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DJ TOTTO - glacia

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Total Posts
9
Topic Starter
AsyouSaidsir
This beatmap was submitted using in-game submission on Sunday, April 23, 2017 at 1:09:31 PM

Artist: DJ TOTTO
Title: glacia
Source: jubeat prop
Tags: 田川 義浩 yoshihiro tagawa
BPM: 186
Filesize: 3024kb
Play Time: 01:56
Difficulties Available:
  1. Insane (5.21 stars, 608 notes)
Download: DJ TOTTO - glacia
Information: Scores/Beatmap Listing
---------------
A map I made for fun, looking for mods to improve.
Planning to go ranked, other difficulties are in progress.

Mp3 and bpm were taken from this map.
CucumberCuc
Hi :3

[Insane]
00:32:690 put circle
00:33:335 ^
00:38:900 (7) move up?
01:06:158 NC?
01:09:223 (3) move slightly up
01:36:481 NC?

Nice song :)
Topic Starter
AsyouSaidsir

CucumberCuc wrote:

Hi :3

[Insane]
00:32:690 Put circle Added a slider end.
00:33:335 ^ I can't hear a strong sound on that tick, I won't add anything.
00:38:900 (7) move up? Done.
01:06:158 NC? Done.
01:09:223 (3) move slightly up Done.
01:36:481 NC? Done.

Nice song :)
Thanks for the mod! :)
Fursum
Hello, I used AR 8 for this mod, so keep that in mind.

[Glacia]

00:02:287 (3) - Looks unnecessary.

00:09:223 (4) - Unexpected stack.

00:36:964 (6,1) - This overlap distracted me.

00:38:577 (5,6,7) - Jump angle is a bit weird.

00:56:964 (1,2,3,4) - Try moving these a little bit so they dont stack with the previous combo.

00:59:384 (1,2,3,4) - ^

00:59:868 (4,1,1) - Inconsistent spacing.

01:02:448 (3,4) - Instead of 3-4 stack, make 1-2 stack.

01:01:803 (4,1) - After doing the above, seperate these.

01:04:545 (1,2,3) - I think you got it already, I don't like backtracking ¯\_(ツ)_/¯

01:21:964 (8,1) - Wide angle jump.

01:27:610 (4,1,1) - This spacing is not occurring enough to be justifiable IMO.

01:43:416 (4,6,7) - This is looking bad for the circular flow. I see you are trying to swap it but doesn't feel comfortable.

AR 9 is too fast for a 5 star map.
Topic Starter
AsyouSaidsir

Fursum012 wrote:

Hello, I used AR 8 for this mod, so keep that in mind.

[Glacia]

00:02:287 (3) - Looks unnecessary. Changed the slider to a circle.

00:09:223 (4) - Unexpected stack. Changed.

00:36:964 (6,1) - This overlap distracted me. Overlap is readable.

00:38:577 (5,6,7) - Jump angle is a bit weird. swapped 00:38:739 (6,7)

00:56:964 (1,2,3,4) - Try moving these a little bit so they dont stack with the previous combo. Nope, they are readable (AR9) and fit the rhythm.

00:59:384 (1,2,3,4) - ^ ^

00:59:868 (4,1,1) - Inconsistent spacing. The spacing change indicates that there's a rhythm change, letting the player know that the next circle is not a 1/2, and because of the speed the circle appears it becomes obvious that it's not a 1/4th, either.

01:02:448 (3,4) - Instead of 3-4 stack, make 1-2 stack. Done.

01:01:803 (4,1) - After doing the above, seperate these. Done.

01:04:545 (1,2,3) - I think you got it already, I don't like backtracking ¯\_(ツ)_/¯ They are fine.

01:21:964 (8,1) - Wide angle jump. It's okay to have wide angle jumps, they are not that wide. Also, the circles aren't far away from each other.

01:27:610 (4,1,1) - This spacing is not occurring enough to be justifiable IMO. same like 00:59:868 (4,1,1) , it should be fine as long as it's playable and follows the song.

01:43:416 (4,6,7) - This is looking bad for the circular flow. I see you are trying to swap it but doesn't feel comfortable. It plays fine imo, the player doesn't have to follow the first silder completely to the end making it more like back and forth jumps rather than circular flow.

AR 9 is too fast for a 5 star map. Many maps use AR 9 (if not more) for 5 stars, it's a suitable speed.
Thank you for modding! :D
Twiggles
"AR 9 is too fast for a 5 star map." if you can't read ar 9, you shouldn't play a 5* map anyways. people start using ar 9 at 4.5* ish.
hp = 7 might be too high, but it's not a big deal


gj, your song is the first to crash my game somehow lol
only diff

00:01:642 - bpm starts here, not 00:01:965 (1) -
00:04:868 (3) - move this, overlapping both 00:03:739 (8,9) -
00:05:352 (5,6,7) - make the curves cleaner and make sure the ds is consistent
00:07:287 (1,3) - stack on 00:05:997 (7) -
00:07:610 (3) - fix blanket
00:09:223 (4) - people will most likely think this is a 1/4 away, maybe make it a jump like 00:06:319 (1,2,3,1) -
00:10:674 (1,2) - stacked weirdly
00:14:061 (4,5,6,7,8) - feels like it has a "sharper" curve in here
00:19:545 (3,4) - too close, make it a blanket
00:20:190 (2,3) - make them separate
00:20:674 (7) - revise this
00:22:448 (1) - remove nc
00:22:610 (2) - nc here instead
00:23:900 (3) - what is this blanket
00:25:352 (2,3,4) - what is this, scarlet rose? revise this
00:27:771 (1) - why nc?
00:37:126 (7) - your song suddenly includes ds differences like this, make them similar or more "random" instead of consistent -> large jump
00:40:513 (8) - make this look more elegant
00:44:706 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i think you should space this out and nc's in there somewhere
01:15:029 (9,10,11,12) - curve this part more
01:16:481 (6) - BUZZ(kill)
01:38:094 (6,7) - blanket
01:46:319 (2) - overlaps 01:46:803 (2) -
01:46:964 (3,1) - maybe make these 2 the same angle (parallel to each other)
01:52:448 (4) - make this slider look better
01:56:723 - move this timing point to 01:56:803 - because the spinner ends there

this feels more like extra than insane, maybe bump the diff up .04 somehow?
Topic Starter
AsyouSaidsir

kookoo11 wrote:

hp = 7 might be too high, but it's not a big deal I'll keep it 7.

gj, your song is the first to crash my game somehow lol wat? weird lol
only diff

00:01:642 - bpm starts here, not 00:01:965 (1) - Fixed.
00:04:868 (3) - move this, overlapping both 00:03:739 (8,9) - Done.
00:05:352 (5,6,7) - make the curves cleaner and make sure the ds is consistent Changed 00:05:674 (6,7) to straight sliders.
00:07:287 (1,3) - stack on 00:05:997 (7) - Done.
00:07:610 (3) - fix blanket Fixed.
00:09:223 (4) - people will most likely think this is a 1/4 away, maybe make it a jump like 00:06:319 (1,2,3,1) - I don't see how people might think this is a 1/4 jump but I changed it to make it consistent.
00:10:674 (1,2) - stacked weirdly Fixed.
00:14:061 (4,5,6,7,8) - feels like it has a "sharper" curve in here Made it less sharp.
00:19:545 (3,4) - too close, make it a blanket Blanketed.
00:20:190 (2,3) - make them separate Stacked 00:20:029 (1,2) instead
00:20:674 (7) - revise this I don't see what's wrong with this, are you talking about the flow or rhythm? They seems fine to me.
00:22:448 (1) - remove nc Done.
00:22:610 (2) - nc here instead Done.
00:23:900 (3) - what is this blanket I'm keeping it because it makes this part stand out more, but if more people complain about it I might change it.
00:25:352 (2,3,4) - what is this, scarlet rose? revise this Changed.
00:27:771 (1) - why nc? I have no clue. Fixed.
00:37:126 (7) - your song suddenly includes ds differences like this, make them similar or more "random" instead of consistent -> large jump Made the jump shorter.
00:40:513 (8) - make this look more elegant Done.
00:44:706 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i think you should space this out and nc's in there somewhere Changed.
01:15:029 (9,10,11,12) - curve this part more Made some slight adjustments.
01:16:481 (6) - BUZZ(kill) Made it an 1/8th instead of 1/16th.
01:38:094 (6,7) - blanket Blanketed.
01:46:319 (2) - overlaps 01:46:803 (2) - Will do something about it later, I'll probably have to change this pattern because I can't think of a way to fix this overlap without ruining the spacing.
01:46:964 (3,1) - maybe make these 2 the same angle (parallel to each other) Done.
01:52:448 (4) - make this slider look better Done, I think?
01:56:723 - move this timing point to 01:56:803 - because the spinner ends there Done.

this feels more like extra than insane, maybe bump the diff up .04 somehow? 1/2 cross-screen jumps, of course! on a serious note, I could increase the CS if this becomes an issue in the future. I don't see the point of doing this for now.
Thanks for modding and the suggestions! :)
Lucy Deer
Nice Map ;)
Lucy Deer

AlexyonRay wrote:

Diff:Expert]
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 76803
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 43900,75352,85190,89868,108900,110352
DistanceSpacing: 0.7
BeatDivisor: 8
GridSize: 16
TimelineZoom: 2.8

[Metadata]
Title:glacia
TitleUnicode:glacia
Artist:DJ TOTTO
ArtistUnicode:DJ TOTTO
Creator:AsyouSaidsir
Version:AlexyonRay's Expert
Source:jubeat prop
Tags:田川 義浩 yoshihiro tagawa
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2
SliderTickRate:4

[Events]
//Background and Video events
0,0,"5ab00c70d44b174d597a02b7f17620a8.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2011,322.58064516129,4,2,0,100,1,0
2091,-200,4,2,0,100,0,0


[Colours]
Combo1 : 181,181,181
Combo2 : 65,191,252
Combo3 : 206,148,254
Combo4 : 128,128,255

[HitObjects]
80,64,2011,5,0,0:0:0:0:
80,64,2091,2,0,B|144:64|192:32|192:32|160:96|144:128|144:128|208:80|288:80,1,375
400,304,3946,1,0,0:0:0:0:
400,64,4027,1,0,0:0:0:0:
272,272,4107,1,0,0:0:0:0:
272,96,4188,1,0,0:0:0:0:
144,192,4269,1,0,0:0:0:0:
144,192,4591,2,0,B|192:64|288:176|288:176|352:96|352:96,1,300
352,96,5881,1,0,0:0:0:0:
112,80,6204,5,0,0:0:0:0:
128,96,6285,1,0,0:0:0:0:
160,96,6365,1,0,0:0:0:0:
176,80,6446,1,0,0:0:0:0:
192,64,6527,1,0,0:0:0:0:
256,32,6648,1,0,0:0:0:0:
320,80,6769,1,0,0:0:0:0:
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