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DJKurara - Japanese Transformation [OsuMania]

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Topic Starter
XeoStyle
Thanks for the mod, should be abble to check it at the end of the week.
Topic Starter
XeoStyle
Yes
No
Yes/No but

Envory wrote:

Hi Xeo and friends lol boi

How to become ET at 3 minutes 28s lol
ET tutorial XD XD XD \[._. \]


|1|2|3|4|




General
Check your Background Size .. it was too large Ranking critera are outdated, this is rankable atm.



Xeo VS _UJ Insane
00:03:718 (3718|2) - I think the sound was flowing into right .. not flowing into left like before so pls ctrl+g
00:19:488 (19488|0) - i suggest you add 1 more notes at col 2 for consistency.. and i think there was have same sound like 00:17:295 (17295|2,17295|1) -
00:19:603 (19603|2) - same like above ^
00:19:718 (19718|0) - same like above ^
00:35:699 (35699|0,35757|1,35814|0) - There was didn't have same sound like 00:35:468 (35468|1,35526|2,35584|1) - and 00:35:180 (35180|2,35238|1,35295|2) - so change into like this > http://osu.ppy.sh/ss/8677405
01:07:141 (67141|3) - move that to col 2 cause the sound was just flow in my left ear
01:36:564 - Add 1 note at col 2 (i think didn't too excess if adding 1 note with those Ln)
01:36:795 (96795|3) - here too at col 3
01:37:026 (97026|1) - here too at col 1
01:50:468 - Add 1 note here.. why do a break here? let it flow until 01:50:526 (110526|1) -
02:36:161 - accidentally emptied? better continued the flow by adding 1 note at col 2 and 02:36:218 - add 1 note at col 1
03:13:257 (193257|2) - for what? ..delete this ( ghost note)

I can't applie most of the mod even if it sounds fine as a spread mod simply because the difficuly is based on index pattern. It's means to be played with two index only on the arrow keys.






Expert
00:03:488 (3488|2,3564|3,3564|1) - ctrl+H so it didn't stack too much note at up and down notes
00:03:718 (3718|0) - move this one to col 2
00:05:872 (5872|1,5988|2,5988|0) - Ctrl+h
00:15:449 (15449|3,15449|2) - delete 1 note at col 4... there have difference sound and not like 00:15:334 (15334|3,15334|2) - so just make it flow with making it into stair

Applied everything, kinda sad about 15 secs only too :(




Done!
sorry didn't too much helping
GL gogo rank so i can earn freshh PP Gonna try, thanks for the mod :)
Oscyy
marked, maybe...
after take a look for a while, might have some suggestion on fullerene's gd (idk if this can be applied or not since, yeah idk)
there are much, i think so much right hand long jacking thing and i spot two part that contains it and relatively make the other hand resting which a bit unfair to left handed people. Yeah, these are 01:26:411 - and 01:55:949 - , consider to make one of them left hand jack (or ctrl H) to make it little bit more balanced
and maybe the burst snap is kinda weird... (1/12?) but i dont think this affects to the ranking criteria

maybe more mod coming soon, if im not that lazy

no more post, so edit

Extra
anything is good, just one personal suggestion
02:58:718 - this part i think the stream flow mostly to the right, even from start until 02:59:295 - and start 02:59:641 - again. The first one (which before 02:59:295 - is kinda rolly when its played so a little bit mindblock happened (or screw me im bad kek) can you rearrange?

Expert
00:54:103 - i think make the jumpstream repetivive like 00:53:180 - would be cool. Try something like 34-2-1-4-3-12-3-4-1-2-34 thing (actually not far different)
00:55:949 - idk, maybe change the double from red line to blue line below it? Emphasis wise, blue tick sounds stronger
00:59:757 - snap is weird, while you used 1/4 snap on Extra why use 1/3 here? If its for percussion, i think the peak sound is the same timing as syth that you mapped in Extra
01:07:026 - not trying this? https://osu.ppy.sh/ss/9187947 its follow the sound that the first is sounds like to the left and the right (idk what is that called, equalizer?) but this maybe don't have interesting indexy pattern like before as this pattern is moree flowy and rolly, you might not like this
01:14:411 - same as ^ maybe?
01:14:122 - also why is this doubled when you used double as snare earlier?

I think that is all i can catch, i'm not good at mapping index and lower diff so i'd better leave it like that
Good luck
Feerum
Random Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Xeo!
I saw over the last months that you put really a lot of effort into this map.
I wanted to help you a bit out with a little random mod. Let's see if i can give you any helpful suggestion!

General


Artist: Correct
Title: Correct // I guess i can take this as source
Source: -
Tags: I can see that you have guest diffs but you haven't any other mapper in the Tags. If i see correct you should add "Blocko" "Todestrieb" "_underjoy" and "Fullerene-" into the tags.
AiMod: AiMod Error in: Expert. Please check this!
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

Blocko's Beginner

{Optional} 00:31:026 (31026|0,31026|3) - You could change these into one hand. Either [12] or [34]. Can be easier to hit for beginner, especially with a 1/1 note before this one.
00:45:795 (45795|3,45795|0) - This one is okay. 2/1 break before and after.

00:52:257 (52257|1) - Hmm.. couldn't you change this to a single note and start the LN from 00:52:718 - ? It sounds better to the music because here you can here a different sound. The "Wooosh" begins here.

01:14:411 (74411|3) - Split this into two LNs? Let this one end 01:14:872 - and start another one from here. It gives consistency into your pattern, see as reference this one 01:07:026 (67026|0,67488|3) - .

According to how you mapped here in this part, this note here 01:42:334 (102334|3) - is wrongly placed. It should be placed at 01:42:218 - .

03:28:257 (208257|3,208257|0) - If you accepted my suggestion above, these again to one hand.

Cool diff!

Blocko's Easy

00:55:026 (55026|2) - You let this LN in the Beginner end 1/2 beat earlier. Is this here now intentionally?

01:18:103 (78103|1,78334|2,78564|0,78795|1) - You could make these 1-3-1-3. The music gives here the perfect moment for a trill.
01:25:488 (85488|0,85718|1,85949|2,86180|3) - And these maybe 4-2-4-2 then.

01:52:141 (112141|2,112257|3) - Till now this is the only one one handed 1/2 pattern you used in the Map. I highly suggest, especially on 260 bpm, to keep 1/2 pattern played with different hands.

02:35:872 (155872|2,156103|2,156334|1) - Just a little suggestion. I can see that you try to bring some variety into the pattern with 1/1 jacks but wouldn't it fit better with 02:36:103 (156103|2,156334|1) - ? Really strong kick sounds.

02:50:757 (170757|1,171103|2) - I suggest to CTRL+G here. 1/2 break releases on 260 bpm with the same hand is dangerous for an Easy.

Remaining looks gud!

Normal

I'm a bit in worry about the spread to the Easy at the beginning. Some pattern look for a Normal pretty hard. I mean it's 260bpm. Let me point out a which "could" need some nerf maybe.
This is the first one at 00:21:795 - . Blocko used long notes of 2/1 beat while you go directly into 1/2 notes. My suggestion would be to delete following notes: 00:21:911 (21911|0,22026|3,22257|2,22372|0,22603|1) - . Following only the snare and have at the end a short 1/2 pattern.

00:32:411 (32411|2,32641|2,32872|2) - Maybe it would be possible to remove these "jacks"? CTRL+G 00:32:872 (32872|2,33103|1) - solves this problem. Further in this part you doesn't have these "jacks" either.

02:36:564 (156564|1,156795|1,157026|1) - Maybe get rid of this xP
02:51:334 (171334|1,171564|1,171795|1) - Same here!
Just looks so randomly appearing.

03:19:026 (199026|2,199257|2,199488|2,199718|2) - Moving these jacks to the left hand would make a more comfortable transition for "Normal" difficulty player.

Beep, that's all.
So overall the difficulty looks okay, i'm just a bit in worry about the extremely long 1/2 pattern int he Kiai's. There is like almost never a break. Considering this shall represent the Normal difficulty in the set this might be a bit too much. Maybe it would be possible to nerf it a bit? Some breaks would be already enough. At least 1/1 breaks.

Medium

00:18:103 (18103|2,18218|2,18334|3,18449|1,18564|1,18680|0,18795|3,18911|3,19026|2) - Jacks like these, totally fine. But what i don't like is the next 1/2 note after the jacks. You could make it for player at this level way more comfortable by moving the last note, ergo 00:18:334 (18334|3,18680|0,19026|2) - . to the other hand. Like you did it with the last one here: 00:19:141 (19141|0,19257|0,19372|3) - .
I don't know. Maybe it's me but i had at this level really problems with jacks.

00:22:834 (22834|3,23064|1) - CTRL+G and you create really cool jack pattern which fit to the music.

00:30:103 (30103|2,30334|1,30564|3) - 1/4 releases on not even hard makes me sad :(

Hallo Normal -> Medium spread. Please nerf these to 1/2. Do not go from 2/1 LNs to 1/4 pattern. That's really not okay. Like really.

01:28:257 - Maybe add a note here? Normal uses LN+Single.

Remaining looks ok!

Tode's Hard

Is it me, or are literally all 1/3 triples, like 00:02:488 (2488|1,2564|2,2641|3) - , 00:03:180 (3180|0,3257|1,3334|2) - , 00:04:334 (4334|2,4411|1,4488|0) - etc are wrong snapped.
Listening over and over it makes me really sure that all of them are Wrong Snapped.
You will need to fix this.

03:25:488 (205488|0) - Long Note Ending is Wrong Snapped. Please cut it for 1/4 beat.

More i don't have to say. The diff is pretty cool as hard. Most stuff i "could" point out is very subjective, that's why i didn't. It wasn't even much.
Good job!

Xeo VS _UJ Insane

00:22:718 (22718|2,22776|3) - Could CTRL+G here. Better transition to the next pattern and gives a bit variety.

01:07:603 (67603|3,67834|3) - If you want to follow strictly PR for the trills, you need to move these to 3. The pitch is different of 01:07:141 (67141|3,67372|3) - .

03:24:276 (204276|1) - Ghost Note. This note isn't mapped to any own sound. Must be removed.

03:28:141 - Why you leave this place here empty? At least a single note could be placed here.

Totally love the concept of single note streams. Long single note streams. Complicated single note streams. No disturbing jumps between. No breaks. It's really really cool!

Expert


00:30:103 - // This voice samples sound like "SV Challenge" lul

00:41:641 - I have the feeling that these 1/6 notes should be 1/4. The exactly same sound you mapped later with 1/4, it's here 00:44:411 - . This ends in a inconsistency.

00:53:988 (53988|0) - Again here. You mapped it at 00:53:988 (53988|0) - with 1/4 and here 1/6. It's really exactly the same sound and you used a different snap. This is what is not okay.

00:59:718 (59718|2,59795|0) - These notes are Wrongly snapped. This should a s 1/4 triple starting from 00:59:757 - .

Okay, after i listen to this part several times i am pretty sure following notes are Ghost Notes: 01:02:122 (62122|3) - , 01:05:814 (65814|0) - , 01:09:507 (69507|1) - , 01:13:199 (73199|3) - . It's pretty audible, even on 50% playback rate.

01:22:257 (82257|3,82334|2,82411|1) - Is there a reason why these are 1/3? There isn't any 1/3 sound. A 1/4 triple from 01:22:257 - would make sense but 1/3.. ?_?

01:29:180 (89180|3,89257|2,89334|1,89411|0,89488|3) - Again. No Matter how often i listen to it i don't see why this should be 1/3.
Enlighten me.

01:44:238 (104238|2,104699|2) - These two are again Ghost Notes.

02:27:795 (147795|0,147872|1,147949|2,148026|1,148103|2,148180|3) - And again. Random 1/3. There isn't any 1/3 sound at all. Enlighten me again!

02:43:084 (163084|1,163314|1,163545|2,163661|1) - Beep. Again Ghost Notes.

03:09:564 (189564|0,189603|1,189641|2,189680|3,189718|0,189757|1) - Uhhh, again these 1/6 for .. i guess the woosh sound you mapped before with 1/4?

Okay, i guess that's all. There's a lot of Ghost Note stuff in this Diff. The Ghost Note stuff apply's also for the higher diffs because i saw these have this mapped too. I also would like to hear something about the 1/3 stuff because i can't hear 1/3 at all haha

Okay, i guess i stop my mod here. The higher diffs get into something i personally don't like but i guess there isn't anything (beside of Ghost Notes! :eyes:) which is against the RC.. i hope. I saw Fullerene's diff which has a lot of weird pattern but i guess i look into it more detailed when the time comes for it.

Hope some of my suggestions help you and i wish you good luck with the map!
Todestrieb

Feerum wrote:

Tode's Hard

Is it me, or are literally all 1/3 triples, like 00:02:488 (2488|1,2564|2,2641|3) - , 00:03:180 (3180|0,3257|1,3334|2) - , 00:04:334 (4334|2,4411|1,4488|0) - etc are wrong snapped.
Listening over and over it makes me really sure that all of them are Wrong Snapped.
You will need to fix this. Oki dokie~

03:25:488 (205488|0) - Long Note Ending is Wrong Snapped. Please cut it for 1/4 beat. Mhhh I don't know,,
when I hear this part in 25%, I notice it until the blue tick, and It's also used in the same way in the Shift. I would prefer to let it be for the time being.
I will keep it in my mind just in case and modify it if It's really needed tho.


More i don't have to say. The diff is pretty cool as hard. Most stuff i "could" point out is very subjective, that's why i didn't. It wasn't even much.
Good job! Thanks!~
Le updaterino.
Topic Starter
XeoStyle
Yes
No
Yes/No but

Feerum wrote:

Random Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Xeo! Hi me, hi Feerum
I saw over the last months that you put really a lot of effort into this map. ye
I wanted to help you a bit out with a little random mod. Let's see if i can give you any helpful suggestion! Ye

General


Artist: Correct
Title: Correct // I guess i can take this as source
Source: -
Tags: I can see that you have guest diffs but you haven't any other mapper in the Tags. If i see correct you should add "Blocko" "Todestrieb" "_underjoy" and "Fullerene-" into the tags. Oh right, woops
AiMod: AiMod Error in: Expert. Please check this! Nice Ln, fixed
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -
Cool

Normal

I'm a bit in worry about the spread to the Easy at the beginning. Some pattern look for a Normal pretty hard. I mean it's 260bpm. Let me point out a which "could" need some nerf maybe.
This is the first one at 00:21:795 - . Blocko used long notes of 2/1 beat while you go directly into 1/2 notes. My suggestion would be to delete following notes: 00:21:911 (21911|0,22026|3,22257|2,22372|0,22603|1) - . Following only the snare and have at the end a short 1/2 pattern. Used your advice to nerf a little bit the pattern. Cool

00:32:411 (32411|2,32641|2,32872|2) - Maybe it would be possible to remove these "jacks"? CTRL+G 00:32:872 (32872|2,33103|1) - solves this problem. Further in this part you doesn't have these "jacks" either. Fixed

02:36:564 (156564|1,156795|1,157026|1) - Maybe get rid of this xP Switched things
02:51:334 (171334|1,171564|1,171795|1) - Same here! ^
Just looks so randomly appearing.

03:19:026 (199026|2,199257|2,199488|2,199718|2) - Moving these jacks to the left hand would make a more comfortable transition for "Normal" difficulty player. It's fine

Beep, that's all. Boop
So overall the difficulty looks okay, i'm just a bit in worry about the extremely long 1/2 pattern int he Kiai's. There is like almost never a break. Considering this shall represent the Normal difficulty in the set this might be a bit too much. Maybe it would be possible to nerf it a bit? Some breaks would be already enough. At least 1/1 breaks. I honnestly dislike going for difficulty over playability, I believe I don't have nay other choice anyway. using 1/1 would kill the structure of the chart and also probably make a super huge gap with the Medium. The song is fast and I believe I don't have any other choice to say "sorry, it's just a really hard Normal, good luck"

Medium

00:18:103 (18103|2,18218|2,18334|3,18449|1,18564|1,18680|0,18795|3,18911|3,19026|2) - Jacks like these, totally fine. But what i don't like is the next 1/2 note after the jacks. You could make it for player at this level way more comfortable by moving the last note, ergo 00:18:334 (18334|3,18680|0,19026|2) - . to the other hand. Like you did it with the last one here: 00:19:141 (19141|0,19257|0,19372|3) - .
I don't know. Maybe it's me but i had at this level really problems with jacks. If I switch them to the other hand, I'm gonna have the same problem at the start of the next jack (like 3 3 1 2 2, the one hand problem is still here on 1 2 2). What is nice with this layout is the jack are balanced on each hands and it's also easy really easy to read compared to other patterns.

00:22:834 (22834|3,23064|1) - CTRL+G and you create really cool jack pattern which fit to the music. Woa magik

00:30:103 (30103|2,30334|1,30564|3) - 1/4 releases on not even hard makes me sad :( I like it, also it's close enough for Medium players to still get a good accu on.

Hallo Normal -> Medium spread. Please nerf these to 1/2. Do not go from 2/1 LNs to 1/4 pattern. That's really not okay. Like really. changed from 1234 1234 to 1243 1243, it probably still looks hard but it's easy to play

01:28:257 - Maybe add a note here? Normal uses LN+Single. Meh

Remaining looks ok!

Xeo VS _UJ Insane


As said earlier and in the map description, this is an index chart. This kind of charting use another playstyle meaning the patterning is completely different. For these reasons I have to reject most advices here because it makes the patterns unplayable for index players.

00:22:718 (22718|2,22776|3) - Could CTRL+G here. Better transition to the next pattern and gives a bit variety.

01:07:603 (67603|3,67834|3) - If you want to follow strictly PR for the trills, you need to move these to 3. The pitch is different of 01:07:141 (67141|3,67372|3) - .

03:24:276 (204276|1) - Ghost Note. This note isn't mapped to any own sound. Must be removed. Yes I agree it's a ghost note, but removing it would make the pattern harder to read, and changing the end would make the execution harder, so no change.

03:28:141 - Why you leave this place here empty? At least a single note could be placed here. it's fine

Totally love the concept of single note streams. Long single note streams. Complicated single note streams. No disturbing jumps between. No breaks. It's really really cool! Was hard to make, UJ helped me a ton on this one.

Expert


00:30:103 - // This voice samples sound like "SV Challenge" lul SV change works too !1!1!

00:41:641 - I have the feeling that these 1/6 notes should be 1/4. The exactly same sound you mapped later with 1/4, it's here 00:44:411 - . This ends in a inconsistency. The first one have a bursty sound, second is really light, so 1/4 is fine.

00:53:988 (53988|0) - Again here. You mapped it at 00:53:988 (53988|0) - with 1/4 and here 1/6. It's really exactly the same sound and you used a different snap. This is what is not okay. ?????

00:59:718 (59718|2,59795|0) - These notes are Wrongly snapped. This should a s 1/4 triple starting from 00:59:757 - . Fixed

Okay, after i listen to this part several times i am pretty sure following notes are Ghost Notes: 01:02:122 (62122|3) - , 01:05:814 (65814|0) - , 01:09:507 (69507|1) - , 01:13:199 (73199|3) - . It's pretty audible, even on 50% playback rate. uh... there is a hi-hat sound ????

01:22:257 (82257|3,82334|2,82411|1) - Is there a reason why these are 1/3? There isn't any 1/3 sound. A 1/4 triple from 01:22:257 - would make sense but 1/3.. ?_? For the buzz sound, it's alright and make it flow better than a LN.

01:29:180 (89180|3,89257|2,89334|1,89411|0,89488|3) - Again. No Matter how often i listen to it i don't see why this should be 1/3.
Enlighten me. Changed here because it was vocal dump in order to keep the general flow, changed to jumps.

01:44:238 (104238|2,104699|2) - These two are again Ghost Notes. Dumpy to keep the structure, will change if it's really unrankable.

02:27:795 (147795|0,147872|1,147949|2,148026|1,148103|2,148180|3) - And again. Random 1/3. There isn't any 1/3 sound at all. Enlighten me again! It follow the build up of the sound and make a nice transition from 1/2 to 1/4.

02:43:084 (163084|1,163314|1,163545|2,163661|1) - Beep. Again Ghost Notes. Dumpy again

03:09:564 (189564|0,189603|1,189641|2,189680|3,189718|0,189757|1) - Uhhh, again these 1/6 for .. i guess the woosh sound you mapped before with 1/4? I even mapped it with mini-LN before, but it's because the part was harder and I didn't wanted to overload it. it play nice here.

Okay, i guess that's all. There's a lot of Ghost Note stuff in this Diff. The Ghost Note stuff apply's also for the higher diffs because i saw these have this mapped too. I also would like to hear something about the 1/3 stuff because i can't hear 1/3 at all haha

Okay, i guess i stop my mod here. The higher diffs get into something i personally don't like but i guess there isn't anything (beside of Ghost Notes! :eyes:) which is against the RC.. i hope. I saw Fullerene's diff which has a lot of weird pattern but i guess i look into it more detailed when the time comes for it.

As for the 1/3 snaps, It's mostly due to background buzzy/burst sounds so it generally make sence to use them.

For the ghost note it's another topic. We use them in order not to kill too much the structure of the chart. If you listen closely you would see that most of the kiai don't have 1/4 sound. We dump them in order to create a fun and challenging chart. You're mostly the first person to complain about them mostly because you think too much with a technical layering in mind.
We follow the general line of the song, but ghost note is kinda an obligation in order to keep the overall nice to play. I hope you understand my point.


Hope some of my suggestions help you and i wish you good luck with the map!

Thanks for the mod, it was useful on the harder diffs ! :)
Blocko

Feerum wrote:

Random Mod


Blocko's Beginner

{Optional} 00:31:026 (31026|0,31026|3) - You could change these into one hand. Either [12] or [34]. Can be easier to hit for beginner, especially with a 1/1 note before this one. Done.
00:45:795 (45795|3,45795|0) - This one is okay. 2/1 break before and after. Actually, done that as well, so now the other hand has to hit the jump.

00:52:257 (52257|1) - Hmm.. couldn't you change this to a single note and start the LN from 00:52:718 - ? It sounds better to the music because here you can here a different sound. The "Wooosh" begins here. Sounds good.

01:14:411 (74411|3) - Split this into two LNs? Let this one end 01:14:872 - and start another one from here. It gives consistency into your pattern, see as reference this one 01:07:026 (67026|0,67488|3) - . I initially had two LNs for 01:07:026 - because of that sound there, but this works too.

According to how you mapped here in this part, this note here 01:42:334 (102334|3) - is wrongly placed. It should be placed at 01:42:218 - . Nice find. Fixed.

03:28:257 (208257|3,208257|0) - If you accepted my suggestion above, these again to one hand. Alright. Done for 03:13:488 - as well.

Cool diff! Thanks!

Blocko's Easy

00:55:026 (55026|2) - You let this LN in the Beginner end 1/2 beat earlier. Is this here now intentionally? It was intentional, at first, because I thought the short kick sequence ended later. I snapped this long note's tail to 1/2 beat earlier, though.

01:18:103 (78103|1,78334|2,78564|0,78795|1) - You could make these 1-3-1-3. The music gives here the perfect moment for a trill. Good idea.
01:25:488 (85488|0,85718|1,85949|2,86180|3) - And these maybe 4-2-4-2 then. Done.

01:52:141 (112141|2,112257|3) - Till now this is the only one one handed 1/2 pattern you used in the Map. I highly suggest, especially on 260 bpm, to keep 1/2 pattern played with different hands. Done.

02:35:872 (155872|2,156103|2,156334|1) - Just a little suggestion. I can see that you try to bring some variety into the pattern with 1/1 jacks but wouldn't it fit better with 02:36:103 (156103|2,156334|1) - ? Really strong kick sounds. I suppose so.

02:50:757 (170757|1,171103|2) - I suggest to CTRL+G here. 1/2 break releases on 260 bpm with the same hand is dangerous for an Easy. Alrighty.

Remaining looks gud!

Hope some of my suggestions help you and i wish you good luck with the map!
Pretty much accepted all suggestions. Nice.
Thanks for modding!

Update with some self-modding:
Beginner: http://puu.sh/xNTDQ/deb11fa62b.osu
Easy: http://puu.sh/xNTEu/b7fef7381d.osu
Evening
one hundo favs boi
Topic Starter
XeoStyle

Evening wrote:

one hundo favs boi
woa
Litharrale
can you rank this already?

wait thats my job


can i rank this already
Topic Starter
XeoStyle
sure
DDMythical
radio silence
abraker
rank rank rank
> 3 months since last post

wait wut
tatatat
hi
booty
patiently waiting in may
-mint-
end of may bois
booty

qqqant wrote:

end of may bois
;-;
Unpredictable
shot some stars, good luck!!!
tatatat
hi
-MysticEyes
Kudosu is meaningless but this map isn't

(ridiculously good stuff guys, can't want to see this ranked)
Topic Starter
XeoStyle
Oh hey thanks,
tfw I have my own universe with all the stars now, nice.
Also some BN elp me pls.
PouletFurtif
mdr
Asherz007
Bonjour Xeo!

Enfin j'ai assez de temps :D Évidemment beaucoup de gens veulent voir ce map en ranked, non? Peut-être je peux t'aider?

Ok there ends the French cus I will literally take forever to type things out at that rate

v1 woo, I have literally forgotten how I format things

btw did you know that with the spread rules with the length of this song the lowest diff you would have needed would have been a Hard (assuming you fully mapped the song) but who cares about that now, right?

[General]
Man, the program I use to check hitsounds is mega-tilted about how weirdly you hitsounded stuff. Will assume these are fine in general even if slightly different unless there's some glaring issue present. Hitsound samples themselves seem to be fine though.

I imagine you have some metadata source ready since that's all the rage these days - actually, never mind feru gave you one https://kyokudocorerecords.bandcamp.com ... hi-torture but could you put it in the description somewhere for everyone's convenience thanks

Can't remember what else I used to put here but everything else looks fine

Aight let's go! (part 1 at least cus I died/got super tired)

1|2|3|4 (can't forget this now)

Blocko's Beginner
Hi ET

  1. 01:30:103 (90103|3,90103|0) and 01:44:872 (104872|0,104872|3) - At the start of the other four kiais the double is in one hand; should they be the same here?
  2. 01:36:795 - Feels a tad weird to me to ignore this but not 01:37:257 (97257|2); personally I would stick to the 2/1 gap to give players a mini-break.
  3. 01:59:641 - Something for you to consider. A little unorthodox by mania standards, but perhaps consider removing everything from here to 02:14:411 to give (the beginner) players (because only they would really play this) a (much-needed) break.

Blocko's Easy
Hi ET again, not really anything I can say here so just a hello then lul

  1. 01:32:872 (92872|0,93103|1,93334|2,93564|3) - not really sure why these aren't in 2-stacks in the outer columns, but I feel like they should be (it's p similar to 01:47:641 which does do that)

I don't really have anything worthwhile mentioning for the Normal, so no box.

Medium
  1. 01:15:334 - I get the impression that you're trying for gluts on snare but not quite because of the 3-note anchors so I don't really know what you're actually doing here pls explain thx
...actually other than that not really anything to say. Not how I'd do stuff but works perfectly fine anyway so no reason to object.

Todes' Hard
Long time no see

Hello pet peeve of being completely unable to get those [14]234[12] patterns played lol guess I mindblocked them or something

  1. 03:05:180 (185180|3,185180|2,185180|0) - triple looks a little random here? Especially without the booming bass here, I feel like this should be a double at most
  2. 03:22:718 (202718|0) - by the looks of it this should be a [14] double (v similar to 03:21:334 which does this

Xeo VS _UJ Insane
It kinda bothers me a little how the first index stream is a little bit more difficult than the other ones because of the more frequent mini-anchors. So by the minute mark, the hardest part is over and it's easy sailing to the end (unless you're like me, absolutely terrible at this game and also have no stamina whatsoever). Maybe it's just because it's quite a bit harder to read or something, I dunno. Not really anything that bad since it becomes a stamina-killer, but worth a remark nonetheless.

  1. 00:39:795 (39795|2,39911|2,40026|2) - feel like this anchor should be in col 1 to have the same pattern as 00:43:488 (43488|0,43545|1,43603|0,43661|2,43718|0,43776|3)
  2. 00:45:218 (45218|0,45218|3,45334|3) - bothers me a little that these chords aren't the same size
  3. 00:50:872 (50872|2,50988|2,51103|2) - since later on does something different might be useful to have the anchor here in col 2 for mirrored hand balance or whatever people like to call it
  4. 01:07:834 (67834|3,67949|3) - idk just felt weird having these stacked, would move the second note to col 3
  5. 01:15:334 (75334|3) - ^ but more important bc this currently breaks the glut pattern
  6. 01:22:949 - why's the glut pattern swapped around mid-section to be on snares rather than bass kicks I don't get it
  7. 01:51:218 - might be useful to have a note here if you're following that weird vocal thingy cus it's here as well
  8. 02:56:411 (176411|3,176468|1,176526|2,176584|1,176641|3,176699|0,176757|2,176814|1) - what happened to the OH minitrills like at 02:49:026
Still, pretty nicely done.

Expert
Question about whether you really need to use quads in this diff or can you manage without them since the structure would work anyway

  1. 00:15:738 (15738|2,15738|3) - Perhaps this might be a little bit too insignificant to be a double in this difficulty. Fine for the Extra difficulty, but maybe not here.
  2. 00:37:949 (37949|0,38007|1,38064|2,38064|3,38180|1,38238|2,38295|3,38295|0) - might be worth making these TH trilly like in Extra to be a bit of a break from the comparatively rolly js from beforehand
  3. 01:14:122 (74122|0,74122|2) - p sure this shouldn't be a double
  4. 01:33:564 (93564|1,93564|0,93622|3,93622|2,93680|1,93680|0,93738|2,93738|3,93795|0,93795|1) and 01:37:372 (97372|1,97372|0,97430|2,97430|3,97488|0,97488|1) - did you forget to make these dense js or are you doing this deliberately
  5. 01:40:834 (100834|0,100863|1) - These two notes aren't as important here; maybe you'd want to switch your focus away from the pseudo-buzz and do something like this
  6. 01:56:064 (116064|3,116064|1) - burst here is harder that Extra, not sure whether you want that; I'd suggest changing to [12] (or [34] though a little less convenient) and maintain the current structure (just move stuff about a bit)
  7. 03:19:026 (199026|0,199026|3,199026|2,199257|3,199257|2,199257|1,199488|0,199488|2,199488|1,199718|0,199718|3,199718|2) - maybe just personal choice but I'd have these triples in the same columns each time (same thing for Extra, too lazy to rewrite there probably)

I'm a little too tired to do any more useful modding today; might be useful to do this another time since it's the hardest diffs next. Might not be tomorrow or Friday since I'm a little busy irl, but definitely soon(tm).
Todestrieb

Asherz007 wrote:

Long time no see Yes, hayhay!

Hello pet peeve of being completely unable to get those [14]234[12] patterns played lol guess I mindblocked them or something

  1. 03:05:180 (185180|3,185180|2,185180|0) - triple looks a little random here? Especially without the booming bass here, I feel like this should be a double at most You are right, deleted the note on 1.
  2. 03:22:718 (202718|0) - by the looks of it this should be a [14] double (v similar to 03:21:334 which does this Also right! Moved the LN to 3 for playability with the added note on 4!
Thanks for helpful mod ET BN. :)
Topic Starter
XeoStyle
Yes
No
Yes/No but

Asherz007 wrote:

Bonjour Xeo! Oui

Enfin j'ai assez de temps :D Évidemment beaucoup de gens veulent voir ce map en ranked, non? Peut-être je peux t'aider? Ouiiii

Ok there ends the French cus I will literally take forever to type things out at that rate oh rip

v1 woo, I have literally forgotten how I format things ikr wtf is V2

btw did you know that with the spread rules with the length of this song the lowest diff you would have needed would have been a Hard (assuming you fully mapped the song) but who cares about that now, right? The more you have, the better

[General]
Man, the program I use to check hitsounds is mega-tilted about how weirdly you hitsounded stuff. Will assume these are fine in general even if slightly different unless there's some glaring issue present. Hitsound samples themselves seem to be fine though. Yeah I use to do weird stuff with HS placement, but it works so anyway.

I imagine you have some metadata source ready since that's all the rage these days - actually, never mind feru gave you one https://kyokudocorerecords.bandcamp.com ... hi-torture but could you put it in the description somewhere for everyone's convenience thanks Yeah I guess I can do that

Can't remember what else I used to put here but everything else looks fine

Aight let's go! (part 1 at least cus I died/got super tired)

1|2|3|4 (can't forget this now)

Medium
  1. 01:15:334 - I get the impression that you're trying for gluts on snare but not quite because of the 3-note anchors so I don't really know what you're actually doing here pls explain thx
Nothing interresting actually, I just made the patterns that way. No actual empathy on the chords. Also the anchors are fine at this BPM for chords parts.

...actually other than that not really anything to say. Not how I'd do stuff but works perfectly fine anyway so no reason to object. CooooOol

Xeo VS _UJ Insane
It kinda bothers me a little how the first index stream is a little bit more difficult than the other ones because of the more frequent mini-anchors. So by the minute mark, the hardest part is over and it's easy sailing to the end (unless you're like me, absolutely terrible at this game and also have no stamina whatsoever). Maybe it's just because it's quite a bit harder to read or something, I dunno. Not really anything that bad since it becomes a stamina-killer, but worth a remark nonetheless. you might be talking about the anchors. These are fine, concidering that the second kiai is super mindblockable for example. Each of them are unique, UJ made a super good job.

  1. 00:39:795 (39795|2,39911|2,40026|2) - feel like this anchor should be in col 1 to have the same pattern as 00:43:488 (43488|0,43545|1,43603|0,43661|2,43718|0,43776|3) can't because of the index patterning
  2. 00:45:218 (45218|0,45218|3,45334|3) - bothers me a little that these chords aren't the same size The chord is just here to create empathy and fill the heavy structure, it's oki tbh.
  3. 00:50:872 (50872|2,50988|2,51103|2) - since later on does something different might be useful to have the anchor here in col 2 for mirrored hand balance or whatever people like to call it I kinda agree on this, but at the same time the anchors are almost always on the right hand during the whole part because of the way the index stream is made, we just can't deal with this without breaking everything.
  4. 01:07:834 (67834|3,67949|3) - idk just felt weird having these stacked, would move the second note to col 3 Fixed
  5. 01:15:334 (75334|3) - ^ but more important bc this currently breaks the glut pattern
  6. 01:22:949 - why's the glut pattern swapped around mid-section to be on snares rather than bass kicks I don't get it on this part, prob because of the trill burst just before
  7. 01:51:218 - might be useful to have a note here if you're following that weird vocal thingy cus it's here as well With the actual index setting it make a weird transition on the same finger, even if mirrored.
  8. 02:56:411 (176411|3,176468|1,176526|2,176584|1,176641|3,176699|0,176757|2,176814|1) - what happened to the OH minitrills like at 02:49:026 Literally because index patterning, it doesn't actually play like a one hand trill on index
Still, pretty nicely done.

Expert
Question about whether you really need to use quads in this diff or can you manage without them since the structure would work anyway

  1. 00:15:738 (15738|2,15738|3) - Perhaps this might be a little bit too insignificant to be a double in this difficulty. Fine for the Extra difficulty, but maybe not here. oki
  2. 00:37:949 (37949|0,38007|1,38064|2,38064|3,38180|1,38238|2,38295|3,38295|0) - might be worth making these TH trilly like in Extra to be a bit of a break from the comparatively rolly js from beforehand Fixed them
  3. 01:14:122 (74122|0,74122|2) - p sure this shouldn't be a double woopsy
  4. 01:33:564 (93564|1,93564|0,93622|3,93622|2,93680|1,93680|0,93738|2,93738|3,93795|0,93795|1) and 01:37:372 (97372|1,97372|0,97430|2,97430|3,97488|0,97488|1) - did you forget to make these dense js or are you doing this deliberately My bad, fixed aswell
  5. 01:40:834 (100834|0,100863|1) - These two notes aren't as important here; maybe you'd want to switch your focus away from the pseudo-buzz and do something like this Not dense enough, but I fixed it to a 1/6 burst instead of 1/8
  6. 01:56:064 (116064|3,116064|1) - burst here is harder that Extra, not sure whether you want that; I'd suggest changing to [12] (or [34] though a little less convenient) and maintain the current structure (just move stuff about a bit) You're right, I changed the section to something more rolly
  7. 03:19:026 (199026|0,199026|3,199026|2,199257|3,199257|2,199257|1,199488|0,199488|2,199488|1,199718|0,199718|3,199718|2) - maybe just personal choice but I'd have these triples in the same columns each time (same thing for Extra, too lazy to rewrite there probably) Thats actually a super nice idea.

I'm a little too tired to do any more useful modding today; might be useful to do this another time since it's the hardest diffs next. Might not be tomorrow or Friday since I'm a little busy irl, but definitely soon(tm). Really good mod, thank you a lot for your patience and help to get this set nominated, I really appreciate it a lot.
Asherz007
Voilà je suis revenu

Gimme my 2 kds that literally aren't worth anything with mv2, but gimme anyway

Part 2 woo

Actually now's a good time to address that discrepancy between the Shift diff and the 3 beneath:

Albeit really minor within the grand scheme of things, the note around, say, 00:01:891 is on 1/4 in Fullerene's diff and on the 1/3 just before in your 3, which may annoy whoever else looks at the map because they generally complain about those kinds of things (Because it's super obvious). I'd be more inclined to say use the 1/4 even if it isn't the most accurate because of the fact that (from a technical accuracy standpoint) nothing else in the entire song uses 1/3. I'll leave whatever is changed up to you two, but I don't really want these to be different because that's just weird.

Extra
I've been convinced that 260 minijacks are fine in twos lol

  1. 00:15:507 - oh shit I forgot to mention on Expert as well but uh shouldn't there be a note here (or in this case a minijack)
  2. 00:30:103 - I feel like there should be a triple here for that bass emphasis, though since it's coming out of a stream I'll leave the choice to you
  3. 00:34:372 (34372|0) and 00:37:372 (37372|2) - I guess these two are deliberately not jumps then?
  4. 00:35:757 (35757|3,35814|2,35872|0,35872|1) - no 2h minitrill? (like 00:32:064 or 00:33:911)
  5. 00:39:449 (39449|2,39507|3,39564|1,39564|0) and 00:41:295 (41295|0,41353|3,41411|1,41411|2) - ^ somewhat
  6. 00:44:872 - a little confused about why there's only a single here yet in Expert it's a double (presumably the LH jacks?) anyways, quick fix if it was a mistake.
  7. 00:55:372 (55372|2,55372|3,55603|3,55603|2) - different to 00:53:988 even though same sound so idk whether you want to do anything about that. I get the impression the 1/8 might be a layering mistake though since the same sound is present at 00:56:526 which also has mini-LNs.
  8. 00:56:064 (56064|0,56295|3) - Could still have the 1/2 as 1/4 jumps here if you wanted, not going to force you
  9. 00:57:795 (57795|1,57795|3,57795|2,57795|0,57911|2,57911|1,57911|0,57911|3) - imo the sounds here don't really sound as powerful as the two quads beforehand, I'd knock these down to triples
  10. 00:58:026 (58026|3,58026|2,58084|1,58141|0,58141|2,58199|3) - no jumptrill?
  11. 01:05:930 (65930|1) - ghost
  12. 01:07:872 (67872|1,67911|0,67949|1) - I'm ok with this at a 1/4 speed, but at 1/6 this is just reeeeee, besides, might be useful to stick to a maximum chord size of 2 (jumps) in this section, of which this is the only chord that doesn't follow that here.
  13. 01:13:314 (73314|2) - ghost
  14. 01:22:718 - I feel like it would make a little bit more sense to have quad jump quad here rather than triple triple quad
  15. 01:24:564 - quad for crash? (man, it feels really weird saying that lmao)
  16. 01:44:757 (104757|0) - imo this should be in col 3 for those 4-note OH minitrills
  17. 01:53:988 (113988|2,113988|0,114045|1,114045|3,114103|0,114103|2) - aw maaaaaaaan y u do dis (literally nowhere else in the chart but here and it's making me puke rainbows)
  18. 01:58:199 - no note?
  19. 02:36:564 - Feel like it might be a dumb question here but no quad?
  20. 02:40:026 - I feel like something along the lines of [14]3[14]2[14] might work a little better than a pseudo-jumptrill? Maybe.
  21. 02:46:949 (166949|0,166949|3) - no triple?
  22. 02:47:064 (167064|0,167064|2) - ^ less so from pattern and just more what's going on in the percussion here.
  23. 02:54:795 (174795|0,174795|1,174911|2,174911|3) - ^
  24. 02:55:257 (175257|1,175257|0) - ^
  25. 02:56:988 (176988|3,176988|2,177103|1,177103|0,177218|3,177218|2,177276|1,177276|0,177334|2,177334|3,177449|2,177449|3) - feels a little too easy for a fill to be just [12][34] imo.
  26. 03:04:776 (184776|2) - Would've thought double here? Might be more useful to sacrifice 03:04:891 (184891|3) instead, kinda like what you did in Expert
  27. 03:05:468 (185468|0,185584|1) - might swap these two around or just go for 42423131 here
  28. 03:08:064 (188064|1,188064|2,188295|0) - you removed the wrong jump
  29. 03:09:564 (189564|0,189603|1,189641|2) - (actually also in Expert, I forgot) there's not really any buzz here so I reckon this 1/2 beat should still carry the 1/4 js on
  30. 03:13:488 - Is it me or is this bit (still) super rolly? I get that you want to up the density by not removing jumps here but having it be so rolly is kinda anti-climactic because of the relatively easy pattern difficulty.

Fullerene's Shift
Oh boy I'm kinda scared trying to ask you to change stuff when the community has known this for so long lol

Obviously means I'm not really going to end up suggesting anything major but do consider anyway.

  1. 00:37:949 (37949|0,37949|1,38180|0,38180|3) - A little weird that this isn't a [14]23 [14]23 repeat here (kinda like the repetition at 01:00:103)
  2. 00:38:411 - no triple, that intentional?
  3. 00:39:738 (39738|0,39795|1,39853|0,39911|3,39911|1,39968|2,40026|3,40084|2) - The phrase here already has an OH trill pair here, so maybe a bit overkill to put another in.
  4. 00:42:449 (42449|0,42507|1,42564|0,42622|1) - Similar to above, there isn't an RH minitrill in this phrase and maybe there should be one somewhere.
  5. 01:31:026 (91026|2,91026|3,91026|1,91141|0,91141|3,91141|2,91257|3,91257|0,91257|1) - The vocals do some really weird thing that repeats itself here, so you could potentially put repeating chords in here.
  6. 03:13:084 (193084|1,193084|2,193141|0,193141|3,193199|2,193199|1) - The split jumptrill here kinda bothers me here since the percussion is nowhere to be seen, and in terms of difficulty/density I don't think it should be this close to the main body of js.
  7. 03:28:257 - The OH minitrill use at the end here becomes a little inconsistent in terms of its length and placement, and I'm not sure whether that's supposed to be intentional, particular for the RH minitrills. I'll err on the side of it's not and ask you to double check, just in case.
I feel like anything else I could suggest would be a little too intrusive to the current structure, so I'll leave it at that and hopefully you won't kill me or anything.

Good job I did stop when I did last time cus I doubt I'd have been as thorough/made mega mistakes or something.

Here endeth the mod, let me know when everything's been responded to. Hopefully I'm not killed in the meantime or something lol
Unpredictable
👀
-mint-
my name is ash




(i dont want to be "that guy" but is there a possibility those 1/16 snaps in shift can be changed to 1/8?)
tatatat
hi
Jesuren
oh god
FAMoss

Unpredictable wrote:

👀
owo What's THIS?
Arzenvald
is this going to be happen

and if there's something i cant agree with, 03:24:564 (204564|3) - this part in fullerene shift's diff compared with extra and extreme is undeniably too easy considering its the climax part of this song

this is going to be big
tatatat
hi
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