from my queue
[General]
00:28:843 (3) - not sure if this is a desirable overlap, seems like an overlap with the sliderend of 00:29:593 (1) would work better
00:46:845 (3,3) - seems like another undesirable overlap, it seems that you have a purpose for most of them
00:47:595 (1,2,3,4) - why do you start mapping vocals here? you could argue that you started here 00:46:470 (2,3,4), but i feel like 3 bars of straight 1/2 could be more creative
00:51:157 (2,3) - odd flow, you've been focusing on pretty much circular flow this entire time, this sharp linear movement seems out of place
01:13:095 (1,2,1) - why is all of the jump spam befoire this have a pretty high ds, where this part, which goes up in pitch, has way less. it seems really really counter-intuitive
01:17:407 (1) - finish maybe?
01:43:465 (2,3) - really odd there is no triple here, you've been mapping them consistently
02:02:590 (1,2,3,4,5,6,7,8,1,2,3,4) - going from pretty circular to exactly linear like this is a good way to get emphasis on this part, but you are already giving it a decent amount more spacing. i recommend a more subtle curve instead.
02:06:340 (1,2,3,4,5,6,7,8) - i can hear the part you are emphasizing barely by deleting the notes and listening really hard. i really recommend that this stream is much more dense, as there is no justifcation to play a stream like this if no one can here the part being played
02:15:527 (5,1,2,3,4) - this space is just really damn big, especially being a wide recovery on a 1/4 stream. i'd just make it a decent amount closer
02:18:340 (1,2,3,4,5,6,7,8) - same deal here, hard to hear and to justify the spacing the stream has
02:32:590 (1,2) - what's so different about these? i'd rather have you map more of these throughout all of this 1,2 jump spam so that it doesn't become extremely repetitive. really, the jumps are way less justified than the 1/2 sliders
02:36:715 (5,6) - i think something more definitive would be better before a break. it feels like i'm waiting to finish this pattern as you are building the tension up, so throwing the pattern right back with a still continued circle flow would be a good move i think https://puu.sh/s4PH3.jpg
03:04:090 (1) - aesthetically this looks pretty good, but this dramatic lead in to this large note having the same ds is a real let down
03:18:152 (1,2) - feels like there should be a triple here since you do it consistently through this section
03:28:652 (4,1) - with almost max ds, this pattern being almost a 90 degree pattern is stupidly hard to snap and react for the SR this is at
03:38:590 (1,2,1,2,1) - sounds change here, can we please give me something new to play other than the 1/2 jump spam?
03:44:590 (3,4) - this flow is just always so odd when it seems like you aren't trying to emphasize it. maybe its just that symmetrical mapping is something i really don't like, but might as well say it as i notice it
03:55:652 (4,1) - i think this is a much better way to approach this pattern
03:58:840 (3,4,5,6,7,8,9,10) - same thing for this stream as said before
04:10:840 (1,2,3,4,5,6,7,8) - ^
04:17:590 (1,2,3,4,1,2,3,4) - is there a reason these deserve jumps? seems random to me
04:54:340 (1,2,3,4) - i think this is just too loud
REALLY good job with the timing at the end there, i was ready to bring out all of my equipment to fix it, but you did a great job.
Hope this helps
[General]
- Check Aimod, some snapping issues
- i wish this beatmap had softer hitsounds, seems too loud and aggressive
- timing seems correct
00:28:843 (3) - not sure if this is a desirable overlap, seems like an overlap with the sliderend of 00:29:593 (1) would work better
00:46:845 (3,3) - seems like another undesirable overlap, it seems that you have a purpose for most of them
00:47:595 (1,2,3,4) - why do you start mapping vocals here? you could argue that you started here 00:46:470 (2,3,4), but i feel like 3 bars of straight 1/2 could be more creative
00:51:157 (2,3) - odd flow, you've been focusing on pretty much circular flow this entire time, this sharp linear movement seems out of place
01:13:095 (1,2,1) - why is all of the jump spam befoire this have a pretty high ds, where this part, which goes up in pitch, has way less. it seems really really counter-intuitive
01:17:407 (1) - finish maybe?
01:43:465 (2,3) - really odd there is no triple here, you've been mapping them consistently
02:02:590 (1,2,3,4,5,6,7,8,1,2,3,4) - going from pretty circular to exactly linear like this is a good way to get emphasis on this part, but you are already giving it a decent amount more spacing. i recommend a more subtle curve instead.
02:06:340 (1,2,3,4,5,6,7,8) - i can hear the part you are emphasizing barely by deleting the notes and listening really hard. i really recommend that this stream is much more dense, as there is no justifcation to play a stream like this if no one can here the part being played
02:15:527 (5,1,2,3,4) - this space is just really damn big, especially being a wide recovery on a 1/4 stream. i'd just make it a decent amount closer
02:18:340 (1,2,3,4,5,6,7,8) - same deal here, hard to hear and to justify the spacing the stream has
02:32:590 (1,2) - what's so different about these? i'd rather have you map more of these throughout all of this 1,2 jump spam so that it doesn't become extremely repetitive. really, the jumps are way less justified than the 1/2 sliders
02:36:715 (5,6) - i think something more definitive would be better before a break. it feels like i'm waiting to finish this pattern as you are building the tension up, so throwing the pattern right back with a still continued circle flow would be a good move i think https://puu.sh/s4PH3.jpg
03:04:090 (1) - aesthetically this looks pretty good, but this dramatic lead in to this large note having the same ds is a real let down
03:18:152 (1,2) - feels like there should be a triple here since you do it consistently through this section
03:28:652 (4,1) - with almost max ds, this pattern being almost a 90 degree pattern is stupidly hard to snap and react for the SR this is at
03:38:590 (1,2,1,2,1) - sounds change here, can we please give me something new to play other than the 1/2 jump spam?
03:44:590 (3,4) - this flow is just always so odd when it seems like you aren't trying to emphasize it. maybe its just that symmetrical mapping is something i really don't like, but might as well say it as i notice it
03:55:652 (4,1) - i think this is a much better way to approach this pattern
03:58:840 (3,4,5,6,7,8,9,10) - same thing for this stream as said before
04:10:840 (1,2,3,4,5,6,7,8) - ^
04:17:590 (1,2,3,4,1,2,3,4) - is there a reason these deserve jumps? seems random to me
04:54:340 (1,2,3,4) - i think this is just too loud
REALLY good job with the timing at the end there, i was ready to bring out all of my equipment to fix it, but you did a great job.
Hope this helps