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Mili - Utopiosphere -Platonism- [CatchTheBeat]

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DragonSlayer96
Heya. Here for the mod I did promise. It might not be the best since I am still trying to get the new criteria down, so if i say something that got updated, just let me know, but here it goes.

General
Like -Nya- said, the STR shouldn't be that high. Normally Cup and Salad is set to one, Platter might get a 2 for that. The Rain is ok set at 2 normally

And also like -Nya- said, the picture is a very awkward size. I don't think that is rankable like that

Take out Benny from the tags. The map will pull up anyway while typing in Benny due to Benny- being the mapper and BennyBananas in the tags

the bitrate for the song is 128. As far as i know, that is still the minimum bitrate for a song to be ranked. If you can, try to find one with the max bitrate allowed.

Platter
00:21:877 (8,9) - why a hyper here? To me it makes no sense
01:54:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - you can do so much with this ;-; i will try a few suggestions

01:56:991 (4,5,6) - add more space due to how the song sounds like
01:59:718 (4,5,6) - ^
02:00:230 (1) - the repeat on this slider would be better as a jump instead due to the music

those are three of the bigger ones i was talking about

Rain
01:54:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6) - more movement here. I am not ready to suggest anything here, lol.
Topic Starter
Benita

DragonSlayer96 wrote:

Heya. Here for the mod I did promise. It might not be the best since I am still trying to get the new criteria down, so if i say something that got updated, just let me know, but here it goes.

General
Like -Nya- said, the STR shouldn't be that high. Normally Cup and Salad is set to one, Platter might get a 2 for that. The Rain is ok set at 2 normally - That's not true, slider tick rate should be the same in all diffs according to the ranking criteria. I still think STR 2 works so won't change it lol

And also like -Nya- said, the picture is a very awkward size. I don't think that is rankable like that - Although it's not unrankable I do see the dimensions are a bit weird so will change this

Take out Benny from the tags. The map will pull up anyway while typing in Benny due to Benny- being the mapper and BennyBananas in the tags - It shows up in-game, yes but not on website. If this is a problem though, I will remove it :<

the bitrate for the song is 128. As far as i know, that is still the minimum bitrate for a song to be ranked. If you can, try to find one with the max bitrate allowed. - Idk where I'd find that :(

Platter
00:21:877 (8,9) - why a hyper here? To me it makes no sense - Was originally not a hyper here so removed the hyper xd
01:54:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6) - you can do so much with this ;-; i will try a few suggestions - I tried your suggestions but I simply think they are too much for the outro, I wanna keep it simple and ease out.

01:56:991 (4,5,6) - add more space due to how the song sounds like
01:59:718 (4,5,6) - ^
02:00:230 (1) - the repeat on this slider would be better as a jump instead due to the music

those are three of the bigger ones i was talking about
Thanks a lot! Glad to have you back <3
JBHyperion
I'm late ):

M4M with Benny

Nelly's Cup
Hitsounds seem a bit loud, especially in the intro. Try using the volume settings found in Salad
  1. 00:05:684 (1,2) - Why did you switch rhythm here when it's the same as the previous parts? I quite liked how you emphasised 00:00:230 (1,2,3) - but then you went with a pair of super generic sliders that cover noticeable beats and end on a downbeat, which feels very bland. Keep the rhythm you used before hyere, just mix up the flow a little please
  2. 00:20:684 (2) - I'd shorten this to a 2/1 slider and map the last white ticks as two circles. The sounds here are much stronger, and you even end on a finish, so more spacing would feel good here
  3. 00:23:525 - Any reason why your break is dragged back but snapped to nothing in particular? If you want it to come up early, snap it to 00:23:411 - but otherwise the default works best
  4. 00:24:775 (1,2) - Another generic slider covering important sounds and following nothing in particular. Additionally, (2)'s tail lands on a downbeat, which feels awkward to play with this note not being emphasised. Try something like this instead: http://puu.sh/tIAKH/f2d965ede9.jpg
  5. 00:29:207 - Strong beat unmapped, I'd make a repeat slider here instead of two circles to better follow the vocal
  6. 00:30:230 (1,2) - Same as 00:24:775 (1,2) -
  7. 00:35:003 (3) - Making this a 1/2 slider follows vocal nicely, that pitch change is very noticeable when left unmapped
  8. 00:35:684 (1,1,1,1) - I'd shorten each of these to the previous white tick and add a circle on the downbeat. The vocal on each is equallys as strong as the next circle, so it makes sense to map them in the same way
  9. 00:46:593 (1) - Strong vocal on downbeat is left unmapped, try 3/1 + 1/1 slider instead, or at least make it consistent with 00:50:684 (1,2) -
  10. 00:48:639 (2) - Same as 00:35:684 (1,1,1,1) - would make it consistent with 00:52:730 (3,4) - and provide better emphasis on the drums
  11. 00:50:684 (1,2) - Same as 00:46:593 (1) - unless you changed that to be the same as this already
  12. 00:58:866 (1,2) - Makes more sense as two 1/1 sliders and a circle to cover the vocal properly
  13. 01:07:048 (1,2) - ^ As above
  14. 01:11:139 (1,2) - These are mapping the same held vocal sound, makes more sense to combine them together into a single slider
  15. 01:16:593 (1,2) - ^ As above
  16. 01:19:320 (1) - Feels a bit repetitive, I'd make these two differently spaced 2/1 sliders. You can add a circle at 01:21:707 - also to catch the piano and provide some variety
  17. 01:22:048 (1) - 3/1 slider + circle for following vocal please
  18. 01:26:139 (1) - Feels weird ending the slider on the strongest note, try splitting into 2/1 slider and circle instead
  19. 01:34:320 (2) - 3/2 repeat slider following vocal would be cool here, and consistent with 01:45:230 (2) -
  20. 01:39:775 (2) - ^ As above
  21. 01:41:139 (1) - These repeats aren't following anything noticeable, simplifying to a 2/1 slider would be more fitting
  22. 01:52:048 (3) - Consider NC since this combo covers a whole measure
Didn't look at spacing or flow on account of the rhythm needing a fair bit of work, but it's not a lost cause, so don't give up!

Salad
I'll just start by saying that the intro is really quite dense for a Salad - almost 10 seconds of continuous 1/2 patterns is a huge change in rhythm from the Cup which used mostly 2/1 sliders and some 1/1 circles. This can be simplified a lot by removing some 1/2 circles such as 00:01:082 (4) - 00:02:445 (3,5) - 00:03:809 (4) - etc. to improve the spread. Look at how you mapped the last section as a reference
  1. 00:11:139 (1) - I think this is supposed to end 1/2 later, there's no vocal end here and that drum sound comes out of nowhere and is really offputting on the red tick. Compare with 00:16:593 (1,3) - where the vocal is clearly on the 3/2
  2. 00:00:400 (2,3) - Whilst you're at it, try to avoid 1/2 jumps into antiflow like this, since Salad players will struggle with the speed of movement required at this BPM. You're introducing dashes here, so make them fair please
  3. 00:14:889 (3,1) - Tricky dash, try making (3) a little more vertical
  4. 00:20:684 (4) - Would shorten by 1/1 and add a dash to emphasise the finish hitsound
  5. 00:27:843 (1,2) - (2) end on a strong vocal sound, would prefer 1/1 repeat + circle here instead
  6. 00:44:207 (4) - Consider NC here, this goes on for a whole measure
  7. 00:50:002 (2,1) - Quite a hard walk for a quiet sound, consider reducing this
  8. 01:09:093 (5) - Same as 00:44:207 (4)
  9. 01:11:139 - Hitsounds seem quite overbearing here in this calm section. Try dropping them to around 30% to reflect the calm feel here
  10. 01:16:593 (1,2) - Direction change is quite unexpected here and you combined it with a somewhat large walk. Removing the direction change or reducing the distance would be more fair
  11. 01:24:093 (3,1) - Was expecting more of a jump here for the high pitch vocal
  12. 01:45:059 (2,3) - Quite tight considering the direction change, consider reducing slightly
  13. 01:57:332 (6,1) - More dashes into antiflow, remember you're at the end and it's a clam section and you'll see this is just going to make players miss and get upset

Platter
  1. 00:00:570 (2,3) - Quite tight for a walkable spacing, perhaps you want this to be a dash? If so, consider increasing slightly. You can do the same to similar intended jumps in the intro, since a lot of it seems walkable, but at great difficulty for a Platter player
  2. 00:21:366 (5,6,7,8,9) - Not a fan of this dash into small antiflow, and unsure why (7) doesn't have a dash when it's the same sound and hitsounding as (5). Two pairs of circles with small jumps, then a bigger jump to (9) fits much better
  3. 01:01:764 - Circle here would follow the vocal and provide a little variety
  4. 01:05:002 (3) - 01:09:093 (5) - NC here if you accepted in Salad
  5. 01:20:684 (3,4) - Mapping the little piano stream here would provide some welcome variety during the calm section
  6. 01:23:411 (3,4) - Try two 1/1 sliders instead, the current tail of (1) is a strong vocal sound that really deserves a jump imo
  7. 01:26:139 (3) - Do the same thing here as whatever you decide to do above
  8. 01:32:957 (1) - SV is unexpectedly high here, the tick is very easy to miss with such a slider shape. Make this less tightly curved please

Tyrell's Utopia
  1. 00:19:320 (1) - Separating to 1/1 slider and circle aloows you to emphasise the drum sound with a dash
  2. 00:23:525 - Same as in Cup, any reason why your break is dragged back but snapped to nothing in particular? If you want it to come up early, snap it to 00:23:411 - but otherwise the default works best
  3. 00:38:752 (3) - Sound on the tail is very weak, extending to 00:39:264 - with a single slider would fit better
  4. 00:41:480 (2,3,4,1,2,3) - Spacing is just too large to walk, but too small to be streamed with dash. I suggest you put aside the pretty symmetry here and focus on what the music is saying. 00:42:332 (4,1) - 00:42:673 (2,3) - are the highlighted sounds here, so focus on emphasising them
  5. 00:47:616 (3) - 1/2 slider and circle allows you to create a dash for the vocal, and is more consistent since the tail and 00:48:298 (4) - should be mapped similarly
  6. 00:51:707 (3,4) - ^ As above
  7. 01:01:764 - Circle could be added here to follow vocal and provide variety
  8. 01:12:502 (3) - 3/2 slider and circle allows you to follow vocal and dash for the drum sound, similar to what you did at 01:17:956 (3,4) -
  9. 01:15:230 (3) - 1/1 slider and circle to facilitate dash to the drum sound
  10. 01:16:423 - Piano sound here if you want to add some variety and better emphasise the start of the new measure
  11. 01:20:684 (3,4) - As in Platter, I'd really like to see a stream here following the piano to relieve the monotony of the calm section
  12. 01:23:411 (3,4) - Same as 01:12:502 (3)
  13. 01:26:139 (3) - Two 1/1 sliders would be more interesting, that vocal is too strong to ignore dash on
  14. 01:38:070 (7,8) - Would have expected these to both require dash since you put a clap on them. (8) could be moved right to be more consistent. Same applies to 01:43:525 (3) - 01:48:980 (4) - which you mapped a slider for some reason - in the case of the latter to follow the building vocal it would be better to just remove the clap to avoid having that jump pattern become overcomplicated
  15. 01:54:434 (3,4) - Again, lack of emphasis to support the strong clap hitsounds. You could make this a 1/2 back and forth dash and still keep a hyper to 01:54:775 (1) - for the vocal
  16. 02:05:343 (5,6) - Would expect a direction change jump to (5) and then (6) since these are nearly identical. Having a jump to (6) only feels awkward
Hope this helped - good luck! (:
Tyrell

DragonSlayer96 wrote:

Rain
01:54:775 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6) - more movement here. I am not ready to suggest anything here, lol. well I can't change anything if no suggestion is made. I made this part repetitive and low spacing because the ending is like a winding down of the song so i would rather not make it too wild and keep with this idea, but please do make a suggestion when you come up with one
Tyrell

JBHyperion wrote:

I'm late ):

Tyrell's Utopia
  1. 00:19:320 (1) - Separating to 1/1 slider and circle aloows you to emphasise the drum sound with a dash seperating this doesn't work because the vocal already doesnt end a heavy sound. it ends a decent length to signal the vocal being held. im bad at explaining but the drum is just a hitsound and shouldn't dictate a dash to it because of it.
  2. 00:23:525 - Same as in Cup, any reason why your break is dragged back but snapped to nothing in particular? If you want it to come up early, snap it to 00:23:411 - but otherwise the default works best i will wait and see what the other diffs do with this break but i personally dont believe the beginning snap means anything. i will do whatever the map owner wants though.
  3. 00:38:752 (3) - Sound on the tail is very weak, extending to 00:39:264 - with a single slider would fit better i agree, changed.
  4. 00:41:480 (2,3,4,1,2,3) - Spacing is just too large to walk, but too small to be streamed with dash. I suggest you put aside the pretty symmetry here and focus on what the music is saying. 00:42:332 (4,1) - 00:42:673 (2,3) - are the highlighted sounds here, so focus on emphasising them i liked what i had before but you make a point, changed this to have dashes where you said well to the beginning of this pattern.
  5. 00:47:616 (3) - 1/2 slider and circle allows you to create a dash for the vocal, and is more consistent since the tail and 00:48:298 (4) - should be mapped similarly i feel like having this as a 1/2 slider followed by a circle is forceful mapping and kinda goes overboard for this section especially since i would also have to change following parts for consistency. I dont think this fits the emphasis as well either.
  6. 00:51:707 (3,4) - ^ As above refer to previous statement.
  7. 01:01:764 - Circle could be added here to follow vocal and provide variety i dont think this really fits this situation.
  8. 01:12:502 (3) - 3/2 slider and circle allows you to follow vocal and dash for the drum sound, similar to what you did at 01:17:956 (3,4) - that part has a different rhythm and emphasized part so it shouldnt be the same. I dont think your suggestion fits since the ending of the 3/2 slider would end on a weird point with little to no sound
  9. 01:15:230 (3) - 1/1 slider and circle to facilitate dash to the drum sound i dont think it fits to end the slider on a false sound when there is a good strong sound to end on, and i dont base my mapping on hitsounds so that is irrelevant to in my opinion.
  10. 01:16:423 - Piano sound here if you want to add some variety and better emphasise the start of the new measure i feel this sound is way too weak to use it like this.
  11. 01:20:684 (3,4) - As in Platter, I'd really like to see a stream here following the piano to relieve the monotony of the calm section okay, changed
  12. 01:23:411 (3,4) - Same as 01:12:502 (3) same response
  13. 01:26:139 (3) - Two 1/1 sliders would be more interesting, that vocal is too strong to ignore dash on changed
  14. 01:38:070 (7,8) - Would have expected these to both require dash since you put a clap on them. (8) could be moved right to be more consistent. Same applies to 01:43:525 (3) - 01:48:980 (4) - which you mapped a slider for some reason - in the case of the latter to follow the building vocal it would be better to just remove the clap to avoid having that jump pattern become overcomplicated i dont think hitsounds which are applied after dictate dashing and emphasis, the way it is done now reflects good flow and the message of that section well in my opinion, doing anything more feels overmapped and incorrect so no change.
  15. 01:54:434 (3,4) - Again, lack of emphasis to support the strong clap hitsounds. You could make this a 1/2 back and forth dash and still keep a hyper to 01:54:775 (1) - for the vocal i think the soft pattern leading to the hyper works better here since i dont believe the hitsounds justify dashing movement since they're added on afterwards
  16. 02:05:343 (5,6) - Would expect a direction change jump to (5) and then (6) since these are nearly identical. Having a jump to (6) only feels awkward made changes
Hope this helped - good luck! (:
thanks for the mod.
Update
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
2,22248,23627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 189,214,177
Combo3 : 222,180,215
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272,176,47616,2,0,P|336:208|288:288,1,170,2|2,0:0|0:0,0:0:0:0:
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300,116,51536,1,0,0:0:0:0:
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376,324,52389,1,2,0:0:0:0:
168,272,52730,6,0,P|104:240|200:112,1,272,2|0,0:0|0:0,0:0:0:0:
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184,168,55456,1,8,0:0:0:0:
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264,240,56479,1,8,0:0:0:0:
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308,316,60570,1,8,0:0:0:0:
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192,208,66366,1,8,0:0:0:0:
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192,224,67048,6,0,P|112:176|112:64,1,170,2|0,0:0|0:0,0:0:0:0:
288,224,67730,1,8,0:0:0:0:
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Topic Starter
Benita

JBHyperion wrote:

I'm late ):

M4M with Benny

Salad
I'll just start by saying that the intro is really quite dense for a Salad - almost 10 seconds of continuous 1/2 patterns is a huge change in rhythm from the Cup which used mostly 2/1 sliders and some 1/1 circles. This can be simplified a lot by removing some 1/2 circles such as 00:01:082 (4) - 00:02:445 (3,5) - 00:03:809 (4) - etc. to improve the spread. Look at how you mapped the last section as a reference - Yeah, deleted some notes!
  1. 00:11:139 (1) - I think this is supposed to end 1/2 later, there's no vocal end here and that drum sound comes out of nowhere and is really offputting on the red tick. Compare with 00:16:593 (1,3) - where the vocal is clearly on the 3/2 - Feels weird to end the slider 1/2 later when there is really no real vocal or anything there to support a note but on the red tick there is a pianosound
  2. 00:00:400 (2,3) - Whilst you're at it, try to avoid 1/2 jumps into antiflow like this, since Salad players will struggle with the speed of movement required at this BPM. You're introducing dashes here, so make them fair please - A note was removed here so I guess it's fixed
  3. 00:14:889 (3,1) - Tricky dash, try making (3) a little more vertical
  4. 00:20:684 (4) - Would shorten by 1/1 and add a dash to emphasise the finish hitsound - Fixed
  5. 00:27:843 (1,2) - (2) end on a strong vocal sound, would prefer 1/1 repeat + circle here instead - Done
  6. 00:44:207 (4) - Consider NC here, this goes on for a whole measure - Added
  7. 00:50:002 (2,1) - Quite a hard walk for a quiet sound, consider reducing this - Reduced
  8. 01:09:093 (5) - Same as 00:44:207 (4) - Added NC
  9. 01:11:139 - Hitsounds seem quite overbearing here in this calm section. Try dropping them to around 30% to reflect the calm feel here - 40% instead xd
  10. 01:16:593 (1,2) - Direction change is quite unexpected here and you combined it with a somewhat large walk. Removing the direction change or reducing the distance would be more fair - Decreased spacing
  11. 01:24:093 (3,1) - Was expecting more of a jump here for the high pitch vocal - Yeah, increased spacing a bit
  12. 01:45:059 (2,3) - Quite tight considering the direction change, consider reducing slightly - Done
  13. 01:57:332 (6,1) - More dashes into antiflow, remember you're at the end and it's a clam section and you'll see this is just going to make players miss and get upset - Tried to fix it!

Platter
  1. 00:00:570 (2,3) - Quite tight for a walkable spacing, perhaps you want this to be a dash? If so, consider increasing slightly. You can do the same to similar intended jumps in the intro, since a lot of it seems walkable, but at great difficulty for a Platter player - Okay I think I fixed it
  2. 00:21:366 (5,6,7,8,9) - Not a fan of this dash into small antiflow, and unsure why (7) doesn't have a dash when it's the same sound and hitsounding as (5). Two pairs of circles with small jumps, then a bigger jump to (9) fits much better - The hitsounding and patterning is equal to 00:15:911 (5,6,7,8) -
  3. 01:01:764 - Circle here would follow the vocal and provide a little variety - Oki
  4. 01:05:002 (3) - 01:09:093 (5) - NC here if you accepted in Salad - Done
  5. 01:20:684 (3,4) - Mapping the little piano stream here would provide some welcome variety during the calm section - Done
  6. 01:23:411 (3,4) - Try two 1/1 sliders instead, the current tail of (1) is a strong vocal sound that really deserves a jump imo - Done
  7. 01:26:139 (3) - Do the same thing here as whatever you decide to do above - Done
  8. 01:32:957 (1) - SV is unexpectedly high here, the tick is very easy to miss with such a slider shape. Make this less tightly curved please - Done

Hope this helped - good luck! (:
Thanks a lot! ^^
JBHyperion

Tyrell wrote:

i dont base my mapping on hitsounds so that is irrelevant to in my opinion.
Then you need to work on some new hitsounds for this diff, because copying Benny's is not suiting your style in the slightest here. Current patterning is often suggesting something entirely different to the player than what is actually presented, and it's difficult to follow.
Topic Starter
Benita

JBHyperion wrote:

Tyrell wrote:

i dont base my mapping on hitsounds so that is irrelevant to in my opinion.
Then you need to work on some new hitsounds for this diff, because copying Benny's is not suiting your style in the slightest here. Current patterning is often suggesting something entirely different to the player than what is actually presented, and it's difficult to follow.
Yeah... I agree here, maybe just do your own hitsounds ><
Kimitakari

JBHyperion wrote:

Nelly's Cup
Hitsounds seem a bit loud, especially in the intro. Try using the volume settings found in Salad k
  1. 00:05:684 (1,2) - Why did you switch rhythm here when it's the same as the previous parts? I quite liked how you emphasised 00:00:230 (1,2,3) - but then you went with a pair of super generic sliders that cover noticeable beats and end on a downbeat, which feels very bland. Keep the rhythm you used before hyere, just mix up the flow a little please Hell I dont know how did I came up with that idea but in the intro I changed the flow, I guess
  2. 00:20:684 (2) - I'd shorten this to a 2/1 slider and map the last white ticks as two circles. The sounds here are much stronger, and you even end on a finish, so more spacing would feel good here k
  3. 00:23:525 - Any reason why your break is dragged back but snapped to nothing in particular? If you want it to come up early, snap it to 00:23:411 - but otherwise the default works best You gave me an excellent idea
  4. 00:24:775 (1,2) - Another generic slider covering important sounds and following nothing in particular. Additionally, (2)'s tail lands on a downbeat, which feels awkward to play with this note not being emphasised. Try something like this instead: http://puu.sh/tIAKH/f2d965ede9.jpg k
  5. 00:29:207 - Strong beat unmapped, I'd make a repeat slider here instead of two circles to better follow the vocal k
  6. 00:30:230 (1,2) - Same as 00:24:775 (1,2) - k
  7. 00:35:003 (3) - Making this a 1/2 slider follows vocal nicely, that pitch change is very noticeable when left unmapped k
  8. 00:35:684 (1,1,1,1) - I'd shorten each of these to the previous white tick and add a circle on the downbeat. The vocal on each is equallys as strong as the next circle, so it makes sense to map them in the same way k
  9. 00:46:593 (1) - Strong vocal on downbeat is left unmapped, try 3/1 + 1/1 slider instead, or at least make it consistent with 00:50:684 (1,2) - k
  10. 00:48:639 (2) - Same as 00:35:684 (1,1,1,1) - would make it consistent with 00:52:730 (3,4) - and provide better emphasis on the drums k
  11. 00:50:684 (1,2) - Same as 00:46:593 (1) - unless you changed that to be the same as this already k
  12. 00:58:866 (1,2) - Makes more sense as two 1/1 sliders and a circle to cover the vocal properly k
  13. 01:07:048 (1,2) - ^ As above k
  14. 01:11:139 (1,2) - These are mapping the same held vocal sound, makes more sense to combine them together into a single slider k
  15. 01:16:593 (1,2) - ^ As above k
  16. 01:19:320 (1) - Feels a bit repetitive, I'd make these two differently spaced 2/1 sliders. You can add a circle at 01:21:707 - also to catch the piano and provide some variety k
  17. 01:22:048 (1) - 3/1 slider + circle for following vocal please k
  18. 01:26:139 (1) - Feels weird ending the slider on the strongest note, try splitting into 2/1 slider and circle instead k
  19. 01:34:320 (2) - 3/2 repeat slider following vocal would be cool here, and consistent with 01:45:230 (2) - k
  20. 01:39:775 (2) - ^ As above k
  21. 01:41:139 (1) - These repeats aren't following anything noticeable, simplifying to a 2/1 slider would be more fitting k
  22. 01:52:048 (3) - Consider NC since this combo covers a whole measure k
Didn't look at spacing or flow on account of the rhythm needing a fair bit of work, but it's not a lost cause, so don't give up! Worked on it dont worry (:
ew
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256,224,114094,1,0,0:0:0:0:
256,192,114775,12,0,125514,0:0:0:0:
Tyrell

JBHyperion wrote:

Tyrell wrote:

i dont base my mapping on hitsounds so that is irrelevant to in my opinion.
Then you need to work on some new hitsounds for this diff, because copying Benny's is not suiting your style in the slightest here. Current patterning is often suggesting something entirely different to the player than what is actually presented, and it's difficult to follow.
Playing through it and listening closely as i play, i only find a few parts that are questionably odd according to the hitsounding, it doesnt require totally new hitsounding at all. I will make some changes to those parts but they are arguably okay. Just because there is multiple snares or a claps in a row doesnt mean there has to be great movement especially when the song itself doesnt have major emphasis on those parts, only the hitsounds give that emphasis. so while i see your point, i can't agree because the song, actual audio, isnt calling for the emphasis, and it's only the hitsounds that are only added to give feedback.
Negri_sk
[Nelly's Cup]
00:00:230 (1,2,3,1) - Sounds correct yea? 00:05:684 (1,2) - But at this part you felt like SWITCHING IT UP GETTING SOMETHING FRESH!? Naw mang dun do this ok? It's against the LAAAAW
00:09:775 (4) - Hmm yeah wow this sounds hella good you know keep up the work! 00:01:934 (3) - But then... LOOK AT THIS, you put a repeat slider on NO SOUNDS!? Do you happen to believe the players of this music game are DEAF!? I think this is highly offensive to all the players of this game!
00:22:048 (4) - NC
00:24:775 (1) - Remove NC
00:28:866 (3) - NC
00:34:321 (3) - ^
00:52:730 (3) - ^
01:28:184 (3) - ^

[Salad]
00:22:048 - WOWOWOWOW nothing's mapped here even though NELLY did it!!! WOWOWOW What if a player who plays this map will get a shock from there not being a single not here?!?!?! You don't care about the players do you? >:
00:55:798 (3) - NC
01:56:991 (4) - NC
01:57:502 (1) - Remove NC
01:58:525 (5) - NC
02:05:514 (7) - wowowowownohitsoundherelolwtfcrazycatwoman123

[Platter]
00:15:911 (5) - NC
00:21:366 (5) - NC
00:22:048 - Basicaly same problem here as the Salad
00:25:968 (4) - NC
01:21:195 (4) - ^
01:37:730 (5) - ^
01:55:457 (5) - ^

[Tyrell's Utopia]
00:15:911 (5) - NC
00:21:366 (5) - ^
01:08:752 (4) - ^
01:21:536 (6) - ^
01:37:729 (5) - ^
01:55:456 (5) - ^
Kimitakari

Negri_sk wrote:

[Nelly's Cup]
00:00:230 (1,2,3,1) - Sounds correct yea? 00:05:684 (1,2) - But at this part you felt like SWITCHING IT UP GETTING SOMETHING FRESH!? Naw mang dun do this ok? It's against the LAAAAW
00:09:775 (4) - Hmm yeah wow this sounds hella good you know keep up the work! 00:01:934 (3) - But then... LOOK AT THIS, you put a repeat slider on NO SOUNDS!? Do you happen to believe the players of this music game are DEAF!? I think this is highly offensive to all the players of this game!
00:22:048 (4) - NC
00:24:775 (1) - Remove NC
00:28:866 (3) - NC
00:34:321 (3) - ^
00:52:730 (3) - ^
01:28:184 (3) - ^
It sounds like a rant modding
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 1.5
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
230,340.909090909091,4,2,1,20,1,0
11139,-83.3333333333333,4,2,1,60,0,1
22048,-100,4,2,1,40,0,0
46593,-100,4,2,1,50,0,0
50684,-125,4,2,1,40,0,0
52730,-125,4,2,1,50,0,0
54775,-100,4,2,1,60,0,0
71139,-100,4,2,1,40,0,0
90230,-100,4,2,1,60,0,0
90911,-100,4,2,1,75,0,0
91593,-100,4,2,1,80,0,0
92275,-100,4,2,1,85,0,0
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103525,-66.6666666666667,4,2,1,60,0,0
103866,-66.6666666666667,4,2,1,60,0,1
113411,-133.333333333333,4,2,1,60,0,1
114605,-133.333333333333,4,2,1,20,0,1
114775,-100,4,2,1,20,0,0
117502,-100,4,2,1,20,0,0
120230,-100,4,2,1,20,0,0
122957,-100,4,2,1,20,0,0
125514,-100,4,2,1,20,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 189,214,177
Combo3 : 222,180,215
Combo4 : 199,174,141

[HitObjects]
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Topic Starter
Benita

Negri_sk wrote:

[Salad]
00:22:048 - WOWOWOWOW nothing's mapped here even though NELLY did it!!! WOWOWOW What if a player who plays this map will get a shock from there not being a single not here?!?!?! You don't care about the players do you? >: - Firstly, Nelly did have a break here before so he must have added that slider recently, secondly his diff is a GD so I don't have to follow what he does in my diffs...
00:55:798 (3) - NC - Why? It's only 3 fruits in this combo and I NC every big white tick so makes no sense to add NC here
01:56:991 (4) - NC - I don't see why I should add NC here when I got one 01:57:502 (1) -
01:57:502 (1) - Remove NC - There is clearly strong piano here so I think it fits
01:58:525 (5) - NC - Are you sure you didn't fuck up NC on your end? Cause there is a NC on the note before this so makes no sense to NC two objects in a row
02:05:514 (7) - wowowowownohitsoundherelolwtfcrazycatwoman123 - Don't see why I'd put a hitsound here when I haven't hitsounded similar beats.

[Platter]
00:15:911 (5) - NC - 8 fruits is acceptable for platter and makes no sense to me to suddenly start NC'ing every 4th
00:21:366 (5) - NC ^
00:22:048 - Basicaly same problem here as the Salad - Basically the same answer as in Salad
00:25:968 (4) - NC - Added NC on 00:26:139 (5) - instead
01:21:195 (4) - ^ - Added NC on 01:20:684 (3) - instead
01:37:730 (5) - ^ - Same answer as first point
01:55:457 (5) - ^ ^
Updated Nelly's diff
F D Flourite
Hi, very late mod lol

Reserved. NO KD before I finish this mod. Sorry but I'm gonna sleep now. ;w;
Mod is done after 5 days lol

[General]
  1. Fine (Where's the baby cry in the music lol)
  2. I just notice there is timing issue through this mapset. (Ofc timing is also wrong in Spectator's version) Because from 00:46:593 - to 01:11:138 - the music runs in 3/4 rhythm, while it runs in normal 4/4 rhythm at other parts. Adding two timing lines in your timing code to follow the music correctly:
    46593,340.909090909091,3,2,1,20,1,0
    71139,340.909090909091,4,2,1,20,1,0
  3. And then, readjust your NCs in every diff because I can see you NCing for the stanza in the map.
[Nelly's Cup]
  1. 00:05:684 (1,2,3,4,5,1) - you forgot to add hitsound after fixing the last mod o.o
  2. 00:15:230 (2,1) - I think there should be more distance here. The movement after 00:15:230 (2) - is quite small: you made a small distance and a relatively vertical slider. But in fact pitch on 00:16:593 (1) - is raising and the sliderhead is also emphasized. x352 or x360 works better imo. Besides, you can make this slider a bit more horizontal. If you fix the distance, don't forget to bring up the distance of 00:17:957 (2,1) - for the same reason. x360 is a nice option.
  3. 00:24:775 (2) - NC for a new music section.
  4. 00:45:570 (2) - I thought you were following vocal. So even tho there's a clear instrument here, you can still nerf the distance between 00:43:866 (1,2) - for no vocal here.
  5. 01:00:230 (2) - this slider should be split for the lyrics imo, as well as the following slider. The better option of rhythm arrangement should be like this.
  6. 01:07:048 (1,2,3) - ^ same
  7. 01:05:002 (2) - flow of this slider is kinda weird. It is anti-flow while actually with little movement. I would like to make the slider like this
  8. 01:10:798 (4,1) - honestly, even I can understand your intention here, this distance is visually shocking :o
  9. I doubt the way you set claps during this period: 01:11:139 - to 01:30:230 - . You set claps basically based on vocals, for example the sliderreverse/slidertail of 01:12:502 (2,1) - . But you also set claps on instrument, for example the slidertail of 01:15:230 (2) - , 01:28:184 (1) - , etc. In fact it is obvious that the clap sound fits a lot more to the instrument sound than the vocal, which leads to a serious problem: so many instrument sounds being missed like 01:11:820 - , 01:13:184 - , 01:14:548 - while vocal sounds right next to them (only 1/2 beat difference on slider 01:12:502 (2) - , for example) are placed with claps, which feels really weird. So in my opinion, you should probably remove all hitsounds on vocals like the slider 01:24:775 (4) - is done. And furthermore, you can find another hitsound (for example some kind of whistles) to be set for those vocals, and concentrate the current clap on instrument sounds in this part.
  10. 01:38:411 (1,2,3) - I feel that the distances between each pair can be shorter, as this is a transistion part with lower pitch of vocal.
  11. 01:52:048 (1,2) - why so close? o.o there is almost no movement here. And I prefer some movement
  12. Very enjoyable kiai.
[Salad]
  1. 00:10:116 (2) - I would like to add a default soft-hitwhistle here as you don't want a custom whistle you are using when switching tracks but there is a clear, appealing, and high pitch bell sound here.
  2. 00:18:980 (4,1) - a hard catch at this difficulty level I have to say
  3. 00:38:752 (4,1) - swap NC. You can see 00:35:684 (1,2,3,4,5,6,7) - this combo is kinda too long for a Salad.
  4. 00:32:275 (3,1) - maybe make this distance shorter? I can hear a sharp tone down here. So making it the same distance as the distance here 00:31:934 (2,3) - for tone up isn't the best option for me.
  5. 01:26:139 (3) - I don't think this one should be a slider. Because it is combined with two splited part of vocal: the sliderhead hits the sound of "cape" from "escape" (if I didn't make it wrong), while the slidertail hits the sound of "my", which starts another sentence "my dear". I would rather split this into two circles.
  6. Same hitsound suggestions as in Nelly's Cup at this period: 01:11:139 - to 01:30:230 - . Though I'd admit this diff works a lot better because the rhythm is more complex so that many vocals and instrument sounds can be both taken care of. But I still would like to suggest you use another hitsound for the vocal voice.
[Platter]
  1. 00:10:116 (2) - yeah the bell sound as I said in Salad. But don't you think that a finish is probably too loud? :P
  2. 00:16:252 (7,8,1) - doesn't this count as antiflow? If so, then this pattern is against the Ranking Criteria Specific for Platter so you have to fix it. If not, I still recommend you to fix it because there is an opposite speed up just before the hyperdash, and after the hyperdash there is another opposite movement. It is just too difficult to be placed in a Platter imo.
  3. 00:21:366 (5,6,7,8) - maybe split this pattern into pairs and make a jump? As I can see you use some hitsounds to express the vocal/emotion rising up. Then you may also make 00:21:536 (6,7) - a jump as another inference.
  4. 00:18:468 (2,3) - the distance here should be smaller. Because having a large distance at the place where the jump is the same direction of previous movement is more harsh than opposite one. So this distance shouldn't be considered as at the same difficulty as 00:17:957 (1,2) - . This jump is harder, and should be nerfed in a Platter imo.
  5. 00:29:207 (2,3) - should be nerfed. This jump is almost the same as 00:17:957 (1,2) - in distance. But this part is a calm part, where small jumps can be used more often.
  6. 00:52:730 (1,2,3,4,5) - this sounds quite similar to 00:48:639 (1,2,3,4,5) - . So maybe you should add distance on 00:53:582 (2,3) - to keep consistency?
  7. 01:05:855 (2,3) - on the contrary I don't think there should be a jump here. Because vocal on 01:05:855 (2) - is really soft, and vocal on 01:06:025 (3) - is not as heavy as other vocal sounds, either. So I think a walk here is better.
  8. 01:09:093 (1) - x120? the walk 01:08:752 (4,1) - is too small and somewhat breaks the flow.
  9. 01:44:548 (3,4) - distance should be nerfed. This is a normal jump to give slight emphasis, while it has the largest distance (Hyperdashes excluded) in the kiai. This is unreasonable.
  10. 02:05:173 (4,5,6) - I think the music here is quite similar to 02:02:445 (4,5,6) - . So making 02:05:173 (4,5,6) - have more movement is better imo.
[Tyrell's Utopia]
  1. 00:01:082 (4,5) - this distance doesn't seem to be for walk (tho it is walkable, it doesn't read as so, and it isn't as easy as others). But most similar parts do (except for the last one being the intro to the next section): 00:02:445 (4,5) - 00:06:536 (4,5) - 00:05:173 (4,5) - , etc. So you may nerf this distance to about 1.3~1.4x or even lower.
  2. 00:11:650 (2) - I would say the previous and next distance are both ambiguous. 00:11:139 (1,2) -, 1.33x distance, is completely walkable. While 00:11:650 (2,3) - , 1.34x distance, is difficult to walk at this level (of Rain). They share almost the same distance (including visually) but play quite different, which is confusing. So I'd like to recommend you move 00:11:650 (2) - to x280. Because you can do emphasis on both jumps, as you do in following patterns.
  3. 00:29:889 (4,1) - this hyperdash can be removed, as it is the only one appearing in this section, making it kinda sudden. Besides, starting a new section is not a nice reason for me, because you are following vocal here, while vocal here is not emphasized in the music.
  4. 00:38:752 (3,4) - this jump makes me wonder why. You are following vocal, while the emphasized vocal is on 00:39:264 - instead of 00:39:434 - . So you should probably change your way of jump to set your emphasis correctly.
  5. 00:42:161 (3,4) - same. These two sounds are the transistion ones, having weaker tense and emotion. A jump appearing in the middle doesn't feel good. The following two vocal sounds 00:42:502 (1,2) - are emphasized, tho. You should remove this jump and adjust the following patterns.
  6. 01:08:752 (4,5) - why this jump smaller than 01:07:730 (2,3) - this one? I think the vocal pitch feels rising in this part, so increasing the jump distance would work better for me.
  7. 01:13:866 (1) - you may move this more rightward. Because I feel 01:13:866 - should be emphasized. The current distance on 01:13:525 (4,1) - is just similar 01:12:502 (3,4) - during gameplay, which cannot express the emphasis properly.
  8. 01:50:002 (3,4,5,6) - Move them more leftward for 8 pixels. Because the current distance on 01:49:832 (2,3) - and 01:50:514 (6,1) - are too ambiguous. Making them slightly larger will benefit the reading experience.
  9. 01:42:502 (1) - This slider plays terrible around the part of its third slider tick. The sudden moving back (it does appear like this during gameplay, you can testplay it for several times) is quite unexpectable. I strongly suggest you change the slider shape.
  10. 01:37:559 (4,5) - I feel like making this jump a hyperdash. Because it can be a split of the transition part into two parts: one ends the previous section, one starts the following section.
Kimitakari

F D Flourite wrote:

[Nelly's Cup]
  1. 00:05:684 (1,2,3,4,5,1) - you forgot to add hitsound after fixing the last mod o.o Blame Benny
  2. 00:15:230 (2,1) - I think there should be more distance here. The movement after 00:15:230 (2) - is quite small: you made a small distance and a relatively vertical slider. But in fact pitch on 00:16:593 (1) - is raising and the sliderhead is also emphasized. x352 or x360 works better imo. Besides, you can make this slider a bit more horizontal. If you fix the distance, don't forget to bring up the distance of 00:17:957 (2,1) - for the same reason. x360 is a nice option. k
  3. 00:24:775 (2) - NC for a new music section. k
  4. 00:45:570 (2) - I thought you were following vocal. So even tho there's a clear instrument here, you can still nerf the distance between 00:43:866 (1,2) - for no vocal here. x1.0 should be alright
  5. 01:00:230 (2) - this slider should be split for the lyrics imo, as well as the following slider. The better option of rhythm arrangement should be like this. k
  6. 01:07:048 (1,2,3) - ^ same k
  7. 01:05:002 (2) - flow of this slider is kinda weird. It is anti-flow while actually with little movement. I would like to make the slider like this k
  8. 01:10:798 (4,1) - honestly, even I can understand your intention here, this distance is visually shocking :o If you mean by the distance I fixed here a bit
  9. I doubt the way you set claps during this period: 01:11:139 - to 01:30:230 - . You set claps basically based on vocals, for example the sliderreverse/slidertail of 01:12:502 (2,1) - . But you also set claps on instrument, for example the slidertail of 01:15:230 (2) - , 01:28:184 (1) - , etc. In fact it is obvious that the clap sound fits a lot more to the instrument sound than the vocal, which leads to a serious problem: so many instrument sounds being missed like 01:11:820 - , 01:13:184 - , 01:14:548 - while vocal sounds right next to them (only 1/2 beat difference on slider 01:12:502 (2) - , for example) are placed with claps, which feels really weird. So in my opinion, you should probably remove all hitsounds on vocals like the slider 01:24:775 (4) - is done. And furthermore, you can find another hitsound (for example some kind of whistles) to be set for those vocals, and concentrate the current clap on instrument sounds in this part. Ill leave this to Benny- because I suck at hitsounding :c
  10. 01:38:411 (1,2,3) - I feel that the distances between each pair can be shorter, as this is a transistion part with lower pitch of vocal. k
  11. 01:52:048 (1,2) - why so close? o.o there is almost no movement here. And I prefer some movement k
  12. Very enjoyable kiai. Thank Mr. Benny- owo
Bubble when
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

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Topic Starter
Benita

F D Flourite wrote:

Hi, very late mod lol

Reserved. NO KD before I finish this mod. Sorry but I'm gonna sleep now. ;w;
Mod is done after 5 days lol

[General]
  1. Fine (Where's the baby cry in the music lol) - *poof* gone .. ):
  2. I just notice there is timing issue through this mapset. (Ofc timing is also wrong in Spectator's version) Because from 00:46:593 - to 01:11:138 - the music runs in 3/4 rhythm, while it runs in normal 4/4 rhythm at other parts. Adding two timing lines in your timing code to follow the music correctly: - nicely spotted!
    46593,340.909090909091,3,2,1,20,1,0
    71139,340.909090909091,4,2,1,20,1,0
  3. And then, readjust your NCs in every diff because I can see you NCing for the stanza in the map. - yeah, I now see why the stanza didn't make sense to the music lol
[Nelly's Cup]
  1. I doubt the way you set claps during this period: 01:11:139 - to 01:30:230 - . You set claps basically based on vocals, for example the sliderreverse/slidertail of 01:12:502 (2,1) - . But you also set claps on instrument, for example the slidertail of 01:15:230 (2) - , 01:28:184 (1) - , etc. In fact it is obvious that the clap sound fits a lot more to the instrument sound than the vocal, which leads to a serious problem: so many instrument sounds being missed like 01:11:820 - , 01:13:184 - , 01:14:548 - while vocal sounds right next to them (only 1/2 beat difference on slider 01:12:502 (2) - , for example) are placed with claps, which feels really weird. So in my opinion, you should probably remove all hitsounds on vocals like the slider 01:24:775 (4) - is done. And furthermore, you can find another hitsound (for example some kind of whistles) to be set for those vocals, and concentrate the current clap on instrument sounds in this part. - I copied the hitsounds from my Salad but I guess since timeline is different it sounded a bit odd with same hitsounds in Cup. I removed all claps on vocal and kept them on the instruments as I've done in Platter. I like the idea of adding another hitsound for vocals but I don't know what hitsound would be fitting :/
[Salad]
  1. 00:10:116 (2) - I would like to add a default soft-hitwhistle here as you don't want a custom whistle you are using when switching tracks but there is a clear, appealing, and high pitch bell sound here. - Good suggestion! Done!
  2. 00:18:980 (4,1) - a hard catch at this difficulty level I have to say - Yeah, a bit too far. Nerfed.
  3. 00:38:752 (4,1) - swap NC. You can see 00:35:684 (1,2,3,4,5,6,7) - this combo is kinda too long for a Salad. - Added NC here 00:37:389 (1) - instead.
  4. 00:32:275 (3,1) - maybe make this distance shorter? I can hear a sharp tone down here. So making it the same distance as the distance here 00:31:934 (2,3) - for tone up isn't the best option for me. - Yeah, I agree, adjusted the distances.
  5. 01:26:139 (3) - I don't think this one should be a slider. Because it is combined with two splited part of vocal: the sliderhead hits the sound of "cape" from "escape" (if I didn't make it wrong), while the slidertail hits the sound of "my", which starts another sentence "my dear". I would rather split this into two circles. - Yeah, I get you. Made it a 1/1 slider with a single note instead. I feel that's better.
  6. Same hitsound suggestions as in Nelly's Cup at this period: 01:11:139 - to 01:30:230 - . Though I'd admit this diff works a lot better because the rhythm is more complex so that many vocals and instrument sounds can be both taken care of. But I still would like to suggest you use another hitsound for the vocal voice. - I'd really love to add another hitsound but idk what to use :/ Removed all claps on vocals.
[Platter]
  1. 00:10:116 (2) - yeah the bell sound as I said in Salad. But don't you think that a finish is probably too loud? :P - Yeah, I just didn't know what to do at this point xD
  2. 00:16:252 (7,8,1) - doesn't this count as antiflow? If so, then this pattern is against the Ranking Criteria Specific for Platter so you have to fix it. If not, I still recommend you to fix it because there is an opposite speed up just before the hyperdash, and after the hyperdash there is another opposite movement. It is just too difficult to be placed in a Platter imo. - idk I made 1 more of a C shape to reduce the movement change a bit and it looks okay now imo. The antiflow around the hyper shouldn't be a problem
  3. 00:21:366 (5,6,7,8) - maybe split this pattern into pairs and make a jump? As I can see you use some hitsounds to express the vocal/emotion rising up. Then you may also make 00:21:536 (6,7) - a jump as another inference. - I don't really wanna do this, hitsounds isn't a justification to add more jumps imo
  4. 00:18:468 (2,3) - the distance here should be smaller. Because having a large distance at the place where the jump is the same direction of previous movement is more harsh than opposite one. So this distance shouldn't be considered as at the same difficulty as 00:17:957 (1,2) - . This jump is harder, and should be nerfed in a Platter imo. - Good point, fixed it.
  5. 00:29:207 (2,3) - should be nerfed. This jump is almost the same as 00:17:957 (1,2) - in distance. But this part is a calm part, where small jumps can be used more often. - Done
  6. 00:52:730 (1,2,3,4,5) - this sounds quite similar to 00:48:639 (1,2,3,4,5) - . So maybe you should add distance on 00:53:582 (2,3) - to keep consistency? - Doone
  7. 01:05:855 (2,3) - on the contrary I don't think there should be a jump here. Because vocal on 01:05:855 (2) - is really soft, and vocal on 01:06:025 (3) - is not as heavy as other vocal sounds, either. So I think a walk here is better. - Done
  8. 01:09:093 (1) - x120? the walk 01:08:752 (4,1) - is too small and somewhat breaks the flow. - Done.
  9. 01:44:548 (3,4) - distance should be nerfed. This is a normal jump to give slight emphasis, while it has the largest distance (Hyperdashes excluded) in the kiai. This is unreasonable. - True, nerfed.
  10. 02:05:173 (4,5,6) - I think the music here is quite similar to 02:02:445 (4,5,6) - . So making 02:05:173 (4,5,6) - have more movement is better imo. - Made a somewhat similar pattern.
Thank you! Your mod was really helpful!

Nelly wrote:

F D Flourite wrote:

  1. 00:05:684 (1,2,3,4,5,1) - you forgot to add hitsound after fixing the last mod o.o Blame Benny
No, it's not my fault when you make changes to the timeline. Try putting the hitsounds back where they belong after rearranging the timeline or poke me so I can recopy them.
Tyrell

Negri_sk wrote:

[Tyrell's Utopia]
00:15:911 (5) - NC okie
00:21:366 (5) - ^ okie
01:08:752 (4) - ^ did NC after this note but changed
01:21:536 (6) - ^ NC would be inconsistent
01:37:729 (5) - ^ okie
01:55:456 (5) - ^ dont think an NC fits here

F D Flourite wrote:

[Tyrell's Utopia]
  1. 00:01:082 (4,5) - this distance doesn't seem to be for walk (tho it is walkable, it doesn't read as so, and it isn't as easy as others). But most similar parts do (except for the last one being the intro to the next section): 00:02:445 (4,5) - 00:06:536 (4,5) - 00:05:173 (4,5) - , etc. So you may nerf this distance to about 1.3~1.4x or even lower. redone this whole intro section to be more obvious with walking and dashing
  2. 00:11:650 (2) - I would say the previous and next distance are both ambiguous. 00:11:139 (1,2) -, 1.33x distance, is completely walkable. While 00:11:650 (2,3) - , 1.34x distance, is difficult to walk at this level (of Rain). They share almost the same distance (including visually) but play quite different, which is confusing. So I'd like to recommend you move 00:11:650 (2) - to x280. Because you can do emphasis on both jumps, as you do in following patterns. redid this section and it is more obvious what is a walk and what is a dash since the dashes arent walkable anymore
  3. 00:29:889 (4,1) - this hyperdash can be removed, as it is the only one appearing in this section, making it kinda sudden. Besides, starting a new section is not a nice reason for me, because you are following vocal here, while vocal here is not emphasized in the music. okie
  4. 00:38:752 (3,4) - this jump makes me wonder why. You are following vocal, while the emphasized vocal is on 00:39:264 - instead of 00:39:434 - . So you should probably change your way of jump to set your emphasis correctly. on this part i am following the chimes as well as the vocals, the chime and vocal are emphasized by the pattern i used
  5. 00:42:161 (3,4) - same. These two sounds are the transistion ones, having weaker tense and emotion. A jump appearing in the middle doesn't feel good. The following two vocal sounds 00:42:502 (1,2) - are emphasized, tho. You should remove this jump and adjust the following patterns. i changed this to follow a more simple pattern thatemphasizes the main vocal point
  6. 01:08:752 (4,5) - why this jump smaller than 01:07:730 (2,3) - this one? I think the vocal pitch feels rising in this part, so increasing the jump distance would work better for me. i made the jump slightly easier to the downbeat to make up for the harder slider shape to follow, i think it fits
  7. 01:13:866 (1) - you may move this more rightward. Because I feel 01:13:866 - should be emphasized. The current distance on 01:13:525 (4,1) - is just similar 01:12:502 (3,4) - during gameplay, which cannot express the emphasis properly. increased the distance a bit
  8. 01:50:002 (3,4,5,6) - Move them more leftward for 8 pixels. Because the current distance on 01:49:832 (2,3) - and 01:50:514 (6,1) - are too ambiguous. Making them slightly larger will benefit the reading experience. okie
  9. 01:42:502 (1) - This slider plays terrible around the part of its third slider tick. The sudden moving back (it does appear like this during gameplay, you can testplay it for several times) is quite unexpectable. I strongly suggest you change the slider shape. i see your complaint but i really like the gimmicky slider here, i made the patterns to and from this easier to make this play better. ;w;
  10. 01:37:559 (4,5) - I feel like making this jump a hyperdash. Because it can be a split of the transition part into two parts: one ends the previous section, one starts the following section.i dont think a hyper fits here. i like this better as a regular dash.
Thanks for the mods. :D

Updated Diff
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
2,22248,23627
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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168,116,51707,2,0,P|152:164|200:260,1,136,2|2,0:0|0:0,0:0:0:0:
376,324,52389,1,2,0:0:0:0:
168,272,52730,6,0,P|104:240|200:112,1,272,2|0,0:0|0:0,0:0:0:0:
260,104,53582,1,0,0:0:0:0:
136,288,53752,1,2,0:0:0:0:
324,288,54093,1,8,0:0:0:0:
120,288,54435,1,8,0:0:0:0:
376,160,54775,6,0,P|434:215|400:287,1,170,2|0,0:0|0:0,0:0:0:0:
184,168,55456,1,8,0:0:0:0:
416,164,55798,2,0,P|474:219|440:291,1,170,2|0,0:0|0:0,0:0:0:0:
264,240,56479,1,8,0:0:0:0:
44,104,56820,6,0,P|79:178|157:208,1,170,2|0,0:0|0:0,0:0:0:0:
360,260,57502,2,0,L|280:228,1,85,2|0,0:0|0:0,0:0:0:0:
432,168,57843,1,2,0:0:0:0:
184,168,58184,1,8,0:0:0:0:
416,108,58525,1,8,0:0:0:0:
160,92,58866,6,0,P|96:156|160:252,1,170,2|0,0:0|0:0,0:0:0:0:
336,288,59548,1,8,0:0:0:0:
116,152,59889,2,0,P|52:216|116:312,1,170,2|0,0:0|0:0,0:0:0:0:
308,316,60570,1,8,0:0:0:0:
68,260,60911,6,0,P|36:180|244:148,1,340,2|8,0:0|0:0,0:0:0:0:
480,160,61934,1,2,0:0:0:0:
224,112,62275,1,8,0:0:0:0:
464,144,62616,1,8,0:0:0:0:
208,96,62957,6,0,P|128:160|256:320,1,340,2|8,0:0|0:0,0:0:0:0:
464,320,63980,2,0,P|464:208|256:128,1,340,2|8,0:0|0:0,0:0:0:0:
64,144,65002,2,0,P|16:224|224:336,1,340,2|8,0:0|0:0,0:0:0:0:
256,336,65855,1,0,0:0:0:0:
408,288,66025,1,2,0:0:0:0:
192,208,66366,1,8,0:0:0:0:
432,256,66707,1,8,0:0:0:0:
192,224,67048,6,0,P|112:176|112:64,1,170,2|0,0:0|0:0,0:0:0:0:
288,224,67730,1,8,0:0:0:0:
40,108,68070,2,0,P|62:187|135:226,1,170,2|0,0:0|0:0,0:0:0:0:
360,232,68752,1,8,0:0:0:0:
128,284,69093,6,0,B|24:284|24:284|184:284|184:284|64:284,1,340,2|8,0:0|0:0,0:0:0:0:
412,172,70116,1,8,0:0:0:0:
144,304,70798,1,0,0:0:0:0:
400,308,71139,6,0,B|292:308|292:308|440:308|440:308|344:308,1,340,2|8,0:0|0:0,0:0:0:0:
136,160,72161,2,0,L|36:160,1,85,0|0,0:0|0:0,0:0:0:0:
204,336,72502,2,0,B|376:336|376:336|264:336|264:336|364:336,1,340,2|8,0:0|0:0,0:0:0:0:
88,332,73525,1,0,0:0:0:0:
352,120,73866,6,0,P|400:152|288:280,1,255,2|0,0:0|0:0,0:0:0:0:
160,256,74548,2,0,P|128:176|176:112,1,170,8|0,0:0|0:0,0:0:0:0:
396,316,75230,2,0,B|480:316|480:316|304:312|300:312|476:312,1,340,2|8,0:0|0:0,0:0:0:0:
256,220,76252,1,0,0:0:0:0:
52,328,76593,6,0,B|224:328|224:328|136:328|136:328|240:328,1,340,2|8,0:0|0:0,0:0:0:0:
456,132,77615,2,0,L|356:132,1,85,0|0,0:0|0:0,0:0:0:0:
224,80,77956,2,0,P|128:96|176:224,1,255,2|0,0:0|0:0,0:0:0:0:
328,240,78639,2,0,P|360:176|312:80,1,170,8|0,0:0|0:0,0:0:0:0:
104,328,79320,6,0,B|32:256|32:256|192:256,1,255,2|0,0:0|0:0,0:0:0:0:
340,256,80002,2,0,P|420:240|452:144,1,170,8|0,0:0|0:0,0:0:0:0:
176,344,80684,5,0,0:0:0:0:
92,272,80855,1,0,0:0:0:0:
176,212,81025,1,0,0:0:0:0:
260,156,81195,1,0,0:0:0:0:
176,112,81366,1,0,0:0:0:0:
260,308,81536,1,0,0:0:0:0:
336,304,81707,1,0,0:0:0:0:
420,304,81877,1,0,0:0:0:0:
148,144,82048,6,0,B|48:200|48:200|316:200,1,340,2|8,0:0|0:0,0:0:0:0:
44,128,83070,2,0,L|144:128,1,85,0|0,0:0|0:0,0:0:0:0:
288,304,83411,2,0,B|408:304|408:304|300:304|300:304|440:304,1,340,2|8,0:0|0:0,0:0:0:0:
172,220,84434,1,0,0:0:0:0:
392,324,84774,6,0,B|484:324|484:324|216:324,1,340,2|8,0:0|0:0,0:0:0:0:
32,192,85798,1,0,0:0:0:0:
272,108,86139,2,0,L|460:108,1,170,2|0,0:0|0:0,0:0:0:0:
192,208,86820,2,0,L|392:208,1,170,8|0,0:0|0:0,0:0:0:0:
72,296,87502,6,0,B|264:296|264:296|160:296|160:296|240:296,1,340,2|8,0:0|0:0,0:0:0:0:
440,296,88866,2,0,B|248:296|248:296|352:296|352:296|272:296,1,340,2|8,0:0|0:0,0:0:0:0:
64,208,90230,6,0,L|224:128,1,170,2|0,0:0|0:0,0:0:0:0:
448,128,90911,2,0,L|320:272,1,170,8|0,0:0|0:0,0:0:0:0:
112,296,91593,2,0,B|40:236|40:236|208:236|72:72,1,340,2|8,0:0|0:0,0:0:0:0:
304,336,92616,2,0,L|464:336,1,85,0|0,0:0|0:0,0:0:0:0:
108,248,92957,6,0,P|36:152|124:72,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
284,72,93468,2,0,L|316:216,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
196,232,93809,1,0,0:0:0:0:
348,232,93979,2,0,L|412:344,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
128,332,94320,6,0,P|104:192|136:72,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
412,276,94832,2,0,B|472:152|472:152|344:152,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
200,76,95343,2,0,P|136:108|104:156,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
388,68,95684,6,0,P|452:132|356:244,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
88,288,96195,2,0,B|40:168|40:168|180:168,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
456,76,96707,2,0,P|440:140|392:188,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
112,152,97048,5,2,0:0:0:0:
36,236,97218,1,0,0:0:0:0:
112,312,97388,1,0,0:0:0:0:
196,232,97559,1,0,0:0:0:0:
348,128,97729,5,8,0:0:0:0:
432,200,97900,1,0,0:0:0:0:
292,304,98070,1,8,0:0:0:0:
380,304,98241,1,8,0:0:0:0:
92,336,98411,6,0,B|48:208|48:208|180:208,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
320,208,98923,2,0,L|400:320,2,127.500004863739,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,200,99434,2,0,P|160:152|136:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
420,68,99775,6,0,P|472:148|428:292,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
144,308,100286,2,0,B|60:200|60:200|192:200,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
336,204,100798,2,0,L|432:92,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
136,304,101139,6,0,B|72:188|72:188|224:188|224:188|152:88|152:88|48:88,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
204,256,101991,1,0,0:0:0:0:
284,200,102161,1,0,0:0:0:0:
364,128,102332,1,0,0:0:0:0:
80,328,102502,6,0,B|52:184|52:184|196:184|196:184|156:80|156:80|272:80,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
340,80,103355,1,0,0:0:0:0:
164,336,103525,2,0,L|96:216,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
416,316,103866,6,0,P|464:180|428:64,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
268,320,104377,1,8,0:0:0:0:
184,280,104548,2,0,L|120:168,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
276,160,104888,2,0,L|340:272,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
56,280,105230,6,0,B|36:144|36:144|200:148,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
436,276,105741,2,0,P|468:196|324:132,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
188,124,106252,2,0,P|140:172|124:236,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
408,128,106593,6,0,P|472:192|376:304,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
104,292,107105,2,0,B|44:172|44:172|168:172,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
332,128,107616,2,0,P|396:112|428:48,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
140,332,107957,6,0,L|60:188,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
360,332,108298,2,0,L|440:188,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
112,244,108639,2,0,L|16:116,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
380,228,108980,2,8,L|476:100,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
100,300,109320,6,0,P|84:220|228:160,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
308,160,109832,1,8,0:0:0:0:
132,320,110002,1,0,0:0:0:0:
52,244,110173,1,0,0:0:0:0:
52,160,110343,1,8,0:0:0:0:
132,84,110514,1,0,0:0:0:0:
316,88,110684,6,0,B|476:88|476:88|420:184,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
348,272,111195,1,8,0:0:0:0:
64,256,111366,2,0,P|96:144|224:128,1,255.000009727478,0|8,0:0|0:0,0:0:0:0:
376,128,111877,1,0,0:0:0:0:
88,344,112048,6,0,B|36:184|36:184|272:184|272:184|376:232,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
260,288,112900,1,0,0:0:0:0:
368,240,113070,1,0,0:0:0:0:
468,124,113241,1,0,0:0:0:0:
160,64,113411,6,0,P|80:176|176:256,1,255.000009727478,6|8,0:0|0:0,0:0:0:0:
292,316,114264,1,0,0:0:0:0:
360,248,114434,1,8,0:0:0:0:
424,168,114605,1,8,0:0:0:0:
144,352,114775,5,2,0:0:0:0:
64,288,114945,1,0,0:0:0:0:
64,192,115116,1,0,0:0:0:0:
128,96,115286,1,2,0:0:0:0:
268,96,115456,1,8,0:0:0:0:
340,140,115627,1,0,0:0:0:0:
360,224,115797,1,2,0:0:0:0:
324,300,115968,1,0,0:0:0:0:
184,288,116139,6,0,L|136:208,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,288,116650,1,2,0:0:0:0:
400,224,116820,1,8,0:0:0:0:
468,132,116990,1,0,0:0:0:0:
324,304,117161,1,0,0:0:0:0:
400,224,117332,1,0,0:0:0:0:
256,48,117502,6,0,L|144:32,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
400,96,118014,2,0,L|480:144,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,144,118525,2,0,L|192:208,1,85,2|0,0:0|0:0,0:0:0:0:
360,208,118866,6,0,L|408:320,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
276,304,119377,1,2,0:0:0:0:
136,224,119548,1,8,0:0:0:0:
68,136,119718,1,0,0:0:0:0:
204,136,119889,1,0,0:0:0:0:
136,48,120059,1,0,0:0:0:0:
288,32,120229,6,0,L|400:48,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,296,120741,1,2,0:0:0:0:
64,224,120911,1,8,0:0:0:0:
140,156,121082,1,0,0:0:0:0:
288,248,121252,2,0,L|368:168,1,85,2|0,0:0|0:0,0:0:0:0:
192,120,121593,6,0,L|80:140,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
116,220,122105,1,2,0:0:0:0:
268,216,122275,1,8,0:0:0:0:
352,144,122445,1,0,0:0:0:0:
196,320,122616,1,0,0:0:0:0:
280,256,122786,1,0,0:0:0:0:
116,168,122957,6,0,L|36:120,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,216,123468,2,0,L|328:136,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
120,280,123980,2,0,L|56:216,1,85,2|0,0:0|0:0,0:0:0:0:
212,324,124320,6,0,L|276:260,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
52,108,124832,1,2,0:0:0:0:
128,168,125002,1,0,0:0:0:0:
280,180,125173,1,0,0:0:0:0:
124,100,125343,1,0,0:0:0:0:
292,100,125514,1,0,0:0:0:0:
Nokashi
As Requested by Benny-

[ General]
  1. Looking Good!

[ Nelly's Cup]
  1. 00:02:957 (1) - Having a sudden 2/1 reverse on a rhythm you previously followed with 1/1 sliders doesnt reflect the music that well, especially since there is a beat here 00:03:298 - so a 1/1 reverse instead of a 2/1 reverse would work better. I Would recommend a similar rhythm with previous measures for the added pattern consistency, like this
  2. 00:08:752 - again having such a gap in rhythm here doesn't reflect the music well, even though it is a cup you could make more of this measure, especially 00:08:752 - this beat
  3. 00:10:116 - I Would make a seperate slider starting from here and making 00:09:775 - a circle instead to emphasize the ringing sounds, like you did last measure
  4. 00:12:161 (2,3) - This pattern isnt consistent with the following pattern that express the same sound in my opinion and feels rather disconnected. Try something like this instead. This rhythm suggestion will ensure zero gaps in rhythm in this section
  5. 00:37:048 (2) - ctrlg and moving to somewhere like x:301|y:110 can improve the transition to the next object
  6. 00:50:684 (1) - move to somewhere like x:180|y:286
  7. 00:50:684 (1,2,1) - To avoid ambiguity on whether to dash on not, i would make the spacing on these objects more consistent. For reference 00:52:389 (2) - this circle has a ~1.70 DS with previous object and ~1.10 DS with next object, which isnt so consistent. I Would move to somewhere along the lines of x:158|y:290
  8. 00:54:775 (1) - maybe something like this will compliment the music better rather than a 3/1 slider since 00:55:797 - this will be emphasized better
  9. 00:58:866 (1) - I Wouldnt make this curve so sharp since the droplets dont convert that neat, smooth it out like this this
  10. 01:38:070 (3) - I Would move to somewhere like x:290|y:127 so it flows better
  11. 01:46:593 (1) - I Feel like such a sudden horizontal slider doesnt compliment the song well, maybe give it some curve?

[ Salad]
  1. 00:02:275 (2,3,4) - While playing the distance between these circles is inconsistent even though its the same sounds that are being expressed. Thus, it feels off to follow and the last 2 circles dont exactly provide the correct movement. Maybe try something like this there isnt such a problem spacing wise since the next object is on the downbeat
  2. 00:05:855 (2,3) - I Would reduce this spacing a bit, since it might come across as sudden when playing, especially when you are new player. Having a relatively similar distance with 00:06:877 (5,1) - will do the trick nicely
  3. 00:07:900 (3,4) - I Would expect some more movement between these objects, incorporating some movement between these 2 objects will compliment the song quite nicely :D. Maybe put the 4 on the same x axis as the 2, and readjust the 3 position accordingly
  4. 00:20:343 (3,4) - Try giving this 1.80x DS distancing instead, like you did here 00:18:980 (4,1) - , To be consistent
  5. 00:25:968 (4,1) - You could space those out a bit more seems really cluttered and the song could support more movement here since the vocal are a bit "jumpy" you can say
  6. 00:34:661 (2,3,4,5) - Here as well, the vocal can allow more movement than the one you gave it. Just a suggestion this time cause i dont want to intervene too much to how you do this but trying these placements will surely make it play better
  7. 00:48:298 (3) - Reduce this spacing, or increase this 00:50:002 (2,1) - spacing to be more consistent, since the emphasis given is inconsistent even tho these spacings are emphasizing the same sounds
  8. 01:07:730 (2) - For a more smooth transition, you can place this at x:291|y:225 so it has equal DS from the next and the previous circle
  9. 01:12:502 (1) - Deserves a bit more spacing in my opinion, than the one given, since its the downbeat. You adjust this by making a reverse like 01:13:866 (1) - this one starting here 01:12:502 (1) - . I Tried doing this but you know better with placements, i still believe that the added spacing with a reverse instead is the optimal rhythm choice here
  10. 01:17:616 (2,1,2) - Same as above ^
  11. 01:32:957 (1) - Im not sure this is enough reaction time, as dictated by the Salad diff ranking criteria, you should double check, however i might be wrong
  12. 01:39:775 (3) - Increase spacing for consistency with 01:34:150 (2) -
  13. 01:45:230 (3) - Similar to above
  14. 01:54:775 (1) - Shouldnt this have a bit more spacing rather than being on the exact same x axis as the previous object

[ Platter]
  1. 00:00:230 (1,2) - Feel free to ignore this if it intrudes too much in your style. However, i feel like the tilt thats being given to these 2 sliders doesnt flow well with the next pattern. For example 00:01:593 (1,2) - the exact following set of similar sliders has a drastically different rotation and they flow way better since the catcher is moving to the next object while they are catching the current one, ensuring nice playability and flow. 00:00:230 (1,2) - however here the rotation thats being given forces the catcher to stop moving ever so slightly, breaking the smooth movement. I fiddled around with the pattern and i think something along the lines of this is the optimal pattern here (I Used the same DS and curve as these 00:01:593 (1,2) - )
  2. 00:17:616 (3,1) - I Feel like this needs more spacing since this is the same as 00:16:423 (8,1) - and thats a hyper jump
  3. 00:53:582 (2) - Move to somewhere like x:242|y:125 for more consistent spacing between objects
  4. 01:38:411 (1) - I Would give this less of a curve i doubt theres a reason for the droplets to be like that. A More linear curve will do the trick
  5. 01:51:366 (3) - move this to the right more so this jump isnt as sharp
  6. I Really, really, really like this platter

[ Tyrell's Utopia]
  1. 01:11:138 - This timing point is 1 ms earlier, the same timing point on previous diffs is on 01:11:139 -
  2. 00:05:002 (3) - This is a really distinct sound thats made even more distinct by that beautiful hitsound. As such i feel like it should stand out more than just being expressed by the ever repeating 4 circle pattern you used earlier. You could try something like this for more movement to bode well with the added emphasis
  3. 00:15:911 (1,2,3,4) - You could incorporate more movement here by spreading these objects out more on the x axis
  4. 00:18:980 (3) - Maybe ctrl G this so the dash is more noticable and the transition to the 00:19:320 (1) - is better
  5. 00:21:195 (4,1) - I personally would expect a hyperdash here as well, for the added consistency since both previous and next circle strings were connected with a hyperdash
  6. 00:51:536 (2) - move to x:273|y:118 for equal DS between next and previous object
  7. 01:41:139 (1,1) - I Really disagree with these extended sliders. While i understand they are based on the vocals, i feel like they kill all the momentum built up from previous patterns. Plus, its not like you solely focused on the vocal, so a switch to the instruments would be consistent with the whole patterning of the kiai
  8. 02:05:002 (3,4,5,6) - You should reduce spacing here, it feels like a sudden change of spacing emphasis compared to the previous patterns after the kiai

This concludes my first ctb mod ever, it was based more around my experience as a player rather as a ctb modder. Dont smite me!
The set is pretty solid in my opinion, cant wait to see it in the qualified section!
Good Luck to everyone~
Topic Starter
Benita

Nokashi wrote:

As Requested by Benny-

[ General]
  1. Looking Good! - ayy

[ Salad]
  1. 00:02:275 (2,3,4) - While playing the distance between these circles is inconsistent even though its the same sounds that are being expressed. Thus, it feels off to follow and the last 2 circles dont exactly provide the correct movement. Maybe try something like this there isnt such a problem spacing wise since the next object is on the downbeat - nana it's not inconsistent, it's supposed to be a curve xD When dashing you kinda need time to recover from the dash so the bigger distance between 2,3 is just for better playability.
  2. 00:05:855 (2,3) - I Would reduce this spacing a bit, since it might come across as sudden when playing, especially when you are new player. Having a relatively similar distance with 00:06:877 (5,1) - will do the trick nicely - b-but it is the same spacing? 2,13 between both xD Either way, made both 1,90 to stay consistent with previous jumps :3
  3. 00:07:900 (3,4) - I Would expect some more movement between these objects, incorporating some movement between these 2 objects will compliment the song quite nicely :D. Maybe put the 4 on the same x axis as the 2, and readjust the 3 position accordingly - Added a tiny bit distance betwee them
  4. 00:20:343 (3,4) - Try giving this 1.80x DS distancing instead, like you did here 00:18:980 (4,1) - , To be consistent - If you listen to the song, 00:19:320 (1) - is higher pitched than 00:20:684 (4) - and 1 also has a finisher, so makes sense to me to have a little less distance.
  5. 00:25:968 (4,1) - You could space those out a bit more seems really cluttered and the song could support more movement here since the vocal are a bit "jumpy" you can say - Yeah, agreed, tried putting some more distance here
  6. 00:34:661 (2,3,4,5) - Here as well, the vocal can allow more movement than the one you gave it. Just a suggestion this time cause i dont want to intervene too much to how you do this but trying these placements will surely make it play better - b-but my curves ))):
  7. 00:48:298 (3) - Reduce this spacing, or increase this 00:50:002 (2,1) - spacing to be more consistent, since the emphasis given is inconsistent even tho these spacings are emphasizing the same sounds - o-ok, reduced the first one
  8. 01:07:730 (2) - For a more smooth transition, you can place this at x:291|y:225 so it has equal DS from the next and the previous circle - okok, you don't need to type in the y axis tho, x axis is enough :^)
  9. 01:12:502 (1) - Deserves a bit more spacing in my opinion, than the one given, since its the downbeat. You adjust this by making a reverse like 01:13:866 (1) - this one starting here 01:12:502 (1) - . I Tried doing this but you know better with placements, i still believe that the added spacing with a reverse instead is the optimal rhythm choice here - Yeah, ok so I get what you mean and I increased the spacing. I don't wanna add a reverse slider though because the pitch is higher on 01:13:014 (2) - so I wanna keep it a single note with slider.
  10. 01:17:616 (2,1,2) - Same as above ^ - This one on the other hand, I can agree to!
  11. 01:32:957 (1) - Im not sure this is enough reaction time, as dictated by the Salad diff ranking criteria, you should double check, however i might be wrong - I think 1/1 is enough for a Salad? o:
  12. 01:39:775 (3) - Increase spacing for consistency with 01:34:150 (2) - - Fixed
  13. 01:45:230 (3) - Similar to above - Fixed
  14. 01:54:775 (1) - Shouldnt this have a bit more spacing rather than being on the exact same x axis as the previous object - It isn't really a strong beat at all, which is why no jump

[ Platter]
  1. 00:00:230 (1,2) - Feel free to ignore this if it intrudes too much in your style. However, i feel like the tilt thats being given to these 2 sliders doesnt flow well with the next pattern. For example 00:01:593 (1,2) - the exact following set of similar sliders has a drastically different rotation and they flow way better since the catcher is moving to the next object while they are catching the current one, ensuring nice playability and flow. 00:00:230 (1,2) - however here the rotation thats being given forces the catcher to stop moving ever so slightly, breaking the smooth movement. I fiddled around with the pattern and i think something along the lines of this is the optimal pattern here (I Used the same DS and curve as these 00:01:593 (1,2) - ) - I get your point and I think it would be a lot more relevant if the sliders were actual stairs but they're not. They are fairly simple dashes and don't really require much directionchanges. I will however consider changing it if someone else points it out!
  2. 00:17:616 (3,1) - I Feel like this needs more spacing since this is the same as 00:16:423 (8,1) - and thats a hyper jump - I've only added hyperdashes on notes with a finisher so a hyper here feels random to me.
  3. 00:53:582 (2) - Move to somewhere like x:242|y:125 for more consistent spacing between objects - It's supposed to be a fairly easy jump here to emphasise the downbeat.
  4. 01:38:411 (1) - I Would give this less of a curve i doubt theres a reason for the droplets to be like that. A More linear curve will do the trick - Yes, I agree. Made it equal to 01:32:957 (1) -
  5. 01:51:366 (3) - move this to the right more so this jump isnt as sharp - moved a tiny bit closer but don't wanna move it too close since all other dashes are around 1,35x
  6. I Really, really, really like this platter

This concludes my first ctb mod ever, it was based more around my experience as a player rather as a ctb modder. Dont smite me!
The set is pretty solid in my opinion, cant wait to see it in the qualified section!
Good Luck to everyone~
Thanks a lot! Keep modding, you're doing great <3
Kimitakari

Nokashi wrote:

Nelly's Cup]
  1. 00:02:957 (1) - Having a sudden 2/1 reverse on a rhythm you previously followed with 1/1 sliders doesnt reflect the music that well, especially since there is a beat here 00:03:298 - so a 1/1 reverse instead of a 2/1 reverse would work better. I Would recommend a similar rhythm with previous measures for the added pattern consistency, like this
  2. 00:08:752 - again having such a gap in rhythm here doesn't reflect the music well, even though it is a cup you could make more of this measure, especially 00:08:752 - this beat
  3. 00:10:116 - I Would make a seperate slider starting from here and making 00:09:775 - a circle instead to emphasize the ringing sounds, like you did last measure
  4. 00:12:161 (2,3) - This pattern isnt consistent with the following pattern that express the same sound in my opinion and feels rather disconnected. Try something like this instead. This rhythm suggestion will ensure zero gaps in rhythm in this section
  5. 00:37:048 (2) - ctrlg and moving to somewhere like x:301|y:110 can improve the transition to the next object
  6. 00:50:684 (1) - move to somewhere like x:180|y:286
  7. 00:50:684 (1,2,1) - To avoid ambiguity on whether to dash on not, i would make the spacing on these objects more consistent. For reference 00:52:389 (2) - this circle has a ~1.70 DS with previous object and ~1.10 DS with next object, which isnt so consistent. I Would move to somewhere along the lines of x:158|y:290
  8. 00:54:775 (1) - maybe something like this will compliment the music better rather than a 3/1 slider since 00:55:797 - this will be emphasized better
  9. 00:58:866 (1) - I Wouldnt make this curve so sharp since the droplets dont convert that neat, smooth it out like this this
  10. 01:38:070 (3) - I Would move to somewhere like x:290|y:127 so it flows better
  11. 01:46:593 (1) - I Feel like such a sudden horizontal slider doesnt compliment the song well, maybe give it some curve?
Confirmed, one tip, y are not effect to CtB gameplay at all, only x are. Thanks for a mod!

:d
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 189,214,177
Combo3 : 222,180,215
Combo4 : 199,174,141

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Tyrell

Nokashi wrote:

[ Tyrell's Utopia]
  1. 01:11:138 - This timing point is 1 ms earlier, the same timing point on previous diffs is on 01:11:139 - fixed
  2. 00:05:002 (3) - This is a really distinct sound thats made even more distinct by that beautiful hitsound. As such i feel like it should stand out more than just being expressed by the ever repeating 4 circle pattern you used earlier. You could try something like this for more movement to bode well with the added emphasis used a different pattern for these 4 notes
  3. 00:15:911 (1,2,3,4) - You could incorporate more movement here by spreading these objects out more on the x axis moved the last two notes a bit further from the first two
  4. 00:18:980 (3) - Maybe ctrl G this so the dash is more noticable and the transition to the 00:19:320 (1) - is better that changes the dash structure and goes against the flow i wanted. Makes the first a hyper and not the second dash a hyper as intended
  5. 00:21:195 (4,1) - I personally would expect a hyperdash here as well, for the added consistency since both previous and next circle strings were connected with a hyperdash there was a hyper to the first notes because of vocal emphasis, and the hyper to the last note for ending emphasis. Adding a hyper to notes inbetween seems forced and i like the flow a lot more how it already is
  6. 00:51:536 (2) - move to x:273|y:118 for equal DS between next and previous object i see what you're suggesting but that isnt the intended design of that pattern. it is meant to be an easy 1/2 walk into a 1/2 dash. changed some distances to make it more clear tho.
  7. 01:41:139 (1,1) - I Really disagree with these extended sliders. While i understand they are based on the vocals, i feel like they kill all the momentum built up from previous patterns. Plus, its not like you solely focused on the vocal, so a switch to the instruments would be consistent with the whole patterning of the kiai it's the design of the kiai tho. it is meant to highlight and use the vocals for intensity in the patterns. the drums and other instruments are there to fill and link it all together. going off instruments completely defeats the purpose of how i mapped the kiai here. I understand why you disgree tho it's perfectly fine.
  8. 02:05:002 (3,4,5,6) - You should reduce spacing here, it feels like a sudden change of spacing emphasis compared to the previous patterns after the kiai this is to highlight the notes at the end and give it that finishing intensity.

This concludes my first ctb mod ever, it was based more around my experience as a player rather as a ctb modder. Dont smite me!
The set is pretty solid in my opinion, cant wait to see it in the qualified section!
Good Luck to everyone~
Thanks for the mod.

Updated Diff
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
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CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

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288,304,83411,2,0,B|408:304|408:304|300:304|300:304|440:304,1,340,2|8,0:0|0:0,0:0:0:0:
172,220,84434,1,0,0:0:0:0:
392,324,84774,6,0,B|484:324|484:324|216:324,1,340,2|8,0:0|0:0,0:0:0:0:
32,192,85798,1,0,0:0:0:0:
272,108,86139,2,0,L|460:108,1,170,2|0,0:0|0:0,0:0:0:0:
192,208,86820,2,0,L|392:208,1,170,8|0,0:0|0:0,0:0:0:0:
72,296,87502,6,0,B|264:296|264:296|160:296|160:296|240:296,1,340,2|8,0:0|0:0,0:0:0:0:
440,296,88866,2,0,B|248:296|248:296|352:296|352:296|272:296,1,340,2|8,0:0|0:0,0:0:0:0:
64,208,90230,6,0,L|224:128,1,170,2|0,0:0|0:0,0:0:0:0:
448,128,90911,2,0,L|320:272,1,170,8|0,0:0|0:0,0:0:0:0:
112,296,91593,2,0,B|40:236|40:236|208:236|72:72,1,340,2|8,0:0|0:0,0:0:0:0:
304,336,92616,2,0,L|464:336,1,85,0|0,0:0|0:0,0:0:0:0:
108,248,92957,6,0,P|36:152|124:72,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
284,72,93468,2,0,L|316:216,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
196,232,93809,1,0,0:0:0:0:
348,232,93979,2,0,L|412:344,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
128,332,94320,6,0,P|104:192|136:72,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
412,276,94832,2,0,B|472:152|472:152|344:152,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
200,76,95343,2,0,P|136:108|104:156,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
388,68,95684,6,0,P|452:132|356:244,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
88,288,96195,2,0,B|40:168|40:168|180:168,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
456,76,96707,2,0,P|440:140|392:188,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
112,152,97048,5,2,0:0:0:0:
36,236,97218,1,0,0:0:0:0:
112,312,97388,1,0,0:0:0:0:
196,232,97559,1,0,0:0:0:0:
348,128,97729,5,8,0:0:0:0:
432,200,97900,1,0,0:0:0:0:
292,304,98070,1,8,0:0:0:0:
380,304,98241,1,8,0:0:0:0:
92,336,98411,6,0,B|48:208|48:208|180:208,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
320,208,98923,2,0,L|400:320,2,127.500004863739,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,200,99434,2,0,P|160:152|136:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
420,68,99775,6,0,P|472:148|428:292,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
144,308,100286,2,0,B|60:200|60:200|192:200,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
336,204,100798,2,0,L|432:92,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
136,304,101139,6,0,B|72:188|72:188|224:188|224:188|152:88|152:88|48:88,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
204,256,101991,1,0,0:0:0:0:
284,200,102161,1,0,0:0:0:0:
364,128,102332,1,0,0:0:0:0:
80,328,102502,6,0,B|52:184|52:184|196:184|196:184|156:80|156:80|272:80,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
340,80,103355,1,0,0:0:0:0:
164,336,103525,2,0,L|96:216,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
416,316,103866,6,0,P|464:180|428:64,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
268,320,104377,1,8,0:0:0:0:
184,280,104548,2,0,L|120:168,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
276,160,104888,2,0,L|340:272,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
56,280,105230,6,0,B|36:144|36:144|200:148,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
436,276,105741,2,0,P|468:196|324:132,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
188,124,106252,2,0,P|140:172|124:236,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
408,128,106593,6,0,P|472:192|376:304,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
104,292,107105,2,0,B|44:172|44:172|168:172,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
332,128,107616,2,0,P|396:112|428:48,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
140,332,107957,6,0,L|60:188,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
360,332,108298,2,0,L|440:188,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
112,244,108639,2,0,L|16:116,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
380,228,108980,2,8,L|476:100,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
100,300,109320,6,0,P|84:220|228:160,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
308,160,109832,1,8,0:0:0:0:
132,320,110002,1,0,0:0:0:0:
52,244,110173,1,0,0:0:0:0:
52,160,110343,1,8,0:0:0:0:
132,84,110514,1,0,0:0:0:0:
316,88,110684,6,0,B|476:88|476:88|420:184,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
348,272,111195,1,8,0:0:0:0:
64,256,111366,2,0,P|96:144|224:128,1,255.000009727478,0|8,0:0|0:0,0:0:0:0:
376,128,111877,1,0,0:0:0:0:
88,344,112048,6,0,B|36:184|36:184|272:184|272:184|376:232,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
260,288,112900,1,0,0:0:0:0:
368,240,113070,1,0,0:0:0:0:
468,124,113241,1,0,0:0:0:0:
160,64,113411,6,0,P|80:176|176:256,1,255.000009727478,6|8,0:0|0:0,0:0:0:0:
292,316,114264,1,0,0:0:0:0:
360,248,114434,1,8,0:0:0:0:
424,168,114605,1,8,0:0:0:0:
144,352,114775,5,2,0:0:0:0:
64,288,114945,1,0,0:0:0:0:
64,192,115116,1,0,0:0:0:0:
128,96,115286,1,2,0:0:0:0:
268,96,115456,1,8,0:0:0:0:
340,140,115627,1,0,0:0:0:0:
360,224,115797,1,2,0:0:0:0:
324,300,115968,1,0,0:0:0:0:
184,288,116139,6,0,L|136:208,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,288,116650,1,2,0:0:0:0:
400,224,116820,1,8,0:0:0:0:
468,132,116990,1,0,0:0:0:0:
324,304,117161,1,0,0:0:0:0:
400,224,117332,1,0,0:0:0:0:
256,48,117502,6,0,L|144:32,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
400,96,118014,2,0,L|480:144,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,144,118525,2,0,L|192:208,1,85,2|0,0:0|0:0,0:0:0:0:
360,208,118866,6,0,L|408:320,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
276,304,119377,1,2,0:0:0:0:
136,224,119548,1,8,0:0:0:0:
68,136,119718,1,0,0:0:0:0:
204,136,119889,1,0,0:0:0:0:
136,48,120059,1,0,0:0:0:0:
288,32,120229,6,0,L|400:48,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,296,120741,1,2,0:0:0:0:
64,224,120911,1,8,0:0:0:0:
140,156,121082,1,0,0:0:0:0:
288,248,121252,2,0,L|368:168,1,85,2|0,0:0|0:0,0:0:0:0:
192,120,121593,6,0,L|80:140,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
116,220,122105,1,2,0:0:0:0:
268,216,122275,1,8,0:0:0:0:
352,144,122445,1,0,0:0:0:0:
196,320,122616,1,0,0:0:0:0:
280,256,122786,1,0,0:0:0:0:
116,168,122957,6,0,L|36:120,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,216,123468,2,0,L|328:136,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
120,280,123980,2,0,L|56:216,1,85,2|0,0:0|0:0,0:0:0:0:
212,324,124320,6,0,L|276:260,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
52,108,124832,1,2,0:0:0:0:
128,168,125002,1,0,0:0:0:0:
280,168,125173,1,0,0:0:0:0:
124,100,125343,1,0,0:0:0:0:
292,100,125514,1,0,0:0:0:0:
ZiRoX
[Nelly's Cup]
  1. Tick Rate 2 is too much for a Cup, it imposes more precision to the sliders which players of this level might not have and doesn't sound too good in some parts. Go for TR 1.
  2. 00:08:411 (1,2) -The distance here is too large, and it's odd that you didn't use a repeat slider as you did previously.
  3. 00:10:116 - It's odd that you didn't map this bell sound when you did previously.
  4. 00:17:957 (2) - I'd make this slider a bit more vertical, though not as much as the previous one. The reason is that it has an antiflow movement, so going full horizontal might be too much. Something like 30° feels better.
  5. 00:20:684 (2,3,1) - I'd recommend making these 2 a single slider, as there's a held vocal. If you don't do it, I'd prefer if you make this distance a bit smaller. I know there's a 2/1 spacing between each object, but Cup players have higher reaction times.
  6. 00:28:184 (2,1) - I'd also recommend making this distance a bit smaller.
  7. 00:50:684 (1,2) - I don't get why you decided to make the slider 1/1 longer, I'd prefer some consistency here.
  8. 00:52:730 (1,2) - This distance feels really large, I'd move 00:54:093 (2,1) - a bit to the left to reduce it.
  9. 01:10:798 (4,1) - This distance also feels a bit large. I'd move (4) a bit to the right.
  10. 01:12:502 (2,1) - I'd make these 2 sliders have a little less horizontal movement, especially since the second involves antiflow movement and it's a calm part.
  11. 01:15:230 (2) - Personally I'd make this slider go left, the antiflow doesn't fit the song IMO.
  12. 01:17:957 (2) - Make it a bit more vertical, similar reasons as stated before.
  13. 01:42:502 (2,3) - Slant them a bit, they have a lot of horizontal movement because of the 1,5x SV multiplier.
  14. 01:47:957 (2,3,1) - Reduce the distance on this. You have to do it in a single movement if you pretend to make it without a dash, so it requires a timing you can't expect from players on this level.
[Salad]
  1. The intro is terribly dashy for such a calm intro. Considering a Salad is meant to introduce players to dashing, it isn't fitting at all. Dashes like 00:00:400 (2,3) -, 00:03:468 (2,3) -, 00:04:832 (2,3) -, 00:05:855 (2,3) -, 00:08:923 (2,3) - aren't necessary at all. And some others involve both a direction change + dashing, which also feels a bit too much for this intro (00:01:423 (5,1) - , 00:09:434 (4,1) - )
  2. 00:10:798 (3,1) - I'd put a larger dash to make it clearer and both stronger to mark the beginning of the Kiai.
  3. 00:16:593 (1,2,3) - These distances are really ambiguous, so it's not clear what to do. I'd reduce the first one (making it clearly walkable) and increase the 2nd one (trying to enforce a dash).
  4. 00:24:434 (1) - I would put this circle closer to the center of the screen. I know there's a break before it, so the side-to-side movement should be doable, but there's a lot of time you don't know where the next note is coming from, so it can be unexpected.
  5. 00:26:480 (2,3) - This distance is ambiguous too, it's barely walkable and the completely horizontal slider doesn't really help in making this walkable.
  6. 00:27:843 (2,1) - I'd reduce this distance by a tiny bit.
  7. 00:29:889 (3) - I'd replace this with a circle and a dash to the next note instead. Sometimes, the less, the better.
  8. 00:31:252 (2) - I'd put this closer to the other objects, the walk feels a bit large for a calm part.
  9. 00:31:934 (2,3) - The song isn't really calling for a dash here, despite the increase in pitch, so I'd take the dash out.
  10. 00:32:275 (3,1,2,3,1) - These distances are a bit large for a comfortable and fitting walk in this calm part, so I'd reduce the distance.
  11. 00:35:173 (5,1) - I'd also put this note closer to the previous object, feels a bit ambiguous.
  12. 00:36:025 (2,1,2) - I wouldn't put dash on this part, I think it's quite calm.
  13. 00:39:775 (1,2,1) - The way you placed the dash is weird; I would have expected the dash to be between (2,1) instead of (1,2) because (1) is the downbeat and has the highest pitch of all.
  14. 00:48:638 (1,2,1) - ^Similar stuff. I would have expected a larger distance between (2,1). And the current (1,2) distance is hardly (for players of this level) walkable, so I'd reduce it.
  15. 00:52:389 (3,1) - I would have put a larger distance / a dash here.
  16. 00:52:730 (1,2,1) - Similar stuff as mentioned previously, distance should be larger between (2,1) rather than (1,2)
  17. 00:54:775 (1,2,3) - Similar stuff here.
  18. 00:55:798 (3,4,1) - Similar stuff here. And the (3,4) distance is far too large to be comfortably walkable.
  19. 00:56:820 (1,2,3) - I don't really think the dash to (2) is fitting, and by making the short repeat slider you "sort of" omitted the downbeat at 00:57:843 - . I'd suggest two 1/1 repeat sliders with a dash in between.
  20. 00:58:866 (1,2,3,4,1) - Dashes should be between (2,3) and (4,1) instead of (1,2) and (3,4).
  21. 01:02:275 (3,1) - A dash would be fitting here.
  22. 01:03:980 (2,1) - ^And here.
  23. 01:07:048 (1,2,3) - Doing equal distances is boring, because it doesn't emphasize anything. I'd put (2) closer to (1) instead.
  24. 01:08:070 (3,4,1) - Dash should be between (4,1) instead of (3,4).
  25. 01:12:161 (3,1) - 01:17:616 (2,1) - The 1/2 dashes aren't really fitting for a calm part.
  26. 01:26:139 (3,4) - Ambiguous distance. If you intend it to be a dash it should be larger.
  27. 01:34:320 (3,4,1) - Distances are odd here. I'd put (4) closer to the previous object, so that it's more clearly walkable and try to make a dash between (4,1).
  28. 01:36:707 (2,3) - A larger distance / dash would also be nice here.
  29. 01:40:798 (4,1) - ^And here!
  30. 01:46:593 (1,2) - A bit ambiguous, I'd clarify whether you intend this to be walked or dashes by reducing/increasing the distance.
  31. 01:50:684 (2) - I'd put this closer to the previous object, the dash isn't really necessary.
  32. 01:59:889 (6,7,1) - Having a direction change combined with a dash feels a bit too much for this calm part. I'd either Ctrl+H the slider or try reworking this a bit.
[Platter]
  1. 00:00:570 (2) - I'd put this slider head a bit closer to the previous object, just to make sure it looks walkable in comparison to the following dash.
  2. 00:03:298 (2) - ^Similar stuff here.
  3. 00:06:025 (2) - ^Same here.
  4. 00:07:389 (2) - ^Same here.
  5. 00:08:752 (2) - ^Same here.
  6. 00:10:116 (2) - ^Same here.
  7. 00:12:161 (3) - I'd try to rework the distances to/from this object. I'd reduce the distance to it and increase the distance from it, to better emphasize the downbeat that comes after it.
  8. 00:16:593 (1,2) - I'd try to increase this distance a bit to emphasize the vocals a bit more, like you did on 00:17:957 (1,2) - . Maybe moving 00:17:105 (2,3,1) - as a whole to the right can do it.
  9. 00:20:343 (3) - I'd slant this a bit, since there's a lot of dashing involved in this part and this might be ~easy~ to miss.
  10. 00:21:877 (8,9) - I'd do a stronger dash here, and maybe place (9) to the right of (8) instead.
  11. 00:24:775 (2,3) - This distance looks a bit ambiguous. Either reduce it or increase it to show your intent more clearly.
  12. 00:26:139 (1,2) - ^Same here.
  13. 00:27:502 (1,2) - ^Same here.
  14. 00:29:207 (2,3) - ^Same here. Also, I'd make 00:29:889 (3,1) - a tiny bit larger to emphasize the dash a bit better.
  15. 00:30:230 (1,2) - ^Same here.
  16. 00:30:911 (2,1) - ^Same here.
  17. 00:31:934 (2,3) - ^Same here.
  18. 00:35:173 (4,1) - I'd reduce this distance a bit to add some leniency after the previous pattern, which isn't that easy.
  19. 00:42:502 (1) - Similarly to what was suggested in the beginning, I'd put this slider's head a bit closer to the previous object.
  20. 00:56:480 (4,1) - I would have expected a similar distance to the previous patterns, so I'd increase it a bit.
  21. 00:59:889 (3) - Again, I expected a larger distance to this to emphasize the downbeat.
  22. 01:00:911 (1) - ^Similar stuff.
  23. 01:08:070 (3) - ^Similar stuff
  24. 01:09:093 (1) - ^Similar stuff.
  25. 01:23:070 (2) - I think it would be better to make this slider go right (and maybe adjust its position a bit). It would make the distance to it walkable and slightly increase the dash after it
Good luck!
Topic Starter
Benita

ZiRoX wrote:

[Salad]
  1. The intro is terribly dashy for such a calm intro. Considering a Salad is meant to introduce players to dashing, it isn't fitting at all. Dashes like 00:00:400 (2,3) -, 00:03:468 (2,3) -, 00:04:832 (2,3) -, 00:05:855 (2,3) -, 00:08:923 (2,3) - aren't necessary at all. And some others involve both a direction change + dashing, which also feels a bit too much for this intro (00:01:423 (5,1) - , 00:09:434 (4,1) - )
  2. 00:10:798 (3,1) - I'd put a larger dash to make it clearer and both stronger to mark the beginning of the Kiai.
  3. 00:16:593 (1,2,3) - These distances are really ambiguous, so it's not clear what to do. I'd reduce the first one (making it clearly walkable) and increase the 2nd one (trying to enforce a dash).
  4. 00:24:434 (1) - I would put this circle closer to the center of the screen. I know there's a break before it, so the side-to-side movement should be doable, but there's a lot of time you don't know where the next note is coming from, so it can be unexpected.
  5. 00:26:480 (2,3) - This distance is ambiguous too, it's barely walkable and the completely horizontal slider doesn't really help in making this walkable.
  6. 00:27:843 (2,1) - I'd reduce this distance by a tiny bit.
  7. 00:29:889 (3) - I'd replace this with a circle and a dash to the next note instead. Sometimes, the less, the better.
  8. 00:31:252 (2) - I'd put this closer to the other objects, the walk feels a bit large for a calm part.
  9. 00:31:934 (2,3) - The song isn't really calling for a dash here, despite the increase in pitch, so I'd take the dash out.
  10. 00:32:275 (3,1,2,3,1) - These distances are a bit large for a comfortable and fitting walk in this calm part, so I'd reduce the distance.
  11. 00:35:173 (5,1) - I'd also put this note closer to the previous object, feels a bit ambiguous.
  12. 00:36:025 (2,1,2) - I wouldn't put dash on this part, I think it's quite calm.
  13. 00:39:775 (1,2,1) - The way you placed the dash is weird; I would have expected the dash to be between (2,1) instead of (1,2) because (1) is the downbeat and has the highest pitch of all.
  14. 00:48:638 (1,2,1) - ^Similar stuff. I would have expected a larger distance between (2,1). And the current (1,2) distance is hardly (for players of this level) walkable, so I'd reduce it.
  15. 00:52:389 (3,1) - I would have put a larger distance / a dash here.
  16. 00:52:730 (1,2,1) - Similar stuff as mentioned previously, distance should be larger between (2,1) rather than (1,2)
  17. 00:54:775 (1,2,3) - Similar stuff here.
  18. 00:55:798 (3,4,1) - Similar stuff here. And the (3,4) distance is far too large to be comfortably walkable.
  19. 00:56:820 (1,2,3) - I don't really think the dash to (2) is fitting, and by making the short repeat slider you "sort of" omitted the downbeat at 00:57:843 - . I'd suggest two 1/1 repeat sliders with a dash in between.
  20. 00:58:866 (1,2,3,4,1) - Dashes should be between (2,3) and (4,1) instead of (1,2) and (3,4).
  21. 01:02:275 (3,1) - A dash would be fitting here.
  22. 01:03:980 (2,1) - ^And here.
  23. 01:07:048 (1,2,3) - Doing equal distances is boring, because it doesn't emphasize anything. I'd put (2) closer to (1) instead.
  24. 01:08:070 (3,4,1) - Dash should be between (4,1) instead of (3,4).
  25. 01:12:161 (3,1) - 01:17:616 (2,1) - The 1/2 dashes aren't really fitting for a calm part.
  26. 01:26:139 (3,4) - Ambiguous distance. If you intend it to be a dash it should be larger.
  27. 01:34:320 (3,4,1) - Distances are odd here. I'd put (4) closer to the previous object, so that it's more clearly walkable and try to make a dash between (4,1).
  28. 01:36:707 (2,3) - A larger distance / dash would also be nice here.
  29. 01:40:798 (4,1) - ^And here!
  30. 01:46:593 (1,2) - A bit ambiguous, I'd clarify whether you intend this to be walked or dashes by reducing/increasing the distance.
  31. 01:50:684 (2) - I'd put this closer to the previous object, the dash isn't really necessary.
  32. 01:59:889 (6,7,1) - Having a direction change combined with a dash feels a bit too much for this calm part. I'd either Ctrl+H the slider or try reworking this a bit.
[Platter]
  1. 00:00:570 (2) - I'd put this slider head a bit closer to the previous object, just to make sure it looks walkable in comparison to the following dash.
  2. 00:03:298 (2) - ^Similar stuff here.
  3. 00:06:025 (2) - ^Same here.
  4. 00:07:389 (2) - ^Same here.
  5. 00:08:752 (2) - ^Same here.
  6. 00:10:116 (2) - ^Same here.
  7. 00:12:161 (3) - I'd try to rework the distances to/from this object. I'd reduce the distance to it and increase the distance from it, to better emphasize the downbeat that comes after it.
  8. 00:16:593 (1,2) - I'd try to increase this distance a bit to emphasize the vocals a bit more, like you did on 00:17:957 (1,2) - . Maybe moving 00:17:105 (2,3,1) - as a whole to the right can do it. - Considering the vocal is far more intense on 00:17:957 (1,2) - I don't want the distances to be equal to it. Did however increase the distance though.
  9. 00:20:343 (3) - I'd slant this a bit, since there's a lot of dashing involved in this part and this might be ~easy~ to miss.
  10. 00:21:877 (8,9) - I'd do a stronger dash here, and maybe place (9) to the right of (8) instead. - I wanna keep it to the left but increased the dash.
  11. 00:24:775 (2,3) - This distance looks a bit ambiguous. Either reduce it or increase it to show your intent more clearly.
  12. 00:26:139 (1,2) - ^Same here.
  13. 00:27:502 (1,2) - ^Same here.
  14. 00:29:207 (2,3) - ^Same here. Also, I'd make 00:29:889 (3,1) - a tiny bit larger to emphasize the dash a bit better.
  15. 00:30:230 (1,2) - ^Same here.
  16. 00:30:911 (2,1) - ^Same here.
  17. 00:31:934 (2,3) - ^Same here.
  18. 00:35:173 (4,1) - I'd reduce this distance a bit to add some leniency after the previous pattern, which isn't that easy.
  19. 00:42:502 (1) - Similarly to what was suggested in the beginning, I'd put this slider's head a bit closer to the previous object.
  20. 00:56:480 (4,1) - I would have expected a similar distance to the previous patterns, so I'd increase it a bit.
  21. 00:59:889 (3) - Again, I expected a larger distance to this to emphasize the downbeat.
  22. 01:00:911 (1) - ^Similar stuff.
  23. 01:08:070 (3) - ^Similar stuff
  24. 01:09:093 (1) - ^Similar stuff.
  25. 01:23:070 (2) - I think it would be better to make this slider go right (and maybe adjust its position a bit). It would make the distance to it walkable and slightly increase the dash after it
Good luck!
No reply means fixed, also made a few changes I spotted by myself. Thanks alot ZiRoX!
Topic Starter
Benita
Updated Nelly's diff
Kimitakari

ZiRoX wrote:

[Nelly's Cup]
  1. Tick Rate 2 is too much for a Cup, it imposes more precision to the sliders which players of this level might not have and doesn't sound too good in some parts. Go for TR 1.
  2. 00:08:411 (1,2) -The distance here is too large, and it's odd that you didn't use a repeat slider as you did previously.
  3. 00:10:116 - It's odd that you didn't map this bell sound when you did previously.
  4. 00:17:957 (2) - I'd make this slider a bit more vertical, though not as much as the previous one. The reason is that it has an antiflow movement, so going full horizontal might be too much. Something like 30° feels better.
  5. 00:20:684 (2,3,1) - I'd recommend making these 2 a single slider, as there's a held vocal. If you don't do it, I'd prefer if you make this distance a bit smaller. I know there's a 2/1 spacing between each object, but Cup players have higher reaction times.
  6. 00:28:184 (2,1) - I'd also recommend making this distance a bit smaller.
  7. 00:50:684 (1,2) - I don't get why you decided to make the slider 1/1 longer, I'd prefer some consistency here.
  8. 00:52:730 (1,2) - This distance feels really large, I'd move 00:54:093 (2,1) - a bit to the left to reduce it.
  9. 01:10:798 (4,1) - This distance also feels a bit large. I'd move (4) a bit to the right.
  10. 01:12:502 (2,1) - I'd make these 2 sliders have a little less horizontal movement, especially since the second involves antiflow movement and it's a calm part.
  11. 01:15:230 (2) - Personally I'd make this slider go left, the antiflow doesn't fit the song IMO.
  12. 01:17:957 (2) - Make it a bit more vertical, similar reasons as stated before.
  13. 01:42:502 (2,3) - Slant them a bit, they have a lot of horizontal movement because of the 1,5x SV multiplier.
  14. 01:47:957 (2,3,1) - Reduce the distance on this. You have to do it in a single movement if you pretend to make it without a dash, so it requires a timing you can't expect from players on this level.
Everything is applied! Also I made a semi-modding a bit to fix some parts https://puu.sh/vcNFn/ca6fddf4f7.osu
Yumeno Himiko
Sorry for late!

[Nelly's Cup]
00:00:230 (1,2,1,2,1,2,1,2,3,1,2,1,2,3) - well, it's nice to use all 1/1 patterns, but you're not following the instrument. Check what benny made in Salad diff, and try to follow instruments. It'll make the rhythm different and unique in this song.
00:43:866 (1,2) - Like the previous patterns, make it 3/1 slider + 1/1 slider.
Generally speaking, it's a nice diff.

[Salad]
00:02:275 (2,3,4) - The rhythm will be better if you remove 00:02:445 (3) and add a note at 00:02:786 (4). It follows the piano.
00:05:514 - Your choice, I think it's nice to have a circle here.
00:07:730 (2,3,4) - same as the first suggestion
00:17:616 (2,3) - a bit ambiguous here, I think you can decrease ds a bit to make it more like a walk.
00:55:456 (2) - My suggestion is move it a bit right, closer to 00:54:775 (1), so the dash at 00:55:456 (2,3) will be more clear. If you're not meaning to have a dash, you'd better cut down ds a bit.
01:01:934 (2) - Move it a bit left, a bit hard if catch it with a walk.
01:54:775 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - My suggestion is you can get ds decrease gradually, for the last patterns there're no dashes. This will match the lower volume perfectly.

[Platter]
00:00:230 - 00:11:139 reconsider if you want to follow the pianos.
00:21:366 (5,6,7,8) - not a good idea to get an antiflow here, actually curving it to right will be much better.
00:34:832 (2,3,4) - not clear if can be catched without dash or 1 dash or 2 dashes, my suggestion is move 00:35:002 (3,4) to right and make only 1 dash here.
00:54:775 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - I wish I can get a dash every clap, but I can catch the whole pattern without using a dash. This is really awkward since this part is a bit strong.
For the last part, consider the same thing as I mentioned in Salad diff.

[Tyrell's Utopia]
00:00:230 - 00:11:139 reconsider if you want to follow the pianos.
00:19:320 (1) - split it into a slider + a circle, like other patterns.
01:16:252 (4) - to make the dash more clear, move it left to x:164
01:21:366 (5) - dash?
It's a nice diff.

That's all from me, good luck~
autofanboy


Hello there!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. All good! No general issues found.

[ Nelly's Cup]

  • Inherited Points
  1. 01:57:502 - , 02:00:229 - , 02:02:957 - , 02:05:514 - You forgot to change the volumes of these inherited points.

    Gameplay
  2. 00:12:502 (3,1) - The slider velocity at this part are a bit high in my opinion. During gameplay, the sliders are way too horizontal. To fix this, I recommend slanting them a bit. Try moving the tail of 00:12:502 (3) - to x:32, y:128, and Ctrl+H this for 00:13:866 (1) - .
  3. 00:42:502 (2) - I know you tried to make it simple in the timeline at this part, but it doesn't match the audio here. I think it is better to end this slider at 00:43:014 - .
  4. 00:46:593 (1,2,1,2,1) - It seems boring for 00:50:684 (1) - because all the part here I highlighted are with same type of movement in gameplay. Maybe you can change 00:50:684 (1) - more, for instance avoid using C-shaped slider.
  5. 01:02:957 (1,2,3) - This part is similar to 00:54:775 (1,2,1,2) - but you didn't use such timeline for it, showing an inconsistency here. I think you should make use of these 1/1 sliders + 1/2 distances in between.
  6. 01:49:320 (1) - , 01:52:048 (1) - Again, the slider velocities of this two sliders are quite large in my opinion. I think you can curve it less outward. The current bending is quite big and it can be difficult for beginners.

[ Salad]

  • AIMod
  1. Kiai's end isn't snapped! - 01:54:605 -

    Gameplay
  2. 00:01:593 (1,2) - Distance here can be reduced slightly. Currently I still have the mind thinking that I should dash here, but I deem that (2) is not a good beat to be emphasized. You may try moving 00:00:230 (1,2,3,4,5,1) - altogether to x:256.
  3. 00:07:048 (1,2) - ^, reduce this distance too.
  4. 00:11:139 (1) - Perhaps you are trying to use this kind of timeline here, but I don't think it matches the audio at this point. It sounds much better to end at 00:11:820 - though.
  5. 00:24:434 - 00:35:684 - This whole part can be FC'ed without dashing, which is not a great thing for a Salad, personally. What about adding one or two dashes here? I suggest adding them at 00:24:434 (1,2) - and 00:29:889 (3,1) - .
  6. 00:40:457 (2,1) - Distance here can be increased for a little bit, right now it is still reachable without dashing.
  7. 01:02:957 (1,2) - Shouldn't this part be mapped with note timeline like 00:54:775 (1,2,3,4) - and 00:58:866 (1,2,3,4) - ? It seems so inconsistent currently.
  8. 02:02:786 (7,1) - It is still able for players to catch without dashing. I think you should not bend 02:02:275 (4,5,6,7) - too outwards. Maybe move (6) to x:96 ; (7) to x:144 and (1) to x:320.

[ Platter]

  • Gameplay
  1. 00:00:570 (2,3) - Not so good in flow :d It is quite hard to lift off and jump to catch (3) actually. Please change the pattern here.
  2. 00:13:525 (3) - The slider velocity here is quite big, causing the slider here to be so horizontal in gameplay. Considering 00:12:502 (1,2,3) - the whole part, it is also easy for players to miss at 00:13:014 (2,3) - because they have to make a quick turn after dashing at (2,3), and the slider here is with 1.20x slider velocity, which is too big. To solve this, simply slant (3) to increase the slope.
  3. 00:14:889 (3) - ^
  4. 00:20:684 (1,2,3,4,5,6,7,8,9) - This looks quite simple in gameplay. I would expect some more jumps here as a good finisher before the break. Try a pattern like this: Add dash at 00:21:195 (4,5) - and 00:21:536 (6,7) - , then a HDash at the end for 00:21:877 (8,9) - ; *Screenshot (for reference)
  5. 00:42:502 (1,2) - It doesn't fit the audio here :thinking: It should be 1/3 beats in my opinion.
  6. 00:48:639 (1,2,3,4,5) - Good pattern, yet I think dashes can be more focused. For instance, I think the dashes should be mainly at 00:49:661 (3,4) - and 00:50:002 (4,5) - , so I suggest removing the dash at 00:49:491 (2,3) - and only put dashes at the two parts I mentioned here. This also gives a better sense of rhythm, personally.
  7. 00:52:730 (1,2,3,4,5) - ^
  8. 00:57:502 (2,3,4,5) - ^, maybe remove the dash at (2,3) and only focus on (3,4) and (4,5) for the dashing.
  9. 01:00:911 (1,2,3,4) - ^, remove the dash at 01:00:911 (1,2) - , it doesn't feel so necessary to emphasize (2) here from my perspective.
  10. 01:24:775 (1,2) - The distance here can be reduced I think. It seems not a good one to emphasize (2) here, it is not a main strong beat. Instead, the dash should be at 01:25:798 (2,1) - .
  11. 02:05:173 (4,5,6) - What about having double dashes here? I deem it plays nicely and acts as a great finisher. Try moving (5) to x:224.

[ Tyrell's Utopia]

  • AIMod
  1. Object isn't snapped! - 00:54:435 -
  2. Object's end isn't snapped! - 01:25:455 -

    Gameplay
  3. 00:21:536 (2,3) - What about a dash here? This can show progressive increase in rhythm for 00:20:684 (1,2,3,4,1,2,3,4,5) - this part.
  4. 00:27:502 (3,1,2,3,4) - Seems too repetitive with the left right jumping here. Maybe you can change some of the note placements to make it slightly different?
  5. 00:42:502 (1,2,3) - I think it matches 1/3 mapping more.
  6. 01:27:502 (1,2) - Despite showing the turning of the sliders, it doesn't play well in the gameplay. I feel like it should be Ctrl+G'ed and placed at the original place, it seems more aesthetic.
  7. 01:38:070 (3,4) - In my opinion, here can be a little bit intense, perhaps adding a dash here? In that way, players will most likely hold their dash button at 01:37:900 (2,3,4) - which matches the drum rhythm more.
  8. 01:48:980 (4) - ^, but you may want to keep the usage of slider. How about Ctrl+G'ing this to show that this is different from the previous 3 sliders, which can emphasize the prominent drumming.

Good luck!
Kimitakari

Yumeno Himiko wrote:

Sorry for late!

[Nelly's Cup]
00:00:230 (1,2,1,2,1,2,1,2,3,1,2,1,2,3) - well, it's nice to use all 1/1 patterns, but you're not following the instrument. Check what benny made in Salad diff, and try to follow instruments. It'll make the rhythm different and unique in this song.
00:43:866 (1,2) - Like the previous patterns, make it 3/1 slider + 1/1 slider.
Generally speaking, it's a nice diff.

alienflybot wrote:

Hello there!

[ Nelly's Cup]

  • Inherited Points
  1. 01:57:502 - , 02:00:229 - , 02:02:957 - , 02:05:514 - You forgot to change the volumes of these inherited points.

    Gameplay
  2. 00:12:502 (3,1) - The slider velocity at this part are a bit high in my opinion. During gameplay, the sliders are way too horizontal. To fix this, I recommend slanting them a bit. Try moving the tail of 00:12:502 (3) - to x:32, y:128, and Ctrl+H this for 00:13:866 (1) - .
  3. 00:42:502 (2) - I know you tried to make it simple in the timeline at this part, but it doesn't match the audio here. I think it is better to end this slider at 00:43:014 - .
  4. 00:46:593 (1,2,1,2,1) - It seems boring for 00:50:684 (1) - because all the part here I highlighted are with same type of movement in gameplay. Maybe you can change 00:50:684 (1) - more, for instance avoid using C-shaped slider.
  5. 01:02:957 (1,2,3) - This part is similar to 00:54:775 (1,2,1,2) - but you didn't use such timeline for it, showing an inconsistency here. I think you should make use of these 1/1 sliders + 1/2 distances in between.
  6. 01:49:320 (1) - , 01:52:048 (1) - Again, the slider velocities of this two sliders are quite large in my opinion. I think you can curve it less outward. The current bending is quite big and it can be difficult for beginners.
I had to deny Himiko's modding, dont see here to change. Alienfiretruck is accepted, everything is fixed

Edit to Himiko because my brain is dead: I know what to mean about variety and stuff but thats how I map Cups most of the time. A basic 1/2 notes in every screen. We can talk about it on Discord if you like and if it will work then ill follow your notes of your modding.

Nelly's Cup
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 16
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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4661,-100,4,2,2,20,0,0
5684,-100,4,2,1,20,0,0
10116,-100,4,2,2,20,0,0
10798,-100,4,2,1,20,0,0
11139,-83.3333333333333,4,2,1,60,0,1
22048,-100,4,2,1,40,0,0
46593,340.909090909091,3,2,1,50,1,0
50684,-125,3,2,1,40,0,0
52730,-125,3,2,1,50,0,0
54775,-100,3,2,1,60,0,0
71139,340.909090909091,4,2,1,40,1,0
90230,-100,4,2,1,60,0,0
90911,-100,4,2,1,75,0,0
91593,-100,4,2,1,80,0,0
92275,-100,4,2,1,85,0,0
92957,-66.6666666666667,4,2,1,60,0,1
103525,-66.6666666666667,4,2,1,60,0,0
103866,-66.6666666666667,4,2,1,60,0,1
109320,-100,4,2,1,60,0,1
113411,-133.333333333333,4,2,1,60,0,1
114775,-100,4,2,1,20,0,0
117502,-100,4,2,1,15,0,0
120230,-100,4,2,1,10,0,0
122957,-100,4,2,1,5,0,0
125514,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 189,214,177
Combo3 : 222,180,215
Combo4 : 199,174,141

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Tyrell

alienflybot wrote:

[ Tyrell's Utopia]

  • AIMod
  1. Object isn't snapped! - 00:54:435 - fixed
  2. Object's end isn't snapped! - 01:25:455 - fixed

    Gameplay
  3. 00:21:536 (2,3) - What about a dash here? This can show progressive increase in rhythm for 00:20:684 (1,2,3,4,1,2,3,4,5) - this part. i used slight anti flow here for some form of progression leading up to the ending of the section here
  4. 00:27:502 (3,1,2,3,4) - Seems too repetitive with the left right jumping here. Maybe you can change some of the note placements to make it slightly different? no, this works how i want it to be and it makes it predictable which feels nice and clean.
  5. 00:42:502 (1,2,3) - I think it matches 1/3 mapping more. 1/4 spacing here seems to fit close to what was intended of the vocal rhythm.
  6. 01:27:502 (1,2) - Despite showing the turning of the sliders, it doesn't play well in the gameplay. I feel like it should be Ctrl+G'ed and placed at the original place, it seems more aesthetic. your suggestion looks better aesthetically but im not pleased with the gameplay. it isnt tricky and similar to previous sliders in the map so feels weird.
  7. 01:38:070 (3,4) - In my opinion, here can be a little bit intense, perhaps adding a dash here? In that way, players will most likely hold their dash button at 01:37:900 (2,3,4) - which matches the drum rhythm more. i dont think it would be a good change since i could justify other parts being more intense in the kiai and i am content with the difficulty rn. I think it's better to keep it this pattern as it was used at other points and it feels like a rain pattern for this SR.
  8. 01:48:980 (4) - ^, but you may want to keep the usage of slider. How about Ctrl+G'ing this to show that this is different from the previous 3 sliders, which can emphasize the prominent drumming. the increase in each jump adds emphasis here and you go from the last hyper to an antiflow slider which helps emphasize that part as well.

Good luck!
thx for the mod post.

Update
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Tyrell

Yumeno Himiko wrote:

Sorry for late!

[Tyrell's Utopia]
00:00:230 - 00:11:139 reconsider if you want to follow the pianos. i dont exactly get what you mean by this... explain further please. ;w;
00:19:320 (1) - split it into a slider + a circle, like other patterns. i used a longer slider here since it seemed to fit with the held vocal and it didnt really have a sound to justify making the slder 1/1/ also would make the pattern after awkward
01:16:252 (4) - to make the dash more clear, move it left to x:164 if i do that it messes up the equal distance of both jumps which should be understood and expected easily since increased spacing compared to previous walks
01:21:366 (5) - dash? a dash can fit here but i wanted to keep it a simple stream just because it feels nice and an interesting change of pace.
might consider a dash here tho if someone else suggests it as well

It's a nice diff.

That's all from me, good luck~
thx for the mod.

Updated
osu file format v14

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Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
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Topic Starter
Benita

Yumeno Himiko wrote:

Sorry for late!

[Salad]
00:02:275 (2,3,4) - The rhythm will be better if you remove 00:02:445 (3) and add a note at 00:02:786 (4). It follows the piano.
00:05:514 - Your choice, I think it's nice to have a circle here.
00:07:730 (2,3,4) - same as the first suggestion
00:17:616 (2,3) - a bit ambiguous here, I think you can decrease ds a bit to make it more like a walk.
00:55:456 (2) - My suggestion is move it a bit right, closer to 00:54:775 (1), so the dash at 00:55:456 (2,3) will be more clear. If you're not meaning to have a dash, you'd better cut down ds a bit. - I think the current distance is fine, I've used this througout the whole map
01:01:934 (2) - Move it a bit left, a bit hard if catch it with a walk.
01:54:775 (1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - My suggestion is you can get ds decrease gradually, for the last patterns there're no dashes. This will match the lower volume perfectly.

[Platter]
00:00:230 - 00:11:139 reconsider if you want to follow the pianos. - ... But I am?
00:21:366 (5,6,7,8) - not a good idea to get an antiflow here, actually curving it to right will be much better. - Why not? I feel a hyperdash to 8 is too much so I chose to use antiflow instead and I don't see anything wrong with the current pattern.
00:34:832 (2,3,4) - not clear if can be catched without dash or 1 dash or 2 dashes, my suggestion is move 00:35:002 (3,4) to right and make only 1 dash here. - Again, this is intentional,
I think it fits the music well

00:54:775 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4) - I wish I can get a dash every clap, but I can catch the whole pattern without using a dash. This is really awkward since this part is a bit strong. - Put dashes on downbeats instead.
For the last part, consider the same thing as I mentioned in Salad diff.

That's all from me, good luck~

alienflybot wrote:



Hello there!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. All good! No general issues found.

[ Salad]

  • AIMod
  1. Kiai's end isn't snapped! - 01:54:605 -

    Gameplay
  2. 00:01:593 (1,2) - Distance here can be reduced slightly. Currently I still have the mind thinking that I should dash here, but I deem that (2) is not a good beat to be emphasized. You may try moving 00:00:230 (1,2,3,4,5,1) - altogether to x:256.
  3. 00:07:048 (1,2) - ^, reduce this distance too.
  4. 00:11:139 (1) - Perhaps you are trying to use this kind of timeline here, but I don't think it matches the audio at this point. It sounds much better to end at 00:11:820 - though. - But the piano is ending 00:11:650 - ?
  5. 00:24:434 - 00:35:684 - This whole part can be FC'ed without dashing, which is not a great thing for a Salad, personally. What about adding one or two dashes here? I suggest adding them at 00:24:434 (1,2) - and 00:29:889 (3,1) - .
  6. 00:40:457 (2,1) - Distance here can be increased for a little bit, right now it is still reachable without dashing.
  7. 01:02:957 (1,2) - Shouldn't this part be mapped with note timeline like 00:54:775 (1,2,3,4) - and 00:58:866 (1,2,3,4) - ? It seems so inconsistent currently. - There is a clearer piano on the slider ends of 00:54:775 (1,2,3,4) - and 00:58:866 (1,2,3,4) - so that's why it's mapped differently
  8. 02:02:786 (7,1) - It is still able for players to catch without dashing. I think you should not bend 02:02:275 (4,5,6,7) - too outwards. Maybe move (6) to x:96 ; (7) to x:144 and (1) to x:320. - The song is easing out so I don't want any dashes here.. Reduced the curve on the notes though.

[ Platter]

  • Gameplay
  1. 00:00:570 (2,3) - Not so good in flow :d It is quite hard to lift off and jump to catch (3) actually. Please change the pattern here.
  2. 00:13:525 (3) - The slider velocity here is quite big, causing the slider here to be so horizontal in gameplay. Considering 00:12:502 (1,2,3) - the whole part, it is also easy for players to miss at 00:13:014 (2,3) - because they have to make a quick turn after dashing at (2,3), and the slider here is with 1.20x slider velocity, which is too big. To solve this, simply slant (3) to increase the slope.
  3. 00:14:889 (3) - ^
  4. 00:20:684 (1,2,3,4,5,6,7,8,9) - This looks quite simple in gameplay. I would expect some more jumps here as a good finisher before the break. Try a pattern like this: Add dash at 00:21:195 (4,5) - and 00:21:536 (6,7) - , then a HDash at the end for 00:21:877 (8,9) - ; *Screenshot (for reference) - omg how many times have I explained this pattern now xD In the actual song, 00:22:048 - this beat right here, this bad boy, imo it doesn't support for a hyperdash. That's why I chose to use antiflow and due to the antiflow I don't want dashes cause that might be too hard. ok. imo nothing wrong with this pattern aaaaaa
  5. 00:42:502 (1,2) - It doesn't fit the audio here :thinking: It should be 1/3 beats in my opinion. - idk :s to me both 1/3 and 1/2 seems off so maybe it's just the vocal being off lol
  6. 00:48:639 (1,2,3,4,5) - Good pattern, yet I think dashes can be more focused. For instance, I think the dashes should be mainly at 00:49:661 (3,4) - and 00:50:002 (4,5) - , so I suggest removing the dash at 00:49:491 (2,3) - and only put dashes at the two parts I mentioned here. This also gives a better sense of rhythm, personally.
  7. 00:52:730 (1,2,3,4,5) - ^
  8. 00:57:502 (2,3,4,5) - ^, maybe remove the dash at (2,3) and only focus on (3,4) and (4,5) for the dashing.
  9. 01:00:911 (1,2,3,4) - ^, remove the dash at 01:00:911 (1,2) - , it doesn't feel so necessary to emphasize (2) here from my perspective.
  10. 01:24:775 (1,2) - The distance here can be reduced I think. It seems not a good one to emphasize (2) here, it is not a main strong beat. Instead, the dash should be at 01:25:798 (2,1) - .
  11. 02:05:173 (4,5,6) - What about having double dashes here? I deem it plays nicely and acts as a great finisher. Try moving (5) to x:224. - aaa nooo, the piano is so so faint here :<

Good luck!
No reply means fixed. Thank you both for modding!
Dilectus
M4M from queue

General
the claps in the beginning are unecessary as there are no actual snares in the music at the time so it completly ruins the mood of the song (just makes it sound like a rap beat). it probably wouldve worked with a different hitsound, but i'd suggest just removing the claps overall. 01:54:775 - same here
01:22:048 - to 01:32:957 - maybe just replacing the snare to a soft clap with some reverb would make it sound much better.

Tyrell's Utopia
00:23:624 - snap back break to 00:23:837 -
00:45:570 (3) - x212? hdash seems out of place imo since the entire part consists of no hdashes
01:37:729 (1) - hdash cause it compliments this drum fill into the next part
01:42:502 (1,2) - this feels a bit awkward cause you sort of have to stop in the middle of the slider. a little bit more movement would compliment this https://osu.ppy.sh/ss/7920914

Platter
00:14:889 (3) - unsnapped
00:22:048 (9) - hdash?
00:51:536 (2) - x280 for consistent ds
01:07:161 (1) - unsnapped
01:09:320 (1) - ^

Salad
no complaints

Nelly's Cup
00:05:684 (1,2,3) - x420 for consistent ds (spacing seemed a bit low on 00:05:684 (1) - )
00:37:048 (2) - x262? (needs more emphasize)
01:02:956 (1) - missing whistle
01:03:979 (2) - ^

---

hitsounds could've been more creative imo. but the kick snare patterns in the kiai's are really good though.
other than that it's a pretty good set. really love the sliders in every diff actually

good luck!
Tyrell

DavidEd wrote:

M4M from queue

General
the claps in the beginning are unecessary as there are no actual snares in the music at the time so it completly ruins the mood of the song (just makes it sound like a rap beat). it probably wouldve worked with a different hitsound, but i'd suggest just removing the claps overall. 01:54:775 - same here
01:22:048 - to 01:32:957 - maybe just replacing the snare to a soft clap with some reverb would make it sound much better. i let Benny handle the Hitsound concerns so whatever she changes i will too.

Tyrell's Utopia
00:23:624 - snap back break to 00:23:837 - okie
00:45:570 (3) - x212? hdash seems out of place imo since the entire part consists of no hdashes it's the ending of the section and it's emphasized musically so a hyper here fits well.
01:37:729 (1) - hdash cause it compliments this drum fill into the next part adding a HDash here is problematic with the design i had and would cause problems with the flow being smooth. Also i dont feel a hyper is necessary here. a dash works fine
01:42:502 (1,2) - this feels a bit awkward cause you sort of have to stop in the middle of the slider. a little bit more movement would compliment this https://osu.ppy.sh/ss/7920914 i very much like this slider and think it adds great variety, having the funky shape is intended. i never stop on this slider, i do a wiggle as that's the intended gameplay as well.


hitsounds could've been more creative imo. but the kick snare patterns in the kiai's are really good though.
other than that it's a pretty good set. really love the sliders in every diff actually

good luck!
Update
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1111110
BeatmapSetID:522132

[Difficulty]
HPDrainRate:7
CircleSize:3.5
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
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Topic Starter
Benita
00:20:684 (1,2,3,4,5,6,7,8,9) - I've explained this whole pattern a lot of times now, in the actual song, 00:22:048 - this beat right here, doesn't support for a hyperdash. That's why I chose to use antiflow and due to the antiflow I don't want dashes cause that might be too hard.

As for the hitsounds, they don't have to be the same as the song itself? I think the claps give a nice touch to the music so I'll keep them if you don't mind :p

rest was fixed! Thanks for the mod!
Kimitakari
Fixed DavidEd's mod

:d
osu file format v14

[General]
AudioFilename: utopiospherees.mp3
AudioLeadIn: 0
PreviewTime: 92616
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 35286,45854,70400,81991,98354,103809,109263,114718
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
BeatmapID:1113463
BeatmapSetID:522132

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5.5
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"NEWBG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
230,340.909090909091,4,2,1,20,1,0
4661,-100,4,2,2,20,0,0
5684,-100,4,2,1,20,0,0
10116,-100,4,2,2,20,0,0
10798,-100,4,2,1,20,0,0
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22048,-100,4,2,1,40,0,0
46593,340.909090909091,3,2,1,50,1,0
50684,-125,3,2,1,40,0,0
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54775,-100,3,2,1,60,0,0
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92275,-100,4,2,1,85,0,0
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103866,-66.6666666666667,4,2,1,60,0,1
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114775,-100,4,2,1,20,0,0
117502,-100,4,2,1,15,0,0
120230,-100,4,2,1,10,0,0
122957,-100,4,2,1,5,0,0
125514,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 189,214,177
Combo3 : 222,180,215
Combo4 : 199,174,141

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-Sh1n1-


Nelly's Cup

  1. Check your unsnapped objects on AiMod please. (blame benny xd)
  2. 00:00:230 (1,2) - lots of things to talk around these objects:
    1.- The current movement is "spicy" for newcomers imo, remenber that newbies don't have enough reaction to catch a zig-zag movement
    2.- 00:00:230 (1) - should be to the left side of 00:00:570 (2) -, this is not a rule but I always recommend (at least for lower diffs), to put the first note near to the centre, one more time this is to make the first try of a newcomer more enjoyable.
  3. 00:07:048 (1,2,1) - 00:26:139 (1,1) - 00:31:593 (1,1) - same as above about the movements, 5 zig-zags for newbies is too complicated imo, try to use the whole mapping area.
  4. 00:08:070 (2,1) - try to be more constant with distances, shouldn't be it same as 00:01:934 (2,1) -?
  5. why if 00:11:139 - is a strong sound 00:10:116 (2,3) - have more distance? as an advice for your future maps, I recommend you to work with distances, at least 3 distances, normal transitions that should be around 1.00x, high pitches around 1.30x and strong cymbals sounds around 1.60x just to mark the difference on each sound.
  6. 00:12:502 (3,1) - one more time, distances are the main problem on this diff, do you think that the sound of 00:12:161 - is stronger than 00:13:866 -? so why 00:11:139 (1,2) - have more distance than 00:12:502 (3,1) -?
  7. 00:15:230 - I imagine that you are enphasizing vocal to use 1.30x between 00:13:866 (1,2) -, right? if I'm not wrong, you should keep consistency with 00:17:957 (2,1) - to follow vocal too.
  8. 00:32:957 (1,2,1) - why distances are too different compared to 00:27:502 (1,2,1) - is structure is basically the same, consistency please.
  9. 00:37:048 (2,1) - they looks like stacked, I recommend you to put 00:38:411 (1) - on the left side.
  10. 00:42:502 (2) - what are you following here, vocal right? mmm I suggest you to follow intruments here cause they are prominent than vocal, so finish 00:42:502 (2) - at 00:42:843 -, maybe you are asking you, if this is for my preference only, and I wanna tell you that nope, it's kinda weird to follow vocal here, while 00:43:866 (1) - follows intruments, cause vocal finish at 00:45:059 - and the current pattern between 00:43:866 (1,2) - is perfectly fine.
  11. 00:50:683 - why the change of velocity? that's why 00:50:684 (1,2,1,2) - looks too close, if you want to keep your change of velocity, increase the distances in something similar as you were doing on 00:46:593 (1,2,1,2) -
  12. 00:54:775 (1,2) - make this distance around 1.00x cause vocal pitch on 00:55:797 - is similar as 00:57:843 -, so I think that the whole pattern will look much better if they keep consistency.
  13. 00:57:843 (2,1) - they looks like too close, I suggest you to add curve on 00:56:820 (1) - keeping the same distance with 00:57:843 (2) -, it will create more distance between 00:57:843 (2,1) -, no more than 1.20x pls.
  14. 01:06:025 (4,1) - it's not a bad idea but, can they be more to the centre? I mean, after 01:06:024 - there is a break of three 1/1, so as an instinct, we normally return to the centre to wait for the next fruit, so if 01:07:048 (1) - is too far of the centre, it could need the dash button to catch it, and you know that this is unrankable on cup diffs, you could slant 01:05:002 (3) - a bit more to the right just to readjust some distances and move 01:07:048 (1) - a bit to the right, another solution is keep your current pattern on 01:05:002 (3,4) - but 01:07:048 (1) - should be to the right side to avoid the mentioned problem.
  15. 01:19:320 (1,2) - controversial movement, if you can avoid such antiflow movement I'll be more than happy, just to avoid unnecessary DQs in future, you know how is the ranking process nowadays uwu.
  16. 01:38:070 (3,1,2) - why did you reduced your distances? tbh I like how 1.00x works, cause 1.20x looks like too fast for newbies, if you can reduce some distances like: 01:32:957 (1,2,1,2) - keeping 1.20 only at important sounds like 01:38:410 - 01:43:865 - 01:49:319 -.

    In general a good diff, sorry if my mod looks like a wall of text, this is cause I want to unify your distances to show an ordered map

TBC
Kimitakari
I accepted everything from -Sh1ni- thank you so much. While the distances cound be a problem for me I reduced an anti-flow parts to 0 and made my diff even simpler than before. I'm still a newble scrub at mapping, don't forget. Once again, thank you very much!

Nelly's Cup
osu file format v14

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Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Nelly's Cup
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
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-Sh1n1-


General

  1. What I want from you guys, try to be consistent from 01:11:138 - to 01:30:228 -, decide, what you want to follow, also keep in mind that the sound of 01:11:819 - shouldn't be ignored, for me is the main problem of the map and I won't nominate it unless this part is propertly fixed. (rain and platter)

Salad

  1. Check you unsnapped objects.
  2. 00:00:230 (1,2) - talking about structure, press ctrl+g, I mean slider should be first and then note, it's kinda weird that you are skipping 00:00:570 - that is an important sound, if you think that 00:00:400 - is important too, you could change such 1/1 slider into 1/2 and add reverse, gap between salad an platter will be still fine cause you have a break on 00:01:082 -, it's up to you.
  3. 00:05:684 (1,2) - yeah, we have the same case here.
  4. Patterns at Kiai between Salad and Cup are very similar

Platter

  1. 00:10:457 (3,1) - add hyperdash, try rotating 00:10:457 (3) - and putting the head of 00:11:139 (1) - a bit to the left, it's possible cause I did on editor using 2.01x of distance, is the beginning of a new section, also is KIAI, so need more enphasis imo.
  2. 00:22:048 (9,1) - keep in mind that when you normally have a break, for instinct you goes to the center, so it's recommendable to keep the first note after break or at the beginning near to the centre.
  3. 00:24:775 (2,3) - such antiflow is kinda weird, I hope you will fix it with my previous advice.
  4. 00:37:389 (2) - should finish at 00:38:241 - imo, the piano sound of 00:38:411 - deserve a note with movement/little jump (up to you), also why is offscreen? haha it doesn't matter but it makes me laugh haha, move a bit down, it won't kill you, you know how is people nowadays, just trying to find the first mistake to ask for DQ
  5. aren't you using 1.50x of distance to enphasize the sound of 00:41:480 -? take a look to 00:35:684 (1,2) - and 00:37:048 (1,2) - 00:43:866 (1,2) - as a reference, so increase the distance between 00:41:139 (1,2) - pls
  6. 00:51:706 (3,4) - vs 00:47:615 (3,4) - increase or decrease, up to you, but keep consistency.
  7. 01:01:933 (2,3,4,1) - why if 01:02:956 - is stronger than the rest, you are using the same distance there? two options: 01:01:933 (2,3,4) - move to the left, decrease distance of 01:01:933 (2,3) - around -0.30x/-0.20x.
  8. 01:06:024 (2,3,4,1) - same here, increase gradually the distance between each object to follow the instruments propertly, for me 01:07:047 - is more important than bells on 01:06:365 - and 01:06:706 -, and if you don't think so, I wanna ask you, what happens at 01:05:683 -? :p
  9. from 01:11:138 - to 01:30:228 - you have the same problem as Rain, the intrument at 01:11:819 - is strong enough to be enphasized with a little jump as you did on 01:12:502 (1,2) -.
  10. 01:31:593 (1) - nope, too short to be a spinner, change it into slider please or remove 01:32:616 (1) - and finish your spinner at 01:32:615 - for consistency with salad.
  11. 01:32:616 (1,1) - hyperdash pls.
  12. 01:32:957 (1,2) - doesn't need 1.17x of distance, a normal transition like 01:33:468 (2,3) - will be better, 1.00x is a good option too, but the last decision is yours.
  13. 01:34:832 (2,3) - reduce this distance, the current movement is kinda hard for a platter diff, cause the transition between 01:34:832 (2,3) - is too linear, around 1.00x could be ok as u did on 01:47:104 (2,3) -.
  14. 01:38:411 (1,2) - reduce this distance a bit, try adding more curve to 01:38:411 (1) -, kinda weird that 01:39:774 - is stronger than 01:38:922 - but you added more distance between 01:38:411 (1,2) -.
  15. 01:53:411 (1,2) - reduce it a tiny bit, around 1.30x is better, the current jump is unconfortable.

orz, don't change the sv randomly, is hard to compare the distances uwu.

Tyrell's Utopia

  1. 00:20:002 - this break annoys me because the sound of 00:19:832 - is the same of 00:18:468 - and you enphasized it with hyper dash, that's why I think that you should finish 00:19:320 (1) - at 00:19:661 -, remove 00:20:173 (2) - and add a new slider from 00:19:832 - to 00:20:173 -.
  2. 00:21:707 - this piano sound is strong enough to be enphasized with hyperdash imo.
  3. 00:23:411 - why did shortenned the break? was it on purpose? cause only your diff have this issue.
  4. 00:38:411 - should be enphasized with a movement, I mean your slider should finish at 00:38:241 - and then a note at 00:38:411 - will follow the intruments better, take a look 00:42:843 (3,1) - as a "reference"
  5. 00:44:207 (2) - same as above.
  6. I really like how did you created your sliders, but at 01:09:093 (1,2) - the antiflow doesn't follow the melody propertly and looks kinda weird at game, just this one, I won't bother you again with similar things.
  7. 01:11:138 (1) - I'll take this as an example because the sound of 01:11:819 - deserve a movement/little jump, as you did on 01:13:866 (1,2) -, I can imagine that you are following vocal, but the sound of 01:11:819 - is strong enough to avoid skipping them, I don't want to change your current style, it's not my intention, only as an advice, I recommend you to finish 01:11:138 (1) - at 01:11:649 - and then add a note on 01:11:819 -, It will be easy to fix.
  8. 01:12:502 (3) - 01:15:230 (3) - 01:16:593 (1) - 01:22:048 (1) - etc...
  9. 01:41:139 (1) - finish it at 01:41:649 -, add a note on 01:41:819 -, 01:41:819 - deserve a jump.
  10. 01:42:502 (1) - why slider? piano is prominent at 01:42:501 - 01:42:842 - and 01:43:183 -, so you can change 01:42:502 (1,2) - into three 1/2 sliders.
  11. 02:04:320 (1,2) - reduce the distance, why if 02:05:001 - is stronger than 02:04:831 -, 02:04:320 (1,2) - have more distance?
That's all, I really like this diff, I don't want to be picky on distances cause I respect your style, good job bro.

kds to this post pls, also I prefer to do irc on salad wih benny, cause I have some doubs, I'll poke you after my classes.
Tyrell

-Sh1n1- wrote:



General

  1. What I want from you guys, try to be consistent from 01:11:138 - to 01:30:228 -, decide, what you want to follow, also keep in mind that the sound of 01:11:819 - shouldn't be ignored, for me is the main problem of the map and I won't nominate it unless this part is propertly fixed. (rain and platter) The sound you timestamped is properly covered by slider tails in both the Rain and Platter so i dont understand what you mean with your statement. If you would like it mapped differently, can you explain how? Also regarding consistency, i mapped my rain to follow the vocals as well as the musical emphasis that occurs from time to time. if there is any inconsistency, it is to add variation and even then it follows the music so i see nothing wrong with it.


Tyrell's Utopia

  1. 00:20:002 - this break annoys me because the sound of 00:19:832 - is the same of 00:18:468 - and you enphasized it with hyper dash, that's why I think that you should finish 00:19:320 (1) - at 00:19:661 -, remove 00:20:173 (2) - and add a new slider from 00:19:832 - to 00:20:173 -. I think these sounds should be mapped differently because the first sound you linked is different lyrically and follows a different pronunciation opposed to the one in question. i mapped the sound in question with a slider tail because it is the end of a vocal line rather than the beginning and mapping it as a beginning would mess up the flow and consistency of the patterns following it. i dont think this is a good change
  2. 00:21:707 - this piano sound is strong enough to be enphasized with hyperdash imo. sounds good.
  3. 00:23:411 - why did shortenned the break? was it on purpose? cause only your diff have this issue. this was not intentional, idk why it is like that. if i knew how to fix the break length, i would.
  4. 00:38:411 - should be enphasized with a movement, I mean your slider should finish at 00:38:241 - and then a note at 00:38:411 - will follow the intruments better, take a look 00:42:843 (3,1) - as a "reference" i think the way i mapped it suits better and follows the flow of the song better. Only reason i mapped it differently on the part you referenced is the vocal lines call for it to be mapped that way so it makes more sense to have the 1/4 jump there. without the vocals, seems a bit weird.
  5. 00:44:207 (2) - same as above. this was mapped differently purely to give more variation and emphasis to the ending of that section.
    i think it fits well and plays better than mapping it similar to previous patterns.
  6. I really like how did you created your sliders, but at 01:09:093 (1,2) - the antiflow doesn't follow the melody propertly and looks kinda weird at game, just this one, I won't bother you again with similar things. i think this fits the pattern quite well but i did reduce the distance here for leniency
  7. 01:11:138 (1) - I'll take this as an example because the sound of 01:11:819 - deserve a movement/little jump, as you did on 01:13:866 (1,2) -, I can imagine that you are following vocal, but the sound of 01:11:819 - is strong enough to avoid skipping them, I don't want to change your current style, it's not my intention, only as an advice, I recommend you to finish 01:11:138 (1) - at 01:11:649 - and then add a note on 01:11:819 -, It will be easy to fix. although your suggestion could work, i would rather keep it as is since it is following the vocal and remains consistent with other sections as well. the emphasized sting is mapped as a slider tail of similar strength to that of the slider head so i think it's fine.
  8. 01:12:502 (3) - 01:15:230 (3) - 01:16:593 (1) - 01:22:048 (1) - etc... similar reasoning to previous statement. technically it is mapped fine and i think it fits the style of the map better so no changes.
  9. 01:41:139 (1) - finish it at 01:41:649 -, add a note on 01:41:819 -, 01:41:819 - deserve a jump. slider head and tail here of equal importance so the sound is properly covered and i think this pattern fits the part well so no change
  10. 01:42:502 (1) - why slider? piano is prominent at 01:42:501 - 01:42:842 - and 01:43:183 -, so you can change 01:42:502 (1,2) - into three 1/2 sliders. makes way more sense to follow the vocals here as it's the main instrument of the song and the patterning should mainly stick to it.
  11. 02:04:320 (1,2) - reduce the distance, why if 02:05:001 - is stronger than 02:04:831 -, 02:04:320 (1,2) - have more distance? im confused here. i gave slightly larger distance to the higher pitched sound here. ;w;
That's all, I really like this diff, I don't want to be picky on distances cause I respect your style, good job bro. thank you. c:

kds to this post pls, also I prefer to do irc on salad wih benny, cause I have some doubs, I'll poke you after my classes.

Updated Diff
osu file format v14

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[Metadata]
Title:Utopiosphere -Platonism-
TitleUnicode:Utopiosphere -Platonism-
Artist:Mili
ArtistUnicode:Mili
Creator:Benny-
Version:Tyrell's Utopia
Source:Deemo
Tags:Nelly Tyrell Benny BennyBananas Miracle Milk rayark projectmili
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352,120,73866,6,0,P|400:152|288:280,1,255,2|0,0:0|0:0,0:0:0:0:
160,256,74548,2,0,P|128:176|176:112,1,170,8|0,0:0|0:0,0:0:0:0:
396,316,75230,2,0,B|480:316|480:316|304:312|300:312|476:312,1,340,2|8,0:0|0:0,0:0:0:0:
256,220,76252,1,0,0:0:0:0:
52,328,76593,6,0,B|224:328|224:328|136:328|136:328|240:328,1,340,2|8,0:0|0:0,0:0:0:0:
456,132,77615,2,0,L|356:132,1,85,0|0,0:0|0:0,0:0:0:0:
224,80,77956,2,0,P|128:96|176:224,1,255,2|0,0:0|0:0,0:0:0:0:
328,240,78639,2,0,P|360:176|312:80,1,170,8|0,0:0|0:0,0:0:0:0:
104,328,79320,6,0,B|32:256|32:256|192:256,1,255,2|0,0:0|0:0,0:0:0:0:
340,256,80002,2,0,P|420:240|452:144,1,170,8|0,0:0|0:0,0:0:0:0:
176,344,80684,5,2,0:0:0:0:
92,272,80855,1,0,0:0:0:0:
176,212,81025,1,0,0:0:0:0:
260,156,81195,1,0,0:0:0:0:
176,112,81366,1,8,0:0:0:0:
260,308,81536,1,0,0:0:0:0:
336,304,81707,1,0,0:0:0:0:
420,304,81877,1,0,0:0:0:0:
148,144,82048,6,0,B|48:200|48:200|316:200,1,340,2|8,0:0|0:0,0:0:0:0:
44,128,83070,2,0,L|144:128,1,85,0|0,0:0|0:0,0:0:0:0:
288,304,83411,2,0,B|408:304|408:304|300:304|300:304|440:304,1,340,2|8,0:0|0:0,0:0:0:0:
172,220,84434,1,0,0:0:0:0:
392,324,84775,6,0,B|484:324|484:324|216:324,1,340,2|8,0:0|0:0,0:0:0:0:
32,192,85798,1,0,0:0:0:0:
272,108,86139,2,0,L|460:108,1,170,2|0,0:0|0:0,0:0:0:0:
192,208,86820,2,0,L|392:208,1,170,8|0,0:0|0:0,0:0:0:0:
72,296,87502,6,0,B|264:296|264:296|160:296|160:296|204:296,1,340,2|8,0:0|0:0,0:0:0:0:
440,296,88866,2,0,B|248:296|248:296|352:296|352:296|308:296,1,340,2|8,0:0|0:0,0:0:0:0:
64,208,90230,6,0,L|224:128,1,170,2|0,0:0|0:0,0:0:0:0:
448,128,90911,2,0,L|320:272,1,170,8|0,0:0|0:0,0:0:0:0:
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304,336,92616,2,0,L|464:336,1,85,0|0,0:0|0:0,0:0:0:0:
108,248,92957,6,0,P|36:152|124:72,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
284,72,93468,2,0,L|316:216,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
196,232,93809,1,0,0:0:0:0:
348,232,93979,2,0,L|412:344,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
128,332,94320,6,0,P|104:192|136:72,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
412,276,94832,2,0,B|472:152|472:152|344:152,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
200,76,95343,2,0,P|136:108|104:156,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
388,68,95684,6,0,P|452:132|356:244,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
88,288,96195,2,0,B|40:168|40:168|180:168,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
456,76,96707,2,0,P|440:140|392:188,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
112,152,97048,5,2,0:0:0:0:
36,236,97218,1,0,0:0:0:0:
112,312,97388,1,0,0:0:0:0:
196,232,97559,1,0,0:0:0:0:
348,128,97729,5,8,0:0:0:0:
432,200,97900,1,0,0:0:0:0:
292,304,98070,1,8,0:0:0:0:
380,304,98241,1,8,0:0:0:0:
92,336,98411,6,0,B|48:208|48:208|180:208,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
320,208,98923,2,0,L|400:320,2,127.500004863739,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,200,99434,2,0,P|160:152|136:76,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
420,68,99775,6,0,P|472:148|428:292,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
144,308,100286,2,0,B|60:200|60:200|192:200,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
336,204,100798,2,0,L|432:92,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
136,304,101139,6,0,B|72:188|72:188|224:188|224:188|152:88|152:88|72:160,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
204,256,101991,1,0,0:0:0:0:
284,200,102161,1,0,0:0:0:0:
364,128,102332,1,0,0:0:0:0:
80,328,102502,6,0,B|52:184|52:184|196:184|196:184|156:80|156:80|272:80,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
340,80,103355,1,0,0:0:0:0:
164,336,103525,2,0,L|96:216,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
416,316,103866,6,0,P|464:180|428:64,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
268,320,104377,1,8,0:0:0:0:
184,280,104548,2,0,L|120:168,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
276,160,104888,2,0,L|340:272,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
56,280,105230,6,0,B|36:144|36:144|200:148,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
436,276,105741,2,0,P|468:196|324:132,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
188,124,106252,2,0,P|140:172|124:236,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
408,128,106593,6,0,P|472:192|376:304,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
104,292,107105,2,0,B|44:172|44:172|168:172,1,255.000009727478,8|0,0:0|0:0,0:0:0:0:
332,128,107616,2,0,P|396:112|428:48,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
140,332,107957,6,0,L|60:188,1,127.500004863739,2|0,0:0|0:0,0:0:0:0:
360,332,108298,2,0,L|440:188,1,127.500004863739,0|0,0:0|0:0,0:0:0:0:
112,244,108639,2,0,L|16:116,1,127.500004863739,8|0,0:0|0:0,0:0:0:0:
380,228,108980,2,8,L|476:100,1,127.500004863739,8|8,0:0|0:0,0:0:0:0:
100,300,109320,6,0,P|84:220|228:160,1,255.000009727478,6|0,0:0|0:0,0:0:0:0:
308,160,109832,1,8,0:0:0:0:
132,320,110002,1,0,0:0:0:0:
52,244,110173,1,0,0:0:0:0:
52,160,110343,1,8,0:0:0:0:
132,84,110514,1,0,0:0:0:0:
316,88,110684,6,0,B|476:88|476:88|420:184,1,255.000009727478,2|0,0:0|0:0,0:0:0:0:
348,272,111195,1,8,0:0:0:0:
64,256,111366,2,0,P|96:144|224:128,1,255.000009727478,0|8,0:0|0:0,0:0:0:0:
376,128,111877,1,0,0:0:0:0:
88,344,112048,6,0,B|36:184|36:184|272:184|272:184|376:232,1,510.000019454957,6|8,0:0|0:0,0:0:0:0:
260,288,112900,1,0,0:0:0:0:
368,240,113070,1,0,0:0:0:0:
468,124,113241,1,0,0:0:0:0:
160,64,113411,6,0,P|80:176|176:256,1,255.000009727478,6|8,0:0|0:0,0:0:0:0:
292,316,114264,1,0,0:0:0:0:
360,248,114434,1,8,0:0:0:0:
424,168,114605,1,8,0:0:0:0:
144,352,114775,5,2,0:0:0:0:
64,288,114945,1,0,0:0:0:0:
64,192,115116,1,0,0:0:0:0:
128,96,115286,1,2,0:0:0:0:
268,96,115456,1,8,0:0:0:0:
340,140,115627,1,0,0:0:0:0:
360,224,115797,1,2,0:0:0:0:
324,300,115968,1,0,0:0:0:0:
184,288,116139,6,0,L|136:208,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,288,116650,1,2,0:0:0:0:
400,224,116820,1,8,0:0:0:0:
468,132,116990,1,0,0:0:0:0:
324,304,117161,1,0,0:0:0:0:
400,224,117332,1,0,0:0:0:0:
256,48,117502,6,0,L|144:32,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
400,96,118014,2,0,L|480:144,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
256,144,118525,2,0,L|192:208,1,85,2|0,0:0|0:0,0:0:0:0:
360,208,118866,6,0,L|408:320,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
276,304,119377,1,2,0:0:0:0:
136,224,119548,1,8,0:0:0:0:
68,136,119718,1,0,0:0:0:0:
204,136,119889,1,0,0:0:0:0:
136,48,120059,1,0,0:0:0:0:
288,32,120229,6,0,L|400:48,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
136,296,120741,1,2,0:0:0:0:
64,224,120911,1,8,0:0:0:0:
140,156,121082,1,0,0:0:0:0:
288,248,121252,2,0,L|368:168,1,85,2|0,0:0|0:0,0:0:0:0:
192,120,121593,6,0,L|80:140,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
116,220,122105,1,2,0:0:0:0:
268,216,122275,1,8,0:0:0:0:
352,144,122445,1,0,0:0:0:0:
196,320,122616,1,0,0:0:0:0:
280,256,122786,1,0,0:0:0:0:
116,168,122957,6,0,L|36:120,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,216,123468,2,0,L|328:136,2,85,2|8|0,0:0|0:0|0:0,0:0:0:0:
120,280,123980,2,0,L|56:216,1,85,2|0,0:0|0:0,0:0:0:0:
212,324,124320,6,0,L|276:260,2,85,2|0|0,0:0|0:0|0:0,0:0:0:0:
52,108,124832,1,2,0:0:0:0:
128,168,125002,1,0,0:0:0:0:
280,168,125173,1,0,0:0:0:0:
124,100,125343,1,0,0:0:0:0:
292,100,125514,1,0,0:0:0:0:
Topic Starter
Benita

-Sh1n1- wrote:



General

  1. What I want from you guys, try to be consistent from 01:11:138 - to 01:30:228 -, decide, what you want to follow, also keep in mind that the sound of 01:11:819 - shouldn't be ignored, for me is the main problem of the map and I won't nominate it unless this part is propertly fixed. (rain and platter) - Discussed this with Tyrell and we both seemed to agree on the way we mapped this part, to me it isn't inconsistent it just follows mainly vocal but also drums where the music suggest so. I explained it better in the specific example you pointed out in Platter.

Salad

  1. Check you unsnapped objects.
  2. 00:00:230 (1,2) - talking about structure, press ctrl+g, I mean slider should be first and then note, it's kinda weird that you are skipping 00:00:570 - that is an important sound, if you think that 00:00:400 - is important too, you could change such 1/1 slider into 1/2 and add reverse, gap between salad an platter will be still fine cause you have a break on 00:01:082 -, it's up to you. - I'm not focusing on the background piano and I don't wanna make the intro too dense... It's already a lot more dense than kiai so I wanna try keeping it as it is if it's okay with you
  3. 00:05:684 (1,2) - yeah, we have the same case here. - Same answer as above
  4. Patterns at Kiai between Salad and Cup are very similar - Yeah, well I mapped this Salad before Cup got added to the spread but I tried adding a few 1/1 sliders where it fit to the vocals to upper the density a bit at least but if you have any suggestions, hit me up! But I guess this is what you wanna irc about

Platter

  1. 00:10:457 (3,1) - add hyperdash, try rotating 00:10:457 (3) - and putting the head of 00:11:139 (1) - a bit to the left, it's possible cause I did on editor using 2.01x of distance, is the beginning of a new section, also is KIAI, so need more enphasis imo. - okay, although I'm not a very big fan of hypers going all across screen
  2. 00:22:048 (9,1) - keep in mind that when you normally have a break, for instinct you goes to the center, so it's recommendable to keep the first note after break or at the beginning near to the centre. - well sure but I also think that since the last note ended on left and the first note started on left that it was fine but fixed either way
  3. 00:24:775 (2,3) - such antiflow is kinda weird, I hope you will fix it with my previous advice. - yeah I guess it was fixed with the point above lol
  4. 00:37:389 (2) - should finish at 00:38:241 - imo, the piano sound of 00:38:411 - deserve a note with movement/little jump (up to you), also why is offscreen? haha it doesn't matter but it makes me laugh haha, move a bit down, it won't kill you, you know how is people nowadays, just trying to find the first mistake to ask for DQ - hahahahaha no one would DQ because of that LOL, anyhow, I don't hear any beat on the red tick and mapping inaudible sounds is very meh, even if it's to add a dash or whatever. Even so, the pitch is pretty low on the piano here where it's high pitched on the next note which is a slider so I think it's okay. Moved it a bit down though to avoid DQ over a slider outside of the playfield :^) I'm just sloppy with sliders ok sorry
  5. aren't you using 1.50x of distance to enphasize the sound of 00:41:480 -? take a look to 00:35:684 (1,2) - and 00:37:048 (1,2) - 00:43:866 (1,2) - as a reference, so increase the distance between 00:41:139 (1,2) - pls - Was mainly because the others didn't have pretty strong vocals on the downbeat but this one did so I tried some variation. Anyway, increased the distance
  6. 00:51:706 (3,4) - vs 00:47:615 (3,4) - increase or decrease, up to you, but keep consistency. - Decreased
  7. 01:01:933 (2,3,4,1) - why if 01:02:956 - is stronger than the rest, you are using the same distance there? two options: 01:01:933 (2,3,4) - move to the left, decrease distance of 01:01:933 (2,3) - around -0.30x/-0.20x.- Fixed
  8. 01:06:024 (2,3,4,1) - same here, increase gradually the distance between each object to follow the instruments propertly, for me 01:07:047 - is more important than bells on 01:06:365 - and 01:06:706 -, and if you don't think so, I wanna ask you, what happens at 01:05:683 -? :p - Fixed
  9. from 01:11:138 - to 01:30:228 - you have the same problem as Rain, the intrument at 01:11:819 - is strong enough to be enphasized with a little jump as you did on 01:12:502 (1,2) -.- ah, the difference between 01:11:138 (2) - and 01:12:502 (1,2) - is that on the first one, the vocal is holding but on the second one the there's a vocal on the red tick. And as I explained before, I don't like putting sliders on inaudible beats just to get a dash so I would like to keep it as it is if it's possible
  10. 01:31:593 (1) - nope, too short to be a spinner, change it into slider please or remove 01:32:616 (1) - and finish your spinner at 01:32:615 - for consistency with salad. - ok ):
  11. 01:32:616 (1,1) - hyperdash pls.- yes
  12. 01:32:957 (1,2) - doesn't need 1.17x of distance, a normal transition like 01:33:468 (2,3) - will be better, 1.00x is a good option too, but the last decision is yours. - 1.00x distance
  13. 01:34:832 (2,3) - reduce this distance, the current movement is kinda hard for a platter diff, cause the transition between 01:34:832 (2,3) - is too linear, around 1.00x could be ok as u did on 01:47:104 (2,3) -. - 1.00x distance
  14. 01:38:411 (1,2) - reduce this distance a bit, try adding more curve to 01:38:411 (1) -, kinda weird that 01:39:774 - is stronger than 01:38:922 - but you added more distance between 01:38:411 (1,2) -. - 1.00x distance
  15. 01:53:411 (1,2) - reduce it a tiny bit, around 1.30x is better, the current jump is unconfortable. - yes

orz, don't change the sv randomly, is hard to compare the distances uwu. - but they are needed or else the sliders are all over the map uwu count grids instead XDDDD

kds to this post pls, also I prefer to do irc on salad wih benny, cause I have some doubs, I'll poke you after my classes.
Thanks! All diffs updated!
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