rebecca, not rebecka, silly <3
ErufenRito wrote:
Meh, I'm bored ~
Tu inglés apesta así que responderé en español
Insane:
Hmm, i would have preferred to have the whistle hitsound at 00:08:313 - 00:11:624 - etc etc etc instead of 00:07:693 - 00:11:003 - etc etc etc. Although if it were for me, i would add at both of the spots, but i guess that youre intention is to not spam whistles, so just saying that i would rather had them at the other place. :pokerface:
00:24:658 (4,5) - that small pause + antijump is horrible horrible imo and I would have avoided the anitjump at the very least. Why? Because so far, all the objects are separated in 1/2 (or 1/4 ticks if you count those mini streams), and now all of the sudden 2 objects separated by 1 tick appears, and not only that, they are stacked, and that antijump/stack is unexpected imo. In my first test play i would have fced it if it werent because i missed 00:25:279 (5). Alright, now my recomendation would be to avoid that antijump, or add a circle or use slider in the same way that you have been doing. Primero, eres horrible reconociendo antijumps. La diferencia es abismal, y te debeiras sentir horrible por no saber expresarlo bien. Es más, te debieras dar un tiro >:( (lol no ilu >w<). Bueno, como sea, no planeo cambiarlo, me gusta la pausa que da el stack
00:30:038 - Pretty finish hitsound =o
00:36:658 - I would have placed the whistle here instead of... Pongo un whistle en la tercera beat la mayor parte del mapa. Además, en este tiempo puse un clap (y7 es bastante intencional si me lo preguntas)
00:50:520 - I would have placed the whistle here instead of 00:50:727 ... Nuevamente, en la tick roja luego de la segunda beat, pongo un clap durante toda la canción :/
Oh you, just noticed that this verse (00:59:831 - to 01:13:072 - ), the whistle hitsound doesn't follow the same pattern as the first one :3 Eso es por que, a diferencia de los otros versos, en 01:01:279 (4) - el cantate llega a un tono bastante agudo, y me pareció bien resaltarlo-
01:30:658 (5,6) - Hmm this anitjump, i would say its okay, it was expected by me at least. Insisto, eres una mierda reconociendo antijumps <w<
01:49:072 - Maybe add a whistle?No, hay un clap, y no lo voy a quitar
02:06:658 (2) - Avoid the overlap... Meh or forget it, cause you have so many little ugly overlaps and im lazy to name them all. Desde cuando me importan los overlaps?
02:27:555 (1,2,3,4) - the slider (1) disappoints me cause it doesn't feels like part of the combo and pattern, and yet it is No se a que te refieres :/, al los hitsounds? si es así, es tán sencillo como que escuches esa parte en la musica sin los hitsounds
02:31:486 - How you dare to not add a beat in this spot ;_; ehm, no?
02:48:865 - Add circle? Nah ;D
Hard:
Omg, so many authentic weird rymths style D:
00:51:348 (3,4,5) - It disappoints that you didnt used the same finish patterns you used in insane cause it is awesome ;_; Insane tenía notas en la primera y 3ra beat en este coro, Hard, ni ninguna otra diff tienen esas notas. Por eso no las agregué
00:56:520 - It doesnt hurt to add a circle + finish here Hecho
01:39:348 (1,2,3) - Nice try avoiding the symmetry? LOL :T hohoho i love you Lee el OP bien, "Al menos Insane". Sheesh, te equivocas hasta en las cosas que no son mods :3
01:58:176 (3) - You know perfectly well that it doesn't fit the song becuase of the beat at 01:58:072. What I'm trying to say is that this slider sounds sooooo ugly, It should be nuked... same for 02:11:418 (3) - and etc okay? Lo cambié por circulos, pero el ritmmo se queda
02:31:486 - Same comment from insane No
Normal:
00:17:417 (2) - End this at 00:18:038 - and then add a circle or slider starting at 00:18:245 - and ending at 00:18:658 - No
01:19:486 (6) - Unnecessary use of 1/2? I mean, its a normal, i would avoid adding unnecessary objects like this No
02:27:555 (1) - Same comment as insane. Gotta say that in normal this effect is not so notable so i didnt say anything about it, in here it is more notable notable, but the insane one is just... nukeable. LolAún no te entiendo, y si es que te entiendo aún no estoy deacuerdo :/
Sighs, got bored again... and i definitely dont feel like modding an easy... so.. sorry! Have a star though!
Also yay for me for doing a mod post so long on a krisom map., Too bad that they are purely suggestions and personal opinions Lol.
Rofl, has de amar mis LolMods :3Krisom wrote:
Me toca a mi darte un modpost a tu modpost.
Primero: El formato es REALMENTE desagradable a la vista. Básicamente tienes distintos párrafos separados de una forma arbitraria y difícil de leer. Trata de ordenarlo por secciones y que sea más fácil de leer. Agrega negritas al inicio de cada diff si crees que es necesario.
Segundo: Re-lee tus modposts. Pones comentarios excesivamente largos en algunas partes y execivamente cortos en otras. Trata de expresarte con lo justo y necesario, si no se vuelve tedioso navegar por todo el modpost viendo que arreglar y que no.
Tercero: Te falta consistencia. En la primera parte de insane, solo quoteaste los tiempos. Luego empezaste a quotear las notas. Luego ya me perdí de que estabas hablando.
ilu <3
ErufenRito wrote:
Rofl, has de amar mis LolMods :3Krisom wrote:
Primero: El formato es REALMENTE desagradable a la vista. Básicamente tienes distintos párrafos separados de una forma arbitraria y difícil de
IceBeam wrote:
As I looked through all diffs,there're some issues:
[Normal]
00:19:486 (4) and 01:12:451 (4) - At first I thought it's kinda sections' lack,but seems you changed to default claps in purpose..Please,change em back to custom,they sound disgusting now ;_;
[Hard]
00:19:486 (6,7,8) and etc. - Well,just my opinion,fix it by yourself if you agree with me.
Somehow in Easy and Insane they fit better,but still don't really like them.
I agree with them both tbh :3
01:00:969 - I don't see any reason to add claps to blue ticks,they sound rough and off to me..
01:04:279 - ^ Especially here.
What diff? I searched through them all and didn't find claps (or notes on blue ticks) on those times
SapphireGhost wrote:
Now that this is Pending, I can mod. All suggestions ~
[Easy]
00:15:141 (3,4,5) - (3) and (5) are not aligned trololo Not suposed to be aligned :P
00:28:796 (5) - Remove overlap with (4) Fine
02:13:487 (4,5) - Why are these here Because if they are not, I should do a slider, and I don't want a slong slider yet :P
02:29:003 (1) - Kind of unexpected Will keep it anyways~
[Normal]
00:17:417 (2) - Remove overlap with (1)
00:50:520 (2) - Remove overlap with (1)
01:37:693 (3) - Remove overlap with (2)Ok, did them all <.<
[Insane]
00:49:072 (7) - Remove overlap with (6)
Intentional
IceBeam wrote:
02:04:693 (2) [narakucrimson's part] - This note is really hard to read.Blue tick is a little unexcpected for those who play this map first time,and sligtly increased distance makes it even harder to read.The only thing I could suggest is to reduce these jumps,it should help a little.
Fair enough. I did it that hard on purpose, knowing it would be hard to read but not attempting to make it impossible to read.
Download: We the Kings - Friday Is Forever (Krisom) [Collab].osuSapphireGhost wrote:
[Collab]
02:00:969 (5) - Please remove the random 1/4 here
Ok no prob.
banvi wrote:
[Hard]
02:17:624 (1) remove whistle? this whistle don't fit imo.(and other diffs don't add whistle.)
Done
[Normal]
02:38:313 (4) add finish?
Hmm, sire
[Easy]
01:53:520 (T) maybe this timing point needless?
02:06:762 (T) ^
Both removed
Your map always nice and beautiful. (:
Thanks a lot banvi >w<
(c) from Boots Randolph - Yakety SaxLesjuh wrote:
This will be the part where people are happy they made it so far and then hopelessly fail
Thanks, also added naraku's SB! (Don't forget to send me your map aleks!)Aleks719 wrote:
Insane
02:45:762 - 02:52:176 - Could you add soft-whistles here as before? This part without hotsounds
Added some
Hard
00:12:245 (5,6,7) - not like this place. Try this: (claps on white ticks)Done, but with different spacing.
00:29:831 (7) - add whistle Done
00:40:796 (4) - remove whistle
00:41:003 (5) - add whistleHm fine (on both)
Normal
00:18:658 (3) - add whistle? Nah~
Easy
Imo, OD-1, HP-1 I like them like this :P
00:09:348 (5) - I suggest add whistle here. And make to to the end of diff in similar patterns (2nd white tick after high white tick) :
.
.
.
...all done
01:32:107 (4,1) - *nazi* too close
02:45:762 (1,2) - ^Both done
02:52:382 (1) - *nazi nazi* 1 grid up :P NEVERRRRRRRRRRRRRRRRRRRRRRR *-*
Star this map!
I still need to see if naraku and larto will do any changes, and see if naraku has some time to see those SB details, if not I'll try to fix 'em myself :PGarven wrote:
[All difficulties]
02:52:589 (1) - The decrescendo is too slow. The music is pretty much done, but your spinner is still way loud. Having the lowest volume around 02:54:038 - or 02:54:451 - would probably be best
Won't make the lowest volume at that point, but I made the decrescendo faster at the start
[Easy]
01:04:384 (4) - Unsnapped~ <3
Hit me with a rock
[Normal]
01:33:762 (2,3) - These could be stacked better Sheesh fine *changes the whole pattern*
02:28:796 (4,5,1,2,1,2) - Aaaah feels sooo offff due to the vocal part <_<
[Hard]
00:13:072 (8,1) - I guess this was intentional, but it played kind of weird to me. Uhm, yeah, it was.... ...intentional <.< >.>
01:56:934 (1,2,3,4,5,6,7,1) - This combo progression feels off compared to the phrase changing, but it's in line with the Normal but not the Easy and ar;ofgi; I don't really know what to do here :P
[Larto]
01:23:003 (1) - Love tapping the HP bar there Moved a bit
02:49:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It looks cool when all highlighted in the editor, but it looks really D: while playing. I dunno. Plays great though~ Will ask larto about it (since it was mentioned twice)
[Insane]
Nom ~
That's all for me. Krisom will make the fixes for me :3Garven wrote:
As per no nunca cambies:
[SB]
00:33:141 - It looks kind of awkward when you're looking at the name spinning in, and when it stops to do the strobe, it feels like maybe the strobe should continue the rotation. I dunno. Mmm I think it's good, I tried rotating the strobe but I didn't like it at all D:
00:59:934 - Maybe have the name max in size here and scale back to normal at 01:00:038 - ? Looks like it resets prematurely against the cymbal crash. But, I did that effect on purpose. It's like a bounce. Or at least that's what I wanted to do D:
01:26:107 - Whoa, stobe coming in not quite aligned/scaled correctly. Same comment on the possible rotating strobe?
:O that's because the image isn't centered (the png), but none of them are so...
02:17:624 - Naruaku just disappears here suddenly. At least fade it out. taiko/ctb players can still see when there's a spinner running. Oh that's true
02:52:589 - Larto ^ Same
<3 the dancing names for the chorus'
[Collab]
[Naraku]
01:59:624 (1,2,3,4) - This part didn't feel like it was complimenting the music very well. Up until there, each strong note in the music was combined with a strong hit in the game with either an isolated single beat or a slider. Maybe a finish in 2:01:072 (5) would do?
The changed Larto part is much nicer too~ <3narakucrimson wrote:
Garven wrote:
As per no nunca cambies:
[Collab]
[Naraku]
01:59:624 (1,2,3,4) - This part didn't feel like it was complimenting the music very well. Up until there, each strong note in the music was combined with a strong hit in the game with either an isolated single beat or a slider. Maybe a finish in 2:01:072 (5) would do?
It still doesn't have the right feel to me, but if you're satisfied with it, I don't mind letting it pass.
I don't think it has to be me the one to be satisfied :3Garven wrote:
It still doesn't have the right feel to me, but if you're satisfied with it, I don't mind letting it pass.