omg i love the video XD
hurry and get that collab done~
hurry and get that collab done~
IceBeam wrote:
As I looked through all diffs,there're some issues:
[Normal]
00:19:486 (4) and 01:12:451 (4) - At first I thought it's kinda sections' lack,but seems you changed to default claps in purpose..Please,change em back to custom,they sound disgusting now ;_;
[Hard]
00:19:486 (6,7,8) and etc. - Well,just my opinion,fix it by yourself if you agree with me.
Somehow in Easy and Insane they fit better,but still don't really like them.
I agree with them both tbh :3
01:00:969 - I don't see any reason to add claps to blue ticks,they sound rough and off to me..
01:04:279 - ^ Especially here.
What diff? I searched through them all and didn't find claps (or notes on blue ticks) on those times
SapphireGhost wrote:
Now that this is Pending, I can mod. All suggestions ~
[Easy]
00:15:141 (3,4,5) - (3) and (5) are not aligned trololo Not suposed to be aligned :P
00:28:796 (5) - Remove overlap with (4) Fine
02:13:487 (4,5) - Why are these here Because if they are not, I should do a slider, and I don't want a slong slider yet :P
02:29:003 (1) - Kind of unexpected Will keep it anyways~
[Normal]
00:17:417 (2) - Remove overlap with (1)
00:50:520 (2) - Remove overlap with (1)
01:37:693 (3) - Remove overlap with (2)Ok, did them all <.<
[Insane]
00:49:072 (7) - Remove overlap with (6)
Intentional
IceBeam wrote:
02:04:693 (2) [narakucrimson's part] - This note is really hard to read.Blue tick is a little unexcpected for those who play this map first time,and sligtly increased distance makes it even harder to read.The only thing I could suggest is to reduce these jumps,it should help a little.
Fair enough. I did it that hard on purpose, knowing it would be hard to read but not attempting to make it impossible to read.
Download: We the Kings - Friday Is Forever (Krisom) [Collab].osuSapphireGhost wrote:
[Collab]
02:00:969 (5) - Please remove the random 1/4 here
Ok no prob.
banvi wrote:
[Hard]
02:17:624 (1) remove whistle? this whistle don't fit imo.(and other diffs don't add whistle.)
Done
[Normal]
02:38:313 (4) add finish?
Hmm, sire
[Easy]
01:53:520 (T) maybe this timing point needless?
02:06:762 (T) ^
Both removed
Your map always nice and beautiful. (:
Thanks a lot banvi >w<
(c) from Boots Randolph - Yakety SaxLesjuh wrote:
This will be the part where people are happy they made it so far and then hopelessly fail
Thanks, also added naraku's SB! (Don't forget to send me your map aleks!)Aleks719 wrote:
Insane
02:45:762 - 02:52:176 - Could you add soft-whistles here as before? This part without hotsounds
Added some
Hard
00:12:245 (5,6,7) - not like this place. Try this: (claps on white ticks)Done, but with different spacing.
00:29:831 (7) - add whistle Done
00:40:796 (4) - remove whistle
00:41:003 (5) - add whistleHm fine (on both)
Normal
00:18:658 (3) - add whistle? Nah~
Easy
Imo, OD-1, HP-1 I like them like this :P
00:09:348 (5) - I suggest add whistle here. And make to to the end of diff in similar patterns (2nd white tick after high white tick) :
.
.
.
...all done
01:32:107 (4,1) - *nazi* too close
02:45:762 (1,2) - ^Both done
02:52:382 (1) - *nazi nazi* 1 grid up :P NEVERRRRRRRRRRRRRRRRRRRRRRR *-*
Star this map!
I still need to see if naraku and larto will do any changes, and see if naraku has some time to see those SB details, if not I'll try to fix 'em myself :PGarven wrote:
[All difficulties]
02:52:589 (1) - The decrescendo is too slow. The music is pretty much done, but your spinner is still way loud. Having the lowest volume around 02:54:038 - or 02:54:451 - would probably be best
Won't make the lowest volume at that point, but I made the decrescendo faster at the start
[Easy]
01:04:384 (4) - Unsnapped~ <3
Hit me with a rock
[Normal]
01:33:762 (2,3) - These could be stacked better Sheesh fine *changes the whole pattern*
02:28:796 (4,5,1,2,1,2) - Aaaah feels sooo offff due to the vocal part <_<
[Hard]
00:13:072 (8,1) - I guess this was intentional, but it played kind of weird to me. Uhm, yeah, it was.... ...intentional <.< >.>
01:56:934 (1,2,3,4,5,6,7,1) - This combo progression feels off compared to the phrase changing, but it's in line with the Normal but not the Easy and ar;ofgi; I don't really know what to do here :P
[Larto]
01:23:003 (1) - Love tapping the HP bar there Moved a bit
02:49:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It looks cool when all highlighted in the editor, but it looks really D: while playing. I dunno. Plays great though~ Will ask larto about it (since it was mentioned twice)
[Insane]
Nom ~
That's all for me. Krisom will make the fixes for me :3Garven wrote:
As per no nunca cambies:
[SB]
00:33:141 - It looks kind of awkward when you're looking at the name spinning in, and when it stops to do the strobe, it feels like maybe the strobe should continue the rotation. I dunno. Mmm I think it's good, I tried rotating the strobe but I didn't like it at all D:
00:59:934 - Maybe have the name max in size here and scale back to normal at 01:00:038 - ? Looks like it resets prematurely against the cymbal crash. But, I did that effect on purpose. It's like a bounce. Or at least that's what I wanted to do D:
01:26:107 - Whoa, stobe coming in not quite aligned/scaled correctly. Same comment on the possible rotating strobe?
:O that's because the image isn't centered (the png), but none of them are so...
02:17:624 - Naruaku just disappears here suddenly. At least fade it out. taiko/ctb players can still see when there's a spinner running. Oh that's true
02:52:589 - Larto ^ Same
<3 the dancing names for the chorus'
[Collab]
[Naraku]
01:59:624 (1,2,3,4) - This part didn't feel like it was complimenting the music very well. Up until there, each strong note in the music was combined with a strong hit in the game with either an isolated single beat or a slider. Maybe a finish in 2:01:072 (5) would do?
The changed Larto part is much nicer too~ <3narakucrimson wrote:
Garven wrote:
As per no nunca cambies:
[Collab]
[Naraku]
01:59:624 (1,2,3,4) - This part didn't feel like it was complimenting the music very well. Up until there, each strong note in the music was combined with a strong hit in the game with either an isolated single beat or a slider. Maybe a finish in 2:01:072 (5) would do?
It still doesn't have the right feel to me, but if you're satisfied with it, I don't mind letting it pass.
I don't think it has to be me the one to be satisfied :3Garven wrote:
It still doesn't have the right feel to me, but if you're satisfied with it, I don't mind letting it pass.