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Chihara Minori - Aitakatta Sora

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Zallies
bad mod incoming :d

hello im z.a (Zero Allies) you can call me za for short.
im a beginner modder, just in case w
ill do my best to mod your map

[forever]
  1. 01:27:152 (3) - i guess you can hitclap at the first, its kinda quiet thou
  2. 02:03:902 (6) - its kinda good if you put down and right it https://puu.sh/sgvWY/9605c3ffa3.png
  3. 02:11:215 (5) - ctrl + g? its just like you did like this 02:12:340 (4,5) - part
  4. 02:22:652 (2,3,4) - put it more down? and 02:22:840 (4) - its not good for putting more straight slider, for me i think its a first generation of mapping :d make it curve pleasee
  5. 03:56:215 (5) - straight this to make it better structure
  6. 04:10:652 (2,1,2) - its not straight, what i mean is you did curve it, but the next is not going throught the stream https://puu.sh/sgwhv/0399f36fb5.png
  7. 05:04:477 - do you really ignore this beat?
  8. 05:11:394 (1) - i like, not hearing the slider tick cuz its the quiet part and last
sorry for bad english
gl
Zallies
edit: whoops wrong :D
Topic Starter
rbby

zeroallies wrote:

bad mod incoming :d

hello im z.a (Zero Allies) you can call me za for short.
im a beginner modder, just in case w
ill do my best to mod your map

[forever]
  1. 01:27:152 (3) - i guess you can hitclap at the first, its kinda quiet thou Changed the slider and added the kick the the white tick instead. There's no clap there.
  2. 02:03:902 (6) - its kinda good if you put down and right it https://puu.sh/sgvWY/9605c3ffa3.png I like the way it is because it looks like the kickslider "flows" into the next one well. No change.
  3. 02:11:215 (5) - ctrl + g? its just like you did like this 02:12:340 (4,5) - part Personally I like this for now. If it comes up again I'll change.
  4. 02:22:652 (2,3,4) - put it more down? and 02:22:840 (4) - its not good for putting more straight slider, for me i think its a first generation of mapping :d make it curve pleasee I don't see any point to curve it. I did move it down though.
  5. 03:56:215 (5) - straight this to make it better structure
  6. 04:10:652 (2,1,2) - its not straight, what i mean is you did curve it, but the next is not going throught the stream https://puu.sh/sgwhv/0399f36fb5.png
  7. 05:04:477 - do you really ignore this beat?
  8. 05:11:394 (1) - i like, not hearing the slider tick cuz its the quiet part and last
sorry for bad english
gl
blue=fixed but tweaked edit
red=no fix
no reply=fix

thanks for mod!~
greatnathyboy
hey

can't find anything bad but i'll try to mod this anyway

00:23:595 (1,2) - distance here looks a little short between the slider and 2, maybe space a bit more
01:33:152 (3,4,5) - looks a tad awkward, idk what could be done to improve it tho
01:49:090 (1,3) - maybe have 3 start on 1's endpoint
02:15:152 (4) - i don't really like this shape
03:28:090 (1,2) - have 2 parallel to 1
03:42:715 (4,1) - improve blanket a tad?

that's all. rank this pls
Topic Starter
rbby

greatnathyboy wrote:

hey

can't find anything bad but i'll try to mod this anyway

00:23:595 (1,2) - distance here looks a little short between the slider and 2, maybe space a bit more
01:33:152 (3,4,5) - looks a tad awkward, idk what could be done to improve it tho
01:49:090 (1,3) - maybe have 3 start on 1's endpoint
02:15:152 (4) - i don't really like this shape
03:28:090 (1,2) - have 2 parallel to 1
03:42:715 (4,1) - improve blanket a tad?

that's all. rank this pls
Everything fixed

Thanks for mod :D
Mir
From my queue.~ I decided to mod this since I was free and after taking a couple of looks it's not impossible for me to point a couple of things.

Eternal

Insane

  1. 00:25:468 (2,3) – Make this blanket better?
  2. 00:28:093 (1,2,3) – Are you following vocals? Cuz from 00:28:655 – is one held note until 00:29:218, just saying. Kinda weird rhythm.
  3. 01:13:095 (1,1) – Looks kinda ugly tbh. Could try something like this: https://puu.sh/siVfP/456e90c2b9.png
  4. 01:17:032 (5,6) – Make these equidistant from 01:16:751 (3)?
  5. 01:50:402 (4,1) – Same, space these equally from 01:49:840 (3) -
  6. 01:55:090 (1,3) – About these… you could probably copy paste one of them and ctrl+G for a better pattern eg. https://puu.sh/siVkl/683661e5fa.png If you do that, try to blanket the slider after like so https://puu.sh/siVni/dab0dde613.png. It would make 01:56:590 (1,3) – the same slider and also a better pattern imo.
  7. 02:35:590 (1,2,3,4) – Could space these slightly higher because they seem the same intensity as 02:34:840 (1,2,3,4) – almost. They might be slightly more spaced but it’s barely noticeable.
  8. 03:17:402 (3,4) – Could make this a kickslider and space out 03:17:590 (1) – for more emphasis since the song moves into the chorus.
  9. 03:51:152 (4,5) – Could take one of these and flip them so it looks symmetrical.
  10. 03:51:902 (6) – NC for consistency? Up to you since it’s right before a spinner.
  11. 04:01:840 (5,6) – Fix blanket pls ;w;
  12. 04:16:652 (2,3) – Space these equally from 04:16:090 (1)?

Other than those, well made map imo. Good luck with this!
Topic Starter
rbby

Miryle wrote:

From my queue.~ I decided to mod this since I was free and after taking a couple of looks it's not impossible for me to point a couple of things.

Eternal

Insane

  1. 00:25:468 (2,3) – Make this blanket better?
  2. 00:28:093 (1,2,3) – Are you following vocals? Cuz from 00:28:655 – is one held note until 00:29:218, just saying. Kinda weird rhythm. I don't know, I hear two different syllables in the vocals here. No change.
  3. 01:13:095 (1,1) – Looks kinda ugly tbh. Could try something like this: https://puu.sh/siVfP/456e90c2b9.png I don't really see anything wrong with this. No change.
  4. 01:17:032 (5,6) – Make these equidistant from 01:16:751 (3)?
  5. 01:50:402 (4,1) – Same, space these equally from 01:49:840 (3) -
  6. 01:55:090 (1,3) – About these… you could probably copy paste one of them and ctrl+G for a better pattern eg. https://puu.sh/siVkl/683661e5fa.png If you do that, try to blanket the slider after like so https://puu.sh/siVni/dab0dde613.png. It would make 01:56:590 (1,3) – the same slider and also a better pattern imo. Idk, I personally think this works fine and I like it. If it's brought up again, I'll change it.
  7. 02:35:590 (1,2,3,4) – Could space these slightly higher because they seem the same intensity as 02:34:840 (1,2,3,4) – almost. They might be slightly more spaced but it’s barely noticeable.
  8. 03:17:402 (3,4) – Could make this a kickslider and space out 03:17:590 (1) – for more emphasis since the song moves into the chorus.
  9. 03:51:152 (4,5) – Could take one of these and flip them so it looks symmetrical.
  10. 03:51:902 (6) – NC for consistency? Up to you since it’s right before a spinner.
  11. 04:01:840 (5,6) – Fix blanket pls ;w;
  12. 04:16:652 (2,3) – Space these equally from 04:16:090 (1)?

Other than those, well made map imo. Good luck with this!
Thanks for mod!
Hekireki
Hey, M4M from queue

[General]

  1. Red and Green lines on the same spot must have consistent volume, sample set and kiai mode according to RC for 00:25:093 - 00:43:095 - 04:55:147 - 04:55:876 - 04:56:606 -
  2. AR9.1? just why? just use 9 please
[Eternal]

  1. 00:43:095 - I would turn some of the 1/2 sliders into two circles during this section because the rhythm kinda gets redundant especially 00:54:157 (7) - this one since 2 drum beats, doesn't really matter where you put circles because this section is basically a metronome for the player
  2. 00:51:907 (8) - Move this to x:494 y:189 to form a triangle with 00:51:157 (6,7) - 's sliderends, i just used a 120° rotation
  3. 01:01:095 (1) - Ctrl j this and leave it where it lands? To emphasize the downbeat + finish
  4. 01:03:720 (4) - Move this to x:107 y:128 to have the same visual distance 01:03:157 (2,3) - here and between 01:03:345 (3,4) - 's slider start
  5. 01:12:720 (2,1) - Spacing is pretty low here, downbeat + finish again, how about ctrl j 1 and stack it under 01:12:345 (1) - 's slider start
  6. 01:25:090 (1) - Move it to x:376 y:45 to have a more consistent DS with 01:24:715 (5,6) - because as you have it right now the finish isn't emphasized really well imo
  7. 01:30:715 (6) - Mute the sliderend
  8. 01:48:715 (3) - Move it to x:180 y:20 to avoid the overlap with 01:47:590 (1) - (pointing this one out because it doesn't look intentional giving how you used overlaps in the rest of the map) and what i suggested would make the distances 01:47:965 (3,3) - 01:47:590 (1,3) - the same
  9. 01:52:090 (1,2) - I'd swap them on the time line so the reverse slider has the 3 vocals beats instead of just the reverse arrow and slider end
  10. 02:03:527 (3,4) - Try turning this into a 1/4 slider because having 3 of them here would make sense with vocals here and having only 2 of them doesn't imo
  11. 02:18:152 (2) - Really small DS here if you compare it with 02:06:152 (2) - try ctrl j and put it around x:388 y:176?
  12. 02:38:590 - You could turn up the volume to like 20% because there's a beat here
  13. 02:52:652 (2) - Not a fan of the offbeat slider here since there's nothing to support it and there are 2 drum beats of equal intensity on slider start and slider end, turn it into 2 circles instead?
  14. 03:16:277 - I would add a note here to avoid the polarity change and to keep a 1/2 gap between 03:16:090 (1,2,3,4) - these instead of having a 3/4 gap into 1/2 gap, just for the sake of intuitivity and you also did it for 04:19:277 (2,3,4) - (both work tho)
  15. 03:19:277 (1) - More personal here but i would move this to x:253 y:346 to have 03:18:340 (2,1,1) - these 3 forming a straight line and then you could stack 03:17:965 (3) - on top of where 03:19:277 (1) - will be
  16. 03:41:402 (4) - This sounds off, even it if were 1/6 i think simplifying it to 1/4 would be more intuitive since i can only only hear 3 very distinct beats (even tho i think i hear a really small one too but it sounds closer to the 1/8 tick on 03:41:543 - )
  17. 03:58:652 (2) - 1/4 slider instead for consistency with the first chorus also i would spread it more
  18. 04:08:215 (3) - NC here consistency with 02:15:715 (1) -
  19. 04:10:652 (2) - Really small DS here again, ctrl j works
  20. 04:10:840 (1) - Remove NC, consistency with 02:18:340 (3) -
  21. 04:13:090 (1) - Small DS here, especially visually, try moving it around x:228 y:40 so it's more spread out
  22. 04:23:590 (1,2,1,2,1,2,1,2) - Kinda bugged by this because 02:31:090 (1,2,1,2,1,2,1,2) - this one emphasizes white ticks while the one during second chorus emphasizes red ticks
  23. 05:02:320 (5,6,1) - Imo it's a bad idea to stack them with such a big bpm change on each note, just not very intuitive

    Map plays well and looks cool, If i were to say something about structure i feel like kiais were a bit underspaced like 02:12:340 (4,5,1) - where it feels kinda cramped (more visually than anything) but i don't feel like this is too much of an issue
Yeah i feel like this is kinda short but there's like one minute of slowpart/1/2 sliders so kinda hard to suggest anything, hope any of this helps, good luck and have a star :)
Topic Starter
rbby

LeeSinOrAfk wrote:

Hey, M4M from queue

[General]

  1. Red and Green lines on the same spot must have consistent volume, sample set and kiai mode according to RC for 00:25:093 - 00:43:095 - 04:55:147 - 04:55:876 - 04:56:606 -
  2. AR9.1? just why? just use 9 please What's the problem with 9.1?
[Eternal]

  1. 00:43:095 - I would turn some of the 1/2 sliders into two circles during this section because the rhythm kinda gets redundant especially 00:54:157 (7) - this one since 2 drum beats, doesn't really matter where you put circles because this section is basically a metronome for the player All of the slider are emphasizing the vocals at some points and the kicks in the background. I'm gonna keep them the way they are now, might change if it comes up again. Also, that is representing the vocals and the two drum beats at the same time.
  2. 00:51:907 (8) - Move this to x:494 y:189 to form a triangle with 00:51:157 (6,7) - 's sliderends, i just used a 120° rotation Fixed but moved it 1.5x away from the previous sliderend as that's the distance between 6's sliderend and 7's sliderend.
  3. 01:01:095 (1) - Ctrl j this and leave it where it lands? To emphasize the downbeat + finish Like the way this is now, no change.
  4. 01:03:720 (4) - Move this to x:107 y:128 to have the same visual distance 01:03:157 (2,3) - here and between 01:03:345 (3,4) - 's slider start
  5. 01:12:720 (2,1) - Spacing is pretty low here, downbeat + finish again, how about ctrl j 1 and stack it under 01:12:345 (1) - 's slider start Fixed but just moved 01:12:720 (2) - to the right a bit
  6. 01:25:090 (1) - Move it to x:376 y:45 to have a more consistent DS with 01:24:715 (5,6) - because as you have it right now the finish isn't emphasized really well imo
  7. 01:30:715 (6) - Mute the sliderend
  8. 01:48:715 (3) - Move it to x:180 y:20 to avoid the overlap with 01:47:590 (1) - (pointing this one out because it doesn't look intentional giving how you used overlaps in the rest of the map) and what i suggested would make the distances 01:47:965 (3,3) - 01:47:590 (1,3) - the same
  9. 01:52:090 (1,2) - I'd swap them on the time line so the reverse slider has the 3 vocals beats instead of just the reverse arrow and slider end
  10. 02:03:527 (3,4) - Try turning this into a 1/4 slider because having 3 of them here would make sense with vocals here and having only 2 of them doesn't imo 02:03:715 (5) - this is the first kickslider because it's giving emphasis on the hitsound. It wouldn't really work well if there were 3. No change for now.
  11. 02:18:152 (2) - Really small DS here if you compare it with 02:06:152 (2) - try ctrl j and put it around x:388 y:176?
  12. 02:38:590 - You could turn up the volume to like 20% because there's a beat here
  13. 02:52:652 (2) - Not a fan of the offbeat slider here since there's nothing to support it and there are 2 drum beats of equal intensity on slider start and slider end, turn it into 2 circles instead? Like the way this is, and it's giving emphasis on the louder drum hit at the sliderhead.
  14. 03:16:277 - I would add a note here to avoid the polarity change and to keep a 1/2 gap between 03:16:090 (1,2,3,4) - these instead of having a 3/4 gap into 1/2 gap, just for the sake of intuitivity and you also did it for 04:19:277 (2,3,4) - (both work tho)
  15. 03:19:277 (1) - More personal here but i would move this to x:253 y:346 to have 03:18:340 (2,1,1) - these 3 forming a straight line and then you could stack 03:17:965 (3) - on top of where 03:19:277 (1) - will be
  16. 03:41:402 (4) - This sounds off, even it if were 1/6 i think simplifying it to 1/4 would be more intuitive since i can only only hear 3 very distinct beats (even tho i think i hear a really small one too but it sounds closer to the 1/8 tick on 03:41:543 - ) Idk I personally hear 3 beats on 1/6 so no change for now.
  17. 03:58:652 (2) - 1/4 slider instead for consistency with the first chorus also i would spread it more
  18. 04:08:215 (3) - NC here consistency with 02:15:715 (1) -
  19. 04:10:652 (2) - Really small DS here again, ctrl j works
  20. 04:10:840 (1) - Remove NC, consistency with 02:18:340 (3) -
  21. 04:13:090 (1) - Small DS here, especially visually, try moving it around x:228 y:40 so it's more spread out
  22. 04:23:590 (1,2,1,2,1,2,1,2) - Kinda bugged by this because 02:31:090 (1,2,1,2,1,2,1,2) - this one emphasizes white ticks while the one during second chorus emphasizes red ticks Idk I like the way this is now, will change if it comes up again.
  23. 05:02:320 (5,6,1) - Imo it's a bad idea to stack them with such a big bpm change on each note, just not very intuitive I don't see a problem with this tbh. It's pretty intuitive because it's a repeating pattern, and it shouldn't be too hard to listen to the bpm change.

    Map plays well and looks cool, If i were to say something about structure i feel like kiais were a bit underspaced like 02:12:340 (4,5,1) - where it feels kinda cramped (more visually than anything) but i don't feel like this is too much of an issue
Yeah i feel like this is kinda short but there's like one minute of slowpart/1/2 sliders so kinda hard to suggest anything, hope any of this helps, good luck and have a star :)
Thanks for the mod and the star!~
thzz
hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

[Eternal]
  1. missing whistle
    00:33:530 - 00:38:405 (4) - 00:39:530 - 01:47:777 (2) - 01:54:152 - 04:49:277 -
  2. 00:43:095 - add finish. the song has finish sound here and it will work as a border of the song.
  3. 01:24:715 - listening to the song, it would be better to add clap. also basically, downbeat should have an accent.
  4. 02:31:277 (2) - by adding whistle, you can make intention for this (1,2) jump placement.
    otherwise, if you consider correctness for the song, you should remove whistle on 02:31:652 (2) -
  5. i feel you're missing finishes on these points.
    02:44:590 - 02:47:590 - 02:50:590 - 02:52:090 -
  6. 03:38:590 - ^
  7. consider adding finishes. drum pattern is a bit different comparing first Kiai
    04:07:090 - 04:07:652 -
  8. 04:25:090 - missing finish?
that's it
gl o/
Topic Starter
rbby

thzz wrote:

hi~
from my Hitsound mod queue!
I came here just for checking hitsounding.

[Eternal]
  1. missing whistle
    00:33:530 - 00:38:405 (4) - 00:39:530 - 01:47:777 (2) - 01:54:152 - 04:49:277 -
  2. 00:43:095 - add finish. the song has finish sound here and it will work as a border of the song.
  3. 01:24:715 - listening to the song, it would be better to add clap. also basically, downbeat should have an accent.
  4. 02:31:277 (2) - by adding whistle, you can make intention for this (1,2) jump placement.
    otherwise, if you consider correctness for the song, you should remove whistle on 02:31:652 (2) -
  5. i feel you're missing finishes on these points.
    02:44:590 - 02:47:590 - 02:50:590 - 02:52:090 -
  6. 03:38:590 - ^
  7. consider adding finishes. drum pattern is a bit different comparing first Kiai
    04:07:090 - 04:07:652 -
  8. 04:25:090 - missing finish?
that's it
gl o/
All fixed

Thanks for mod! :D
Eir_DELETED
sorry for late from my Q
it's very short mod so it’s up to you to give me kds
[General]
  1. HP drain 8 is too high for recently map. i recommend to reduce HP drain no more than 7
[Eternal]
  1. 00:13:104 (1) - i listened cymbal sound in here, so plz add finish?
  2. 01:04:845 (3) - i think to gain more distance from 01:04:657 (2) - , the reason why there is strong vocal here.
  3. 02:04:090 (1) - this moves to stream on the straight line? I think this part to be more neat visually. and 02:05:027 (4,6) - those circles stack on the slider tale or put other placement what they try not to overlap
sry, i dont bethink more problems, i think your map is very clean
Good Luck! :)
Topic Starter
rbby

joker- wrote:

sorry for late from my Q
it's very short mod so it’s up to you to give me kds
[General]
  1. HP drain 8 is too high for recently map. i recommend to reduce HP drain no more than 7 that's weird idk why it was this high, fixed
[Eternal]
  1. 00:13:104 (1) - i listened cymbal sound in here, so plz add finish?
  2. 01:04:845 (3) - i think to gain more distance from 01:04:657 (2) - , the reason why there is strong vocal here.
  3. 02:04:090 (1) - this moves to stream on the straight line? I think this part to be more neat visually. and 02:05:027 (4,6) - those circles stack on the slider tale or put other placement what they try not to overlap The idea with this slider is that 02:03:902 (6) - flows directly into 02:04:090 (1) - so I'll keep it as is for now. I did fix the overlap for these to make them more clean looking 02:04:090 (1,4,6) -
sry, i dont bethink more problems, i think your map is very clean
Good Luck! :)
Thanks for mod~
Kudos cause I did fix some stuff
olc
Flow

The overall flow could be improved. Try and have sliders flow into the next object, meanwhile maintaining a circular motion and changing rotation direction evenly.

For example, at 00:04:845 (2, 4,) the sliderend of object two flows away from the beginning of object four (https://puu.sh/sMkYb/2d94d1f803.png)

This could be fixed by having the sliderend of object two flow into object four (https://puu.sh/sMlAC/40e6c586a4.png)

One example of proper slider flow you used in your map was 00:06:345 (5, 1,) where object five flowed into object one perfectly while maintaining circular flow (https://puu.sh/sMlId/8832730283.png)

Timing Issues

There are a few timing issues, but most of them aren't anything major and are mostly just simple fixes.

For example, at 00:51:907 (8, 1,) object one begins on the white tick, and skips over a vocal on the red tick.

This could be fixed by simply modifying the timing to fit the following: https://puu.sh/sMmdL/32c70621b0.png

In mapping, the more powerful sound should be prioritized over the less powerful sound. I get that the map is supposed to be following the piano, but the vocals are much more important and should be prioritized over the piano. In most cases, a slider going from a more powerful sound to a less powerful sound is the most accepted option.

Aesthetics

Most of the beatmap aesthetics are pretty solid. The overlaps and slider angles are fine, the blankets have good curves, and the patterns are nice to look at. No large problems here.

Summary

Overall, it's a pretty good map. Fix the flow and timing and you should be fine. :D
Topic Starter
rbby

over_loadcode wrote:

Flow

The overall flow could be improved. Try and have sliders flow into the next object, meanwhile maintaining a circular motion and changing rotation direction evenly.

For example, at 00:04:845 (2, 4,) the sliderend of object two flows away from the beginning of object four (https://puu.sh/sMkYb/2d94d1f803.png)

This could be fixed by having the sliderend of object two flow into object four (https://puu.sh/sMlAC/40e6c586a4.png)

One example of proper slider flow you used in your map was 00:06:345 (5, 1,) where object five flowed into object one perfectly while maintaining circular flow (https://puu.sh/sMlId/8832730283.png)

I feel like most of the flow issues that fit your description aren't really flow issues. Most of the time I break flow in the map it's to emphasize a certain sound or vocal. Whenever a slider doesn't go directly into the next object, it's not really a problem because of slider leniency and the way they work. It would help if you could point out more specific places where flow was broken.

Timing Issues

There are a few timing issues, but most of them aren't anything major and are mostly just simple fixes.

For example, at 00:51:907 (8, 1,) object one begins on the white tick, and skips over a vocal on the red tick.

This could be fixed by simply modifying the timing to fit the following: https://puu.sh/sMmdL/32c70621b0.png

In mapping, the more powerful sound should be prioritized over the less powerful sound. I get that the map is supposed to be following the piano, but the vocals are much more important and should be prioritized over the piano. In most cases, a slider going from a more powerful sound to a less powerful sound is the most accepted option.

Aesthetics

Most of the beatmap aesthetics are pretty solid. The overlaps and slider angles are fine, the blankets have good curves, and the patterns are nice to look at. No large problems here.

Summary

Overall, it's a pretty good map. Fix the flow and timing and you should be fine. :D
Thanks for mod!

I tried to fix everything suggested, hopefully didn't miss too many parts where the issues applied.
anna apple
Short mod because map is pretty clean.

00:43:095 (1,2,3,4,5,6,7,8,1,2,3,4,5) - There isn't a real issue with having a lot of 1/2 sliders in a row. But 00:47:970 - here you start to follow the vocals more closely which contradicts how you were first mapping this section. I personally would prefer mapping closer to the vocals. so I suggest you change the first part to closer follow the vocals.

01:10:095 (1,2,3,1,2,3,4,1,2,3,1,2,3) - Maybe have this one spaced less than previous jump section since pitch of piano is overall lower. it would make the next jump section at 01:19:090 - stand out more.

this is gorgeous 03:03:152 (2,3,4,5,6,7) -

03:10:933 (2) - no need to try and "simplify rhythm" by having the 1/4 slider make a "triple" when you silence it. also I think just two circles would be cooler too.It would help if the 1 was closer to 3 than the 2. pic: http://puu.sh/sPBS1/5fb769f79a.jpg

nice map dude
Topic Starter
rbby

Pyroflayer wrote:

Short mod because map is pretty clean.

00:43:095 (1,2,3,4,5,6,7,8,1,2,3,4,5) - There isn't a real issue with having a lot of 1/2 sliders in a row. But 00:47:970 - here you start to follow the vocals more closely which contradicts how you were first mapping this section. I personally would prefer mapping closer to the vocals. so I suggest you change the first part to closer follow the vocals. I like the way it is now because it would be hard to find a way to map the long words in this section in a way that isn't bland, so I'll keep it as is for now. Might change in the future, I'll see

01:10:095 (1,2,3,1,2,3,4,1,2,3,1,2,3) - Maybe have this one spaced less than previous jump section since pitch of piano is overall lower. it would make the next jump section at 01:19:090 - stand out more.

this is gorgeous 03:03:152 (2,3,4,5,6,7) - Thanks !

03:10:933 (2) - no need to try and "simplify rhythm" by having the 1/4 slider make a "triple" when you silence it. also I think just two circles would be cooler too.It would help if the 1 was closer to 3 than the 2. pic: http://puu.sh/sPBS1/5fb769f79a.jpg

nice map dude
Thanks for mod!

no reply = fixed
kanor
random mod for the song and your avatar><
[Eternal]
im a little comfused about the whistle of sc3...can you tell me about your idea about this?>w<
00:19:657 - deeply recommend to add a cirlcle to mix the vocal and instrument
00:39:905 - ^
01:06:438 (2,4) - by the 50% speed these two circle are overmap, and i dont think it should be a stream to add the difficulty.....so i would adivise to remove them.
01:54:902 (6,1) - because 1 is a finish so i would recommend to make a small jump between 6 and 1
like this
02:44:590 (1,3,5,2) - if you want to make a square pattern, we can make it more standard
02:51:340 (3) - how about move to(392,220)?
02:58:840 (2,1) - we can change it like this to follow the vocal better

03:43:840 (2) - bad flow ,ctrl+G seems better imo
04:54:340 (1,2,3,4) - standing from the whole song and part, i'd like to change them into to 1/2 sliders or make a small Pentagon
so does 04:57:361 (1,2,3,4) -
04:55:147 (1,2,3) - ds here need to reduce because the song tend to be gentle


and a minor advice, we can make better use of the whole edit spaces><


nice map and song >< GL~
yukime saiko :)
Topic Starter
rbby

kanor wrote:

random mod for the song and your avatar><
[Eternal]
im a little comfused about the whistle of sc3...can you tell me about your idea about this?>w< It's mainly just to add a little texture to the sound of the hitsounds, idk I just really like the way it sounds with this song in particular
00:19:657 - deeply recommend to add a cirlcle to mix the vocal and instrument
00:39:905 - ^
01:06:438 (2,4) - by the 50% speed these two circle are overmap, and i dont think it should be a stream to add the difficulty.....so i would adivise to remove them. Not going to fix because this stream is emphasizing the drums, but it's also emphasizing the strings in the background and making a buildup into the more intense part that's next.
01:54:902 (6,1) - because 1 is a finish so i would recommend to make a small jump between 6 and 1 Fixed but kept current pattern
like this
02:44:590 (1,3,5,2) - if you want to make a square pattern, we can make it more standard
02:51:340 (3) - how about move to(392,220)?
02:58:840 (2,1) - we can change it like this to follow the vocal better

03:43:840 (2) - bad flow ,ctrl+G seems better imo Had this originally but changed before I submitted because I thought the distance was too big :/ fixed
04:54:340 (1,2,3,4) - standing from the whole song and part, i'd like to change them into to 1/2 sliders or make a small Pentagon
so does 04:57:361 (1,2,3,4) -
04:55:147 (1,2,3) - ds here need to reduce because the song tend to be gentle


and a minor advice, we can make better use of the whole edit spaces><


nice map and song >< GL~
yukime saiko :)
Thanks for the mod!~

No reply = fixed
_Meep_



  • General
  1. The opening of the song is very vague in terms of what you are mapping. You're trying to map the piano,drums and the vocals all together and it feels messy.
    For example, over 00:17:232 (3) - ,you're mapping to the vocals,however on 00:11:237 - there isn't any note. Try to consider choosing either one of the things to map to (vocals or instruments) because this whole opening focuses more on the vocals and the instruments together. Other things such as 00:35:593 (1,2,3,4,5) - ,where you're mapping to the drums,however at a previous section on 00:31:093 (1,2) - ,you're mapping to the vocals.

    Eternal(tbh idk how this relates to the anime or the song itself)
  2. 00:24:345 (3) - This could be extended to 00:24:907 - as there is no clear stop to the vocals,assuming you ARE mapping to the vocals
  3. 00:31:468 (2,1) - Another fairly small issue in your map is that : Your notes that have a 1/1 gap and 1/2 gap have practically the same spacing. For example, 00:27:718 (3,1) - and 00:34:655 (2,3) - ,gaps are fairly the same but the DS isn't. This isn't much of a big issue as it challenges reading,which is fine for an insane/extra difficulty,however it may affect gameplay.
  4. 00:42:718 - I suggest stopping the spinner here,as stopping the spinner inbetween a vocal sounds really bad imo,and having a 1/1 gap between the notes give players more time to react.
  5. 01:02:595 (1) - No need for NC,as in this whole section,you were NCing every 2 big white ticks
  6. 01:13:657 (1) - Unecessarry NC
  7. 01:28:090 (1) - Put this closer to 01:27:715 (5) - to emphasize the kick/clap on 01:28:465 (2) - more.
  8. 01:33:715 (6,2) - Where are the emphasis on these?
  9. 01:53:777 (2) - Space this out more from 01:53:590 (1) - , a 0.1x difference doesn't make much difference at all to emphasize it.
  10. 01:56:965 (2,3) - Ctrl+G this rhythm and replace the notes,sounds a lot better.
  11. 01:58:746 - Mappable sound
  12. 02:26:215 (6) - Make 02:26:027 (5,7) - have equal DS to (6)?
  13. 02:30:340 (3,4) - DS too small to emphasize the big beats played
  14. 02:32:590 (1,2) - DS too small as well
  15. 02:52:652 (2,3) - Ctrl+G this rhythm,plays a lot better.
  16. 02:54:527 (3) - What are you mapping to? The vocals aren't in sync with the sliderhead at all if you listen at 25%
  17. 03:04:090 (1,1) - I doubt theres a need to overlap them, you could space them for aesthetics as you did with 02:15:152 (4,5) -
  18. 03:33:902 (7,8) - You could use a kickslider instead.
  19. 03:54:340 - I rather stop the spinner here,not because there isn't enough time to react to the kicksliders, With the 2/1 space,the piano notes in the background will be heavily emphasized and it feels a lot better to the player as well.
  20. 05:11:394 (1) - I really feel that this slider could have been transformed into something much more greater and better to play,rather than a random shape that doesn't relate to the song whatsoever,up to you to change.

    Map could be polished a lot more by findiing a lot more mods, GL







Topic Starter
rbby

_Meep_ wrote:




  • General
  1. The opening of the song is very vague in terms of what you are mapping. You're trying to map the piano,drums and the vocals all together and it feels messy.
    For example, over 00:17:232 (3) - ,you're mapping to the vocals,however on 00:11:237 - there isn't any note. Try to consider choosing either one of the things to map to (vocals or instruments) because this whole opening focuses more on the vocals and the instruments together. Other things such as 00:35:593 (1,2,3,4,5) - ,where you're mapping to the drums,however at a previous section on 00:31:093 (1,2) - ,you're mapping to the vocals. Hopefully sort of fixed this. I was mainly trying to map the vocals, but to avoid having empty spaces I switches to the instruments when there was a long vocal note or there weren't vocals. I think I mostly fixed it but I'm not sure.

    Eternal(tbh idk how this relates to the anime or the song itself)
  2. 00:24:345 (3) - This could be extended to 00:24:907 - as there is no clear stop to the vocals,assuming you ARE mapping to the vocals
  3. 00:31:468 (2,1) - Another fairly small issue in your map is that : Your notes that have a 1/1 gap and 1/2 gap have practically the same spacing. For example, 00:27:718 (3,1) - and 00:34:655 (2,3) - ,gaps are fairly the same but the DS isn't. This isn't much of a big issue as it challenges reading,which is fine for an insane/extra difficulty,however it may affect gameplay.
  4. 00:42:718 - I suggest stopping the spinner here,as stopping the spinner inbetween a vocal sounds really bad imo,and having a 1/1 gap between the notes give players more time to react.
  5. 01:02:595 (1) - No need for NC,as in this whole section,you were NCing every 2 big white ticks
  6. 01:13:657 (1) - Unecessarry NC
  7. 01:28:090 (1) - Put this closer to 01:27:715 (5) - to emphasize the kick/clap on 01:28:465 (2) - more.
  8. 01:33:715 (6,2) - Where are the emphasis on these?
  9. 01:53:777 (2) - Space this out more from 01:53:590 (1) - , a 0.1x difference doesn't make much difference at all to emphasize it.
  10. 01:56:965 (2,3) - Ctrl+G this rhythm and replace the notes,sounds a lot better.
  11. 01:58:746 - Mappable sound
  12. 02:26:215 (6) - Make 02:26:027 (5,7) - have equal DS to (6)?
  13. 02:30:340 (3,4) - DS too small to emphasize the big beats played
  14. 02:32:590 (1,2) - DS too small as well
  15. 02:52:652 (2,3) - Ctrl+G this rhythm,plays a lot better. Changed it to a repeating slider, idk ctrl+g didn't feel right, but I didn't really like the current rhythm
  16. 02:54:527 (3) - What are you mapping to? The vocals aren't in sync with the sliderhead at all if you listen at 25%
  17. 03:04:090 (1,1) - I doubt theres a need to overlap them, you could space them for aesthetics as you did with 02:15:152 (4,5) -
  18. 03:33:902 (7,8) - You could use a kickslider instead.
  19. 03:54:340 - I rather stop the spinner here,not because there isn't enough time to react to the kicksliders, With the 2/1 space,the piano notes in the background will be heavily emphasized and it feels a lot better to the player as well.
  20. 05:11:394 (1) - I really feel that this slider could have been transformed into something much more greater and better to play,rather than a random shape that doesn't relate to the song whatsoever,up to you to change.

    Map could be polished a lot more by findiing a lot more mods, GL
Thanks for the mod~
William K
Hi~ from my queue.

[Eternal]

  1. 00:10:862 (2,1) - The stop here seems a bit unmatched imo. You mainly mapped the vocals at the opening, 00:00:710 (1,2,3,1,2,3) - etc... But you didn't put a note for the vocals an ignore it here. How about making the rhythm at 00:10:112 (1,2,1) - similar to 00:01:845 (3,1,2,3) - by filling 00:11:237 - with a 1/2 slider?
  2. 00:25:093 (1,2,3) - This could be polished a little more, please make 00:25:843 (3) - similar to the other two.
  3. 00:27:155 (3) - Not sure why is this slider emphasized, if it's for the vocals, you should've emphasized 00:33:155 (3) - 00:34:093 (1) - too since they're also a high pitch one.
  4. 00:34:655 (2) - Just a personal suggestion, I think a little flow breaking here is unfitting to the calm music. How about CTRL+G-ing this slider for a more friendly movement?
  5. 00:48:532 (8) - Personally, I think that a 1/1 slider is unfitting. You went with 1/2s from 00:43:095 - to 00:48:345 - which some of them ignoring the vocals and go with the instruments. So I think that suddenly changing it into a 1/1 slider doesn't really fit the others due to the rhythm change. How about this rhythm instead : https://puu.sh/sUmm4/7a54c77a9f.jpg
  6. 01:00:532 (8) - Same reasoning ^
  7. 01:10:095 (1,2,3) - I think this back and forth movement is a bit inconsistent to the other patterns which are triangles, How about moving 01:10:470 (3) - to the other place? It'd also emphasize 01:10:657 (1,2,3) - like the others 01:09:157 (3,4,1) - 01:07:657 (1) - 01:08:782 (1) - etc
  8. 01:14:032 (4,5,1) - I think the instrument here is pretty much the same to 01:15:532 (6,7) - , but why's the piano at 01:15:907 - at a passive beat? I'd recommend making the pianos clickable like you did before.
  9. 01:16:470 (2,3,4,5) - Could be blanketed better
  10. 01:28:465 (2) - Underemphasized if it's compared to 01:26:215 (5) - .
  11. 01:26:965 (2,2,2,2) - Not sure why didn't you emphasize this for the drums, but you emphasized 01:26:215 (5) - 01:28:465 (2) - 01:29:965 (2) - . How about emphasizing those too for consistency?
  12. 01:26:590 (1,2) - I have some suggestion for emphasizing 01:26:965 (2) - : https://osu.ppy.sh/ss/6841621
  13. 01:49:090 (1,2,3) - This's the only slider stackings you did which is done inconsistently.
  14. 02:11:590 (1) - The drum is mapped at the slider end which is unclickable unlike 04:04:090 (1,2) - . Consider making it consistent.
  15. 04:04:652 (3,4,5,6,7,1) - The pattern seems a bit random to me, You did a pattern with 02:12:152 (2,3,4,5,1) - which has a pretty similar instruments and vocal pitch. How about making some patterns there too? Would be cooler too imo.
  16. 02:15:152 (4,5) - The overlap seems a bit unclean imo, How about moving it a bit downwards?
  17. 02:34:277 (2,3,4,1,2) - The aesthetics could be improved~
  18. 03:00:152 (3) - I think there's no vocal here?
  19. 03:40:090 (1,3) - Could be aesthetically better like 01:55:090 (1,3) -
  20. 02:55:840 (2) - Whistle doesn't really fit here imo.
  21. 03:19:090 (3,2,5,6) - The Finish isn't consistent with 03:25:090 (3,2,1,2) - . Should've been added too.

That's all from me~ GL!
Topic Starter
rbby

William K wrote:

Hi~ from my queue.

[Eternal]

  1. 00:10:862 (2,1) - The stop here seems a bit unmatched imo. You mainly mapped the vocals at the opening, 00:00:710 (1,2,3,1,2,3) - etc... But you didn't put a note for the vocals an ignore it here. How about making the rhythm at 00:10:112 (1,2,1) - similar to 00:01:845 (3,1,2,3) - by filling 00:11:237 - with a 1/2 slider?
  2. 00:25:093 (1,2,3) - This could be polished a little more, please make 00:25:843 (3) - similar to the other two. I don't really see a problem with this pattern, and I don't think it needs polishing. Looks fine to me.
  3. 00:27:155 (3) - Not sure why is this slider emphasized, if it's for the vocals, you should've emphasized 00:33:155 (3) - 00:34:093 (1) - too since they're also a high pitch one.
  4. 00:34:655 (2) - Just a personal suggestion, I think a little flow breaking here is unfitting to the calm music. How about CTRL+G-ing this slider for a more friendly movement?
  5. 00:48:532 (8) - Personally, I think that a 1/1 slider is unfitting. You went with 1/2s from 00:43:095 - to 00:48:345 - which some of them ignoring the vocals and go with the instruments. So I think that suddenly changing it into a 1/1 slider doesn't really fit the others due to the rhythm change. How about this rhythm instead : https://puu.sh/sUmm4/7a54c77a9f.jpg
  6. 01:00:532 (8) - Same reasoning ^
  7. 01:10:095 (1,2,3) - I think this back and forth movement is a bit inconsistent to the other patterns which are triangles, How about moving 01:10:470 (3) - to the other place? It'd also emphasize 01:10:657 (1,2,3) - like the others 01:09:157 (3,4,1) - 01:07:657 (1) - 01:08:782 (1) - etc
  8. 01:14:032 (4,5,1) - I think the instrument here is pretty much the same to 01:15:532 (6,7) - , but why's the piano at 01:15:907 - at a passive beat? I'd recommend making the pianos clickable like you did before.
  9. 01:16:470 (2,3,4,5) - Could be blanketed better
  10. 01:28:465 (2) - Underemphasized if it's compared to 01:26:215 (5) - .
  11. 01:26:965 (2,2,2,2) - Not sure why didn't you emphasize this for the drums, but you emphasized 01:26:215 (5) - 01:28:465 (2) - 01:29:965 (2) - . How about emphasizing those too for consistency?
  12. 01:26:590 (1,2) - I have some suggestion for emphasizing 01:26:965 (2) - : https://osu.ppy.sh/ss/6841621
  13. 01:49:090 (1,2,3) - This's the only slider stackings you did which is done inconsistently.
  14. 02:11:590 (1) - The drum is mapped at the slider end which is unclickable unlike 04:04:090 (1,2) - . Consider making it consistent.
  15. 04:04:652 (3,4,5,6,7,1) - The pattern seems a bit random to me, You did a pattern with 02:12:152 (2,3,4,5,1) - which has a pretty similar instruments and vocal pitch. How about making some patterns there too? Would be cooler too imo.
  16. 02:15:152 (4,5) - The overlap seems a bit unclean imo, How about moving it a bit downwards?
  17. 02:34:277 (2,3,4,1,2) - The aesthetics could be improved~
  18. 03:00:152 (3) - I think there's no vocal here?
  19. 03:40:090 (1,3) - Could be aesthetically better like 01:55:090 (1,3) -
  20. 02:55:840 (2) - Whistle doesn't really fit here imo.
  21. 03:19:090 (3,2,5,6) - The Finish isn't consistent with 03:25:090 (3,2,1,2) - . Should've been added too.

That's all from me~ GL!
Thanks for mod~
BounceBabe

00:01:095 (2) - first beat of the song should always have a NC

00:27:718 (4,1) - increase spacing or stack. 00:27:155 (3,4,1,2) - spacing is confusing due to how similar they are for 1/1 and 1/2 elements.

00:30:155 (2,3) - 00:31:093 (1,2) - same visual spacing but 1/2 and 1/1 again. try to avoid that

01:05:407 (4,1) - 1/2 01:05:970 (5,6) - 1/4 and that jumps is way too big compared to how easy the rest of the map is. totally not appropriate for this mapping level. either decrease the jump or use normal ds. http://puu.sh/t0QsV/65b2d942ab.jpg is another option that i personally find best since it suits the rest of the mapping

01:17:970 (2,3) - 01:18:532 (5,6) - how come 1/2 is smaller than 1/4. http://puu.sh/t0Qwo/5221eaeecb.jpg or option from above are more appropriate same 01:21:527 (2,3) - 01:21:902 (5,1) - / 02:05:590 (1,2) - 02:06:152 (2,3) - / 02:17:590 (1,2) - 02:18:152 (2,3) - / 04:07:652 (1,2) - 04:08:027 (2,1) - etc.

the only problem are the 1/2 and 1/4 jumps that contradict with one another since the rest of the mapping is consistent and rather easy to surpass. the stream jumps create uncomfortable gameplay and inappropriate difficulty spikes when taking the other parts into account. everything else flows rather nicely and has neat patterns. like the sv adaption to the slower/less intense songs too. kudo not needed, really hope you nerf / fix them all throughout the map.
Topic Starter
rbby

BounceBabe wrote:


00:01:095 (2) - first beat of the song should always have a NC

00:27:718 (4,1) - increase spacing or stack. 00:27:155 (3,4,1,2) - spacing is confusing due to how similar they are for 1/1 and 1/2 elements.

00:30:155 (2,3) - 00:31:093 (1,2) - same visual spacing but 1/2 and 1/1 again. try to avoid that

01:05:407 (4,1) - 1/2 01:05:970 (5,6) - 1/4 and that jumps is way too big compared to how easy the rest of the map is. totally not appropriate for this mapping level. either decrease the jump or use normal ds. http://puu.sh/t0QsV/65b2d942ab.jpg is another option that i personally find best since it suits the rest of the mapping

01:17:970 (2,3) - 01:18:532 (5,6) - how come 1/2 is smaller than 1/4. http://puu.sh/t0Qwo/5221eaeecb.jpg or option from above are more appropriate same 01:21:527 (2,3) - 01:21:902 (5,1) - / 02:05:590 (1,2) - 02:06:152 (2,3) - / 02:17:590 (1,2) - 02:18:152 (2,3) - / 04:07:652 (1,2) - 04:08:027 (2,1) - etc.

the only problem are the 1/2 and 1/4 jumps that contradict with one another since the rest of the mapping is consistent and rather easy to surpass. the stream jumps create uncomfortable gameplay and inappropriate difficulty spikes when taking the other parts into account. everything else flows rather nicely and has neat patterns. like the sv adaption to the slower/less intense songs too. kudo not needed, really hope you nerf / fix them all throughout the map.

Most of the time there is a 1/4 jump it's to emphasize the beat following. That being said, looking at it the jumps were way too big. Hopefully I nerfed them enough.
Thanks for the mod~
BanchoBot
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