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Camellia - Ultimate Ascension [CatchTheBeat]

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Spectator
Secret santa here o/

General
  1. Take a look as some spinners, because not having a break of 1/2 between notes and spinners are no more rankable

Platter
  1. 01:47:336 (2,3) - I don't think this part deserve a 1/4 triplet. Consider removing (2)
  2. 01:49:361 (2,3,4,5,6) - I know it's an emphasizing but this is still a bit harsh to the players, maybe nerf it a bit?

Rain
  1. 00:46:661 (3,4,5) - The flow here is a bit awkward. Woulnd't it be better if you move (3)~(5) to around x:80?
  2. 00:57:236 (1) - As I remember this is unrankable because there should be an appropriate gap between spinner and notes. Make sure to have at least 1/2 of break between them
  3. 01:09:311 (1,2) - hyper here?

Tenshichan's Overdose
  1. 00:21:161 (1,2,3,4) - The flow here can still be improved. Consider making it the same as 00:21:761 (1,2,3,4) -
  2. 00:32:561 (4,5,6,7) - Inconsistent with 00:31:361 (3,4,5) -
  3. 00:33:611 (4,5,6,7) - Same issue as above with 00:36:311 (1,2,3) -
  4. 00:37:361 (1,2) - Pretty strong sound here. The HDash between them is deserved. Also it'd be good if you split the first reversed slider into two 1/4 sliders
  5. 01:10:211 (6,1) - definitely deserve some HDash here. if you're going to add it don't forget to shorten the 1/8 slider to have a 1/4 break otherwise it'll be unrankable
  6. 01:17:561 - This part has a bit awkward timeline overall. Wouldn't it be better if you arrange the timeline? Taking a look at deif's diff will be helpful for sure
  7. 01:25:811 (7,1) - HDash is welcomed here. Consider moving (7) to the right side of (6)

Phantom
  1. 00:33:986 (4,5,6) - I expect this to be similar as 00:34:736 (2,3,4) - or 00:31:136 (2,3) - so how about moving 00:34:061 (5) - to around x:218?
  2. 00:37:361 (5,6) - Vocals pretty strong here, wouldn't it be better if you make them Hypers? Try something like http://puu.sh/ymiCx/9b3dbd1833.jpg
  3. 01:15:611 (1,2,3) - Would be nicer if you reverse (1) and (3) in position for the better flow
  4. 01:16:211 (1,2,3,4,5,6) - I think this can still be better. Try to move (4)~(6) to x:409
  5. 01:22:211 (6,1,2) - This part is pretty harsh because the jumps are coming right after the strong 1/4 HDash. Consider reducing the distance between (1) and (2)
  6. 00:57:161 (1,1) - There should be at least 1/2 break between them, otherwise it's unrankable <_<

As JBH focused on lower diffs and the mod hasn't applied yet, I've foced more on higher diffs which I have more knowledge of

Good luck!
Razor Sharp
secret santa!!! time to mod this again :D

Phantom

00:04:961 (4,5) - Just something i would like to see here instead of a plain pattern. Since it is a wub sound, i would prefferably like to see some movement here instead of the current one. Removing (5) and extending (4) as a repeat slider, placing the slider end on x480 or so compliments the wub sound alot more than the current pattern. I personally feel like this should be done, not only because of that, but it is also the hardest diff. (it actually removes 0.01 star rating xd)

00:37:511 (6) - Move this to x372? Makes this part a little easier to handle i think. Not really needed tho, Just a suggestion since it is a little tight.

Thats all for this diff! Still as amazing as it first was!

Tenshichan's Overdose

00:30:161 (1) - Maybe make this into a bended/banana pattern? To compliment the sound a little better than not to have any movement at all?

01:09:161 (1,2) - Why no hyper here? I feel like it really deserves it here. Most of the bass/finish sounds at this part deserves it, but i can understand that not eveyone have it. But having it between these 2 sliders i think would be good.

01:10:211 (6,1,2) - Also, remove 1 fruit from (6), then ctrl+g (1) and move it right ontop of (2)(x136) to compliment the transition. Fits very well imo.

Still as good as when i first played!

Rain

01:54:686 (11,1) - Im not such a huge fan for this on a rain. I think it would be better to have (1) go with the flow instead of against it.

Still amazing!

Thats all i can mod for this set! Hope too see this ranked soon! GOOD LUCK!
Topic Starter
Deif
#itshappening

JBHyperion
Illusionary mod or something - requested in my Interesting Queue

General
  1. Given the high BPM, would you consider Tick Rate 1 on at least the Cup and perhaps Salad? You essentially have a deal where you either SS or don't FC, which is quite an unreasonable accuracy demand for newer players. You're not mapping a lot of the background synth/drum sounds in the lower difficulties anyway so I believe it won't detract from the mapping (TR1 applied for Cup, Salad and Platter so the density spread still makes sense)

Cup
  1. 01:17:561 (1,1,1) - 01:22:361 (1) - Synth is quite a bit stronger than drums here, so I'd prefer if these were 3/2 repeat sliders. This avoids the rhythm switch on 01:21:086 (1,2) - making these easier to follow as well (Alright, made them 3/2 instead of 1/1, and with that fixed the next point since the placement of the notes in that section needed to be adjusted)
  2. 01:23:561 (1,2) - Since intensity is building again here, I find it weird that (1) offers no movement. Perhaps Crtl+H to give a back and forth pattern here?
Quire high density as you'd expect, but no major complaints

Salad
  1. 00:14:561 (2,3,4) - Would reduce the spacing here slightly, since it being significantly higher than 00:12:161 (2,3,4) - looks a bit weird to me given the intensity is not that different. Same applies to 01:28:961 (2,3,4) - later on (I don't think it's necessary. The distance got increased due to the high-pitched voice and are still walkable without much problems)
  2. 00:27:761 (3) - Comparing this to 00:28:511 (2) - the 3/4 rhythm is really hard to make out here. I'd stick to 1/1 + 1/2 for this part. Also you make a really weird switch back to the weaker 1/2 drums at 00:29:111 (3,4) - when 00:29:186 - is a continuation of the prior synth sound and is much stronger so maybe add another repeat to (2) and remove these (Rearranged that part to fit the melody better, had to remove the spinner though)
  3. 00:40:211 (2,1) - Quite high for a walkable spacing considering the previous pattern 00:39:161 (1) - offered lots of movement. Consider reducing this slightly (Increased it instead to make the dash more noticeable)
  4. 00:54:161 (3,1) - Intended dash? Seems a bit ambiguous atm and can be walked without too much trouble, so perhaps increase the distance a little here (Can't recall why I added a dash on there. Removed it instead)
  5. 01:00:161 (2,1,2) - Walkable with good timing, but otherwise deceptively high spacing, if these are not intended dashes, I'd reduce them slightly. Can also be applied to similar such as 01:04:961 (2,1,2) - 01:14:561 (2,1,2) - etc. (All adjusted)
  6. 01:01:811 (4,1) - 01:06:611 (3,1) - As above, the 1/1 spacing makes these harder than they appear. These could probably be better emphasised with dash, so maybe you want more distance here instead (Increased the distance slightly in there)
  7. 01:17:561 (1,2,1,2,1,2) - More ambiguous spacings, since this a is a calming down part after the kiai, you can afford to reduce these a bit imo, along with emphasising 01:21:086 (1,2) - more for the higher pitch (Okay)

Platter
  1. 00:01:961 (1) - Spacing on 00:01:361 (3,4,1) - coupled with SV makes this a challenge to walk, as would be expected in the calm opening section, so try making this a bit more vertical and or reducing the distances mentioned. Can also be applied to 00:03:761 (3,4,1) - 00:06:161 (3,4,1) - 00:08:561 (3,4,1) - (Changed on the reverse sliders, the others where just a single slider follows are easier to walk)
  2. 00:15:161 (1,2) - 00:15:761 (5,6) - dashing back to these is not expected at all given how the first note in each pair is the only strong vocal sound. I'd make these walkable like you did for 00:16:361 (1,2) - instead for easier following (I find it a nice change of pace of the typical flow-friendly patterns on Platters, plus they make a difference with the following ones)
  3. 01:01:061 (2,3) - 1/4 jumps at this BPM are a real pain for a Platter difficulty, I'd swap (2) out for circles and make the spacing equal for better flow and appearance like you did for 01:04:961 (3,4,1) - Same applies for 01:10:661 (2,3) - (Done)
  4. 01:17:561 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Lots of borderline spacings where walking is too short and dashing is too easy to overshoot. Given how this is a calmer section after the kiai, I'd reduce most of the spacings slightly save for the important ones like 01:18:236 (4,5) - which could be emphasised better with a clearer dash and more distance (Tried my best in here)
  5. 01:29:561 (1,2) - 01:30:161 (5,6) - Same as 00:15:161 (1,2) - 00:15:761 (5,6) -
  6. 01:49:361 (2,3,4) - Yikes this is one ugly curve, (3) to the right at around x-304 would look much nicer. 01:52:136 (3,4,5) - suffers a similar fate so you might wanna put that one in order too (Used to be uglier before. Softened it more though)

Rain
  1. 00:14:411 (2) - Much less intense than 00:14:561 (3,4) - so a more vertical slider would be appropriate. Also dampens a difficulty spike in this relatively calm part. Same applies to 01:28:811 (2) - later on (Done)
  2. 00:16:961 (3,4) - Dash here is very unexpected, especially since there's no direction change. I'd keep this walkable as you did with 00:15:761 (3,4) - . Same applies to 01:31:361 (3,4) - later in the map (Yeah)
  3. 00:19:661 (11,12) - Very hard to walk by this point since you're increasing spacing with each slider, but not large enough to telegraph a dash. If the spacing increase between sliders was slightly less overall, you could avoid this. Again, apply the same thing at 01:33:761 (9,10,11,12) - (Should be fixed)
  4. 01:09:311 (1,2,3,4) - Rather sharp considering the variation in snap here, I find this easy to miss. Try a slightly lower distance for more leniency in the mid-kiai section (Intentional to keep a harder distance on that bridge between both kiais, still accessible for players used to these kind of difficulties)
  5. 01:53:936 (3,4) - This snappy hyper into antiflow is quite unexpected after the previous tap dashing section, consider reducing the hyper strength to make this more lenient (Fair enough)
Playing skill has deteriorated significantly during my break so I can't provide anything worthwhile on the top two diffs right now. Hope these suggestions help though.

Good luck! (:

Spectator
Secret santa here o/

General
  1. Take a look as some spinners, because not having a break of 1/2 between notes and spinners are no more rankable

Platter
  1. 01:47:336 (2,3) - I don't think this part deserve a 1/4 triplet. Consider removing (2) (Done)
  2. 01:49:361 (2,3,4,5,6) - I know it's an emphasizing but this is still a bit harsh to the players, maybe nerf it a bit? (Changed with the previous mod)

Rain
  1. 00:46:661 (3,4,5) - The flow here is a bit awkward. Woulnd't it be better if you move (3)~(5) to around x:80? (Alright)
  2. 00:57:236 (1) - As I remember this is unrankable because there should be an appropriate gap between spinner and notes. Make sure to have at least 1/2 of break between them (Nice catch!)
  3. 01:09:311 (1,2) - hyper here? (I'd like to keep that section dash-only)

Tenshichan's Overdose
  1. 00:21:161 (1,2,3,4) - The flow here can still be improved. Consider making it the same as 00:21:761 (1,2,3,4) - (Changed the position of some circles)
  2. 00:32:561 (4,5,6,7) - Inconsistent with 00:31:361 (3,4,5) - (Both options should be valid imo, same as below)
  3. 00:33:611 (4,5,6,7) - Same issue as above with 00:36:311 (1,2,3) -
  4. 00:37:361 (1,2) - Pretty strong sound here. The HDash between them is deserved. Also it'd be good if you split the first reversed slider into two 1/4 sliders (Applied)
  5. 01:10:211 (6,1) - definitely deserve some HDash here. if you're going to add it don't forget to shorten the 1/8 slider to have a 1/4 break otherwise it'll be unrankable (It could work as a 1/8 burst. Hyper could be prescindable)
  6. 01:17:561 - This part has a bit awkward timeline overall. Wouldn't it be better if you arrange the timeline? Taking a look at deif's diff will be helpful for sure (It's awkward indeed. Rearranged those notes and kept the original dashy intentions)
  7. 01:25:811 (7,1) - HDash is welcomed here. Consider moving (7) to the right side of (6) (Sure)

Phantom
  1. 00:33:986 (4,5,6) - I expect this to be similar as 00:34:736 (2,3,4) - or 00:31:136 (2,3) - so how about moving 00:34:061 (5) - to around x:218? (The melody wasn't that prominent on this one, increased the distance but not as much as you suggested)
  2. 00:37:361 (5,6) - Vocals pretty strong here, wouldn't it be better if you make them Hypers? Try something like http://puu.sh/ymiCx/9b3dbd1833.jpg (I wanted to avoid such pattern precisely, since the most prominent beat occurs on 00:37:661 - and should have a stronger hyper. I've changed the position of the second slider though to improve the flow in there)
  3. 01:15:611 (1,2,3) - Would be nicer if you reverse (1) and (3) in position for the better flow (Yes)
  4. 01:16:211 (1,2,3,4,5,6) - I think this can still be better. Try to move (4)~(6) to x:409 (The current position looks more intuitive to play, plus I'd like to keep the current strenght the upcoming hyperdash has)
  5. 01:22:211 (6,1,2) - This part is pretty harsh because the jumps are coming right after the strong 1/4 HDash. Consider reducing the distance between (1) and (2) (This section has been nerfed enough already. I won't go easy with top players)
  6. 00:57:161 (1,1) - There should be at least 1/2 break between them, otherwise it's unrankable <_< (Not for this kind of difficulties. 1/4 between note-spinner at this BPM is allowed)

As JBH focused on lower diffs and the mod hasn't applied yet, I've foced more on higher diffs which I have more knowledge of

Good luck!

Razor Sharp
secret santa!!! time to mod this again :D

Phantom

00:04:961 (4,5) - Just something i would like to see here instead of a plain pattern. Since it is a wub sound, i would prefferably like to see some movement here instead of the current one. Removing (5) and extending (4) as a repeat slider, placing the slider end on x480 or so compliments the wub sound alot more than the current pattern. I personally feel like this should be done, not only because of that, but it is also the hardest diff. (it actually removes 0.01 star rating xd) (I like the current flow it has. The original intentions were not to overload it with antiflows since the previous slider would make it not so pleasurable to play)

00:37:511 (6) - Move this to x372? Makes this part a little easier to handle i think. Not really needed tho, Just a suggestion since it is a little tight. (Modified with a previous mod)

Thats all for this diff! Still as amazing as it first was!

Tenshichan's Overdose

00:30:161 (1) - Maybe make this into a bended/banana pattern? To compliment the sound a little better than not to have any movement at all? (The current kick-slider works too)

01:09:161 (1,2) - Why no hyper here? I feel like it really deserves it here. Most of the bass/finish sounds at this part deserves it, but i can understand that not eveyone have it. But having it between these 2 sliders i think would be good. (Alright, added)

01:10:211 (6,1,2) - Also, remove 1 fruit from (6), then ctrl+g (1) and move it right ontop of (2)(x136) to compliment the transition. Fits very well imo. (See previous mod)

Still as good as when i first played!

Rain

01:54:686 (11,1) - Im not such a huge fan for this on a rain. I think it would be better to have (1) go with the flow instead of against it. (The melody carries a high pitch. It's okay to have a slight antiflow with the upcoming slider)

Still amazing!

Thats all i can mod for this set! Hope too see this ranked soon! GOOD LUCK!

Mods older than 6 months can't get a kudosu awarded. You can make a dummy post in the thread if you still wish to get it!
Ascendance
checky check check

Platter:

  1. 00:01:961 (1,2,3) - Antiflow hdash
  2. 00:06:761 (1,2,3) - antiflow hdash
  3. 01:48:761 (1,2) - antiflow hdash
  4. 01:55:961 (1,2,3) - antiflow hdash
Phantom:

  1. 00:42:161 (5,6,7) - pretty uncomfortable movement here, since 6 breaks the flow with a slight backwards movement. something like this would be nice
  2. the part i really really REALLY want you to fix is 01:17:561 - (the entire doubles section). The notes feel abnormally far apart to me, dropping them to 1.45x felt so so much better.
  3. another big thing with this part is things like 01:18:236 (4,5) - , where 4 is tilted right but the flow is moving left. a catcher at high speed could miss the 2nd part of that slider, and if you decide to make the slight right shift, you lose a ton of momentum.
  4. tl;dr for the non-hyper doubles, please reduce the distance to around 1.4x to make this section a lot less frustrating.
you can call me!
Topic Starter
Deif

Ascendance wrote:

checky check check

Platter:

  1. 00:01:961 (1,2,3) - Antiflow hdash
  2. 00:06:761 (1,2,3) - antiflow hdash
  3. 01:48:761 (1,2) - antiflow hdash
  4. 01:55:961 (1,2,3) - antiflow hdash (All of them fixed)
Phantom:

  1. 00:42:161 (5,6,7) - pretty uncomfortable movement here, since 6 breaks the flow with a slight backwards movement. something like this would be nice (I already had the same idea on the first version, though it had to be discarted since its flow wasn't the best. I've tried fixing it on my own with some more lenient stop&goes)
  2. the part i really really REALLY want you to fix is 01:17:561 - (the entire doubles section). The notes feel abnormally far apart to me, dropping them to 1.45x felt so so much better.
  3. another big thing with this part is things like 01:18:236 (4,5) - , where 4 is tilted right but the flow is moving left. a catcher at high speed could miss the 2nd part of that slider, and if you decide to make the slight right shift, you lose a ton of momentum.
  4. tl;dr for the non-hyper doubles, please reduce the distance to around 1.4x to make this section a lot less frustrating. (See below)
you can call me!
I hope this can answer the concerns about the whole doubles section: The original version had them mapped quite close to the trigger distance at 1.91x to make it a rather frustrating pattern to play, plus having doubles with dashes instead of constant streams with some hypers felt a good change of pace. With some mods the distances were reduced to 1.83x until the current 1.75x, which seemed a fair compromise to keep a good challenge with a little less of frustration level. The current almost-vertical inclination of most of the sliders (not the ones that carry a high-pitched sound like eg 01:18:461 (5) - ) can be considered just as a visual trick. As I assume, most players will try to follow the inclination of the sliders while playing them, which could lead to easy misses since the distances are still pretty big. However, they should be played as totally normal vertical sliders and just some sharp movements will be needed.

All and all, I wouldn't nerf it further. It's one of those patterns where people would recognise this beatmap for, and making it milder than it is would be a pity.

Additionally fixed the section at 01:51:311 - which had their jumps placed a 1/2 beat off.
Ascendance
Ultimate Ascendance
Xinely
i would qualify this if i was a bn, good quality mappu when i modded this, bn pls rank and gl for getting 2nd bn deifu
JierYagtama
I got u Nely owo
Ascendance
I would have liked a... you know... actual second BN check... It's a 7* map it could have used a second opinion :/

I also highly doubt that there was nothing wrong or nothing that I missed when checking it the first time..
Topic Starter
Deif
I highly doubt Jeir just yolo-nominated the beatmap, so let's try not to make assumptions in here. The fact that there are doubts if something was missed on the first place makes me think that the first nomination could've been delayed as well *shrug*

I'm more than welcome if new feedback arrives. That's why the qualified section is for!
Ascendance

Deif wrote:

I highly doubt Jeir just yolo-nominated the beatmap, so let's try not to make assumptions in here. The fact that there are doubts if something was missed on the first place makes me think that the first nomination could've been delayed as well *shrug*

I'm more than welcome if new feedback arrives. That's why the qualified section is for!
Yeah, dw I wasn't accusing him of yolo nominating, I just wish there was an active effort to show an opinion. The second thing was aimed at the fact that all modders are humans. I'm not a perfect being and I can't catch every mistake, there's obviously things that could have slipped by me, that's why the second nominator is there and that's why there's a 7 day qualified period.

The map has a high SR and I felt like that warranted some sort of opinion about it, especially since the other diffs are all harder than normal anyways.

As you said though, guess we'll just wait through qualified.
celerih
Hey Deif! Rest of the set looks good, but there's one issue in the highest difficulty

Phantom:

00:05:261 (6) - shouldn't this extended slider be snapped to 1/3 since the structure of the song right before it 00:04:961 (4,5) - is 1/3 and there's a sound on the 1/3 beat here 00:05:361 - . This implies at that point the song still follows 1/3 and so extended slider snapping should follow suit. The same issue is present here 01:59:261 (6) - Check Tenshichan's diff as it has correct snapping here

If the set ends up getting DQ'ed I'll leave it up to the original BNs to renominate since this is very much above my judging level
Good luck!
Xinnoh
00:04:661 (3,4) - this is 3/8 snap
JBHyperion
DQed to sort out those intro/outro snaps in a consistent fashion.

I'm with Sinnoh that 3/8 rhythm fits the drum and synth sounds at 00:04:661 (3,4,5) - and 01:58:661 (3,4,5) - better than 1/3. Would require changing in Platter diffs and above.

If that's the case, then 3/4 is the more logical snap for 00:05:261 (6) - and 01:59:261 (6) - only requires changing in Tenshichan's diff.

I will check for any other things worth pointing out after work tonight if you'd like - let me know either way.
Topic Starter
Deif
Sinnoh's right with the 3/8s, so fixed them for all affected difficulties.

However, I'm unsure if the following objects should still be snapped into 1/3s or rather follow the 3/8 structure as well, since the synth does an odd reverb that can be interpreted both ways. I'll go for the 3/8s in the following objects too for the sake of consistency, which gives me the chance to use either a 1/2 or 1/4 snap for that slider end.

I hope it's a viable solution.
Zyzyx
Hi please update last diff in here 01:58:961 - because there was missing part.also isn't this part will much better sound if you put 8/8 or 6/6 note in here instead ? 01:55:661 (4,5,6) -
Topic Starter
Deif

Zyzyx wrote:

Hi please update last diff in here 01:58:961 - because there was missing part.also isn't this part will much better sound if you put 8/8 or 6/6 note in here instead ? 01:55:661 (4,5,6) -
The first one was totally on me, though I wouldn't add a 1/6 burst in the spot you mentioned. The map is following the stronger beats and the fact that one of those is in the middle of that buzz makes it hard to interprete properly.

Thanks for checking though!
Ascendance
Call me when you need me again!
Ascendance
Talked with celerih, the set should be fine to move forward from here. The snapping fixes look okay to me!
celerih
Tenshichan's Overdose:

01:58:661 (2) - This should be a 3/8 reverse, there's nothing on 01:58:811 - and you should be consistent with 00:04:661 (3,4,5) -

Apart from that the other snaps look fine
Tenshichan
Fixed!

Also took the chance to nerf a few of the distances in this pattern, felt a little too edge-dash 01:17:561 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) -

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58211
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.399999

[Metadata]
Title:Ultimate Ascension
TitleUnicode:Ultimate Ascension
Artist:Camellia
ArtistUnicode:かめりあ
Creator:Deif
Version:Tenshichan's Overdose
Source:SOUND VOLTEX III GRAVITY WARS
Tags:東方Project SDVX アルティメットトゥルース Truth 東方妖々夢 Touhou Youyoumu Remix Contest 魂魄 妖夢 Youmu Konpaku Perfect Cherry Blossom Tenshichan
BeatmapID:1124631
BeatmapSetID:520301

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
761,300,4,1,0,30,1,0
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3161,-100,4,1,0,30,0,0
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7361,-100,4,1,0,60,0,0
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16961,-100,4,1,0,48,0,0
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443,87,37811,1,0,0:0:0:0:
393,62,37886,1,0,0:0:0:0:
224,80,37961,6,0,P|128:104|80:144,1,150,4|0,0:0|0:0,0:0:0:0:
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320,192,41111,6,0,L|392:192,1,50,2|0,0:0|0:0,0:0:0:0:
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296,192,44411,1,2,0:0:0:0:
432,80,44561,2,0,L|304:80,1,100,4|2,3:0|0:0,0:0:0:0:
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256,120,44936,1,0,2:0:0:0:
336,120,45011,1,4,1:3:0:0:
120,120,45161,6,0,P|72:160|152:280,1,200,4|0,0:0|0:0,0:0:0:0:
256,272,45611,1,0,0:0:0:0:
392,272,45761,2,0,L|424:240,1,25,2|0,0:0|0:0,0:0:0:0:
184,192,45911,2,0,L|152:160,1,25,2|0,0:0|0:0,0:0:0:0:
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360,56,46361,5,4,1:3:0:0:
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160,232,46886,1,8,1:3:0:0:
104,232,46961,6,0,L|56:168,1,50,4|0,3:0|0:0,0:0:0:0:
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80,72,47561,5,4,0:0:0:0:
224,72,47861,1,4,1:3:0:0:
376,72,48161,1,4,1:3:0:0:
152,144,48461,1,4,1:3:0:0:
384,176,48761,6,0,L|280:232,1,100,4|8,1:3|1:3,0:0:0:0:
144,224,49061,2,0,L|48:152,1,100,8|0,1:3|0:0,0:0:0:0:
216,72,49361,2,0,L|328:72,1,100,8|0,0:0|2:0,0:0:0:0:
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208,72,49811,1,8,0:0:0:0:
64,72,49961,6,0,L|176:72,1,100,4|0,0:0|2:0,0:0:0:0:
328,72,50261,2,0,L|224:72,1,100,4|0,1:3|2:0,0:0:0:0:
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320,152,50861,2,0,L|432:152,1,100,4|0,1:3|2:0,0:0:0:0:
168,240,51161,6,0,L|48:240,1,100,4|8,1:3|1:3,0:0:0:0:
320,152,51461,2,0,L|448:152,1,100,8|0,1:3|0:0,0:0:0:0:
168,240,51761,2,0,L|40:240,1,100,8|0,0:0|2:0,0:0:0:0:
232,240,51986,2,0,L|344:240,1,100,8|0,0:0|2:0,0:0:0:0:
168,240,52211,1,8,0:0:0:0:
264,144,52361,5,4,0:0:0:0:
310,125,52436,1,0,0:0:0:0:
345,91,52511,1,0,0:0:0:0:
365,45,52586,1,0,0:0:0:0:
280,304,52661,1,8,1:3:0:0:
231,294,52736,1,0,0:0:0:0:
186,271,52811,1,0,0:0:0:0:
150,237,52886,1,0,0:0:0:0:
240,208,52961,5,12,1:3:0:0:
271,170,53036,1,0,0:0:0:0:
272,121,53111,1,0,0:0:0:0:
243,81,53186,1,12,1:3:0:0:
152,48,53261,1,0,0:0:0:0:
111,76,53336,1,0,0:0:0:0:
94,122,53411,1,12,1:3:0:0:
105,170,53486,1,0,0:0:0:0:
288,192,53561,5,4,1:3:0:0:
368,192,53636,1,0,0:0:0:0:
424,192,53711,1,0,0:0:0:0:
464,192,53786,1,0,0:0:0:0:
304,112,53861,1,4,1:3:0:0:
224,112,53936,1,0,0:0:0:0:
168,112,54011,1,0,0:0:0:0:
128,112,54086,1,0,0:0:0:0:
296,280,54161,6,0,L|352:232,1,50,12|0,1:3|0:0,0:0:0:0:
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300,195,54873,1,0,0:0:0:0:
297,220,54911,1,0,0:0:0:0:
288,243,54948,1,0,0:0:0:0:
273,263,54986,1,0,0:0:0:0:
128,48,55061,5,0,0:0:0:0:
112,67,55098,1,0,0:0:0:0:
103,90,55136,1,0,0:0:0:0:
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102,140,55211,1,0,0:0:0:0:
111,163,55248,1,0,0:0:0:0:
126,183,55286,1,0,0:0:0:0:
320,32,55361,5,0,0:0:0:0:
337,49,55398,1,0,0:0:0:0:
349,71,55436,1,0,0:0:0:0:
353,95,55473,1,0,0:0:0:0:
349,120,55511,1,0,0:0:0:0:
337,142,55548,1,0,0:0:0:0:
319,159,55586,1,0,0:0:0:0:
168,80,55661,5,0,0:0:0:0:
150,97,55698,1,0,0:0:0:0:
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134,143,55773,1,0,0:0:0:0:
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150,190,55848,1,0,0:0:0:0:
168,207,55886,1,0,0:0:0:0:
328,208,55961,5,0,0:0:0:0:
349,219,55998,1,0,0:0:0:0:
364,239,56036,1,0,0:0:0:0:
370,263,56073,1,0,0:0:0:0:
364,287,56111,1,0,0:0:0:0:
349,307,56148,1,0,0:0:0:0:
326,318,56186,1,0,0:0:0:0:
160,208,56261,5,0,0:0:0:0:
138,219,56298,1,0,0:0:0:0:
123,239,56336,1,0,0:0:0:0:
117,263,56373,1,0,0:0:0:0:
123,287,56411,1,0,0:0:0:0:
138,307,56448,1,0,0:0:0:0:
161,318,56486,1,0,0:0:0:0:
368,136,56561,6,0,L|416:88,1,50
192,136,56711,2,0,L|144:88,1,50
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256,192,57311,12,0,58211,2:0:0:0:
320,192,58361,6,0,L|448:192,1,100,2|0,0:0|0:0,0:0:0:0:
184,192,58661,2,0,L|48:192,1,100,2|0,0:0|0:0,0:0:0:0:
328,272,58961,2,0,L|440:176,1,100,2|0,0:0|0:0,0:0:0:0:
200,176,59186,2,0,L|80:112,1,100,2|0,0:0|0:0,0:0:0:0:
304,104,59411,1,2,0:0:0:0:
440,104,59561,6,0,L|488:64,2,50,0|0|2,0:0|2:0|0:0,0:0:0:0:
288,104,59861,2,0,L|160:80,1,100,2|0,0:0|0:0,0:0:0:0:
32,192,60161,2,0,L|128:264,1,100,2|0,0:0|2:0,0:0:0:0:
360,272,60386,2,0,L|256:192,1,100,2|0,0:0|2:0,0:0:0:0:
88,168,60611,1,2,0:0:0:0:
200,64,60761,6,0,L|312:96,1,100,2|0,0:0|0:0,0:0:0:0:
152,104,61061,1,2,0:0:0:0:
392,112,61211,2,0,L|480:184,1,100,2|0,0:0|0:0,0:0:0:0:
304,192,61511,2,0,L|168:200,1,100,2|0,0:0|0:0,0:0:0:0:
456,248,61811,1,2,0:0:0:0:
312,248,61961,5,0,0:0:0:0:
176,240,62111,2,0,L|64:168,1,100,2|0,0:0|2:0,0:0:0:0:
264,152,62336,2,0,L|384:112,1,100,2|0,0:0|2:0,0:0:0:0:
160,72,62561,5,2,0:0:0:0:
96,72,62636,1,0,0:0:0:0:
96,72,62711,1,0,1:0:0:0:
160,72,62786,1,0,0:0:0:0:
344,48,62861,1,0,0:0:0:0:
408,48,62936,1,0,0:0:0:0:
408,48,63011,1,0,0:0:0:0:
344,48,63086,1,0,0:0:0:0:
144,160,63161,6,0,L|16:208,1,100,2|0,0:0|0:0,0:0:0:0:
344,192,63461,2,0,L|456:256,1,100,2|0,0:0|0:0,0:0:0:0:
200,224,63761,2,0,L|72:224,1,100,2|0,0:0|2:0,0:0:0:0:
352,224,63986,2,0,L|472:224,1,100,2|0,0:0|2:0,0:0:0:0:
232,296,64211,1,2,0:0:0:0:
112,296,64361,6,0,L|24:224,1,100,0|2,0:0|0:0,0:0:0:0:
104,216,64586,1,0,0:0:0:0:
272,192,64661,2,0,L|408:136,1,100,2|0,0:0|0:0,0:0:0:0:
232,88,64961,2,0,L|352:24,1,100,2|0,0:0|2:0,0:0:0:0:
144,56,65186,2,0,L|32:48,1,100,2|0,0:0|2:0,0:0:0:0:
256,168,65411,2,0,L|328:144,1,50,2|2,0:0|0:0,0:0:0:0:
128,176,65561,6,0,L|32:232,1,100,0|0,0:0|0:0,0:0:0:0:
176,256,65861,1,0,0:0:0:0:
432,264,66011,2,0,L|496:160,1,100,2|0,0:0|0:0,0:0:0:0:
200,192,66311,2,0,L|128:104,1,100,2|0,0:0|0:0,0:0:0:0:
376,120,66611,6,0,L|432:32,1,100,2|0,0:0|0:0,0:0:0:0:
184,40,66911,2,0,L|56:88,1,100,2|0,1:0|2:0,0:0:0:0:
280,104,67136,2,0,L|296:224,1,100,2|0,1:0|2:0,0:0:0:0:
120,200,67361,1,2,1:0:0:0:
232,264,67511,2,0,L|256:312,1,50,0|0,2:0|0:0,0:0:0:0:
80,264,67661,2,0,L|32:304,1,50,2|0,0:0|0:0,0:0:0:0:
304,256,67811,2,0,L|352:288,1,50,2|0,0:0|0:0,0:0:0:0:
160,304,67961,5,4,0:0:0:0:
392,200,68261,2,0,L|248:184,1,100,4|0,2:0|0:0,0:0:0:0:
144,192,68561,1,4,0:0:0:0:
472,192,68786,1,4,2:0:0:0:
144,192,69011,1,4,0:0:0:0:
240,192,69161,6,0,L|128:152,1,100,0|4,0:0|0:0,0:0:0:0:
360,72,69461,2,0,L|248:32,1,100,4|0,0:0|0:0,0:0:0:0:
336,32,69686,1,0,0:0:0:0:
408,32,69761,1,4,0:0:0:0:
80,32,69986,1,4,0:0:0:0:
416,40,70211,2,0,L|424:72,3,25,0|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
376,120,70361,6,0,L|240:120,1,100,2|0,0:0|0:0,0:0:0:0:
136,120,70661,1,2,0:0:0:0:
352,120,70811,2,0,P|416:160|440:200,1,100,2|0,0:0|0:0,0:0:0:0:
208,136,71111,2,0,P|136:176|120:216,1,100,2|0,0:0|0:0,0:0:0:0:
376,216,71411,6,0,L|440:304,1,100,2|0,0:0|0:0,0:0:0:0:
192,240,71711,2,0,L|72:288,1,100,2|0,0:0|2:0,0:0:0:0:
272,256,71936,2,0,L|376:304,1,100,2|0,0:0|2:0,0:0:0:0:
184,296,72161,6,0,L|120:328,1,50,2|0,0:0|0:0,0:0:0:0:
312,104,72311,2,0,L|352:136,1,50,0|0,1:0|0:0,0:0:0:0:
168,96,72461,2,0,L|120:128,1,50,0|0,0:0|0:0,0:0:0:0:
328,48,72611,2,0,L|368:88,1,50,0|0,0:0|0:0,0:0:0:0:
168,160,72761,6,0,L|24:184,1,100,2|0,0:0|0:0,0:0:0:0:
216,216,73061,2,0,L|336:224,1,100,2|0,0:0|0:0,0:0:0:0:
464,224,73361,2,0,L|344:224,1,100,2|0,0:0|2:0,0:0:0:0:
144,280,73586,2,0,L|272:280,1,100,2|0,0:0|2:0,0:0:0:0:
448,288,73811,1,2,0:0:0:0:
336,216,73961,6,0,L|192:216,1,100,0|2,0:0|0:0,0:0:0:0:
176,216,74186,1,0,0:0:0:0:
352,120,74261,2,0,L|464:120,1,100,2|0,0:0|0:0,0:0:0:0:
304,56,74561,2,0,L|192:56,1,100,2|0,0:0|0:0,0:0:0:0:
16,64,74786,2,0,L|128:64,1,100,2|0,0:0|0:0,0:0:0:0:
288,152,75011,2,0,L|368:152,1,50,2|2,0:0|0:0,0:0:0:0:
160,192,75161,6,0,L|32:192,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
384,192,75611,2,0,L|504:192,1,100,2|0,0:0|0:0,0:0:0:0:
184,264,75911,2,0,L|72:264,1,100,2|0,0:0|0:0,0:0:0:0:
384,272,76211,6,0,L|504:272,1,100,2|0,0:0|0:0,0:0:0:0:
200,104,76511,2,0,L|64:104,1,100,2|0,0:0|0:0,0:0:0:0:
304,104,76736,2,0,L|432:104,1,100,2|0,0:0|0:0,0:0:0:0:
192,176,76961,6,0,L|136:208,1,50,2|0,0:0|0:0,0:0:0:0:
352,200,77111,2,0,L|408:232,1,50,0|0,0:0|0:0,0:0:0:0:
224,232,77261,2,0,L|168:264,1,50,2|0,0:0|0:0,0:0:0:0:
384,264,77411,2,0,L|440:296,1,50,2|0,0:0|2:0,0:0:0:0:
256,296,77561,5,4,0:0:0:0:
168,296,77636,2,0,L|64:296,1,100,0|8,0:0|0:0,0:0:0:0:
156,296,77861,2,0,L|256:296,1,100,0|8,0:0|0:0,0:0:0:0:
344,192,78086,2,0,L|244:192,1,100,0|8,0:0|0:0,0:0:0:0:
160,192,78311,2,0,L|260:192,1,100,2|8,0:0|0:0,0:0:0:0:
176,192,78536,1,2,0:0:0:0:
472,152,78761,5,8,0:0:0:0:
392,152,78836,2,0,L|288:152,1,100,0|8,0:0|0:0,0:0:0:0:
200,152,79061,2,0,L|300:152,1,100,0|8,0:0|0:0,0:0:0:0:
384,152,79286,2,0,L|288:224,1,100,0|8,0:0|0:0,0:0:0:0:
208,240,79511,2,0,L|264:336,1,100,10|8,0:0|0:0,0:0:0:0:
112,328,79736,1,2,0:0:0:0:
424,88,79961,5,8,0:0:0:0:
336,88,80036,2,0,L|232:88,1,100,0|8,0:0|0:0,0:0:0:0:
324,88,80261,2,0,L|424:88,1,100,0|8,0:0|0:0,0:0:0:0:
320,192,80486,2,0,L|220:192,1,100,0|8,0:0|0:0,0:0:0:0:
128,192,80711,2,0,L|228:192,1,100,2|8,0:0|0:0,0:0:0:0:
136,168,80936,1,2,0:0:0:0:
432,192,81086,6,0,L|280:192,2,150,8|2|8,0:0|0:0|0:0,0:0:0:0:
56,192,81761,2,0,L|208:192,2,150,12|2|8,0:0|0:0|0:0,0:0:0:0:
272,88,82361,5,4,0:0:0:0:
372,88,82436,2,0,L|476:88,1,100,0|8,0:0|0:0,0:0:0:0:
372,88,82661,2,0,L|272:88,1,100,0|8,0:0|0:0,0:0:0:0:
172,192,82886,2,0,L|272:192,1,100,0|8,0:0|0:0,0:0:0:0:
372,192,83111,2,0,L|272:192,1,100,2|8,0:0|0:0,0:0:0:0:
372,192,83336,1,2,0:0:0:0:
184,248,83561,5,4,0:0:0:0:
64,152,83711,2,0,L|8:112,2,50,4|0|8,0:0|0:0|0:0,0:0:0:0:
320,136,84011,2,0,L|392:152,2,50,4|0|8,0:0|0:0|0:0,0:0:0:0:
104,232,84311,2,0,L|32:256,2,50,4|0|8,2:0|0:0|0:0,0:0:0:0:
360,224,84611,1,4,0:0:0:0:
136,208,84761,6,0,L|16:176,1,100,4|0,0:0|0:0,0:0:0:0:
160,120,85061,1,0,0:0:0:0:
304,120,85211,1,2,1:3:0:0:
360,120,85286,1,0,0:0:0:0:
408,120,85361,2,0,L|480:208,1,100,8|0,1:3|2:0,0:0:0:0:
384,208,85586,2,0,L|328:296,1,100,10|0,1:3|2:0,0:0:0:0:
416,288,85811,1,8,1:3:0:0:
88,248,85961,6,0,L|24:152,1,100,8|2,1:3|1:3,0:0:0:0:
176,152,86261,1,0,0:0:0:0:
328,128,86411,2,0,L|384:128,1,50,2|0,1:3|0:0,0:0:0:0:
304,48,86561,2,0,L|200:88,1,100,8|8,1:3|1:3,0:0:0:0:
424,136,86861,2,0,L|496:224,1,100,8|0,1:3|0:0,0:0:0:0:
168,192,87161,6,0,L|48:256,1,100,8|0,1:3|0:0,0:0:0:0:
232,256,87461,1,0,0:0:0:0:
88,256,87611,1,2,1:2:0:0:
32,256,87686,1,0,0:0:0:0:
88,312,87761,2,0,L|192:312,1,100,8|0,1:3|2:0,0:0:0:0:
272,312,87986,2,0,L|392:312,1,100,8|0,1:3|2:0,0:0:0:0:
456,312,88211,1,8,1:3:0:0:
224,120,88361,6,0,L|88:120,1,100,8|2,1:3|1:3,0:0:0:0:
248,176,88661,1,0,0:0:0:0:
384,176,88811,2,0,L|440:176,1,50,2|0,1:3|0:0,0:0:0:0:
352,120,88961,1,8,1:3:0:0:
288,120,89036,1,8,1:3:0:0:
248,120,89111,1,8,1:3:0:0:
224,120,89186,1,8,1:3:0:0:
376,56,89261,6,0,P|416:96|360:200,1,150,2|0,0:0|0:0,0:0:0:0:
232,192,89561,6,0,L|104:192,1,100,12|2,1:3|1:3,0:0:0:0:
280,192,89861,2,0,L|400:192,1,100,0|0,0:0|0:0,0:0:0:0:
232,192,90161,2,0,L|112:192,1,100,12|2,1:3|1:3,0:0:0:0:
280,192,90461,2,0,L|392:192,1,100,0|0,0:0|0:0,0:0:0:0:
160,192,90761,6,0,L|48:192,1,100,12|2,1:3|1:3,0:0:0:0:
352,192,91061,2,0,L|464:192,1,100,0|0,0:0|0:0,0:0:0:0:
160,192,91361,2,0,L|48:192,1,100,12|2,1:3|1:3,0:0:0:0:
352,192,91661,2,0,L|464:192,1,100,12|2,1:3|1:3,0:0:0:0:
216,192,91961,6,0,L|152:192,1,50,8|0,0:0|0:0,0:0:0:0:
88,192,92111,2,0,L|64:168,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
240,64,92261,6,0,L|304:64,1,50,8|0,0:0|0:0,0:0:0:0:
368,64,92411,2,0,L|392:40,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
192,272,92561,6,0,L|128:272,1,50,8|0,0:0|0:0,0:0:0:0:
64,272,92711,2,0,L|40:248,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
272,128,92861,6,0,L|336:128,1,50,8|0,0:0|0:0,0:0:0:0:
400,128,93011,2,0,L|424:104,3,25,8|0|0|0,2:0|0:0|2:0|0:0,0:0:0:0:
248,192,93161,6,0,L|184:192,1,50,0|0,0:0|0:0,0:0:0:0:
392,192,93311,2,0,L|456:192,1,50,0|0,0:0|0:0,0:0:0:0:
288,72,93461,2,0,L|224:72,1,50,0|0,0:0|0:0,0:0:0:0:
88,72,93611,2,0,L|16:72,1,50,0|0,0:0|0:0,0:0:0:0:
192,48,93761,6,0,L|272:48,1,50
400,48,93911,2,0,L|456:48,1,50,0|0,0:0|0:0,0:0:0:0:
240,128,94061,2,0,L|184:128,1,50,0|0,0:0|0:0,0:0:0:0:
384,168,94211,2,0,L|448:168,1,50,0|0,0:0|0:0,0:0:0:0:
264,232,94361,1,4,0:0:0:0:
256,192,94511,12,0,95411,0:0:0:0:
280,192,95561,6,0,L|312:144,3,50,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
224,104,95861,2,0,L|192:56,3,50,8|0|0|0,0:3|0:0|0:0|0:0,0:0:0:0:
136,192,96161,6,0,L|24:192,1,100,8|0,0:3|0:0,0:0:0:0:
312,192,96461,2,0,L|424:192,1,100,8|0,0:3|0:0,0:0:0:0:
256,264,96761,6,0,L|200:264,1,50,8|0,0:3|0:0,0:0:0:0:
360,264,96911,2,0,L|432:264,1,50,0|0,0:0|0:0,0:0:0:0:
256,264,97061,2,0,L|200:264,1,50,8|0,0:3|0:0,0:0:0:0:
360,264,97211,2,0,L|416:264,1,50,0|0,0:0|0:0,0:0:0:0:
206,264,97361,6,0,L|80:264,1,100,8|0,0:3|0:0,0:0:0:0:
336,264,97661,2,0,L|456:264,1,100,8|0,0:3|0:0,0:0:0:0:
176,192,97961,5,8,0:3:0:0:
120,192,98036,1,0,0:0:0:0:
120,192,98111,1,0,0:0:0:0:
176,192,98186,1,0,0:0:0:0:
344,192,98261,1,8,0:3:0:0:
400,192,98336,1,0,0:0:0:0:
400,192,98411,1,0,0:0:0:0:
344,192,98486,1,0,0:0:0:0:
176,104,98561,6,0,L|64:104,1,100,8|0,0:3|0:0,0:0:0:0:
328,104,98861,2,0,L|448:104,1,100,8|0,0:3|0:0,0:0:0:0:
192,192,99161,5,12,0:3:0:0:
120,192,99236,1,0,0:0:0:0:
72,192,99311,1,0,0:0:0:0:
32,192,99386,1,8,0:3:0:0:
184,272,99461,1,0,0:0:0:0:
256,272,99536,1,0,0:0:0:0:
304,272,99611,1,8,0:3:0:0:
344,272,99686,1,0,0:0:0:0:
192,72,99761,6,0,L|64:72,1,100,12|0,0:3|0:0,0:0:0:0:
264,72,99986,2,0,L|368:72,1,100,8|12,0:3|0:3,0:0:0:0:
192,144,100211,1,8,0:3:0:0:
272,208,100361,6,0,L|384:264,1,100,8|0,0:3|0:0,0:0:0:0:
400,304,100586,1,0,0:0:0:0:
240,208,100661,2,0,L|128:264,1,100,8|0,0:3|0:0,0:0:0:0:
128,312,100886,1,0,0:0:0:0:
272,208,100961,6,0,L|384:264,1,100,8|0,0:3|0:0,0:0:0:0:
400,304,101186,1,0,0:0:0:0:
240,208,101261,2,0,L|128:264,1,100,8|0,0:3|0:0,0:0:0:0:
128,312,101486,1,0,0:0:0:0:
288,128,101561,6,0,L|400:128,1,100,8|0,0:3|0:0,0:0:0:0:
344,128,101786,1,0,0:0:0:0:
168,128,101861,2,0,L|56:128,1,100,8|0,0:3|0:0,0:0:0:0:
112,128,102086,1,0,0:0:0:0:
288,128,102161,6,0,L|400:128,1,100,8|0,0:3|0:0,0:0:0:0:
344,128,102386,1,0,0:0:0:0:
168,128,102461,2,0,L|56:128,1,100,8|0,0:3|0:0,0:0:0:0:
112,128,102686,1,0,0:0:0:0:
320,200,102761,5,4,3:1:0:0:
376,200,102836,1,0,3:0:0:0:
320,200,102911,1,0,3:0:0:0:
264,200,102986,1,0,3:0:0:0:
416,112,103061,2,8,L|480:112,1,50
232,112,103211,5,12,3:0:0:0:
184,112,103286,1,0,3:0:0:0:
232,112,103361,1,0,3:0:0:0:
392,272,103436,1,12,3:0:0:0:
440,272,103511,1,0,3:0:0:0:
392,272,103586,1,0,3:0:0:0:
136,272,103661,1,8,3:0:0:0:
80,272,103736,1,0,3:0:0:0:
136,272,103811,6,0,L|280:272,1,100,4|0,3:1|3:0,0:0:0:0:
392,184,104036,2,0,L|456:184,1,50,4|0,3:1|3:0,0:0:0:0:
256,184,104186,2,0,L|128:184,1,100,4|4,3:1|3:1,0:0:0:0:
312,96,104411,2,0,L|424:96,1,100,8|12,3:0|3:0,0:0:0:0:
264,96,104711,1,0,3:0:0:0:
136,96,104861,1,8,3:0:0:0:
72,96,104936,1,12,3:0:0:0:
72,96,105011,1,8,3:0:0:0:
136,96,105086,1,0,3:0:0:0:
304,96,105161,6,0,L|424:96,1,100,4|0,0:0|0:0,0:0:0:0:
264,192,105461,2,0,L|368:240,1,100,8|0,0:3|0:0,0:0:0:0:
216,264,105761,2,0,L|296:352,1,100,8|0,0:3|0:0,0:0:0:0:
432,264,106061,2,0,L|344:176,1,100,8|0,0:3|0:0,0:0:0:0:
216,128,106361,6,0,L|80:128,1,100,8|0,0:3|2:0,0:0:0:0:
296,128,106586,2,0,L|432:128,1,100,8|0,0:3|2:0,0:0:0:0:
192,128,106811,2,0,L|80:128,1,100,8|0,0:3|2:0,0:0:0:0:
320,128,107036,2,0,L|432:128,1,100,8|0,0:3|2:0,0:0:0:0:
200,64,107261,2,0,L|128:64,1,50,8|0,0:3|3:0,0:0:0:0:
312,64,107411,2,0,L|376:64,1,50,0|0,3:0|3:0,0:0:0:0:
200,64,107561,6,0,L|72:64,1,100,8|0,0:3|0:0,0:0:0:0:
256,192,107861,2,0,L|384:192,1,100,8|0,0:3|0:0,0:0:0:0:
200,64,108161,2,0,L|96:64,1,100,8|0,0:3|0:0,0:0:0:0:
256,192,108461,2,0,L|368:192,1,100,8|0,0:3|0:0,0:0:0:0:
80,240,108761,6,0,L|192:240,1,100,12|0,0:3|0:0,0:0:0:0:
416,272,109061,2,0,L|304:272,1,100,0|8,0:0|0:3,0:0:0:0:
176,264,109361,1,12,0:3:0:0:
320,192,109511,2,0,L|392:192,1,50,0|8,0:0|0:3,0:0:0:0:
224,112,109661,2,0,L|160:112,1,50,2|12,0:0|0:3,0:0:0:0:
320,112,109811,1,8,0:3:0:0:
424,64,109961,5,4,0:0:0:0:
80,64,110186,1,4,0:0:0:0:
424,64,110411,1,4,0:0:0:0:
80,64,110636,1,4,0:0:0:0:
424,64,110861,1,4,0:0:0:0:
288,64,111011,1,0,3:0:0:0:
152,64,111161,5,0,0:0:0:0:
472,64,111386,1,0,0:0:0:0:
152,64,111611,1,0,0:0:0:0:
472,64,111836,1,0,0:0:0:0:
152,64,112061,1,0,0:0:0:0:
288,64,112211,1,4,2:0:0:0:
424,64,112361,6,0,L|488:152,1,100,4|0,0:0|0:3,0:0:0:0:
288,144,112586,2,0,L|176:200,1,100,4|0,0:0|0:3,0:0:0:0:
376,208,112811,2,0,L|472:264,1,100,4|0,0:0|0:3,0:0:0:0:
248,256,113036,2,0,L|128:280,1,100,4|0,0:0|0:3,0:0:0:0:
452,184,113261,6,0,L|352:184,1,100
116,184,113486,2,0,L|216:184,1,100,4|0,0:0|0:3,0:0:0:0:
420,120,113711,2,0,L|320:120,1,100,4|0,0:0|0:3,0:0:0:0:
92,80,113936,2,0,L|192:80,1,100,4|0,0:0|0:3,0:0:0:0:
344,64,114161,6,0,L|400:64,1,50,2|0,0:0|0:0,0:0:0:0:
200,160,114311,2,0,L|144:160,1,50,2|0,0:0|0:0,0:0:0:0:
328,112,114461,2,0,L|384:112,1,50,2|0,0:0|0:0,0:0:0:0:
176,208,114611,2,0,L|104:208,1,50,2|0,0:0|0:0,0:0:0:0:
312,248,114761,6,0,L|432:248,1,100,6|2,0:0|1:3,0:0:0:0:
360,160,115061,1,0,2:0:0:0:
448,160,115211,1,2,1:3:0:0:
296,64,115361,2,0,L|176:64,1,100,0|2,0:0|1:3,0:0:0:0:
248,136,115661,1,0,0:0:0:0:
104,136,115811,1,2,1:3:0:0:
344,136,115961,6,0,L|392:240,1,100,0|2,0:0|1:3,0:0:0:0:
264,224,116261,1,0,0:0:0:0:
144,224,116411,1,2,1:3:0:0:
360,200,116561,2,0,L|480:200,1,100,4|0,1:3|2:0,0:0:0:0:
304,256,116786,2,0,L|184:256,1,100,4|0,1:3|2:0,0:0:0:0:
368,288,117011,2,0,L|432:288,1,50,4|0,1:3|2:0,0:0:0:0:
208,144,117161,6,0,L|72:144,1,100,4|2,0:0|1:3,0:0:0:0:
256,64,117461,1,0,2:0:0:0:
160,64,117611,1,2,1:3:0:0:
312,136,117761,2,0,L|432:136,1,100,0|2,0:0|1:3,0:0:0:0:
304,232,118061,1,0,0:0:0:0:
432,232,118211,1,2,1:3:0:0:
192,144,118361,6,0,L|72:144,1,100,0|2,0:0|1:3,0:0:0:0:
328,56,118661,1,0,0:0:0:0:
416,56,118773,1,0,0:0:0:0:
464,120,118886,1,0,0:0:0:0:
224,192,118961,2,0,P|176:224|192:336,1,150,4|0,1:3|0:0,0:0:0:0:
432,304,119261,2,0,P|472:240|448:160,1,150,4|0,1:3|2:0,0:0:0:0:
200,96,119561,1,4,0:0:0:0:
Ascendance
Renominated!
JierYagtama
Hi Mike I checked the map for real!!!

Anyways I want to point out a few more concerns here before we push this set forward

Salad
00:04:811 (2,3) - Dont you think the walk here is a stretching it a bit I almost had to dash here and if you can reduce the ds here it should be more fine than it is
00:09:611 (2,3,4,5) - I get that this pattern is for emphasis but I think its a bit much but reducing them a little bit more would be much more tolerable for players to play at this level
00:09:911 (4,5) - Can you try to reduce the ds here so the walk is more clearer?
00:40:211 (2,1) - Can you try to increase ds here a bit more so the dash more clear here?
01:00:761 (1,2) - Even tho this is the kiai the walk here is a bit too strong dont you think Id reduce a bit here for the sake of the player
01:02:861 (3,1) - Is this supposed to be a dash? If so increase if not reduce
01:09:761 (3,1) - Dont you think this is a bit underemphasized that this is not given a dash when its the first sound of the 2nd kiai?
01:15:161 (1,2) - Same as 01:00:761 (1,2) - about walks being too strong
01:17:261 (3,1) - Is this supposed to be a dash? If so increase if not reduce (2)
01:58:811 (2,3,4,5) - Same as 00:04:811 (2,3) - about the walk stretching it

Platter
00:30:611 (9,1) - Hdash here is bit too strong. Can you please reduce since this will easily overshoot other players
00:45:011 (7,1) - Here also but just a little bit if its ok with you
01:10:361 (1,2,3,4) - I think the triple here is a bit too linear dont you think Id reduce the spacing a bit so its not too hard to dash on especially its the next pattern after a hdash here 01:10:211 (5,1) -
01:29:261 (5,1) - Distance here is a bit too far here imo wouldnt hurt to reduce it a bit
00:14:861 (5,1) - also this one
01:39:761 (2,3,4) - Gathered some opinion about this and majority said to nerf the ds here a bit so its more tolerable to play

Once applied Ill do one last recheck and rebub
Liyac
if ill be honest, im a little worried that the spread goes from 4.87 -> 6.87

I get that sr shouldn't be taken into account too much as gameplay might be easier than listed or its the structure of the song, but idk if this has been addressed before or not
Tenshichan
This is really just an instance of failed SR due to a lot of the snaps used. It is significantly easier than Phantom diff and should maybe be around 5.6~6.0* in "true" star rating
Topic Starter
Deif
JeirYagtama
Hi Mike I checked the map for real!!!

Anyways I want to point out a few more concerns here before we push this set forward

Salad
00:04:811 (2,3) - Dont you think the walk here is a stretching it a bit I almost had to dash here and if you can reduce the ds here it should be more fine than it is (Fair enough, reduced the distance)
00:09:611 (2,3,4,5) - I get that this pattern is for emphasis but I think its a bit much but reducing them a little bit more would be much more tolerable for players to play at this level (Done)
00:09:911 (4,5) - Can you try to reduce the ds here so the walk is more clearer? (Fixed already)
00:40:211 (2,1) - Can you try to increase ds here a bit more so the dash more clear here? (Done)
01:00:761 (1,2) - Even tho this is the kiai the walk here is a bit too strong dont you think Id reduce a bit here for the sake of the player (Done)
01:02:861 (3,1) - Is this supposed to be a dash? If so increase if not reduce (Reduced instead)
01:09:761 (3,1) - Dont you think this is a bit underemphasized that this is not given a dash when its the first sound of the 2nd kiai? (The distance should be enough, since the transition sound to the 2nd kiai is rather soft compared to the sounds of the previous brigde between kiais)
01:15:161 (1,2) - Same as 01:00:761 (1,2) - about walks being too strong (Yeah)
01:17:261 (3,1) - Is this supposed to be a dash? If so increase if not reduce (2) (Dash-ified)
01:58:811 (2,3,4,5) - Same as 00:04:811 (2,3) - about the walk stretching it (Yeah)

Platter
00:30:611 (9,1) - Hdash here is bit too strong. Can you please reduce since this will easily overshoot other players (Reduced)
00:45:011 (7,1) - Here also but just a little bit if its ok with you (It wasn't stronger than any similar hdash)
01:10:361 (1,2,3,4) - I think the triple here is a bit too linear dont you think Id reduce the spacing a bit so its not too hard to dash on especially its the next pattern after a hdash here 01:10:211 (5,1) - (Done)
01:29:261 (5,1) - Distance here is a bit too far here imo wouldnt hurt to reduce it a bit (This one was higher than the previous similar one. It got reduced with a previous mod, but seems like I kept the old distance for this one :S)
00:14:861 (5,1) - also this one (Nah, those have been reduced at least twice. It's still manageable)
01:39:761 (2,3,4) - Gathered some opinion about this and majority said to nerf the ds here a bit so its more tolerable to play (Done)

Once applied Ill do one last recheck and rebub
Thanks for giving another check on this!

@cyanine: What Tenshichan said is correct. The Rain difficulty was tuned up in the past, so the spread doesn't feel so unbalanced. We're managing a quite tricky 200 BPM song with lots of streams and odd snaps, so expect the SR to rocket in the last difficulties (Phantom doesn't feel like a 7* difficulty either fwiw)
JierYagtama
Set is looking good now!
Ascendance
Thanks for keeping me in the top 100 for a few more months, Deif
ZiRoX
Sorry for popping the party, but I think the Salad and Platter need some improvements with respect to ambiguity in distances.

[Salad]
  1. 00:02:411 (2,3,1) - If you want this as a dash, I think the distance should be a bit larger. If you intended it as a walk, I suggest making the distances slightly shorter. Same thing applies for all similar parts (00:07:211 (2,3,1) -, 01:56:411 (2,3,1) -)
  2. 00:10:061 (5,1) - 00:12:461 (4,1) - If you want these two to be dashes, I'd increase the distance a bit to make it clearer. Similar stuff for 01:24:161 (2,1) -, 01:26:861 (4,1) - and 01:29:261 (4,1) -.
  3. 00:14:861 (4,1) - Here (1) is quite strong, similar to those mentioned in the previous point, so I think a larger, clear dash would be fitting.
  4. 00:22:961 (3,1) - If you intend this a walk, reduce the distance a bit, otherwise make it a bit larger to make the dash clearer.
  5. 00:28:511 (2,3) - This would also benefit from some more clarity as to whether you're required to dash or you can walk.
  6. 00:45:161 (1,2) - I would reduce the distance between these two to make it more lenient after the dash. For that you can move 00:45:761 (2,1,2,3) - as a whole to the left a bit.
  7. 00:58:361 (1,2) - This distance is really tight as a walk. I'd decrease it a bit to make it more easily walkable.
  8. 01:02:861 (3,1) - These two could have more distance as the sound on (1) is strong. You can just make (1) less curved and start the sliderhead more to the right. Similar stuff on 01:12:461 (3,1) -.
  9. 01:07:961 (1,2) - Really tight as a walk! This one needs its distance reduced to make it more easily catchable, especially since it comes after a dash.
  10. 01:09:761 (3,1) - Could have a larger distance to better emphasize the beginning of the other Kiai and also to make it clearer as a dash. The distance you used on 00:40:211 (2,1) - for the 1/2 dash is perfect.
  11. 01:17:561 (1,2,1,2,1,2,1,2,1,2,1) - These are a bit tight as walks. I'd reduce the distance a bit between objects.
  12. 01:37:362 (3,1) - A bit tight if considered a walk, if you want this to be dashed a larger distance would make the dash clearer.
  13. 01:45:011 (8,1) - Maybe a larger distance (dash) could be added here for more emphasis, since the sound at (1) is quite strong.
[Platter]
  1. 00:00:761 (1,2,3,4,1) - While walkable, the distances are really tight as walks, which is pretty notorious on 00:01:961 (1) -, as I've sometimes caught it with the border of the plate, so I'd reduce the distance a bit. This is even more critical, and therefore also applies to, on 00:03:161 (1,2,3,4) -, where overshooting the previous hyperdash a tiny bit requires you to correct your catcher with a tap dash. Also applies for 00:05:561 (1,2,3,4,1,2,3,1,2,3,4) - and the patterns near the end at 01:54:761 -.
  2. 00:04:886 (4,5) - 00:05:186 (7,8) - These two 1/4 spacings are really tricky to catch. I'd reduce them a bit.
  3. 00:15:161 (1,2) - 00:15:761 (5,6) - The double dashes here don't really fit, as the second sound is noticeably weaker than the first one. Same thing applies for 01:29:561 (1,2) - and 01:30:161 (5,6) -.
  4. 00:25:211 (2,3,4,5,6,7) - The large 1/4 spacings here make this really tricky to catch, particularly the rightmost object. On top of that, the dash at 00:25:811 (7,1) - is not really clear, making the whole thing even harder. So I'd reduce the distances on the first pattern, and also increase the distance to the following slider.
  5. 00:31:361 (3,4,1) - For a bit more clarity on walks/dashes, I'd move (4) a bit to the left (x:160 already does the trick). Also applies for similar patterns like 00:33:761 (3,4,1) -, 00:36:161 (3,4,1) -, 00:40:961 (3,4,1) -, 00:43:361 (3,4,1) -, 00:53:561 (1,2,3) -.
  6. 00:37:361 (3,4,5) - Catching the fruit on the right feels a bit tight if you walk. I'd either move (4) closer to the other fruits or move these 3 a bit to the right to force the dash to and from this pattern.
  7. 00:44:411 (3,4) - I'd increase the distance a bit to make the dash clearer on this one.
  8. 00:45:761 (2,3,1,2,3) - I'd increase the distances that you want to make a dash and reduce those that you want the player to walk. They are all the same and are a bit tight to catch.
  9. 00:54:761 (1,2,3,4,5,6) - It's really hard to tell what's walkable here and what requires a dash, even more considering the 1/2 gap in the middle. I'd do something like this, mimicking what you'd get if you used repeat sliders:
  10. For the patterns starting at 01:17:561 - and until 01:23:561 -, since the distances are equally increasing in distance, it's hard to tell the cutoff as to when you can walk and when you need to dash. I suggest making those that require dashing larger, so the difference in distance is more noticeable and the player is induced to dash.
  11. 01:37:061 (2,3,4) - These distances are a bit tight to catch as walks, particularly that second one. I'd reduce them to make them more easily walkable. Similar stuff applies for 01:40:661 (2,3,4,5) - and 01:41:861 (2,3,4) -
  12. 01:43:811 (1,2,3,4,5,6,7) - Ambiguous distances make this a bit hard. I'd increase those that you want players to dash, and reduce those that you intend players to walk a bit.
  13. 01:46:211 (5,1) - If you want this to be dashed I'd increase the distance a bit.
JBHyperion
Since this is so close to Ranked and I don't know if/when Deif will be able to respond, there's not really much choice but to hold this up for a bit longer. Apologies in advance if there don't end up being any changes - feel free to requalify if that happens to be the case.
Ascendance
fwiw I discussed stuff with ZiRoX and agree with most of it. Some stuff I was letting slide because fast map / density / style, but if you could address the stuff he brings up that’d greatly help. Feel free to call me back after that.
Telecastic
waiting again u.u good luck
Topic Starter
Deif
Just replying what I didn't fix:

ZiRoX wrote:

[Salad]
  1. 00:58:361 (1,2) - This distance is really tight as a walk. I'd decrease it a bit to make it more easily walkable. (It's still rather easy to walk. I wanted to boost a bit the distances in the kiai so this should be okay)
  2. 01:02:861 (3,1) - These two could have more distance as the sound on (1) is strong. You can just make (1) less curved and start the sliderhead more to the right. Similar stuff on 01:12:461 (3,1) -. (Additionally clustered the previous notes a bit more to create a real dash)
  3. 01:07:961 (1,2) - Really tight as a walk! This one needs its distance reduced to make it more easily catchable, especially since it comes after a dash. (Reduced the distance with the previous note instead of the slider. I want to keep the momentum of the bridge to the 2nd half of the kiai)
[Platter]
  1. 00:45:761 (2,3,1,2,3) - I'd increase the distances that you want to make a dash and reduce those that you want the player to walk. They are all the same and are a bit tight to catch. (It's time to overrule the guideline in this case. I'd like to keep those distances as they are, not only because they're a little challenge for this difficulty, but also because all beats have the same intensity. I wouldn't know what to dash and what not to dash)
  2. 00:54:761 (1,2,3,4,5,6) - It's really hard to tell what's walkable here and what requires a dash, even more considering the 1/2 gap in the middle. I'd do something like this, mimicking what you'd get if you used repeat sliders: (Did something different: increased the distance of the middle 1/2 dash and decreased a bit the 3/4s instead since that 1/2 jump carries a more important beat than the other ones, covered already by some antiflow)
I hope most of the distances are more clear to read. Some of them have been reduced in the past because they seemed to be too much and now increased again because they don't meet nowadays' standards *sigh*
ZiRoX
Recheck!

[Salad]
  1. 00:07:361 (3) - I'd move this one a bit more to the left, to make the walk a little easier, but also to make it more consistent with 00:02:561 (3) -.
  2. 00:28:511 (2,3) - I'd reduce this distance a bit to add some leniency.
  3. 00:45:161 (1,2) - I'd reduce this distance a bit more. The movement back is already tight to walk, especially if players overshoot the dash.
  4. 00:58:361 (1,2) - 00:59:711 (1,2) - All these types of distances are really tight to walk (some of them are really close to the edge of the plate). I think a distance of around x1.3 between each of these would make them a bit more comfortable to play. As an example, you can move 00:58:361 (1) - to x:128, 01:00:161 (2) - to x:352, 01:00:761 (1,2,3,4,1,2,3,1) - to x:240, and so on. Same thing applies for the second Kiai.
  5. 01:07:961 (1,2) - This one is also really tight to walk, so I'd try reducing the distance between them.


[Platter]
  1. 00:02:561 (2,3) - Quite tricky and tight to catch, considering the previous HDash to standstill and the following HDash. I think moving 00:00:761 (1,2,3,4,1,2) - to x:128 to make the dash a bit more lenient (about x1.7 distance snap). This also applies for the other similar patterns.
  2. 00:34:811 (2,3) - This distance is a bit ambiguous. If you intend it to be a walk, reduce it a bit. If you intend it to be a dash, increase it.
  3. 00:45:761 (2,3,1,2,3,4) - I have to say that the distances are still too ambiguous. You can take advantage of 00:46:361 (1,3) - being slightly weaker to create those walkable patterns. I tried moving some stuff around to both increase the dashes to the stronger sounds and making the two notes I mentioned walkable. In case you want to try it: moved 00:45:011 (6) - to x:352, moved 00:45:161 (1,2) - to x:88, 00:46:061 (3) - to x:104, 00:46:361 (1) - to x:268, 00:46:511 (2) - to x:116 and made it more vertical (around 60°)
  4. 00:49:361 (2,3,4) - 00:51:761 (3,4,5) - I'd mode the middle note in each "triplet" a bit closer to the other 2, in order to make the walk a bit more comfortable after the dashes. A ~x1.35 distance already felt more comfortable.
  5. 00:53:561 (1,2,3) - Personally I think the dash makes more sense between (2,3), so it's consistent with previous patterns (e.g. 00:51:461 (2,3,4,5) -). To do this, I'd move (2) to x:216.
  6. 00:54:761 (1,2,3,4,5,6) - The change here already makes it better, but I would push it a bit more by putting 00:54:986 (2,5) - closer to the surrounding objects, so they play a bit more like a repeat slider would, and also create even more contrast with the dash in the middle. x:52 and x:460 felt nice.
  7. 01:44:411 (4) - I'd move this a bit to the right to make the distances a bit more comfortable to walk. x:72 felt nice enough already.
  8. 01:51:386 (1,2) - 01:52:586 (1,2,3) - I found this weird to play previously, but couldn't realize that I found weird. But comparing them to 01:49:961 (1,2) - makes it obvious that the emphasis is shifted. For example, 01:51:386 (1,2) - should be 3/4 earlier (so the first one starts on the white tick). It's your own decision to remove 01:51:086 (4) - in favor of keeping them in their current positions in the grid, turning what would become a 1/4 HDash into a 1/2 dash, or additionally start moving stuff around the grid. 01:52:361 (1,2,3) - should also be shifted 3/4 earlier.


Call me back~
Topic Starter
Deif

ZiRoX wrote:

Recheck!

[Salad]
  1. 00:45:161 (1,2) - I'd reduce this distance a bit more. The movement back is already tight to walk, especially if players overshoot the dash. (The distance used is below the default one. I doubt players would overshoot the previous jump, though if they do they can dash a bit to catch this one)
Call me back~
Others should be fixed. Let's do it again!
ZiRoX
Let's go!

Bubbled
Ascendance
Qualifying this in 14 hours, if you have issues, speak now or forever hold your peace
Topic Starter
Deif
Please end my suffering ):
Ascendance
FOR THE ALLIANCE DON’T @ ME HORDE SCUM
celerih
@ascendance#7599
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