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Shinenite
Oops double post by accident kms To not have a bunch of unnecessary posts imma reply to the mod below this post even if technically this post was posted before it because I messed up lol

Yumeno Himiko wrote:

[Shinenite's Insane]
00:10:198 (1) - finish? Sure
00:22:135 (9) - hmm can't see the reason for this one, just want a triple here? I don't think it's a nice idea. 00:22:029 (8) you may remove this too so you can make it same with the previous patterns. Hmm, well it was sort of there for consistency but I guess it doesn't really make sense for a triple there, so fixed.
00:27:100 (7) - NC Fixed
00:52:452 (6) - NC ^
00:59:424 (6) - NC ^
01:02:804 (6) - ^ ^
01:05:973 (6) - ^ not to mention later, keep adding them to the final ^ I only really found one spot after the one you mentioned where I had to fix NCs so I hope that they're fine now
01:09:142 (9) - Sampleset Normal Hmm, I dunno, I think that suddenly changing to Normal sampleset sounds weird as heck.
01:09:565 (1,2,3) - ^ Since I use drum sampleset here changing it to Normal kind of makes it sound worse imo + above so...
01:24:565 (1,2) - use Normal whistles, also finish on 01:24:565 (1) As before, I dunno, I don't quite like how it switches to Normal Sampleset like that so I don't really want to use Normal whistles/finishes sorry
01:27:945 (1,5) - normal whistle too, not to mention later Same as above
01:36:818 (3) - Sampleset Normal Same as above
01:50:339 (2) - ^ Same as above
Sorry for just modding the hitsounds and NCs, since I'm poor at modding structures >w< Well, I don't really agree with the random switches to Normal sampleset, but the NCs were nice to point out, so it's alright :P

Arf wrote:

Yumeno Himiko wrote:

You may copy hitsounds from Shinenite's Insane which fits the song better, or you should consider add finishes here and there. Yep did this, Shine's hitsounds are nice Thank you :')
updaate
Yumeno Himiko
m4m from my queue~

[General]
looks fine

[Easy]
00:15:269 (3,4) - The music fits more with a reverse slider + a circle, with 00:15:269 (3) a 1/2 reverse slider and a single circle at 00:16:536 (4) to express the lower tune here.
00:43:156 (5,1,2) - just for aesthetic, what about making them a regular triangle since you're doing perfect blankets?
? something like
01:07:663 (4,5,1) - I think the note is just a bit squeezed here, feeling a bit awkward, especially the moving flow is rolling back. What about make 01:08:508 (1,2) moving upward, this may make you change a few patterns.
01:37:663 - I wonder why there isn't a note, it feels really strange if you played this part and you can't find a reason to remove this one since other rhythms are fully filled. I checked Lanturn's mod and I guess he means you to extend the repeat of 01:36:396 (3) here XD.

[Normal]
00:29:635 (3) - Just my personal opinion, what about make it a copy of 00:28:579 (1)?
00:36:184 (2) - remove this one? I noticed you're not filling up all the rhythms and seems that you can get this note away to make it easier.
00:49:706 (2) - ^ same for this
01:26:677 (1,2) - I would reverse the rhythm here, that is 1/2 slider for 1 and 1/1 for 2, imo this rhythm fits the song better.

[Hard]
00:23:297 (5,6,1,2,3) - The rhythm here is a bit hard for players just reaching Hard diff, and will be easily to get miss on 00:23:719 (1,2,3), so I suggest making 00:23:297 (5,6) a slider.
00:26:043 (3,4) - I think it's a bit overmapped in hard diff as I can hardly distinguish anything on the blue lines and wonder why they're 1/4 reverses. 00:27:733 (5) I can understand this reverse tho. tbh I think 00:26:677 deserves more with a 1/4 reverse than
00:26:466.
00:54:142 (1,2,3,4,5,6,1) - tbh this really shocked me at the first time and missed some circles. 00:54:776 (1) - I think you need a NC here to emphasize the players that the next circle is here and won't be lossed in the reverses. And my personal thoughts, you can change 00:54:987 (2,3,4,5) into 2 sliders to make this pattern easier.
01:06:607 (1,2) - can't understand these 1/4 reverses too, and I think 01:06:818 is strong enough to have a circle or slider start here.
I can understand your patterns, but some mixes of 1/4 and 1/2 sliders can really make new players confused, especially the reverse sliders that reverse over 3 times. I hope you may reconsider some of them to decrease the difficulty. e.g. 01:52:452 (3) is really confusing. Also 01:56:677 (1,2), make a different rhythm and players can't react quickly.

[Shinenite's Insane]
00:10:198 (1) - finish?
00:22:135 (9) - hmm can't see the reason for this one, just want a triple here? I don't think it's a nice idea. 00:22:029 (8) you may remove this too so you can make it same with the previous patterns.
00:27:100 (7) - NC
00:52:452 (6) - NC
00:59:424 (6) - NC
01:02:804 (6) - ^
01:05:973 (6) - ^ not to mention later, keep adding them to the final
01:09:142 (9) - Sampleset Normal
01:09:565 (1,2,3) - ^
01:24:565 (1,2) - use Normal whistles, also finish on 01:24:565 (1)
01:27:945 (1,5) - normal whistle too, not to mention later
01:36:818 (3) - Sampleset Normal
01:50:339 (2) - ^
Sorry for just modding the hitsounds and NCs, since I'm poor at modding structures >w<

[Warpy's Insane]
02:06:712 (8,9) - do not overmap
02:08:402 (10,11) - and these
I love this diff, it's hard for me to find any problems ;w; good job

[Savage]
00:16:959 (1,2,3,4,5) - This one is really tricky, is that intended? 00:17:804 (5) is hard to notice, even harder than 00:22:663 (4) which is a similar pattern since you use a triple here 00:17:276 (2).
You may copy hitsounds from Shinenite's Insane which fits the song better, or you should consider add finishes here and there.

Sorry for such a short and low quality mod XD, your map is really well structured and I can hardly pick any problems. So I mainly focused on rhythms and hitsounds, hope my mod helps.
Good luck on this set~
GranDSenpai
2017-03-02 22:23 GranDSenpai: 00:09:776 (6,7) -
2017-03-02 22:24 GranDSenpai: 00:25:409 (13) -
2017-03-02 22:25 GranDSenpai: 00:42:945 (10) -
2017-03-02 22:27 GranDSenpai: 01:07:240 (14) -
2017-03-02 22:28 GranDSenpai: 01:21:501 (2) -
2017-03-02 22:28 GranDSenpai: 01:21:924 (5) -

was talking on discord
Warpyc
10/10 mod
Topic Starter
Arf

Yumeno Himiko wrote:

m4m from my queue~ hihi

[General]
looks fine

[Easy]
00:15:269 (3,4) - The music fits more with a reverse slider + a circle, with 00:15:269 (3) a 1/2 reverse slider and a single circle at 00:16:536 (4) to express the lower tune here. I tried to fit it in here but I don't want to miss the held sound by making 00:16:114 (4) - a note :c
00:43:156 (5,1,2) - just for aesthetic, what about making them a regular triangle since you're doing perfect blankets? Adjusted, couldn't make perfect since I want 1 to point at it though
? something like
01:07:663 (4,5,1) - I think the note is just a bit squeezed here, feeling a bit awkward, especially the moving flow is rolling back. What about make 01:08:508 (1,2) moving upward, this may make you change a few patterns. You have a point but I like the symmetry of the next sliders, I'll consider if more people think it looks cramped
01:37:663 - I wonder why there isn't a note, it feels really strange if you played this part and you can't find a reason to remove this one since other rhythms are fully filled. I checked Lanturn's mod and I guess he means you to extend the repeat of 01:36:396 (3) here XD. Nah I read the mod again and based on how it was before he definitely asked it to be this way. I don't much like the pause but it works in my opinion is why I changed it.

[Normal]
00:29:635 (3) - Just my personal opinion, what about make it a copy of 00:28:579 (1)? Then I will get comments about ill fitting blankets :P
00:36:184 (2) - remove this one? I noticed you're not filling up all the rhythms and seems that you can get this note away to make it easier.
00:49:706 (2) - ^ same for this Hmm you have a point about removing some of these, I will think about which ones can be removed without being inconsistent and make it a little simpler.
01:26:677 (1,2) - I would reverse the rhythm here, that is 1/2 slider for 1 and 1/1 for 2, imo this rhythm fits the song better. Agreed, this sounds better to me as well

[Hard]
00:23:297 (5,6,1,2,3) - The rhythm here is a bit hard for players just reaching Hard diff, and will be easily to get miss on 00:23:719 (1,2,3), so I suggest making 00:23:297 (5,6) a slider. IMO that takes away from the rising BGM intensity
00:26:043 (3,4) - I think it's a bit overmapped in hard diff as I can hardly distinguish anything on the blue lines and wonder why they're 1/4 reverses. 00:27:733 (5) I can understand this reverse tho. tbh I think 00:26:677 deserves more with a 1/4 reverse than
00:26:466. The reverse sliders are mapped to some guitars that appear consistently, and not the trumpets
00:54:142 (1,2,3,4,5,6,1) - tbh this really shocked me at the first time and missed some circles. 00:54:776 (1) - I think you need a NC here to emphasize the players that the next circle is here and won't be lossed in the reverses. And my personal thoughts, you can change 00:54:987 (2,3,4,5) into 2 sliders to make this pattern easier.
01:06:607 (1,2) - can't understand these 1/4 reverses too, and I think 01:06:818 is strong enough to have a circle or slider start here.
I can understand your patterns, but some mixes of 1/4 and 1/2 sliders can really make new players confused, especially the reverse sliders that reverse over 3 times. I hope you may reconsider some of them to decrease the difficulty. e.g. 01:52:452 (3) is really confusing. Also 01:56:677 (1,2), make a different rhythm and players can't react quickly. I did actually make some of the triple>circle>triple into some sliders to make it a bit easier. I know the map is a bit dense for a hard but I wanted to represent the song as much as possible


[Savage]
00:16:959 (1,2,3,4,5) - This one is really tricky, is that intended? 00:17:804 (5) is hard to notice, even harder than 00:22:663 (4) which is a similar pattern since you use a triple here 00:17:276 (2). Yeah those back and forths are intended, I put them in all my maps :D
You may copy hitsounds from Shinenite's Insane which fits the song better, or you should consider add finishes here and there. Yep did this, Shine's hitsounds are nice

Sorry for such a short and low quality mod XD, your map is really well structured and I can hardly pick any problems. So I mainly focused on rhythms and hitsounds, hope my mod helps.
Good luck on this set~Thanks for the mod, helped quite a bit, hope my mod helped you as well :D
Warpyc

Yumeno Himiko wrote:

m4m from my queue~

[Warpy's Insane]
02:06:712 (8,9) - do not overmap Fine
02:08:402 (10,11) - and these ^
I love this diff, it's hard for me to find any problems ;w; good job Thanks for modding!
updated diff
walaowey
hi m4m :D
thanks alot for your mod :)


your bg was 1 pixel off :P
  • lol those spacing stream so hard to play =3=.
  1. 01:09:142 (1,2,3,1) - use a different pattern? bcoz its similar to the previous part. maybe try to use a different slider pattern or something.
  2. 01:17:381 (8,9,10) - this jump was quite big imo. the beat was not even that strong at that point, and its quite constant with 01:16:114 (1,2,3,4) -
  3. 01:17:804 (1) - this circle should have a bigger spacing instead imo, since its beat is alot strong than 01:17:381 (8,9,10) -
  4. 01:19:494 (1) - could use a bigger jump too because (8) -> (1) has strong beat but (7) -> (8) has weaker beat, when u stack (1) on (7), it feels like you're using the same spacing here, which will not emphasize (1) that well imo :P
  5. 01:21:501 - u miss a beat here.
  6. 01:35:973 (3,4) - ctrl+g for the rhythm here will be better since 01:36:184 - has strong beat. slider tail cant emphasize it that well imo :P
  7. 01:56:149 (2) - i dont hear any sound here :P maybe remove it?
  8. 01:56:677 (1,2,3,4) - i dont hear any sound on (2) . u can try to change the rhythm to 1/2 slider+2 circle like this
  9. 01:04:283 (1,2,3) - this triplets can have bigger spacing imo. maybe u can reduce the spacing for 01:03:755 (2,3,4,5,6) - instead since this part was not that intense.
  1. 00:01:008 (1) - i think u can stop the spinner at 00:03:015 - it sounds better xD
  2. 00:34:494 (4) - stack is off :P
  3. 00:35:339 (1) - ^
  4. 01:09:987 (3,1) - ^
  5. 01:11:043 (1,2,3,4,5,6,7) - i notice u got a few of this patterns. imo the flow is not that smooth. *click*
    the sudden upward flow to (4) is kinda unnecessary imo. and its hard to aim the triplets previously (1,2,3) [its my opinion here] :P
  6. 01:28:367 (4) - its touching the hp bar :P 01:28:367 (4) -
  7. 02:06:607 (7,1) - maybe place them close or stack them? the spacing was kinda confusing because u got continous 1/2 gap single tapping previously. when i test it, i thought it was 1/2 too ><
  1. 00:03:121 (4,5) - i dont hear any sounds for this 2, remove them?
  2. 00:03:438 (6) - NC? its a downbeat
  3. 01:24:142 (1) - NC would be nice here :P
  4. 01:32:593 (10,1) - dont overlap them?
  1. 00:32:276 (1) - its touching the hp bar :Phttps://puu.sh/ussXU/01307a401a.jpg
  2. 01:00:480 (5) - ^
  3. 01:08:297 (8,9,10) - stack it with 01:07:452 (3) - ?

That's all from me, Good Luck :D
Warpyc

walaowey wrote:

  1. 00:01:008 (1) - i think u can stop the spinner at 00:03:015 - it sounds better xD Fine
  2. 00:34:494 (4) - stack is off :Pnice catch
  3. 00:35:339 (1) - ^ ^
  4. 01:09:987 (3,1) - ^ ^
  5. 01:11:043 (1,2,3,4,5,6,7) - i notice u got a few of this patterns. imo the flow is not that smooth. *click*
    the sudden upward flow to (4) is kinda unnecessary imo. and its hard to aim the triplets previously (1,2,3) [its my opinion here] :PI cant think of a way to map it that flows better and I'm not a big fan of linear flow its really hard to hit when playing. Imo it already has a pretty good flow
  6. 01:28:367 (4) - its touching the hp bar :P 01:28:367 (4) - Fixed
  7. 02:06:607 (7,1) - maybe place them close or stack them? the spacing was kinda confusing because u got continous 1/2 gap single tapping previously. when i test it, i thought it was 1/2 too >< I'll consider it if more people point it out

That's all from me, Good Luck :DThanks for the mod!
<-- Arf fanart and .osu
Shinenite

walaowey wrote:

  1. 00:03:121 (4,5) - i dont hear any sounds for this 2, remove them? Nah, there's definitely sounds there.
  2. 00:03:438 (6) - NC? its a downbeat Fixed
  3. 01:24:142 (1) - NC would be nice here :PFixed
  4. 01:32:593 (10,1) - dont overlap them? Fixed
Update
Log Off Now
m4m from my q

[General]

bg is 1365x768 lol, need another pixel

[Easy]

there isn't a single pause for breath in this difficulty apart from spinner recovery here 00:02:592 -, makes this easy feel a bit like playing a normal. would suggest simplifying some rhythms to give emphasis on important notes. e.g 00:55:832 (4) - here would be a good place to just put a circle so the player has a chance to rest a bit

00:00:903 (1) - maaaybe a bit too short spinner? would double check with a bn
00:23:719 (1) - any reason why you use a different rhythm for this part when the previous two parts use an identical rhythm? feels inconsistent to me
01:04:283 (1) - ya^
01:17:804 (3,4,5,1) - this could be potentially misleading, as most noob players just tend to look at what object is closest to them they are more likely to click (1) first before (5), would suggest moving the placements of these around a bit to make it easier to read

[Normal]

00:00:903 (1,1) - ok even though this is somewhat low bpm i think this is too short for spinner recovery, would like to see at least half a beat more
00:39:565 (2,3,4) - i feel this rhythm would be better if it was ctrl + g'd that way you follow the little vocal hold when he says 'land' and also make the two ending drum beats clickable
01:19:494 (3,4) - why not make these the same shape as 01:17:804 (1,2) - for visual consistency with 01:11:043 (1,2,3,4) -

[Hard]

00:09:776 (2) - unsure about this kickslider since they're still relatively difficult to understand for hard diffs, would prefer if it was just a circle
00:15:269 (1,2) - here they're not as bad as they are used on a significant drum fill, where as before it was used to accent a small snare flick which isn't nearly as important to emphasise imo
00:18:438 (6,1) - move these a tiny bit lower for a perfect linear line
00:26:043 (3) - i think this white tick should be clickable since its such a strong note in the guitar (i also dont really know what this repeat slider is meant to represent in the music, i can't hear anything on the blue tick)
00:26:466 (4) - ya^
00:30:480 (1,4) - same slider shape for visual consistency?
00:37:241 (1,4) - ya^
01:02:381 (8,1) - this is a huge ds change compared to the previous time you used this patterning 00:59:001 (8,1) - , you also never had a big ds change in the previous section used this pattern, so it's a really odd thing to do here, would prefer it if you just followed your stack patterning for this
01:38:719 (3) - any reason why you didnt follow the same pattern that you did here to follow the trumpets 01:25:198 (3,4,5) - , it feels like a strange swap on emphasis especially because you have a triple 01:39:142 (4,5,6) - here instead which contradicts the previous kiai and the rest of this kiai
02:01:748 (8) - maybe a bit more spacing here to match the similar build up feeling you had before?

[Shinenite's Insane]

00:00:058 (1,2,3,4,5) - starting maps on a stream is a bit meh imo because the player doesn't have a sense of the bpm or timing they need to hit but i guess this is a bit subjective, so its up to you
00:23:297 (6) - maybe nc this to further accent the louder note in the trumpet? this also helps justify the direction change in the stream
00:37:663 (2,3) - would prefer this to be a slider to stick with the consistency you have in this section
00:41:466 (3,4) - wide angles when the note pitch changes :( also feels kinda bad to play, maybe try a jump pattern like this instead?
00:52:029 (5) - similar comment to 00:37:663 (2,3) - but change this into two circles to match the consistency you have in this half of the section
01:03:860 (7) - maybe nc this to further accent the louder note in the trumpet? this also helps justify the direction change in the stream (wont point this out anymore)
01:24:565 (1,2,3) - any reason why you ignore the trumpet here yet follow it for the rest of the kiai?
01:32:593 (10,1) - shadow overlap in default skin, move 1 a little bit higher to avoid

gl!
Topic Starter
Arf

walaowey wrote:

hi m4m :D
thanks alot for your mod :)


your bg was 1 pixel off :P
  • lol those spacing stream so hard to play =3=. hee hee hee
  1. 01:09:142 (1,2,3,1) - use a different pattern? bcoz its similar to the previous part. maybe try to use a different slider pattern or something. It's similar to help people read the SV change since it's basically the same pattern from before :D
  2. 01:17:381 (8,9,10) - this jump was quite big imo. the beat was not even that strong at that point, and its quite constant with 01:16:114 (1,2,3,4) - Fair, I guess you are correct about this, changed somewhat.
  3. 01:17:804 (1) - this circle should have a bigger spacing instead imo, since its beat is alot strong than 01:17:381 (8,9,10) - Made this somewhat bigger
  4. 01:19:494 (1) - could use a bigger jump too because (8) -> (1) has strong beat but (7) -> (8) has weaker beat, when u stack (1) on (7), it feels like you're using the same spacing here, which will not emphasize (1) that well imo :PEh I think it sounds about the same personally
  5. 01:21:501 - u miss a beat here. Yeah this was pointed out by someone today as well, good catch
  6. 01:35:973 (3,4) - ctrl+g for the rhythm here will be better since 01:36:184 - has strong beat. slider tail cant emphasize it that well imo :PHmm I'll consider it but that's an odd one out drum beat I'm not so sure about making it emphasizing
  7. 01:56:149 (2) - i dont hear any sound here :P maybe remove it? I hear a triple though :L
  8. 01:56:677 (1,2,3,4) - i dont hear any sound on (2) . u can try to change the rhythm to 1/2 slider+2 circle like this I hear a double double here D:
  9. 01:04:283 (1,2,3) - this triplets can have bigger spacing imo. maybe u can reduce the spacing for 01:03:755 (2,3,4,5,6) - instead since this part was not that intense. It sounds pretty intencse to me though, since it's a rising stream sound and it's the same as the part before where thats happens :c
  1. 00:32:276 (1) - its touching the hp bar :Phttps://puu.sh/ussXU/01307a401a.jpg Yes, yes it is
  2. 01:00:480 (5) - ^ MMMMMF
  3. 01:08:297 (8,9,10) - stack it with 01:07:452 (3) - ? Nah I think this one works okay

That's all from me, Good Luck :DThanks for the mod

Log Off Now wrote:

m4m from my q

[General]

bg is 1365x768 lol, need another pixel

[Easy]

there isn't a single pause for breath in this difficulty apart from spinner recovery here 00:02:592 -, makes this easy feel a bit like playing a normal. would suggest simplifying some rhythms to give emphasis on important notes. e.g 00:55:832 (4) - here would be a good place to just put a circle so the player has a chance to rest a bit You have a point.... I'm the first person to admit I loathe Easies and don't particularly care about them :c but even though the diff is all 1/1 if it's still too dense for newbies then we'll have a looksee

00:00:903 (1) - maaaybe a bit too short spinner? would double check with a bn Am on fence about this too
00:23:719 (1) - any reason why you use a different rhythm for this part when the previous two parts use an identical rhythm? feels inconsistent to me
01:04:283 (1) - ya^ This is for the loud ass trumpets in the background, the held note ones that is. If newbies can't hear them and prefer to hit the same rhythm over and over i'l consider changing but a little variation should be okay imo, and they're consistent between the two parts at least
01:17:804 (3,4,5,1) - this could be potentially misleading, as most noob players just tend to look at what object is closest to them they are more likely to click (1) first before (5), would suggest moving the placements of these around a bit to make it easier to read I'll consider this, if I get more comments about it might change

[Normal]

00:00:903 (1,1) - ok even though this is somewhat low bpm i think this is too short for spinner recovery, would like to see at least half a beat more Okay why not
00:39:565 (2,3,4) - i feel this rhythm would be better if it was ctrl + g'd that way you follow the little vocal hold when he says 'land' and also make the two ending drum beats clickable Good idea, done that
01:19:494 (3,4) - why not make these the same shape as 01:17:804 (1,2) - for visual consistency with 01:11:043 (1,2,3,4) - It ends up looking like a failed symmetry with 01:18:649 (2) - and doesn't look very nice imo :c

[Hard]

00:09:776 (2) - unsure about this kickslider since they're still relatively difficult to understand for hard diffs, would prefer if it was just a circle
00:15:269 (1,2) - here they're not as bad as they are used on a significant drum fill, where as before it was used to accent a small snare flick which isn't nearly as important to emphasise imo Fair enough, I can agree it's a needless overcomplexification
00:18:438 (6,1) - move these a tiny bit lower for a perfect linear line Damn stacking
00:26:043 (3) - i think this white tick should be clickable since its such a strong note in the guitar (i also dont really know what this repeat slider is meant to represent in the music, i can't hear anything on the blue tick)
00:26:466 (4) - ya^ They're mapped to the guitar which does a scratchy thing here, and they're not straight triples because that makes the part too dens for finger control in a Hard imo.
00:30:480 (1,4) - same slider shape for visual consistency?
00:37:241 (1,4) - ya^ Changed this one but not the first one as I don't want straight sliders leading into 1/4 notes :<
01:02:381 (8,1) - this is a huge ds change compared to the previous time you used this patterning 00:59:001 (8,1) - , you also never had a big ds change in the previous section used this pattern, so it's a really odd thing to do here, would prefer it if you just followed your stack patterning for this Mmm yes good point about this too, changed
01:38:719 (3) - any reason why you didnt follow the same pattern that you did here to follow the trumpets 01:25:198 (3,4,5) - , it feels like a strange swap on emphasis especially because you have a triple 01:39:142 (4,5,6) - here instead which contradicts the previous kiai and the rest of this kiai
02:01:748 (8) - maybe a bit more spacing here to match the similar build up feeling you had before? I don't hear a trumpet there so I didn't map a trumpet triple, the other triple after it is for the drum triple which occurs there, I know I've been using repeat sliders for those and straight triples for trumpets, but in the kiai I wanted to make it more intense so



gl! Thanks for the useful and in depth mod! wish mine had been half as good.
-Mo-
Sorry if this sounds rude to you

I don't think you can make a good beatmap to this kind of "song". The player has to remember the whole song, because there is no general beat. It's very confusing. on the "normal" diff it was fine, but on "insane" it was really hard, because I never heard the song before, and there was no beat to follow.

Therefore, I suggest you forfeit instead you try again with another song, that has a beat the player can follow and play to

General
- 00:00:057 - Might aswell put the red timing point here.

Easy
- 00:35:550 (3) - Maybe just make this a curve like 00:33:860 (1)? Three different sliders in the same combo seems kind of messy.
- 01:04:283 (1) - Why is this different to 00:57:522 (1,2)? You're missing a lot more beats with this slider which doesn't seem like the necessary thing to do.
- 01:17:804 (3) - NC should be here.
- 01:19:494 (1) - And kill this one.
- 01:36:396 (3) - Might aswell make this a curve to pair with 01:34:705 (1).
- 01:44:846 (1,2,3,4) - This being the only red tick combo for this section seems kind of out of place and may throw beginners off expecting consistency.
- 01:56:677 (4) - Pair with 01:55:832 (3).

Normal
- 00:31:325 (3,4) - 00:33:015 (3) - Having these as inconsistent rhythms doesn't seem right to me.
- 00:44:846 (3,4) - 00:46:536 (3) - Yeah.
- 01:38:086 (1,2) - Pairing thing.
- 02:04:283 (4,5) - I feel like these beats seem out of place, since the final strong trumpet is on 02:04:071 mapped to a slider tail, and then you follow with two active beats on calm beats. I would maybe try this rhythm.
- 02:08:931 (4) - I'd maybe put the NC here.

|Hard
- 00:26:254 - 00:26:677 - I'd aim to map these beats to active notes since this is where the guitar is.
- 00:47:593 (2) - This 1/4 with such a sharp angle on it just looks out of place to me.
- 01:06:818 - 01:07:240 - Active note thing.
- 01:06:184 - 01:07:663 - NCs should be here right?
- 01:31:747 (4) - Seems to be missing a clap.

Shinenite's Insane
- 00:25:198 (5) - I would consider making this a slider to end on the downbeat so that the guitar is emphasised appropriately.
- 00:47:381 (1) - You whistled the whole slider, which I don't think is intentional.
- 01:05:762 (5) - Slider thing.
- 01:31:748 (4) - Missing clap.
- 01:38:086 (1,2,3) - The trumpet triple isn't really emphasised since the pattern blends with the stream from the previous combo. Maybe rotate these notes to add emphasis via angles?
- 02:07:029 (1,2,3,4,5,6,7,8) - These beats sound similar to the previous combo, so I would use a similar sort of pattern for consistency.

Warpyc
- 00:10:198 (1) - I feel like you could do something more interesting than a long spinner for this section. There are plenty of beats to map to.
- 00:20:550 (1,2,3) - These offbeat sliders are inconsistent with how you mapped the same sounds elsewhere, 00:16:959 (1,2,3).
- 00:39:776 - Mapping this beat to a passive beat is inconsistent with how you've mapped it before, 00:38:085.
- 01:01:114 (1,2,3) - Offbeat sliders thing.
- 01:16:325 (2,3,4) - Based on where the loud sounds are, I would try and make it so 3-4 has lower spacing compared to 2-3.
- 01:38:086 (1,2,3) - As with the Shinenite diff, the trumpet triple isn't really emphasised since the pattern blends with the stream from the previous combo. Maybe rotate these notes to add emphasis via angles?

Savage
- 00:17:276 (2,3) - Nazi thing, stack messed up.
- 00:25:303 (5) - I don't hear anything to warrant a triple here personally.
- 00:33:332 - There's a beat here you could map to if you wanted.
- 00:45:269 (1,1) - This sort of spacing and smooth flow seems kind of innappropriate for the downbeat. Maybe try increase the spacing and add some emphasis through angles?
- 00:52:029 (1,1) - Same thing. Note that this also has the same spacing as 00:51:607 (1,1) which could be confusing.
- 01:05:867 (5) - Seems overmapped to me.
- 01:12:734 (1,2,3,4,5,6,7,8) - Yeah I think you know how I feel about these already, but you won't change them probably /shrug
- 01:31:748 (4) - Clap thing.
- 01:37:241 (1,2,3,4) - Up to you with what you decide to do with this, but I found it kind of difficult to get 300s on all of these consistently with this arrangement.
- 01:43:579 (6) - Also missing a clap.
nextplay
Couldn't find anything so I leave a Star GL with Set~
Warpyc

-Mo- wrote:

Warpyc
- 00:10:198 (1) - I feel like you could do something more interesting than a long spinner for this section. There are plenty of beats to map to. Honestly unless I really have to I don't want to do it, really all I hear is those trumpets and an occasional drum, it would be really lame and an acc killer for very little reason
- 00:20:550 (1,2,3) - These offbeat sliders are inconsistent with how you mapped the same sounds elsewhere, 00:16:959 (1,2,3). fuck me that really fucks my shit up, knew it sounded a bit weird
- 00:39:776 - Mapping this beat to a passive beat is inconsistent with how you've mapped it before, 00:38:085. If I changed that it would ruin the ability to transfer over to mapping the drums at 00:39:987 - also it fits fairly well with the vocal. I see your point though
- 01:01:114 (1,2,3) - Offbeat sliders thing. Fixed same as before
- 01:16:325 (2,3,4) - Based on where the loud sounds are, I would try and make it so 3-4 has lower spacing compared to 2-3. I think a progressive spacing increase works better here, feels a bit awkward otherwise
- 01:38:086 (1,2,3) - As with the Shinenite diff, the trumpet triple isn't really emphasised since the pattern blends with the stream from the previous combo. Maybe rotate these notes to add emphasis via angles? I don't think adding sharp angles in the stream would do it any good, while I do agree the trumpet might not be as emphasised as it could be, I'm banking on the spacing increase to be good enough to give it some feeling. I might change this if I find a way to make it work without feeling really shit while playing

Thanks for the mod!
Update
Affirmation
Q

[savage]
00:00:058 (1,2,3,4,5) - too big Ds?
00:09:987 - add a beat
00:28:579 (1,2,3) - too big SV, I think this SV dion't need.
01:17:804 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Just back and linear fourth pattern looks not so fun for me.
01:39:776 (1,2) - overlap don't fit with your map,
02:09:987 (5) - Is this wiggle okay?

GL
Shinenite

Log Off Now wrote:

[Shinenite's Insane]

00:00:058 (1,2,3,4,5) - starting maps on a stream is a bit meh imo because the player doesn't have a sense of the bpm or timing they need to hit but i guess this is a bit subjective, so its up to you True, but I don't think it's that big of a deal. Plus, all of the Insane+ difficulties start with a stream so it's kind of consistent for it to be like that.
00:23:297 (6) - maybe nc this to further accent the louder note in the trumpet? this also helps justify the direction change in the stream Don't think it's necessary
00:37:663 (2,3) - would prefer this to be a slider to stick with the consistency you have in this section Sure
00:41:466 (3,4) - wide angles when the note pitch changes :( also feels kinda bad to play, maybe try a jump pattern like this instead? Though I don't agree that it was bad to play, your suggestion is not too bad either so I did apply it.
00:52:029 (5) - similar comment to 00:37:663 (2,3) - but change this into two circles to match the consistency you have in this half of the section In this case I don't really think it's necessary cause there it goes from circle > slider > circle > slider so it's consistent anyway.
01:03:860 (7) - maybe nc this to further accent the louder note in the trumpet? this also helps justify the direction change in the stream (wont point this out anymore) Don't think it's necessary
01:24:565 (1,2,3) - any reason why you ignore the trumpet here yet follow it for the rest of the kiai? Fixed.
01:32:593 (10,1) - shadow overlap in default skin, move 1 a little bit higher to avoid Already fixed this when the previous mod pointed it out

-Mo- wrote:

Shinenite's Insane
- 00:25:198 (5) - I would consider making this a slider to end on the downbeat so that the guitar is emphasised appropriately. Sure
- 00:47:381 (1) - You whistled the whole slider, which I don't think is intentional. Well, it was intentional, because there's a whistle sound in the music that apparently nobody hears (see: discussion on Discord) but even considering that I guess it's super out of place so I did fix it...
- 01:05:762 (5) - Slider thing. Sure
- 01:31:748 (4) - Missing clap. Fixed
- 01:38:086 (1,2,3) - The trumpet triple isn't really emphasised since the pattern blends with the stream from the previous combo. Maybe rotate these notes to add emphasis via angles? I think the triple is emphasised enough with the NC and the whistle hitsounding, changing the angle sort of messes with the pattern... May change it later if it comes up again, though.
- 02:07:029 (1,2,3,4,5,6,7,8) - These beats sound similar to the previous combo, so I would use a similar sort of pattern for consistency. Did change up the pattern of the previous jumps a bit, they're not exactly same but I did use triangles to make it more consistent.
Updated Diff
Topic Starter
Arf

-Mo- wrote:

Sorry if this sounds rude to you

I don't think you can make a good beatmap to this kind of "song". The player has to remember the whole song, because there is no general beat. It's very confusing. on the "normal" diff it was fine, but on "insane" it was really hard, because I never heard the song before, and there was no beat to follow.

Therefore, I suggest you forfeit instead you try again with another song, that has a beat the player can follow and play to every time

General
- 00:00:057 - Might aswell put the red timing point here. We talked about this already

Easy
- 00:35:550 (3) - Maybe just make this a curve like 00:33:860 (1)? Three different sliders in the same combo seems kind of messy. Sure why not
- 01:04:283 (1) - Why is this different to 00:57:522 (1,2)? You're missing a lot more beats with this slider which doesn't seem like the necessary thing to do. Explained this in LON's mod above
- 01:17:804 (3) - NC should be here. so it should
- 01:19:494 (1) - And kill this one. All righty then
- 01:36:396 (3) - Might aswell make this a curve to pair with 01:34:705 (1). Seems I forgot to change this after creating a gap here
- 01:44:846 (1,2,3,4) - This being the only red tick combo for this section seems kind of out of place and may throw beginners off expecting consistency. Sounds better to me since it goes with the vocals and constant white ticks have never done anyone any favors, they'll have to buck up or play some 0.96* beginner if they can't handle this, it's even 1/1 still :L
- 01:56:677 (4) - Pair with 01:55:832 (3). Meh all right

Normal
- 00:31:325 (3,4) - 00:33:015 (3) - Having these as inconsistent rhythms doesn't seem right to me.
- 00:44:846 (3,4) - 00:46:536 (3) - Yeah. These have to do with how the vocals are structured (particularly in the second example) and the desire to leave a small gap for a player to not have to constantly hit objects - that's what the Hard is for so they can get screwed
- 01:38:086 (1,2) - Pairing thing. Dunno why that has an anchor to begin with
- 02:04:283 (4,5) - I feel like these beats seem out of place, since the final strong trumpet is on 02:04:071 mapped to a slider tail, and then you follow with two active beats on calm beats. I would maybe try this rhythm. Y'know what, I agree. Did this.
- 02:08:931 (4) - I'd maybe put the NC here. Sure, why not

|Hard
- 00:26:254 - 00:26:677 - I'd aim to map these beats to active notes since this is where the guitar is. Does no one hear guitar triples >:c
- 00:47:593 (2) - This 1/4 with such a sharp angle on it just looks out of place to me. Did something slightly different here with some rotations and deleting of anchors
- 01:06:818 - 01:07:240 - Active note thing. Guitar triple thing
- 01:06:184 - 01:07:663 - NCs should be here right? Indeed they should be
- 01:31:747 (4) - Seems to be missing a clap. Guess his jokes weren't appreciated, what's up with that

Savage
- 00:17:276 (2,3) - Nazi thing, stack messed up. Thought this was fixed :L
- 00:25:303 (5) - I don't hear anything to warrant a triple here personally. I hear something......
- 00:33:332 - There's a beat here you could map to if you wanted. Huh, you're right. I don't want to map an inconsistent beat though
- 00:45:269 (1,1) - This sort of spacing and smooth flow seems kind of innappropriate for the downbeat. Maybe try increase the spacing and add some emphasis through angles? You have a point about the spacing, changed this
- 00:52:029 (1,1) - Same thing. Note that this also has the same spacing as 00:51:607 (1,1) which could be confusing. Yeah okay that's fair
- 01:05:867 (5) - Seems overmapped to me. Okay you may have a point here, I hear a triple in the similar section that occurs before this though, and isn't an inconsistency a bigger problem
- 01:12:734 (1,2,3,4,5,6,7,8) - Yeah I think you know how I feel about these already, but you won't change them probably /shrug Shades of Zepp
- 01:31:748 (4) - Clap thing. Laine's thing
- 01:37:241 (1,2,3,4) - Up to you with what you decide to do with this, but I found it kind of difficult to get 300s on all of these consistently with this arrangement. I'll brainstorm this
- 01:43:579 (6) - Also missing a clap. Wheee

Thanks for the -Mo-d

Neoskylove wrote:

Q

[savage]
00:00:058 (1,2,3,4,5) - too big Ds? Shortened a tiny bit
00:09:987 - add a beat Think it's a double
00:28:579 (1,2,3) - too big SV, I think this SV dion't need. yeah it's a bit gimmicky but i'd like to keep it if possible
01:17:804 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Just back and linear fourth pattern looks not so fun for me. Eh I like these personally, dunno how they play for others
01:39:776 (1,2) - overlap don't fit with your map, You have a point but I think it plays okay
02:09:987 (5) - Is this wiggle okay? I think it's okay as no one else has says it

GL Thanks for the mod
siwu320
hi from my queue~

spoiler means something unsure or minor to me, just for reference

[Easy]
  1. 00:00:902 (1) - Prefer this spinner end at 00:02:592 I think.
  2. 01:07:663 (4) - NC?
  3. 01:46:325 (3,4) - blanket


[Normal]
  1. 01:29:424 (1,2) - blanket


[Hard]
  1. 01:13:156 (2,3,4) - The arrangement of those sliders seems not so vivid to me.. Consider putting them higher from each other?


[Shinenite's Insane]
  1. 00:13:579 (1,2,3) - DS could be larger, no obvious downbeats used here;
  2. 01:38:086 (1,2,3) - Hmmm... So here you continue the stream when it comes with an NC. And you changed DS here for emphasis. It's OK but for newbie 4* players they would think this arrangement a bit exhausted to play with and I think something soft could be used to replace this.
  3. 01:53:297 (1,2,3,4,5,6,7,8) - A regular octagon would be better;


[Warpy's Insane]
  1. 01:38:086 (1,2,3) - (Same as 01:38:086 (1,2,3) in Shinenite diff)


[Savage]
  1. 01:00:480 (6) - ctrl+g?
  2. 02:09:987 (5) - Wow nice slider!


GL~
P A N
[General]
  1. well, nothing wrong XD


[Savage]
  1. 00:08:086 (6,7) - these two could add finish, to follow the song.
  2. 00:19:494 (5,6) - I want to suggest you to stretch these two slider to 3/4 http://puu.sh/uxRhb/a5f643ddf6.jpg these rhythm is kinda unique so I think there need something different that is not normally 1/2, It's also give more feeling.
  3. 00:24:776 (1,2,3,4,5,6) - maybe less their spacing like 00:26:043 (3,4,5,6,7,8) ? I think it's not strong enough to be spaced like 00:23:719 (1,2,3,4,5,6,7) and more. It even weaker than 00:26:043 (3,4,5,6,7,8) imo.
  4. 00:28:579 (1,2) - how fast of slider doesn't fit with spacing imo. fast slider but short spacing make it less flow so I think make them further is better. something like http://puu.sh/uxXTI/9a29a73527.jpg
  5. 00:40:198 (7) - replace with two circles fits better imo. sound on tail is pretty strong so change to circle and make some jump is more fun to play.
  6. 00:40:621 (1) - I think this slider is more fit with the song if it's slower and stretch to 3/4.
  7. 01:00:480 (6) - aaa ctrl+g is more flow I think but I don't force your style XD
  8. 01:05:339 (1,2,3,4,5,6) - same
  9. 01:09:142 (1,2,3,1) - same
  10. 02:08:297 (8) - 1.50x spacing is more fit imo, not overjumped.
  11. 00:19:917 (6) - sampleset-drum clap sounds better and will be consistency with 00:26:678 (8)
  12. 01:05:445 (2) - remove sampleset-drum for consistency?
  13. 01:11:043 (1,3) - whistle on tail?
  14. I think you still need to add many finish hitsound for example 01:48:227 (1) , 01:44:846 (1) and etc.


[Warpy]
  1. 01:49:705 - http://puu.sh/uxZGr/6a44ccaa96.jpg is more fit with the song/hitsound you use imo, really strong on tail so it's more fit if it's circle and jump to next slider.
  2. 01:52:452 (1) - no need NC imo. it's just.... unnecessary.
  3. 01:53:297 (1,2,3,4,5,6,7,8,9) - will be perfect if the spacing is increase bit by bit per circle. more fit with the song and give more impact.
  4. 01:55:409 - strong beat at tail, kinda lacks of impact http://puu.sh/uxZVr/dd40f099ae.jpg this rhythm is more fit and plays better imo.
  5. 02:00:058 (1,2,3,4,5,6,7,8,9) - same
  6. 02:02:170 (1,1,2) - same
  7. 02:08:931 (1) - make it further? might confused player that it's 1/2 rhythm to (2)
  8. your diff still lacks of many finish hitsound, please check them o.o


[Shinenite]
  1. 00:14:212 (5,6,7) - make them liner with 4 like 00:13:579 (1,2,3,4) really plays better, unless you want to use force-flow pattern.
  2. 00:32:276 (5) - add NC
  3. I think many finish hitsound still missing such as 00:44:001 (1)
  4. 00:48:649 (5,6,1) - maybe make their spacing consistent like you did on 00:49:494 (2,3,4)?


[Hard]
  1. 00:08:508 (1,2,3) - aaa it looks more like spacing error tbh, because they are the only part that has spacing like this even the rhythm is not that different with other pattern. use the same spacing as other part?
  2. 00:28:156 (5) - looks like spacing error, move it further.
  3. 00:54:776 (1) - this kind of pattern no need NC imo.
  4. same hitsound suggestion as savage diff.
  5. 00:09:353 (1) - no need NC.


[Normal]
  1. you did very good on this diff, some note might off the playfield? such as 02:01:325 (4), otherwise it's perfect.


[Easy]
  1. 01:24:565 (1,2,3) - this rhythm is pretty weird for beginner tbh, they always got told that just follow the drum but this rhythm is vocal instead of drum. follow drum instead like you did on 01:38:086 (1,2,3) is better imo.
  2. 01:31:325 (1,2,3) - same here, beginner can't pay attention that much to the vocal imo. they focus on approach circle and drum. (I teach many beginner player here XD)


this mapset is very neat, good luck !! XD
Warpyc

-Spica- wrote:

[Warpy's Insane]
  1. 01:38:086 (1,2,3) - (Same as 01:38:086 (1,2,3) in Shinenite diff) I don't think there's a better way to do it since a repeat slider would make the trumpet feel less important than the drums which is the reverse of what I want so for now at least I'll leave it

P A N wrote:

[Warpy]
  1. 01:49:705 - http://puu.sh/uxZGr/6a44ccaa96.jpg is more fit with the song/hitsound you use imo, really strong on tail so it's more fit if it's circle and jump to next slider. Sure
  2. 01:52:452 (1) - no need NC imo. it's just.... unnecessary. I want to keep it consistent with the other parts of my map basically just NC after every sv increase like 01:50:762 (1) - 01:55:832 (1) - and some others
  3. 01:53:297 (1,2,3,4,5,6,7,8,9) - will be perfect if the spacing is increase bit by bit per circle. more fit with the song and give more impact. Sure but hard to do without making the jumps really big, but hope this works a bit better
  4. 01:55:409 - strong beat at tail, kinda lacks of impact http://puu.sh/uxZVr/dd40f099ae.jpg this rhythm is more fit and plays better imo. fine
  5. 02:00:058 (1,2,3,4,5,6,7,8,9) - same same
  6. 02:02:170 (1,1,2) - same ^
  7. 02:08:931 (1) - make it further? might confused player that it's 1/2 rhythm to (2) kind of hard to do with limited space but I tried
  8. your diff still lacks of many finish hitsound, please check them o.o Redid a lot of my hitsounds hopefully a lot better now
Thanks for the mods guys!

now with higher sr :^)
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