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NOFX - Six Years On Dope

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Mordred
small mod from q


General:

idk about that spread, 3.4* to nearly 5* is pretty big

00:22:267 - should add a kiai burst here imo


Another:

00:14:483 (1) - no reason to not stack on 00:13:510 (2) - looks nicer

00:20:969 (1) - lol do you really need that SV change

00:26:807 (4) - ctrl+j ?

00:31:996 (3) - I can't agree with ignoring the 1/4 here, it's pretty dominant

00:59:240 (3,4,5) - ctrl+g rhythm as there is a beat on 00:59:402 - but not on 00:59:726 -

01:06:050 (3) - the rhythm you had here 00:17:402 (3,4,5) - makes more sense, since it makes 01:06:374 - clickable; personally I'd to with 2 extended sliders + a circle for both of these


@zetera calm down with those kiai flashes at the end lmao


Objects touching the hp bar:

01:18:699 (1) - Hyper

00:33:294 (2) - Novice

01:26:482 (3) - Beginner


I hope this helps a bit, gl with your map!
Topic Starter
ayygurl

Yoshino-- wrote:

small mod from q lol ty


General:

idk about that spread, 3.4* to nearly 5* is pretty big True, I'll see about that.

00:22:267 - should add a kiai burst here imo Added!


Another:

00:14:483 (1) - no reason to not stack on 00:13:510 (2) - looks nicer Fixed

00:20:969 (1) - lol do you really need that SV change Yeah it's kind of useless but now that It's here there's no reason to remove it.

00:26:807 (4) - ctrl+j ? Yes!

00:31:996 (3) - I can't agree with ignoring the 1/4 here, it's pretty dominant I'm preeeeety fucking sure the stream starts on the red tick though man.

00:59:240 (3,4,5) - ctrl+g rhythm as there is a beat on 00:59:402 - but not on 00:59:726 - Yeaaaah, nice one!

01:06:050 (3) - the rhythm you had here 00:17:402 (3,4,5) - makes more sense, since it makes 01:06:374 - clickable; personally I'd to with 2 extended sliders + a circle for both of these It's okay I guess, + it makes a nice variation.


@zetera calm down with those kiai flashes at the end lmao


Objects touching the hp bar:

01:18:699 (1) - Hyper

00:33:294 (2) - Novice Fixed!

01:26:482 (3) - Beginner Fixed!


I hope this helps a bit, gl with your map! Yup thank you!
Man that was a good mod, again thank you!
Zetera

Yoshino-- wrote:

@zetera calm down with those kiai flashes at the end lmao
No :(

lilligantEX wrote:

[Zetera's Hyper]
00:28:915 (2,3) - fix overlap It's readable, so there's no reason for that fix.
01:12:212 (1) - fix tail overlap with 01:11:564 (3) - same thing.
01:23:888 (1) - to 01:28:428 (3) - don't overuse kiai like this, its unrankable
The kiai rule is so 2007



Thanks guys
Winnie
Hello from modding queue



[Another]
00:31:348 (1,2) - Spacing here may seem relatively small compared to others

Fuck dude not much more for me to say, sorry I couldn't have been help. It's fairly clean enough imo Even though there isn't crazy amount of flow changes in the Another it should be ok tbh.
Topic Starter
ayygurl

Kocari wrote:

Hello from modding queue hello from the other side



[Another]
00:31:348 (1,2) - Spacing here may seem relatively small compared to others Nah it's okay, there is some places with even smaller spacing like at 00:38:807 (3,1,2,3) - for exemple.

Fuck dude not much more for me to say, sorry I couldn't have been help. It's fairly clean enough imo Even though there isn't crazy amount of flow changes in the Another it should be ok tbh. Haha no problem, and thanks for the tip! Maybe I could do like an Extra difficulty for that but I dunno.
Thank you for the mod man!
eeezzzeee
Hi from my queue

Sorry so late lol

[Another]
  1. 00:19:672 (1,2,3) - try adding some more spacing here, this looks weird to me because its the only part in this section to be spaced so small. like 1x would look nicer imo http://puu.sh/w2rDc/dc88b6958e.jpg. or maybe you can even use a jump instead since its the same as 00:17:077 (1,2,3) - back here
  2. 00:31:672 (2) - looks a little weird to me because of the directions the slider before and after are pointing. maybe like this? http://puu.sh/w2rOK/949f5bc3f9.jpg (yeah its not stacking with 00:32:645 (1) - anymore but nobody can tell that in game anyway because of how long time is between them lol)
  3. 00:38:483 (1) - dont need the NC here
  4. 00:41:402 (5) - less curve would make nicer looking blanket http://puu.sh/w2rSE/448ec66a97.jpg
  5. 00:55:023 (2) - maybe like this would flow better instead of having it directly going to slider 3 http://puu.sh/w2s3g/5bf62a9089.jpg (blanket with 00:54:537 (2) - )
  6. 01:08:320 (1) - is there some combo color problems here why is it 4 combos grey in a row.. or was that intentional lol. now that i look at it i notice theres a lot of places with manual combo color change throughout the map but idk why it doesnt seem to achieve any good effect. maybe you just made a mistake somewhere and that ended up messing up other places as well? 00:15:618 (5,1) - 00:32:483 (6,1) - 00:42:942 (8,1) - 00:48:131 (7,1) - etc.
  7. 01:10:104 (1,2) - would ctrl+g flow better here?
  8. 01:17:239 (5,1) - spacing between these is kinda too large imo
  9. 01:19:347 (3) - like this maybe to flow better into the next note http://puu.sh/w2tpi/a5951d3ac9.jpg
  10. 01:23:239 (3) - should NC seeing as how the other jump patterns are styled
this map is dope (get it ahaha kill me now)
i see it focuses on good flow and gameplay, and it does play very well. if i had any complaint, maybe just that the rhythm is too simple/repetitive since its all 1/2. but anyway, i enjoyed it, nice one

that's all from me, good luck! c:
JierYagtama
General
Welp just put the hs volume to 85 and its gud xd
Zetera Hard
Tbh the kiai in the end is overused trust me
00:27:780 (2,3) - kinda think this kind of flow will throw people off tbh
00:30:699 (4) - ctrl g for better flow with 00:31:023 (5) -
00:33:618 (4) - kind of a really nit picky mod but removing the red anchor looks soo much better xd
00:49:185 (6) - hmm also ctrl g for better flow with 00:48:861 (5) -
00:50:158 (3,4) - not sure what these are following honestly
01:18:374 (5,1) - welp sorry for blanket mod xd
01:28:428 (3) - Nazi NC mod coming through
Dont really have that much to say in this diff its gud

Another
00:19:348 (4) - hmmm ctrl g for better flow xd
00:20:969 (1) - also this one
you really do like horizontal flow in sliders e welp
00:27:780 (2) - and this one so it can have consistency with 00:28:104 (3,4) -
00:54:212 (2,1) - a bit of spacing inconsistency here because 1 is well yea a loud sound but ctrl g with 00:54:537 (2) - will do the trick
00:54:699 (1) - and also this to continue the consisntency of flow 00:54:537 (2) - if you're gonna go for this route
Sorry for the short mod on this one since welp its pretty good already xd

Well gudluk xd
Topic Starter
ayygurl

eeezzzeee wrote:

Hi from my queue yes thank you!

Sorry so late lol lol no problem!

[Another]
  1. 00:19:672 (1,2,3) - try adding some more spacing here, this looks weird to me because its the only part in this section to be spaced so small. like 1x would look nicer imo http://puu.sh/w2rDc/dc88b6958e.jpg. or maybe you can even use a jump instead since its the same as 00:17:077 (1,2,3) - back here Fixed so that it would be the same spacing as 00:40:753 (2,3) - etc..
  2. 00:31:672 (2) - looks a little weird to me because of the directions the slider before and after are pointing. maybe like this? http://puu.sh/w2rOK/949f5bc3f9.jpg (yeah its not stacking with 00:32:645 (1) - anymore but nobody can tell that in game anyway because of how long time is between them lol*) Fixed! *Exactly what I thought after fixing it hahaha!
  3. 00:38:483 (1) - dont need the NC here It's for the aesthetics of the jump (well actually I'm pretty sure you knew it but anyway), it shouldn't bother.
  4. 00:41:402 (5) - less curve would make nicer looking blanket http://puu.sh/w2rSE/448ec66a97.jpg I changed the pattern.
  5. 00:55:023 (2) - maybe like this would flow better instead of having it directly going to slider 3 http://puu.sh/w2s3g/5bf62a9089.jpg (blanket with 00:54:537 (2) - ) Fixed!
  6. 01:08:320 (1) - is there some combo color problems here why is it 4 combos grey in a row.. or was that intentional lol. now that i look at it i notice theres a lot of places with manual combo color change throughout the map but idk why it doesnt seem to achieve any good effect. maybe you just made a mistake somewhere and that ended up messing up other places as well? 00:15:618 (5,1) - 00:32:483 (6,1) - 00:42:942 (8,1) - 00:48:131 (7,1) - etc. I fixed all combo colors!
  7. 01:10:104 (1,2) - would ctrl+g flow better here? Meh I don't think so. Also, by ctrl+g'ing this patttern it would "break" the jump imo.
  8. 01:17:239 (5,1) - spacing between these is kinda too large imo Fixed! (I guess.)
  9. 01:19:347 (3) - like this maybe to flow better into the next note http://puu.sh/w2tpi/a5951d3ac9.jpg Fixed!
  10. 01:23:239 (3) - should NC seeing as how the other jump patterns are styled Fixed!
this map is dope (get it ahaha kill me now) LOL
i see it focuses on good flow and gameplay, and it does play very well. if i had any complaint, maybe just that the rhythm is too simple/repetitive since its all 1/2. but anyway, i enjoyed it, nice one alright thanks for the tip man! but yeah no big deal since it's like a 1:28 (1:12 drain) minute map, nah?

that's all from me, good luck! c: thank you!
That was a great mod my maaaan, thank you!



JeirYagtama wrote:

General
Welp just put the hs volume to 85 and its gud xd k xd
Zetera Hard
Tbh the kiai in the end is overused trust me
00:27:780 (2,3) - kinda think this kind of flow will throw people off tbh
00:30:699 (4) - ctrl g for better flow with 00:31:023 (5) -
00:33:618 (4) - kind of a really nit picky mod but removing the red anchor looks soo much better xd
00:49:185 (6) - hmm also ctrl g for better flow with 00:48:861 (5) -
00:50:158 (3,4) - not sure what these are following honestly
01:18:374 (5,1) - welp sorry for blanket mod xd
01:28:428 (3) - Nazi NC mod coming through
Dont really have that much to say in this diff its gud

Another
00:19:348 (4) - hmmm ctrl g for better flow xd Nah, the same pattern is already at 00:18:699 (2,3) - .
00:20:969 (1) - also this one Yes!
you really do like horizontal flow in sliders e welp Fuck yeah!
00:27:780 (2) - and this one so it can have consistency with 00:28:104 (3,4) - Nah it's okay.
00:54:212 (2,1) - a bit of spacing inconsistency here because 1 is well yea a loud sound but ctrl g with 00:54:537 (2) - will do the trick Fixed!
00:54:699 (1) - and also this to continue the consisntency of flow 00:54:537 (2) - if you're gonna go for this route Alright!
Sorry for the short mod on this one since welp its pretty good already xd Hahaha no problem, thank you!

Well gudluk xd thxxx xd
Thank you for da mod!
Zetera
Zetera Hard
Tbh the kiai in the end is overused trust me it's cool tho
00:27:780 (2,3) - kinda think this kind of flow will throw people off tbh No it won't, slider leniency literally just connects the slider heads
00:30:699 (4) - ctrl g for better flow with 00:31:023 (5) - inb4 people complain about the spacing
00:33:618 (4) - kind of a really nit picky mod but removing the red anchor looks soo much better xd it's not supposed to look good, also I don't think it's better without the red point
00:49:185 (6) - hmm also ctrl g for better flow with 00:48:861 (5) - Nah I'll keep my pattern
00:50:158 (3,4) - not sure what these are following honestly vocals
01:18:374 (5,1) - welp sorry for blanket mod xd zzz
01:28:428 (3) - Nazi NC mod coming through Did you just assume my political interest? also why would I put a NC?
Dont really have that much to say in this diff its gud thanks man


i legit edited the original post but i recovered it i am so sorry
osu file format v14

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[Metadata]
Title:Six Years On Dope
TitleUnicode:Six Years On Dope
Artist:NOFX
ArtistUnicode:NOFX
Creator:ayygurl
Version:Zetera's Hyper
Source:
Tags:punk first ditch effort zetera sala-
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Dinshego
Hello, a random mod. I'm new to modding so I apologize if I made a mistake(s).

Beginner

A nice consistency. Can't find any problem here, so good job!

Novice

00:13:185 (4) - Maybe you can emphasizing the drum better if you replace the reverse to a circle.
00:38:483 (2) - I don't know why you're putting it a little further 00:37:834 (1) - 's tail. I would move it closer for a better flow.
00:41:077 (2) - For me, I would put the tail lower...for a flow.
00:53:402 (1) - It'll be better if you move the red anchor to the right.
00:56:645 (3) - Move this red anchor to the left.

Zetera's hyper

00:14:969 (2,3) - I notice that the slider's head is starting on the red tick which is kinda weird. Usually the slider's head starts on the white tick, so...
00:48:050 (1,2) - Was a bit surprised for putting 2 circles before the slider, since I recognized a pattern like 00:45:456 (5,1) - and 00:46:753 (4,1) - . You can either remove 00:48:131 (2) - to make a consistent pattern or keep it to emphasizing the drum.
00:59:564 (2) - I would end the slider on the red tick.

Good luck!
Topic Starter
ayygurl

Dinshego wrote:

Hello, a random mod. I'm new to modding so I apologize if I made a mistake(s). Haha no worries, thank you!

Beginner

A nice consistency. Can't find any problem here, so good job! Thank you!

Novice

00:13:185 (4) - Maybe you can emphasizing the drum better if you replace the reverse to a circle. Nah I don't want to put more than 2 circles there.
00:38:483 (2) - I don't know why you're putting it a little further 00:37:834 (1) - 's tail. I would move it closer for a better flow. Well now it should flow better.
00:41:077 (2) - For me, I would put the tail lower...for a flow. Nah it's okay!
00:53:402 (1) - It'll be better if you move the red anchor to the right. Yes!
00:56:645 (3) - Move this red anchor to the left. Alright!

Zetera's hyper

00:14:969 (2,3) - I notice that the slider's head is starting on the red tick which is kinda weird. Usually the slider's head starts on the white tick, so...
00:48:050 (1,2) - Was a bit surprised for putting 2 circles before the slider, since I recognized a pattern like 00:45:456 (5,1) - and 00:46:753 (4,1) - . You can either remove 00:48:131 (2) - to make a consistent pattern or keep it to emphasizing the drum.
00:59:564 (2) - I would end the slider on the red tick.

Good luck! Thank you!
Hey thank you for the mod, it was pretty good honestly (especially flow-wise), keep up the good shit!
MaridiuS
Hello there, mod from my queue.

[Another]
General concept is questionable: Sliders are used kinda randomly. This might be just my opinion but i don't believe guitar sounds to be that much different to the previous guitar sound in order to justify making 2 sliders on similar sounds shaped completely differently right after another. Similar could go for flow, but flow could be more loose.
some examples of this concept (that doesn't look utilized well in my eyes)
00:14:483 (1,2,3) - vs 00:15:780 (1,2,3) - former has first 2 sliders of same shape, later has second 2 sliders of same shape. That doesn't make consistent structure. also how the fuck do you manage to make 2 identical slider shapes with different anchor points
00:18:699 (2,3) - shouldn't these two sliders have different shape, as they have different quitar chords (lets call it chords).
00:22:591 (2,4) - Any particular reason why you're not utilizing blankets?
00:34:267 (3,4,5,1,2) - this looks way too chaotic, i'm not sure if its okay to be THAT chaotic, lessen the chaotic factor a bit xd
00:41:077 (4,5,1,2) - ^
00:44:969 (3) - to fit your chaotic structure how bout make this slider a bit different? xd
01:26:482 (1,2) - shouldn't these 2 be the same and 01:27:131 (3) - different? I mean that would be logical emphasis on different sound.


Other random stuff i noticed:
00:26:483 (2,3,4) - perhaps revise the rhythm here a bit, sounds ilke (4) should be turned into 2 circles because of 2 kicks.
00:30:699 (3,4,5) - similar suggestion here, I suggest revising the rhythm
00:37:834 (1,1) - either nerf this jump, or ctrl+G 00:38:483 (1,2) - , its unreasonably hard now.
00:39:780 (3) - feels like it sohuld be 2 circles, both slider and and head have similar intensity, and will give more emphasis
00:46:267 (3,4,5) - the only back and forth in the map out of nowhere, there is no point and only confuses the player imo.
00:49:996 (3,1) - please increase spacing here a bit, too close, and is annoying.
01:06:861 (4,1) - why are you stacking all of a sudden on notes you don't stack?

Please reply fair to my mod, and I don't understand this mapping style so it would be nice to hit me up on your thoughts on a reply, gl. But i guess the map plays well, and hitsounds are awesome.
Topic Starter
ayygurl

MaridiuS wrote:

Hello there, mod from my queue. Yes thank you!

[Another]
General concept is questionable: Sliders are used kinda randomly. This might be just my opinion but i don't believe guitar sounds to be that much different to the previous guitar sound in order to justify making 2 sliders on similar sounds shaped completely differently right after another. Similar could go for flow, but flow could be more loose.
some examples of this concept (that doesn't look utilized well in my eyes) Interesting, let's see what you got for me.
00:14:483 (1,2,3) - vs 00:15:780 (1,2,3) - former has first 2 sliders of same shape, later has second 2 sliders of same shape. That doesn't make consistent structure. Changed 00:15:131 (3) - to a 00:16:429 (3) - looking slider, maybe it's more logic now. also how the fuck do you manage to make 2 identical slider shapes with different anchor points That's my secret! Well actually there's no secret hahaha.
00:18:699 (2,3) - shouldn't these two sliders have different shape, as they have different quitar chords (lets call it chords). Yeah absolutely.
00:22:591 (2,4) - Any particular reason why you're not utilizing blankets? Yes, if I do a blanket then 00:22:591 (2) - would interfere with 00:21:618 (3) - .
00:34:267 (3,4,5,1,2) - this looks way too chaotic, i'm not sure if its okay to be THAT chaotic, lessen the chaotic factor a bit xd How could I do that? And I don't know why you think it looks so choatic hahaha.
00:41:077 (4,5,1,2) - ^ ^
00:44:969 (3) - to fit your chaotic structure how bout make this slider a bit different? xd Totally!
01:26:482 (1,2) - shouldn't these 2 be the same and 01:27:131 (3) - different? I mean that would be logical emphasis on different sound. Fixed!


Other random stuff i noticed:
00:26:483 (2,3,4) - perhaps revise the rhythm here a bit, sounds ilke (4) should be turned into 2 circles because of 2 kicks. Yes!
00:30:699 (3,4,5) - similar suggestion here, I suggest revising the rhythm Nah it looks fine.
00:37:834 (1,1) - either nerf this jump, or ctrl+G 00:38:483 (1,2) - , its unreasonably hard now. Kind of nerfed.
00:39:780 (3) - feels like it sohuld be 2 circles, both slider and and head have similar intensity, and will give more emphasis Fixed!
00:46:267 (3,4,5) - the only back and forth in the map out of nowhere, there is no point and only confuses the player imo. Fixed!
00:49:996 (3,1) - please increase spacing here a bit, too close, and is annoying. Fixed!
01:06:861 (4,1) - why are you stacking all of a sudden on notes you don't stack? It's just a variation my friend.

Please reply fair to my mod, and I don't understand this mapping style so it would be nice to hit me up on your thoughts on a reply, gl. But i guess the map plays well, and hitsounds are awesome. Thank you for everything, and yeah I hope that my answers are fair enough.
Man what a mod! Thank you so much!
Crissa
Yo o/ from Q
Another
Another

BPM should start 00:01:510 - here imo (it's the same, just to be a bit more organized)

00:11:726 (1) - what about lowering volume on tail? it doesn't represent any sound and at least for me it sounds a bit weird

00:19:672 (1,2,3) - you could add some distance variation to get more emphasis on (3)

00:23:564 (1,2) - i think these are way too lineal compared to other patterns through the whole map, making a sharp angle would fit better imo
00:31:348 (1,2) - same with this, they break the pattern that player was following, i think they'll be more comfortable to make them like every other one

00:52:429 (2,5) - i'm pretty sure you wanted this to be like that but in case you didn't, stack them

00:55:348 (3,4) - this distance is pretty unconsistent compared to other sections like this, 00:47:564 (3,4) - i.e.

01:05:077 (1) - i would put some more emphasis on strong beats through this section, but it is a calm one so it's not that important

and, 00:24:212 (1,2,1,2) - i don't see a reason to put NC's every 2 notes on these patterns, i would just leave them as a single, i'd like to know why

Zetera's Hyper
Zetera's Hyper

00:15:294 (3,4) - if you switch these it would reflect music a bit better imo

00:16:429 (3) - i think you could put the same as 00:15:618 (4,1) - here, it would fit a lot better imo

00:20:969 (1,2,3,4,5,6,7,8) - this should be the opossite(or even the same) talking about distance because intensity getting higher, but maybe you wanted to put some contrast

00:35:888 (3) - this feels a bit weird, it doesn't flow that well with current rhythm, you could do something like 00:33:942 (1,2) - this (also it would emphasise a bit the other vocalist)

00:31:996 (3) - maybe dividing this into 2 would fit better

01:16:104 (3,4) - this looks a bit cluttered, considering other stacking patterns you made through the map

01:19:347 (3) - cutting to the blue tick and adding a circle on tail would fit better too imo

01:28:104 (2) - here i would make a stream, considering intensity growth

Pretty solid map, nice one :D

GL!
Topic Starter
ayygurl

[-Crissaegrim-] wrote:

Yo o/ from Q
Another
Another

BPM should start 00:01:510 - here imo (it's the same, just to be a bit more organized) Yes!

00:11:726 (1) - what about lowering volume on tail? it doesn't represent any sound and at least for me it sounds a bit weird Fixed! (Thank Zetera for your opinion on that point.)

00:19:672 (1,2,3) - you could add some distance variation to get more emphasis on (3) Nah I've already put some emphasis on 00:20:321 (4) - and then I would have to change the whole pattern.

00:23:564 (1,2) - i think these are way too lineal compared to other patterns through the whole map, making a sharp angle would fit better imo Fixed! (I actually never really liked that pattern hahaha).
00:31:348 (1,2) - same with this, they break the pattern that player was following, i think they'll be more comfortable to make them like every other one No it looks okay.

00:52:429 (2,5) - i'm pretty sure you wanted this to be like that but in case you didn't, stack them Yeah absolutely thank you!

00:55:348 (3,4) - this distance is pretty unconsistent compared to other sections like this, 00:47:564 (3,4) - i.e. It should be fixed now. The stream is now more far from the slider.

01:05:077 (1) - i would put some more emphasis on strong beats through this section, but it is a calm one so it's not that important Yeah it's all good.

and, 00:24:212 (1,2,1,2) - i don't see a reason to put NC's every 2 notes on these patterns, i would just leave them as a single, i'd like to know why Wait I don't see what you are talking about, are you talking about 01:23:239 (1,2,1,2) - ?

Zetera's Hyper
Zetera's Hyper

00:15:294 (3,4) - if you switch these it would reflect music a bit better imo

00:16:429 (3) - i think you could put the same as 00:15:618 (4,1) - here, it would fit a lot better imo

00:20:969 (1,2,3,4,5,6,7,8) - this should be the opossite(or even the same) talking about distance because intensity getting higher, but maybe you wanted to put some contrast

00:35:888 (3) - this feels a bit weird, it doesn't flow that well with current rhythm, you could do something like 00:33:942 (1,2) - this (also it would emphasise a bit the other vocalist)

00:31:996 (3) - maybe dividing this into 2 would fit better

01:16:104 (3,4) - this looks a bit cluttered, considering other stacking patterns you made through the map

01:19:347 (3) - cutting to the blue tick and adding a circle on tail would fit better too imo

01:28:104 (2) - here i would make a stream, considering intensity growth

Pretty solid map, nice one :D Thank you!

GL! Thank you!
Thank you for da mod!
Zetera

Dinshego wrote:

Zetera's hyper

00:14:969 (2,3) - I notice that the slider's head is starting on the red tick which is kinda weird. Usually the slider's head starts on the white tick, so... Did this to emphasize the change of key in the guitar.
00:48:050 (1,2) - Was a bit surprised for putting 2 circles before the slider, since I recognized a pattern like 00:45:456 (5,1) - and 00:46:753 (4,1) - . You can either remove 00:48:131 (2) - to make a consistent pattern or keep it to emphasizing the drum. The 1/2 gaps are custom stacks, the 1/4 gaps are stacked.
00:59:564 (2) - I would end the slider on the red tick. Personally I feel this plays uniquely, so I don't want to change that. It would make sense though.

[-Crissaegrim-] wrote:

Zetera's Hyper
Zetera's Hyper

00:15:294 (3,4) - if you switch these it would reflect music a bit better imo explained in the mod above.

00:16:429 (3) - i think you could put the same as 00:15:618 (4,1) - here, it would fit a lot better imo The guitar uses the same key here,
while it changes where I used 1/2 sliders.


00:20:969 (1,2,3,4,5,6,7,8) - this should be the opossite(or even the same) talking about distance because intensity getting higher, but maybe you wanted to put some contrast I did it this way because the guitar goes from high key to low key. That, in my mind, justifies high spacing to low spacing.

00:35:888 (3) - this feels a bit weird, it doesn't flow that well with current rhythm, you could do something like 00:33:942 (1,2) - this (also it would emphasise a bit the other vocalist) What you said makes sense, but the melody is major here instead of minor, which sounds simpler and nicer. It is enforced by the vocals at 00:35:240 - compared to 00:32:645 - , which is why they are different.

00:31:996 (3) - maybe dividing this into 2 would fit better The whole thing is a drumroll, so a single repeat slider would make sense to me as well.

01:16:104 (3,4) - this looks a bit cluttered, considering other stacking patterns you made through the map This one got so much bad feedback that I decided to reconstruct the pattern.

01:19:347 (3) - cutting to the blue tick and adding a circle on tail would fit better too imo Consistent with 00:35:240 - , 00:45:618 - .

01:28:104 (2) - here i would make a stream, considering intensity growth Wanted to have consistent rhythm with 00:59:888 - .
Thanks for your mods and sorry for answering late
a
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TitleUnicode:Six Years On Dope
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Creator:ayygurl
Version:Zetera's Hyper
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Tags:punk first ditch effort zetera sala-
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281,195,34429,1,0,0:0:0:0:
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176,50,38483,5,0,0:0:0:0:
147,139,38645,1,0,0:0:0:0:
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446,253,88428,1,2,0:0:0:0:
Icekalt
Hey
Coming from my Q

Genral: the diffnames refer to Mania diffs - but i dont feel like this song sounds mainia'ish so i dont know if they fit well

Another
- You could blanket this 00:13:510 (2) - with 00:13:185 (1) -

- 00:20:969 (1,1) - for a build up section (in the music) i guess the DS is too high

- maybe replace 00:23:564 (1) - for a better overlap (https://osu.ppy.sh/ss/8273609) (for perfection) dont really matter much

- 00:22:915 (3) -(sliderend) overlap that with 00:22:104 (3) - then the section flows better and you dont have an ugly overlap with 00:21:780 (1,3) -
(you need o put 00:23:888 (2) - a bit down then so that causes no additional overlap

- (very slightly) 00:32:240 (4,5) - ist fully on 00:33:294 (3) -

- 00:34:591 (4,5) - blanket slighly off https://osu.ppy.sh/ss/8273648

- make the DS equal between 00:42:050 (2,3) - and 00:40:429 (1,2,3,4) -

- 00:43:996 (5,3) - blanket off

- 00:51:456 (3,4,5) - maybe replace 00:51:942 (5) - like this https://osu.ppy.sh/ss/8273688 - plays better

- 00:53:726 (2) - maybe turn that slider for -20/-30° for better flow

- put 00:59:888 (1,2,3,4,5,6,7,8,1) - like this so 00:58:915 (2) - (sliderend) is in the middle of it (you did this 00:40:104 (5,6,7,8,1) - too)

- 01:18:699 (1,2) - mhh, dont like how the sliders are looking together

- 01:24:212 (2,1) - blanket slighlty off (ye very slighty) https://osu.ppy.sh/ss/8273710

These are mostly aestetical things - polishing things - flow-wise the map plays good

Hyper
- it feels like 00:18:699 (3,4) - and 00:19:348 (5,1) - have not the same DS - but i could be stupid too lol

- 00:20:969 (1,2,3,4,5,6,7,8) - i like the idea in this but i think its the wrong concept - here you have the highest DS when the voice is the loudest
But in this map you mostly map the instruments/bass so it would make more sense if the DS would be the other way around because the Music gets intenser as the when the pattern starts

- 00:36:537 (1,2) - blanket is a bit off https://osu.ppy.sh/ss/8273791

- 00:41:888 - there is a huge ass sound - ppl might get confused cause the DS is so low between (5) and (1) (so i would put another circle or higher the DS)

- 00:41:726 (5) - would NC this

- 00:42:050 (1,2,3,4,5,6) - the same as 0:20 only that here are no vocals so why is the DS going down when the misic gets intenser at the end?

- 00:42:699 (5,6) - would put reverse (slider) there

- 00:45:456 (5) - there is no sound~

- 00:54:050 (3,4) - blanket is off

- 01:09:618 (2,3,4,5,6,7,8,9) - same as 0:20

- 01:09:618 (2) - i would not put it in the same pattern as 01:09:780 (3,4,5,6,7,8,9) - cause there is a very different sound (no drum)

Im not very experienced on hard so i cant really criticised the patterns or anything^^

Well, that was it - I hope i could help do make the map a bit better~

Gl with your set and have a nice day^^
Topic Starter
ayygurl

IceKalt wrote:

Hey Hello!
Coming from my Q Thanks!

Genral: the diffnames refer to Mania diffs - but i dont feel like this song sounds mainia'ish so i dont know if they fit well Nah it's okay, I think it refers to a certain game but I'm not sure, maybe a mania game LOL.

Another
- You could blanket this 00:13:510 (2) - with 00:13:185 (1) - Absolutely.

- 00:20:969 (1,1) - for a build up section (in the music) i guess the DS is too high Fixed!

- maybe replace 00:23:564 (1) - for a better overlap (https://osu.ppy.sh/ss/8273609) (for perfection) dont really matter much Nah it's okay.

- 00:22:915 (3) -(sliderend) overlap that with 00:22:104 (3) - then the section flows better and you dont have an ugly overlap with 00:21:780 (1,3) -
(you need o put 00:23:888 (2) - a bit down then so that causes no additional overlap All applied!

- (very slightly) 00:32:240 (4,5) - ist fully on 00:33:294 (3) - Fixed!

- 00:34:591 (4,5) - blanket slighly off https://osu.ppy.sh/ss/8273648 Fixed!

- make the DS equal between 00:42:050 (2,3) - and 00:40:429 (1,2,3,4) - Fixed!

- 00:43:996 (5,3) - blanket off Should be fixed!

- 00:51:456 (3,4,5) - maybe replace 00:51:942 (5) - like this https://osu.ppy.sh/ss/8273688 - plays better Nah it's okay, it's too fucked with 00:51:131 (2) - .

- 00:53:726 (2) - maybe turn that slider for -20/-30° for better flow Did a -10° turn.

- put 00:59:888 (1,2,3,4,5,6,7,8,1) - like this so 00:58:915 (2) - (sliderend) is in the middle of it (you did this 00:40:104 (5,6,7,8,1) - too) Applied!

- 01:18:699 (1,2) - mhh, dont like how the sliders are looking together I like em' xD.

- 01:24:212 (2,1) - blanket slighlty off (ye very slighty) https://osu.ppy.sh/ss/8273710 Fixed!

These are mostly aestetical things - polishing things - flow-wise the map plays good Thank you!

Hyper
- it feels like 00:18:699 (3,4) - and 00:19:348 (5,1) - have not the same DS - but i could be stupid too lol

- 00:20:969 (1,2,3,4,5,6,7,8) - i like the idea in this but i think its the wrong concept - here you have the highest DS when the voice is the loudest
But in this map you mostly map the instruments/bass so it would make more sense if the DS would be the other way around because the Music gets intenser as the when the pattern starts

- 00:36:537 (1,2) - blanket is a bit off https://osu.ppy.sh/ss/8273791

- 00:41:888 - there is a huge ass sound - ppl might get confused cause the DS is so low between (5) and (1) (so i would put another circle or higher the DS)

- 00:41:726 (5) - would NC this

- 00:42:050 (1,2,3,4,5,6) - the same as 0:20 only that here are no vocals so why is the DS going down when the misic gets intenser at the end?

- 00:42:699 (5,6) - would put reverse (slider) there

- 00:45:456 (5) - there is no sound~

- 00:54:050 (3,4) - blanket is off

- 01:09:618 (2,3,4,5,6,7,8,9) - same as 0:20

- 01:09:618 (2) - i would not put it in the same pattern as 01:09:780 (3,4,5,6,7,8,9) - cause there is a very different sound (no drum)

Im not very experienced on hard so i cant really criticised the patterns or anything^^

Well, that was it - I hope i could help do make the map a bit better~ You did, thank you!

Gl with your set and have a nice day^^ Have a nice one and thank you!
Thank you again for the mod!
Icekalt
For Zetera:

- 00:42:050 (1,2,3,4,5,6) - the same as 0:20 only that here are no vocals so why is the DS going down when the misic gets intenser at the end?
Uhm i now read the upper replies and saw what you wanted to imply, but that muiltiple ppl pointed it out: maybe you shoud think about your decisionmaking on that pattern if it really fit well - just saying~ ^^
Zetera

IceKalt wrote:

Hyper
- it feels like 00:18:699 (3,4) - and 00:19:348 (5,1) - have not the same DS - but i could be stupid too lol fixed

- 00:20:969 (1,2,3,4,5,6,7,8) - i like the idea in this but i think its the wrong concept - here you have the highest DS when the voice is the loudest
But in this map you mostly map the instruments/bass so it would make more sense if the DS would be the other way around because the Music gets intenser as the when the pattern starts This is not going to change, I explained how this pattern is justified in multiple prior mods. Furtherly, decreasing the spacing instead of increasing the spacing really puts more emphasis on the slider, as it is the first note that requires faster movement. I could space this to the sun and back, but that'd be too much. I'd rather stick with my version of emphasis.

- 00:36:537 (1,2) - blanket is a bit off https://osu.ppy.sh/ss/8273791 But i want it to look unclean

- 00:41:888 - there is a huge ass sound - ppl might get confused cause the DS is so low between (5) and (1) (so i would put another circle or higher the DS) Makes sense, but I don't want this to become cluttered. I just added a hitsound where the yell is. The emphasis on the guitar is fairly strong, so there shouldn't be much of a problem.

- 00:41:726 (5) - would NC this That's too many NCs and it just adds confusion.

- 00:42:050 (1,2,3,4,5,6) - the same as 0:20 only that here are no vocals so why is the DS going down when the misic gets intenser at the end? Pattern is repeated for consistency and due to the similarity of the two parts.

- 00:42:699 (5,6) - would put reverse (slider) there That'd eliminate the consistency due to the fact that the spacing is no longer visibly decreasing (you won't notice during gameplay). The guitar also remains the same throughout the pattern.

- 00:45:456 (5) - there is no sound~ That's also here for consistency reasons (00:36:375 (4) - )

- 00:54:050 (3,4) - blanket is off explained above

- 01:09:618 (2,3,4,5,6,7,8,9) - same as 0:20 ^

- 01:09:618 (2) - i would not put it in the same pattern as 01:09:780 (3,4,5,6,7,8,9) - cause there is a very different sound (no drum) It's a repetition of the part of the song that had the guitar sound, so it'd just make sense to reuse the pattern for consistency

Im not very experienced on hard so i cant really criticised the patterns or anything^^

Well, that was it - I hope i could help do make the map a bit better~

Gl with your set and have a nice day^^
Thanksies
osu file format v14

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Title:Six Years On Dope
TitleUnicode:Six Years On Dope
Artist:NOFX
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Creator:ayygurl
Version:Zetera's Hyper
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Tags:punk first ditch effort zetera sala-
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219,207,43672,2,0,B|233:239|233:239|219:360,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
214,343,43996,2,0,L|119:347,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
25,310,44321,5,0,0:0:0:0:
116,262,44483,1,0,0:0:0:0:
44,204,44645,2,0,B|55:138|55:138|33:63,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
34,66,44969,2,0,L|217:83,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
271,28,45456,1,0,0:0:0:0:
278,38,45618,6,0,L|369:26,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
512,114,45942,2,0,P|450:105|424:94,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
337,127,46267,2,0,L|350:323,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
430,256,46753,1,0,0:0:0:0:
431,243,46915,6,0,P|471:228|532:231,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
354,307,47240,2,0,P|290:319|208:306,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
215,319,47564,2,0,L|210:236,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
128,348,47888,1,8,0:0:0:0:
69,275,48050,5,0,0:0:0:0:
69,275,48131,1,0,0:0:0:0:
69,275,48212,2,0,L|57:91,1,165.000005035401,2|8,0:0|0:0,0:0:0:0:
118,38,48699,1,0,0:0:0:0:
223,161,48861,2,0,P|164:152|129:125,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
275,94,49185,2,0,P|265:35|280:-6,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
356,125,49510,6,0,P|409:97|481:102,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
469,120,49834,2,0,P|464:179|481:227,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
350,345,50158,2,0,L|358:231,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
275,94,50483,2,0,B|263:130|263:130|270:190,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
233,304,50807,6,0,P|172:336|100:324,1,112.5,2|0,0:0|0:0,0:0:0:0:
110,340,51131,2,0,L|90:247,1,75,8|0,0:0|0:0,0:0:0:0:
154,128,51456,2,0,B|119:106|119:106|27:113,1,112.5,0|0,0:0|0:0,0:0:0:0:
35,96,51780,2,0,L|25:184,1,75,8|0,0:0|0:0,0:0:0:0:
94,266,52104,5,0,0:0:0:0:
198,251,52267,1,0,0:0:0:0:
297,236,52429,2,0,B|300:278|300:278|292:356,1,112.5,8|0,0:0|0:0,0:0:0:0:
309,336,52753,2,0,L|393:328,1,75
373,160,53077,2,0,L|384:241,1,75,8|0,0:0|0:0,0:0:0:0:
501,186,53402,6,0,P|512:138|499:63,1,112.5,0|0,0:0|0:0,0:0:0:0:
501,56,53726,2,0,P|460:30|430:28,1,75,8|0,0:0|0:0,0:0:0:0:
373,160,54050,2,0,P|416:137|432:112,1,75,0|0,0:0|0:0,0:0:0:0:
323,0,54375,2,0,L|333:87,1,75,8|0,0:0|0:0,0:0:0:0:
260,166,54699,6,0,B|220:173|220:173|133:146,1,112.5,0|0,0:0|0:0,0:0:0:0:
137,166,55023,2,0,L|125:45,1,112.5,8|0,0:0|0:0,0:0:0:0:
38,104,55348,2,0,L|24:189,1,75,0|0,0:0|0:0,0:0:0:0:
110,280,55672,2,0,L|118:333,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
122,342,55996,6,0,P|170:355|200:379,1,75,2|0,0:0|0:0,0:0:0:0:
245,225,56321,2,0,P|258:267|262:313,1,75,8|0,0:0|0:0,0:0:0:0:
405,215,56645,2,0,P|385:290|347:345,1,112.5,0|0,0:0|0:0,0:0:0:0:
367,336,56969,2,0,L|449:332,1,75,8|0,0:0|0:0,0:0:0:0:
502,250,57294,5,0,0:0:0:0:
506,146,57456,1,0,0:0:0:0:
506,146,57618,2,0,B|504:92|504:92|513:32,1,112.5,8|0,0:0|0:0,0:0:0:0:
438,2,57942,2,0,L|425:76,1,75
334,191,58267,2,0,P|386:211|415:215,1,75,8|0,0:0|0:0,0:0:0:0:
347,39,58591,6,0,P|265:45|224:84,1,112.5,0|0,0:0|0:0,0:0:0:0:
231,78,58915,1,8,0:0:0:0:
207,173,59077,1,0,0:0:0:0:
137,28,59240,6,0,L|145:120,1,75,0|0,0:0|0:0,0:0:0:0:
34,274,59564,2,0,L|50:155,1,112.5,8|0,0:0|0:0,0:0:0:0:
65,180,59888,6,0,L|117:184,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
160,243,60212,2,0,L|212:247,3,37.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
261,295,60537,1,2,0:0:0:0:
68,328,65077,5,0,0:0:0:0:
68,328,65239,1,0,0:0:0:0:
68,328,65401,2,0,L|61:208,1,112.5,8|0,0:0|0:0,0:0:0:0:
50,205,65726,6,0,L|55:281,1,75,0|0,0:0|0:0,0:0:0:0:
179,297,66050,1,8,0:0:0:0:
193,292,66374,1,8,0:0:0:0:
357,172,66699,6,0,P|319:146|259:145,1,75,0|8,0:0|0:0,0:0:0:0:
399,255,67023,2,0,P|440:235|471:183,1,75,0|0,0:0|0:0,0:0:0:0:
309,255,67347,2,0,L|318:372,1,112.5,8|0,0:0|0:0,0:0:0:0:
302,370,67672,6,0,L|296:286,1,75,0|0,0:0|0:0,0:0:0:0:
271,92,67996,1,8,0:0:0:0:
255,86,68320,6,0,L|250:172,1,75,0|0,0:0|0:0,0:0:0:0:
142,268,68645,1,8,0:0:0:0:
127,271,68969,1,8,0:0:0:0:
105,32,69293,6,0,P|156:50|188:87,1,75,0|8,0:0|0:0,0:0:0:0:
222,146,69618,1,0,0:0:0:0:
310,163,69780,1,8,0:0:0:0:
368,104,69942,1,8,0:0:0:0:
442,107,70104,1,8,0:0:0:0:
484,159,70266,1,8,0:0:0:0:
485,211,70428,1,8,0:0:0:0:
467,244,70591,1,8,0:0:0:0:
452,261,70753,1,8,0:0:0:0:
438,268,70915,6,0,L|333:263,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
240,139,71239,2,0,B|265:175|265:175|270:236,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
214,298,71564,2,0,B|187:218|187:218|270:213,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
295,330,72050,1,0,0:0:0:0:
301,343,72212,6,0,L|211:349,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
96,347,72536,2,0,B|120:280|120:280|98:207,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
106,204,72861,2,0,P|64:177|29:171,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
122,85,73185,2,0,P|166:62|189:34,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
227,220,73509,5,0,0:0:0:0:
240,118,73672,1,0,0:0:0:0:
245,225,73834,2,0,B|253:327|253:327,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
393,192,74158,2,0,P|359:152|315:132,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
353,313,74482,2,0,P|404:303|443:275,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
265,232,74807,6,0,L|105:245,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
110,303,75131,2,0,L|104:221,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
158,43,75455,2,0,L|165:126,1,82.5000025177003
208,284,75780,1,8,0:0:0:0:
246,185,75942,5,8,0:0:0:0:
246,185,76023,1,8,0:0:0:0:
246,185,76104,2,0,P|308:184|371:119,1,123.75000377655,2|0,0:0|0:0,0:0:0:0:
328,124,76428,2,0,P|321:83|332:44,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
500,76,76753,2,0,L|409:89,1,82.5000025177003
394,229,77077,2,0,L|485:242,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
301,255,77401,6,0,P|281:322|292:373,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
231,324,77726,2,0,P|191:278|120:250,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
121,264,78050,1,0,0:0:0:0:
96,148,78212,1,0,0:0:0:0:
209,176,78374,2,0,P|256:170|311:109,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
220,84,78699,6,0,P|212:32|214:-15,1,82.5000025177003
390,82,79023,2,0,P|398:134|396:181,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
281,268,79347,2,0,P|318:312|437:322,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
496,266,79834,1,0,0:0:0:0:
496,266,79996,6,0,L|489:164,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
387,40,80320,2,0,L|398:177,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
383,175,80645,2,0,P|327:192|292:180,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
241,108,80969,1,8,0:0:0:0:
210,240,81131,5,8,0:0:0:0:
210,240,81212,1,8,0:0:0:0:
210,240,81293,2,0,B|213:321|213:321|189:381,1,123.75000377655,2|0,0:0|0:0,0:0:0:0:
112,314,81618,2,0,P|113:264|123:212,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
79,41,81942,2,0,P|35:65|-14:82,1,82.5000025177003
182,111,82266,2,0,P|224:136|264:171,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
332,96,82591,5,0,0:0:0:0:
334,217,82753,1,0,0:0:0:0:
352,102,82915,2,0,P|355:54|343:-6,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
431,170,83239,2,0,P|471:196|529:216,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
334,217,83564,2,0,P|290:238|244:278,1,82.5000025177003,8|8,0:0|0:0,3:0:0:0:
191,349,83888,6,0,L|180:196,1,146.249993305207,2|0,0:0|0:0,0:0:0:0:
100,258,84212,2,0,P|42:272|-19:257,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
100,140,84536,2,0,P|68:89|64:26,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
208,106,84861,2,0,P|246:60|304:36,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
301,173,85185,5,0,0:0:0:0:
319,283,85347,1,0,0:0:0:0:
328,157,85509,2,0,P|392:173|422:268,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
449,324,85834,2,0,L|454:209,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
323,59,86158,2,0,L|327:156,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
282,295,86482,6,0,P|226:261|159:335,1,146.249993305207,0|0,0:0|0:0,0:0:0:0:
140,324,86807,2,0,P|118:269|70:241,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
186,68,87131,2,0,P|149:114|149:170,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
327,156,87455,2,0,L|321:-2,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
406,76,87780,6,0,L|459:62,3,48.7499977684022,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
500,169,88104,2,0,L|447:155,3,48.7499977684022,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
446,253,88428,1,2,0:0:0:0:

Edit: I feel like I should explain why my emphasis theory works well, or at least give an example of it being used in a good way. Therefore, please take a look at this excerpt from Zapy's The Battle of Lil' Slugger, where the same kind of emphasis was used perfectly:

BOUYAAA
hello pls rank
Topic Starter
ayygurl

BOUYAAA wrote:

hello pls rank

I'd love to but I'm really busy/lazy, would you be up à me filer un coup de main? ;)

also, I am really honored to get a comment from you, love your maps dude! never thought you would comment on one of mine!
Rin Desu

BOUYAAA wrote:

hello pls rank
+1

The Insane is rly fun to play and i like that hitsounds! :D
Maze
Really gud now rank ktnx.
Topic Starter
ayygurl
Where is all that support coming from!? Thank you so much guys!

I don't know what to do though ><, I guess I should try calling some modders/BN's.
BanchoBot
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