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kamome sano - </emotional> [CatchTheBeat]

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Total Posts
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Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Wednesday, June 14, 2017 at 8:58:39 PM

Artist: kamome sano
Title: </emotional>
Tags: emotional liliumx2 lilium records x2 freezer frozen system 2015 fii kaitlin -wwwww
BPM: 174
Filesize: 11485kb
Play Time: 05:20
Difficulties Available:
  1. Catharsis (6.63 stars, 1628 notes)
Download: kamome sano - </emotional>
Information: Scores/Beatmap Listing
---------------
Collab with Fii
(I mapped aaaaa, she mapped bubububu)


#61 Mapset / Ranked #?
kamome sano - </emotional>

<-- Previous | My Mapsets | Next -->


Pending on October 11, 2016
Bubbled on June 11, 2017 by Monstrata
Bubble Popped on June 11, 2017 by ZiRoX

Catharsis : By Ascendance and -wwwww
Hitsounds : By Naitoshi
-Sh1n1-
irc mod :333

Click me!
2016-10-17 20:38 -Sh1n1-: 00:33:888 - unnused greenline
2016-10-17 20:38 -Sh1n1-: remove it
2016-10-17 20:38 Ascendance: theres a lot of unused green lines w
2016-10-17 20:38 -Sh1n1-: :P
2016-10-17 20:38 -Sh1n1-: I'm modding shh
2016-10-17 20:38 -Sh1n1-: xDD
2016-10-17 20:38 -Sh1n1-: hahaha
2016-10-17 20:38 -Sh1n1-: uwu
2016-10-17 20:38 Ascendance: :)
2016-10-17 20:38 -Sh1n1-: ok
2016-10-17 20:40 Ascendance: deleted it
2016-10-17 20:42 -Sh1n1-: 02:29:491 (8,9,1) - wow this is too hard tbh
2016-10-17 20:42 -Sh1n1-: why such awkward jump?
2016-10-17 20:42 Ascendance: ya i told her :\
2016-10-17 20:42 Ascendance: I can fix
2016-10-17 20:43 Ascendance: i fixed it
2016-10-17 20:46 -Sh1n1-: 03:27:422 (3,1) -
2016-10-17 20:46 -Sh1n1-: I feel that you miss a hyperdash here
2016-10-17 20:46 -Sh1n1-: same as 03:28:112 (2,3) -
2016-10-17 20:47 Ascendance: just added stronger jump, since 03:28:112 (2,3) - is already hyperdash
2016-10-17 20:48 -Sh1n1-: the current pattern doesn't reflect such strong cymbal hitsound
2016-10-17 20:48 -Sh1n1-: same as u did on 03:28:457 -
2016-10-17 20:49 -Sh1n1-: also why 03:27:422 (3,1,2) - have the same distance
2016-10-17 20:49 -Sh1n1-: when 03:27:767 - this a bit stronger than the other ones
2016-10-17 20:49 Ascendance: fixed it up a bit
2016-10-17 20:50 -Sh1n1-: 01:10:353 (2,3,4) - doesn't it better if the hyperdash is between 01:11:733 (3,4) - ?
2016-10-17 20:53 Ascendance: nice catch
2016-10-17 20:53 -Sh1n1-: 01:56:043 (1,2) - 01:56:043 (1,2,3) - another awkward jump tbh
2016-10-17 20:55 Ascendance: I left it like that since there's a 1/2 gap and I want to keep the emphasis at 01:56:388 (2,3) - , but i lowered the distance between 01:56:043 (1,2) -
2016-10-17 20:56 -Sh1n1-: is still having hdash?
2016-10-17 20:57 Ascendance: yes, but it's the lowest distance for hdash
2016-10-17 20:57 -Sh1n1-: okie
2016-10-17 20:57 -Sh1n1-: omg
2016-10-17 20:57 -Sh1n1-: 1/8 hyperdashes
2016-10-17 20:57 -Sh1n1-: are u sure?
2016-10-17 20:58 Ascendance: yeeeee
2016-10-17 20:58 Ascendance: pp inflate
2016-10-17 20:58 -Sh1n1-: I'm afraid because 01:57:422 (2,3,4,5,6) -
2016-10-17 20:58 -Sh1n1-: hahaha
2016-10-17 20:58 -Sh1n1-: baka
2016-10-17 20:58 -Sh1n1-: overenphasizer :P

Good Luck~~
o x
QwQ such a nice song

[Catharsis]
How some things sound
00:06:172 - Add a note here, it would sound cleaner.
01:33:284 - Putting this stream at 01:32:939 - sounds better to me.
05:20:871 - I think it sounds better with no note here. The beat you are following stops at 05:20:784 -
Gameplay
01:41:776 (2,3,4,5) - This doesn't feel like it flows well with the map, every other one requires a bit of movement but this doesn't feel like it needs any at all. Something to keep in mind might want to change it if others mention it.
04:42:250 (1) - This note is sorta awkward to hit try x:208
05:20:871 - Kiai for the last note seems pretty odd.

This is a nice map it goes nicely with the song, good job both of you :) short mods feel wrong :c
Topic Starter
Ascendance

Cawub wrote:

QwQ such a nice song

[Catharsis]
How some things sound
00:06:172 - Add a note here, it would sound cleaner. sure :3
01:33:284 - Putting this stream at 01:32:939 - sounds better to me. I think this is okay the way it is! It fits the clap formation I'm going for here.
05:20:871 - I think it sounds better with no note here. The beat you are following stops at 05:20:784 - not my part but its supposed to emphasize the bloops i think
Gameplay
04:42:250 (1) - This note is sorta awkward to hit try x:208 fixed!

This is a nice map it goes nicely with the song, good job both of you :) short mods feel wrong :c
Thank you! The things I didn't reply to are Fii's parts so I'll let her deal with it
DeletedUser_6709840
Placeholder done
DeletedUser_6709840
NM since I like the song and map even if I suck at playing it.

General

I feel the AR should be a little higher for readability on some of the more complex patterns, that have examples below. I feel it should be more around 9.5 or 9.6 because some of the dense hyper patterns are very, well, condensed than they should be. It may be just due to my own inexperience though.

I don't think the kiai fountains are needed until around 00:56:043 since the fountain spam makes sense there musically. The ones before that time stamp and actually a bit distracting and will cause missing on what should be easy patterns.

Maybe add combo colors? I'd suggest this palette or something similar to play up the aesthetic.
[Colours]
Combo1 : 159,207,255
Combo2 : 102,102,255
Combo3 : 255,148,40
Combo4 : 70,163,255
Combo5 : 143,143,143


Catharsis

00:06:172 (5,6) – This looks weird to me and kinda messes the aesthetic for me personally. I think it would be better if either slider (6) was vertical or to do a simple C-curve stream instead to match the smoothness of the piano here.

01:06:733 (3) – I get what you're doing here by increasing the slider velocity to almost force a dash through the slider, but I feel the initial dash is a little large and it could help balance it out by tilting the slider just a bit more vertical. Specifically what I did was Ctrl+Shift+R and rotated the slider by -13 degrees, clockwise by the selection centre.

01:36:043 (1,2,3,4) – In this section, the lower AR really made the distances of the hypers a bit disorienting. It might be due to my inexperience, but the sudden change in hyper distance at (1,2) compared to the distance you used under 5.00x spacing was the main issue here.

01:46:560 (1) – I don't get why this is anti-flow rhythmically. It would make more sense for this to just follow the flow of the song and Ctrl+H it and then just put it back at X=152.

01:49:836 to 02:00:871 - This section is what I'm referring to in example for the AR issue in general. The high density of 1/8th patterns here feel a bit distorted to feel more snappy when it's more of a gradual build up (meaning flow is preferred) to the “bub” sounds which make sense to be snappy, if that makes sense.


Other than that, I don't feel confident enough to judge anymore of the patterns so good luck.
Topic Starter
Ascendance

RoseusJaeger wrote:

NM since I like the song and map even if I suck at playing it.

General

I feel the AR should be a little higher for readability on some of the more complex patterns, that have examples below. I feel it should be more around 9.5 or 9.6 because some of the dense hyper patterns are very, well, condensed than they should be. It may be just due to my own inexperience though. Agreed, bumped it to 9.6

I don't think the kiai fountains are needed until around 00:56:043 since the fountain spam makes sense there musically. The ones before that time stamp and actually a bit distracting and will cause missing on what should be easy patterns. I want to leave a few for the bububu but I removed a few

Maybe add combo colors? I'd suggest this palette or something similar to play up the aesthetic. Thank you!!
[Colours]
Combo1 : 159,207,255
Combo2 : 102,102,255
Combo3 : 255,148,40
Combo4 : 70,163,255
Combo5 : 143,143,143


Catharsis

00:06:172 (5,6) – This looks weird to me and kinda messes the aesthetic for me personally. I think it would be better if either slider (6) was vertical or to do a simple C-curve stream instead to match the smoothness of the piano here. did it

01:36:043 (1,2,3,4) – In this section, the lower AR really made the distances of the hypers a bit disorienting. It might be due to my inexperience, but the sudden change in hyper distance at (1,2) compared to the distance you used under 5.00x spacing was the main issue here. I adjusted the distances now, should be better!

01:49:836 to 02:00:871 - This section is what I'm referring to in example for the AR issue in general. The high density of 1/8th patterns here feel a bit distorted to feel more snappy when it's more of a gradual build up (meaning flow is preferred) to the “bub” sounds which make sense to be snappy, if that makes sense. Should be fixed with the new AR


Other than that, I don't feel confident enough to judge anymore of the patterns so good luck.
Anything I didn't reply to is Fii's - Thanks for the mod!
Dea ex machina

Cawub wrote:

QwQ such a nice song

[Catharsis]
Gameplay
01:41:776 (2,3,4,5) - This doesn't feel like it flows well with the map, every other one requires a bit of movement but this doesn't feel like it needs any at all. Something to keep in mind might want to change it if others mention it. fix
05:20:871 - Kiai for the last note seems pretty odd. ok to me

This is a nice map it goes nicely with the song, good job both of you :) short mods feel wrong :c

RoseusJaeger wrote:

Catharsis
01:06:733 (3) – I get what you're doing here by increasing the slider velocity to almost force a dash through the slider, but I feel the initial dash is a little large and it could help balance it out by tilting the slider just a bit more vertical. Specifically what I did was Ctrl+Shift+R and rotated the slider by -13 degrees, clockwise by the selection centre. fix

01:36:043 (1,2,3,4) – In this section, the lower AR really made the distances of the hypers a bit disorienting. It might be due to my inexperience, but the sudden change in hyper distance at (1,2) compared to the distance you used under 5.00x spacing was the main issue here.

01:46:560 (1) – I don't get why this is anti-flow rhythmically. It would make more sense for this to just follow the flow of the song and Ctrl+H it and then just put it back at X=152. ok

01:49:836 to 02:00:871 - This section is what I'm referring to in example for the AR issue in general. The high density of 1/8th patterns here feel a bit distorted to feel more snappy when it's more of a gradual build up (meaning flow is preferred) to the “bub” sounds which make sense to be snappy, if that makes sense.


Other than that, I don't feel confident enough to judge anymore of the patterns so good luck.
thanks you two <3
Topic Starter
Ascendance
updated!
Liyac
im still a shitty modder

[General]
  1. Personally I think 9.6 is a bit much to add, especially since its only 174bpm, maybe bump it down to 9.5?
[kamome sano -]
  1. 00:15:871 (1,2,3,4,5) - curve this pattern more outwards since the horizantal sliders have sharp turns and the curve just stops it
  2. 00:24:146 (1) - ctrl+g?
  3. 00:29:491 (4,1,2,3,4) - space these notes out a bit more for players to dash into due to buildup
  4. 00:39:319 (5) - move over to x64, still reads as a dash but a bit more comfortable to play
  5. 00:38:112 (1) - antiflow is weird here coming from a hyperdash, rotate the slider -15 (centre) might play a bit better imo
  6. 01:06:043 (1,2) - minor suggestion but ctrl+g these two notes (separate) so the slidertails would be pointing towards the right, it might give a better indication to the player where to go
  7. 01:25:526 (2,3,4) - move this pattern over to x152 , the lack of dash feels weird
  8. 01:52:091 (1) - ctrl+g and rotate 180 (centre), the pause and sudden movement to the right kinda confuses me honestly, pattern might be more readable this way
  9. 01:52:609 (2) - (if applying prev mod) move the kickslider over to x104 to make the reverse slider a hyperdash again
posting this for reference since I want a break from ctb a bit, will try checking the rest of the map eventually
Hareimu
random barrage of suggestions of mine here, watch out (nice song btw)

[Catharsis]
  1. 00:11:905 - 00:33:974 - Why is this whole section lacking of hyperdashes while 00:33:974 - 00:45:008 - is way more underemphasized than the first one? (not to mention this one has a bunch of hyperdashes). 00:21:560 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - This whole curved stream pattern could have some, f/e, since 00:43:629 (1,2,3,4,5,6,1,2,3,4,5,6) - this one is clearly lower pitched and still has hyperdashes. Either add the bunch of hyperdashes used in the calm section to the first one and remove them from the calm section (redundance intensifies), or also add hyperdashes to the first section mentioned. It's kinda strange to see the calm parts emphasized with hdashes and the normal-intense one just having normal ones.
  2. 00:06:172 (5,6) - eh... ask somebody more experienced about these? I don't quite know how to properly snap these, but as they are now they sound really weird to me (even if the ranked version has the same)
  3. 00:18:284 (4) - ctrl+g and move to x:352 to get the same effect? 00:17:767 (2,3,4) - this whole pattern looks kinda weird to me, direction the last slider is pointing wise. It's also really uncomfortable and a harsh dash to catch from 3 to 4. You might have to move 00:18:629 (1) - to somewhere else a bit farther of the (4) slider to emphasize the lyrics if you apply this.
  4. 00:21:560 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - Nicely made slider. But as the first suggestion said, it would be nice to have some hypers, at least at the very end where the pitch of the starry sounds that make the stream increases to it's zenith (00:22:250 (1,2,3,4,1,2,3,4) - At these, preferably)
  5. 00:26:733 (3) - Tilt this slider a bit more to the left/right? The voice could be more emphasized with a bit more of movement, a straight-up slider doesn't quite fit as much as one that makes the player move.
    00:32:609 (1) - This is really at the border of the playfield. Move a bit more to the right?
  6. 00:35:008 (3,1) - could be a normal dash due to the lowered, calm pitch and intensity of the whole section of the song. Also, you're using soft sampleset on these, so I think that the feedback the player receives should be dashes for soft sampleset and hyperdashes for the normal sampleset you're also using a bit later on.
  7. 00:42:250 (1,2,3) - I don't think this whole movement is comfortable at all because you suddenly have to stay still at (1) and (2) but then, suddenly again you have to start moving to catch the double repeat 1/2 slider that is (3). Either change the orientation of (3) to the right instead of to the left or make (1) and (2) curved streams to correct this.
  8. 00:45:871 (3,1) - Same as before, could be a normal dash because of the soft-sampleset. Even if the lyrics/voice somewhat suggest one at both places I highlighted you, I think it's better to just have a dash.
  9. 00:49:836 (3,4) - You were following the lyrics sounds until now, why do you suddenly change to some almost unnoticeable sounds? I'd rather map it like this tbh
  10. 00:52:939 (3,1) - Why isn't there a hyperdash between these? I mean, there's a finish hitsound... should mean that a hyper is there o.O (just tilt 00:52:939 (3) - completely horizontally to the left to trigger it)
  11. 01:06:043 (1,2) - Do these have to be necessarily 1/8 sliders? I can't catch them properly due to the strength of the previous HDash.
  12. 01:07:595 (2) - wew lad :^)
  13. 01:12:250 - There's a clearly audible sound here, won't you map it? Don't ignore sounds like that, poor piano sounds! D: (nah but really you can add a slider that starts there and finishes where the next note is (01:12:336 - ))
  14. 01:13:112 (2) - wew lad x2 :^)
  15. 01:14:922 (3) - why is it that this one slider has an hyper when every other slider placed at the same part of the patterns intended before don't? Examples are 00:58:457 (3) - , 01:03:974 (3) - , and 01:09:491 (3) - . If you're gonna keep it there, at least add some distance and move it to x:248 (for example). Maybe a bit less than that, but don't leave it there, it's a really weak hyper.
  16. 01:15:871 (2) - May you curve it a bit more outwards so that the jump isn't as harsh as it is rn? Some droplets could be missed most of the time in the actual shape.
  17. 01:29:836 - 01:34:664 - Don't you wanna add some more hyperdashes between these two timestamps? The buildup gets really intense and high-pitched at this point, so more hyperdashes between the multiple 5-noted streams you have here would be nicely welcome.
  18. 01:47:077 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Beware of how do you place these 1/8 streams, as the spacing between each hyperdashed jump you have here is 1/8 as well, and not 1/4. 01:47:724 (8) - You can possibly delete this note so that the jump to catch the next slider is more comfortable.
    01:52:091 (1) - The player will naturally move to the left instead of to the right to catch this one because 01:51:574 (2,3,4,5,6) - this stream is pointing to the left, which can be really misleading. Either modify the streams so that they point properly to the next slider or move the slider to the place the stream was pointing to this whole time.
  19. 01:54:664 (3,4) - These kind of jumps are also to be used with caution, even more after another 1/4 hyperdash jump. Take this into account for future mod posts.
  20. 02:01:733 (2) - why is the distance of the previous and next object of this one so low compared to the rest of 02:01:560 (1,2,3,4) - this whole stream? You might wanna increase it so that it's equal to every other one, as the sounds of the "O-o o-o o-o o-o" are equal between each other.
  21. 02:38:126 (1,2,3) - Taking into account (1) came from 02:37:953 (10) -, object that is pointing to the left while (1) is pointing to the right (a kind of anti-flow pattern), movement into (2) and (3) from slider (1) is gonna be really uncomfortable due to the 1,8x (dash distance) that is between all (1), (2) and (3) objects; I suggest reducing these distances so that the pattern is more comfortable to play, because I can't stop missing it 9 out of 10 plays. and I felt like a fucking scientific typing this point, so yeah, gimme a cookie.
  22. 02:45:195 (2) - wew, sudden direction change, could luckily catch it with the edge of the plate first try. Nice touch, but you might wanna see if reduce the distance at least by two grid-size 3 grids.
  23. 03:20:022 (2) - Just one vertically-straight slider between all those horizontal and curved ones? I think it was really... offsetting the first time I played it because I felt that it flew well with all those curved movements, until that one slider in which I just stood still. Maybe curve it too? IDK.
  24. 03:25:022 (1,2) - The flow of these objects goes to the right side of the playfield, so why is the next object 03:25:885 (3) - still in the left side, and being a repeat slider pointing to the right? It's really flow-breaking and I think you should at least move it to the right side instead of leaving it in the left side.
  25. 03:32:263 (5,6) - The same problem as before, but with a stream and a 1/4 slider. The stream points to the left but the next 1/4 slider (6) is still at the right side.
  26. 04:09:505 (2,3,4,5,1) - wha- Is this some sort of gimmick? because if it is, it could definitely be polished. Not deleted, but polished. It's composed of 5 objects, in a 4/4 beat song, so... you might as well place the (5) note as an HDash? if the pattern wasn't hard enough, it's definitely weird to predict and/or learn how to play it properly because of this. Same goes for the other similar attempts at this at 04:10:885 (3,4,5,6) - , 03:54:505 (4,5,6,7) - , etc. Please don't delete these, they're nice to play nevertheless, they simulate streaming key imput at the kiai with the correct intensity and I see where are you going with them, so just polish them a bit but keep them.
  27. 04:17:781 (3,4,1) - This has the same problem as some points above; The movement is really uncomfortable due to the anti-flow pattern and the 1,8x distanced dashes here. Reduce the distances but keep the pattern. Also, the next stream 04:18:471 (2,3,4,5) - is an antiflowing one due to it being shaped outwards instead of inwards, and has the same distance as the dashes before. Reduce the distance between 04:18:126 (1,2) - these two and you'll be gtg.
  28. 04:23:643 (1,2) - The pitch of the voice is higher than before at these objects, so why not have a HDash between them to contrast it?
  29. 04:31:229 (1,2,3) - Something with the distances between these three objects is preventing me from catching them properly. Maybe move 04:31:488 (2) - to x:416?
  30. 04:33:988 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Every 1/2 beats there's a strong drum sound that could suggest either dashes or hyperdashes (preferably dashes because the next section at 04:35:367 (1,2,3,4) - already has HDashes and will lose emphasis/intensity compared to the ones highlighted at the start of this point), so you might as well try adding dashes every two of these selected objects.
  31. 04:40:540 (3,4) - This dash is weird to catch (and probably can cause shitmisses) because of the shape of the sliders (Not to mention that 04:40:885 (1) has a quick-to-catch key imput after those previous 1/4 sliders) - . Play around with said sliders' shapes to get better results, as they are now they're quite uncomfortable due to their intended movement.
  32. 04:42:177 (6,1,2) - Such a fast movement between these, it's a nice touch but you can move 04:42:264 (1) - to x:216 or x:224 to make the pattern more catchable.
  33. 04:46:315 (6,1,2) - Wew, isn't this a bit too much to have 2 1/4 HDashes at once? I'll let it slip but take it into account for next modposts.
  34. 04:52:953 (5,6,7,8) - The distances here are a bit too much and almost require using the edge of the catcher. Move 04:53:040 (6,8) - to at least x:176
  35. 04:45:109 (1,2,3,4) - Same as above, move 04:45:195 (2,4) - to x:312.
  36. 05:09:505 (3) - Nice mapped calm section until here, where you can ctrl+h this object, the player will expect it to fall on the right side, not at the leftmost border of the playfield as it is rn. Maybe to x:456?
  37. 05:09:850 (1) - If previous one is applied, ctrl+h this one and make adjustments so that it flows nicely with the rest of the map.


  38. Are you abusing of kiai fountains? Either AIMod is exaggerating everything or you've been abusing it 51 times consecutively (substracting the ones that actually are higher than 15 seconds but AIMod detects them as well) Well, AIMod was right at something, after all. Two times, even! And to be fair, the timeline doesn't contribute too much to the opposite.
  39. Both bookmarks and preview point are unsnapped. While bookmarks are good to go as they don't affect the beatmap's timing or anything, preview point isn't. Resnap it.
  40. 02:37:263 (6,7) - These two objects are in the same tick. Nothing else to add, fix it asap.
  41. 02:54:677 (12,1) - Same as before.
  42. 02:49:850 (3) - This object's end (or the whole object, AIMod sucks at identifying which parts of the slider have the issue) is unsnapped. Resnap it please.

There they are, my two cents. Good luck, this is a beautiful map~
Aryssiel

nice collab map! :) :) :)
Topic Starter
Ascendance
@Hareimu and @Californian

When we transferred the map over to Girl's mapset we ended up reworking a lot of stuff, including the stuff from your mod. If you truly desire the specifics of what we changed, feel free to contact one of us, but you can safely assume that a large majority of suggestions were taken into consideration when we switched mapsets. Now that the diff has been removed and this one has been revived, we can assume that below this post is a new marker and that the above mods have been applied.
DeletedUser_6709840
I'm still hyped, no matter what mapset it's on
Monstrata
General

Unused hitsounds:
normal-slidertick.wav
normal-slidertick2.wav
soft-hitclap2.wav

Maybe Combo 4 is too light. Blends in too well with the BG and is above luminosity 220.

Catharsis


00:15:885 (1,2,3,4,5) - You could probably add more of a curve here, the movement is very low.
00:18:126 (3,4) - A bit far, 00:18:298 (4) - try something like 376?
01:36:747 (1,2,3,4,5,6,7,8) - Kinda a weird stream shape with not much movement here, something similar to the S-Shape done before would be nice.
01:47:479 (2,3,4,5,6,7,8) - Easy to miss here imo. Maybe spacing the individual notes out to give more leniency would be nicer here.
01:48:471 (1) - A bit more curve on this slider would be great, plays too much like a standstill the way it's aligned now
03:34:678 (1,2,3) - Probably a bit too spaced for such a calm section. Reducing it to a small walk instead of a dash would probably be better here.
03:36:574 (6,7,1,2,3,4,5,1) - Pretty messy stream shape xd Could use a rework in flow
03:42:091 (3,4,5,6,7) - 03:43:471 (3,4,5,6,7) - These stream shapes facing towards the wall create awkward flow where the song doesn't really call for it. Flipping them both is more intuitive
03:55:367 (1,2,3) - Both rhythmically and structurally, this pattern poses a problem. Not only is 03:55:367 (1) - the only time you've made a double hyper chain like this, but 03:55:453 (2) - skips a very important beat on the red tick that should not be underemphasized.
04:05:195 - Pretty strong beat being skipped here.
04:05:712 (1,2,3,4) - Add a bit more curve here? Plays too much like a standstill in such an intense section.
04:09:160 (1) - Inconsistent with previous representations of the same sound
04:13:988 (1,1,1,1) - Why not make this 4 hyper like you did earlier?
04:22:263 (6,7) - Could be hyperdashed to, you've done it before and such a pitch increase deserves to be it's own structure, not attached to a weaker one.

[]

Should be all~
Topic Starter
Ascendance

Monstrata wrote:

General

Unused hitsounds:
normal-slidertick.wav
normal-slidertick2.wav
soft-hitclap2.wav Removed them all!

Maybe Combo 4 is too light. Blends in too well with the BG and is above luminosity 220. I changed it to a yellow-y color, hopefully it's a bit better now.

Catharsis

00:15:885 (1,2,3,4,5) - You could probably add more of a curve here, the movement is very low. Yeah, I spaced these out a bit to create some additional movement
00:18:126 (3,4) - A bit far, 00:18:298 (4) - try something like 376? Did x384 instead, but yeah, I reduced it.
01:36:747 (1,2,3,4,5,6,7,8) - Kinda a weird stream shape with not much movement here, something similar to the S-Shape done before would be nice. I added an L-Shape at the end of it so it's not repeating exactly the S-Shape as before but yeah, adjusted it.
01:47:479 (2,3,4,5,6,7,8) - Easy to miss here imo. Maybe spacing the individual notes out to give more leniency would be nicer here. I've already changed this pattern a lot (with Fii) and I think because of the stranger sounds that a bit of a harsher pattern wouldn't be bad here.
01:48:471 (1) - A bit more curve on this slider would be great, plays too much like a standstill the way it's aligned now Yeah, I've made it horizontal now.
03:34:678 (1,2,3) - Probably a bit too spaced for such a calm section. Reducing it to a small walk instead of a dash would probably be better here. Whoops, seems like it was a mistake, fixed.
03:36:574 (6,7,1,2,3,4,5,1) - Pretty messy stream shape xd Could use a rework in flow My old mapping style T_T Fixed it!
03:42:091 (3,4,5,6,7) - 03:43:471 (3,4,5,6,7) - These stream shapes facing towards the wall create awkward flow where the song doesn't really call for it. Flipping them both is more intuitive Agreed
03:55:367 (1,2,3) - Both rhythmically and structurally, this pattern poses a problem. Not only is 03:55:367 (1) - the only time you've made a double hyper chain like this, but 03:55:453 (2) - skips a very important beat on the red tick that should not be underemphasized. I kept the hyperchain, but decided to change the other pattern to a 1/4 pattern.
04:05:195 - Pretty strong beat being skipped here. Added
04:05:712 (1,2,3,4) - Add a bit more curve here? Plays too much like a standstill in such an intense section. Done
04:09:160 (1) - Inconsistent with previous representations of the same sound 1/4'd it
04:13:988 (1,1,1,1) - Why not make this 4 hyper like you did earlier? Did it!
04:22:263 (6,7) - Could be hyperdashed to, you've done it before and such a pitch increase deserves to be it's own structure, not attached to a weaker one. Agreed

[]

Should be all~
Thanks! I also fixed things that Spectator mentioned about 1/8 usage
Storyboarder
Sorry, I've been very busy this past week due to some family issues. Thankfully, it's all good now so I should have the storyboard finished by (maybe) the end of this week. Thanks for letting me know that Girl doesn't need the storyboard for his mapset anymore. Almost panicked when you told me because I already had half the storyboard done :oops:
Monstrata
Mmm... I was going to bubble this, but since you're waiting for a storyboard i'll need to rebubble and check the storyboard later anyways. Let's just wait until (Elite) Storyboarder is finished~!
Topic Starter
Ascendance
fucking storyboarder

Unfortunately, the map isn't getting a storyboard, we just made a post here to bait Girl into thinking that we stole the storyboard from his set. Sorry for the confusion 😔
Monstrata
https://lilium-rec.com/x2/

Double-checked metadata. You can find official source above ^

Nominated ^^
Topic Starter
Ascendance
Thank you!
ZiRoX
Popping the bubble because there's a lot of overmapping, overdone pattern and a couple hitsound issues.

  1. AR9.6 feels a bit too much for the song. I tried AR9.4 (in fact, that's what I used to test the map) and it didn't feel unreadable at all.
  2. 00:15:885 (1,2,3,4) - Why are these at 5% volume, they provide no feedback at all. For similar sounds you've used a higher volume.
  3. 00:17:436 (1,2,3) - These also provide no audible feedback at all
  4. 00:42:264 (1,2) - Sounds are really weak here, so I don't get why you add an 1/4 HDash between these. You didn't for way stronger sounds at 00:21:574 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) -, so it strikes odd.
  5. 00:50:195 (4) - Vocal clearly ends on the 1/2, so I'd shorten the slider, for consistency with other similar parts.
  6. 00:53:384 (2) - This note in particular is overmapped. There are 1/4 notes before and after, but not on this one.
  7. 01:10:367 (2,3,4) - (3) isn't nearly as strong as (4), so I don't think the double HDash is fitting at all, not to mention that it's overly unexpected and can lead to annoying misses. One option to fix this and not have to rework the following patterns is to Ctrl+H 01:11:747 (3,4,5,1,2,3,1,2,3,1) - .
  8. 01:23:126 (3,4,5) - I wouldn't put HDashes between these, since there isn't any noticeable increase in the song intensity, so it's inconsistent with previous patterns.
  9. 01:28:643 (3,4,5) - ^
  10. 01:38:298 (6,1) - Why isn't this an HDash? For consistency, I'd put one here.
  11. 01:39:850 (2) - This slider is extended to nothing. At most, you can hear the cymbal crash ending on the blue tick.
  12. 01:41:790 (2) - This note in particular is overmapped.
  13. 01:42:953 (1) - This slider should end on the red tick, that's where a singular sound can be heard.
  14. 01:43:513 (7) - This note in particular is overmapped. Note how you didn't to 7-plets for the same sound at 01:44:678 (2,3,4,5,6) - and 01:46:229 (3,4,5,6,7) -
  15. 01:45:712 (1) - Should end on the red tick instead, same reason as mentioned before.
  16. 01:47:565 (4,5) - I don't think this HDash should be as strong as 01:47:392 (9,1) - , the sounds are clearly different in strenght. I think you can move 01:47:609 (5,6,7,8) - to the left a bit, to reduce the HDash intensity a bit.
  17. 01:48:471 (3) - Should end on the red tick.
  18. 01:49:850 (1) - Should end on the red tick.
  19. 01:50:367 (6) - Should end on the red tick. Also, I'd curve it a bit more since it's a bit easy to overshoot after the strong 1/4 HDash.
  20. 01:51:229 (1) - Red tick.
  21. 01:54:117 (2) - Overmapped. Take 01:52:609 (2,3) - as reference.
  22. 01:55:367 (1) - Red tick.
  23. 01:57:091 (1) - Red tick.
  24. 01:58:126 (1) - Red tick.
  25. 01:58:643 (1) - Should end on the white tick instead.
  26. 02:03:040 (5) - This is overmapped. Note how you didn't do it on 02:14:074 -
  27. 02:05:022 (1) - Red tick.
  28. 02:06:402 (1) - Red tick.
  29. 02:07:436 (5) - Should be a circle instead (or a 1/2 slider together with 02:07:264 (4,5) - ), as there's no distinctive sound on the blue tick.
  30. 02:07:781 (1) - Red tick.
  31. 02:10:540 (1) - Red tick.
  32. 02:14:678 (1) - Red tick.
  33. 02:15:195 (3) - Red tick.
  34. 02:16:057 (1) - Red tick.
  35. 02:17:436 (1) - Red tick.
  36. 02:17:953 (3) - Red tick.
  37. 02:18:816 (1) - Red tick.
  38. 02:20:540 (3) - Should be a circle instead, there's nothing in the blue tick.
  39. 02:21:057 (1,2,3) - Shouldn't the HDash be between (1,2) instead of (2,3)? (2) is way stronger than (3).
  40. 02:21:574 (1) - Red tick.
  41. 02:23:039 (2,4) - Overmapped.
  42. 02:23:988 (3,4,5,6) - There are 6 audible sounds here (like a violin or something), so they should be 1/6.
  43. 02:24:333 (1) - Red tick.
  44. 02:27:091 (1) - Red tick.
  45. 02:29:850 (1) - Red tick.
  46. 02:32:609 (1) - Could shorten to 1/2, to not skip the beat there, and add a circle.
  47. 02:35:022 (5,6) - These are wrongly snapped, should be a 1/3 slider + a 1/6 one.
  48. 02:35:885 (3) - This should be a circle instead, there's nothing on the blue tick.
  49. 02:37:220 (5) - Overmapped.
  50. 02:38:816 (1,2,3,4,5) - I can count 4 beats between (1) and (5)'s head, including them, so they should be snapped to 1/6s instead.
  51. 02:39:505 (1) - Red tick.
  52. 02:40:022 (3) - Could shorten it to not skip the beat and add a circle.
  53. 02:43:643 (1,2,3,4,5,6,7,8) - These should be triplets, (4) and (8) are overmapped.
  54. 02:44:850 (4,1,2) - I found the 1/2 after the strong 1/4 HDash easy to miss. Maybe you can move (1,2) a bit to the left to reduce the HDash strenght?
  55. 02:55:927 (5) - This note is overmapped.
  56. 02:57:264 (4) - I'd move this a bit to the left, without taking out the HDash, as the little dash it has can strike as surprisive in a really calm part.
  57. 03:03:471 (2,3,4,5,1,2,3) - I'd reduce the distance within each pair/triplet, as this is still a calm part. Same stuff for 03:06:230 (2,3,4,5,1,2,3) -
  58. 03:07:781 (4,1) - I'd take this HDash out, we're still within a calm part and it's quite unexpected to be honest.
  59. 03:29:505 (3) - Red tick.
  60. 03:31:487 (4) - Overmapped. If there's something on a blue tick, it's 03:31:660 - .
  61. 03:32:436 (6,1) - I'd reduce the strenght of this HDash a bit, the section is still calm.
  62. 03:34:678 (1,2) - The 1/4s here are overmapped.
  63. 03:36:833 (1,2,3) - I think the first slider should be a repeat one, and have two 1/4s at 03:37:091 - and 03:37:264 - instead, as it follows the music better.
  64. 03:40:540 (3) - This is such a flowbreaker, and the sound at the blue tick isn't even that strong to require a repeat. I'd keep the trend of the 1/4 streams instead.
  65. 03:49:074 (5,1,2,3) - Really underwhelming considering the strenght and pitch of the synth. Yes, I can also suggest adding HDashes when I deem fit
  66. 03:51:229 (1,2,3,4,5,6,7,8) - To me the HDashes pair should be (1,2), (4,5) and (7,8), based on pitch and strenght of the synth.
  67. 03:54:505 (4) - Should be split into a 1/4 slider. Currently you're missing a HDash opportunity to the high pitch at 03:54:678 - .
  68. 03:54:505 (4,5,6,7) - We already talked about this in PM.
  69. 03:57:609 (4) - I think this one would be much more comfortable to play with an HDash to it.
  70. 03:58:471 (3,4) - The antiflow in this makes it a bit uncomfortable to play for me. Maybe making (4) go to the left instead is better?
  71. 03:59:505 (1,2) - I don't think the sound at (2) is that strong to require this antiflow movement. Maybe you can put (2) to the right of (1) instead?
  72. 04:03:643 (1,2,3,4,5,6,7,8) - I'd make the stream curve a bit more, mainly to get (8) a bit closer to the next circle and reduce the HDash strenght a bit, which is a bit too much.
  73. 04:06:660 (2) - There isn't a sound there. If anything, this should be on the red tick right before this.
  74. 04:09:505 (5,6,7,8) - Wew lad, already talked about this.
  75. 04:10:885 (3,4,5,6) - WEEEW
  76. 04:11:487 (4,5,6) - Could have an HDash here?
  77. 04:14:678 - The Kiais starting here conflict me. I get that the patterns and HDashes are mostly following the synth in the back, but personally I think the vocals are the strongest sound here, so I expected something like the 1st or 2nd Kiai instead.
  78. The section starting on 04:36:747 - is way harder than the Kiai, having more 1/4 HDashes with antiflow, hyperchains like 04:36:747 (1,2) - and 04:43:988 (1,2) -, the infamous wiggles. And since you said this was from a time when you didn't care for aesthetics and stuff, maybe you agree to tone done and improve this section a bit.
Topic Starter
Ascendance

ZiRoX wrote:

Popping the bubble because there's a lot of overmapping, overdone pattern and a couple hitsound issues. It's my style

  1. AR9.6 feels a bit too much for the song. I tried AR9.4 (in fact, that's what I used to test the map) and it didn't feel unreadable at all. I think it might be too slow, so I tried 9.5. Hopefully it's a bit better now to you.
  2. 00:15:885 (1,2,3,4) - Why are these at 5% volume, they provide no feedback at all. For similar sounds you've used a higher volume. Fixed to 25%.
  3. 00:17:436 (1,2,3) - These also provide no audible feedback at all Also 25%
  4. 00:42:264 (1,2) - Sounds are really weak here, so I don't get why you add an 1/4 HDash between these. You didn't for way stronger sounds at 00:21:574 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) -, so it strikes odd. Kaitlin sucks tbh
  5. 00:50:195 (4) - Vocal clearly ends on the 1/2, so I'd shorten the slider, for consistency with other similar parts. Shortened
  6. 00:53:384 (2) - This note in particular is overmapped. There are 1/4 notes before and after, but not on this one. Not my part, but I think I'm going to keep this. The boop boop sounds in the background provide enough feedback to create a stream here, combined with the emphasis on the vocal within the 5plet makes it an acceptable overmap in my opinion. I don't think it detracts from the map in any way by leaving it here.
  7. 01:10:367 (2,3,4) - (3) isn't nearly as strong as (4), so I don't think the double HDash is fitting at all, not to mention that it's overly unexpected and can lead to annoying misses. One option to fix this and not have to rework the following patterns is to Ctrl+H 01:11:747 (3,4,5,1,2,3,1,2,3,1) - . Fair enough, fixed it.
  8. 01:23:126 (3,4,5) - I wouldn't put HDashes between these, since there isn't any noticeable increase in the song intensity, so it's inconsistent with previous patterns. Made a Z-Pattern with it
  9. 01:28:643 (3,4,5) - ^ Hopefully you don't mind but I'm gonna keep this one. I feel like it's a nice buildup as the song starts to ramp up in the next measure.
  10. 01:38:298 (6,1) - Why isn't this an HDash? For consistency, I'd put one here. Yep, reworked this pattern a bit.
  11. 01:39:850 (2) - This slider is extended to nothing. At most, you can hear the cymbal crash ending on the blue tick. I shortened the slider but I set the slidertail to 5% since it's no longer acting as an extension.
  12. 01:41:790 (2) - This note in particular is overmapped. The 1/8 buzzes in this section are really what identifies this map as what it is.
    Since the 1/8 sound starts on the tick at 01:41:747 - , I guess it's not really overmapped either.
  13. 01:42:953 (1) - This slider should end on the red tick, that's where a singular sound can be heard. Gonna keep this one for the extended sound that leads into the 1/8 buzz here. If you would rather though, I'm okay with making it a 1/2 slider + 1/4 circle.
  14. 01:43:513 (7) - This note in particular is overmapped. Note how you didn't to 7-plets for the same sound at 01:44:678 (2,3,4,5,6) - and 01:46:229 (3,4,5,6,7) - Mmm fixed
  15. 01:45:712 (1) - Should end on the red tick instead, same reason as mentioned before. Did 1/2 + 1/4 here
  16. 01:47:565 (4,5) - I don't think this HDash should be as strong as 01:47:392 (9,1) - , the sounds are clearly different in strenght. I think you can move 01:47:609 (5,6,7,8) - to the left a bit, to reduce the HDash intensity a bit. Fixed.
  17. 01:48:471 (3) - Should end on the red tick. Fixed
  18. 01:49:850 (1) - Should end on the red tick. This is one of the extended sliders with real uses. The 1/8 buzz here at 01:50:195 (2,3,4,5) - works really well with the extended sliders like these because they gain more emphasis. As they are strange and unique sounds, we decided we wanted to amplify them in this section, which is why I decided to keep the ones with real purpose (like this). Notice how the above one that I changed didn't lead into a 1/8 buzz, but instead into just a 1/2 slider.
  19. 01:50:367 (6) - Should end on the red tick. Also, I'd curve it a bit more since it's a bit easy to overshoot after the strong 1/4 HDash. No curve, but I tilted it a bit so it's easier to catch. Also reduced it and did the 1/4 fix.
  20. 01:51:229 (1) - Red tick. Intended
  21. 01:54:117 (2) - Overmapped. Take 01:52:609 (2,3) - as reference. Deleted.
  22. 01:55:367 (1) - Red tick. Intended w/ 1/8
  23. 01:57:091 (1) - Red tick. Intended
  24. 01:58:126 (1) - Red tick.
  25. 01:58:643 (1) - Should end on the white tick instead. Yup, fixed this one with the 1/4
  26. 02:03:040 (5) - This is overmapped. Note how you didn't do it on 02:14:074 - This is my part and that was kaitlin's but I'll fix it for consistency's sake.
  27. 02:05:022 (1) - Red tick. Just so I can stop typing "fixed" note that anything that wasn't extended slider -> 1/8 was fixed with the 1/2 + 1/4 combo we discussed on discord.
  28. 02:06:402 (1) - Red tick.
  29. 02:07:436 (5) - Should be a circle instead (or a 1/2 slider together with 02:07:264 (4,5) - ), as there's no distinctive sound on the blue tick. I think this is fine enough to be represented with 1/4. Low pitched "oo" starts on 02:07:436 (6) - high pitched on 02:07:609 (7) - .
  30. 02:07:781 (1) - Red tick.
  31. 02:10:540 (1) - Red tick. Actually keeping this one for the drawn out sigh kind of sound she makes, I think it fits nicely here.
  32. 02:14:678 (1) - Red tick.
  33. 02:15:195 (3) - Red tick.
  34. 02:16:057 (1) - Red tick.
  35. 02:17:436 (1) - Red tick.
  36. 02:17:953 (3) - Red tick.
  37. 02:18:816 (1) - Red tick.
  38. 02:20:540 (3) - Should be a circle instead, there's nothing in the blue tick. Same as the earlier reply, except the voice is just softer this time.
  39. 02:21:057 (1,2,3) - Shouldn't the HDash be between (1,2) instead of (2,3)? (2) is way stronger than (3). Seems like a mistake, fixed!
  40. 02:21:574 (1) - Red tick. Sigh sound, as above.
  41. 02:23:039 (2,4) - Overmapped. I would actually really like to keep this, I hope you don't mind :< I think the extended percussion sounds really nice here.
  42. 02:23:988 (3,4,5,6) - There are 6 audible sounds here (like a violin or something), so they should be 1/6. Nice catch, fixed.
  43. 02:24:333 (1) - Red tick.
  44. 02:27:091 (1) - Red tick.
  45. 02:29:850 (1) - Red tick.
  46. 02:32:609 (1) - Could shorten to 1/2, to not skip the beat there, and add a circle. Yeet
  47. 02:35:022 (5,6) - These are wrongly snapped, should be a 1/3 slider + a 1/6 one. Just made it a full 1/6 stream instead.
  48. 02:35:885 (3) - This should be a circle instead, there's nothing on the blue tick. You know I love my 5plets :<
  49. 02:37:220 (5) - Overmapped. uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh gonna extend the 1/8 so... keep.
  50. 02:38:816 (1,2,3,4,5) - I can count 4 beats between (1) and (5)'s head, including them, so they should be snapped to 1/6s instead. It's not exactly following the percussion though, it's following the buzzing noise that we've represented as 1/8 the whole time.
  51. 02:39:505 (1) - Red tick. Back to replying to these
  52. 02:40:022 (3) - Could shorten it to not skip the beat and add a circle. Sure.
  53. 02:43:643 (1,2,3,4,5,6,7,8) - These should be triplets, (4) and (8) are overmapped. Sad
  54. 02:44:850 (4,1,2) - I found the 1/2 after the strong 1/4 HDash easy to miss. Maybe you can move (1,2) a bit to the left to reduce the HDash strenght? Did something a bit different here.
  55. 02:55:927 (5) - This note is overmapped. You're overmapped.
  56. 02:57:264 (4) - I'd move this a bit to the left, without taking out the HDash, as the little dash it has can strike as surprisive in a really calm part. Ok sure, thanks mbomb
  57. 03:03:471 (2,3,4,5,1,2,3) - I'd reduce the distance within each pair/triplet, as this is still a calm part. Same stuff for 03:06:230 (2,3,4,5,1,2,3) - Reduced it to be walkable
  58. 03:07:781 (4,1) - I'd take this HDash out, we're still within a calm part and it's quite unexpected to be honest. Okay
  59. 03:29:505 (3) - Red tick. Anime
  60. 03:31:487 (4) - Overmapped. If there's something on a blue tick, it's 03:31:660 - . 5plet mapper
  61. 03:32:436 (6,1) - I'd reduce the strenght of this HDash a bit, the section is still calm. Yes
  62. 03:34:678 (1,2) - The 1/4s here are overmapped. Not sure, I think they play nice and the background supports them at least a little so I'd like to keep them. They're just a normal walk anyways, not like hypers or something.
  63. 03:36:833 (1,2,3) - I think the first slider should be a repeat one, and have two 1/4s at 03:37:091 - and 03:37:264 - instead, as it follows the music better. Sure
  64. 03:40:540 (3) - This is such a flowbreaker, and the sound at the blue tick isn't even that strong to require a repeat. I'd keep the trend of the 1/4 streams instead. I don't find it very flowbreaking. I've also been following that sound here so I think it's rhythmically intact as well.
  65. 03:49:074 (5,1,2,3) - Really underwhelming considering the strenght and pitch of the synth. Yes, I can also suggest adding HDashes when I deem fit I fix
  66. 03:51:229 (1,2,3,4,5,6,7,8) - To me the HDashes pair should be (1,2), (4,5) and (7,8), based on pitch and strenght of the synth. I MADE IT BIG FUCKING PP
  67. 03:54:505 (4) - Should be split into a 1/4 slider. Currently you're missing a HDash opportunity to the high pitch at 03:54:678 - . pp
  68. 03:54:505 (4,5,6,7) - We already talked about this in PM. where is my bubble
  69. 03:57:609 (4) - I think this one would be much more comfortable to play with an HDash to it. Yes
  70. 03:58:471 (3,4) - The antiflow in this makes it a bit uncomfortable to play for me. Maybe making (4) go to the left instead is better? I wanted to keep the antiflow so I reduced distances to make it a bit less jarring.
  71. 03:59:505 (1,2) - I don't think the sound at (2) is that strong to require this antiflow movement. Maybe you can put (2) to the right of (1) instead? I made it a bit more clean to play, but I'd like to keep the pattern if possible.
  72. 04:03:643 (1,2,3,4,5,6,7,8) - I'd make the stream curve a bit more, mainly to get (8) a bit closer to the next circle and reduce the HDash strenght a bit, which is a bit too much. Fixed
  73. 04:06:660 (2) - There isn't a sound there. If anything, this should be on the red tick right before this. EVERYTHING IS A NOTE NOW
  74. 04:09:505 (5,6,7,8) - Wew lad, already talked about this. PP
  75. 04:10:885 (3,4,5,6) - WEEEW Even bigger PP
  76. 04:11:487 (4,5,6) - Could have an HDash here? Yes
  77. 04:14:678 - The Kiais starting here conflict me. I get that the patterns and HDashes are mostly following the synth in the back, but personally I think the vocals are the strongest sound here, so I expected something like the 1st or 2nd Kiai instead.
  78. The section starting on 04:36:747 - is way harder than the Kiai, having more 1/4 HDashes with antiflow, hyperchains like 04:36:747 (1,2) - and 04:43:988 (1,2) -, the infamous wiggles. And since you said this was from a time when you didn't care for aesthetics and stuff, maybe you agree to tone done and improve this section a bit.
The kiais are where they are mostly because 04:36:747 - is meant to be the big conclusion of the song, while we've put the kiais where we felt it was the climax of it so to speak. That being said, I cleaned up a lot of stuff, removed the wiggles, and adjusted some weird shapes. Thank you for checking!
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