Feerum wrote:
Random Mod
Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================
Hello Xeo! Hi me, hi Feerum
I saw over the last months that you put really a lot of effort into this map. ye
I wanted to help you a bit out with a little random mod. Let's see if i can give you any helpful suggestion! Ye
General
Artist: Correct
Title: Correct // I guess i can take
this as source
Source: -
Tags: I can see that you have guest diffs but you haven't any other mapper in the Tags. If i see correct you should add "Blocko" "Todestrieb" "_underjoy" and "Fullerene-" into the tags.
Oh right, woopsAiMod:
AiMod Error in: Expert. Please check this!
Nice Ln, fixedBackground: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -
Cool
Normal
I'm a bit in worry about the spread to the Easy at the beginning. Some pattern look for a Normal pretty hard. I mean it's 260bpm. Let me point out a which "could" need some nerf maybe.
This is the first one at 00:21:795 - . Blocko used long notes of 2/1 beat while you go directly into 1/2 notes. My suggestion would be to delete following notes: 00:21:911 (21911|0,22026|3,22257|2,22372|0,22603|1) - . Following only the snare and have at the end a short 1/2 pattern.
Used your advice to nerf a little bit the pattern. Cool00:32:411 (32411|2,32641|2,32872|2) - Maybe it would be possible to remove these "jacks"? CTRL+G 00:32:872 (32872|2,33103|1) - solves this problem. Further in this part you doesn't have these "jacks" either.
Fixed02:36:564 (156564|1,156795|1,157026|1) - Maybe get rid of this xP
Switched things02:51:334 (171334|1,171564|1,171795|1) - Same here!
^Just looks so randomly appearing.
03:19:026 (199026|2,199257|2,199488|2,199718|2) - Moving these jacks to the left hand would make a more comfortable transition for "Normal" difficulty player.
It's fineBeep, that's all.
BoopSo overall the difficulty looks okay, i'm just a bit in worry about the extremely long 1/2 pattern int he Kiai's. There is like almost never a break. Considering this shall represent the Normal difficulty in the set this might be a bit too much. Maybe it would be possible to nerf it a bit? Some breaks would be already enough. At least 1/1 breaks.
I honnestly dislike going for difficulty over playability, I believe I don't have nay other choice anyway. using 1/1 would kill the structure of the chart and also probably make a super huge gap with the Medium. The song is fast and I believe I don't have any other choice to say "sorry, it's just a really hard Normal, good luck"
Medium
00:18:103 (18103|2,18218|2,18334|3,18449|1,18564|1,18680|0,18795|3,18911|3,19026|2) - Jacks like these, totally fine. But what i don't like is the next 1/2 note after the jacks. You could make it for player at this level way more comfortable by moving the last note, ergo 00:18:334 (18334|3,18680|0,19026|2) - . to the other hand. Like you did it with the last one here: 00:19:141 (19141|0,19257|0,19372|3) - .
I don't know. Maybe it's me but i had at this level really problems with jacks.
If I switch them to the other hand, I'm gonna have the same problem at the start of the next jack (like 3 3 1 2 2, the one hand problem is still here on 1 2 2). What is nice with this layout is the jack are balanced on each hands and it's also easy really easy to read compared to other patterns.00:22:834 (22834|3,23064|1) - CTRL+G and you create really cool jack pattern which fit to the music.
Woa magik00:30:103 (30103|2,30334|1,30564|3) - 1/4 releases on not even hard makes me sad
I like it, also it's close enough for Medium players to still get a good accu on. Hallo Normal -> Medium spread. Please nerf these to 1/2. Do not go from 2/1 LNs to 1/4 pattern. That's really not okay. Like really.
changed from 1234 1234 to 1243 1243, it probably still looks hard but it's easy to play01:28:257 - Maybe add a note here? Normal uses LN+Single.
MehRemaining looks ok!
Xeo VS _UJ Insane
As said earlier and in the map description, this is an index chart. This kind of charting use another playstyle meaning the patterning is completely different. For these reasons I have to reject most advices here because it makes the patterns unplayable for index players.00:22:718 (22718|2,22776|3) - Could CTRL+G here. Better transition to the next pattern and gives a bit variety.
01:07:603 (67603|3,67834|3) - If you want to follow strictly PR for the trills, you need to move these to 3. The pitch is different of 01:07:141 (67141|3,67372|3) - .
03:24:276 (204276|1) -
Ghost Note. This note isn't mapped to any own sound. Must be removed.
Yes I agree it's a ghost note, but removing it would make the pattern harder to read, and changing the end would make the execution harder, so no change.03:28:141 - Why you leave this place here empty? At least a single note could be placed here.
it's fineTotally love the concept of single note streams. Long single note streams. Complicated single note streams. No disturbing jumps between. No breaks. It's really really cool!
Was hard to make, UJ helped me a ton on this one.
Expert
00:30:103 - // This voice samples sound like "SV Challenge" lul
SV change works too !1!1!00:41:641 - I have the feeling that these 1/6 notes should be 1/4. The exactly same sound you mapped later with 1/4, it's here 00:44:411 - . This ends in a inconsistency.
The first one have a bursty sound, second is really light, so 1/4 is fine.00:53:988 (53988|0) - Again here. You mapped it at 00:53:988 (53988|0) - with 1/4 and here 1/6. It's really exactly the same sound and you used a different snap. This is what is not okay.
?????00:59:718 (59718|2,59795|0) -
These notes are Wrongly snapped. This should a s 1/4 triple starting from 00:59:757 - .
FixedOkay, after i listen to this part several times i am pretty sure following notes are Ghost Notes: 01:02:122 (62122|3) - , 01:05:814 (65814|0) - , 01:09:507 (69507|1) - , 01:13:199 (73199|3) - . It's pretty audible, even on 50% playback rate.
uh... there is a hi-hat sound ????01:22:257 (82257|3,82334|2,82411|1) - Is there a reason why these are 1/3? There isn't any 1/3 sound. A 1/4 triple from 01:22:257 - would make sense but 1/3.. ?_?
For the buzz sound, it's alright and make it flow better than a LN.01:29:180 (89180|3,89257|2,89334|1,89411|0,89488|3) - Again. No Matter how often i listen to it i don't see why this should be 1/3.
Enlighten me.
Changed here because it was vocal dump in order to keep the general flow, changed to jumps.01:44:238 (104238|2,104699|2) - These two are again
Ghost Notes.
Dumpy to keep the structure, will change if it's really unrankable.02:27:795 (147795|0,147872|1,147949|2,148026|1,148103|2,148180|3) - And again. Random 1/3. There isn't any 1/3 sound at all. Enlighten me again!
It follow the build up of the sound and make a nice transition from 1/2 to 1/4.02:43:084 (163084|1,163314|1,163545|2,163661|1) - Beep. Again
Ghost Notes.
Dumpy again03:09:564 (189564|0,189603|1,189641|2,189680|3,189718|0,189757|1) - Uhhh, again these 1/6 for .. i guess the woosh sound you mapped before with 1/4?
I even mapped it with mini-LN before, but it's because the part was harder and I didn't wanted to overload it. it play nice here.Okay, i guess that's all. There's a lot of Ghost Note stuff in this Diff. The Ghost Note stuff apply's also for the higher diffs because i saw these have this mapped too. I also would like to hear something about the 1/3 stuff because i can't hear 1/3 at all haha
Okay, i guess i stop my mod here. The higher diffs get into something i personally don't like but i guess there isn't anything (beside of Ghost Notes! :eyes:) which is against the RC.. i hope. I saw Fullerene's diff which has a lot of weird pattern but i guess i look into it more detailed when the time comes for it.
As for the 1/3 snaps, It's mostly due to background buzzy/burst sounds so it generally make sence to use them.
For the ghost note it's another topic. We use them in order not to kill too much the structure of the chart. If you listen closely you would see that most of the kiai don't have 1/4 sound. We dump them in order to create a fun and challenging chart. You're mostly the first person to complain about them mostly because you think too much with a technical layering in mind.
We follow the general line of the song, but ghost note is kinda an obligation in order to keep the overall nice to play. I hope you understand my point.
Hope some of my suggestions help you and i wish you good luck with the map!
Thanks for the mod, it was useful on the harder diffs !