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ALiCE'S EMOTiON - Sweet Play

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Acyfd
:)
jiangdless
love S i R i R u ’s beatmaps best!
ririNo
Awesome map. I luv you S i R i R u, be mai waifu. (ノ `3´)ノ + ☆
KSHR
star~ カサカサカサカサッ
Topic Starter
Cyril Scarlet
Thanks ☆☆** v(o^▽^o)v**☆☆ Thanks all
shoushi
早くお嬢様をフランちゃんのところへつれてってあげて!
star
rui
:)
CMP
interested map^^

good play~


http://osu.ppy.sh/s/31388
fanzhen0019
:O
ALiCE'S EMOTiON <3
starrrr~ XD
 
Backstep
เอาดาวไปเลย อุอุ (ไม่รู้จะพิมพ์อะไร) xD
hez
\ALiCE'S EMOTiON/
ruru0.0/
good map and starrrrrrrrrrr~~~XD ╮(╯▽╰)╭
Topic Starter
Cyril Scarlet
thanks a lot :P ~


(`・ω・´)ゞ 


:*.;".*・;・^;・::・;^・;・*.";.*: ワーイ♪
mekadon
Random lurk www

Easy plays a little wierd for me... But I think is okay owo

gow's Lunatic could do an AR +1 but I don't recommend that xD

Nice job Kana on the Taiko!

add mekadon on tags coz' I sing this song wwww

gogo ruru
Topic Starter
Cyril Scarlet
arigato :P

I think it's not good for High AR on this song :P ~
Breeze
RED = Fix this
BLUE = Think about it
Others are just suggestions

[SB]
  1. Look out these part which over 5x SB load, you can disable(Fade out) background picture at these time to reduce SB load, since background isn't visable in these times, but it would cost a layer, too...and...even I tried fade out background...it could only reduce SB load about 0.5%-0.8%, but some parts you had a 6x SB load lol, at leaset it make few sence, so you can try, or maybe you can use less effect or resizing some SB elementes...



    and so on...
    Sprite,Background,Centre,"BG.jpg",320,240
    F,0,46359,78452,0
    F,0,0,46359,1
    F,0,78452,117522,1
    F,0,117522,146127,0
    F,0,146127,1492683,1
    S,0,0,1492683,0.625
    This fade out code could reduce SB load a bit, at least it makes 6x+ load part lower than 6x lol
    And idk the end point you used lol, so randomly type 1492683 here


[gowww's Easy]
  1. 0.5 Slider Tick Rate is unrankable now, use at least 1 please
  2. 00:46:359 (1-3), 01:05:894 (1-5), 01:12:871 (1-3), 02:17:056 (1-5), 02:24:033 (1,2,3) - I'm afraid of these 1/2 reverse slider may confuse noob since they are all too short and crowded together so maybe a bit hard to tell


[AndreasHD's Hard]
  1. 00:56:650 (8) - Consider new combo since jump, and I think jump doesn't fit here
  2. 01:00:313 (2) - Add finish, and I feel normal finish sounds better
  3. 01:02:231 (7) - new combo, same reason to 00:56:650 (8), still, I feel jump doesn't fit
  4. 01:40:080 (8) - These is no reason to use jump here IMO
  5. 02:02:406 (7) - ^
  6. 02:05:196 (7) - ^, this looked better, snice I could tell it while playing easily, but idk what others would
  7. 02:11:476 (3) - Add finish
  8. 02:16:185 (2) - It's always not a good idea to use random jumps :/


Rest are all fine


Topic Starter
Cyril Scarlet

Breeze wrote:

RED = Fix this
BLUE = Think about it
Others are just suggestions

[SB]
  1. Look out these part which over 5x SB load, you can disable(Fade out) background picture at these time to reduce SB load, since background isn't visable in these times, but it would cost a layer, too...and...even I tried fade out background...it could only reduce SB load about 0.5%-0.8%, but some parts you had a 6x SB load lol, at leaset it make few sence, so you can try, or maybe you can use less effect or resizing some SB elementes...
    [attachment=2:f022e]0.jpg[/attachment:f022e]
    [attachment=1:f022e]1.jpg[/attachment:f022e]
    [attachment=0:f022e]2.jpg[/attachment:f022e]
    and so on...
    Sprite,Background,Centre,"BG.jpg",320,240
    F,0,46359,78452,0
    F,0,0,46359,1
    F,0,78452,117522,1
    F,0,117522,146127,0
    F,0,146127,1492683,1
    S,0,0,1492683,0.625
    This fade out code could reduce SB load a bit, at least it makes 6x+ load part lower than 6x lol
    And idk the end point you used lol, so randomly type 1492683 here


[gowww's Easy]
  1. 0.5 Slider Tick Rate is unrankable now, use at least 1 please
  2. 00:46:359 (1-3), 01:05:894 (1-5), 01:12:871 (1-3), 02:17:056 (1-5), 02:24:033 (1,2,3) - I'm afraid of these 1/2 reverse slider may confuse noob since they are all too short and crowded together so maybe a bit hard to tell


[AndreasHD's Hard]
  1. 00:56:650 (8) - Consider new combo since jump, and I think jump doesn't fit here
  2. 01:00:313 (2) - Add finish, and I feel normal finish sounds better
  3. 01:02:231 (7) - new combo, same reason to 00:56:650 (8), still, I feel jump doesn't fit
  4. 01:40:080 (8) - These is no reason to use jump here IMO
  5. 02:02:406 (7) - ^
  6. 02:05:196 (7) - ^, this looked better, snice I could tell it while playing easily, but idk what others would
  7. 02:11:476 (3) - Add finish
  8. 02:16:185 (2) - It's always not a good idea to use random jumps :/


Rest are all fine
RuRu's = Fixed , SB decrese SBload. and I asked ppy he told me we can assume there's no problem in moooooost cases
now onle 2 point are over 5 but only 0.3 ~ 0.5 sec (for SB load is about 5.1~5.3 load)


goww's = Fixed


Andreas's = Fixed
AndreasHD
Alright, hope it's better now then : )
I took away some of the jumps and fixed new combo .. so deal with the rest I guess ~

Download: ALiCE'S EMOTiON - Sweet Play (S i R i R u) [AndreasHD's Hard].osu
Breeze
This map looked nice enough
Though some jumps in [AndreasHD's Hard] still cunfuse me :/
maybe just for me, mapper decide to keep it
so, bubbled
Topic Starter
Cyril Scarlet
謝謝 breeze o/                               
James2250
-You shouldn't really be silencing slider ticks unless it is absolutely nessassry as they help with the flow of the map, if you don't like the sound of the default one try and find a custom one that fits more
-'Remilia' and 'Remilia3' shouldn't need to be above 800x600, they can just be scaled up instead.

gowww's Easy:
-Looks like some of the sliders on this difficulty aren't snapped correctly, check 00:11:476 (5,1,2,3,1,2,3,4,5,1,2) (Also make sure to double check the rest of them in the difficulty just in case)

AndreasHD's Hard:
-Would be nice if you could make this difficulty slightly easier to help the diffiuclty spread of the mapset, it is getting close to 3 insanes
-Why have the combo colors different on this difficulty?
00:56:650 (8,9) - an odd place for a jump, it doesn't really fit with the flow of the music (as well as Breeze mentioning it)
01:39:906 (7,8) - ^
02:05:022 (6,7) - ^

Kana's Taiko Oni:
-I am not sure about the really short spinners, I would get a second opinion on those for taiko

Everything else looks ok, call me back after fixes and I will rebubble.
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