forum

Kisida Kyoudan & The Akebosi Rockets - Jiyuu e no Sanka [Tai

posted
Total Posts
18
Topic Starter
Estaryo
This beatmap was submitted using in-game submission on Samstag, 8. April 2017 at 14:26:04

Artist: Kisida Kyoudan & The Akebosi Rockets
Title: Jiyuu e no Sanka
Source: 東方文花帖 ~ Shoot the Bullet.
Tags: Wind God Girl Aya Shameimaru ZUN Team Shanghai Alice Touhou 9.5 Bunkachou 東方Project ichigo rd-sounds studio k2 ロックンロール ラボラトリー c83
BPM: 148
Filesize: 6751kb
Play Time: 05:57
Difficulties Available:
  1. Oni (4,63 stars, 2209 notes)
Download: Kisida Kyoudan & The Akebosi Rockets - Jiyuu e no Sanka
Information: Scores/Beatmap Listing
---------------
My 3rd real Map after a break of 1 Year
way more experience in it now hope its enjoyable ;)

JessiChan
Hello! This if M4M from my Queue

d Little Don
k Little Kat
D (Don Finisher)
K (Kat Finisher)

Note: My english is very bad, but i try. ;)

GENERAL

Okay, you have maaaany errors.

º Open the Song Setup and add in the Source: Touhou. Because that is the name of the game from where the original song. This song you chose is a kind of remix of this.

º Change the Tags to: Zun, Aya Shameimaru.

º Goes up the Overall Difficulty to 6

º Lower the overall volume to 70 or 80

º In Song Setup go to the tab that says: Desing And remove Enable Countdown and Letterbox During Breaks

º Open Ai mod in the tab that says "Archive" Across the top left corner and Only corrects you mark this:https://puu.sh/rT2Qa/79736ebe59.png

º The background of the song is not rankeable, for that you need to be 1366x768 And here shows: https://puu.sh/rT2X6/c2aee5d499.png
I can leave some options:

https://puu.sh/rT3hK/bbcc23cca1.jpg or https://puu.sh/rT3tI/7d416496ec.jpg


Oni
00:01:898 (1) - Change to k for maintain the consistency
00:05:141 (15) - Change to k 00:05:749 (18,19) - ctrl + g here and 00:06:256 (20,21) - here too. Sound Better. :D
00:08:181 (29) - You can change this to d If you want.
00:07:877 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51) - All that I scored, is the same as here: 00:01:898 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - Try to be the same, keep consistency.
00:14:870 (59) - Sound better as D (finisher)
00:28:654 (153) - d
00:29:972 (163) - d
01:09:296 (434) - d
01:10:715 (444,445) - ctrl + g
01:16:492 (482) - k and 01:16:796 (485,486) - ctrl + g
03:03:519 (1231) - d
03:04:229 (1235) - d
03:38:181 (1477,1478) - ctrl + g and 03:38:282 (1478) - k
04:40:410 (102,103) - ctrl + g

Good Luck! :)
Topic Starter
Estaryo

JessiChan wrote:

Hello! This if M4M from my Queue

d Little Don
k Little Kat
D (Don Finisher)
K (Kat Finisher)

Note: My english is very bad, but i try. ;)

GENERAL

Okay, you have maaaany errors.

º Open the Song Setup and add in the Source: Touhou. Because that is the name of the game from where the original song. This song you chose is a kind of remix of this. - FIXED

º Change the Tags to: Zun, Aya Shameimaru. - FIXED

º Goes up the Overall Difficulty to 6 - Will keep that in mind, but 6 is too much i think, will do 5

º Lower the overall volume to 70 or 80 - FIXED

º In Song Setup go to the tab that says: Desing And remove Enable Countdown and Letterbox During Breaks - FIXED

º Open Ai mod in the tab that says "Archive" Across the top left corner and Only corrects you mark this:https://puu.sh/rT2Qa/79736ebe59.png - FIXED

º The background of the song is not rankeable, for that you need to be 1366x768 And here shows: https://puu.sh/rT2X6/c2aee5d499.png
I can leave some options: - FIXED

https://puu.sh/rT3hK/bbcc23cca1.jpg or https://puu.sh/rT3tI/7d416496ec.jpg


Oni
00:01:898 (1) - Change to k for maintain the consistency - - CHANGED
00:05:141 (15) - Change to k 00:05:749 (18,19) - ctrl + g here and 00:06:256 (20,21) - here too. Sound Better. :D - Changed the last thing, dont change the first 2 want to stay focused on Piano
00:08:181 (29) - You can change this to d If you want. - Ok heard into it, but will keep it like it is
00:07:877 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51) - All that I scored, is the same as here: 00:01:898 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - Try to be the same, keep consistency. - Changed the Pattern in the Middle
00:14:870 (59) - Sound better as D (finisher) - Don't Agree with this
00:28:654 (153) - d - CHANGED
00:29:972 (163) - d - Sounds too repeating then for me
01:09:296 (434) - d - Map is based on Drums in that Section
01:10:715 (444,445) - ctrl + g - ^ same, hmm i'll overthink it but right now i wont change it
01:16:492 (482) - k and 01:16:796 (485,486) - ctrl + g - CHANGED
03:03:519 (1231) - d - CHANGED
03:04:229 (1235) - d - CHANGED
03:38:181 (1477,1478) - ctrl + g and 03:38:282 (1478) - k - CHANGED
04:40:410 (102,103) - ctrl + g - Heard into Pianonotes again am sure its right like it is


Good Luck! :)
thx
mod helped a lot. still frustrated about not looking into my own AiMod xD
not good at stuff like Song Setup so thx again for helping with that
Ceryuia
Hihi~ Here's my M4M

[General]
Your preview point isn't snapped properly

[Oni]
00:03:316 (7,8) - Ctrl+G this as you're following the melody, there is a higher note on 00:03:316
00:07:370 (24,25) - ^
00:11:425 (44,45) - ^
00:29:262 (158,159) - Ctrl+G this as 00:29:060 has the same sound as 00:29:262 yet this is a kat
For the part from 00:39:600 to 00:41:019 I don't think having 1/3 here really suits the music here, try something like:
01:59:668 (785,786) - Remove the finishers on these as there isn't any sound that requires this finisher
02:01:289 (797,798) - ^ And change 02:01:492 to a kat as there is a high sound here
02:19:532 (931,932) - Ctrl+G
02:20:546 (937,938,939,940,941,942,943,944,945) - Change this to kdddkdkdk as this fits in better with the background music
I think the section from 04:30:681 to 04:33:519 goes much better without the two 1/4ths at 04:31:492 (63,64,65) and 04:32:303 (67,68,69) mainly because there isn't really any sound that fits in there. I think just sticking to 1/2 for this section fits in much better, but if you'd like to keep them there I would suggest changing to them to kdd instead of ddk as it fits in better with the vocals
05:14:668 (321) - Change this to a don as there is a low drum sound here
05:21:256 (368,369) - Ctrl+G to fit in with the background music
05:22:979 (383) - Change this to a kat
05:24:600 (396) - ^

That is all from me~ Good Luck ~! :3
Topic Starter
Estaryo

Ceryuia wrote:

Hihi~ Here's my M4M

[General]
Your preview point isn't snapped properly - GOOD POINT THX

[Oni]
00:03:316 (7,8) - Ctrl+G this as you're following the melody, there is a higher note on 00:03:316
00:07:370 (24,25) - ^
00:11:425 (44,45) - ^ - i get what you mean, was supporting the left hand of the piano there, but switched sometimes, FIXED
00:29:262 (158,159) - Ctrl+G this as 00:29:060 has the same sound as 00:29:262 yet this is a kat. - 158 is connected to 155 and all other redlined notes so don't agree with that
For the part from 00:39:600 to 00:41:019 I don't think having 1/3 here really suits the music here, try something like: - heard into it again, have to agree, dont know what ive heard while i was mapping
01:59:668 (785,786) - Remove the finishers on these as there isn't any sound that requires this finisher
02:01:289 (797,798) - ^ And change 02:01:492 to a kat as there is a high sound here - I knew that would come, the Idea was to let the map be an seperate instrument while KIAI, i will look over it later not changing it now
02:19:532 (931,932) - Ctrl+G - Same like my post before, keeping 4/1 k-rhythm
02:20:546 (937,938,939,940,941,942,943,944,945) - Change this to kdddkdkdk as this fits in better with the background music - havnt put your example but youre right pattern wasn't good here
I think the section from 04:30:681 to 04:33:519 goes much better without the two 1/4ths at 04:31:492 (63,64,65) and 04:32:303 (67,68,69) mainly because there isn't really any sound that fits in there. I think just sticking to 1/2 for this section fits in much better, but if you'd like to keep them there I would suggest changing to them to kdd instead of ddk as it fits in better with the vocals - Agree deleted 1/4 notes
05:14:668 (321) - Change this to a don as there is a low drum sound here - CHANGED
05:21:256 (368,369) - Ctrl+G to fit in with the background music - not sure bout this, i think for the flow its better like it is
05:22:979 (383) - Change this to a kat - same thing but this time i'll do it
05:24:600 (396) - ^ - for me it sounds better like it is

That is all from me~ Good Luck ~! :3
wow i changed way more than i wanted, but well you really helped me a lot thx for that.
DarkVortex
Heyho, M4M from my side ;)

[General]
I found the offset to be slightly off, imo it should be around 1904 so go double check that.
Also take a look at your volume settings, some parts are much calmer than the kiai for example but still both have 75% volume.

[Kaze]
00:03:316 (7,8) - k d for the higher pitch on 7
00:07:370 (24,25) - dk makes more sense to match the piano
00:21:357 (100) - A finisher would fit nicely here due to the cymbal crash and to build up tension before the longer patterns
00:27:641 (144,145,146,147) - While these play okay, I can't really hear 1/6 in the music. An alternative could be a simple kkddkkddk D pattern to map the the cymbal and to mark the beginning of a new part
00:29:465 (159) - 00:31:087 (173) - 00:32:911 (185,186) - 00:34:330 (195) - 00:35:952 (208) - 00:37:573 (220) - 00:39:397 (233) - 00:40:816 (246) -
You're using finishers quite inconsitently on these beats. Some contain cymbal crashes which are imo pretty notable also while playing but only three of them got a finisher to cover that.
00:41:830 - The guitar already starts here, you could cover that by adding a d.
How about a ddkd dk pattern here 00:49:330 (302,303,304,305,306,307) - and 00:52:573 (326,327,328,329,330,331) - ? I think it would match the guitar in the background much more.

Personal opinion: I think the density after 00:55:411 - is too high especially compared to the part before. The patterns are almost equally long and equally difficult while the music calms down quite a bit. It would be much better if you could emphasize that the song has become calmer to make a bigger contrast between the part before and the first kiai later. For example you mapped 00:56:019 (351,352,353,354,355) - as a dddkd which combines the vocals, the guitar, the bassdrum and the snare which makes it feel awkward and disconnected from the music. In that case a dk kd would be good imo, but go through that whole part and lower the density a bit. (this continues until 01:21:357 - )

01:27:235 (552) - k for the snare
01:30:884 (580,581,582,583) - Not sure about these 1/6 again, are you mapping the piano here? Else you could apply the suggestion at a similar spot from above for consistency.
01:59:668 (789,790) - 02:01:289 (801,802) - What are these for?
02:03:722 (820,821) - These play a little weird because the music didn't really change except for a snare variation which is overemphasized imo. My idea would be to replace the finishers with a kkdkd pattern which you can connect with the next pattern if you want.
02:16:695 (913,914) - Same here^
03:53:992 (1606,1607) - ^
05:18:316 (337,338) - ^
05:31:289 (440,441) - ^

02:45:681 - Like i stated for this part 00:55:411 - 01:21:357 - . Just look through that part again and reduce the density a little.
02:57:032 (1191) - k for the snare

04:06:965 (1699,1700,1701) - The snares start a bit earlier than you are currently mapping them and the finishers don't really seem to fit as well. How about mapping it like d k kkddkkdd(dddk)? The (dddk) would be for the deeper drums and the piano sound at the end.
04:20:546 (22,24) - These can be k as well as that would make a nice contrast to when the drums start playing again.

04:52:168 (141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157) - (kkkd)d(kkkd)d(kkkd)d(kkkd)dk? Ok no I'm just kidding please don't do that :D
05:45:276 (534) - K for the crash

That's all from my side. Good luck with your map.
Topic Starter
Estaryo

DarkVortex wrote:

Heyho, M4M from my side ;)

[General]
I found the offset to be slightly off, imo it should be around 1904 so go double check that.
Also take a look at your volume settings, some parts are much calmer than the kiai for example but still both have 75% volume.

[Kaze]
00:03:316 (7,8) - k d for the higher pitch on 7 - changed back xD
00:07:370 (24,25) - dk makes more sense to match the piano - know what you mean but feels (while testplay) better like it is for me
00:21:357 (100) - A finisher would fit nicely here due to the cymbal crash and to build up tension before the longer patterns - sounds good
00:27:641 (144,145,146,147) - While these play okay, I can't really hear 1/6 in the music. An alternative could be a simple kkddkkddk D pattern to map the the cymbal and to mark the beginning of a new part - there are no 1/6 in the whole song, they are just to intensify the sectionchanges and the last part of the stream
00:29:465 (159) - 00:31:087 (173) - 00:32:911 (185,186) - 00:34:330 (195) - 00:35:952 (208) - 00:37:573 (220) - 00:39:397 (233) - 00:40:816 (246) -
You're using finishers quite inconsitently on these beats. Some contain cymbal crashes which are imo pretty notable also while playing but only three of them got a finisher to cover that. - got that changed it
00:41:830 - The guitar already starts here, you could cover that by adding a d. - it wasnt planned to support guitar at that section
How about a ddkd dk pattern here 00:49:330 (302,303,304,305,306,307) - and 00:52:573 (326,327,328,329,330,331) - ? I think it would match the guitar in the background much more. - sounds good played it at first part, doesnt felt so good there, but added it at the second section you mentioned

Personal opinion: I think the density after 00:55:411 - is too high especially compared to the part before. The patterns are almost equally long and equally difficult while the music calms down quite a bit. It would be much better if you could emphasize that the song has become calmer to make a bigger contrast between the part before and the first kiai later. For example you mapped 00:56:019 (351,352,353,354,355) - as a dddkd which combines the vocals, the guitar, the bassdrum and the snare which makes it feel awkward and disconnected from the music. In that case a dk kd would be good imo, but go through that whole part and lower the density a bit. (this continues until 01:21:357 - ) - i think its ok. the ar is lower and that part has way more 1/2 than the part before what should make it feel slow enough. but changed the pattern you mentioned.

01:27:235 (552) - k for the snare - Hmm, ok get what you mean
01:30:884 (580,581,582,583) - Not sure about these 1/6 again, are you mapping the piano here? Else you could apply the suggestion at a similar spot from above for consistency. - explained it earlier
01:59:668 (789,790) - 02:01:289 (801,802) - What are these for? - OK OK i change them xD
02:03:722 (820,821) - These play a little weird because the music didn't really change except for a snare variation which is overemphasized imo. My idea would be to replace the finishers with a kkdkd pattern which you can connect with the next pattern if you want.
02:16:695 (913,914) - Same here^^ - cant do that, this are nearly the only breaks i have in the whole song and they make sense for me too
03:53:992 (1606,1607) - ^
05:18:316 (337,338) - ^
05:31:289 (440,441) - ^ - same for these points. for me i wanted to keep the break the drums do there

02:45:681 - Like i stated for this part 00:55:411 - 01:21:357 - . Just look through that part again and reduce the density a little.
02:57:032 (1191) - k for the snare - supported only guitar here

04:06:965 (1699,1700,1701) - The snares start a bit earlier than you are currently mapping them and the finishers don't really seem to fit as well. How about mapping it like d k kkddkkdd(dddk)? The (dddk) would be for the deeper drums and the piano sound at the end. - Good Point thanks for that
04:20:546 (22,24) - These can be k as well as that would make a nice contrast to when the drums start playing again. - hmm yeah sounds cool

04:52:168 (141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157) - (kkkd)d(kkkd)d(kkkd)d(kkkd)dk? Ok no I'm just kidding please don't do that :D - tbh i had a similar stream at the beginning xD but it didnt suit the diff well so if deleted it^^
05:45:276 (534) - K for the crash - YES

That's all from my side. Good luck with your map.
will continue later and fix timing+second half of your mod
Aloda
Hi.
Metadata
The artist, title and source should be the original (Japanese) versions, not the romanisations, like you've used. They should be:
  • Artist: 岸田教団&The明星ロケッツ
    Title: 自由への賛歌
    Source: 東方
For the romanised artist, you might want to change it to 'KISIDA KYODAN & THE AKEBOSI ROCKETS', like in this map ranked earlier this year.

You can add Touhou to the tags. You should also add 風神少女 (the original song this is based off), and 東方文花帖 ~ Shoot the Bullet (the source of that track).

Oni
Your HP drain should be lower considering this is a fairly long map. HP4 would be good.

Your offset is off by a fair bit. Try something around 1890.

Change the volume of your first timing point to 60% so that hitting the first note early doesn't make an unusually loud sound compared to the following notes.


There are no sounds whatsoever that justify your use of 1/6 throughout the map. I strongly suggest changing them all to 1/4.

You should rethink your structure in the 00:14:876 - 00:27:849 section. By using patterns like 00:16:093 (66,67,68,69,70) and 00:16:903 (72,73,74,75,76) here, it means that when the song really starts to build at 00:21:363 it doesn't stand out like it needs to. I think you'd be best off with simple patterns with sparsely used 1/4 up until 00:21:363 from where you can gradually increase the intensity of your mapping to match with the increasing intensity of the song.

You could add dons at 00:41:228, 00:41:431 and 00:41:836 to match the drums, which sounds really nice.

I think the SV drop at 00:54:606 is too much. You should really lower the SV for 00:48:018 - 00:54:606 a little.

I don't understand the SV drop at 01:43:153. You'd be better off just keeping with the same SV through this section into the Kiai.

I don't hear any 1/3 sounds at 02:29:876 - I don't think this pattern is appropriate.

I think you should reduce the density of 02:45:687 - 02:48:931 so the drop in intensity that follows it isn't so jarring. If you do, you should also do the same for the following section.

The stream at 02:52:579 is not appropriate here. The music here is pretty calm compared to the surrounding sections, so having a stream like this here is really not good.

Like with 00:41:228, you could map to the really nice drum sounds at 03:32:714.

Same goes for 05:31:093.
Topic Starter
Estaryo

Aloda wrote:

Hi.
Metadata
The artist, title and source should be the original (Japanese) versions, not the romanisations, like you've used. They should be:
  • Artist: 岸田教団&The明星ロケッツ - Changed
    Title: 自由への賛歌 - Changed
    Source: 東方 - Added
For the romanised artist, you might want to change it to 'KISIDA KYODAN & THE AKEBOSI ROCKETS', like in this map ranked earlier this year - Not Changed, due to the Artist there has Typing Mistakes (even if Ranked).

You can add Touhou to the tags. You should also add 風神少女 (the original song this is based off), and 東方文花帖 ~ Shoot the Bullet (the source of that track). - Added

Oni
Your HP drain should be lower considering this is a fairly long map. HP4 would be good. - Lowered it to 4,5

Your offset is off by a fair bit. Try something around 1890. - will check that after i finished the rest

Change the volume of your first timing point to 60% so that hitting the first note early doesn't make an unusually loud sound compared to the following notes.
- done

There are no sounds whatsoever that justify your use of 1/6 throughout the map. I strongly suggest changing them all to 1/4.- after i asked others and it was mentioned more then once i will change it :/

You should rethink your structure in the 00:14:876 - 00:27:849 section. By using patterns like 00:16:093 (66,67,68,69,70) and 00:16:903 (72,73,74,75,76) here, it means that when the song really starts to build at 00:21:363 it doesn't stand out like it needs to. I think you'd be best off with simple patterns with sparsely used 1/4 up until 00:21:363 from where you can gradually increase the intensity of your mapping to match with the increasing intensity of the song. - undrstood, tried something

You could add dons at 00:41:228, 00:41:431 and 00:41:836 to match the drums, which sounds really nice. - yes but i like it better like it is

I think the SV drop at 00:54:606 is too much. You should really lower the SV for 00:48:018 - 00:54:606 a little. - The SV drop is always the same so dont really get that

I don't understand the SV drop at 01:43:153. You'd be better off just keeping with the same SV through this section into the Kiai. - maybe am not sure bout this

I don't hear any 1/3 sounds at 02:29:876 - I don't think this pattern is appropriate. - Changed

I think you should reduce the density of 02:45:687 - 02:48:931 so the drop in intensity that follows it isn't so jarring. If you do, you should also do the same for the following section. - listened way too long to this part and changed things like i think its best. density should be okay anyway

The stream at 02:52:579 is not appropriate here. The music here is pretty calm compared to the surrounding sections, so having a stream like this here is really not good. - i think its suiting the background better like it is, if i change something the vol but not the stream

Like with 00:41:228, you could map to the really nice drum sounds at 03:32:714.

Same goes for 05:31:093.
Really THX for the mod.
Mew
ayy m4m

[Oni]
00:26:025 (130) - this cymbal sound should definitely be K
00:26:126 (131,132) - delete; there are no sounds in the song that support these 2 notes
00:26:431 (133,134) - Ctrl+G?
00:48:018 - I think the SV increase should begin at 00:48:931 - and end at 00:55:518 - as it looks more appealing while playing and puts more emphasis on the more intense part of the song. This suggestion applies to every iteration of SV changes being used like this
01:08:390 (424) - this sounds more like K than D to me
01:13:458 (457,458,459,460,461,462,463,464) - how about this? It follows the drums more accurately and the break puts more emphasis on the note that follows

01:21:363 (507) - D
01:27:343 (545,546) - Ctrl+G to follow the drums more closely
01:34:437 (599) - delete?
02:57:038 (1183) - k
03:11:633 (1277) - D
04:40:316 (99) - move to 04:40:214 - there's nothing in the song that matches this note otherwise
04:57:038 (182,183) - Ctrl+G; this pattern doesn't make a lot of sense to me
05:09:403 - you should add 2 dons here
really enjoyed playing through this map, it's got a nice (amount of pp with dt) flow to it
best of luck! :D
Topic Starter
Estaryo

Mew104 wrote:

ayy m4m

[Oni]
00:26:025 (130) - this cymbal sound should definitely be K - done
00:26:126 (131,132) - delete; there are no sounds in the song that support these 2 notes - done
00:26:431 (133,134) - Ctrl+G? - changed both to d
00:48:018 - I think the SV increase should begin at 00:48:931 - and end at 00:55:518 - as it looks more appealing while playing and puts more emphasis on the more intense part of the song. This suggestion applies to every iteration of SV changes being used like this -thx i waited for something loike this
01:08:390 (424) - this sounds more like K than D to me - note is connected to 420,422 that both are don.... wait ok now they are xD
01:13:458 (457,458,459,460,461,462,463,464) - how about this? It follows the drums more accurately and the break puts more emphasis on the note that follows - sounds good

01:21:363 (507) - D - understand what you mean but like it better without
01:27:343 (545,546) - Ctrl+G to follow the drums more closely - sounds good
01:34:437 (599) - delete? - hmmm no
02:57:038 (1183) - k - part is based on guitar not drums, wouldnt sound right due to that
03:11:633 (1277) - D - same like before
04:40:316 (99) - move to 04:40:214 - there's nothing in the song that matches this note otherwise - this note represents the start of the piano there
04:57:038 (182,183) - Ctrl+G; this pattern doesn't make a lot of sense to me - yeah sounds better
05:09:403 - you should add 2 dons here - tested a bit but am not sure with this

really enjoyed playing through this map, it's got a nice (amount of pp with dt) flow to it
best of luck! :D
- thx for the mod :)
Aloda
Hey. No kds.

About this:


Even though 'KISIDA KYODAN & THE AKEBOSI ROCKETS' isn't Romanised in the standard way, it's the group's official Romanised name (see their official website - it's at the top). You should change it to this.
Vulkin
I really apologize for the delay on mods ;A;

-General-
Source should be "東方Project" instead of just "東方"

-Oni-
00:19:640 - Would add a d here
01:26:532 (541) - Would remove this note and make 01:26:633 (541) - a finisher
04:08:491 (1) - Would put the spinner start at 04:08:593 - and shorten its end to 04:11:431 - once moved
04:20:045 (19) - Move to 04:20:451 -

Really sorry this mod is so short, but your map is pretty good tbh
Topic Starter
Estaryo

Aloda wrote:

Hey. No kds.

About this:


Even though 'KISIDA KYODAN & THE AKEBOSI ROCKETS' isn't Romanised in the standard way, it's the group's official Romanised name (see their official website - it's at the top). You should change it to this.
o.o i did not expect this, my mistake, i still wonder why they skip ''h'' well thx for information.

Vulkin wrote:

I really apologize for the delay on mods ;A;

-General-
Source should be "東方Project" instead of just "東方" - Changed

-Oni-
00:19:640 - Would add a d here - If im right its was so in original, but due to some Density Stuff i deleted it
01:26:532 (541) - Would remove this note and make 01:26:633 (541) - a finisher - That sounds pretty cool changed it
04:08:491 (1) - Would put the spinner start at 04:08:593 - and shorten its end to 04:11:431 - once moved - think its ok like its now
04:20:045 (19) - Move to 04:20:451 - tested much but will stay like it is

Really sorry this mod is so short, but your map is pretty good tbh - thx for that and for the mod
snowball112
Did some irc modding with Estaryo.

IRC LOG
20:09 Estaryo: ah du bist in england, kein wunder das ich dich nicht find o.o
20:11 snowball112: yep XD
20:12 snowball112: was von dem letzten abschnitt war nicht so gut erklärt?
20:15 Estaryo: schlecht erklärt wars net kanns nur netsowirklich naya sagen wir anwenden, der erste punkt den verstehe ich mit den finishern was du sagtest, hatte ich ironischerweise in der rohfassung so. und dann wirds schon schwierig, die sache mit der gitarre auf welche ich net geachtet habe und mit den pausen was ich i-wie finde komisch klingt dann weswegen ich netsosicher bin
20:15 Estaryo: muss ma eben guckn was du bei 49 secs meintest
20:16 snowball112: ich mein, wenn bei 00:48:931 - dieser intensive part losgeht
20:16 Estaryo: ah jetzt verstehe ich das xD, also mein gedanke war die pattern nicht so gleichmäßig aufzubauen um abwechslung reinzubringen, klar könnt ich von anfang an mit 4-2 langen pattern arbeiten jedoch wollt ich mich erstma auf drums konzentrieren um nen übergang zu schaffen, deshalb frag ich mich ob das so schlecht ist oder ob ichs doch simpler machen sollte
20:17 snowball112: kannst du das stärker hervorheben wenn du zum wechsel nen finish setzt
20:17 Estaryo: moment wo sind wir gerade?
20:17 snowball112: das frag' ich mich auch XD
20:17 Estaryo: ah der 2te punkt
20:17 snowball112: ich guck gerade bei 00:48:931 -
20:17 Estaryo: war noch beim ersten
20:17 snowball112: ok, ich geh nochmal zum ersten
20:17 Estaryo: ok xD
20:17 Estaryo: also finisher hab ich gemacht
20:19 Estaryo: du meinstest ich solle note 299 1/4 vorsetzen
20:19 Estaryo: so wie es im folgenden dann auch ist
20:19 snowball112: ja, wenn du hier auf die gitarre gehst
20:20 snowball112: 00:49:741 - nach 00:49:640 -
20:20 snowball112: und dann 00:53:491 - nach 00:52:985 - zb
20:21 Estaryo: moment ich muss umdenken, gitarrenbetonung war nicht geplant
20:21 snowball112: oh
20:21 Estaryo: man kanns aber draus lesen argh
20:21 snowball112: oder ich hab' einfach was übersehen
20:22 snowball112: mappst du auf die drums? oder drum/guitar mix
20:23 Estaryo: kommt auf die section an habs gemischt, ja ich weiß das des netsotoll ist xD gitarre habe ich nur in mom gucke eben wo gemappt
20:23 Estaryo: hauptsächlich drums und in der kiai free/piano
20:24 Estaryo: ne hab nie zumindest nie bewusst auf gitarre gemappt
20:24 snowball112: das mit piano/drum kiai ist klar
20:24 snowball112: aber umgekehrt: welchen grund gibt es bei 00:48:931 - , nicht mehr der gitarre zu folgen?
20:25 Estaryo: der rest sollte eig. nur auf die drums gemappt sein
20:25 snowball112: bringt vll etwas natürlicher variety rein
20:25 Estaryo: mom schaue eben
20:25 snowball112: ist nicht viel umzustellen
20:26 Estaryo: ich wusste nichtmal das ich der gitarre folge xD jetzt verstehe ich auch den finisher punkt von dir
20:26 Estaryo: klar auf gitarre macht das sinn
20:27 snowball112: kannst ja beides zusammenbringen, zb auch bei 00:53:795 - für nen Übergang
20:28 Estaryo: okay ich war schon verunsichert weil ichs piano mit reingenommen hab wenn das geht klar
20:29 snowball112: auf 00:53:795 - http://puu.sh/syFQ2/be8874e773.jpg vll
20:29 snowball112: doubles um die guitar sounds noch mit reinzubringen
20:30 Estaryo: klingt gut, hauptbaustein sind die finisher da die würden ja bleiben von daher hörs mir nomma an
20:30 snowball112: ist doch gut wenn du das piano mit drin hast, dann hast du abwechslung drin die vom song unterstützt wird
20:31 Estaryo: yo ähm wenn wir schonma in meiner map sind
20:31 Estaryo: da istn part der war umstritten und zwar
20:31 Estaryo: 02:45:890
20:31 Estaryo: warum blinkts net meh
20:32 snowball112: inwiefern?
20:33 Estaryo: weil einer meinte die density wäre zu hoch. ab note 1149 der stream, dabei wollt ich da das piano supporten
20:34 snowball112: find' ich auch
20:34 Estaryo: ? der stream too much oder wie
20:34 snowball112: das ist ne eher ruhige section, da reicht der stream ab 02:53:998 - völlig für die drums
20:35 Estaryo: :/ aber was stattdessen denn bitte? 1/1 klingt furchtbar
20:36 Estaryo: 1/2 vlt.?
20:36 snowball112: mach was mit 4-er und doubles fürs piano
20:37 snowball112: sekunde
20:37 Estaryo: k
20:39 snowball112: [http://puu.sh/syGsj/11a3e3aa35.jpg so] oder [http://puu.sh/syGv8/e3e6f4e6fd.jpg so] vll
20:40 snowball112: wenn du mit nem 5er startest hast du auch ne ähnliche struktur zu 02:50:147 - , der part ist so ähnlich
20:40 snowball112: das sieht dann schöner aus
20:41 Estaryo: ja so wie dein erstes beispiel so ähnlich hatt ichs eben das passt ganz gut stimmt
20:42 Estaryo: ah das im folgenden part wars wo ich die gitarre mit supportet hatte das passts aber auch megagut
20:42 Estaryo: wusste da war i-wo ein part
20:46 Estaryo: was meinst du zur density im schlusspart?
20:46 snowball112: sekunde
20:46 snowball112: ich guck grad
20:46 snowball112: 00:48:931 - muss nicht unbedingt nen finish haben
20:46 snowball112: welcher part?
20:46 Estaryo: ok das klingt gut
20:47 Estaryo: ab ende letzter kiai, es spielt sich gut aber bin selbst schopn am überlegen ob zwischen den 'streams' paar pausen vlt. gut wären
20:47 snowball112: 00:48:120 - den stream kannst du da lassen, ich überleg' nur am besten ob man anders finisher einbauen kann
20:47 snowball112: weil ein paar der anderen überzeugen mich iwie nicht so richtig
20:48 Estaryo: okay bin jetzt auch kein finisherexperte muss ich zugeben, konnte die lange zeit selbst leider net spielen da fehlt mirn bissl die erfahrung
20:50 snowball112: bin noch am rumprobieren
20:51 snowball112: weil wenn 02:08:390 - nen finish hat müssten iwie anderen noten auch einen haben, aber zu viele sind auch nicht top
20:51 snowball112: aaaaargh, da überleg ich noch
20:52 Estaryo: man kann den auch weglassen^^ weiß was du meinst
20:56 snowball112: wär' evtl. besser
20:56 Estaryo: k muss ma guckn im 2ten teil ist das glaube aunomma so
20:56 snowball112: ok, ich hab' zum teil nur per timeline geguckt
20:57 Estaryo: sogar im dritten naya hab die 3 finisher während der kiai ma rausgenommen
20:57 snowball112: ich hoffe ich hab' nix mit doubles vorgeschlagen wo auch finisher mit drin waren, die spielen sich nicht gut
20:58 Estaryo: das hätt ich schon erwähnt das mag ich selbst net
21:01 snowball112: ok, zu die kiai finishes wie 02:03:728 - und der danach gehen, ich hab' rumprobiert ob's sinn ergibt 02:05:147 - oder so auch welche zu machen, aber das klingt nich so top
21:01 snowball112: einfach weil dadurch die streams in der kiai gekürzt werden müssten
21:02 snowball112: versuch mal nach 00:55:417 - ne 1/1 pause zu lassen, ich find das würde ganz gut passen
21:02 Estaryo: oh die hab ich ganz vergessen
21:02 snowball112: 01:08:593 - der kann auch weg
21:02 Estaryo: ok
21:04 Estaryo: spielt sich gut muss ich zugeben
21:05 snowball112: ich seh grad, der erste timing point sollte dieselbe vol. wie der rote haben
21:05 snowball112: also der rote auf 60&
21:05 snowball112: %
21:05 Estaryo: das geht? o.o
21:06 Estaryo: lol ok
21:06 Estaryo: hab nix gesagt xD
21:06 snowball112: XD
21:06 Estaryo: ich dachte wirklich das geht nicht
21:07 snowball112: ich überleg, vll 00:42:545 (249,250) - beide weg und 00:42:444 - finish
21:08 Estaryo: sind zuwenig pausen auf der map?
21:08 Estaryo: oder gehts um den finisher
21:08 Estaryo: ist jetzt kein wichtiges pattern also ja könnte man machen
21:09 Estaryo: wobei ich eig. finde das nur 249 weg vlt. besser wäre
21:09 snowball112: rest moments sind ja nicht so wichtig wenn's eh ne inner ist
21:09 Estaryo: paret ist direkt davor ja schon runtergeslowt
21:09 Estaryo: dann sollte ichs vlt. inner nennen xD steht ja nur oni dran
21:09 snowball112: du kannst auch nen custom diffname nehmen wenn's n marathon ist
21:10 snowball112: und finishes und so sind eigentlich auch nicht das ding, ich überleg nur wie man vll n paar kunstpausen reinbringen könnte
21:11 snowball112: dann würden sich die parts auch etwas mehr unterscheiden
21:11 Estaryo: hmmm ok ja macht sinn
21:12 Estaryo: wobei unterscheiden solltense sich eig. durch die pattern bauweise, ist mir vlot. netsoganz gut gelungen
21:13 Estaryo: du machst echt viel grad für mich o.o das du soviel zeit dafür opferst nochmals danke wirklich
21:13 snowball112: passt schon
21:14 snowball112: irc dauert zwar, aber meistens werden meine vorschläge dadurch besser weil das feedback sofort kommt
21:15 Estaryo: ja gucke gerade selber aunochma was man machen könnte unter den von dir genannten aspekten
21:20 snowball112: ich guck grad bei dir intro
21:21 Estaryo: k hab ma 2 noten vom ende gelöscht später mit dir dann nomma drüber quatschen muss ich mir merken
21:22 snowball112: 00:01:904 - d
21:23 Estaryo: xD muss grad schmunzeln, ich hab den mod der mir sagte da nen k hinzumachen eh net verstanden
21:23 snowball112: könnstest ggf. für den anfang [http://puu.sh/syJqY/aa113a3155.jpg so was machen]
21:23 snowball112: dann baut die pattern length vll. besser auf
21:24 Estaryo: mom muss das ma mir anguckn
21:24 snowball112: cursor bei 00:04:335 -
21:25 Estaryo: ? bitte
21:25 snowball112: für das bild was ich geschickt hab' :P
21:26 Estaryo: oh habs ganz an anfang gepackt xD
21:26 snowball112: so war das iwie auch gedacht
21:26 snowball112: :D
21:27 Estaryo: ok mom
21:28 Estaryo: wtf komm wieso krieg ichs grad net rein
21:29 snowball112: ich überleg' grad ob du die density vor 00:14:066 - generell mit mehr spacings machst
21:29 Estaryo: ah jetzt übersetzung falsch ok
21:29 snowball112: weil's ab da richtig losgeht
21:29 Estaryo: ists nicht lngsam genug? na gut ok
21:29 snowball112: doch, paast
21:30 Estaryo: hab das aus dem bild was du geschickt hast jetzt übernommen
21:31 snowball112: der rest geht, wenn du mit dem frühen piano stream das signal gibst dass es langsam losgeht
21:31 snowball112: dann reicht das was ich dir geschickt hab' für die ersten 4 measures
21:32 snowball112: für den weitern aufbau
21:32 Estaryo: ok ja vom klang her klingt das gut
21:32 Estaryo: lol das ließt sich grad komisch xD
21:32 snowball112: 00:15:181 - sollte eher nach 00:15:383 - oder? ich hör' ab 00:15:079 - kein 1/4
21:33 snowball112: nvm, ab 00:15:485 - kannst du n triple machen
21:33 Estaryo: lol
21:33 Estaryo: :D
21:33 snowball112: versuch mal 00:14:876 - http://puu.sh/syK93/c6e6f7f714.jpg so was
21:34 Estaryo: ich muss sagen das doch soviel ist ärgeret michn bissl , also ich mich selbst
21:34 snowball112: dafür dass du nur 6 mods hattest, ist das doch voll in ordnung?
21:36 Estaryo: hmmm eigene erwartungshaltung bei mir ist recht hoch, das ich die nicht immer erreiche nur natürlich
21:37 Estaryo: kp ich finde der break klingt komisch
21:39 snowball112: jetzt weiß ich endlich was mich daran stört
21:39 snowball112: der 1/4 geht eigentlich auf 00:15:890 - los
21:39 snowball112: auf 00:16:397 - ist nämlich keiner
21:40 Estaryo: what mom
21:41 snowball112: das 5er pattern fängt 1/2 zu spät an
21:41 snowball112: wenn man genau hinhört
21:42 Estaryo: ja ich weiß was du meinst oh man xD
21:43 snowball112: xP
21:44 Estaryo: der rest dürfte da aunet aufm background liegen da hab ich in der section nicht drauf geachtet
21:46 snowball112: ich wär' iwie immer noch dafür nach 00:14:876 - ne 1/1 zu lassen, und bei 00:18:120 - ggf. auch
21:47 snowball112: dann hättest du immer noch 1-2-1-2 breaks, und dann geht das ohne break 00:21:363 - nahtlos in den stärkeren aufbau über
21:47 Estaryo: ja mit dem vorgezogenen pattern jetzt stimme ich da zu
21:47 snowball112: kreuzreim ftw
21:49 Estaryo: 00:17:512- dann auch als pattern start?
21:49 snowball112: ja
21:51 snowball112: und bei 00:20:755 - würd' ich auch 1/4 setzen, da ist dasselbe zu hören, und dann sieht das insgesamt schöner aus für den abschnitt
21:51 Estaryo: ok hab ich
21:52 snowball112: 00:26:431 - die beiden hier könnten beide D sein
21:52 snowball112: wenn du die schon durch spacing hervorhebst
21:52 Estaryo: moment, was für 1/4 beim 00:20 part?
21:53 snowball112: da 00:20:755 - auch ne 5er starten
21:53 snowball112: weil da auch 1/4 ist, und dann hast du n ähnliches pattern wie im teil zuvor
21:53 Estaryo: moment, da gehn die drums loß o.o
21:54 snowball112: könntest auch evtl. nur 00:21:059 - ne note hinzufügen
21:55 Estaryo: nagut, muss abern k sein sonst klingen die drums komisch
21:55 snowball112: aber wär's nicht sinnvoll das instrument weiter zusammen mit den drums zu mappen? geht schließlich bis und so weiter 00:24:201 -
21:56 Estaryo: das instrument geht noch weiter? o.o
21:56 snowball112: und auf 00:20:451 - könnte auch ne note sein
21:56 snowball112: hör mal bei 00:22:579 - ganz genau hin
21:56 snowball112: da kann man es auch hören
21:56 Estaryo: moment mal
21:57 Estaryo: meinst du das rascheln die ganze zeit von den drumteilen da?
21:57 Estaryo: ah ne die ganz leise gitarre
21:57 snowball112: ja die XD
21:58 Estaryo: gott wer hört denn auf sowas xD mensch
21:58 snowball112: na ich, weil die drums auf 1/2 snappen oder nicht? :D
21:59 Estaryo: ja schon der part dort war als speedup gedacht als brücke zum dann folgenden part
21:59 snowball112: bin nicht so gut mit drums, ich mappe meinstens auf die instrumente
21:59 snowball112: und wüsste nicht wie ich da 1/4 zu drums reinhauen sollte wenn die auf 1/2 snappen
22:00 Estaryo: ich höre grad nur aufs piano nebenbei deshalb ging gitarre bei mir grad unter
22:00 Estaryo: so jetzt bin ich verwirrt wo waren wir?
22:00 snowball112: ah, das ergibt sinn
22:00 snowball112: öhm
22:00 snowball112: piano
22:00 snowball112: guitarre
22:00 snowball112: und so
22:01 Estaryo: sehr gut xD
22:01 snowball112: hilfe XD
22:01 Estaryo: also den ganzen part umbuddel auf gitarre jetzt oder wie
22:02 Estaryo: das beißt sich dann aber bissl mit dem immer lauter werdenden drumns
22:02 Estaryo: weshalb ich ja die pattern immer länger werden ließ also war zmd. der gedanke
22:08 snowball112: ich hab' n bisschen rumprobiert, vll [http://puu.sh/syMiC/248f568944.jpg so was?]
22:08 snowball112: cursor auf 00:22:985 -
22:08 snowball112: farben sind erstmal nicht so wichtig, sagt dir das vll eher wgn pattern length zu?
22:10 Estaryo: alles leicht verschoben ok hörs mir ma an
22:10 Estaryo: bzw. spiele es
22:10 snowball112: ggf die note auf 00:23:897 - noch weg
22:11 Estaryo: ja max 5 pattern länge hatte grad die vorletzte weggenommen aber die geht auch
22:12 snowball112: ich find einfach das hätte mehr support in der musik
22:12 snowball112: weil die drums haben an der stelle ja eher 1/2

Summary of IRC:
  1. Changed some patterns in the intro to fit the 1/4 instruments better.
  2. Broke down the stream in the calmer section of the song.
  3. Did some pattern fixes to follow the guitar more closely from 00:48:931.
  4. Made suggestions for some finishes and rest moments for better structure.
Topic Starter
Estaryo
Changed everything we talked about in IRC and updated the Map.

06.12 - Updated Beatmap again. Did some changes at the Part after the last KIAI.
28.03 - Update: Changes in the Metadata thx to some advice from Greenshell
HomieLove
might mod this within the next days, for now, I can only give you a star

Edit: OK BOI
this is a huge mess of an attempt modding a map
I mod according to my personal opinion / bias, so sorry if it isn't good. and I don't have much experience in modding lel

blue = comment
black = actual modding
[Oni]
General:
rip finishers
Raising the OD to 5.5 or 6 should be okay for the pp on DT, rather 5.5 than 6 since the BPM is pretty low, hence higher OD makes the timing more strict.
Check AiMod about the Kiai times.
Decrease the volume on 04:08:390 to 04:21:262 to 50% and 04:21:262 to 04:34:133 to 60%, imo it is a bit loud as it is.
I'm not sure about it myself, but maybe moving be BG down a little would show Aya better when playing. For that, open the .osu and edit the 2nd coordinate after the filename. Test around to find out what's best.
0,0,"Wallpapersxl+Touhou+Shameimaru+Aya+Ideolo+Tengu+Games+984920+1366x768.jpg",0,0

Actual modding:
00:07:883 (23) - meh, feels weird with the vocal being stronger than the piano on this one but this is probably just me being biased

01:09:403 - add a don to match the drums?

01:19:539 (488) - I'd add a note here, compare with 01:06:363 (402,403,404,405)
meh, I see you mapped 01:26:633 (531) - as a finisher, which seems to be missing on some parts where it'd fit too. 00:29:471 (146) - for example, or

01:21:363 (498) - so it is clear that a new part of the song begins. 03:11:633 (1262) - would be the same deal then.

01:48:120 (684) and 01:48:931 (687) - are good poinst to add a finish, too.

02:21:768 (931) - change this to k to keep the ddkd dk pattern consistent throughout the map?

02:32:208 (1005) - maybe delete this note and make 02:32:309 (1006) to a finisher? Imo, this would fit the song better since the sound is pretty strong.

well, I would've liked to see the guitar from 02:32:714 to 02:45:687 emphasized in some way, but again, I'm just biased on this one. It's clear what you mapped here and it's fine as it is.

02:53:795 (1147) - remove finish, since you didn't emphasize this before at all, this is inconsistent.

02:59:674 - same thing as 01:09:403

03:09:606 (1249,1250,1251,1252) - change them to kd dd to follow the drums and to make it consistent with what you mapped before?

03:45:991 (1513) - change this to kat to keep the ddkd dk pattern consistent?

04:40:316 (99) - same deal as the beginning

04:42:241 (111,112) - Ctrl+G to follow the piano pitch?

05:11:532 (292) - delete note and add a finish on 05:11:633 (293) to make a K d K d K d K pattern to match the drums better?

05:31:295 (434,435) - add finish on these?

add a don on 05:38:390 and 05:38:795 so you get a similar thing to 05:24:809 (385,386,387,388) ? lel this just feels empty

05:45:485 - add some green lines with decreasing volume to complement the fading guitar sound.
Alright that should be it.
I really enjoy this map, it's fun to play both on nomod and DT. Good job and good luck on ranking this!
Topic Starter
Estaryo

Greenshell wrote:

might mod this within the next days, for now, I can only give you a star

Edit: OK BOI
this is a huge mess of an attempt modding a map
I mod according to my personal opinion / bias, so sorry if it isn't good. and I don't have much experience in modding lel

blue = comment
black = actual modding
[Oni]
General:
rip finishers
Raising the OD to 5.5 or 6 should be okay for the pp on DT, rather 5.5 than 6 since the BPM is pretty low, hence higher OD makes the timing more strict. - Changed OD to 5.5
Check AiMod about the Kiai times.
Decrease the volume on 04:08:390 to 04:21:262 to 50% and 04:21:262 to 04:34:133 to 60%, imo it is a bit loud as it is. - Done
I'm not sure about it myself, but maybe moving be BG down a little would show Aya better when playing. For that, open the .osu and edit the 2nd coordinate after the filename. Test around to find out what's best.
0,0,"Wallpapersxl+Touhou+Shameimaru+Aya+Ideolo+Tengu+Games+984920+1366x768.jpg",0,0
- I think it's ok like it is now, but may later, i will keep it in mind

Actual modding:
00:07:883 (23) - meh, feels weird with the vocal being stronger than the piano on this one but this is probably just me being biased - I don't like to map on vocals and havn't done it throughtout the song so it wouldn't be good if i do it here

01:09:403 - add a don to match the drums? - I think the break is supporting the following drums, and it doesnÄt sound well to me

01:19:539 (488) - I'd add a note here, compare with 01:06:363 (402,403,404,405) - Added a note before that one
meh, I see you mapped 01:26:633 (531) - as a finisher, which seems to be missing on some parts where it'd fit too. 00:29:471 (146) - for example, or

01:21:363 (498) - so it is clear that a new part of the song begins. 03:11:633 (1262) - would be the same deal then. - Ok

01:48:120 (684) and 01:48:931 (687) - are good poinst to add a finish, too. - I don't want to put too many finishers in this section due to the ones that are following

02:21:768 (931) - change this to k to keep the ddkd dk pattern consistent throughout the map? - hmm the intention was to not keep it consistent

02:32:208 (1005) - maybe delete this note and make 02:32:309 (1006) to a finisher? Imo, this would fit the song better since the sound is pretty strong. - Checked it, not a bad Idea, but i like my version more

well, I would've liked to see the guitar from 02:32:714 to 02:45:687 emphasized in some way, but again, I'm just biased on this one. It's clear what you mapped here and it's fine as it is. - I know what what you mean, but the theme of this map is Drums > Piano > Rest (except KIAI which is based Authentic/Piano) so i can't just support the guitar here, that wouldn't suit the map in total in my opinion

02:53:795 (1147) - remove finish, since you didn't emphasize this before at all, this is inconsistent. - ... i don't know what to say, im not sure bout this

02:59:674 - same thing as 01:09:403 - same reasoning as before

03:09:606 (1249,1250,1251,1252) - change them to kd dd to follow the drums and to make it consistent with what you mapped before? - Can't relate it to the part before because in that section there was a break so it is different this time. i could change it, but i just don't see that its better

03:45:991 (1513) - change this to kat to keep the ddkd dk pattern consistent? - i made many little variations to no keep the map consistent

04:40:316 (99) - same deal as the beginning - same reasoning

04:42:241 (111,112) - Ctrl+G to follow the piano pitch? - Good point

05:11:532 (292) - delete note and add a finish on 05:11:633 (293) to make a K d K d K d K pattern to match the drums better? - same as before deleting a note to add a finisher, but this time i'll change it cause it sound really nice to me too

05:31:295 (434,435) - add finish on these? - Done it before so sure why not again

add a don on 05:38:390 and 05:38:795 so you get a similar thing to 05:24:809 (385,386,387,388) ? lel this just feels empty - tried to lower the density before reaching the end of the song that the reasons behind these breaks

05:45:485 - add some green lines with decreasing volume to complement the fading guitar sound. - hmm ok i'll try
Alright that should be it.
I really enjoy this map, it's fun to play both on nomod and DT. Good job and good luck on ranking this!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply