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We the Kings - Friday Is Forever

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Topic Starter
Krisom
This beatmap was submitted using in-game submission on viernes, 20 de mayo de 2011 at 11:51:57

Artist: We the Kings
Title: Friday Is Forever
Tags: Rebecca Black Larto narakucrimson IceBeam WTK
BPM: 145
Filesize: 11927kb
Play Time: 02:52
Difficulties Available:
  1. Collab (4,94 stars, 372 notes)
  2. Easy (1,75 stars, 188 notes)
  3. Hard (4,5 stars, 300 notes)
  4. Insane (4,97 stars, 385 notes)
  5. Normal (3 stars, 197 notes)
Download: We the Kings - Friday Is Forever
Download: We the Kings - Friday Is Forever (no video)
Information: Scores/Beatmap Listing
---------------
Friday is forever, we belong together~!

Redownload if you downloaded before 04/05 for an SB on Collab

Collab between Larto, narakucrimson and IceBeam. Collab is much Harder than Insane (Jumps <3), and pure win, so try that diff please.

Rebecca black in tags due to the video. Video is awesome, and you know it.
Mismagius
rebecca, not rebecka, silly <3
SapphireGhost
Add "Rebecca" to tags, you silly Krisom

00:25:264 (5) - This is so very slightly confusing.

But other than that... it's just so flawless. WE WE WE SO EXCITED FOR THIS TO BE DONE
(Won't star yet but it looks good)
Garven
Dat video. <3
Luvdic
Meh, I'm bored ~

Insane:

Hmm, i would have preferred to have the whistle hitsound at 00:08:313 - 00:11:624 - etc etc etc instead of 00:07:693 - 00:11:003 - etc etc etc. Although if it were for me, i would add at both of the spots, but i guess that youre intention is to not spam whistles, so just saying that i would rather had them at the other place.

00:24:658 (4,5) - that small pause + antijump is horrible horrible imo and I would have avoided the anitjump at the very least. Why? Because so far, all the objects are separated in 1/2 (or 1/4 ticks if you count those mini streams), and now all of the sudden 2 objects separated by 1 tick appears, and not only that, they are stacked, and that antijump/stack is unexpected imo. In my first test play i would have fced it if it werent because i missed 00:25:279 (5). Alright, now my recomendation would be to avoid that antijump, or add a circle or use slider in the same way that you have been doing.

00:30:038 - Pretty finish hitsound =o
00:36:658 - I would have placed the whistle here instead of 00:36:865 - Or give me your reasons for putting the whistle there, so i can learn ;D
00:50:520 - I would have placed the whistle here instead of 00:50:727 - Or give me your reasons for putting the whistle there, so i can learn ;D

Oh you, just noticed that this verse (00:59:831 - to 01:13:072 - ), the whistle hitsound doesn't follow the same pattern as the first one :3

01:30:658 (5,6) - Hmm this anitjump, i would say its okay, it was expected by me at least.
01:49:072 - Maybe add a whistle? ;D
02:06:658 (2) - Avoid the overlap... Meh or forget it, cause you have so many little ugly overlaps and im lazy to name them all.
02:27:555 (1,2,3,4) - the slider (1) disappoints me cause it doesn't feels like part of the combo and pattern, and yet it is
02:31:486 - How you dare to not add a beat in this spot ;_;
02:48:865 - Add circle?

Hard:

Omg, so many authentic weird rymths style D:

00:51:348 (3,4,5) - It disappoints that you didnt used the same finish patterns you used in insane cause it is awesome ;_;
00:56:520 - It doesnt hurt to add a circle + finish here
01:39:348 (1,2,3) - Nice try avoiding the symmetry? LOL :T hohoho i love you
01:58:176 (3) - You know perfectly well that it doesn't fit the song becuase of the beat at 01:58:072. What I'm trying to say is that this slider sounds sooooo ugly, It should be nuked... same for 02:11:418 (3) - and etc okay?
02:31:486 - Same comment from insane

Normal:

00:17:417 (2) - End this at 00:18:038 - and then add a circle or slider starting at 00:18:245 - and ending at 00:18:658 -
01:19:486 (6) - Unnecessary use of 1/2? I mean, its a normal, i would avoid adding unnecessary objects like this
02:27:555 (1) - Same comment as insane. Gotta say that in normal this effect is not so notable so i didnt say anything about it, in here it is more notable notable, but the insane one is just... nukeable. Lol

Sighs, got bored again... and i definitely dont feel like modding an easy... so.. sorry! Have a star though!
Also yay for me for doing a mod post so long on a krisom map., Too bad that they are purely suggestions and personal opinions Lol.
narakucrimson
Ok I'll be the first one to claim parts in the collab, if you don't mind :3

00:33:141 - 00:56:520, the first chorus:

01:52:796 - 02:19:279 - That part xD actually I'm still not so sure about this...

Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu

Hope it's not too shitty ;_;
Topic Starter
Krisom
SPOILER

ErufenRito wrote:

Meh, I'm bored ~
Tu inglés apesta así que responderé en español

Insane:
Hmm, i would have preferred to have the whistle hitsound at 00:08:313 - 00:11:624 - etc etc etc instead of 00:07:693 - 00:11:003 - etc etc etc. Although if it were for me, i would add at both of the spots, but i guess that youre intention is to not spam whistles, so just saying that i would rather had them at the other place. :pokerface:

00:24:658 (4,5) - that small pause + antijump is horrible horrible imo and I would have avoided the anitjump at the very least. Why? Because so far, all the objects are separated in 1/2 (or 1/4 ticks if you count those mini streams), and now all of the sudden 2 objects separated by 1 tick appears, and not only that, they are stacked, and that antijump/stack is unexpected imo. In my first test play i would have fced it if it werent because i missed 00:25:279 (5). Alright, now my recomendation would be to avoid that antijump, or add a circle or use slider in the same way that you have been doing. Primero, eres horrible reconociendo antijumps. La diferencia es abismal, y te debeiras sentir horrible por no saber expresarlo bien. Es más, te debieras dar un tiro >:( (lol no ilu >w<). Bueno, como sea, no planeo cambiarlo, me gusta la pausa que da el stack

00:30:038 - Pretty finish hitsound =o
00:36:658 - I would have placed the whistle here instead of... Pongo un whistle en la tercera beat la mayor parte del mapa. Además, en este tiempo puse un clap (y7 es bastante intencional si me lo preguntas)
00:50:520 - I would have placed the whistle here instead of 00:50:727 ... Nuevamente, en la tick roja luego de la segunda beat, pongo un clap durante toda la canción :/

Oh you, just noticed that this verse (00:59:831 - to 01:13:072 - ), the whistle hitsound doesn't follow the same pattern as the first one :3 Eso es por que, a diferencia de los otros versos, en 01:01:279 (4) - el cantate llega a un tono bastante agudo, y me pareció bien resaltarlo-

01:30:658 (5,6) - Hmm this anitjump, i would say its okay, it was expected by me at least. Insisto, eres una mierda reconociendo antijumps <w<
01:49:072 - Maybe add a whistle?No, hay un clap, y no lo voy a quitar
02:06:658 (2) - Avoid the overlap... Meh or forget it, cause you have so many little ugly overlaps and im lazy to name them all. Desde cuando me importan los overlaps?
02:27:555 (1,2,3,4) - the slider (1) disappoints me cause it doesn't feels like part of the combo and pattern, and yet it is No se a que te refieres :/, al los hitsounds? si es así, es tán sencillo como que escuches esa parte en la musica sin los hitsounds
02:31:486 - How you dare to not add a beat in this spot ;_; ehm, no?
02:48:865 - Add circle? Nah ;D

Hard:

Omg, so many authentic weird rymths style D:

00:51:348 (3,4,5) - It disappoints that you didnt used the same finish patterns you used in insane cause it is awesome ;_; Insane tenía notas en la primera y 3ra beat en este coro, Hard, ni ninguna otra diff tienen esas notas. Por eso no las agregué
00:56:520 - It doesnt hurt to add a circle + finish here Hecho
01:39:348 (1,2,3) - Nice try avoiding the symmetry? LOL :T hohoho i love you Lee el OP bien, "Al menos Insane". Sheesh, te equivocas hasta en las cosas que no son mods :3
01:58:176 (3) - You know perfectly well that it doesn't fit the song becuase of the beat at 01:58:072. What I'm trying to say is that this slider sounds sooooo ugly, It should be nuked... same for 02:11:418 (3) - and etc okay? Lo cambié por circulos, pero el ritmmo se queda
02:31:486 - Same comment from insane No

Normal:

00:17:417 (2) - End this at 00:18:038 - and then add a circle or slider starting at 00:18:245 - and ending at 00:18:658 - No
01:19:486 (6) - Unnecessary use of 1/2? I mean, its a normal, i would avoid adding unnecessary objects like this No
02:27:555 (1) - Same comment as insane. Gotta say that in normal this effect is not so notable so i didnt say anything about it, in here it is more notable notable, but the insane one is just... nukeable. LolAún no te entiendo, y si es que te entiendo aún no estoy deacuerdo :/

Sighs, got bored again... and i definitely dont feel like modding an easy... so.. sorry! Have a star though!
Also yay for me for doing a mod post so long on a krisom map., Too bad that they are purely suggestions and personal opinions Lol.

Me toca a mi darte un modpost a tu modpost.
Primero: El formato es REALMENTE desagradable a la vista. Básicamente tienes distintos párrafos separados de una forma arbitraria y difícil de leer. Trata de ordenarlo por secciones y que sea más fácil de leer. Agrega negritas al inicio de cada diff si crees que es necesario.
Segundo: Re-lee tus modposts. Pones comentarios excesivamente largos en algunas partes y execivamente cortos en otras. Trata de expresarte con lo justo y necesario, si no se vuelve tedioso navegar por todo el modpost viendo que arreglar y que no.
Tercero: Te falta consistencia. En la primera parte de insane, solo quoteaste los tiempos. Luego empezaste a quotear las notas. Luego ya me perdí de que estabas hablando.

ilu <3
Verdisphena

\:D/
Luvdic

Krisom wrote:

Me toca a mi darte un modpost a tu modpost.
Primero: El formato es REALMENTE desagradable a la vista. Básicamente tienes distintos párrafos separados de una forma arbitraria y difícil de leer. Trata de ordenarlo por secciones y que sea más fácil de leer. Agrega negritas al inicio de cada diff si crees que es necesario.
Segundo: Re-lee tus modposts. Pones comentarios excesivamente largos en algunas partes y execivamente cortos en otras. Trata de expresarte con lo justo y necesario, si no se vuelve tedioso navegar por todo el modpost viendo que arreglar y que no.
Tercero: Te falta consistencia. En la primera parte de insane, solo quoteaste los tiempos. Luego empezaste a quotear las notas. Luego ya me perdí de que estabas hablando.

ilu <3
Rofl, has de amar mis LolMods :3
SapphireGhost
Wait, a collab exists?
MUST JOIN

(Nice video by the way, Star~)
Gonzvlo

ErufenRito wrote:

Krisom wrote:

Primero: El formato es REALMENTE desagradable a la vista. Básicamente tienes distintos párrafos separados de una forma arbitraria y difícil de
Rofl, has de amar mis LolMods :3
  1. @Krisom: stop being mean :P
  2. @Erufen: Lo tienes en tu escritorio y te ahorras tiempo :3


Ya que el mod de Erufen atrajo mi atención, te dejo un estrella.

El mapa está estupendo. Bonitos patterns no simetricos (En Insane, claro), Excelentes Hitsounds, No habían lugares notables donde usar tu usual colorhax "Blanco" así que no lo extrañé para nada, por cierto el slider en forma de semi-diamante llamó mucho mi atención.
Lo unico que noté fue que a veces el offset parecía un poco adelantado, no creo que el intervalo sea de más de 5ms, así que meh~

KBAI
Talvez haga un "mod" real cuando el mapset este completo si lo pides :P
SapphireGhost
OH HOLD ON IT'S OH
OH
Okay I'll make it a guest difficulty then. I wanted to do that anyway.

Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu
iMuffin
omg i love the video XD

hurry and get that collab done~
narakucrimson
Yeah, I'll map this too, definitely:

01:52:796 - 02:19:279

,but I'd rather way to see the previous part done, somehowfeel I need to see how it would link with it.

So that's it for now! What I've done is attached to an earlier post~
IceBeam
Cool stuff,narakucrimson.

Then I'll take 00:06:865 - 00:32:934 and 01:26:107 - 01:49:486 parts.

I'm not that good in slider design,but I'll see what I can do ;)
narakucrimson
Thanks! Remember to use DS 0,95, I changed it to map my other part but haven¿t done it yet :P
IceBeam
So,here's my first part:
Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu

I was following rhytm mostly,so lyrics may not match perfectly.
I bet it will be the most overlapping collab ever :D
narakucrimson
Ok,I finished both of my parts :3

Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu

Once again, hope it's not too shitty :D

And a little thing I noticed:
  1. On the last spinner, while I played it, the volume lowering sounded a bit harsh.
    I think that if you make a few more inherited timing sections, and lower the volume by 10% on each of them, it would sound smoother.
That's all for now~ The Collab is all yours, Larto & IceBeam
Larto
First part. I have no idea what my second part is.

Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu
SapphireGhost
THIS IS THE EPIC
Except for the last part. The last part sucks.

Download: We the Kings - Friday Is Forever (Krisom) [SapphireGhost's Friday].osu
IceBeam
Larto
SapphireGhost
Now that this is Pending, I can mod. All suggestions ~

[Easy]

00:15:141 (3,4,5) - (3) and (5) are not aligned trololo
00:28:796 (5) - Remove overlap with (4)
02:13:487 (4,5) - Why are these here
02:29:003 (1) - Kind of unexpected

[Normal]

00:17:417 (2) - Remove overlap with (1)
00:50:520 (2) - Remove overlap with (1)
01:37:693 (3) - Remove overlap with (2)

[Hard]

Epic.

[Collab]

02:00:969 (5) - Please remove the random 1/4 here

[Insane]

00:49:072 (7) - Remove overlap with (6)

Best beatmap ever. Gotta get this ranked, gotta have cereal.
IceBeam
As I looked through all diffs,there're some issues:

[Normal]
00:19:486 (4) and 01:12:451 (4) - At first I thought it's kinda sections' lack,but seems you changed to default claps in purpose..Please,change em back to custom,they sound disgusting now ;_;

[Hard]
00:19:486 (6,7,8) and etc. - Well,just my opinion,fix it by yourself if you agree with me.
Somehow in Easy and Insane they fit better,but still don't really like them.

01:00:969 - I don't see any reason to add claps to blue ticks,they sound rough and off to me..
01:04:279 - ^ Especially here.

Well,otherwise mapset is great! Let me know if there will be any mods on my parts,I'd prefer to fix it by myself if it's needed.
Topic Starter
Krisom

IceBeam wrote:

As I looked through all diffs,there're some issues:

[Normal]
00:19:486 (4) and 01:12:451 (4) - At first I thought it's kinda sections' lack,but seems you changed to default claps in purpose..Please,change em back to custom,they sound disgusting now ;_;

[Hard]
00:19:486 (6,7,8) and etc. - Well,just my opinion,fix it by yourself if you agree with me.
Somehow in Easy and Insane they fit better,but still don't really like them.
I agree with them both tbh :3

01:00:969 - I don't see any reason to add claps to blue ticks,they sound rough and off to me..
01:04:279 - ^ Especially here.
What diff? I searched through them all and didn't find claps (or notes on blue ticks) on those times

SapphireGhost wrote:

Now that this is Pending, I can mod. All suggestions ~

[Easy]

00:15:141 (3,4,5) - (3) and (5) are not aligned trololo Not suposed to be aligned :P
00:28:796 (5) - Remove overlap with (4) Fine
02:13:487 (4,5) - Why are these here Because if they are not, I should do a slider, and I don't want a slong slider yet :P
02:29:003 (1) - Kind of unexpected Will keep it anyways~

[Normal]

00:17:417 (2) - Remove overlap with (1)
00:50:520 (2) - Remove overlap with (1)
01:37:693 (3) - Remove overlap with (2)Ok, did them all <.<

[Insane]

00:49:072 (7) - Remove overlap with (6)
Intentional
IceBeam
In [Hard] difficulty:

01:00:969 - This.
01:04:279 - And this.

Edit: Sorry for being nazi,mates,just really want to improve mapset.I asked some friends to test Collab,and all of them complained about one thing:
02:04:693 (2) [narakucrimson's part] - This note is really hard to read.Blue tick is a little unexcpected for those who play this map first time,and sligtly increased distance makes it even harder to read.The only thing I could suggest is to reduce these jumps,it should help a little.
narakucrimson

IceBeam wrote:

02:04:693 (2) [narakucrimson's part] - This note is really hard to read.Blue tick is a little unexcpected for those who play this map first time,and sligtly increased distance makes it even harder to read.The only thing I could suggest is to reduce these jumps,it should help a little.

Fair enough. I did it that hard on purpose, knowing it would be hard to read but not attempting to make it impossible to read.

SapphireGhost wrote:

[Collab]
02:00:969 (5) - Please remove the random 1/4 here

Ok no prob.
Download: We the Kings - Friday Is Forever (Krisom) [Collab].osu
braian5234
star :D
banvi
[Collab]
01:03:969 (2) hmm... too upper. I'm anxious about overlaping with HP bar.
02:26:313 (3) why not whistle? If this is on purpose , maybe add clap 02:27:762 (2) at the end?

[Hard]
02:17:624 (1) remove whistle? this whistle don't fit imo.(and other diffs don't add whistle.)

[Normal]
02:38:313 (4) add finish?

[Easy]
01:53:520 (T) maybe this timing point needless?
02:06:762 (T) ^

Your map always nice and beautiful. (:

EDIT:
SPOILER
I tried modding due to mod4mod req
http://osu.ppy.sh/s/28894
Sorry for my poor modding ;_;
Topic Starter
Krisom

banvi wrote:

[Hard]
02:17:624 (1) remove whistle? this whistle don't fit imo.(and other diffs don't add whistle.)
Done

[Normal]
02:38:313 (4) add finish?
Hmm, sire

[Easy]
01:53:520 (T) maybe this timing point needless?
02:06:762 (T) ^
Both removed

Your map always nice and beautiful. (:
Thanks a lot banvi >w<
Aleks719
Insane
02:45:762 - 02:52:176 - Could you add soft-whistles here as before? This part without hotsounds

Collab
Icebeam : Your 1st part without hitsounds, добавь софт вистлов-то, а то слегка уныло, я что-то проглядел, когда тестил раньше.
and 01:49:486 (14) - add note, imo
Larto : 02:26:313 (3) - this clap sounds randomly, remove it or 02:27:762 (2) - remove whistle from the end and add clap to the end.
02:49:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - ... :D

Lesjuh wrote:

This will be the part where people are happy they made it so far and then hopelessly fail
(c) from Boots Randolph - Yakety Sax
So, It will be great if you make end of diff a bit easier :3

Hard
00:12:245 (5,6,7) - not like this place. Try this: (claps on white ticks)
00:29:831 (7) - add whistle
00:40:796 (4) - remove whistle
00:41:003 (5) - add whistle

Normal
00:18:658 (3) - add whistle?

Easy
Imo, OD-1, HP-1
00:09:348 (5) - I suggest add whistle here. And make to to the end of diff in similar patterns (2nd white tick after high white tick) :
00:12:659 (5) -
00:15:969 (5) -
00:25:900 (5) -
01:02:314 (5) - New couplet, new whistles :P
01:05:625 (5) -
01:08:935 (5) - etc etc etc
01:32:107 (4,1) - *nazi* too close
02:45:762 (1,2) - ^
02:52:382 (1) - *nazi nazi* 1 grid up :P

Star this map!
narakucrimson
Ok here's the sb for the names on the collab :3 Sorry for the delay

Download: We the Kings - Friday Is Forever (Krisom).osb

Also, these are the images you're gonna need:
SPOILER




Named IceBeam.png, Larto.png and Naraku.png respectively.

If you find any issues just let me know!
Topic Starter
Krisom

Aleks719 wrote:

Insane
02:45:762 - 02:52:176 - Could you add soft-whistles here as before? This part without hotsounds
Added some

Hard
00:12:245 (5,6,7) - not like this place. Try this: (claps on white ticks)Done, but with different spacing.
00:29:831 (7) - add whistle Done
00:40:796 (4) - remove whistle
00:41:003 (5) - add whistleHm fine (on both)

Normal
00:18:658 (3) - add whistle? Nah~

Easy
Imo, OD-1, HP-1 I like them like this :P
00:09:348 (5) - I suggest add whistle here. And make to to the end of diff in similar patterns (2nd white tick after high white tick) :
.
.
.
...all done
01:32:107 (4,1) - *nazi* too close
02:45:762 (1,2) - ^Both done
02:52:382 (1) - *nazi nazi* 1 grid up :P NEVERRRRRRRRRRRRRRRRRRRRRRR *-*

Star this map!
Thanks, also added naraku's SB! (Don't forget to send me your map aleks!)
Kenezz
Support! Go Go Krisom~~
Garven
As per no nunca cambies:

[SB]
00:33:141 - It looks kind of awkward when you're looking at the name spinning in, and when it stops to do the strobe, it feels like maybe the strobe should continue the rotation. I dunno.
00:59:934 - Maybe have the name max in size here and scale back to normal at 01:00:038 - ? Looks like it resets prematurely against the cymbal crash.
01:26:107 - Whoa, stobe coming in not quite aligned/scaled correctly. Same comment on the possible rotating strobe?
02:17:624 - Naruaku just disappears here suddenly. At least fade it out. taiko/ctb players can still see when there's a spinner running.
02:52:589 - Larto ^
<3 the dancing names for the chorus'

[All difficulties]
02:52:589 (1) - The decrescendo is too slow. The music is pretty much done, but your spinner is still way loud. Having the lowest volume around 02:54:038 - or 02:54:451 - would probably be best

[Easy]
01:04:384 (4) - Unsnapped~ <3

[Normal]
01:33:762 (2,3) - These could be stacked better
02:28:796 (4,5,1,2,1,2) - Aaaah feels sooo offff due to the vocal part

[Hard]
00:13:072 (8,1) - I guess this was intentional, but it played kind of weird to me.
01:56:934 (1,2,3,4,5,6,7,1) - This combo progression feels off compared to the phrase changing, but it's in line with the Normal but not the Easy and ar;ofgi;

[Collab]

[Larto]
01:23:003 (1) - Love tapping the HP bar there
02:49:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It looks cool when all highlighted in the editor, but it looks really D: while playing. I dunno. Plays great though~

[Naraku]
01:59:624 (1,2,3,4) - This part didn't feel like it was complimenting the music very well. Up until there, each strong note in the music was combined with a strong hit in the game with either an isolated single beat or a slider.

[Insane]
Nom

I think this section at 02:29:210 - always felt a little awkward. It's just so syncopated compared to the really strong vocals compared to the chord changes. Most were quite playable, but I had the hardest time with Normal's pattern.

Great hitsounding, great maps; excellent work as always, you guys!
Topic Starter
Krisom

Garven wrote:

[All difficulties]
02:52:589 (1) - The decrescendo is too slow. The music is pretty much done, but your spinner is still way loud. Having the lowest volume around 02:54:038 - or 02:54:451 - would probably be best
Won't make the lowest volume at that point, but I made the decrescendo faster at the start

[Easy]
01:04:384 (4) - Unsnapped~ <3
Hit me with a rock

[Normal]
01:33:762 (2,3) - These could be stacked better Sheesh fine *changes the whole pattern*
02:28:796 (4,5,1,2,1,2) - Aaaah feels sooo offff due to the vocal part <_<

[Hard]
00:13:072 (8,1) - I guess this was intentional, but it played kind of weird to me. Uhm, yeah, it was.... ...intentional <.< >.>
01:56:934 (1,2,3,4,5,6,7,1) - This combo progression feels off compared to the phrase changing, but it's in line with the Normal but not the Easy and ar;ofgi; I don't really know what to do here :P

[Larto]
01:23:003 (1) - Love tapping the HP bar there Moved a bit
02:49:072 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - It looks cool when all highlighted in the editor, but it looks really D: while playing. I dunno. Plays great though~ Will ask larto about it (since it was mentioned twice)

[Insane]
Nom ~
I still need to see if naraku and larto will do any changes, and see if naraku has some time to see those SB details, if not I'll try to fix 'em myself :P
narakucrimson

Garven wrote:

As per no nunca cambies:

[SB]
00:33:141 - It looks kind of awkward when you're looking at the name spinning in, and when it stops to do the strobe, it feels like maybe the strobe should continue the rotation. I dunno. Mmm I think it's good, I tried rotating the strobe but I didn't like it at all D:
00:59:934 - Maybe have the name max in size here and scale back to normal at 01:00:038 - ? Looks like it resets prematurely against the cymbal crash. But, I did that effect on purpose. It's like a bounce. Or at least that's what I wanted to do D:
01:26:107 - Whoa, stobe coming in not quite aligned/scaled correctly. Same comment on the possible rotating strobe?
:O that's because the image isn't centered (the png), but none of them are so...
02:17:624 - Naruaku just disappears here suddenly. At least fade it out. taiko/ctb players can still see when there's a spinner running. Oh that's true
02:52:589 - Larto ^ Same
<3 the dancing names for the chorus'

[Collab]

[Naraku]
01:59:624 (1,2,3,4) - This part didn't feel like it was complimenting the music very well. Up until there, each strong note in the music was combined with a strong hit in the game with either an isolated single beat or a slider. Maybe a finish in 2:01:072 (5) would do?
That's all for me. Krisom will make the fixes for me :3
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