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NOFX - Six Years On Dope

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celerih
Mod from my queue Zhuriel says hi o/

[
Beginner
]
  1. 00:28:753 (2) - Move the slider head to the left so it's easier to go from the slider end of 00:27:456 (1) - to the sldier
  2. 00:37:510 (5) - Move this more to the right, so it's in a straight line, easier to hit that way
  3. 01:06:699 - Having a not here would be better imo
  4. 01:10:915 (1,2) - This kind of pattern is hard to hit for easy players. A pattern that has a clearer path would be much better

[
Zetera's Hyper
]
  1. 00:20:969 (1,2,3,4,5,6,7,8) - Spacing here should be increasing, not decreasing as the song is getting more intense
  2. 00:28:429 (4,1) - The distance here is way higher than the other jumps you have. Reduce it to be more consistent with your distancing
  3. 00:31:996 (3) - Would be better off split up into 2 reverse sliders, so that you always use the same lenght for them. Otherwise they are too hard to read
  4. 00:32:645 (1,2) - Distance here is inconsistent why how you're doing 1/4 gaps in the map
  5. 00:41:888 - The note here should be mapped
  6. 00:42:050 (1,2,3,4,5,6) - Also here the song is building up, so why is spacing decreasing?
  7. 00:50:158 (3,4) - Use 1/4 repeat sliders here, sionce the focus should be on the stream imo
  8. 01:09:618 (2,3,4,5,6,7,8,9) - Here you spacing transition isn't smooth at all, why change in right before the end?
  9. 01:17:401 (1,2) - That's the sapcing you usally use for 1/2 but here it's 1/4

[
Another
]
  1. 00:17:888 (5) - Remove this note it's not mapped to anything
  2. 00:17:726 - 00:18:050 - should be a 1/1 slider like on 00:20:321 (4) -
  3. 00:32:240 (4,1,2) - This is the only place where you only use sliders for the 1/4 and I'm not sure hwy you did it here. A stream would fit better
  4. 00:40:753 (2,3) - You could stack these, it would go better with the song
  5. 00:41:726 (1) - This slider should be 2 circles because of the drums
  6. 01:05:077 (1,2,1,2) - These would also be better if they were stacked. THat would emphasize the drum beats

Sorry I didn't mod the Novice diff. Good luck with the set!
meii18
as you requested

[general]
gears_of_war_soldiers_monsters-wallpaper-1366x768 is unused so delete it
Unused hitsounds:
soft-hitfinish.mp3
soft-hitnormal.wav
soft-sliderslide.wav // i don't know if you're going to use them but if not better delete them imo
soft-hitfinish.mp3 is not allowed if you're going to use it change it to soft-hitnormal.wav
after i listened the both song and hitsounds i observed that the hitsounds are blending with the song itself so applying the hitsounds with drumkit wasn't the best idea imo better use default hitsounds instead or as you wish ofc
the spread gap between Zetera's Hyper and Another is pretty huge because the Hyper uses constant 1/2s and 1/1s and Another uses many big jumps imo and many mini-streams so i think you have to add an Light Insane between them
only punk in tags? why don't you add Zetera and Sala- to tags? Because he contributed to the creating of your map and also Sala- is his previous username also add First Ditch Effort to tags since this is the name of the album from where the song got released
metadata looks fine https://nofx.bandcamp.com/ http://puu.sh/vzlM3/166a31a22f.png

[beginner]
00:44:321 (2,3) - look out at the spacing seems like is a spacing error imo
00:49:510 (2,1) - i think you should remake this pattern because after the cursor aims 00:49:510 (2) - it goes nowhere and the flow seems kinda forced imo maybe something like this would work https://puu.sh/vznoS/2525a1250a.jpg
00:53:402 (3) - ctrl+g it? it would play more better than before tbh
01:13:509 (3,4) - i don't really like how this pattern looks like maybe ctrl+g'ing 01:14:807 (4) - and then placing it on 475|128 would make it to play more nicer imo

clean diff

[novice]
00:13:185 (4,5) - tbh will look much better visually if you'll blanket both of them
00:15:780 (1) - remove nc because no new stanza plus you brought nc inconsitency in this part
00:19:672 (1) - maybe replace this 2/1 slider with an 1/1 slider with reverse arrow? it will follow the hihats than ignoring them instantly and also it needs to be consistent with the first measure of 00:17:077 (1,2,3,4,1,2,3,4,5) - tbh
00:23:564 (3) - remove nc since you added here nc after every two beats
00:33:294 (2) - why don't you make a curved slider instead? at least it would be a nice flow between 00:33:294 (2) - and 00:33:942 (3) - tbh plus will look much better visually https://puu.sh/vzo6z/6884b35bed.jpg
00:46:267 (1) - remove nc because there nc added after every two beats imo
00:47:564 (4,1) - i don't think these play really well because they feel kinda cramped i would suggest to replace them with curved sliders for better playability and flow imo
00:57:942 (1) - same as i said for 00:46:267 (1) -
01:07:672 (6,1) - since the new stanza is on 01:07:591 (6) - you have to remove the nc from 01:08:645 (1) - and add it on 01:07:591 (6) -
01:17:401 (3) - here the nc should be removed because here's no new stanza and not on 01:18:699 (4) - because you made the nc inconsistency even bigger than before so remove the nc from here and put it on 01:18:699 (4) - instead
01:20:645 (8,1) - spacing
01:27:780 (3) - in beginner you mapped this one as 1/1 slider+1/1 note so why don't you make here as well? this one can't be easier than the one from beginner imo

[zetera's hyper]
00:20:321 (3) - would be nice if you replace this note with an 1/2 slider since the vocal is getting intensified here and even the hihats and leaving that 1/2 tick isn't a good idea imo also you can place a note on 00:20:483 - if you want to give more emphasis
00:20:969 (1,2,3,4,5,6,7,8) - imo mapping many circles in row doesn't looks really good moreover if you see their placement some players can confuse 00:21:618 (5,6,7,8) - with an 1/2 stream you can do the rhythm like the image below https://puu.sh/vzpog/41bb7fc954.jpg it would still follow and emphasize the hihats but in a 'easier' way let's say // same goes for 00:42:050 (1,2,3,4,5,6) - // 01:09:618 (2,3,4,5,6,7,8,9) -
00:37:510 (4) - i think you missed a repeat arrow since on that 1/4 tick from 00:37:753 - there's still that hihat and calls for some emphasis imo
00:43:510 - i think you missed an 1/2 note here for hihat which lost al its emphasis
00:46:267 (3) - tbh there's no any extension here nor in vocals nor in guitars or hihats or whatever so instead mapping only an 1/1 slider i would suggest to try a rhythm formed by 1/2 slider + 1/1 note this rhythm will follow and give more emphasis to the both vocals and instruments
00:50:321 - i think from here should be an 1/4 slider with many reverse arrows if i'm not wrong for emphasizing the hihats as i can see you slightly ignore them so this one should work https://puu.sh/vzpXq/66311be509.jpg
01:16:104 (3) - this one doesn't looks really great visually speaking i think it was supposed to be a blanket so basically you have to blanket them again https://puu.sh/vzq3a/15f784d159.jpg

[another]
idk why i can't pass it xd nvm finally passed it xD
00:19:672 (1,2,3) - increasing the spacing here would give more emphasis to the hihats imo because with this low spacing you give likely nothing even if build-up effect
00:20:645 - i would like to have this 1/1 tick clickable than a sliderend since the that hihat is pretty dominant so the rhythm is supposed to be 1/2 slider plus 1/1 note http://puu.sh/vzqUV/d6999cf2c9.jpg
00:40:429 (1,2,3,4) - still no jump? the guitars are intensified so they deserve more emphasis and build-up effect than before tbh // same goes for 00:42:050 (2,3,4) - since the hihats become more and more intensified and because of the low spacing the players can struggle at the stream (as i did)
00:49:996 (3,1) - too low spacing the guitars and hihats become more and more intensified and a low spacing like this one doesn't fit at all so a jump for more emphasis and build-up effect wouldn't hurt plus i'm afraid that some players may struggle here because of the spacing
00:56:969 (5) - remove nc because no new stanza
01:15:455 (4) - i don't think an 1/2 slider with reverse arrow would work here because of the less emphasis given to the guitars and vocals plus it made 01:15:455 (4,5,6,1) - pattern to look kinda less dense in comparison with other patterns like this one so you can try mapping a rhythm like this one http://puu.sh/vzrt3/f0c26fff00.jpg to give more emphasis to the guitars and vocals

that's it for now a neat map but take care of hitsounds and the spread gap between hyper and another
gl!

edit: i swear i redownloaded the map idk what happened ;w;
Topic Starter
ayygurl

6th wrote:

Hello ! Hey!

[Beginner]
00:31:348 (4,5,1) - Spacing looks a bit unconsistent visually lol Yes it's because of the DS ;-;.
01:05:077 (1,1) - Pay attention to how you mapped them. Don't you think it makes 01:07:023 (1,2) - feel a bit inconsistent and even undermapped ? Yup, fixed by replacing (1) by a circle!
01:15:780 - Add a circle ? Hell yeah!
01:28:428 - Having the last tick clickable would be cool. Yes!

[Novice]
Cool diff !
00:13:185 (4,5) - Blanket please, this ruins the structure brought by 00:11:888 (1,2,3,4) - Nah the circle would then be too close from the other circle imo.
00:15:780 (1,2,3,4) - 4 circles in a row may feel a bit out of place since the song isn't raising in intensity. Fixed!
00:47:564 (4,1) - (1) sounds different so why not make its shape different ? It already has a reverse arrow ;).
00:54:050 (2,3,4) - This looks a bit cramped compared to the rest of the map. Fixed!
01:15:455 (5,1) - Same issue as earlier Fixed!
01:16:753 (2,1,2) - CTRL+G rhythm to make it a bit less monotonous. I can't, it's like impossible to continue the pattern if I CTRL+G that.
01:18:050 (1) - Remove NC Yup!

[Another]
Are you certain of your NC patterning ? It seems a bit inconsistent throughout the song, take 00:37:834 (1,2,3,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,1) - as an example, or 01:09:780 (1,2,1,2,1,2,3) - . Actually I cannot believe how shitty my NC's placements were, now it should be a lot better!
00:11:888 (2,3,4,5,1,2,3) - I don't really get how they are placed, it seems to lack a bit of structure. 00:12:861 (5) - This slider belongs to the same group as 00:11:888 (2,3,4) - (according to your NC patterning) but it looks like it's linked to 00:13:185 (1,2,3,4) - . Idk if I explained it right. I get it, fixed!
00:17:726 (4,5,6) - Placing (5) closer from (4) rather than (6) would work better with the song. Already changed that because of another mod, I think since it's all good since the main sound here is the (4) wich is already being marked by having it's own little jump.
00:23:888 (2,1) - I don't really understand why the spacing is lowering rather than increasing tbh, (1) should be emphasized better. First jump (1/2) fixed by CTRL+G'ing, also we talked about that in IRC.
00:25:510 (3) - Move it to (280;52) ? Flow better with the previous slider. Fixed by CTRL+H'ing the previous slider.
00:28:429 (1) - CTRL+G so the direction change at 00:28:753 (1) - fits better with the song ? Nah the (1) would then be too close from the slider end.
00:41:077 (4,5) - That sudden spacing increase doesn't really make sense with 00:40:429 (1,2,3,4) - and doesn't fit the song. Yeah but there's also a similar spacing at 00:41:726 (1,2) - , and I cannot put the same DS for the whole part I guess.
00:54:699 (1,2,3) - Not sure if it was your intention or not but flow can definitely be improved here. (2) doesn't bring a good transition between (1) and (3). Fixed by CTRL+G'ing (2).
01:09:780 (1,2,1,2,1,2,3) - This is overspaced. I don't think the song is that intense here. Also, it ruins the emphasis of 01:10:915 (1,2) - Fixed by reducing 01:10:428 (1,2,3) - .
01:12:861 (3,4) - Reduce spacing a bit ? Sure.
01:14:158 (4,5,1,2) - This is the first time that you map this part as a whole pattern. It looks "too structured" compared to 00:53:402 (1,2,1,2,1,2) - etc. Fixed by replacing a slider by jump!

Overall the mapset is nice, but you should gather few more mods before going to rank. Yup, thank you!
Thank you so much for the mod, I did deny a bunch of stuff but I really liked it! Looking forward to testplay more of your stuff!



celerih wrote:

Mod from my queue thxx Zhuriel says hi o/ hahaha o/

[
Beginner
]
  1. 00:28:753 (2) - Move the slider head to the left so it's easier to go from the slider end of 00:27:456 (1) - to the sldier Nah sorry I want to keep the blanket, good idea though.
  2. 00:37:510 (5) - Move this more to the right, so it's in a straight line, easier to hit that way Yup!
  3. 01:06:699 - Having a not here would be better imo Actually I've already changed that pattern before going through your mod, could you check it out to tell me if it's okay? It's basically a circle and a slider instead of two sliders.
  4. 01:10:915 (1,2) - This kind of pattern is hard to hit for easy players. A pattern that has a clearer path would be much better Fixed!

[
Another
]
  1. 00:17:888 (5) - Remove this note it's not mapped to anything Changed the circle (4) into a 1/1 slider.
  2. 00:17:726 - 00:18:050 - should be a 1/1 slider like on 00:20:321 (4) - Yup everything's good.
  3. 00:32:240 (4,1,2) - This is the only place where you only use sliders for the 1/4 and I'm not sure hwy you did it here. A stream would fit better Honestly it's just fine, I guess it's a question of variations.
  4. 00:40:753 (2,3) - You could stack these, it would go better with the song I could, eheh.
  5. 00:41:726 (1) - This slider should be 2 circles because of the drums I think it's just fine, I replaced it with a straight slider though.
  6. 01:05:077 (1,2,1,2) - These would also be better if they were stacked. THat would emphasize the drum beats Naah really it's all good, + it would be harder to read (I guess).

Sorry I didn't mod the Novice diff. Good luck with the set! Haha it's all good! Thank you!
Thank you so much for the mod! (Very clean by the way, me likey!)



ByBy wrote:

as you requested

[general]
gears_of_war_soldiers_monsters-wallpaper-1366x768 is unused so delete it But there's no such file.
Unused hitsounds: Same again, there are no soft hitsounds anymore.
soft-hitfinish.mp3
soft-hitnormal.wav
soft-sliderslide.wav // i don't know if you're going to use them but if not better delete them imo
soft-hitfinish.mp3 is not allowed if you're going to use it change it to soft-hitnormal.wav
after i listened the both song and hitsounds i observed that the hitsounds are blending with the song itself so applying the hitsounds with drumkit wasn't the best idea imo better use default hitsounds instead or as you wish ofc Ah it's okay I guess, good point though!
the spread gap between Zetera's Hyper and Another is pretty huge because the Hyper uses constant 1/2s and 1/1s and Another uses many big jumps imo and many mini-streams so i think you have to add an Light Insane between them Will see, good idea!
only punk in tags? why don't you add Zetera and Sala- to tags? Because he contributed to the creating of your map and also Sala- is his previous username Yup forgot about that, fixed!
also add First Ditch Effort to tags since this is the name of the album from where the song got released
metadata looks fine https://nofx.bandcamp.com/ http://puu.sh/vzlM3/166a31a22f.png Added!

[beginner]
00:44:321 (2,3) - look out at the spacing seems like is a spacing error imo Fixed!
00:49:510 (2,1) - i think you should remake this pattern because after the cursor aims 00:49:510 (2) - it goes nowhere and the flow seems kinda forced imo maybe something like this would work https://puu.sh/vznoS/2525a1250a.jpg Fixed! (Not with the exemple you've sent me though.)
00:53:402 (3) - ctrl+g it? it would play more better than before tbh Nah it's all good.
01:13:509 (3,4) - i don't really like how this pattern looks like maybe ctrl+g'ing 01:14:807 (4) - and then placing it on 475|128 would make it to play more nicer imo Fixed!

clean diff ayylmao ty

[novice]
00:13:185 (4,5) - tbh will look much better visually if you'll blanket both of them Yeah maybe, but then it would be a pain in the ass to continue the pattern.
00:15:780 (1) - remove nc because no new stanza plus you brought nc inconsitency in this part Yup little oopsie!
00:19:672 (1) - maybe replace this 2/1 slider with an 1/1 slider with reverse arrow? it will follow the hihats than ignoring them instantly and also it needs to be consistent with the first measure of 00:17:077 (1,2,3,4,1,2,3,4,5) - tbh Fixed! (Actually I think it was like that before.)
00:23:564 (3) - remove nc since you added here nc after every two beats Yup little oopsie!
00:33:294 (2) - why don't you make a curved slider instead? at least it would be a nice flow between 00:33:294 (2) - and 00:33:942 (3) - tbh plus will look much better visually https://puu.sh/vzo6z/6884b35bed.jpg Yup changed!
00:46:267 (1) - remove nc because there nc added after every two beats imo This one's special ;).
00:47:564 (4,1) - i don't think these play really well because they feel kinda cramped i would suggest to replace them with curved sliders for better playability and flow imo Nah I think it's okay.
00:57:942 (1) - same as i said for 00:46:267 (1) - Kinda fixed I guess.
01:07:672 (6,1) - since the new stanza is on 01:07:591 (6) - you have to remove the nc from 01:08:645 (1) - and add it on 01:07:591 (6) -
01:17:401 (3) - here the nc should be removed because here's no new stanza and not on 01:18:699 (4) - because you made the nc inconsistency even bigger than before so remove the nc from here and put it on 01:18:699 (4) - instead Okay fixed!
01:20:645 (8,1) - spacing is fixed!
01:27:780 (3) - in beginner you mapped this one as 1/1 slider+1/1 note so why don't you make here as well? this one can't be easier than the one from beginner imo Changed!

[another]
idk why i can't pass it xd nvm finally passed it xD haha nice!
00:19:672 (1,2,3) - increasing the spacing here would give more emphasis to the hihats imo because with this low spacing you give likely nothing even if build-up effect Nah it's all good.
00:20:645 - i would like to have this 1/1 tick clickable than a sliderend since the that hihat is pretty dominant so the rhythm is supposed to be 1/2 slider plus 1/1 note http://puu.sh/vzqUV/d6999cf2c9.jpg Well turns out there is the exact same thing at 0018:050 and you didn't mention it, guess it's not that important. (I'm just messing with you ^^.)
00:40:429 (1,2,3,4) - still no jump? the guitars are intensified so they deserve more emphasis and build-up effect than before tbh // same goes for 00:42:050 (2,3,4) - since the hihats become more and more intensified and because of the low spacing the players can struggle at the stream (as i did)
00:49:996 (3,1) - too low spacing the guitars and hihats become more and more intensified and a low spacing like this one doesn't fit at all so a jump for more emphasis and build-up effect wouldn't hurt plus i'm afraid that some players may struggle here because of the spacing Changed the second one because of the stream.
00:56:969 (5) - remove nc because no new stanza Added a NC on 00:56:645 so that it would make a special jump with the 2 NC's.
01:15:455 (4) - i don't think an 1/2 slider with reverse arrow would work here because of the less emphasis given to the guitars and vocals plus it made 01:15:455 (4,5,6,1) - pattern to look kinda less dense in comparison with other patterns like this one so you can try mapping a rhythm like this one http://puu.sh/vzrt3/f0c26fff00.jpg to give more emphasis to the guitars and vocals I think it's okay since 01:14:807 (1,2) - is already there. (I moved the slider a little bit though.)

that's it for now a neat map but take care of hitsounds and the spread gap between hyper and another Yup I'll ask Zetera about all of that!
gl! Thank you!

edit: i swear i redownloaded the map idk what happened ;w; Haha it's okay, it's not a big deal!
Thank you for the mod! And actually just a quick question, could you tell me where is ByBy13 ( ͡° ͜ʖ ͡°)?
Zetera

6th wrote:

[Hyper]
Pretty good diff !
00:11:888 (2,3) - Starting by such high spacing can be pretty annoying for H players, and doesn't make much sense when most of next objects have consistent spacing. Nerfed the spacing.
00:26:483 (2,3) - I'm afraid that spaced 1/4 gaps won't work in this diff since it's rarely used and quite unexpected by H players. I was wondering when someone would actually address that. Ctrl+G'd, that should do the trick.
00:30:699 (4,5,1) - Try reducing the spacing between (4) and (5) a bit because rn the emphasis of (1) is ruined. good point, decreased the spacing and Ctrl+G'd (5). That way, the sliders correlate in a better way.
00:49:834 (2,3,4) - They seem a bit overspaced compared to 00:48:861 (5,6,1) - , especially if you take into account slider leniency. The leniency of the second example is not good at all, you'll have to follow the sliders all the way, whilst the more spaced objects flow much better. That ---should---
warrant higher spacing on those. Maybe the other sliders work out better than I think they do, but I'll leave this open for now.

00:56:645 (3,1,2,3,5) - Feels a bit too cramped. Clean it up a bit, it might be annoying and unnatural to read. Since this is the second time it got pointed out, I nerfed that part completely by using a stacked 1/2.
01:15:131 (2,3,4,1) - Sliderbreaking (3) will be really easy. You may want to reduce the spacing a bit. Ctrl+G'd 2 and 3 for better flow onto the other objects. shouldn't be problematic now.
Good mod, thank you.

celerih wrote:

[
Zetera's Hyper
]
  1. 00:20:969 (1,2,3,4,5,6,7,8) - Spacing here should be increasing, not decreasing as the song is getting more intense The guitar produces a tone that gradually turns deeper, which is what I used to justify the spacing change after the final stack of this pattern was discarded since it wasn't well-readable. I also think that turning this around will make it much harder.
  2. 00:28:429 (4,1) - The distance here is way higher than the other jumps you have. Reduce it to be more consistent with your distancing Turned the slider around.
  3. 00:31:996 (3) - Would be better off split up into 2 reverse sliders, so that you always use the same lenght for them. Otherwise they are too hard to read I get your point, but I don't like it that way. There should be enough time for the user to see the following slider come in at a latter point.
  4. 00:32:645 (1,2) - Distance here is inconsistent why how you're doing 1/4 gaps in the map The circular flow helps with aiming this pattern.
  5. 00:41:888 - The note here should be mapped There is no guitar sound on that timestamp, and the guitar is dominant over the drums.
  6. 00:42:050 (1,2,3,4,5,6) - Also here the song is building up, so why is spacing decreasing? explained above, and due to consistency, this pattern is affected as well.
  7. 00:50:158 (3,4) - Use 1/4 repeat sliders here, sionce the focus should be on the stream imo I'm confident that the current setup of objects sends a better message, the lyrics of the song are very similar at 00:48:861 - and 00:49:834 -, though the second one is a bit stronger. The spacing increases, and due to the consistency with the previous sliders, this works out a lot better.
  8. 01:09:618 (2,3,4,5,6,7,8,9) - Here you spacing transition isn't smooth at all, why change in right before the end? Oh, forgot to scale that one, thank you.
  9. 01:17:401 (1,2) - That's the sapcing you usally use for 1/2 but here it's 1/4 Did it for the triangle, but it also works out with reduced spacing.
Thanks!

ByBy wrote:

as you requested

[general]
gears_of_war_soldiers_monsters-wallpaper-1366x768 is unused so delete it
Unused hitsounds:
soft-hitfinish.mp3
soft-hitnormal.wav
soft-sliderslide.wav // i don't know if you're going to use them but if not better delete them imo
soft-hitfinish.mp3 is not allowed if you're going to use it change it to soft-hitnormal.wav
after i listened the both song and hitsounds i observed that the hitsounds are blending with the song itself so applying the hitsounds with drumkit wasn't the best idea imo better use default hitsounds instead or as you wish ofc
the spread gap between Zetera's Hyper and Another is pretty huge because the Hyper uses constant 1/2s and 1/1s and Another uses many big jumps imo and many mini-streams so i think you have to add an Light Insane between them
only punk in tags? why don't you add Zetera and Sala- to tags lol? Because he contributed to the creating of your map and also Sala- is his previous username also add First Ditch Effort to tags since this is the name of the album from where the song got released
metadata looks fine https://nofx.bandcamp.com/ http://puu.sh/vzlM3/166a31a22f.png

[zetera's hyper]
00:20:321 (3) - would be nice if you replace this note with an 1/2 slider since the vocal is getting intensified here and even the hihats and leaving that 1/2 tick isn't a good idea imo also you can place a note on 00:20:483 - if you want to give more emphasis Sorry, I prefer consistency over that.
I use this pattern a multitude of times, and using it more often makes it easier to comprehend.

00:20:969 (1,2,3,4,5,6,7,8) - imo mapping many circles in row doesn't looks really good moreover if you see their placement some players can confuse 00:21:618 (5,6,7,8) - with an 1/2 stream you can do the rhythm like the image below https://puu.sh/vzpog/41bb7fc954.jpg it would still follow and emphasize the hihats but in a 'easier' way let's say // same goes for 00:42:050 (1,2,3,4,5,6) - // 01:09:618 (2,3,4,5,6,7,8,9) - Though your points make sense, I'm sure that the gradually decreasing spacing won't cause a problem with reading the pattern anymore. Of course, it's still hard to tap,
but that's not enough of a reason for me to change that entirely.

00:37:510 (4) - i think you missed a repeat arrow since on that 1/4 tick from 00:37:753 - there's still that hihat and calls for some emphasis imo I believe the spacing used to be higher on this one, I'll just add a repeat.
00:43:510 - i think you missed an 1/2 note here for hihat which lost al its emphasis Used a slider instead, but this may come with a cost of reading the objects well.
00:46:267 (3) - tbh there's no any extension here nor in vocals nor in guitars or hihats or whatever so instead mapping only an 1/1 slider i would suggest to try a rhythm formed by 1/2 slider + 1/1 note this rhythm will follow and give more emphasis to the both vocals and instruments I did this to differentiate this part of the music from the rest and for simplification.
00:50:321 - i think from here should be an 1/4 slider with many reverse arrows if i'm not wrong for emphasizing the hihats as i can see you slightly ignore them so this one should work https://puu.sh/vzpXq/66311be509.jpg I explained this above in another mod in this post.
01:16:104 (3) - this one doesn't looks really great visually speaking i think it was supposed to be a blanket so basically you have to blanket them again https://puu.sh/vzq3a/15f784d159.jpg That'd cause way too high of a spacing. Instead, I created a blanket to the tail of 3.
Thank you for modding.
Oops, I did it again
osu file format v14

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AudioLeadIn: 0
PreviewTime: 21780
Countdown: 0
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[Metadata]
Title:Six Years On Dope
TitleUnicode:Six Years On Dope
Artist:NOFX
ArtistUnicode:NOFX
Creator:ayygurl
Version:Zetera's Hyper
Source:
Tags:punk
BeatmapID:1266125
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245,225,56321,2,0,P|258:267|262:313,1,75,8|0,0:0|0:0,0:0:0:0:
405,215,56645,2,0,P|385:290|347:345,1,112.5,0|0,0:0|0:0,0:0:0:0:
367,336,56969,2,0,L|449:332,1,75,8|0,0:0|0:0,0:0:0:0:
502,250,57294,5,0,0:0:0:0:
506,146,57456,1,0,0:0:0:0:
506,146,57618,2,0,B|504:92|504:92|513:32,1,112.5,8|0,0:0|0:0,0:0:0:0:
438,2,57942,2,0,L|425:76,1,75
334,191,58267,2,0,P|386:211|415:215,1,75,8|0,0:0|0:0,0:0:0:0:
347,39,58591,6,0,P|265:45|224:84,1,112.5,0|0,0:0|0:0,0:0:0:0:
231,78,58915,1,8,0:0:0:0:
207,173,59077,1,0,0:0:0:0:
137,28,59240,6,0,L|145:120,1,75,0|0,0:0|0:0,0:0:0:0:
34,274,59564,2,0,L|50:155,1,112.5,8|0,0:0|0:0,0:0:0:0:
65,180,59888,6,0,L|117:184,3,37.5,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
160,243,60212,2,0,L|212:247,3,37.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
261,295,60537,1,2,0:0:0:0:
68,328,65077,5,0,0:0:0:0:
68,328,65239,1,0,0:0:0:0:
68,328,65401,2,0,L|61:208,1,112.5,8|0,0:0|0:0,0:0:0:0:
50,205,65726,6,0,L|55:281,1,75,0|0,0:0|0:0,0:0:0:0:
179,297,66050,1,8,0:0:0:0:
193,292,66374,1,8,0:0:0:0:
357,172,66699,6,0,P|319:146|259:145,1,75,0|8,0:0|0:0,0:0:0:0:
399,255,67023,2,0,P|440:235|471:183,1,75,0|0,0:0|0:0,0:0:0:0:
309,255,67347,2,0,L|318:372,1,112.5,8|0,0:0|0:0,0:0:0:0:
302,370,67672,6,0,L|296:286,1,75,0|0,0:0|0:0,0:0:0:0:
271,92,67996,1,8,0:0:0:0:
255,86,68320,6,0,L|250:172,1,75,0|0,0:0|0:0,0:0:0:0:
142,268,68645,1,8,0:0:0:0:
127,271,68969,1,8,0:0:0:0:
105,32,69293,6,0,P|156:50|188:87,1,75,0|8,0:0|0:0,0:0:0:0:
222,146,69618,1,0,0:0:0:0:
310,163,69780,1,8,0:0:0:0:
368,104,69942,1,8,0:0:0:0:
442,107,70104,1,8,0:0:0:0:
484,159,70266,1,8,0:0:0:0:
485,211,70428,1,8,0:0:0:0:
467,244,70591,1,8,0:0:0:0:
452,261,70753,1,8,0:0:0:0:
438,268,70915,6,0,L|333:263,1,82.5000025177003,2|0,0:0|0:0,0:0:0:0:
240,139,71239,2,0,B|265:175|265:175|270:236,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
214,298,71564,2,0,B|187:218|187:218|270:213,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
295,330,72050,1,0,0:0:0:0:
301,343,72212,6,0,L|211:349,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
96,347,72536,2,0,B|120:280|120:280|98:207,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
106,204,72861,2,0,P|64:177|29:171,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
122,85,73185,2,0,P|166:62|189:34,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
227,220,73509,5,0,0:0:0:0:
240,118,73672,1,0,0:0:0:0:
245,225,73834,2,0,B|253:327|253:327,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
393,192,74158,2,0,P|359:152|315:132,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
353,313,74482,2,0,P|404:303|443:275,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
265,232,74807,6,0,L|105:245,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
110,303,75131,2,0,L|104:221,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
158,43,75455,2,0,L|165:126,1,82.5000025177003
208,284,75780,1,8,0:0:0:0:
246,185,75942,5,8,0:0:0:0:
246,185,76023,1,8,0:0:0:0:
246,185,76104,2,0,P|308:184|371:119,1,123.75000377655,2|0,0:0|0:0,0:0:0:0:
273,103,76428,2,0,P|263:152|281:204,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
441,45,76753,2,0,L|350:58,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
394,229,77077,2,0,L|485:242,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
301,255,77401,6,0,P|281:322|292:373,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
231,324,77726,2,0,P|191:278|120:250,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
121,264,78050,1,0,0:0:0:0:
96,148,78212,1,0,0:0:0:0:
209,176,78374,2,0,P|257:165|311:109,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
220,84,78699,6,0,P|212:32|214:-15,1,82.5000025177003
390,82,79023,2,0,P|398:134|396:181,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
281,268,79347,2,0,P|318:312|437:322,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
496,266,79834,1,0,0:0:0:0:
496,266,79996,6,0,L|489:164,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
387,40,80320,2,0,L|398:177,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
383,175,80645,2,0,P|327:192|292:180,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
241,108,80969,1,8,0:0:0:0:
210,240,81131,5,8,0:0:0:0:
210,240,81212,1,8,0:0:0:0:
210,240,81293,2,0,B|213:321|213:321|189:381,1,123.75000377655,2|0,0:0|0:0,0:0:0:0:
112,314,81618,2,0,P|113:264|123:212,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
79,41,81942,2,0,P|35:65|-14:82,1,82.5000025177003
182,111,82266,2,0,P|224:136|264:171,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
332,96,82591,5,0,0:0:0:0:
334,217,82753,1,0,0:0:0:0:
352,102,82915,2,0,P|355:54|343:-6,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
431,170,83239,2,0,P|471:196|529:216,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
334,217,83564,2,0,P|290:238|244:278,1,82.5000025177003,8|8,0:0|0:0,3:0:0:0:
191,349,83888,6,0,L|180:196,1,146.249993305207,2|0,0:0|0:0,0:0:0:0:
100,258,84212,2,0,P|42:272|-19:257,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
100,140,84536,2,0,P|68:89|64:26,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
208,106,84861,2,0,P|246:60|304:36,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
301,173,85185,5,0,0:0:0:0:
319,283,85347,1,0,0:0:0:0:
328,157,85509,2,0,P|392:173|422:268,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
449,324,85834,2,0,L|454:209,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
323,59,86158,2,0,L|327:156,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
282,295,86482,6,0,P|226:261|159:335,1,146.249993305207,0|0,0:0|0:0,0:0:0:0:
140,324,86807,2,0,P|118:269|70:241,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
186,68,87131,2,0,P|149:114|149:170,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
327,156,87455,2,0,L|321:-2,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
406,76,87780,6,0,L|459:62,3,48.7499977684022,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
500,169,88104,2,0,L|447:155,3,48.7499977684022,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
446,253,88428,1,2,0:0:0:0:
Rohit6
Topic Starter
ayygurl

Rohit6 wrote:

http://puu.sh/vEfGR/a4ce8adace.txt
Hey thank you so much for the mod, there's just some things you pointed out that I didn't change like for exemple the kicksliders part. If you want to know why feel free to hit me up in game or in private messages!



damn now i kinda realise how messy my mapping is hahaha
sakebi
from queue

[General]
hitnormal is a little too quiet

[Beginner]
00:43:023 (1) - too close to top of the screen, could overlap score and acc
00:54:699 (4,1) - ^

[Novice]
00:13:185 (4) - change shape slightly so it blankets 00:14:158 (5) -

[Zetera's Hyper]
00:28:915 (2,3) - fix overlap
01:12:212 (1) - fix tail overlap with 01:11:564 (3) -
01:23:888 (1) - to 01:28:428 (3) - don't overuse kiai like this, its unrankable



good map
Topic Starter
ayygurl

lilligantEX wrote:

from queue yup ty :)

[General]
hitnormal is a little too quiet I've set every hitsound volume from 70% to 75%.

[Beginner]
00:43:023 (1) - too close to top of the screen, could overlap score and acc Fixed
00:54:699 (4,1) - ^ ^

[Novice]
00:13:185 (4) - change shape slightly so it blankets 00:14:158 (5) - Fixed

[Zetera's Hyper]
00:28:915 (2,3) - fix overlap
01:12:212 (1) - fix tail overlap with 01:11:564 (3) -
01:23:888 (1) - to 01:28:428 (3) - don't overuse kiai like this, its unrankable



good map Thank you!
Thank you for da mod my man!
Mordred
small mod from q


General:

idk about that spread, 3.4* to nearly 5* is pretty big

00:22:267 - should add a kiai burst here imo


Another:

00:14:483 (1) - no reason to not stack on 00:13:510 (2) - looks nicer

00:20:969 (1) - lol do you really need that SV change

00:26:807 (4) - ctrl+j ?

00:31:996 (3) - I can't agree with ignoring the 1/4 here, it's pretty dominant

00:59:240 (3,4,5) - ctrl+g rhythm as there is a beat on 00:59:402 - but not on 00:59:726 -

01:06:050 (3) - the rhythm you had here 00:17:402 (3,4,5) - makes more sense, since it makes 01:06:374 - clickable; personally I'd to with 2 extended sliders + a circle for both of these


@zetera calm down with those kiai flashes at the end lmao


Objects touching the hp bar:

01:18:699 (1) - Hyper

00:33:294 (2) - Novice

01:26:482 (3) - Beginner


I hope this helps a bit, gl with your map!
Topic Starter
ayygurl

Yoshino-- wrote:

small mod from q lol ty


General:

idk about that spread, 3.4* to nearly 5* is pretty big True, I'll see about that.

00:22:267 - should add a kiai burst here imo Added!


Another:

00:14:483 (1) - no reason to not stack on 00:13:510 (2) - looks nicer Fixed

00:20:969 (1) - lol do you really need that SV change Yeah it's kind of useless but now that It's here there's no reason to remove it.

00:26:807 (4) - ctrl+j ? Yes!

00:31:996 (3) - I can't agree with ignoring the 1/4 here, it's pretty dominant I'm preeeeety fucking sure the stream starts on the red tick though man.

00:59:240 (3,4,5) - ctrl+g rhythm as there is a beat on 00:59:402 - but not on 00:59:726 - Yeaaaah, nice one!

01:06:050 (3) - the rhythm you had here 00:17:402 (3,4,5) - makes more sense, since it makes 01:06:374 - clickable; personally I'd to with 2 extended sliders + a circle for both of these It's okay I guess, + it makes a nice variation.


@zetera calm down with those kiai flashes at the end lmao


Objects touching the hp bar:

01:18:699 (1) - Hyper

00:33:294 (2) - Novice Fixed!

01:26:482 (3) - Beginner Fixed!


I hope this helps a bit, gl with your map! Yup thank you!
Man that was a good mod, again thank you!
Zetera

Yoshino-- wrote:

@zetera calm down with those kiai flashes at the end lmao
No :(

lilligantEX wrote:

[Zetera's Hyper]
00:28:915 (2,3) - fix overlap It's readable, so there's no reason for that fix.
01:12:212 (1) - fix tail overlap with 01:11:564 (3) - same thing.
01:23:888 (1) - to 01:28:428 (3) - don't overuse kiai like this, its unrankable
The kiai rule is so 2007



Thanks guys
Winnie
Hello from modding queue



[Another]
00:31:348 (1,2) - Spacing here may seem relatively small compared to others

Fuck dude not much more for me to say, sorry I couldn't have been help. It's fairly clean enough imo Even though there isn't crazy amount of flow changes in the Another it should be ok tbh.
Topic Starter
ayygurl

Kocari wrote:

Hello from modding queue hello from the other side



[Another]
00:31:348 (1,2) - Spacing here may seem relatively small compared to others Nah it's okay, there is some places with even smaller spacing like at 00:38:807 (3,1,2,3) - for exemple.

Fuck dude not much more for me to say, sorry I couldn't have been help. It's fairly clean enough imo Even though there isn't crazy amount of flow changes in the Another it should be ok tbh. Haha no problem, and thanks for the tip! Maybe I could do like an Extra difficulty for that but I dunno.
Thank you for the mod man!
eeezzzeee
Hi from my queue

Sorry so late lol

[Another]
  1. 00:19:672 (1,2,3) - try adding some more spacing here, this looks weird to me because its the only part in this section to be spaced so small. like 1x would look nicer imo http://puu.sh/w2rDc/dc88b6958e.jpg. or maybe you can even use a jump instead since its the same as 00:17:077 (1,2,3) - back here
  2. 00:31:672 (2) - looks a little weird to me because of the directions the slider before and after are pointing. maybe like this? http://puu.sh/w2rOK/949f5bc3f9.jpg (yeah its not stacking with 00:32:645 (1) - anymore but nobody can tell that in game anyway because of how long time is between them lol)
  3. 00:38:483 (1) - dont need the NC here
  4. 00:41:402 (5) - less curve would make nicer looking blanket http://puu.sh/w2rSE/448ec66a97.jpg
  5. 00:55:023 (2) - maybe like this would flow better instead of having it directly going to slider 3 http://puu.sh/w2s3g/5bf62a9089.jpg (blanket with 00:54:537 (2) - )
  6. 01:08:320 (1) - is there some combo color problems here why is it 4 combos grey in a row.. or was that intentional lol. now that i look at it i notice theres a lot of places with manual combo color change throughout the map but idk why it doesnt seem to achieve any good effect. maybe you just made a mistake somewhere and that ended up messing up other places as well? 00:15:618 (5,1) - 00:32:483 (6,1) - 00:42:942 (8,1) - 00:48:131 (7,1) - etc.
  7. 01:10:104 (1,2) - would ctrl+g flow better here?
  8. 01:17:239 (5,1) - spacing between these is kinda too large imo
  9. 01:19:347 (3) - like this maybe to flow better into the next note http://puu.sh/w2tpi/a5951d3ac9.jpg
  10. 01:23:239 (3) - should NC seeing as how the other jump patterns are styled
this map is dope (get it ahaha kill me now)
i see it focuses on good flow and gameplay, and it does play very well. if i had any complaint, maybe just that the rhythm is too simple/repetitive since its all 1/2. but anyway, i enjoyed it, nice one

that's all from me, good luck! c:
JierYagtama
General
Welp just put the hs volume to 85 and its gud xd
Zetera Hard
Tbh the kiai in the end is overused trust me
00:27:780 (2,3) - kinda think this kind of flow will throw people off tbh
00:30:699 (4) - ctrl g for better flow with 00:31:023 (5) -
00:33:618 (4) - kind of a really nit picky mod but removing the red anchor looks soo much better xd
00:49:185 (6) - hmm also ctrl g for better flow with 00:48:861 (5) -
00:50:158 (3,4) - not sure what these are following honestly
01:18:374 (5,1) - welp sorry for blanket mod xd
01:28:428 (3) - Nazi NC mod coming through
Dont really have that much to say in this diff its gud

Another
00:19:348 (4) - hmmm ctrl g for better flow xd
00:20:969 (1) - also this one
you really do like horizontal flow in sliders e welp
00:27:780 (2) - and this one so it can have consistency with 00:28:104 (3,4) -
00:54:212 (2,1) - a bit of spacing inconsistency here because 1 is well yea a loud sound but ctrl g with 00:54:537 (2) - will do the trick
00:54:699 (1) - and also this to continue the consisntency of flow 00:54:537 (2) - if you're gonna go for this route
Sorry for the short mod on this one since welp its pretty good already xd

Well gudluk xd
Topic Starter
ayygurl

eeezzzeee wrote:

Hi from my queue yes thank you!

Sorry so late lol lol no problem!

[Another]
  1. 00:19:672 (1,2,3) - try adding some more spacing here, this looks weird to me because its the only part in this section to be spaced so small. like 1x would look nicer imo http://puu.sh/w2rDc/dc88b6958e.jpg. or maybe you can even use a jump instead since its the same as 00:17:077 (1,2,3) - back here Fixed so that it would be the same spacing as 00:40:753 (2,3) - etc..
  2. 00:31:672 (2) - looks a little weird to me because of the directions the slider before and after are pointing. maybe like this? http://puu.sh/w2rOK/949f5bc3f9.jpg (yeah its not stacking with 00:32:645 (1) - anymore but nobody can tell that in game anyway because of how long time is between them lol*) Fixed! *Exactly what I thought after fixing it hahaha!
  3. 00:38:483 (1) - dont need the NC here It's for the aesthetics of the jump (well actually I'm pretty sure you knew it but anyway), it shouldn't bother.
  4. 00:41:402 (5) - less curve would make nicer looking blanket http://puu.sh/w2rSE/448ec66a97.jpg I changed the pattern.
  5. 00:55:023 (2) - maybe like this would flow better instead of having it directly going to slider 3 http://puu.sh/w2s3g/5bf62a9089.jpg (blanket with 00:54:537 (2) - ) Fixed!
  6. 01:08:320 (1) - is there some combo color problems here why is it 4 combos grey in a row.. or was that intentional lol. now that i look at it i notice theres a lot of places with manual combo color change throughout the map but idk why it doesnt seem to achieve any good effect. maybe you just made a mistake somewhere and that ended up messing up other places as well? 00:15:618 (5,1) - 00:32:483 (6,1) - 00:42:942 (8,1) - 00:48:131 (7,1) - etc. I fixed all combo colors!
  7. 01:10:104 (1,2) - would ctrl+g flow better here? Meh I don't think so. Also, by ctrl+g'ing this patttern it would "break" the jump imo.
  8. 01:17:239 (5,1) - spacing between these is kinda too large imo Fixed! (I guess.)
  9. 01:19:347 (3) - like this maybe to flow better into the next note http://puu.sh/w2tpi/a5951d3ac9.jpg Fixed!
  10. 01:23:239 (3) - should NC seeing as how the other jump patterns are styled Fixed!
this map is dope (get it ahaha kill me now) LOL
i see it focuses on good flow and gameplay, and it does play very well. if i had any complaint, maybe just that the rhythm is too simple/repetitive since its all 1/2. but anyway, i enjoyed it, nice one alright thanks for the tip man! but yeah no big deal since it's like a 1:28 (1:12 drain) minute map, nah?

that's all from me, good luck! c: thank you!
That was a great mod my maaaan, thank you!



JeirYagtama wrote:

General
Welp just put the hs volume to 85 and its gud xd k xd
Zetera Hard
Tbh the kiai in the end is overused trust me
00:27:780 (2,3) - kinda think this kind of flow will throw people off tbh
00:30:699 (4) - ctrl g for better flow with 00:31:023 (5) -
00:33:618 (4) - kind of a really nit picky mod but removing the red anchor looks soo much better xd
00:49:185 (6) - hmm also ctrl g for better flow with 00:48:861 (5) -
00:50:158 (3,4) - not sure what these are following honestly
01:18:374 (5,1) - welp sorry for blanket mod xd
01:28:428 (3) - Nazi NC mod coming through
Dont really have that much to say in this diff its gud

Another
00:19:348 (4) - hmmm ctrl g for better flow xd Nah, the same pattern is already at 00:18:699 (2,3) - .
00:20:969 (1) - also this one Yes!
you really do like horizontal flow in sliders e welp Fuck yeah!
00:27:780 (2) - and this one so it can have consistency with 00:28:104 (3,4) - Nah it's okay.
00:54:212 (2,1) - a bit of spacing inconsistency here because 1 is well yea a loud sound but ctrl g with 00:54:537 (2) - will do the trick Fixed!
00:54:699 (1) - and also this to continue the consisntency of flow 00:54:537 (2) - if you're gonna go for this route Alright!
Sorry for the short mod on this one since welp its pretty good already xd Hahaha no problem, thank you!

Well gudluk xd thxxx xd
Thank you for da mod!
Zetera
Zetera Hard
Tbh the kiai in the end is overused trust me it's cool tho
00:27:780 (2,3) - kinda think this kind of flow will throw people off tbh No it won't, slider leniency literally just connects the slider heads
00:30:699 (4) - ctrl g for better flow with 00:31:023 (5) - inb4 people complain about the spacing
00:33:618 (4) - kind of a really nit picky mod but removing the red anchor looks soo much better xd it's not supposed to look good, also I don't think it's better without the red point
00:49:185 (6) - hmm also ctrl g for better flow with 00:48:861 (5) - Nah I'll keep my pattern
00:50:158 (3,4) - not sure what these are following honestly vocals
01:18:374 (5,1) - welp sorry for blanket mod xd zzz
01:28:428 (3) - Nazi NC mod coming through Did you just assume my political interest? also why would I put a NC?
Dont really have that much to say in this diff its gud thanks man


i legit edited the original post but i recovered it i am so sorry
osu file format v14

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Title:Six Years On Dope
TitleUnicode:Six Years On Dope
Artist:NOFX
ArtistUnicode:NOFX
Creator:ayygurl
Version:Zetera's Hyper
Source:
Tags:punk first ditch effort zetera sala-
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502,250,57294,5,0,0:0:0:0:
506,146,57456,1,0,0:0:0:0:
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347,39,58591,6,0,P|265:45|224:84,1,112.5,0|0,0:0|0:0,0:0:0:0:
231,78,58915,1,8,0:0:0:0:
207,173,59077,1,0,0:0:0:0:
137,28,59240,6,0,L|145:120,1,75,0|0,0:0|0:0,0:0:0:0:
34,274,59564,2,0,L|50:155,1,112.5,8|0,0:0|0:0,0:0:0:0:
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261,295,60537,1,2,0:0:0:0:
68,328,65077,5,0,0:0:0:0:
68,328,65239,1,0,0:0:0:0:
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179,297,66050,1,8,0:0:0:0:
193,292,66374,1,8,0:0:0:0:
357,172,66699,6,0,P|319:146|259:145,1,75,0|8,0:0|0:0,0:0:0:0:
399,255,67023,2,0,P|440:235|471:183,1,75,0|0,0:0|0:0,0:0:0:0:
309,255,67347,2,0,L|318:372,1,112.5,8|0,0:0|0:0,0:0:0:0:
302,370,67672,6,0,L|296:286,1,75,0|0,0:0|0:0,0:0:0:0:
271,92,67996,1,8,0:0:0:0:
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142,268,68645,1,8,0:0:0:0:
127,271,68969,1,8,0:0:0:0:
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310,163,69780,1,8,0:0:0:0:
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442,107,70104,1,8,0:0:0:0:
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467,244,70591,1,8,0:0:0:0:
452,261,70753,1,8,0:0:0:0:
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214,298,71564,2,0,B|187:218|187:218|270:213,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
295,330,72050,1,0,0:0:0:0:
301,343,72212,6,0,L|211:349,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
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227,220,73509,5,0,0:0:0:0:
240,118,73672,1,0,0:0:0:0:
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353,313,74482,2,0,P|404:303|443:275,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
265,232,74807,6,0,L|105:245,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
110,303,75131,2,0,L|104:221,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
158,43,75455,2,0,L|165:126,1,82.5000025177003
208,284,75780,1,8,0:0:0:0:
246,185,75942,5,8,0:0:0:0:
246,185,76023,1,8,0:0:0:0:
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231,324,77726,2,0,P|191:278|120:250,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
121,264,78050,1,0,0:0:0:0:
96,148,78212,1,0,0:0:0:0:
209,176,78374,2,0,P|256:170|311:109,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
220,84,78699,6,0,P|212:32|214:-15,1,82.5000025177003
390,82,79023,2,0,P|398:134|396:181,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
281,268,79347,2,0,P|318:312|437:322,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
496,266,79834,1,0,0:0:0:0:
496,266,79996,6,0,L|489:164,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
387,40,80320,2,0,L|398:177,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
383,175,80645,2,0,P|327:192|292:180,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
241,108,80969,1,8,0:0:0:0:
210,240,81131,5,8,0:0:0:0:
210,240,81212,1,8,0:0:0:0:
210,240,81293,2,0,B|213:321|213:321|189:381,1,123.75000377655,2|0,0:0|0:0,0:0:0:0:
112,314,81618,2,0,P|113:264|123:212,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
79,41,81942,2,0,P|35:65|-14:82,1,82.5000025177003
182,111,82266,2,0,P|224:136|264:171,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
332,96,82591,5,0,0:0:0:0:
334,217,82753,1,0,0:0:0:0:
352,102,82915,2,0,P|355:54|343:-6,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
431,170,83239,2,0,P|471:196|529:216,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
334,217,83564,2,0,P|290:238|244:278,1,82.5000025177003,8|8,0:0|0:0,3:0:0:0:
191,349,83888,6,0,L|180:196,1,146.249993305207,2|0,0:0|0:0,0:0:0:0:
100,258,84212,2,0,P|42:272|-19:257,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
100,140,84536,2,0,P|68:89|64:26,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
208,106,84861,2,0,P|246:60|304:36,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
301,173,85185,5,0,0:0:0:0:
319,283,85347,1,0,0:0:0:0:
328,157,85509,2,0,P|392:173|422:268,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
449,324,85834,2,0,L|454:209,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
323,59,86158,2,0,L|327:156,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
282,295,86482,6,0,P|226:261|159:335,1,146.249993305207,0|0,0:0|0:0,0:0:0:0:
140,324,86807,2,0,P|118:269|70:241,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
186,68,87131,2,0,P|149:114|149:170,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
327,156,87455,2,0,L|321:-2,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
406,76,87780,6,0,L|459:62,3,48.7499977684022,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
500,169,88104,2,0,L|447:155,3,48.7499977684022,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
446,253,88428,1,2,0:0:0:0:
Dinshego
Hello, a random mod. I'm new to modding so I apologize if I made a mistake(s).

Beginner

A nice consistency. Can't find any problem here, so good job!

Novice

00:13:185 (4) - Maybe you can emphasizing the drum better if you replace the reverse to a circle.
00:38:483 (2) - I don't know why you're putting it a little further 00:37:834 (1) - 's tail. I would move it closer for a better flow.
00:41:077 (2) - For me, I would put the tail lower...for a flow.
00:53:402 (1) - It'll be better if you move the red anchor to the right.
00:56:645 (3) - Move this red anchor to the left.

Zetera's hyper

00:14:969 (2,3) - I notice that the slider's head is starting on the red tick which is kinda weird. Usually the slider's head starts on the white tick, so...
00:48:050 (1,2) - Was a bit surprised for putting 2 circles before the slider, since I recognized a pattern like 00:45:456 (5,1) - and 00:46:753 (4,1) - . You can either remove 00:48:131 (2) - to make a consistent pattern or keep it to emphasizing the drum.
00:59:564 (2) - I would end the slider on the red tick.

Good luck!
Topic Starter
ayygurl

Dinshego wrote:

Hello, a random mod. I'm new to modding so I apologize if I made a mistake(s). Haha no worries, thank you!

Beginner

A nice consistency. Can't find any problem here, so good job! Thank you!

Novice

00:13:185 (4) - Maybe you can emphasizing the drum better if you replace the reverse to a circle. Nah I don't want to put more than 2 circles there.
00:38:483 (2) - I don't know why you're putting it a little further 00:37:834 (1) - 's tail. I would move it closer for a better flow. Well now it should flow better.
00:41:077 (2) - For me, I would put the tail lower...for a flow. Nah it's okay!
00:53:402 (1) - It'll be better if you move the red anchor to the right. Yes!
00:56:645 (3) - Move this red anchor to the left. Alright!

Zetera's hyper

00:14:969 (2,3) - I notice that the slider's head is starting on the red tick which is kinda weird. Usually the slider's head starts on the white tick, so...
00:48:050 (1,2) - Was a bit surprised for putting 2 circles before the slider, since I recognized a pattern like 00:45:456 (5,1) - and 00:46:753 (4,1) - . You can either remove 00:48:131 (2) - to make a consistent pattern or keep it to emphasizing the drum.
00:59:564 (2) - I would end the slider on the red tick.

Good luck! Thank you!
Hey thank you for the mod, it was pretty good honestly (especially flow-wise), keep up the good shit!
MaridiuS
Hello there, mod from my queue.

[Another]
General concept is questionable: Sliders are used kinda randomly. This might be just my opinion but i don't believe guitar sounds to be that much different to the previous guitar sound in order to justify making 2 sliders on similar sounds shaped completely differently right after another. Similar could go for flow, but flow could be more loose.
some examples of this concept (that doesn't look utilized well in my eyes)
00:14:483 (1,2,3) - vs 00:15:780 (1,2,3) - former has first 2 sliders of same shape, later has second 2 sliders of same shape. That doesn't make consistent structure. also how the fuck do you manage to make 2 identical slider shapes with different anchor points
00:18:699 (2,3) - shouldn't these two sliders have different shape, as they have different quitar chords (lets call it chords).
00:22:591 (2,4) - Any particular reason why you're not utilizing blankets?
00:34:267 (3,4,5,1,2) - this looks way too chaotic, i'm not sure if its okay to be THAT chaotic, lessen the chaotic factor a bit xd
00:41:077 (4,5,1,2) - ^
00:44:969 (3) - to fit your chaotic structure how bout make this slider a bit different? xd
01:26:482 (1,2) - shouldn't these 2 be the same and 01:27:131 (3) - different? I mean that would be logical emphasis on different sound.


Other random stuff i noticed:
00:26:483 (2,3,4) - perhaps revise the rhythm here a bit, sounds ilke (4) should be turned into 2 circles because of 2 kicks.
00:30:699 (3,4,5) - similar suggestion here, I suggest revising the rhythm
00:37:834 (1,1) - either nerf this jump, or ctrl+G 00:38:483 (1,2) - , its unreasonably hard now.
00:39:780 (3) - feels like it sohuld be 2 circles, both slider and and head have similar intensity, and will give more emphasis
00:46:267 (3,4,5) - the only back and forth in the map out of nowhere, there is no point and only confuses the player imo.
00:49:996 (3,1) - please increase spacing here a bit, too close, and is annoying.
01:06:861 (4,1) - why are you stacking all of a sudden on notes you don't stack?

Please reply fair to my mod, and I don't understand this mapping style so it would be nice to hit me up on your thoughts on a reply, gl. But i guess the map plays well, and hitsounds are awesome.
Topic Starter
ayygurl

MaridiuS wrote:

Hello there, mod from my queue. Yes thank you!

[Another]
General concept is questionable: Sliders are used kinda randomly. This might be just my opinion but i don't believe guitar sounds to be that much different to the previous guitar sound in order to justify making 2 sliders on similar sounds shaped completely differently right after another. Similar could go for flow, but flow could be more loose.
some examples of this concept (that doesn't look utilized well in my eyes) Interesting, let's see what you got for me.
00:14:483 (1,2,3) - vs 00:15:780 (1,2,3) - former has first 2 sliders of same shape, later has second 2 sliders of same shape. That doesn't make consistent structure. Changed 00:15:131 (3) - to a 00:16:429 (3) - looking slider, maybe it's more logic now. also how the fuck do you manage to make 2 identical slider shapes with different anchor points That's my secret! Well actually there's no secret hahaha.
00:18:699 (2,3) - shouldn't these two sliders have different shape, as they have different quitar chords (lets call it chords). Yeah absolutely.
00:22:591 (2,4) - Any particular reason why you're not utilizing blankets? Yes, if I do a blanket then 00:22:591 (2) - would interfere with 00:21:618 (3) - .
00:34:267 (3,4,5,1,2) - this looks way too chaotic, i'm not sure if its okay to be THAT chaotic, lessen the chaotic factor a bit xd How could I do that? And I don't know why you think it looks so choatic hahaha.
00:41:077 (4,5,1,2) - ^ ^
00:44:969 (3) - to fit your chaotic structure how bout make this slider a bit different? xd Totally!
01:26:482 (1,2) - shouldn't these 2 be the same and 01:27:131 (3) - different? I mean that would be logical emphasis on different sound. Fixed!


Other random stuff i noticed:
00:26:483 (2,3,4) - perhaps revise the rhythm here a bit, sounds ilke (4) should be turned into 2 circles because of 2 kicks. Yes!
00:30:699 (3,4,5) - similar suggestion here, I suggest revising the rhythm Nah it looks fine.
00:37:834 (1,1) - either nerf this jump, or ctrl+G 00:38:483 (1,2) - , its unreasonably hard now. Kind of nerfed.
00:39:780 (3) - feels like it sohuld be 2 circles, both slider and and head have similar intensity, and will give more emphasis Fixed!
00:46:267 (3,4,5) - the only back and forth in the map out of nowhere, there is no point and only confuses the player imo. Fixed!
00:49:996 (3,1) - please increase spacing here a bit, too close, and is annoying. Fixed!
01:06:861 (4,1) - why are you stacking all of a sudden on notes you don't stack? It's just a variation my friend.

Please reply fair to my mod, and I don't understand this mapping style so it would be nice to hit me up on your thoughts on a reply, gl. But i guess the map plays well, and hitsounds are awesome. Thank you for everything, and yeah I hope that my answers are fair enough.
Man what a mod! Thank you so much!
Crissa
Yo o/ from Q
Another
Another

BPM should start 00:01:510 - here imo (it's the same, just to be a bit more organized)

00:11:726 (1) - what about lowering volume on tail? it doesn't represent any sound and at least for me it sounds a bit weird

00:19:672 (1,2,3) - you could add some distance variation to get more emphasis on (3)

00:23:564 (1,2) - i think these are way too lineal compared to other patterns through the whole map, making a sharp angle would fit better imo
00:31:348 (1,2) - same with this, they break the pattern that player was following, i think they'll be more comfortable to make them like every other one

00:52:429 (2,5) - i'm pretty sure you wanted this to be like that but in case you didn't, stack them

00:55:348 (3,4) - this distance is pretty unconsistent compared to other sections like this, 00:47:564 (3,4) - i.e.

01:05:077 (1) - i would put some more emphasis on strong beats through this section, but it is a calm one so it's not that important

and, 00:24:212 (1,2,1,2) - i don't see a reason to put NC's every 2 notes on these patterns, i would just leave them as a single, i'd like to know why

Zetera's Hyper
Zetera's Hyper

00:15:294 (3,4) - if you switch these it would reflect music a bit better imo

00:16:429 (3) - i think you could put the same as 00:15:618 (4,1) - here, it would fit a lot better imo

00:20:969 (1,2,3,4,5,6,7,8) - this should be the opossite(or even the same) talking about distance because intensity getting higher, but maybe you wanted to put some contrast

00:35:888 (3) - this feels a bit weird, it doesn't flow that well with current rhythm, you could do something like 00:33:942 (1,2) - this (also it would emphasise a bit the other vocalist)

00:31:996 (3) - maybe dividing this into 2 would fit better

01:16:104 (3,4) - this looks a bit cluttered, considering other stacking patterns you made through the map

01:19:347 (3) - cutting to the blue tick and adding a circle on tail would fit better too imo

01:28:104 (2) - here i would make a stream, considering intensity growth

Pretty solid map, nice one :D

GL!
Topic Starter
ayygurl

[-Crissaegrim-] wrote:

Yo o/ from Q
Another
Another

BPM should start 00:01:510 - here imo (it's the same, just to be a bit more organized) Yes!

00:11:726 (1) - what about lowering volume on tail? it doesn't represent any sound and at least for me it sounds a bit weird Fixed! (Thank Zetera for your opinion on that point.)

00:19:672 (1,2,3) - you could add some distance variation to get more emphasis on (3) Nah I've already put some emphasis on 00:20:321 (4) - and then I would have to change the whole pattern.

00:23:564 (1,2) - i think these are way too lineal compared to other patterns through the whole map, making a sharp angle would fit better imo Fixed! (I actually never really liked that pattern hahaha).
00:31:348 (1,2) - same with this, they break the pattern that player was following, i think they'll be more comfortable to make them like every other one No it looks okay.

00:52:429 (2,5) - i'm pretty sure you wanted this to be like that but in case you didn't, stack them Yeah absolutely thank you!

00:55:348 (3,4) - this distance is pretty unconsistent compared to other sections like this, 00:47:564 (3,4) - i.e. It should be fixed now. The stream is now more far from the slider.

01:05:077 (1) - i would put some more emphasis on strong beats through this section, but it is a calm one so it's not that important Yeah it's all good.

and, 00:24:212 (1,2,1,2) - i don't see a reason to put NC's every 2 notes on these patterns, i would just leave them as a single, i'd like to know why Wait I don't see what you are talking about, are you talking about 01:23:239 (1,2,1,2) - ?

Zetera's Hyper
Zetera's Hyper

00:15:294 (3,4) - if you switch these it would reflect music a bit better imo

00:16:429 (3) - i think you could put the same as 00:15:618 (4,1) - here, it would fit a lot better imo

00:20:969 (1,2,3,4,5,6,7,8) - this should be the opossite(or even the same) talking about distance because intensity getting higher, but maybe you wanted to put some contrast

00:35:888 (3) - this feels a bit weird, it doesn't flow that well with current rhythm, you could do something like 00:33:942 (1,2) - this (also it would emphasise a bit the other vocalist)

00:31:996 (3) - maybe dividing this into 2 would fit better

01:16:104 (3,4) - this looks a bit cluttered, considering other stacking patterns you made through the map

01:19:347 (3) - cutting to the blue tick and adding a circle on tail would fit better too imo

01:28:104 (2) - here i would make a stream, considering intensity growth

Pretty solid map, nice one :D Thank you!

GL! Thank you!
Thank you for da mod!
Zetera

Dinshego wrote:

Zetera's hyper

00:14:969 (2,3) - I notice that the slider's head is starting on the red tick which is kinda weird. Usually the slider's head starts on the white tick, so... Did this to emphasize the change of key in the guitar.
00:48:050 (1,2) - Was a bit surprised for putting 2 circles before the slider, since I recognized a pattern like 00:45:456 (5,1) - and 00:46:753 (4,1) - . You can either remove 00:48:131 (2) - to make a consistent pattern or keep it to emphasizing the drum. The 1/2 gaps are custom stacks, the 1/4 gaps are stacked.
00:59:564 (2) - I would end the slider on the red tick. Personally I feel this plays uniquely, so I don't want to change that. It would make sense though.

[-Crissaegrim-] wrote:

Zetera's Hyper
Zetera's Hyper

00:15:294 (3,4) - if you switch these it would reflect music a bit better imo explained in the mod above.

00:16:429 (3) - i think you could put the same as 00:15:618 (4,1) - here, it would fit a lot better imo The guitar uses the same key here,
while it changes where I used 1/2 sliders.


00:20:969 (1,2,3,4,5,6,7,8) - this should be the opossite(or even the same) talking about distance because intensity getting higher, but maybe you wanted to put some contrast I did it this way because the guitar goes from high key to low key. That, in my mind, justifies high spacing to low spacing.

00:35:888 (3) - this feels a bit weird, it doesn't flow that well with current rhythm, you could do something like 00:33:942 (1,2) - this (also it would emphasise a bit the other vocalist) What you said makes sense, but the melody is major here instead of minor, which sounds simpler and nicer. It is enforced by the vocals at 00:35:240 - compared to 00:32:645 - , which is why they are different.

00:31:996 (3) - maybe dividing this into 2 would fit better The whole thing is a drumroll, so a single repeat slider would make sense to me as well.

01:16:104 (3,4) - this looks a bit cluttered, considering other stacking patterns you made through the map This one got so much bad feedback that I decided to reconstruct the pattern.

01:19:347 (3) - cutting to the blue tick and adding a circle on tail would fit better too imo Consistent with 00:35:240 - , 00:45:618 - .

01:28:104 (2) - here i would make a stream, considering intensity growth Wanted to have consistent rhythm with 00:59:888 - .
Thanks for your mods and sorry for answering late
a
osu file format v14

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AudioLeadIn: 0
PreviewTime: 21780
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11888,17077,22267,65077
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Six Years On Dope
TitleUnicode:Six Years On Dope
Artist:NOFX
ArtistUnicode:NOFX
Creator:ayygurl
Version:Zetera's Hyper
Source:
Tags:punk first ditch effort zetera sala-
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Icekalt
Hey
Coming from my Q

Genral: the diffnames refer to Mania diffs - but i dont feel like this song sounds mainia'ish so i dont know if they fit well

Another
- You could blanket this 00:13:510 (2) - with 00:13:185 (1) -

- 00:20:969 (1,1) - for a build up section (in the music) i guess the DS is too high

- maybe replace 00:23:564 (1) - for a better overlap (https://osu.ppy.sh/ss/8273609) (for perfection) dont really matter much

- 00:22:915 (3) -(sliderend) overlap that with 00:22:104 (3) - then the section flows better and you dont have an ugly overlap with 00:21:780 (1,3) -
(you need o put 00:23:888 (2) - a bit down then so that causes no additional overlap

- (very slightly) 00:32:240 (4,5) - ist fully on 00:33:294 (3) -

- 00:34:591 (4,5) - blanket slighly off https://osu.ppy.sh/ss/8273648

- make the DS equal between 00:42:050 (2,3) - and 00:40:429 (1,2,3,4) -

- 00:43:996 (5,3) - blanket off

- 00:51:456 (3,4,5) - maybe replace 00:51:942 (5) - like this https://osu.ppy.sh/ss/8273688 - plays better

- 00:53:726 (2) - maybe turn that slider for -20/-30° for better flow

- put 00:59:888 (1,2,3,4,5,6,7,8,1) - like this so 00:58:915 (2) - (sliderend) is in the middle of it (you did this 00:40:104 (5,6,7,8,1) - too)

- 01:18:699 (1,2) - mhh, dont like how the sliders are looking together

- 01:24:212 (2,1) - blanket slighlty off (ye very slighty) https://osu.ppy.sh/ss/8273710

These are mostly aestetical things - polishing things - flow-wise the map plays good

Hyper
- it feels like 00:18:699 (3,4) - and 00:19:348 (5,1) - have not the same DS - but i could be stupid too lol

- 00:20:969 (1,2,3,4,5,6,7,8) - i like the idea in this but i think its the wrong concept - here you have the highest DS when the voice is the loudest
But in this map you mostly map the instruments/bass so it would make more sense if the DS would be the other way around because the Music gets intenser as the when the pattern starts

- 00:36:537 (1,2) - blanket is a bit off https://osu.ppy.sh/ss/8273791

- 00:41:888 - there is a huge ass sound - ppl might get confused cause the DS is so low between (5) and (1) (so i would put another circle or higher the DS)

- 00:41:726 (5) - would NC this

- 00:42:050 (1,2,3,4,5,6) - the same as 0:20 only that here are no vocals so why is the DS going down when the misic gets intenser at the end?

- 00:42:699 (5,6) - would put reverse (slider) there

- 00:45:456 (5) - there is no sound~

- 00:54:050 (3,4) - blanket is off

- 01:09:618 (2,3,4,5,6,7,8,9) - same as 0:20

- 01:09:618 (2) - i would not put it in the same pattern as 01:09:780 (3,4,5,6,7,8,9) - cause there is a very different sound (no drum)

Im not very experienced on hard so i cant really criticised the patterns or anything^^

Well, that was it - I hope i could help do make the map a bit better~

Gl with your set and have a nice day^^
Topic Starter
ayygurl

IceKalt wrote:

Hey Hello!
Coming from my Q Thanks!

Genral: the diffnames refer to Mania diffs - but i dont feel like this song sounds mainia'ish so i dont know if they fit well Nah it's okay, I think it refers to a certain game but I'm not sure, maybe a mania game LOL.

Another
- You could blanket this 00:13:510 (2) - with 00:13:185 (1) - Absolutely.

- 00:20:969 (1,1) - for a build up section (in the music) i guess the DS is too high Fixed!

- maybe replace 00:23:564 (1) - for a better overlap (https://osu.ppy.sh/ss/8273609) (for perfection) dont really matter much Nah it's okay.

- 00:22:915 (3) -(sliderend) overlap that with 00:22:104 (3) - then the section flows better and you dont have an ugly overlap with 00:21:780 (1,3) -
(you need o put 00:23:888 (2) - a bit down then so that causes no additional overlap All applied!

- (very slightly) 00:32:240 (4,5) - ist fully on 00:33:294 (3) - Fixed!

- 00:34:591 (4,5) - blanket slighly off https://osu.ppy.sh/ss/8273648 Fixed!

- make the DS equal between 00:42:050 (2,3) - and 00:40:429 (1,2,3,4) - Fixed!

- 00:43:996 (5,3) - blanket off Should be fixed!

- 00:51:456 (3,4,5) - maybe replace 00:51:942 (5) - like this https://osu.ppy.sh/ss/8273688 - plays better Nah it's okay, it's too fucked with 00:51:131 (2) - .

- 00:53:726 (2) - maybe turn that slider for -20/-30° for better flow Did a -10° turn.

- put 00:59:888 (1,2,3,4,5,6,7,8,1) - like this so 00:58:915 (2) - (sliderend) is in the middle of it (you did this 00:40:104 (5,6,7,8,1) - too) Applied!

- 01:18:699 (1,2) - mhh, dont like how the sliders are looking together I like em' xD.

- 01:24:212 (2,1) - blanket slighlty off (ye very slighty) https://osu.ppy.sh/ss/8273710 Fixed!

These are mostly aestetical things - polishing things - flow-wise the map plays good Thank you!

Hyper
- it feels like 00:18:699 (3,4) - and 00:19:348 (5,1) - have not the same DS - but i could be stupid too lol

- 00:20:969 (1,2,3,4,5,6,7,8) - i like the idea in this but i think its the wrong concept - here you have the highest DS when the voice is the loudest
But in this map you mostly map the instruments/bass so it would make more sense if the DS would be the other way around because the Music gets intenser as the when the pattern starts

- 00:36:537 (1,2) - blanket is a bit off https://osu.ppy.sh/ss/8273791

- 00:41:888 - there is a huge ass sound - ppl might get confused cause the DS is so low between (5) and (1) (so i would put another circle or higher the DS)

- 00:41:726 (5) - would NC this

- 00:42:050 (1,2,3,4,5,6) - the same as 0:20 only that here are no vocals so why is the DS going down when the misic gets intenser at the end?

- 00:42:699 (5,6) - would put reverse (slider) there

- 00:45:456 (5) - there is no sound~

- 00:54:050 (3,4) - blanket is off

- 01:09:618 (2,3,4,5,6,7,8,9) - same as 0:20

- 01:09:618 (2) - i would not put it in the same pattern as 01:09:780 (3,4,5,6,7,8,9) - cause there is a very different sound (no drum)

Im not very experienced on hard so i cant really criticised the patterns or anything^^

Well, that was it - I hope i could help do make the map a bit better~ You did, thank you!

Gl with your set and have a nice day^^ Have a nice one and thank you!
Thank you again for the mod!
Icekalt
For Zetera:

- 00:42:050 (1,2,3,4,5,6) - the same as 0:20 only that here are no vocals so why is the DS going down when the misic gets intenser at the end?
Uhm i now read the upper replies and saw what you wanted to imply, but that muiltiple ppl pointed it out: maybe you shoud think about your decisionmaking on that pattern if it really fit well - just saying~ ^^
Zetera

IceKalt wrote:

Hyper
- it feels like 00:18:699 (3,4) - and 00:19:348 (5,1) - have not the same DS - but i could be stupid too lol fixed

- 00:20:969 (1,2,3,4,5,6,7,8) - i like the idea in this but i think its the wrong concept - here you have the highest DS when the voice is the loudest
But in this map you mostly map the instruments/bass so it would make more sense if the DS would be the other way around because the Music gets intenser as the when the pattern starts This is not going to change, I explained how this pattern is justified in multiple prior mods. Furtherly, decreasing the spacing instead of increasing the spacing really puts more emphasis on the slider, as it is the first note that requires faster movement. I could space this to the sun and back, but that'd be too much. I'd rather stick with my version of emphasis.

- 00:36:537 (1,2) - blanket is a bit off https://osu.ppy.sh/ss/8273791 But i want it to look unclean

- 00:41:888 - there is a huge ass sound - ppl might get confused cause the DS is so low between (5) and (1) (so i would put another circle or higher the DS) Makes sense, but I don't want this to become cluttered. I just added a hitsound where the yell is. The emphasis on the guitar is fairly strong, so there shouldn't be much of a problem.

- 00:41:726 (5) - would NC this That's too many NCs and it just adds confusion.

- 00:42:050 (1,2,3,4,5,6) - the same as 0:20 only that here are no vocals so why is the DS going down when the misic gets intenser at the end? Pattern is repeated for consistency and due to the similarity of the two parts.

- 00:42:699 (5,6) - would put reverse (slider) there That'd eliminate the consistency due to the fact that the spacing is no longer visibly decreasing (you won't notice during gameplay). The guitar also remains the same throughout the pattern.

- 00:45:456 (5) - there is no sound~ That's also here for consistency reasons (00:36:375 (4) - )

- 00:54:050 (3,4) - blanket is off explained above

- 01:09:618 (2,3,4,5,6,7,8,9) - same as 0:20 ^

- 01:09:618 (2) - i would not put it in the same pattern as 01:09:780 (3,4,5,6,7,8,9) - cause there is a very different sound (no drum) It's a repetition of the part of the song that had the guitar sound, so it'd just make sense to reuse the pattern for consistency

Im not very experienced on hard so i cant really criticised the patterns or anything^^

Well, that was it - I hope i could help do make the map a bit better~

Gl with your set and have a nice day^^
Thanksies
osu file format v14

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[Metadata]
Title:Six Years On Dope
TitleUnicode:Six Years On Dope
Artist:NOFX
ArtistUnicode:NOFX
Creator:ayygurl
Version:Zetera's Hyper
Source:
Tags:punk first ditch effort zetera sala-
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122,85,73185,2,0,P|166:62|189:34,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
227,220,73509,5,0,0:0:0:0:
240,118,73672,1,0,0:0:0:0:
245,225,73834,2,0,B|253:327|253:327,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
393,192,74158,2,0,P|359:152|315:132,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
353,313,74482,2,0,P|404:303|443:275,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
265,232,74807,6,0,L|105:245,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
110,303,75131,2,0,L|104:221,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
158,43,75455,2,0,L|165:126,1,82.5000025177003
208,284,75780,1,8,0:0:0:0:
246,185,75942,5,8,0:0:0:0:
246,185,76023,1,8,0:0:0:0:
246,185,76104,2,0,P|308:184|371:119,1,123.75000377655,2|0,0:0|0:0,0:0:0:0:
328,124,76428,2,0,P|321:83|332:44,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
500,76,76753,2,0,L|409:89,1,82.5000025177003
394,229,77077,2,0,L|485:242,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
301,255,77401,6,0,P|281:322|292:373,1,123.75000377655,0|0,0:0|0:0,0:0:0:0:
231,324,77726,2,0,P|191:278|120:250,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
121,264,78050,1,0,0:0:0:0:
96,148,78212,1,0,0:0:0:0:
209,176,78374,2,0,P|256:170|311:109,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
220,84,78699,6,0,P|212:32|214:-15,1,82.5000025177003
390,82,79023,2,0,P|398:134|396:181,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
281,268,79347,2,0,P|318:312|437:322,1,165.000005035401,0|8,0:0|0:0,0:0:0:0:
496,266,79834,1,0,0:0:0:0:
496,266,79996,6,0,L|489:164,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
387,40,80320,2,0,L|398:177,1,123.75000377655,8|0,0:0|0:0,0:0:0:0:
383,175,80645,2,0,P|327:192|292:180,1,82.5000025177003,0|0,0:0|0:0,0:0:0:0:
241,108,80969,1,8,0:0:0:0:
210,240,81131,5,8,0:0:0:0:
210,240,81212,1,8,0:0:0:0:
210,240,81293,2,0,B|213:321|213:321|189:381,1,123.75000377655,2|0,0:0|0:0,0:0:0:0:
112,314,81618,2,0,P|113:264|123:212,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
79,41,81942,2,0,P|35:65|-14:82,1,82.5000025177003
182,111,82266,2,0,P|224:136|264:171,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
332,96,82591,5,0,0:0:0:0:
334,217,82753,1,0,0:0:0:0:
352,102,82915,2,0,P|355:54|343:-6,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
431,170,83239,2,0,P|471:196|529:216,1,82.5000025177003,8|0,0:0|0:0,0:0:0:0:
334,217,83564,2,0,P|290:238|244:278,1,82.5000025177003,8|8,0:0|0:0,3:0:0:0:
191,349,83888,6,0,L|180:196,1,146.249993305207,2|0,0:0|0:0,0:0:0:0:
100,258,84212,2,0,P|42:272|-19:257,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
100,140,84536,2,0,P|68:89|64:26,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
208,106,84861,2,0,P|246:60|304:36,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
301,173,85185,5,0,0:0:0:0:
319,283,85347,1,0,0:0:0:0:
328,157,85509,2,0,P|392:173|422:268,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
449,324,85834,2,0,L|454:209,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
323,59,86158,2,0,L|327:156,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
282,295,86482,6,0,P|226:261|159:335,1,146.249993305207,0|0,0:0|0:0,0:0:0:0:
140,324,86807,2,0,P|118:269|70:241,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
186,68,87131,2,0,P|149:114|149:170,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
327,156,87455,2,0,L|321:-2,1,146.249993305207,8|0,0:0|0:0,0:0:0:0:
406,76,87780,6,0,L|459:62,3,48.7499977684022,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
500,169,88104,2,0,L|447:155,3,48.7499977684022,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
446,253,88428,1,2,0:0:0:0:

Edit: I feel like I should explain why my emphasis theory works well, or at least give an example of it being used in a good way. Therefore, please take a look at this excerpt from Zapy's The Battle of Lil' Slugger, where the same kind of emphasis was used perfectly:

BOUYAAA
hello pls rank
Topic Starter
ayygurl

BOUYAAA wrote:

hello pls rank

I'd love to but I'm really busy/lazy, would you be up à me filer un coup de main? ;)

also, I am really honored to get a comment from you, love your maps dude! never thought you would comment on one of mine!
Rin Desu

BOUYAAA wrote:

hello pls rank
+1

The Insane is rly fun to play and i like that hitsounds! :D
Maze
Really gud now rank ktnx.
Topic Starter
ayygurl
Where is all that support coming from!? Thank you so much guys!

I don't know what to do though ><, I guess I should try calling some modders/BN's.
BanchoBot
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