Hi there. Im from black vultures, you requested a mod, you shall receive.
General ThoughtsYour map plays really well, i had alot of fun, you cleary put alot of work into it and it shows, props for that. Since it plays really well I might have not that much to say about flow mistakes or smth, so imma go try and look more into the aethetics and other. However, aethetics are very subjective, so ill just let you know if you hate my suggestions i wont be mad as i understand everybody likes different looking things.
SpecificsYour intro until 00:32:565 (5) - is very clean, has good hitsounding, and plays well. IT fits very well to the music that is very simplistic aswell since its an intro. For this reason, i suggest getting rid of half overlaps like 00:27:409 (1,2) - as they dont really fit to the general simplistic aesthetic you went for IMO or this one 00:06:550 (1,3) - or this one 00:10:300 (1,2) -
00:09:362 (3,4,5,6) - maybe put 5 more to the right or 3 more to the left so the lines that 3 4 and 5 6 create are parellel
00:32:800 (1) - this one isnt very pretty, dont wanna bodyshame it, and maybe its an undertale reference symbol that i dont know, but id consider remaking it.
00:40:300 (1) - this one owuld be prettier if youd move the first grey ankerpoint before the red one a bit down.
00:44:050 (2,3) - maybe dont make them overlap, id even consider remaking 00:44:050 (2) - since the loop doesnt really fit to the music.
00:45:925 (1,1) - why did you go for note and spinner here instead of a slow slider? i think a slow slider would be better here.
00:55:300 (1,2,1,1,2,3,1,2,1,2,1,2,1,2) - thats awesome and pretty, just wanted to point that out.
01:08:190 (3,4) - consider tilting those a little bit like so:
https://osu.ppy.sh/ss/7045944 better aesthetic imo
01:43:346 (1,2) - thats a pretty big powerspike, i know why you went for it, the song suggests it with those unique sounds at first i wanted to point it out and suggest to do something else but i decided against it, just know that it will be a frustrating point for alot of medium lvl players
01:51:081 (2,3) - consider making hitsounds quiter for these two, especially cause the sound the song makes is kinda fading in id atleast consider making the first one quiter if youre against my first idea
01:58:581 (1,2) - kinda unique sounds in the background, consider mapping that part in a more unique way aswell. maybe even just a SV change and interesting slider shapes.
01:59:518 (3,4) - why you no map the sound in between these two on the blue tick? :c if you dont want to, maybe consider a bigger spacing to indicate some sort of action in between the two sliders
02:11:471 (1,2,3,4,1) - omahgawd thats so pretty
02:24:831 (5,6,7) - and 02:09:831 (3,4,5) - id increase spacing on 02:24:831 (5,6,7) - and do the same curve maybe?
03:19:675 (3,4,5) - kinda uneccessary big spacing imo at this part
03:59:050 (1,2,3,4,5,6) - id do more sliders, like how you stated it.. the chill sounds at this part dont really make me want to click 4 times in a row..
04:24:831 (3,4,5) - same problem as the last time, kinda too tiny spacing for the intensity, id do it how you did it the first time
Thats all from me, pretty good map!