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DJKurara - Japanese Transformation [OsuMania]

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Aurele
I cried on that fancy meme mod
DeletedUser_259972

Gabe wrote:

I cried on that fancy meme mod
holy fuck
it's to be continued so stay tuned boi
MichiRecRoom
I appear to be unable to access the beginner and easy modes -- they just load forever. My friend says he's having the same issue.
Kurai

jakads wrote:

Gabe wrote:

I cried on that fancy meme mod
holy fuck
it's to be continued so stay tuned boi
I want to make a mania map just to receive a mod from you
Arrival
we living in 2017 while jakads is living in 2117
DeletedUser_259972
goddammit i should continue modding this
damn i keep forgetting
Raveille
dafigygundsufassh fM4M YO

|1|2|3|4|

WE FRESH UP

Blocko Beginner
00:58:718 (58718|2,58949|1) - ctrl+j so that the right hand wont be so congested with 4 and 3 since it is beginner
01:04:257 - same here
02:43:026 - thinking this can be a safe LN to 02:43:718 - , then shift that note to 2
solid rocko

Blocko Easy
00:33:795 (33795|0) - you missed a whistle xd
03:13:026 (193026|1,193026|2) - these can be short LNs (1/1) to signify a longer noise
other than that cant find much, solid again :D

Normal
00:04:949 - 00:12:334 - would think making this an LN to signify the 1/4 notes would be better but your choice
01:03:334 (63334|0,63564|0,63795|0,64026|0) - shifting these to 2 would actually be a little smoother and nicer than 1 4 1 4 patterning, also if accepted change 01:04:257 (64257|1,64488|1) - to 1
01:10:718 - same thing here ^ except maybe move the LN, column 1 notes move to 2
01:18:218 (78218|3,78449|3,78680|2,78911|2) - im guessing these notes are PR related so idk why the column change
01:22:834 - no note here? thinking a note at 2 would be smooth
02:13:949 (133949|2,134180|3) - ctrl+j this for PR, if accepted 02:14:526 (134526|2,134641|3) - ctrl+j this too
02:35:757 - note at 2? (why is 2 unloved i cri)

Medium
01:03:334 - again, see no reason to have such a big jump for a small tonal difference, make it 4 2 4 2 instead
01:07:026 - likewise here for the first part
01:10:718 - likewise
01:14:411 - ^
02:39:795 (159795|2) - shorten this by half?
03:28:257 - finale note can be a triple or quadruple even

note to self i cant do harder diffs qwq

get this ranked so I can not earn my pp :D
Topic Starter
XeoStyle
Yes
No
Yes/No but

Raveille wrote:

dafigygundsufassh fM4M YO

|1|2|3|4|

WE FRESH UP

Normal
00:04:949 - 00:12:334 - would think making this an LN to signify the 1/4 notes would be better but your choice it's oki
01:03:334 (63334|0,63564|0,63795|0,64026|0) - shifting these to 2 would actually be a little smoother and nicer than 1 4 1 4 patterning, also if accepted change 01:04:257 (64257|1,64488|1) - to 1
01:10:718 - same thing here ^ except maybe move the LN, column 1 notes move to 2 Changed both
01:18:218 (78218|3,78449|3,78680|2,78911|2) - im guessing these notes are PR related so idk why the column change To empathize the bass burst
01:22:834 - no note here? thinking a note at 2 would be smooth Changed, also added another to the same sound later on
02:13:949 (133949|2,134180|3) - ctrl+j this for PR, if accepted 02:14:526 (134526|2,134641|3) - ctrl+j this too sure
02:35:757 - note at 2? (why is 2 unloved i cri) :( Fixed

Medium
01:03:334 - again, see no reason to have such a big jump for a small tonal difference, make it 4 2 4 2 instead
01:07:026 - likewise here for the first part
01:10:718 - likewise
01:14:411 - ^ applied everything
02:39:795 (159795|2) - shorten this by half? Should play better yeah
03:28:257 - finale note can be a triple or quadruple even I prefer stay to pitch accurate

note to self i cant do harder diffs qwq qwq

get this ranked so I can not earn my pp :D Tfw it's actually not gonna be a pp map lmao
Thanks for the mod ! <3
Blocko

Raveille wrote:

dafigygundsufassh fM4M YO

|1|2|3|4|

WE FRESH UP

Blocko Beginner
00:58:718 (58718|2,58949|1) - ctrl+j so that the right hand wont be so congested with 4 and 3 since it is beginner Done
01:04:257 - same here Alright
02:43:026 - thinking this can be a safe LN to 02:43:718 - , then shift that note to 2 Guess it wouldn't hurt that much.
solid rocko

Blocko Easy
00:33:795 (33795|0) - you missed a whistle xd Oops
03:13:026 (193026|1,193026|2) - these can be short LNs (1/1) to signify a longer noise Done
other than that cant find much, solid again :D

note to self i cant do harder diffs qwq

get this ranked so I can not earn my pp :D
All suggestions are accepted. Thank you for modding!

Updates
Beginner: http://puu.sh/wKI9K/8c5c200d6f.osu
Easy: http://puu.sh/wKIa6/a94387f0b4.osu
Litharrale
Hello, my name is Lith and I'll be your modder today

1|2|3|4

I suck at game so I'll be ignoring the top diffs

audio looks good
hitsounds are all rankable
BG isn't great. It seems custom so I did my own quick edit on a 1080p version http://i.imgur.com/AerwKaO.jpg if you don't like mine, just let me know and I can make any changes you like, I'd rather put in the time for a good BG than for this set to get ranked with a 720p one.

27% is an odd volume setting but meh who cares LUL


Expert
00:01:488 (1488|2,1488|1) - dont do this double hitsounding thing, just make it louder if you want it to be louder
00:08:872 (8872|3,8872|2) - here too, if there are more examples, I wont mention them but fix em ploz (there are a LOT of these)
00:15:334 (15334|2,15449|2) - these should have the clap hitsound and 00:15:564 (15564|1) - should have a different sample
00:32:526 (32526|2) - missing a W

very quickly realizing that this map is well beyond me in terms of patterns :thinking:
time to go down a diff

Insane
INDEX X_X

OD 7 wut

00:01:488 (1488|2) - this time the double hitsound has a F as well. make them consistent across diffs plz
01:07:718 (67718|1) - fairly strong sound, cant see a good reason to not add another note, maybe an LN for emphasis for the incoming clap
02:03:334 (123334|0,123680|2) - the transition from the W to the hitnormal is pretty jarring

Hard
00:01:488 (1488|0,1488|3) - no pls hitsounds again

00:02:795 (2795|0) - http://i.imgur.com/VL07EVU.png these spacing changes are pretty whacko. There's no indication that the last note is closer or further other than the player seeing the different spacing with their brain. You could argue that this is ok but having identical patterns be very slightly different in terms of spacing doesn't sit right with me unless there's something clearly telling the player that they are different. Making any changes to either so they aren't both 1-2-3 steps will fix this issue (example of using o!std ideas and just putting the bigger spaced note in col 4 http://i.imgur.com/xrky5Ra.png&#41;. This repeats btw so if you fix it, fix all the other ones too.

00:15:334 - missing strong sounds here to repeat the repetitive stairs? why tho

nothing else, i really like this diff

Medium
Nothing to say for this diff other than 01:59:641 (119641|3) - this section could use a little more creativity

awesome set tbh
Todestrieb

Litharrale wrote:

Hard

00:01:488 (1488|0,1488|3) - no pls hitsounds again

00:02:795 (2795|0) - http://i.imgur.com/VL07EVU.png these spacing changes are pretty whacko. There's no indication that the last note is closer or further other than the player seeing the different spacing with their brain. You could argue that this is ok but having identical patterns be very slightly different in terms of spacing doesn't sit right with me unless there's something clearly telling the player that they are different. Making any changes to either so they aren't both 1-2-3 steps will fix this issue (example of using o!std ideas and just putting the bigger spaced note in col 4 http://i.imgur.com/xrky5Ra.png&#41;. This repeats btw so if you fix it, fix all the other ones too. Modified this part a bit to fix the problem, hope It's better.

00:15:334 - missing strong sounds here to repeat the repetitive stairs? why tho I don't want to map the differents sounds here outside of the synth and the kicks.

nothing else, i really like this diff Thanks! :)
Updaterino: https://puu.sh/wKXpX/805db539a6.osu
Arzenvald
ET Beginner diffs wao
Topic Starter
XeoStyle
Yes
No
Yes/No but


Litharrale wrote:

Hello, my name is Lith and I'll be your modder today

1|2|3|4

I suck at game so I'll be ignoring the top diffs

audio looks good
hitsounds are all rankable
BG isn't great. It seems custom so I did my own quick edit on a 1080p version http://i.imgur.com/AerwKaO.jpg if you don't like mine, just let me know and I can make any changes you like, I'd rather put in the time for a good BG than for this set to get ranked with a 720p one. NEW TASTY BG WOOOOO

27% is an odd volume setting but meh who cares LUL /shrug


Expert
00:01:488 (1488|2,1488|1) - dont do this double hitsounding thing, just make it louder if you want it to be louder
00:08:872 (8872|3,8872|2) - here too, if there are more examples, I wont mention them but fix em ploz (there are a LOT of these)No ? I ranked Apparition like this and I believe it's not a problem. It's probably a lazy way to do HS compared to STD, but it's rankable and actually not too big of a deal so honnestly idc.
00:15:334 (15334|2,15449|2) - these should have the clap hitsound and 00:15:564 (15564|1) - should have a different sample I'm just gonna put a clap on them. Concidering it's 27%, it should be alright
00:32:526 (32526|2) - missing a W Oops

very quickly realizing that this map is well beyond me in terms of patterns :thinking:
time to go down a diff

Insane
INDEX X_X

OD 7 wut fixed it, OD8

00:01:488 (1488|2) - this time the double hitsound has a F as well. make them consistent across diffs plz Actually I did forgot it on the expert, every diff as two W and one F
01:07:718 (67718|1) - fairly strong sound, cant see a good reason to not add another note, maybe an LN for emphasis for the incoming clapMake a really naughty pattern for left index (you have to hold then go for a triple jack right after)
02:03:334 (123334|0,123680|2) - the transition from the W to the hitnormal is pretty jarring true, deleted the W

Medium
Nothing to say for this diff other than 01:59:641 (119641|3) - this section could use a little more creativity that's true, I did create some variety

awesome set tbh Thanks for the mod ! <3
Envory
Marked!
Sorry for delaying
Envory
Hi Xeo and friends lol

How to become ET at 3 minutes 28s lol
ET tutorial XD XD XD


|1|2|3|4|




General
Check your Background Size .. it was too large



Xeo VS _UJ Insane
00:03:718 (3718|2) - I think the sound was flowing into right .. not flowing into left like before so pls ctrl+g
00:19:488 (19488|0) - i suggest you add 1 more notes at col 2 for consistency.. and i think there was have same sound like 00:17:295 (17295|2,17295|1) -
00:19:603 (19603|2) - same like above ^
00:19:718 (19718|0) - same like above ^
00:35:699 (35699|0,35757|1,35814|0) - There was didn't have same sound like 00:35:468 (35468|1,35526|2,35584|1) - and 00:35:180 (35180|2,35238|1,35295|2) - so change into like this > http://osu.ppy.sh/ss/8677405
01:07:141 (67141|3) - move that to col 2 cause the sound was just flow in my left ear
01:36:564 - Add 1 note at col 2 (i think didn't too excess if adding 1 note with those Ln)
01:36:795 (96795|3) - here too at col 3
01:37:026 (97026|1) - here too at col 1
01:50:468 - Add 1 note here.. why do a break here? let it flow until 01:50:526 (110526|1) -
02:36:161 - accidentally emptied? better continued the flow by adding 1 note at col 2 and 02:36:218 - add 1 note at col 1
03:13:257 (193257|2) - for what? ..delete this ( ghost note)






Expert
00:03:488 (3488|2,3564|3,3564|1) - ctrl+H so it didn't stack too much note at up and down notes
00:03:718 (3718|0) - move this one to col 2
00:05:872 (5872|1,5988|2,5988|0) - Ctrl+h
00:15:449 (15449|3,15449|2) - delete 1 note at col 4... there have difference sound and not like 00:15:334 (15334|3,15334|2) - so just make it flow with making it into stair




Done!
sorry didn't too much helping
GL gogo rank so i can earn freshh PP
Topic Starter
XeoStyle
Thanks for the mod, should be abble to check it at the end of the week.
Topic Starter
XeoStyle
Yes
No
Yes/No but

Envory wrote:

Hi Xeo and friends lol boi

How to become ET at 3 minutes 28s lol
ET tutorial XD XD XD \[._. \]


|1|2|3|4|




General
Check your Background Size .. it was too large Ranking critera are outdated, this is rankable atm.



Xeo VS _UJ Insane
00:03:718 (3718|2) - I think the sound was flowing into right .. not flowing into left like before so pls ctrl+g
00:19:488 (19488|0) - i suggest you add 1 more notes at col 2 for consistency.. and i think there was have same sound like 00:17:295 (17295|2,17295|1) -
00:19:603 (19603|2) - same like above ^
00:19:718 (19718|0) - same like above ^
00:35:699 (35699|0,35757|1,35814|0) - There was didn't have same sound like 00:35:468 (35468|1,35526|2,35584|1) - and 00:35:180 (35180|2,35238|1,35295|2) - so change into like this > http://osu.ppy.sh/ss/8677405
01:07:141 (67141|3) - move that to col 2 cause the sound was just flow in my left ear
01:36:564 - Add 1 note at col 2 (i think didn't too excess if adding 1 note with those Ln)
01:36:795 (96795|3) - here too at col 3
01:37:026 (97026|1) - here too at col 1
01:50:468 - Add 1 note here.. why do a break here? let it flow until 01:50:526 (110526|1) -
02:36:161 - accidentally emptied? better continued the flow by adding 1 note at col 2 and 02:36:218 - add 1 note at col 1
03:13:257 (193257|2) - for what? ..delete this ( ghost note)

I can't applie most of the mod even if it sounds fine as a spread mod simply because the difficuly is based on index pattern. It's means to be played with two index only on the arrow keys.






Expert
00:03:488 (3488|2,3564|3,3564|1) - ctrl+H so it didn't stack too much note at up and down notes
00:03:718 (3718|0) - move this one to col 2
00:05:872 (5872|1,5988|2,5988|0) - Ctrl+h
00:15:449 (15449|3,15449|2) - delete 1 note at col 4... there have difference sound and not like 00:15:334 (15334|3,15334|2) - so just make it flow with making it into stair

Applied everything, kinda sad about 15 secs only too :(




Done!
sorry didn't too much helping
GL gogo rank so i can earn freshh PP Gonna try, thanks for the mod :)
Oscyy
marked, maybe...
after take a look for a while, might have some suggestion on fullerene's gd (idk if this can be applied or not since, yeah idk)
there are much, i think so much right hand long jacking thing and i spot two part that contains it and relatively make the other hand resting which a bit unfair to left handed people. Yeah, these are 01:26:411 - and 01:55:949 - , consider to make one of them left hand jack (or ctrl H) to make it little bit more balanced
and maybe the burst snap is kinda weird... (1/12?) but i dont think this affects to the ranking criteria

maybe more mod coming soon, if im not that lazy

no more post, so edit

Extra
anything is good, just one personal suggestion
02:58:718 - this part i think the stream flow mostly to the right, even from start until 02:59:295 - and start 02:59:641 - again. The first one (which before 02:59:295 - is kinda rolly when its played so a little bit mindblock happened (or screw me im bad kek) can you rearrange?

Expert
00:54:103 - i think make the jumpstream repetivive like 00:53:180 - would be cool. Try something like 34-2-1-4-3-12-3-4-1-2-34 thing (actually not far different)
00:55:949 - idk, maybe change the double from red line to blue line below it? Emphasis wise, blue tick sounds stronger
00:59:757 - snap is weird, while you used 1/4 snap on Extra why use 1/3 here? If its for percussion, i think the peak sound is the same timing as syth that you mapped in Extra
01:07:026 - not trying this? https://osu.ppy.sh/ss/9187947 its follow the sound that the first is sounds like to the left and the right (idk what is that called, equalizer?) but this maybe don't have interesting indexy pattern like before as this pattern is moree flowy and rolly, you might not like this
01:14:411 - same as ^ maybe?
01:14:122 - also why is this doubled when you used double as snare earlier?

I think that is all i can catch, i'm not good at mapping index and lower diff so i'd better leave it like that
Good luck
Feerum
Random Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Xeo!
I saw over the last months that you put really a lot of effort into this map.
I wanted to help you a bit out with a little random mod. Let's see if i can give you any helpful suggestion!

General


Artist: Correct
Title: Correct // I guess i can take this as source
Source: -
Tags: I can see that you have guest diffs but you haven't any other mapper in the Tags. If i see correct you should add "Blocko" "Todestrieb" "_underjoy" and "Fullerene-" into the tags.
AiMod: AiMod Error in: Expert. Please check this!
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

Blocko's Beginner

{Optional} 00:31:026 (31026|0,31026|3) - You could change these into one hand. Either [12] or [34]. Can be easier to hit for beginner, especially with a 1/1 note before this one.
00:45:795 (45795|3,45795|0) - This one is okay. 2/1 break before and after.

00:52:257 (52257|1) - Hmm.. couldn't you change this to a single note and start the LN from 00:52:718 - ? It sounds better to the music because here you can here a different sound. The "Wooosh" begins here.

01:14:411 (74411|3) - Split this into two LNs? Let this one end 01:14:872 - and start another one from here. It gives consistency into your pattern, see as reference this one 01:07:026 (67026|0,67488|3) - .

According to how you mapped here in this part, this note here 01:42:334 (102334|3) - is wrongly placed. It should be placed at 01:42:218 - .

03:28:257 (208257|3,208257|0) - If you accepted my suggestion above, these again to one hand.

Cool diff!

Blocko's Easy

00:55:026 (55026|2) - You let this LN in the Beginner end 1/2 beat earlier. Is this here now intentionally?

01:18:103 (78103|1,78334|2,78564|0,78795|1) - You could make these 1-3-1-3. The music gives here the perfect moment for a trill.
01:25:488 (85488|0,85718|1,85949|2,86180|3) - And these maybe 4-2-4-2 then.

01:52:141 (112141|2,112257|3) - Till now this is the only one one handed 1/2 pattern you used in the Map. I highly suggest, especially on 260 bpm, to keep 1/2 pattern played with different hands.

02:35:872 (155872|2,156103|2,156334|1) - Just a little suggestion. I can see that you try to bring some variety into the pattern with 1/1 jacks but wouldn't it fit better with 02:36:103 (156103|2,156334|1) - ? Really strong kick sounds.

02:50:757 (170757|1,171103|2) - I suggest to CTRL+G here. 1/2 break releases on 260 bpm with the same hand is dangerous for an Easy.

Remaining looks gud!

Normal

I'm a bit in worry about the spread to the Easy at the beginning. Some pattern look for a Normal pretty hard. I mean it's 260bpm. Let me point out a which "could" need some nerf maybe.
This is the first one at 00:21:795 - . Blocko used long notes of 2/1 beat while you go directly into 1/2 notes. My suggestion would be to delete following notes: 00:21:911 (21911|0,22026|3,22257|2,22372|0,22603|1) - . Following only the snare and have at the end a short 1/2 pattern.

00:32:411 (32411|2,32641|2,32872|2) - Maybe it would be possible to remove these "jacks"? CTRL+G 00:32:872 (32872|2,33103|1) - solves this problem. Further in this part you doesn't have these "jacks" either.

02:36:564 (156564|1,156795|1,157026|1) - Maybe get rid of this xP
02:51:334 (171334|1,171564|1,171795|1) - Same here!
Just looks so randomly appearing.

03:19:026 (199026|2,199257|2,199488|2,199718|2) - Moving these jacks to the left hand would make a more comfortable transition for "Normal" difficulty player.

Beep, that's all.
So overall the difficulty looks okay, i'm just a bit in worry about the extremely long 1/2 pattern int he Kiai's. There is like almost never a break. Considering this shall represent the Normal difficulty in the set this might be a bit too much. Maybe it would be possible to nerf it a bit? Some breaks would be already enough. At least 1/1 breaks.

Medium

00:18:103 (18103|2,18218|2,18334|3,18449|1,18564|1,18680|0,18795|3,18911|3,19026|2) - Jacks like these, totally fine. But what i don't like is the next 1/2 note after the jacks. You could make it for player at this level way more comfortable by moving the last note, ergo 00:18:334 (18334|3,18680|0,19026|2) - . to the other hand. Like you did it with the last one here: 00:19:141 (19141|0,19257|0,19372|3) - .
I don't know. Maybe it's me but i had at this level really problems with jacks.

00:22:834 (22834|3,23064|1) - CTRL+G and you create really cool jack pattern which fit to the music.

00:30:103 (30103|2,30334|1,30564|3) - 1/4 releases on not even hard makes me sad :(

Hallo Normal -> Medium spread. Please nerf these to 1/2. Do not go from 2/1 LNs to 1/4 pattern. That's really not okay. Like really.

01:28:257 - Maybe add a note here? Normal uses LN+Single.

Remaining looks ok!

Tode's Hard

Is it me, or are literally all 1/3 triples, like 00:02:488 (2488|1,2564|2,2641|3) - , 00:03:180 (3180|0,3257|1,3334|2) - , 00:04:334 (4334|2,4411|1,4488|0) - etc are wrong snapped.
Listening over and over it makes me really sure that all of them are Wrong Snapped.
You will need to fix this.

03:25:488 (205488|0) - Long Note Ending is Wrong Snapped. Please cut it for 1/4 beat.

More i don't have to say. The diff is pretty cool as hard. Most stuff i "could" point out is very subjective, that's why i didn't. It wasn't even much.
Good job!

Xeo VS _UJ Insane

00:22:718 (22718|2,22776|3) - Could CTRL+G here. Better transition to the next pattern and gives a bit variety.

01:07:603 (67603|3,67834|3) - If you want to follow strictly PR for the trills, you need to move these to 3. The pitch is different of 01:07:141 (67141|3,67372|3) - .

03:24:276 (204276|1) - Ghost Note. This note isn't mapped to any own sound. Must be removed.

03:28:141 - Why you leave this place here empty? At least a single note could be placed here.

Totally love the concept of single note streams. Long single note streams. Complicated single note streams. No disturbing jumps between. No breaks. It's really really cool!

Expert


00:30:103 - // This voice samples sound like "SV Challenge" lul

00:41:641 - I have the feeling that these 1/6 notes should be 1/4. The exactly same sound you mapped later with 1/4, it's here 00:44:411 - . This ends in a inconsistency.

00:53:988 (53988|0) - Again here. You mapped it at 00:53:988 (53988|0) - with 1/4 and here 1/6. It's really exactly the same sound and you used a different snap. This is what is not okay.

00:59:718 (59718|2,59795|0) - These notes are Wrongly snapped. This should a s 1/4 triple starting from 00:59:757 - .

Okay, after i listen to this part several times i am pretty sure following notes are Ghost Notes: 01:02:122 (62122|3) - , 01:05:814 (65814|0) - , 01:09:507 (69507|1) - , 01:13:199 (73199|3) - . It's pretty audible, even on 50% playback rate.

01:22:257 (82257|3,82334|2,82411|1) - Is there a reason why these are 1/3? There isn't any 1/3 sound. A 1/4 triple from 01:22:257 - would make sense but 1/3.. ?_?

01:29:180 (89180|3,89257|2,89334|1,89411|0,89488|3) - Again. No Matter how often i listen to it i don't see why this should be 1/3.
Enlighten me.

01:44:238 (104238|2,104699|2) - These two are again Ghost Notes.

02:27:795 (147795|0,147872|1,147949|2,148026|1,148103|2,148180|3) - And again. Random 1/3. There isn't any 1/3 sound at all. Enlighten me again!

02:43:084 (163084|1,163314|1,163545|2,163661|1) - Beep. Again Ghost Notes.

03:09:564 (189564|0,189603|1,189641|2,189680|3,189718|0,189757|1) - Uhhh, again these 1/6 for .. i guess the woosh sound you mapped before with 1/4?

Okay, i guess that's all. There's a lot of Ghost Note stuff in this Diff. The Ghost Note stuff apply's also for the higher diffs because i saw these have this mapped too. I also would like to hear something about the 1/3 stuff because i can't hear 1/3 at all haha

Okay, i guess i stop my mod here. The higher diffs get into something i personally don't like but i guess there isn't anything (beside of Ghost Notes! :eyes:) which is against the RC.. i hope. I saw Fullerene's diff which has a lot of weird pattern but i guess i look into it more detailed when the time comes for it.

Hope some of my suggestions help you and i wish you good luck with the map!
Todestrieb

Feerum wrote:

Tode's Hard

Is it me, or are literally all 1/3 triples, like 00:02:488 (2488|1,2564|2,2641|3) - , 00:03:180 (3180|0,3257|1,3334|2) - , 00:04:334 (4334|2,4411|1,4488|0) - etc are wrong snapped.
Listening over and over it makes me really sure that all of them are Wrong Snapped.
You will need to fix this. Oki dokie~

03:25:488 (205488|0) - Long Note Ending is Wrong Snapped. Please cut it for 1/4 beat. Mhhh I don't know,,
when I hear this part in 25%, I notice it until the blue tick, and It's also used in the same way in the Shift. I would prefer to let it be for the time being.
I will keep it in my mind just in case and modify it if It's really needed tho.


More i don't have to say. The diff is pretty cool as hard. Most stuff i "could" point out is very subjective, that's why i didn't. It wasn't even much.
Good job! Thanks!~
Le updaterino.
Topic Starter
XeoStyle
Yes
No
Yes/No but

Feerum wrote:

Random Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Xeo! Hi me, hi Feerum
I saw over the last months that you put really a lot of effort into this map. ye
I wanted to help you a bit out with a little random mod. Let's see if i can give you any helpful suggestion! Ye

General


Artist: Correct
Title: Correct // I guess i can take this as source
Source: -
Tags: I can see that you have guest diffs but you haven't any other mapper in the Tags. If i see correct you should add "Blocko" "Todestrieb" "_underjoy" and "Fullerene-" into the tags. Oh right, woops
AiMod: AiMod Error in: Expert. Please check this! Nice Ln, fixed
Background: Correct
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -
Cool

Normal

I'm a bit in worry about the spread to the Easy at the beginning. Some pattern look for a Normal pretty hard. I mean it's 260bpm. Let me point out a which "could" need some nerf maybe.
This is the first one at 00:21:795 - . Blocko used long notes of 2/1 beat while you go directly into 1/2 notes. My suggestion would be to delete following notes: 00:21:911 (21911|0,22026|3,22257|2,22372|0,22603|1) - . Following only the snare and have at the end a short 1/2 pattern. Used your advice to nerf a little bit the pattern. Cool

00:32:411 (32411|2,32641|2,32872|2) - Maybe it would be possible to remove these "jacks"? CTRL+G 00:32:872 (32872|2,33103|1) - solves this problem. Further in this part you doesn't have these "jacks" either. Fixed

02:36:564 (156564|1,156795|1,157026|1) - Maybe get rid of this xP Switched things
02:51:334 (171334|1,171564|1,171795|1) - Same here! ^
Just looks so randomly appearing.

03:19:026 (199026|2,199257|2,199488|2,199718|2) - Moving these jacks to the left hand would make a more comfortable transition for "Normal" difficulty player. It's fine

Beep, that's all. Boop
So overall the difficulty looks okay, i'm just a bit in worry about the extremely long 1/2 pattern int he Kiai's. There is like almost never a break. Considering this shall represent the Normal difficulty in the set this might be a bit too much. Maybe it would be possible to nerf it a bit? Some breaks would be already enough. At least 1/1 breaks. I honnestly dislike going for difficulty over playability, I believe I don't have nay other choice anyway. using 1/1 would kill the structure of the chart and also probably make a super huge gap with the Medium. The song is fast and I believe I don't have any other choice to say "sorry, it's just a really hard Normal, good luck"

Medium

00:18:103 (18103|2,18218|2,18334|3,18449|1,18564|1,18680|0,18795|3,18911|3,19026|2) - Jacks like these, totally fine. But what i don't like is the next 1/2 note after the jacks. You could make it for player at this level way more comfortable by moving the last note, ergo 00:18:334 (18334|3,18680|0,19026|2) - . to the other hand. Like you did it with the last one here: 00:19:141 (19141|0,19257|0,19372|3) - .
I don't know. Maybe it's me but i had at this level really problems with jacks. If I switch them to the other hand, I'm gonna have the same problem at the start of the next jack (like 3 3 1 2 2, the one hand problem is still here on 1 2 2). What is nice with this layout is the jack are balanced on each hands and it's also easy really easy to read compared to other patterns.

00:22:834 (22834|3,23064|1) - CTRL+G and you create really cool jack pattern which fit to the music. Woa magik

00:30:103 (30103|2,30334|1,30564|3) - 1/4 releases on not even hard makes me sad :( I like it, also it's close enough for Medium players to still get a good accu on.

Hallo Normal -> Medium spread. Please nerf these to 1/2. Do not go from 2/1 LNs to 1/4 pattern. That's really not okay. Like really. changed from 1234 1234 to 1243 1243, it probably still looks hard but it's easy to play

01:28:257 - Maybe add a note here? Normal uses LN+Single. Meh

Remaining looks ok!

Xeo VS _UJ Insane


As said earlier and in the map description, this is an index chart. This kind of charting use another playstyle meaning the patterning is completely different. For these reasons I have to reject most advices here because it makes the patterns unplayable for index players.

00:22:718 (22718|2,22776|3) - Could CTRL+G here. Better transition to the next pattern and gives a bit variety.

01:07:603 (67603|3,67834|3) - If you want to follow strictly PR for the trills, you need to move these to 3. The pitch is different of 01:07:141 (67141|3,67372|3) - .

03:24:276 (204276|1) - Ghost Note. This note isn't mapped to any own sound. Must be removed. Yes I agree it's a ghost note, but removing it would make the pattern harder to read, and changing the end would make the execution harder, so no change.

03:28:141 - Why you leave this place here empty? At least a single note could be placed here. it's fine

Totally love the concept of single note streams. Long single note streams. Complicated single note streams. No disturbing jumps between. No breaks. It's really really cool! Was hard to make, UJ helped me a ton on this one.

Expert


00:30:103 - // This voice samples sound like "SV Challenge" lul SV change works too !1!1!

00:41:641 - I have the feeling that these 1/6 notes should be 1/4. The exactly same sound you mapped later with 1/4, it's here 00:44:411 - . This ends in a inconsistency. The first one have a bursty sound, second is really light, so 1/4 is fine.

00:53:988 (53988|0) - Again here. You mapped it at 00:53:988 (53988|0) - with 1/4 and here 1/6. It's really exactly the same sound and you used a different snap. This is what is not okay. ?????

00:59:718 (59718|2,59795|0) - These notes are Wrongly snapped. This should a s 1/4 triple starting from 00:59:757 - . Fixed

Okay, after i listen to this part several times i am pretty sure following notes are Ghost Notes: 01:02:122 (62122|3) - , 01:05:814 (65814|0) - , 01:09:507 (69507|1) - , 01:13:199 (73199|3) - . It's pretty audible, even on 50% playback rate. uh... there is a hi-hat sound ????

01:22:257 (82257|3,82334|2,82411|1) - Is there a reason why these are 1/3? There isn't any 1/3 sound. A 1/4 triple from 01:22:257 - would make sense but 1/3.. ?_? For the buzz sound, it's alright and make it flow better than a LN.

01:29:180 (89180|3,89257|2,89334|1,89411|0,89488|3) - Again. No Matter how often i listen to it i don't see why this should be 1/3.
Enlighten me. Changed here because it was vocal dump in order to keep the general flow, changed to jumps.

01:44:238 (104238|2,104699|2) - These two are again Ghost Notes. Dumpy to keep the structure, will change if it's really unrankable.

02:27:795 (147795|0,147872|1,147949|2,148026|1,148103|2,148180|3) - And again. Random 1/3. There isn't any 1/3 sound at all. Enlighten me again! It follow the build up of the sound and make a nice transition from 1/2 to 1/4.

02:43:084 (163084|1,163314|1,163545|2,163661|1) - Beep. Again Ghost Notes. Dumpy again

03:09:564 (189564|0,189603|1,189641|2,189680|3,189718|0,189757|1) - Uhhh, again these 1/6 for .. i guess the woosh sound you mapped before with 1/4? I even mapped it with mini-LN before, but it's because the part was harder and I didn't wanted to overload it. it play nice here.

Okay, i guess that's all. There's a lot of Ghost Note stuff in this Diff. The Ghost Note stuff apply's also for the higher diffs because i saw these have this mapped too. I also would like to hear something about the 1/3 stuff because i can't hear 1/3 at all haha

Okay, i guess i stop my mod here. The higher diffs get into something i personally don't like but i guess there isn't anything (beside of Ghost Notes! :eyes:) which is against the RC.. i hope. I saw Fullerene's diff which has a lot of weird pattern but i guess i look into it more detailed when the time comes for it.

As for the 1/3 snaps, It's mostly due to background buzzy/burst sounds so it generally make sence to use them.

For the ghost note it's another topic. We use them in order not to kill too much the structure of the chart. If you listen closely you would see that most of the kiai don't have 1/4 sound. We dump them in order to create a fun and challenging chart. You're mostly the first person to complain about them mostly because you think too much with a technical layering in mind.
We follow the general line of the song, but ghost note is kinda an obligation in order to keep the overall nice to play. I hope you understand my point.


Hope some of my suggestions help you and i wish you good luck with the map!

Thanks for the mod, it was useful on the harder diffs ! :)
Blocko

Feerum wrote:

Random Mod


Blocko's Beginner

{Optional} 00:31:026 (31026|0,31026|3) - You could change these into one hand. Either [12] or [34]. Can be easier to hit for beginner, especially with a 1/1 note before this one. Done.
00:45:795 (45795|3,45795|0) - This one is okay. 2/1 break before and after. Actually, done that as well, so now the other hand has to hit the jump.

00:52:257 (52257|1) - Hmm.. couldn't you change this to a single note and start the LN from 00:52:718 - ? It sounds better to the music because here you can here a different sound. The "Wooosh" begins here. Sounds good.

01:14:411 (74411|3) - Split this into two LNs? Let this one end 01:14:872 - and start another one from here. It gives consistency into your pattern, see as reference this one 01:07:026 (67026|0,67488|3) - . I initially had two LNs for 01:07:026 - because of that sound there, but this works too.

According to how you mapped here in this part, this note here 01:42:334 (102334|3) - is wrongly placed. It should be placed at 01:42:218 - . Nice find. Fixed.

03:28:257 (208257|3,208257|0) - If you accepted my suggestion above, these again to one hand. Alright. Done for 03:13:488 - as well.

Cool diff! Thanks!

Blocko's Easy

00:55:026 (55026|2) - You let this LN in the Beginner end 1/2 beat earlier. Is this here now intentionally? It was intentional, at first, because I thought the short kick sequence ended later. I snapped this long note's tail to 1/2 beat earlier, though.

01:18:103 (78103|1,78334|2,78564|0,78795|1) - You could make these 1-3-1-3. The music gives here the perfect moment for a trill. Good idea.
01:25:488 (85488|0,85718|1,85949|2,86180|3) - And these maybe 4-2-4-2 then. Done.

01:52:141 (112141|2,112257|3) - Till now this is the only one one handed 1/2 pattern you used in the Map. I highly suggest, especially on 260 bpm, to keep 1/2 pattern played with different hands. Done.

02:35:872 (155872|2,156103|2,156334|1) - Just a little suggestion. I can see that you try to bring some variety into the pattern with 1/1 jacks but wouldn't it fit better with 02:36:103 (156103|2,156334|1) - ? Really strong kick sounds. I suppose so.

02:50:757 (170757|1,171103|2) - I suggest to CTRL+G here. 1/2 break releases on 260 bpm with the same hand is dangerous for an Easy. Alrighty.

Remaining looks gud!

Hope some of my suggestions help you and i wish you good luck with the map!
Pretty much accepted all suggestions. Nice.
Thanks for modding!

Update with some self-modding:
Beginner: http://puu.sh/xNTDQ/deb11fa62b.osu
Easy: http://puu.sh/xNTEu/b7fef7381d.osu
Evening
one hundo favs boi
Topic Starter
XeoStyle

Evening wrote:

one hundo favs boi
woa
Litharrale
can you rank this already?

wait thats my job


can i rank this already
Topic Starter
XeoStyle
sure
DDMythical
radio silence
abraker
rank rank rank
> 3 months since last post

wait wut
tatatat
hi
booty
patiently waiting in may
-mint-
end of may bois
booty

qqqant wrote:

end of may bois
;-;
Unpredictable
shot some stars, good luck!!!
tatatat
hi
-MysticEyes
Kudosu is meaningless but this map isn't

(ridiculously good stuff guys, can't want to see this ranked)
Topic Starter
XeoStyle
Oh hey thanks,
tfw I have my own universe with all the stars now, nice.
Also some BN elp me pls.
PouletFurtif
mdr
Asherz007
Bonjour Xeo!

Enfin j'ai assez de temps :D Évidemment beaucoup de gens veulent voir ce map en ranked, non? Peut-être je peux t'aider?

Ok there ends the French cus I will literally take forever to type things out at that rate

v1 woo, I have literally forgotten how I format things

btw did you know that with the spread rules with the length of this song the lowest diff you would have needed would have been a Hard (assuming you fully mapped the song) but who cares about that now, right?

[General]
Man, the program I use to check hitsounds is mega-tilted about how weirdly you hitsounded stuff. Will assume these are fine in general even if slightly different unless there's some glaring issue present. Hitsound samples themselves seem to be fine though.

I imagine you have some metadata source ready since that's all the rage these days - actually, never mind feru gave you one https://kyokudocorerecords.bandcamp.com ... hi-torture but could you put it in the description somewhere for everyone's convenience thanks

Can't remember what else I used to put here but everything else looks fine

Aight let's go! (part 1 at least cus I died/got super tired)

1|2|3|4 (can't forget this now)

Blocko's Beginner
Hi ET

  1. 01:30:103 (90103|3,90103|0) and 01:44:872 (104872|0,104872|3) - At the start of the other four kiais the double is in one hand; should they be the same here?
  2. 01:36:795 - Feels a tad weird to me to ignore this but not 01:37:257 (97257|2); personally I would stick to the 2/1 gap to give players a mini-break.
  3. 01:59:641 - Something for you to consider. A little unorthodox by mania standards, but perhaps consider removing everything from here to 02:14:411 to give (the beginner) players (because only they would really play this) a (much-needed) break.

Blocko's Easy
Hi ET again, not really anything I can say here so just a hello then lul

  1. 01:32:872 (92872|0,93103|1,93334|2,93564|3) - not really sure why these aren't in 2-stacks in the outer columns, but I feel like they should be (it's p similar to 01:47:641 which does do that)

I don't really have anything worthwhile mentioning for the Normal, so no box.

Medium
  1. 01:15:334 - I get the impression that you're trying for gluts on snare but not quite because of the 3-note anchors so I don't really know what you're actually doing here pls explain thx
...actually other than that not really anything to say. Not how I'd do stuff but works perfectly fine anyway so no reason to object.

Todes' Hard
Long time no see

Hello pet peeve of being completely unable to get those [14]234[12] patterns played lol guess I mindblocked them or something

  1. 03:05:180 (185180|3,185180|2,185180|0) - triple looks a little random here? Especially without the booming bass here, I feel like this should be a double at most
  2. 03:22:718 (202718|0) - by the looks of it this should be a [14] double (v similar to 03:21:334 which does this

Xeo VS _UJ Insane
It kinda bothers me a little how the first index stream is a little bit more difficult than the other ones because of the more frequent mini-anchors. So by the minute mark, the hardest part is over and it's easy sailing to the end (unless you're like me, absolutely terrible at this game and also have no stamina whatsoever). Maybe it's just because it's quite a bit harder to read or something, I dunno. Not really anything that bad since it becomes a stamina-killer, but worth a remark nonetheless.

  1. 00:39:795 (39795|2,39911|2,40026|2) - feel like this anchor should be in col 1 to have the same pattern as 00:43:488 (43488|0,43545|1,43603|0,43661|2,43718|0,43776|3)
  2. 00:45:218 (45218|0,45218|3,45334|3) - bothers me a little that these chords aren't the same size
  3. 00:50:872 (50872|2,50988|2,51103|2) - since later on does something different might be useful to have the anchor here in col 2 for mirrored hand balance or whatever people like to call it
  4. 01:07:834 (67834|3,67949|3) - idk just felt weird having these stacked, would move the second note to col 3
  5. 01:15:334 (75334|3) - ^ but more important bc this currently breaks the glut pattern
  6. 01:22:949 - why's the glut pattern swapped around mid-section to be on snares rather than bass kicks I don't get it
  7. 01:51:218 - might be useful to have a note here if you're following that weird vocal thingy cus it's here as well
  8. 02:56:411 (176411|3,176468|1,176526|2,176584|1,176641|3,176699|0,176757|2,176814|1) - what happened to the OH minitrills like at 02:49:026
Still, pretty nicely done.

Expert
Question about whether you really need to use quads in this diff or can you manage without them since the structure would work anyway

  1. 00:15:738 (15738|2,15738|3) - Perhaps this might be a little bit too insignificant to be a double in this difficulty. Fine for the Extra difficulty, but maybe not here.
  2. 00:37:949 (37949|0,38007|1,38064|2,38064|3,38180|1,38238|2,38295|3,38295|0) - might be worth making these TH trilly like in Extra to be a bit of a break from the comparatively rolly js from beforehand
  3. 01:14:122 (74122|0,74122|2) - p sure this shouldn't be a double
  4. 01:33:564 (93564|1,93564|0,93622|3,93622|2,93680|1,93680|0,93738|2,93738|3,93795|0,93795|1) and 01:37:372 (97372|1,97372|0,97430|2,97430|3,97488|0,97488|1) - did you forget to make these dense js or are you doing this deliberately
  5. 01:40:834 (100834|0,100863|1) - These two notes aren't as important here; maybe you'd want to switch your focus away from the pseudo-buzz and do something like this
  6. 01:56:064 (116064|3,116064|1) - burst here is harder that Extra, not sure whether you want that; I'd suggest changing to [12] (or [34] though a little less convenient) and maintain the current structure (just move stuff about a bit)
  7. 03:19:026 (199026|0,199026|3,199026|2,199257|3,199257|2,199257|1,199488|0,199488|2,199488|1,199718|0,199718|3,199718|2) - maybe just personal choice but I'd have these triples in the same columns each time (same thing for Extra, too lazy to rewrite there probably)

I'm a little too tired to do any more useful modding today; might be useful to do this another time since it's the hardest diffs next. Might not be tomorrow or Friday since I'm a little busy irl, but definitely soon(tm).
Todestrieb

Asherz007 wrote:

Long time no see Yes, hayhay!

Hello pet peeve of being completely unable to get those [14]234[12] patterns played lol guess I mindblocked them or something

  1. 03:05:180 (185180|3,185180|2,185180|0) - triple looks a little random here? Especially without the booming bass here, I feel like this should be a double at most You are right, deleted the note on 1.
  2. 03:22:718 (202718|0) - by the looks of it this should be a [14] double (v similar to 03:21:334 which does this Also right! Moved the LN to 3 for playability with the added note on 4!
Thanks for helpful mod ET BN. :)
Topic Starter
XeoStyle
Yes
No
Yes/No but

Asherz007 wrote:

Bonjour Xeo! Oui

Enfin j'ai assez de temps :D Évidemment beaucoup de gens veulent voir ce map en ranked, non? Peut-être je peux t'aider? Ouiiii

Ok there ends the French cus I will literally take forever to type things out at that rate oh rip

v1 woo, I have literally forgotten how I format things ikr wtf is V2

btw did you know that with the spread rules with the length of this song the lowest diff you would have needed would have been a Hard (assuming you fully mapped the song) but who cares about that now, right? The more you have, the better

[General]
Man, the program I use to check hitsounds is mega-tilted about how weirdly you hitsounded stuff. Will assume these are fine in general even if slightly different unless there's some glaring issue present. Hitsound samples themselves seem to be fine though. Yeah I use to do weird stuff with HS placement, but it works so anyway.

I imagine you have some metadata source ready since that's all the rage these days - actually, never mind feru gave you one https://kyokudocorerecords.bandcamp.com ... hi-torture but could you put it in the description somewhere for everyone's convenience thanks Yeah I guess I can do that

Can't remember what else I used to put here but everything else looks fine

Aight let's go! (part 1 at least cus I died/got super tired)

1|2|3|4 (can't forget this now)

Medium
  1. 01:15:334 - I get the impression that you're trying for gluts on snare but not quite because of the 3-note anchors so I don't really know what you're actually doing here pls explain thx
Nothing interresting actually, I just made the patterns that way. No actual empathy on the chords. Also the anchors are fine at this BPM for chords parts.

...actually other than that not really anything to say. Not how I'd do stuff but works perfectly fine anyway so no reason to object. CooooOol

Xeo VS _UJ Insane
It kinda bothers me a little how the first index stream is a little bit more difficult than the other ones because of the more frequent mini-anchors. So by the minute mark, the hardest part is over and it's easy sailing to the end (unless you're like me, absolutely terrible at this game and also have no stamina whatsoever). Maybe it's just because it's quite a bit harder to read or something, I dunno. Not really anything that bad since it becomes a stamina-killer, but worth a remark nonetheless. you might be talking about the anchors. These are fine, concidering that the second kiai is super mindblockable for example. Each of them are unique, UJ made a super good job.

  1. 00:39:795 (39795|2,39911|2,40026|2) - feel like this anchor should be in col 1 to have the same pattern as 00:43:488 (43488|0,43545|1,43603|0,43661|2,43718|0,43776|3) can't because of the index patterning
  2. 00:45:218 (45218|0,45218|3,45334|3) - bothers me a little that these chords aren't the same size The chord is just here to create empathy and fill the heavy structure, it's oki tbh.
  3. 00:50:872 (50872|2,50988|2,51103|2) - since later on does something different might be useful to have the anchor here in col 2 for mirrored hand balance or whatever people like to call it I kinda agree on this, but at the same time the anchors are almost always on the right hand during the whole part because of the way the index stream is made, we just can't deal with this without breaking everything.
  4. 01:07:834 (67834|3,67949|3) - idk just felt weird having these stacked, would move the second note to col 3 Fixed
  5. 01:15:334 (75334|3) - ^ but more important bc this currently breaks the glut pattern
  6. 01:22:949 - why's the glut pattern swapped around mid-section to be on snares rather than bass kicks I don't get it on this part, prob because of the trill burst just before
  7. 01:51:218 - might be useful to have a note here if you're following that weird vocal thingy cus it's here as well With the actual index setting it make a weird transition on the same finger, even if mirrored.
  8. 02:56:411 (176411|3,176468|1,176526|2,176584|1,176641|3,176699|0,176757|2,176814|1) - what happened to the OH minitrills like at 02:49:026 Literally because index patterning, it doesn't actually play like a one hand trill on index
Still, pretty nicely done.

Expert
Question about whether you really need to use quads in this diff or can you manage without them since the structure would work anyway

  1. 00:15:738 (15738|2,15738|3) - Perhaps this might be a little bit too insignificant to be a double in this difficulty. Fine for the Extra difficulty, but maybe not here. oki
  2. 00:37:949 (37949|0,38007|1,38064|2,38064|3,38180|1,38238|2,38295|3,38295|0) - might be worth making these TH trilly like in Extra to be a bit of a break from the comparatively rolly js from beforehand Fixed them
  3. 01:14:122 (74122|0,74122|2) - p sure this shouldn't be a double woopsy
  4. 01:33:564 (93564|1,93564|0,93622|3,93622|2,93680|1,93680|0,93738|2,93738|3,93795|0,93795|1) and 01:37:372 (97372|1,97372|0,97430|2,97430|3,97488|0,97488|1) - did you forget to make these dense js or are you doing this deliberately My bad, fixed aswell
  5. 01:40:834 (100834|0,100863|1) - These two notes aren't as important here; maybe you'd want to switch your focus away from the pseudo-buzz and do something like this Not dense enough, but I fixed it to a 1/6 burst instead of 1/8
  6. 01:56:064 (116064|3,116064|1) - burst here is harder that Extra, not sure whether you want that; I'd suggest changing to [12] (or [34] though a little less convenient) and maintain the current structure (just move stuff about a bit) You're right, I changed the section to something more rolly
  7. 03:19:026 (199026|0,199026|3,199026|2,199257|3,199257|2,199257|1,199488|0,199488|2,199488|1,199718|0,199718|3,199718|2) - maybe just personal choice but I'd have these triples in the same columns each time (same thing for Extra, too lazy to rewrite there probably) Thats actually a super nice idea.

I'm a little too tired to do any more useful modding today; might be useful to do this another time since it's the hardest diffs next. Might not be tomorrow or Friday since I'm a little busy irl, but definitely soon(tm). Really good mod, thank you a lot for your patience and help to get this set nominated, I really appreciate it a lot.
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