JeirYagtamaHi Mike I checked the map for real!!!
Anyways I want to point out a few more concerns here before we push this set forward
Salad
00:04:811 (2,3) - Dont you think the walk here is a stretching it a bit I almost had to dash here and if you can reduce the ds here it should be more fine than it is (Fair enough, reduced the distance)
00:09:611 (2,3,4,5) - I get that this pattern is for emphasis but I think its a bit much but reducing them a little bit more would be much more tolerable for players to play at this level (Done)
00:09:911 (4,5) - Can you try to reduce the ds here so the walk is more clearer? (Fixed already)
00:40:211 (2,1) - Can you try to increase ds here a bit more so the dash more clear here? (Done)
01:00:761 (1,2) - Even tho this is the kiai the walk here is a bit too strong dont you think Id reduce a bit here for the sake of the player (Done)
01:02:861 (3,1) - Is this supposed to be a dash? If so increase if not reduce (Reduced instead)
01:09:761 (3,1) - Dont you think this is a bit underemphasized that this is not given a dash when its the first sound of the 2nd kiai? (The distance should be enough, since the transition sound to the 2nd kiai is rather soft compared to the sounds of the previous brigde between kiais)
01:15:161 (1,2) - Same as 01:00:761 (1,2) - about walks being too strong (Yeah)
01:17:261 (3,1) - Is this supposed to be a dash? If so increase if not reduce (2) (Dash-ified)
01:58:811 (2,3,4,5) - Same as 00:04:811 (2,3) - about the walk stretching it (Yeah)
Platter
00:30:611 (9,1) - Hdash here is bit too strong. Can you please reduce since this will easily overshoot other players (Reduced)
00:45:011 (7,1) - Here also but just a little bit if its ok with you (It wasn't stronger than any similar hdash)
01:10:361 (1,2,3,4) - I think the triple here is a bit too linear dont you think Id reduce the spacing a bit so its not too hard to dash on especially its the next pattern after a hdash here 01:10:211 (5,1) - (Done)
01:29:261 (5,1) - Distance here is a bit too far here imo wouldnt hurt to reduce it a bit (This one was higher than the previous similar one. It got reduced with a previous mod, but seems like I kept the old distance for this one :S)
00:14:861 (5,1) - also this one (Nah, those have been reduced at least twice. It's still manageable)
01:39:761 (2,3,4) - Gathered some opinion about this and majority said to nerf the ds here a bit so its more tolerable to play (Done)
Once applied Ill do one last recheck and rebub
@cyanine: What Tenshichan said is correct. The Rain difficulty was tuned up in the past, so the spread doesn't feel so unbalanced. We're managing a quite tricky 200 BPM song with lots of streams and odd snaps, so expect the SR to rocket in the last difficulties (Phantom doesn't feel like a 7* difficulty either fwiw)