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Veritas Unae - ~DISK 1~ [OsuMania]

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Topic Starter
Weber
This beatmap was submitted using in-game submission on 06 December 2016 at 21:56:45

Artist: Veritas Unae
Title: ~DISK 1~
Tags: Experimental Piano Instrumental Ayyri Disc 1 Homestuck
BPM: 80
Filesize: 1571kb
Play Time: 00:30
Difficulties Available:
  1. EZ - 4Key (0.89 stars, 54 notes)
  2. HD - 4Key (1.87 stars, 125 notes)
  3. NM - 4Key (1.38 stars, 84 notes)
Download: Veritas Unae - ~DISK 1~
Information: Scores/Beatmap Listing
---------------

https://veritasunae.bandcamp.com/

song from "Land of Fans and Music 2"

https://unofficialmspafans.bandcamp.com ... o-disk-1-o

Hitsounds by Ayyri
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. Disable widescreen support in your option since you don't have a storyboard
  2. Disable countdown since this is not needed in mania maps
    [EZ]
    Pitch relevancy suggestions :-
  3. 00:00:706 (706|3,1081|3,1456|3) - Move to column 3
  4. 00:02:018 (2018|2) - This should be on col 2
  5. 00:02:581 (2581|0) - To 3
    Okay, rest here are all pattern flow suggestions
  6. 00:02:956 (2956|1) - 1
  7. 00:06:331 (6331|2) - To 2
  8. 00:06:518 (6518|1) - To 4
  9. 00:08:956 (8956|2) - To 4
  10. 00:09:143 (9143|3) - To 3
  11. 00:10:081 (10081|1,10268|2) - CTRL+H and move them to the left side of the columns basically first note on 1 and second on 2
  12. 00:10:456 (10456|0) - And this on 4
  13. 00:12:706 (12706|2,13081|2,13456|2) - I think this would be better off on column 1
  14. 00:17:768 (17768|1,17956|1,17956|2,19268|1,19456|2,19456|1,20768|1,20956|1,20956|2) - Creating these types of jacks are not suitable for playing in an EZ diff, i suggest you move it around
  15. 00:22:456 - Missing note?
    All the suggestions i asked you to do are all to make the map more playable, there are some stuff for an EZ that makes it somewhat hard so i pointed out some o them and hope you get to apply these to NM aswell, get more mods on it and test players too, remember you'll be good to go if you didn't let the column hit more than 3 times in one section and try to see if everything flows nicely and transact instead of creating stacks on top of each other, anyways good luck!
laughingcomet
Normal
00:05:956 (5956|0) - i would prob extend the LN's all the way until the next one starts. so 00:05:956 (5956|0) - stops there 00:07:456 -
00:10:456 - double that
00:11:956 - double or triple
00:16:456 - definitely not a triple
00:14:018 (14018|2,14581|0,15518|2,16081|3) - i would probably just double them to be honest
00:19:081 (19081|0,19268|1,19456|2,19456|1,19643|3,19831|1,19831|2,20018|0,20206|2,20206|1) - maybe CTRL + H for more variety
00:22:456 - double or triple
00:23:956 (23956|0) - double

Only did normal since you still have a EZ mod laying around you should disable countdown on this diff to. you can use CTRL + A for error stuff such as "Countdown is not allowed in mania mode."
Topic Starter
Weber

laughingcomet wrote:

Normal
00:05:956 (5956|0) - i would prob extend the LN's all the way until the next one starts. so 00:05:956 (5956|0) - stops there 00:07:456 - Honestly, I don't feel as though it's right for a note to not be physically pressed during this music, especially during the very start of a long chain of notes like these
00:10:456 - double that
00:11:956 - double or triple
00:16:456 - definitely not a triple
00:14:018 (14018|2,14581|0,15518|2,16081|3) - i would probably just double them to be honest
00:19:081 (19081|0,19268|1,19456|2,19456|1,19643|3,19831|1,19831|2,20018|0,20206|2,20206|1) - maybe CTRL + H for more variety Just doesn't work for pitch relevancy
00:22:456 - double or triple
00:23:956 (23956|0) - double

Only did normal since you still have a EZ mod laying around you should disable countdown on this diff to. you can use CTRL + A for error stuff such as "Countdown is not allowed in mania mode."

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. Disable widescreen support in your option since you don't have a storyboard
  2. Disable countdown since this is not needed in mania maps
    [EZ]
    Pitch relevancy suggestions :-
  3. 00:00:706 (706|3,1081|3,1456|3) - Move to column 3
  4. 00:02:018 (2018|2) - This should be on col 2
  5. 00:02:581 (2581|0) - To 3
    Okay, rest here are all pattern flow suggestions
  6. 00:02:956 (2956|1) - 1
  7. 00:06:331 (6331|2) - To 2
  8. 00:06:518 (6518|1) - To 4
  9. 00:08:956 (8956|2) - To 4
  10. 00:09:143 (9143|3) - To 3
  11. 00:10:081 (10081|1,10268|2) - CTRL+H and move them to the left side of the columns basically first note on 1 and second on 2
  12. 00:10:456 (10456|0) - And this on 4
  13. 00:12:706 (12706|2,13081|2,13456|2) - I think this would be better off on column 1
  14. 00:17:768 (17768|1,17956|1,17956|2,19268|1,19456|2,19456|1,20768|1,20956|1,20956|2) - Creating these types of jacks are not suitable for playing in an EZ diff, i suggest you move it around
  15. 00:22:456 - Missing note?
    All the suggestions i asked you to do are all to make the map more playable, there are some stuff for an EZ that makes it somewhat hard so i pointed out some o them and hope you get to apply these to NM aswell, get more mods on it and test players too, remember you'll be good to go if you didn't let the column hit more than 3 times in one section and try to see if everything flows nicely and transact instead of creating stacks on top of each other, anyways good luck!
All changes accepted except for those with red notes

Thank you for the mods! :)
Koibenii
Hi! Mod requested from queue
I dunno if I could do much in modding ez diffs but here goes!

General:
I think you should add: (source:https://unofficialmspafans.bandcamp.com/track/o-disk-1-o)
source: Land of Fans and Music 2
tags: Experimental

EZ
00:17:956 (17956|1,19456|1,20956|1) - i think you should add a note here since you did add a note at 00:14:956 (14956|1,14956|2) for the bass sound.
00:22:456 (22456|2) - ^
00:23:956 (23956|0) - ^
NM
00:17:956 (17956|2,17956|1) - should be a triple since you added a note for the bass at 00:14:956 (14956|1,14956|3,14956|2)
00:19:456 (19456|1,19456|2) - ^
00:20:956 (20956|1,20956|2) - ^
00:22:456 (22456|0,22456|1) - ^
00:23:956 (23956|1,23956|0) - ^
There. Its a pretty short song and its an instrumental so I don't think there any left to mod. Anyways good luck!
Topic Starter
Weber

JztCallMeRon wrote:

Hi! Mod requested from queue
I dunno if I could do much in modding ez diffs but here goes!

General:
I think you should add: (source:https://unofficialmspafans.bandcamp.com/track/o-disk-1-o)
source: Land of Fans and Music 2
tags: Experimental Done

EZ
00:17:956 (17956|1,19456|1,20956|1) - i think you should add a note here since you did add a note at 00:14:956 (14956|1,14956|2) for the bass sound.
00:22:456 (22456|2) - ^
00:23:956 (23956|0) - ^ Would make the EZ too complex imo
NM
00:17:956 (17956|2,17956|1) - should be a triple since you added a note for the bass at 00:14:956 (14956|1,14956|3,14956|2) Done for the second section, not for the first, since no bass in first section
00:19:456 (19456|1,19456|2) - ^
00:20:956 (20956|1,20956|2) - ^
00:22:456 (22456|0,22456|1) - ^
00:23:956 (23956|1,23956|0) - ^
There. Its a pretty short song and its an instrumental so I don't think there any left to mod. Anyways good luck!
Thanks for the mod! Updated!
_Stan
Hey, from my modq and here we go

|1|2|3|4|


EZ
  1. 00:05:581 (5581|0,5956|1) - 00:07:081 (7081|0,7456|1) - 00:08:581 (8581|0,8956|1) - these 3 LNs seems same, but here, music tone down, I suggest you change it or redesign them
  2. 00:10:456 (10456|3) - move to col 3, cuz stair like 124 is not good-looking, meanwhile, play bad
  3. 00:17:581 - to 00:21:331 - these LNs can put like that cuz these are same music tone
NM
  1. 00:10:081 (10081|2,10268|1) - how about move them to 4 3 to avoid mini jack here 00:10:268 (10268|1,10456|1) - and in order to differentiate 00:10:456 (10456|1,10456|0) - and 00:10:081 (10081|2,10268|1) -
Good mapping, good luck~
Topic Starter
Weber

_Stan wrote:

Hey, from my modq and here we go

|1|2|3|4|


EZ
  1. 00:05:581 (5581|0,5956|1) - 00:07:081 (7081|0,7456|1) - 00:08:581 (8581|0,8956|1) - these 3 LNs seems same, but here, music tone down, I suggest you change it or redesign them I'm not sure what you mean by the "music tone down" because this is the most dense section in the whole song (besides the near identical section further along)
  2. 00:10:456 (10456|3) - move to col 3, cuz stair like 124 is not good-looking, meanwhile, play bad note on 4 is so that the next 3 notes all follow pitch correctly, also it really doesn't bad imo
  3. 00:17:581 - to 00:21:331 - these LNs can put like that cuz these are same music tone Not really sure what you mean.
NM
  1. 00:10:081 (10081|2,10268|1) - how about move them to 4 3 to avoid mini jack here 00:10:268 (10268|1,10456|1) - and in order to differentiate 00:10:456 (10456|1,10456|0) - and 00:10:081 (10081|2,10268|1) - Seems good, done.
Good mapping, good luck~
Thank you for the mod!
Syadow-
NM from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject, No Kudos if didn't help much
bayangan
[EZ]
00:05:581 (5581|0,5956|1,7081|0,7456|1,8581|0,8956|1) - change to short note, not fit if u use LN here
00:11:956 - since that like cymbal, make double
00:17:581 (17581|0,17956|1,19081|0,19456|1,20581|0,20956|1) - same like above
00:22:456 - double
00:23:956 - double
[NM]
00:22:081 - make it double
00:22:456 - same like 00:11:956 -
00:23:581 - maybe double since the sound isn't low
00:23:956 - same like 00:11:956 -
sorry for little mod
btw Nice Map >w< Good Luck~
Sies
Mod as requested on my queue.
1 | 2 | 3 | 4
General
You should change mp3 bitrate to 192kbps.
Metadata
Add 'piano' and 'instrumental'. Others look good.
Mod(s)
[NM]
  1. 00:05:956 - 00:07:456 - 00:08:956 - have different piano chord. better to make them on different col too.
  2. 00:17:956 - 00:19:456 - 00:20:956 - ^
  3. 00:22:456 - 00:23:956 - make triple based on 00:20:956 - 00:19:456 - pitch
[EZ]
  1. 00:02:581 (2581|2,2956|0) - ctrl J. 00:02:581 - has lower pitch than 00:02:956 - like you pattern you make at 00:01:456 (1456|2,2018|1) -
  2. 00:07:831 (7831|2,8018|3,8206|2) - change position like 00:06:331 - and 00:09:331 - as you make them on the same col like on NM diff too
  3. 00:19:831 - ^
  4. 00:22:456 - 00:23:956 - make double as you use 00:14:956 -
  5. 00:05:581 (5581|0) - i think it's better change to 1/4 single note at 00:05:581 - and 00:05:768 - (ex:00:05:581 - http://puu.sh/rSpF8/49535349ff.png etc) with the ln on different col. (so it will be look like 00:05:581 - http://puu.sh/rSpIT/7e2b8d66d4.png&#41;
I suggest to change EZ to NM and NM to HD (ignore this one if you think that you're diff isn't too difficult to play). Good luck to your map, happy modding and have a nice day!
Topic Starter
Weber

Syadow- wrote:

NM from Ly0 and Syadow's MANiA QUEUE
Feel Free To Reject, No Kudos if didn't help much
bayangan
[EZ]
00:05:581 (5581|0,5956|1,7081|0,7456|1,8581|0,8956|1) - change to short note, not fit if u use LN here k
00:11:956 - since that like cymbal, make double sure
00:17:581 (17581|0,17956|1,19081|0,19456|1,20581|0,20956|1) - same like above alright
00:22:456 - double trying to keep the non-intensive sections less intense than the note-dense sections
00:23:956 - double ^
[NM]
00:22:081 - make it double
00:22:456 - same like 00:11:956 -
00:23:581 - maybe double since the sound isn't low
00:23:956 - same like 00:11:956 - As mentioned above in the EZ section, I want to keep the non-intensive sections of the song non-intensive to play, adding a triple into double coming STRAIGHT out of the difficult chorus(?) sections would be too much imo, all rejected for this diff
sorry for little mod
btw Nice Map >w< Good Luck~
Thank you for the mod!
Topic Starter
Weber

hikikuman wrote:

Mod as requested on my queue.
1 | 2 | 3 | 4
General
You should change mp3 bitrate to 192kbps. done
Metadata
Add 'piano' and 'instrumental'. Others look good. l
Mod(s)
[NM]
  1. 00:05:956 - 00:07:456 - 00:08:956 - have different piano chord. better to make them on different col too.
  2. 00:17:956 - 00:19:456 - 00:20:956 - ^ changed 2nd pattern to be different from 1st and 3rd (considering there really isn't much room for 3 different patterns that play well here)
  3. 00:22:456 - 00:23:956 - make triple based on 00:20:956 - 00:19:456 - pitch sure
[EZ]
  1. 00:02:581 (2581|2,2956|0) - ctrl J. 00:02:581 - has lower pitch than 00:02:956 - like you pattern you make at 00:01:456 (1456|2,2018|1) - Done
  2. 00:07:831 (7831|2,8018|3,8206|2) - change position like 00:06:331 - and 00:09:331 - as you make them on the same col like on NM diff too done
  3. 00:19:831 - ^
  4. 00:22:456 - 00:23:956 - make double as you use 00:14:956 - done
  5. 00:05:581 (5581|0) - i think it's better change to 1/4 single note at 00:05:581 - and 00:05:768 - (ex:00:05:581 - http://puu.sh/rSpF8/49535349ff.png etc) with the ln on different col. (so it will be look like 00:05:581 - http://puu.sh/rSpIT/7e2b8d66d4.png&#41; good ideas, thanksI have to retract this and say that I replaced it with a slightly more complex pattern considering I added a much simpler EZ diff and bumped this one up to NM
I suggest to change EZ to NM and NM to HD (ignore this one if you think that you're diff isn't too difficult to play). Good luck to your map, happy modding and have a nice day!
Thanks for the mod!
Topic Starter
Weber
All difficulties have been updated!

- hikikuman and Syadow's mods have been applied
- EZ and NM have been renamed to NM and HD respectively
- new simple EZ difficulty, buffed NM to differentiate them better
- offset fixed
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3




General
MP3: PASS
BG: PASS
Video: PASS
  1. not video needed xD
BPM & Offset: MISS
  1. I think the correct offset is 775.
Diff.Spread: PASS
  1. The spread is very consistant, plus E|N|U with U (HD) been the hardest.
Diff.Name: PASS
  1. You can put anything that you like in the hardest diff, but if you decided "EZ, NM, HD" is good too.
HP & OD: MISS
  1. This map is so clear and low in BPM that i think you can put more higher values tbh.
  2. EZ: OD=7 -> OD=8 | HP=7 -> HP=8
  3. NM: OD=7 -> OD=9 | HP=7 -> HP=9
  4. HD: OD=8 -> OD=10| HP=8 -> HP=10
Hitsound: MISS
  1. If you put piano hitsounds in this map will be really good.
Hitsound Volume: PASS
  1. First time that i can hear the hitsounds with only 10% volume. lol.
Kiai Time: FAIL
  1. You need to put a kiai time to the most important part of the song. For me starts on 00:18:000 and ends on 00:24:750. Put kiai in all diffs.
Metadata: PASS
Widescreen Support: MISS
  1. Uncheck Widescreen Support in EZ and NM diffs.
Preview Point: PASS?
  1. The song is so short that is good like is right now lol.
AiMod Things: PASS?
  1. AiMod blames the length of the song... well tbh nobody cares. xD

Mod!
[EZ]
00:04:500 (4500|2) - Move to |3|, I think fits better.

00:16:500 (16500|2) - Same reason as above, but to |1|.

00:24:750 (24750|1) - I think you can add one note more here to |2| or |3| for that ending sound.

[NM]
00:12:750 (12750|0,12750|3,13125|3,13125|0,13500|0,13500|3) - I think these notes can be more dynamic, like this: http://i.imgur.com/2gseGo3.jpg

[HD]
00:12:750 (12750|1,12750|3,13125|3,13125|1,13500|3,13500|1) - Same advice than NM.

I guess that was the most fastest mod i ever did...lol.

In general, the patterns are very consistant and clear... I don't find issues with the jacks when the BPM is 80. lolx2

Anyway, Good luck! :)
deadbill
hello, thanks for requesting on my mod queue. i will finish the mod by the weekend
may RNGesus be with you o/
Topic Starter
Weber

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3




General
MP3: PASS
BG: PASS
Video: PASS
  1. not video needed xD
BPM & Offset: MISS
  1. I think the correct offset is 775.
Diff.Spread: PASS
  1. The spread is very consistant, plus E|N|U with U (HD) been the hardest.
Diff.Name: PASS
  1. You can put anything that you like in the hardest diff, but if you decided "EZ, NM, HD" is good too.
HP & OD: MISS
  1. This map is so clear and low in BPM that i think you can put more higher values tbh.
  2. EZ: OD=7 -> OD=8 | HP=7 -> HP=8
  3. NM: OD=7 -> OD=9 | HP=7 -> HP=9
  4. HD: OD=8 -> OD=10| HP=8 -> HP=10
Hitsound: MISS
  1. If you put piano hitsounds in this map will be really good.
Hitsound Volume: PASS
  1. First time that i can hear the hitsounds with only 10% volume. lol.
Kiai Time: FAIL
  1. You need to put a kiai time to the most important part of the song. For me starts on 00:18:000 and ends on 00:24:750. Put kiai in all diffs.
Metadata: PASS
Widescreen Support: MISS
  1. Uncheck Widescreen Support in EZ and NM diffs.
Preview Point: PASS?
  1. The song is so short that is good like is right now lol.
AiMod Things: PASS?
  1. AiMod blames the length of the song... well tbh nobody cares. xD all sure

Mod!
[EZ]
00:04:500 (4500|2) - Move to |3|, I think fits better. 00:03:587 (3587|2,4525|2) - Pitch for both of these are the same, so same column

00:16:500 (16500|2) - Same reason as above, but to |1|. ^

00:24:750 (24750|1) - I think you can add one note more here to |2| or |3| for that ending sound. Sure

[NM]
00:12:750 (12750|0,12750|3,13125|3,13125|0,13500|0,13500|3) - I think these notes can be more dynamic, like this: http://i.imgur.com/2gseGo3.jpg Sure

[HD]
00:12:750 (12750|1,12750|3,13125|3,13125|1,13500|3,13500|1) - Same advice than NM. sure

I guess that was the most fastest mod i ever did...lol.

In general, the patterns are very consistant and clear... I don't find issues with the jacks when the BPM is 80. lolx2

Anyway, Good luck! :)
Thanks for the mod!
picel
My queue

EZ diff
00:10:337 (10337|0) - I understand why you put this note here, but I suggest you to just follow the rhythm, and not the melody, since it's an EZ diff.
00:22:337 (22337|1) - ^

NM diff
00:10:150 (10150|3) - Change to: https://puu.sh/rV3Dz/a9a21b1fb1.png (pitch)
00:22:150 (22150|0) - ^ (in this case, change to https://puu.sh/rV3Hu/a197aa460b.png

HD diff
00:08:275 (8275|2) - Column |4. Try to alternate between patterns, it makes the map less boring.
00:17:650 (17650|0) - You just repeated this pattern 3 times. Some suggestions:
https://puu.sh/rV3US/9bb5a574e6.png https://puu.sh/rV3XG/09c7a23c50.png
You can basicly do whatever you want here, since there are 2 pianos with different pitchs.
Topic Starter
Weber

Crymeno wrote:

My queue

EZ diff
00:10:337 (10337|0) - I understand why you put this note here, but I suggest you to just follow the rhythm, and not the melody, since it's an EZ diff.
00:22:337 (22337|1) - ^

NM diff
00:10:150 (10150|3) - Change to: https://puu.sh/rV3Dz/a9a21b1fb1.png (pitch)
00:22:150 (22150|0) - ^ (in this case, change to https://puu.sh/rV3Hu/a197aa460b.png

HD diff
00:08:275 (8275|2) - Column |4. Try to alternate between patterns, it makes the map less boring.
00:17:650 (17650|0) - You just repeated this pattern 3 times. Some suggestions:
https://puu.sh/rV3US/9bb5a574e6.png https://puu.sh/rV3XG/09c7a23c50.png
You can basicly do whatever you want here, since there are 2 pianos with different pitchs.
All changes accepted, thank you for the alternative patterns for HD!
Fubukicat
Hoi Frog kun :3 gero

just simple thingys

dadon
key=1/2/3/4
[HD]
00:11:087 (11087|1,11087|0) - move to 2 and 4 it's note the same pitch as : 00:10:525 (10525|0,10525|1) - and it would make too much notes on 3 if you moved to 23 or 34

00:06:025 (6025|1,6025|2,6212|3,6400|1,6400|2,6587|0,6775|1,6775|2) - thoose pattern could be like that or something if you want to
thoose chords aren't really sounding the same so it could be different patterns

00:08:837 (8837|1,9025|2,9025|1,9212|3,9400|1,9400|2,9587|0,9775|1,9775|2) - same for here ^

00:14:650 (14650|1) - move to 4 to avoid the consecutive notes in 2 00:12:775 (12775|1,13525|1,14087|1,14650|1,15025|1,15587|1,16150|1,16525|1) - <

00:23:650 (23650|2) - add another note to 2 ? this sounds loud enough for it tbh

[EZ]
00:10:337 (10337|0) - move 1/4 later, the piano sound is hard to catch here as , either 1/4 earlier or later would do , but 1/4 later mix well with the next pattern
(tl;dr move to the nearest white line )
00:22:337 (22337|0) - ^same suggestion

what you could do too is to add a note here : 00:22:150 (22150|3) - on the red line then move the next note to the white line , and make a 1/2 rythm here

Pieno stuff yey~ Good Luck :3/
Topic Starter
Weber

Eternalie wrote:

Hoi Frog kun :3 gero

just simple thingys

dadon
key=1/2/3/4
[HD]
00:11:087 (11087|1,11087|0) - move to 2 and 4 it's note the same pitch as : 00:10:525 (10525|0,10525|1) - and it would make too much notes on 3 if you moved to 23 or 34

00:06:025 (6025|1,6025|2,6212|3,6400|1,6400|2,6587|0,6775|1,6775|2) - thoose pattern could be like that or something if you want to
thoose chords aren't really sounding the same so it could be different patterns

00:08:837 (8837|1,9025|2,9025|1,9212|3,9400|1,9400|2,9587|0,9775|1,9775|2) - same for here ^

00:14:650 (14650|1) - move to 4 to avoid the consecutive notes in 2 00:12:775 (12775|1,13525|1,14087|1,14650|1,15025|1,15587|1,16150|1,16525|1) - <

00:23:650 (23650|2) - add another note to 2 ? this sounds loud enough for it tbh

[EZ]
00:10:337 (10337|0) - move 1/4 later, the piano sound is hard to catch here as , either 1/4 earlier or later would do , but 1/4 later mix well with the next pattern
(tl;dr move to the nearest white line )
00:22:337 (22337|0) - ^same suggestion

what you could do too is to add a note here : 00:22:150 (22150|3) - on the red line then move the next note to the white line , and make a 1/2 rythm here

Pieno stuff yey~ Good Luck :3/
All mods applied, thank you!
Rivals_7

Mod Request


Veritas Unae - ~DISK 1~ [OsuMania]



You are not forced to applied all, if there's any suggestion that doesn't fit your mapping style, you can freely reject it

[General] Background:Ok
Metadata: Fine
Mapset: Ok
Difficulty Spread:Fine
AiMod (Ctrl+Shift+A): Ok
MP3: Fine
Hitsound: No Hitsound
Timing: Fine
Other Stuff: None


Column: 1|2|3|4
W=Whistle C=Clap F=Finish


EZ


SPOILER
  1. 00:03:587 (3587|2) - hmm maybe move this to col 4. that's looks pretty empty
  2. 00:11:650 (11650|2) - to 4 as well. more intuitive to play on my end
That pretty much all

NM


SPOILER
  1. Nothing to do here. maybe add another LN on the end? EZ have 2 LNs , HD have 4 LNs so why not 3 LNs here :>

HD


SPOILER
  1. 00:16:525 (16525|1) - Seems more aesthetic if its on col 1. its also looks pretty empty there
  2. 00:18:025 (18025|3,18212|3) - 00:19:337 (19337|1,19525|1) - these are on the same column but why is - 00:20:837 (20837|1,21025|2) - isn't? Literally break the pattern consistency tho but its all up to you

Pretty simple mapset :>
Good Luck :)
Topic Starter
Weber
All mods except for last HD mod applied. Thank you for the mod!
deadbill
HD diff
Well I suggest you to use LN for each melody note which has full notes or over,
for consistency, since the last part is using it 00:24:775 -

Please notice the backing piano which have relatively longer notes

herewe go then

(2/4 note interval)
00:06:025 - add LN from here, to 00:07:525 -
then add LN from 00:07:525 - to 00:09:025 -
from 00:09:025 - to 00:10:525 -
from 00:10:525 - to 00:12:025 -

(4/4 note interval) add LN
from 00:12:025 - to 00:15:025 -
00:15:025 - to 00:18:025 -

(2/4 note interval) add LN
00:18:025 - to 00:19:525 -
00:19:525 - to 00:21:025 -

then outro, add LN
00:22:525 - to 00:24:025 -

for main melody, add LN appropriately at
00:04:525 -
00:12:025 -
00:16:525 -
00:24:025 -

goodluck, call me back if you have a difficulty at re-arranging the pattern :)
CommandoBlack
Mod from: CommandoBlack's [4k Mania] queue - t/511195

HD
00:22:337 make a double for high sound

NM
00:22:337 make a double for high sound (May aswell for this diff too)

EZ
lookin good
Todestrieb
Hello, short mod, I can't really say anything with pitch in 4K and It already looks pretty clean.

1|2|3|4

HD
00:03:025 (3025|2) - Move to 4, higher pitch than 00:02:087 (2087|2) - .
00:06:775 (6775|1) - Move to 3, It will make it more accurate to the pitch and will accentuate 00:10:525 (10525|1,10525|0) - .
00:22:150 (22150|2) - Add one note? Sound heavy for only one object.
Topic Starter
Weber

deadbill wrote:

HD diff
Well I suggest you to use LN for each melody note which has full notes or over,
for consistency, since the last part is using it 00:24:775 -

Please notice the backing piano which have relatively longer notes

herewe go then

(2/4 note interval)
00:06:025 - add LN from here, to 00:07:525 -
then add LN from 00:07:525 - to 00:09:025 -
from 00:09:025 - to 00:10:525 -
from 00:10:525 - to 00:12:025 -

(4/4 note interval) add LN
from 00:12:025 - to 00:15:025 -
00:15:025 - to 00:18:025 -

(2/4 note interval) add LN
00:18:025 - to 00:19:525 -
00:19:525 - to 00:21:025 -

then outro, add LN
00:22:525 - to 00:24:025 -

for main melody, add LN appropriately at
00:04:525 -
00:12:025 -
00:16:525 -
00:24:025 -

goodluck, call me back if you have a difficulty at re-arranging the pattern :)
I understand most of the held note concerns, but considering this is 4K there isn't really much room to work with and still keep the patterns playable to my liking. However, I looked through and added some LN where I thought it would be appropriate.

CommandoBlack wrote:

Mod from: CommandoBlack's [4k Mania] queue - t/511195

HD
00:22:337 make a double for high soundGood catch, applied.

NM
00:22:337 make a double for high sound (May aswell for this diff too)Rejected because too complex for my likings for this diff.

EZ
lookin good

Todestrieb wrote:

Hello, short mod, I can't really say anything with pitch in 4K and It already looks pretty clean.

1|2|3|4

HD
00:03:025 (3025|2) - Move to 4, higher pitch than 00:02:087 (2087|2) - . Sure
00:06:775 (6775|1) - Move to 3, It will make it more accurate to the pitch and will accentuate 00:10:525 (10525|1,10525|0) - .Yep
00:22:150 (22150|2) - Add one note? Sound heavy for only one object.Done
Thank you all for modding! Updated!
Cokii-
hey NM from our queue

EZ
00:11:087 (11087|1) - move this to C3 for pitch
00:11:650 (11650|3) - and this C1 or 2

HD
00:06:025 (6025|3) - move to C2 for pitch
00:06:212 (6212|0,6400|1,6400|2,6587|3,6775|2,6775|0) - ctrl + H again for pitch
00:13:150 (13150|3) - maybe add a note seems to be a bit louder then the other notes like but i didn't notes this while playing the map so it's up to you 00:12:025 (12025|3,12025|2,12025|0) -
00:21:775 (21775|0,21775|1) - make this C1,3 because the pitch is higher than 00:22:150 (22150|1,22150|0) -

never modded something like this before hope it helps

good luck with your map
Topic Starter
Weber

Cokiiplay wrote:

hey NM from our queue

EZ
00:11:087 (11087|1) - move this to C3 for pitch 00:11:087 (11087|1) - is a different pitch than 00:09:775 (9775|2) -
00:11:650 (11650|3) - and this C1 or 2 Pitch is higher here so 4 makes more sense

HD
00:06:025 (6025|3) - move to C2 for pitch
00:06:212 (6212|0,6400|1,6400|2,6587|3,6775|2,6775|0) - ctrl + H again for pitch sure
00:13:150 (13150|3) - maybe add a note seems to be a bit louder then the other notes like but i didn't notes this while playing the map so it's up to you 00:12:025 (12025|3,12025|2,12025|0) - its relatively the same
00:21:775 (21775|0,21775|1) - make this C1,3 because the pitch is higher than 00:22:150 (22150|1,22150|0) - k

never modded something like this before hope it helps

good luck with your map
Thanks for the mod, updated!
EphemeralFetish
Cute Frog
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