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Within Temptation - The Unforgiving

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HakuNoKaemi
364,48,591801,6,0,B|436:52|488:124|452:224|352:224,2,259.999995350838
256,94,592551,1,0
148,48,592701,2,0,B|76:52|24:124|60:224|160:224,1,259.999995350838
256,192,593151,1,0
376,292,593451,1,0
375,291,593601,1,0
368,184,593901,6,0,B|308:180|244:244|252:324|304:376,1,259.999995350838
376,292,594351,1,0

dovrebbe essere solo questa la parte da correggere


I noticed while playing that these are crossing each other!!!!!
32:30:037 (1,2,3,4) - unrankable!
isn't unrankable though. They do not cross here O.O
Mystyk

HakuNoKaemi wrote:

364,48,591801,6,0,B|436:52|488:124|452:224|352:224,2,259.999995350838
256,94,592551,1,0
148,48,592701,2,0,B|76:52|24:124|60:224|160:224,1,259.999995350838
256,192,593151,1,0
376,292,593451,1,0
375,291,593601,1,0
368,184,593901,6,0,B|308:180|244:244|252:324|304:376,1,259.999995350838
376,292,594351,1,0

dovrebbe essere solo questa la parte da correggere


I noticed while playing that these are crossing each other!!!!!
32:30:037 (1,2,3,4) - unrankable!
isn't unrankable though. They do not cross here O.O
Then sorry my mistake, maybe I looked at another version, I don't know....oh well :P
L_P
this was my mod...

hello..
i assume that you dont wanna talk about it IRC?
lets begin


why not me :
violin is not piano, when the sound starts (just before largest volume of the note) doesnt mean that the beat starts there
louder notes need to take a bit more time before the peek, softer notes = shorter
thus i think there is no absolute offset for this song/this part
offset 2400 is just comfortable, not too late for the loud notes, not too early for soft notes.

btw, i noticed the last spinner doesnt ends well enough, should either silence or use a finish (the way it finish is like casual..

shot in the dark:
i wonder why do u use inherit point to do the tough work imo
isnt that a soft hitclap in your song folder
timing seems very fine to me, just
02:50:407 (1) - could make it like 01:33:426 (4) - so that you wont miss a finish
kiai could use 1/8 to adjust the fountain, it makes no sense when 04:47:860 (15,16) - these notes is not in kiai ...
and here 04:56:917 (7) -

in the middle of the night:
offset 337090 is better for me (try the drum part, it sync pretty well)
an reminder, 05:57:790 (5,6) - these two is exactly same color as the BG, it is exactly like a slider 5 (note 5 and shirt of the girl) and note 6 at the same time !!
(with osu default ppy skin)
better to manually change combo color or just move it away..


faster
11:22:236 (1) - it looks awkward with the new combo starts here


fire and ice
15:40:388 (1) - actually starts from 15:39:959 (18) - there is a little off
but suggest offset 940365 + 1 timing point with same bpm since cannot start one at note 18

16:32:001 (7) - suddenly too loud .. maybe volume up at next section is better..

18:16:781 (5) - touch hp bar


Iron
looks good to me


wheres the edge
25:31:894 (3,5,7) - suddenly sliders are ugly
to be honest, i dont like whistle in song like this

26:28:777 (5) - i prefer using ctrl + H the previous slider

26:33:648 (11,1,2,3) - this for notes could arrange in a shape, or try stacking with each other in the way you like ....(because i think that it does not look good)

27:15:336 (6,7,9) - maybe make 6 a good curve and then use it for slider 7 (ctrl + H ctrl + R) then slider 9 curve in the other way

27:22:544 (1) - clap doesn not sounds good in this part , delete some and make it regular?

28:18:453 (6) - would be an easy job to make it symmetrical is it?

i believe you could make better slider shapes like other diffs...


too late in night.....never expected such a long song....will be continue~
Flower
iroseka's modding
Some songs are awesome... but some just get too noisy and need fully add sounds... I wonder if one mortal could do that...
Here are my small moddings:

[Why not me]
A bit lag. BPM: 162.005
(Since no Kiai's, move all green lines 10 ms before)

[Fire and Ice]
Lag too.
70.035 933515
140.000 1022639
Maybe better?

[Shot in the dark]
The timing is perfect...
01:08:803 (4) - Not symmetric enough
216,88,68803,2,0,B|229:52|285:46|295:91|295:91,1,100,2|0
02:35:124 (5) - ^
212,264,155124,2,0,B|236:292|288:296|304:260|304:260,1,100
04:10:502 (4,5,6) - Wrong timing here -- Should be 1/6 beat

[Lost]
33:30:484 (4) - Slider end -> Whistle?
33:39:698 (6) - Whistle?
33:42:698 (4) - ^
33:44:841 (6) - ^
33:47:198 (3,5) - ^
33:49:127 (2) - Slider end ^
33:52:984 (4) - ^
33:55:555 (5) - Finish
33:58:127 (7) - Whistle
34:00:698 (5) - ^
34:07:555 (1) - Slider end -> clap
34:06:698 (7,3) - New note with clap?
34:10:127 (2) - Slider end -> clap
34:16:127 (4) - Slider start -> clap
34:17:413 (5) - Slider end -> clap
34:20:841 (3) - clap
34:22:555 (2) - Slider start -> clap
34:26:413 (1,2,3,4) - With Finish at slider starts and whistle at both ends
34:34:127 (3) - Normal hit
34:37:984 (3) - From here create soft: custom1, place hitnomal as softclap. then put clap at each long white line (section start).
(And following just add claps follow the music XD)
38:07:663 (1) - Close Kiai Time

[Why not me]
No problem (So short? Was it my illusion?)
Maybe move the offset 5-10 ms backward. Sounds a lag.

[Faster]
The sound is too noisy (It is 2/4 but not 1/4, too many stresses is annoying). Put all necessary sections to soft and add S:C1 like in the "Lost". Then add clap every 2 white lines. (Others, you can add it whatever you like) (This is a way to avoid tough timing sections, but if you don't like this trick, you can ignore it.)

[Sinead]
29:39:012 (5) - NC
29:52:089 (6) - NC
29:52:858 (1) - Delete NC
31:34:397 (1) - Shape
344,196,1894397,6,0,B|300:264|204:264|160:196,1,219.999993443489,4|0

[Where is the edge]
Too noisy. Reduce hitsound volume.
26:35:401 (7) - NC
26:39:102 (3) - Clap
26:51:570 (8) - ^
27:17:674 (10) - Add a note

[Murder]
No problem generally.. to be honest the mapping is awesome
But the hit sounds... I really don't know how to deal with it... it may take one person a whole day on sound samples.
A suggestion is still use hitnormal as custom soft clap. No tough timing sections... I am lazy lolololol

[Iron]
21:31:238 (1,2,3,4,5,6,7) - Not reasonable. If you want to stress the normal hits, why do you place 7 here? I suggest delete some or replace them all to normal
24:13:662 (4) - move to 24:13:510

[In The Middle Of The Night]
http://puu.sh/yYyR
Use this as Refrain claps

[A Demon's Fate]
44:12:717 (1,2) - Delete whistles, I think
45:00:403 (1,2,3,4,5,6,7,8,1) - Arrange notes in short stream may be easier to control

[Marathon]
There are many problems that is not fixed... like 32:30:037 (1,2,3,4) - or something else.
Well I just suggest you complete other 12 then focus on this one, or just pile them up together with one single file.
Another suggestion is HP -> 3, as people do not except a fail at some weird points.
murasamenosigure
A Demon's Fate
43:03:090 (1,2,3,4,5,6,7) - 1 grid up overall?
43:55:777 add note?
44:00:851 (1) - 44:02:194 (1) - Rmove NC?
44:12:717 (1,2) - a soft whistle is good than before
44:14:508 (1) - Rmove NC
44:57:717 (1,2,3,4,5) - Unnatural so fix natural pentagon
45:01:299 (1) - Rmove NC or 45:01:635 (1) - Rmove NC
45:03:202 (5,6) - move x.296 y.192? or http://puu.sh/yxfT
45:11:597 (1,2) - spacing is away so a little closer?
45:46:523 (1,2,3,4,5) - Unnatural change the note' place
45:51:224 (6) - move x.48 y.144 ?
46:02:194 (5) - move x.288 y.232?
46:58:612 (1,2,3,4) - http://puu.sh/yxkK ?
then 46:58:388 (4) - move x.328 y.136
47:57:493 (4) - 47:58:388 (4) - NC

Stairway to the Skies
50:39:553 Add note?
50:51:405 ^
51:12:145 (1,2,3,4,5) - scale by small a little?
51:22:516 (2) - Not symmetrical, let's symmetrical
51:56:219 (6) - NC?
52:47:701 (1) - Rmove NC?

・・/~~
Roddie

bossandy wrote:

Where Is The Edge
 
  1. Big suggetion to remove all whistles on this difficult , It's not fit the music , and it is noisy!!!!! No. The whistles do fit with the song. The whistles are following the vocals mostly. However, I'll decrease the volume just a little bit.
  2. You should add this code lile other difficults
    SliderBorder : 0,0,0
    Yea, not a bad idea. I'll do that.
  3. BPM : 154 Offset : 1494677 ( -10ms ) I think this is something Armin will look into.
  4. 25:13:388 (2) - Remove whistle , Add finish and whistle at the same time sounds noisy!!! Nope.
  5. 25:31:310 (3,1) - jump here isn't a good idea I disagree. A jump like that there is fine.
  6. 26:29:946 (8) - Why slow down here? It just can confusion for players... Not really. A slow down here would be quite fitting and it follows the vocals right. (:
  7. 27:15:336 (6) - You should add NC here , this parttern is too long okay, you're right on that one. So, new combo added.
  8. 27:31:699 (5) - Same as above ^
  9. 28:29:654 (3) - Delete this note sounds better to me I disagree. This note triple is following along that drum set.

l1106188 wrote:

Where Is The Edge
  1. Useless green line:
    27:09:881 -
    Oh that. Its not useless. I was suppose to turn the kiai time off and then the next kiai time would follow up, you know?. So, I'll turn it off now.

  2. 26:14:167 (1,2,3,4,5,6) - too straight, get a little curved I've rearranged the mapping pattern actually.
  3. 26:56:635 (1,2,3,4,5,6) - ^ This pattern has been rearranged thanks to MystykAMV's mod post.
  4. 27:10:271 (1,2,3,4,5,6) - ^ Okay

murasamenosigure wrote:

[Where Is The edge]

32:36:704 (2) - add note ??? This time length is where the next part of the song "Sinead" is, man.

MystykAMV wrote:

Where is the edge:
SPOILER
The sliderborder is white and not black, I don't know if it's on purpose, but maybe it should be black in all diffs? All set now.
The whistle is really annoying, and I think there is too much. Read my response to bossandy's mod post about that.
25:55:661 (4,5) - the placement of these is not so nice imo Nah, it's fine.
25:59:362 (1) - I think this spinner should end here, on the beat - 26:00:920 (1) and add hit circle 26:01:310 (1) Nah, this won't work well for me.
26:02:284 (5,6,7,8) - move one grid up (in grid level 4) I rearranged this mapping pattern.
26:11:829 (1) - same suggestion as before, end it earlier and add a hit circle Same answer I said before.
26:14:946 (5) - one grid down (in grid level 4) I rearranged this mapping pattern as well.
26:37:933 (6) - remove hit circle? I can't really hear anything in the music, so this is a bit unnecessary Yea, you're right on that one. Removed.
26:56:635 (1,2,3,4,5,6) - maybe put a bigger distance? like the distance here 26:36:959 (1,2,3,4,5,6) Okay.
27:01:115 (4,5) - the placement could be better, I mean it's not really nice like this, maybe put (4) in one line with (3) and (5) I'll just leave this as it is.
27:07:933 (1) - as I mentioned before, end it earlier and add hit circle, even in the music she sings like that I think Same answer I replied before.
27:20:011 (7) - one grid to the left (in grid level 4) Hm...alright.
27:22:544 (1,2,3,4,5,6) - sounds better without the clap Nope.
27:25:855 (6) - one grid down (in grid level 4) I've changed the spacing on this before.
28:07:154 (7,8,9,10,11) - something like this might look better - http://puu.sh/yN0P Alright.
28:10:271 (1,2) - remove clap Done that.
28:21:959 (1,2,3,4,1) - remove clap Nope.
28:29:362 (1,2,3) - remove clap^

L_P wrote:

wheres the edge
25:31:894 (3,5,7) - suddenly sliders are ugly Not really, man.
to be honest, i dont like whistle in song like this Read my response to bossandy's mod post about that.

iroseka wrote:

iroseka's modding
[Where is the edge]
Too noisy. Reduce hitsound volume. Done that.
26:35:401 (7) - NC Nah.
26:39:102 (3) - Clap Nope because a clap is doesn't sound fitting here.
26:51:570 (8) - ^ ^
27:17:674 (10) - Add a note Okay.
Thanks, everybody.

Armin, I added a SliderBoderOverride on my difficulty and I've done some mapping pattern changes on my own. Hope you like it, man.

http://puu.sh/zmGw
Loneight
Why Not Me
  1. I think first offset: 2381 , second offset: 15815

Shot In The Dark
  1. why 00:39:087 isn't use soft instead add 00:47:019's green line ?~ ( change this~ )

  2. Useless green line:
    01:19:770 -

  3. I think offest: 39079

In the Middle Of The Night
  1. Useless green line:
    06:24:195 -
    06:24:495 -
    06:24:795 -
    06:25:395 -
    06:29:295 -
    06:38:745 -
    06:39:195 -
    06:39:495 -
    06:39:795 -
    07:09:734 -
    07:14:234 -
    07:14:384 -
    07:55:926 -
    07:56:526 -
    08:34:709 -

  2. I think offset: 337096 , and many notes are unsanpped

Faster


  • "re" is means "remove"

    Black is just suggestion ~OAO , if you don't like , you can skip it

    Blue is recommended to fix

    red is unrankable issue


  1. 11:12:736 (3) - NC ?~
  2. 11:14:486 (1,2) - (2) NC and re (1) NC
  3. 11:16:736 (5,1) - (5) NC and re (1) NC
  4. 11:20:986 (4) - NC
  5. 11:22:236 (1,2) - (2) NC and re (1) NC
  6. 11:24:736 (5,1) - (5) NC and re (1) NC
  7. 11:28:736 (4) - NC
  8. 11:36:736 (3) - ^
  9. 11:38:236 (1,3) - (3) NC and re (1) NC
  10. 11:46:486 (5) - NC
  11. 11:52:486 (1,2) - (2) NC and re (1) NC
  12. 11:54:486 (3) - not symmetrical
  13. 12:00:736 (4) - NC
  14. 12:32:736 (5) - NC
  15. 12:40:736 (10,1) - (10) NC and re (1) NC
  16. 12:48:736 (6,1) - (6) NC and re (1) NC
  17. 12:50:736 (6,1) - ^
  18. 12:52:486 (1,2) - (2) NC and re (1) NC
  19. 13:04:486 (4) - NC
  20. 13:12:736 (5) - kiai time's start should NC
  21. 13:22:486 (1,2) - (2) NC and re (1) NC
  22. 13:28:736 (11,1) - (11) NC and re (1) NC
  23. 13:32:486 (5) - NC
  24. 13:54:736 (5,1) - (5) NC and re (1) NC
  25. 14:05:236 (12) - NC
  26. 14:22:736 (5) - ^
  27. 14:26:486 (6) - NC

    sorry for only find NC suggesstion QAQ

Fire and Ice
  1. Useless green line:
    16:57:701 -

  2. I think first BPM: 70 , offest:933497

Icon
  1. Useless green line:
    22:22:147 -

  2. I think offset: 1150315
Loneight
Where Is The Edge
  1. Useless green line:
    27:09:881 -

  2. 26:14:167 (1,2,3,4,5,6) - too straight, get a little curved
  3. 26:56:635 (1,2,3,4,5,6) - ^
  4. 27:10:271 (1,2,3,4,5,6) - ^

Lost
  1. Useless green line:
    16:57:701 -

  2. I think offest: 1994393

    hitsound
    "w" is mean "whistle"
    "c" is mean "clap"
  3. 33:15:698 (4) - w
  4. 33:20:821 (2) - w
  5. 33:32:393 (5) - w at start
  6. 33:37:535 (4) - w at end
  7. 33:42:678 (4,3) - w
  8. 33:45:250 (7) - w at start
  9. 33:46:535 (1) - w
  10. 33:47:821 (5) - w
  11. 33:49:127 (2) - w at start
  12. 33:49:984 (3) - w
  13. 33:50:413 (5) - w
  14. 33:52:964 (4) - w
  15. 33:53:821 (6) - w at end
  16. 33:55:535 (5) - w
  17. 33:56:821 (3,7) - w
  18. 33:58:964 (2) - w at end
  19. 34:00:678 (5) - w
  20. 34:08:178 (2) - w at end
  21. 34:12:250 (4) - w
  22. 34:12:893 (2) - w at rotation
  23. 34:14:821 (1) - w
  24. 34:16:107 (4) - w at start
  25. 34:17:393 (5) - w
  26. 34:18:678 (1) - w
  27. 34:22:535 (2) - w at start
  28. 34:23:821 (4) - w
  29. 34:34:107 (3) - c at rotation
  30. 34:37:964 (3) - c at start
  31. 34:40:321 (2) - c at end
  32. 34:43:107 (1) - c
  33. 34:44:393 (4) - c at rotation
  34. 34:47:841 (2) - c at end
  35. 34:53:413 (1) - c at start
  36. 34:55:984 (3) - c at start
  37. 35:01:127 (2) - c
  38. 35:06:270 (2) - c at start
  39. 35:08:841 (6,7) - c at start
  40. 35:10:984 (2) - c at end
  41. 35:13:555 (7) - c at end
  42. 35:16:555 (3) - c
  43. 35:19:127 (5) - c
  44. 35:19:770 (2,3) - c
  45. 35:21:698 (1) - c at start
  46. 35:24:270 (2) - c
  47. 35:29:413 (3) - c
  48. 35:29:841 (4) - c at start
  49. 35:31:127 (1) - c at end
  50. 35:34:127 (6) - c at end
  51. 35:37:127 (2) - c
  52. 35:39:698 (2) - c
  53. 35:41:413 (8) - c at end
  54. 35:43:555 (1) - c at end
  55. 35:47:413 (1) - c
  56. 35:52:127 (2) - c at end
  57. 35:52:984 (1) - c
  58. 35:53:413 (2) - c at start
  59. 35:55:127 (1) - c at start
  60. 35:57:270 (3) - c at rotation
  61. 36:00:270 (2) - c at start
  62. 36:02:841 (1) - c
  63. 36:05:413 (3) - c
  64. 36:07:984 (1) - c
  65. 36:10:555 (4) - c at start
  66. 36:12:913 (7) - c at end
  67. 36:13:555 (1) - c
  68. 36:14:841 (6) - c at end
  69. 36:18:055 (7) - c at end
  70. 36:20:841 (1) - c at start
  71. 36:23:413 (5) - c
  72. 36:25:984 (1) - c
  73. 36:28:555 (3) - c at start
  74. 36:31:127 (5) - c at start
  75. 36:33:698 (1) - c
  76. 36:34:341 (3,4) - c
  77. 36:35:413 (7) - c at end
  78. 36:38:841 (1) - c
  79. 37:07:127 (3) - c
  80. 37:09:698 (8) - c at start
  81. 37:12:270 (7) - c at start
  82. 37:13:984 (9) - c at end
  83. 37:17:413 (4) - c at start
  84. 37:19:984 (6) - c at start
  85. 37:22:555 (2) - c
  86. 37:24:485 (5) - c at start
  87. 37:27:698 (3) - c
  88. 37:29:841 (3) - c at end
  89. 37:32:841 (4) - c
  90. 37:35:412 (2) - c
  91. 37:37:984 (7) - c
  92. 37:40:341 (4) - c at end
  93. 37:43:127 (6) - c at start
  94. 37:47:627 (2,5,1,2) - c
  95. 37:52:985 (6) - c at end
  96. 37:54:698 (3) - c at rotation
  97. 37:58:555 (3) - c
  98. 38:00:912 (2) - c at end
  99. 38:03:698 (1) - c

    sorry for my poor hitsound QAQ

Sinead
  1. fine

Murder
  1. I think offset : 2308996

A Demon's Fate
  1. I think offset : 2565183

Stairway to the Skies
  1. 49:29:553 (6) - isn't snap
  2. 52:38:440 (4,5) - ^

  3. Useless green line:
    50:16:928 -
    50:18:441 -
    50:42:145 -
    52:19:923 -

  4. I think offset: 2896188 , and I find some green line aren't on line

    this is use offset: 2896188 to fix all
    [TimingPoints]
    2896188,370.37037037037,4,2,0,100,1,0
    2901743,-166.666666666667,4,2,0,50,0,0
    2924336,-200,4,2,0,50,0,0
    2952113,-100,4,2,0,75,0,0
    2952854,-100,4,1,0,60,0,0
    2953039,-100,4,2,0,75,0,0
    2954335,-100,4,1,0,60,0,0
    2954520,-100,4,2,0,75,0,0
    2955817,-100,4,1,0,60,0,0
    2956002,-100,4,2,0,75,0,0
    2957299,-100,4,1,0,60,0,0
    2957484,-100,4,2,0,75,0,0
    2958780,-100,4,1,0,60,0,0
    2958965,-100,4,2,0,75,0,0
    2960262,-100,4,1,0,60,0,0
    2960447,-100,4,2,0,75,0,0
    2960632,-133.333333333333,4,2,0,75,0,0
    2962113,-100,4,2,0,75,0,0
    2963225,-100,4,1,0,60,0,0
    2963688,-100,4,2,0,75,0,0
    2964706,-100,4,1,0,60,0,0
    2964891,-100,4,2,0,75,0,0
    2966188,-100,4,1,0,60,0,0
    2966373,-100,4,2,0,75,0,0
    2967669,-100,4,1,0,60,0,0
    2967854,-100,4,2,0,75,0,0
    2969150,-100,4,1,0,60,0,0
    2969336,-100,4,2,0,75,0,0
    2970632,-100,4,1,0,60,0,0
    2970817,-100,4,2,0,75,0,0
    2972113,-100,4,1,0,60,0,0
    2972299,-100,4,2,0,75,0,0
    2973594,-100,4,1,0,60,0,0
    2973780,-100,4,2,0,75,0,0
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    3158965,-100,4,2,0,75,0,0
Mystyk
you gave me too much kudosu....plz deny the last one
Topic Starter
Armin

MystykAMV wrote:

you gave me too much kudosu....plz deny the last one
Ops, my mistake! I didn't see it. Thanks for noticing it, you're honest u.u
TicClick
SPOILER
2405,419.58041958042,4,2,0,100,1,0
15826,419.58041958042,4,2,0,100,1,0
39087,566.037735849057,4,1,0,100,1,0
337101,300,4,2,1,40,1,0
648736,500,4,2,1,100,1,0
933535,851.66784953868,4,2,0,16,1,0
940368,856.65334094803,4,2,0,16,1,0
998645,856.65334094803,4,2,0,14,1,0
1015778,856.65334094803,4,2,0,14,1,0
1018317,856.531049250535,4,2,0,14,1,0
1022639,428.571428571429,4,2,1,78,1,0
1132353,422.535211267606,4,2,0,22,1,0
1135743,480,4,2,0,17,1,0
1136223,434.782608695652,4,2,0,16,1,0
1136657,413.793103448276,4,2,0,18,1,0
1137898,461.538461538462,4,2,0,16,1,0
1140205,566.037735849057,4,2,0,19,1,0
1150329,454.545454545455,4,2,0,100,1,0
1153042,454.545454545455,4,2,0,100,1,0
1153951,454.545454545455,4,2,0,100,1,0
1233946,454.545454545455,4,2,0,100,1,0
1494687,389.61038961039,4,1,0,100,1,0
1510261,389.61038961039,4,1,0,100,1,0
1730561,512.820512820513,4,1,0,100,1,0
1763366,512.820512820513,4,2,1,70,1,0
1994413,428.571428571429,3,2,0,20,1,0
2068969,428.571428571429,3,2,0,20,1,0
2308998,447.761194029851,4,1,0,100,1,0
2565180,447.761194029851,4,1,0,100,1,0
2897330,370.37037037037,4,2,0,100,1,0
Don't forget to wipe your own red timing points before applying this timing. Also, resnap all the things and get someone to test it (optional).
Topic Starter
Armin
http://puu.sh/Dyex

SPOILER
Stairway to the skies: 2896216

Shot in the dark: 39101

Murder: 2309000

Lost: 1994405

sinead: 1730555

Where is the edge: 1494679

Iron: 1150321

why not me: bpm 143,25 2411; then 15814
in the middle of the night: 337105
Fapfrit
this mapset is suck
SPOILER
but the number of diffs is epic for ranked, yes
Akiyama Mizuki
Finally finished.
I waited so long time to see completed beatmap.
Good Luck, Armin <3
Andrea
After some IRC discussion, I'm fine with giving this a chance.

Bubble #1~
Mercurial
The ultimate force is here.
Low
No way.
Andrea
After a small hitsounds fix I can rebubble this.

Bubble #1~
grumd
Nice beginning. Good luck :3
Oh hey, maybe I'll make subplaid mapset one day...
narakucrimson
Oh God oh God *O*
IceBeam
again happy birthday Armin :D

I modded Marathon diff,so then don't forget to make changes in specific diffs as well

01:37:968 - start kiai here?
01:43:629 (4) - missed clap?
01:56:082 - end kiai here?
02:53:110 - remove kiai? D:
04:27:780 - switch off kiai here?
04:30:044 - and restart it from here?
05:06:270 - I really think kiai ends here
09:54:505 (3) - it seems to be readable,but I would place it under the slider like this :| maybe just stack it with 09:53:455 (5,6)?
11:29:236 - clap? :s
12:24:736 - finish kiai here?
15:33:535 (1) - I'm not sure if it's possible to keep quite hitsounds like this :< anyway you should fix all section that are under 20% volume through all songs,and what's about exactly this song..maybe 20% wouldn't be enough - I'd set 30-40 :o
15:36:961 (11) - nc here? cause kinda long combo
18:40:567 (1) - remove nc? seems wrong
19:13:048 - maybe use custom clap for this section? default clap sound bad
20:33:048 (1) - remove nc too?
22:28:351 (1) - move down for a bit,as it touches hp bar badly
23:16:684 (1,2,3,4) - spacing looks really weird,maybe make it equal?
23:21:230 (12) - nc here to shorten this combo?
23:35:775 - start kiai here?
28:32:568 (11) - very werid..I'd left a note at red tick only
29:08:243 (1) - hey I already ranked that :D
29:55:166 (1) - custom claps up from there and for chorus too?
29:56:192 - move kiai here
30:24:909 - finish kiai here
30:30:294 (1) - and here custom claps too I think. and well for the rest of Sinead song
31:14:140 - start kiai here?
31:42:858 - end kiai here?
32:30:038 (1,2,3,4) - I believe we fixed that in ranked version,as I remember that is 1/6 not 1/8,but not sure now. my osu doesn't let me to check at 25%. it crashes xD
32:30:038 (1,2,3,4) - quiet hitsounds as well :\ increase volume please
41:10:194 - it's bad to start/finish kiai w/o a note on it,so would be better to add a note here
44:32:642 - I think kiai ends here not at 44:31:747
44:46:971 - add a note or drag break here?
45:58:612 - kiai ends here
47:48:762 (2) - not sure about this D= maybe unstack it from 47:47:642 (11)?
47:53:239 - finish kiai here please
47:57:045 (1,2,3,4,5,1,2,3,4,5) - that was confusing :c at least stacking them properly makes it more readable imo
48:04:209 (1,2,3,4,5,1,2,3,4,5) - taiko part :D I'd unstack them though
52:57:331 - shouldn't the map end here? D: if you don't want to continue,then 52:33:627 looks better to end the map as it's the start of outro part

phew
well,that's it~

would be awesome,if Andrea could recheck and rebubble it - as the map is veeeery long and I might miss a lot!
/me runs
Topic Starter
Armin

IceBeam wrote:

again happy birthday Armin :D

I modded Marathon diff,so then don't forget to make changes in specific diffs as well

01:37:968 - start kiai here? Fixed
01:43:629 (4) - missed clap? Right
01:56:082 - end kiai here? 'kay
02:53:110 - remove kiai? D: I think it's good in this way
04:27:780 - switch off kiai here? As above
04:30:044 - and restart it from here? As above
05:06:270 - I really think kiai ends here Fixed
09:54:505 (3) - it seems to be readable,but I would place it under the slider like this :| maybe just stack it with 09:53:455 (5,6)? I tried it in this position but i find it more confusing D: I made this diff testplay with some players, they player it normally btw.
11:29:236 - clap? :s it felt a bit weird at the beginning but i think now it's good
12:24:736 - finish kiai here? sure
15:33:535 (1) - I'm not sure if it's possible to keep quite hitsounds like this :< anyway you should fix all section that are under 20% volume through all songs,and what's about exactly this song..maybe 20% wouldn't be enough - I'd set 30-40 :o 21%, in medio stat virtus.
15:36:961 (11) - nc here? cause kinda long combo hmmm yup. But I don't like the pattern with that new combo. 11 is still acceptable, i think, ç_ç
18:40:567 (1) - remove nc? seems wrong Agreed
19:13:048 - maybe use custom clap for this section? default clap sound bad I think it sounds fine, personally... gonna have other feedback, maybe for me it's okay because i mapped it
20:33:048 (1) - remove nc too? oookay!
22:28:351 (1) - move down for a bit,as it touches hp bar badly fixed
23:16:684 (1,2,3,4) - spacing looks really weird,maybe make it equal? gonna check with naraku
23:21:230 (12) - nc here to shorten this combo? sure thing
23:35:775 - start kiai here? it was not a casual position but fixed, dude
28:32:568 (11) - very werid..I'd left a note at red tick only gonna check with roddie
29:08:243 (1) - hey I already ranked that :D deja-vuuu
29:55:166 (1) - custom claps up from there and for chorus too? added
29:56:192 - move kiai here ooookay
30:24:909 - finish kiai here ooookay
30:30:294 (1) - and here custom claps too I think. and well for the rest of Sinead song fixed
31:14:140 - start kiai here? fixed
31:42:858 - end kiai here?fixed
32:30:038 (1,2,3,4) - I believe we fixed that in ranked version,as I remember that is 1/6 not 1/8,but not sure now. my osu doesn't let me to check at 25%. it crashes xD it's 1/6, fixed
32:30:038 (1,2,3,4) - quiet hitsounds as well :\ increase volume please fixed in naraku's way
41:10:194 - it's bad to start/finish kiai w/o a note on it,so would be better to add a note here then fixed
44:32:642 - I think kiai ends here not at 44:31:747 i don't agree, i feel it ends here
44:46:971 - add a note or drag break here? done the second one
45:58:612 - kiai ends here alright
47:48:762 (2) - not sure about this D= maybe unstack it from 47:47:642 (11)? Hm, i think it's readable and it's cool. gonnacheck with erufenrito
47:53:239 - finish kiai here please nah, because i don't like kiai end's effect on the next new combo
47:57:045 (1,2,3,4,5,1,2,3,4,5) - that was confusing :c at least stacking them properly makes it more readable imo you picked up the gray area of the beatmap: gonna check with erufenrito
48:04:209 (1,2,3,4,5,1,2,3,4,5) - taiko part :D I'd unstack them though as aboce
52:57:331 - shouldn't the map end here? D: if you don't want to continue,then 52:33:627 looks better to end the map as it's the start of outro part Mapped and added

phew
well,that's it~

would be awesome,if Andrea could recheck and rebubble it - as the map is veeeery long and I might miss a lot!
/me runs

Thank you for the mod, I really appreciate it.
EDIT: okay fixed. It took me 4 hour to fix and control everything xDD
IceBeam
okay! few things before rebubbling:

I've noticed that there're few kiai sections unsnapped,you could easily find them in AIBat - just check all diffs for "Kiai Times Not On Downbeat" and fix them :p ofc skip Shot in The Dark's one,as they just on the red tick - I'm fine with it!

also thread gives a "download with video" link. I remember there was some in "Why Not Me" (if I'm not mistaken o3o),but there's nothing now in Marathon nor in Why Not Me difficulty. and the folder has no video too

and also,are you willing to change claps to custom in 19:13:048~ song? well,I'm fine with any decission,I'm mostly want custom because other songs use customs mostly,but again it's up to you,just asking =P

no kd
birra
.....omaigadnes *A*
Topic Starter
Armin
it should be all okay now. :P
IceBeam
fixed unsnapped sliders in Iron diff,and rebubbled~
Topic Starter
Armin
a kudosu for you since it's the result of many checks and it let me to fix a lot of unsaw errors (like a new combo bug)
Mercurial
Bubble #1 or #2? D:
Aleks719

iMercurial wrote:

Bubble #1 or #2? D:
Rebubbled = bubble #1
Mercurial
Ok then, sorry for my ignorance.
Derekku
Popped for the moment. There shouldn't be a no-video link as there is no video included to begin with! This is broken/incorrect.

You shouldn't be including a video line in the .osu files for a video that isn't on the osu! servers. Providing the video with an external link is fine, but you can add an .osb with a video line in it (with the external download) instead!
Topic Starter
Armin

Derekku wrote:

Popped for the moment. There shouldn't be a no-video link as there is no video included to begin with! This is broken/incorrect.

You shouldn't be including a video line in the .osu files for a video that isn't on the osu! servers. Providing the video with an external link is fine, but you can add an .osb with a video line in it (with the external download) instead!
This issue was argued with Sakura and Icebeam, since we couldn't find a better solution (we make sure that this issue wouldn't neither influence the new osz2, and fortunately we didn't get any errors).
The .osb seem the best compromise, EVEN if for aesthetic reasons the video code isn't equal for all the difficulties.
expect another submission, Ill send to you a pm once it's done ~
HakuNoKaemi

Derekku wrote:

Popped for the moment. There shouldn't be a no-video link as there is no video included to begin with! This is broken/incorrect.

You shouldn't be including a video line in the .osu files for a video that isn't on the osu! servers. Providing the video with an external link is fine, but you can add an .osb with a video line in it (with the external download) instead!
there are NO rules, neither guidelines for this, though.

It can be suggested as such, though.
Derekku
The video problems are fixed, but I cannot give this a bubble without actually modding it; sorry!

I would like to mod this, but I'm not sure if I'll have time at the present moment. However, in this case it should be fine for others to rebubble the map since I only popped for the submission issues.
716 Girl
WHAAAT 100MB
HOOOOOOOOOOOOOOOOOOOOOOOOOOOW
Inamaru
after some irc moddings/checks/rechecks with armin today i can (finally) bubble this map

i don't want a kudosu



MAT/BAT:
if you're going to pop this beatmap for some files in the storyboard,
read this:

SPOILER
01:08 Armin: : guys
01:09 Armin: : is a 700x150 px sb image rankable?
01:09 Armin: : @Derekku
01:13 those: : lol
01:13 those: : Armin: if it's used for scrolling, yes.
01:14 those: : If not, then see if you can shrink it to 640 width
01:14 Armin: : those
01:15 Armin: : it's a sb name
01:15 Armin: : http://osu.ppy.sh/ss/378933
01:15 those: : which image are you trying to point out, Armin?
01:15 Armin: : "Murder"
01:16 those: : If it doesn't scroll, then it should be 480 height, max
01:16 those: : images shouldn't be more than 640x480 unless they scroll
01:17 those: : in which case you can have 3x max height or 3x max width
01:17 jericho2442: : 800x600 is allowed
01:17 those: : is it?
01:17 Armin: : the problem is that i have a 150x700
01:17 jericho2442: : always has been?
01:17 those: : clarify: storyboarding, not background selection
01:17 jericho2442: : yes storyboarding
01:18 Armin: : then i think i should
01:18 Armin: : resize something
01:18 Armin: : help me to understand what can go
01:18 lolcubes: : if its a "background" image, i.e a static image that stays long, its fine if its 1024x768 afaik
01:18 Armin: : it is a sb name
01:18 Armin: : just see it like a normal sb element
01:18 those: : Oh, rules only say reasonable size
01:19 those: : but 640x480 is 'preferred'
01:19 lolcubes: : if your background is 1024x768 that is
01:19 lolcubes: : its preferred yeah, but sometimes they just look bad
01:19 lolcubes: : compared to their 1024 alternatives, even if scaled
01:20 Armin: : my maximum background sb element
01:20 Armin: : is 1000x550
01:20 Armin: : is it sill good?
01:20 lolcubes: : really depends on how you use it
01:20 Armin: : lolcubes:
01:20 : *Armin is editing (Within Temptation - The Unforgiving)[http://osu.ppy.sh/s/29157]
01:21 lolcubes: : ah yeah, i can't download that at the moment though :( mind just giving me the picture and telling me what you're trying to do?
01:21 lolcubes: : i have 2 active downloads which are high priority so my bandwidth is D:
01:22 Armin: : http://osu.ppy.sh/ss/378933
01:22 Armin: : this is the sb element that represent the problem
01:22 Armin: : it's 700px high, above the reccomended size
01:22 Armin: : which is 600
01:22 Armin: : i wonder what should i do
01:23 Armin: : we re taliking about the "murder" lyric
01:23 lolcubes: : id say leave it like it is currently
01:23 jericho2442: : 700 is fine tbh
01:23 lolcubes: : cause if you lower the size
01:23 lolcubes: : the letters will be pixelated
01:23 lolcubes: : well
01:23 lolcubes: : not really pixelated but blurry, if you know what i mean
01:23 lolcubes: : imo just leave it :p
01:24 those: : Won't that happen anyway if you scale
01:24 lolcubes: : not if you scale down
01:24 lolcubes: : however the original picture won't get changed
01:24 Armin: : then is it okay?
01:24 Armin: : are you sure?
01:24 those: : guess so.
01:24 lolcubes: : but if you lower the original picture to a smaller dimension in a picture then it wil lbecome slightly blurry
01:24 lolcubes: : yes Armin, its fine imo
01:24 Armin: : because a bat will go ahead with a bubble
01:25 Armin: : then okay
01:26 lolcubes: : yeah
01:28 Armin: : plus mine it's a simple sb
01:28 Armin: : people won't have lag problems because of the original file's sizes


uhuhu my first map bubbled
IceBeam
checked all diffs/marathon

all videos/bg are on their places,the only thing - you have 4 files with your nickname and 2 with naraku's,do you really need them all in sb? the rest is good :)
Topic Starter
Armin
I needed them, since I didn't want to keep a keyframe active for above 30 minutes of map (I tried to reduce the SB load value as possible as I could) ><
Since I almost mapped the majority of the marathon and the name "armin" changes of position/fading aspect I preferred the make 4 different files with my name and 2 for naraku.
IceBeam
oh right,anyway it's only 5kb,soo..

bubble #2
Mercurial
IT'S HAPPENING!
show more
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