so it doesn't require dashing as no sound stands out on this beat.

Rain
00:47:247 - Was the 5% volume intentional? Because, to me it seems kinda quiet.

Platter
00:36:500 (2) - Seems like you reserved hdashes for important beats. And it fits here, but I cant get hdash to trigger when testing myself so idk.
01:09:933 - Missing vocal beat. I'd replace with a 1/2 repeat slider
01:19:485 (4) - Hdash for finish emphasize?

Grapes' Salad
00:35:157 - Kinda important vocal beat. How about a 1/2 repeat slider
01:08:142 - Missing vocal beat
01:15:306 - ^
01:21:575 - ^

Cup
00:44:560 - You're putting good emphasize on vocals during this part. So I suggest not skipping out on this vocal beat.

---

Ehm. All CTB diffs in this set are very clean, so not much work to be done here. Good job!
wonjae

DavidEd wrote:

Late M4M from queue zzz

Ascennoh's Moment
00:06:948 (1) - This anti-flow seems out of place because of the entire section containing no anti-flow patterns. Copy 00:05:157 (1) - and use that one instead?
00:55:605 (4) - Reduce spacing so it doesn't require dashing as no sound stands out on this beat.

Rain
00:47:247 - Was the 5% volume intentional? Because, to me it seems kinda quiet.

Platter
00:36:500 (2) - Seems like you reserved hdashes for important beats. And it fits here, but I cant get hdash to trigger when testing myself so idk.
01:09:933 - Missing vocal beat. I'd replace with a 1/2 repeat slider
01:19:485 (4) - Hdash for finish emphasize?

Grapes' Salad
00:35:157 - Kinda important vocal beat. How about a 1/2 repeat slider Applied
01:08:142 - Missing vocal beat I tried to use a more simple rhythm during the kiai so i dont really want to do this
01:15:306 - ^ ^
01:21:575 - ^ ^

Cup
00:44:560 - You're putting good emphasize on vocals during this part. So I suggest not skipping out on this vocal beat.

---

Ehm. All CTB diffs in this set are very clean, so not much work to be done here. Good job!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47993
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 82
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.4

[Metadata]
Title:History Maker
TitleUnicode:History Maker
Artist:DEAN FUJIOKA
ArtistUnicode:DEAN FUJIOKA
Creator:RoseusJaeger
Version:Grapes' Salad
Source:ユーリ!!! on ICE
Tags:yuri!!! OP opening MAPPA Avex Pictures Sinnoh Jonawaga Paranoid Grapes Ascendance Weber
BeatmapID:1239381
BeatmapSetID:522277

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6.5
ApproachRate:6.5
SliderMultiplier:2.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"yuri on ice op.avi"
0,0,"This anime is pretty gay.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
680,895.522388059701,3,2,3,40,1,0
5157,-100,3,2,1,30,0,0
28739,-100,3,2,2,20,0,0
29336,-100,3,2,2,30,0,0
36500,-100,3,2,1,30,0,0
37097,-100,3,2,2,30,0,0
47247,-100,3,2,2,5,0,0
50829,-100,3,2,1,75,0,1
65157,-100,3,2,1,55,0,0
79485,-100,3,2,3,40,0,0
83068,-100,3,2,1,70,0,1
86650,-100,3,2,1,5,0,0


[Colours]
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Combo5 : 255,255,187

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Topic Starter
DeletedUser_6709840

DavidEd wrote:

Late M4M from queue zzz

Ascennoh's Moment
00:06:948 (1) - This anti-flow seems out of place because of the entire section containing no anti-flow patterns. Copy 00:05:157 (1) - and use that one instead?
00:55:605 (4) - Reduce spacing so it doesn't require dashing as no sound stands out on this beat.

Rain
00:47:247 - Was the 5% volume intentional? Because, to me it seems kinda quiet. I think you had the old version before Sinnoh finished hitsounding

Platter
00:36:500 (2) - Seems like you reserved hdashes for important beats. And it fits here, but I cant get hdash to trigger when testing myself so idk. I can't either ;-;

01:09:933 - Missing vocal beat. I'd replace with a 1/2 repeat slider Done
01:19:485 (4) - Hdash for finish emphasize? Not really a strong enough sound there for a hyper ;-;

Grapes' Salad
00:35:157 - Kinda important vocal beat. How about a 1/2 repeat slider
01:08:142 - Missing vocal beat
01:15:306 - ^
01:21:575 - ^

Cup
00:44:560 - You're putting good emphasize on vocals during this part. So I suggest not skipping out on this vocal beat. Increased distance a bit

---

Ehm. All CTB diffs in this set are very clean, so not much work to be done here. Good job!
Thank you for the mod, very appreciated
Jonarwhal

Melanie wrote:

i doubt this mod is useful ;;

[Jon's Oni]
00:21:277 (77) - k sorry, I'm not going to change this unless you give a reason. This is a d to emphasize the sharpness of the following k,
so no change

There is not much here to correct, this difficulty is very well

Voyage wrote:

Jon's Futsuu

  1. 00:16:500 (23) - The vocalist is really faint here, seems more suited as a Don to be honest. sounds good

Jon's Muzukashii

  1. 00:49:038 (126) - Change to k, song kinda builds up here and you can represent that with a Kat note here. I will consider this if more people ask, but I think d is best because it reflects the instruments, which is what I shift towards following at the end of this section as preperation for the kiai

Overall Summary

  1. The 1/3 and 1/6 patterns were pretty nice to play, I do feel there could've been subtle differences between the difficulty settings for Jon's Futsuu, Muzukashii, and Oni instead of having the same difficulty settings. I guess it's the nature of the song with its low BPM. will be fixed soon
Best of endeavors with this mapset.
Thanks for requesting from SΞCTOR #712.
thanks for the mods :3

new futsuu hitobjects
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Topic Starter
DeletedUser_6709840
Applied, waiting on Ascendance and Sinnoh now, if I remember correctly
Xinnoh
@roseus
copy 00:05:157 (1) -
paste it to 00:06:948 (1) - and ctrl-h
make sure it's still a hyper
hs on both is same so don't worry about that
Ascendance
Told roseus on discord to fix the thingy for me, thanks
Topic Starter
DeletedUser_6709840
Applied Ascendance's change from Discord but Sinnoh's is too vague in directions for me to apply. Both y'all are lazy as feck
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