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GameChops & VOIA - Voia's Medley (Undertale Remix)

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Total Posts
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Topic Starter
nathaniel noble
This beatmap was submitted using in-game submission on Saturday, April 28, 2018 at 4:19:45 PM

Artist: GameChops & VOIA
Title: Voia's Medley (Undertale Remix)
Source: UNDERTALE
Tags: edm toby fox video game remix His Theme Temmie Village Undertale (Main Theme) Finale reprise mash-up Asgore Spider Dance Core
BPM: 128
Filesize: 8574kb
Play Time: 05:02
Difficulties Available:
  1. Hopeful Dreaming (4.04 stars, 836 notes)
Download: GameChops & VOIA - Voia's Medley (Undertale Remix)
Information: Scores/Beatmap Listing
---------------
Thanks to:
  1. Shooting a star and giving lots of useful tips and suggestions RyoKazuka
  2. New BG thanks to: Shortthu *Changed BG because there is already a ranked map with the one suggested before.
  3. Clarifying things for me and for his opinion Doyak
    Modders:
  4. CrestRising
  5. Crowie
  6. Invertable
  7. GenesisR
  8. _orange
  9. Mahm0ud
  10. DeRandom Otaku
  11. P i n
  12. Sinnoh
  13. Lightdevil166
  14. VINXIS
  15. direday
  16. Sonnyc
  17. _Kise
  18. Veridian
  19. Daycore


Modding v1
CrestRising
from #modreqs

Insane
00:14:977 (4,5) An anti-jump here doesn't make sense here since nothing in the music supports it and just feels randomly placed. Same with 00:15:446 (6,7)
00:44:977 (3) The slider ending on a piano note seems out-of-place when each slider up to that point starting on a piano hit and ending on its release. Maybe shorten it to 00:45:680 and add a circle/slider at 00:45:915 to emphasize the piano note there.
01:07:477 (2) Maybe shorten it to 01:07:946 and add a circle at 01:08:180 for the same reasons as ^ (emphasizing the piano hits in the music)
01:20:016 (5,6) I think it would follow the backing synth better if you did Reverse Selection (Ctr+G) here. You would probably need to respace the notes though.
01:43:336 (6,7) These look too close together compared with the rest of the section. You should probably space them out a bit more.
02:05:954 You should probably add a circle here, since you seem to be following the main synth and there's a synth hit here.
02:09:118 (4) Maybe increase slider velocity here to 2.00x since that's what you seem to be doing for exagerrated sound like these.
02:14:040 (1,2) The sudden decrease in slider velocity here doesn't make sense to me and feels a little odd to play, so you should maybe stick with 1.30x here.
02:15:329 (3,4) The jump here feels too large considering its only a quarter-beat apart
02:16:149 (6) The slider here ends on a weird beat imo. I think it would sound better if it was shortened to 02:16:383 so it would end on a more noticable beat (the drum kick)
02:18:727 (4,5) The jump here feels a bit large, especially considering the jump at 02:19:196 (6,1) is about the same length and it's twice the distance apart in the timeline
02:22:946 (5,6,1) I think it would make sense if there was a jump between 6 and 1 instead of 5 and 6 since 1 is the start of a new measure and is a notably different sound than 5 and 6.
02:50:133 (2) I feel like this should be two seperate circle since in the music it sounds like there's two seperate notes rather than one long, held note.
02:51:071 (4,5) Imo, there's not anything in the music that would indicate a large jump here since its just another synth hit like 3 and 4.
03:02:086 (4,5) ^
03:07:946 (1,2,3,4,5) I feel these sliders ending on a blue tick sounds kind of off since it doesn't end on any particular beat of the music. I think it would sound better if they were shortened to the red tick or if the slider ends were silenced.
03:14:977 (4) It would be better if you ended the slider at 03:15:211 and added a circle at 03:15:446 since you would be clicking all of the chimes
03:32:790 to 03:59:040 I think the jump in slider velocity is too much. I know the song picks up pace here, but personally I don't feel like this section needs that much emphasis. Since you've used 2.0x velocity sliders to emphasize certain sounds earlier in the song, here it just sounds like you're trying to emphasize every sound which is a bit much in my opinion.
03:59:040 The decrease in velocity here is too drastic. I think you should just stick to a velocity of 1.00x for this section.
04:16:149 (6) I think this should be shortened to 04:16:383 for the same reasons as 02:16:149 (6)
04:22:946 (5,6,1) same reasons as 02:22:946 (5,6,1)
04:29:040 (1) I don't think a circle is supposed to same the same starting point as a spinner, so maybe move the spinner to start a quarter beat later or remove the circle.
04:38:883 (2,3) These being stacked seems a little out of place. I suggest you space them out.
04:55:290 (1) This spinner seems weirdly placed and goes on for a little to long. I think it would be better if you continued mapping and placed it at 04:59:040 or 05:00:915 since that's when the escalating volume of the synth is really noticable.

In general, I think some of the slider velocity changes are out of place or too long/short, though I like them the best when you use it to punctuate sounds like in 02:16:618 (7,8) or 02:25:993 (4). Also, I know the grey colors are supposed to signify a change in pace, but honestly they stand out too much and look kind of ugly. The non-grey colors seem randomly picked and don't mesh too well either imo so you should probably focus on creating a better color pallete. If you need help hitsounding, there are tutorials on Youtube by osu!academy and pishifat that explain hitsounds more extensively than I could in this mod. Overall though, I think the map is pretty intriguing and has some neat ideas in it.
Topic Starter
nathaniel noble

CrestRising wrote:

from #modreqs

Insane
00:14:977 (4,5) An anti-jump here doesn't make sense here since nothing in the music supports it and just feels randomly placed. Same with 00:15:446 (6,7)
00:44:977 (3) The slider ending on a piano note seems out-of-place when each slider up to that point starting on a piano hit and ending on its release. Maybe shorten it to 00:45:680 and add a circle/slider at 00:45:915 to emphasize the piano note there.
01:07:477 (2) Maybe shorten it to 01:07:946 and add a circle at 01:08:180 for the same reasons as ^ (emphasizing the piano hits in the music)
01:20:016 (5,6) I think it would follow the backing synth better if you did Reverse Selection (Ctr+G) here. You would probably need to respace the notes though.
01:43:336 (6,7) These look too close together compared with the rest of the section. You should probably space them out a bit more. I remade it but idk if i made it better or worse. it is still doable by alternating but this map was made with that intention anyway or at least with semi-alternating but this here is maybe a bit of a difficulty spike. At least i think ppl will get surprised by it and maybe miss. If this gets too much hate I'm gonna need suggestions on how to fix it :S
02:05:954 You should probably add a circle here, since you seem to be following the main synth and there's a synth hit here.
02:09:118 (4) Maybe increase slider velocity here to 2.00x since that's what you seem to be doing for exagerrated sound like these.
02:14:040 (1,2) The sudden decrease in slider velocity here doesn't make sense to me and feels a little odd to play, so you should maybe stick with 1.30x here.
02:15:329 (3,4) The jump here feels too large considering its only a quarter-beat apart
02:16:149 (6) The slider here ends on a weird beat imo. I think it would sound better if it was shortened to 02:16:383 so it would end on a more noticable beat (the drum kick)
02:18:727 (4,5) The jump here feels a bit large, especially considering the jump at 02:19:196 (6,1) is about the same length and it's twice the distance apart in the timeline Fixed? i had a bit of trouble understanding on what you meant here but i think it's okay now
02:22:946 (5,6,1) I think it would make sense if there was a jump between 6 and 1 instead of 5 and 6 since 1 is the start of a new measure and is a notably different sound than 5 and 6.
02:50:133 (2) I feel like this should be two seperate circle since in the music it sounds like there's two seperate notes rather than one long, held note.
02:51:071 (4,5) Imo, there's not anything in the music that would indicate a large jump here since its just another synth hit like 3 and 4.
03:02:086 (4,5) ^
03:07:946 (1,2,3,4,5) I feel these sliders ending on a blue tick sounds kind of off since it doesn't end on any particular beat of the music. I think it would sound better if they were shortened to the red tick or if the slider ends were silenced. Silenced them (at least I've changed them to 5% because that seems to be the lowest it can go). I didn't want to make them shorter.
03:14:977 (4) It would be better if you ended the slider at 03:15:211 and added a circle at 03:15:446 since you would be clicking all of the chimes
03:32:790 to 03:59:040 I think the jump in slider velocity is too much. I know the song picks up pace here, but personally I don't feel like this section needs that much emphasis. Since you've used 2.0x velocity sliders to emphasize certain sounds earlier in the song, here it just sounds like you're trying to emphasize every sound which is a bit much in my opinion. This part here is like complitely different from the other parts of the song, it is pretty intense all the way, stays at the same intensity just with little stops where i used circles and i think this is fine as it is. i didn't mean to emphasize them, this part was just meant to be fast and intense and this is how i thought it would be the best. By making them slower, they would actually be ugly since the sliders would look much shorter and they are allready short enough since I forgot to change the slider velocity...
03:59:040 The decrease in velocity here is too drastic. I think you should just stick to a velocity of 1.00x for this section. I changed it but not 1.00x since when i did it the sliders lenght was the same as the previous intense sections sliders and the slow wouldn't be noticed so i only increased it from 0.50x to 0.80x but it still should be better.
04:16:149 (6) I think this should be shortened to 04:16:383 for the same reasons as 02:16:149 (6)
04:22:946 (5,6,1) same reasons as 02:22:946 (5,6,1)
04:29:040 (1) I don't think a circle is supposed to same the same starting point as a spinner, so maybe move the spinner to start a quarter beat later or remove the circle. My god... this was not intentional, just a rookie mistake that was too painful to even see, arghhh....
04:38:883 (2,3) These being stacked seems a little out of place. I suggest you space them out.
04:55:290 (1) This spinner seems weirdly placed and goes on for a little to long. I think it would be better if you continued mapping and placed it at 04:59:040 or 05:00:915 since that's when the escalating volume of the synth is really noticable.

In general, I think some of the slider velocity changes are out of place or too long/short, though I like them the best when you use it to punctuate sounds like in 02:16:618 (7,8) or 02:25:993 (4). Also, I know the grey colors are supposed to signify a change in pace, but honestly they stand out too much and look kind of ugly. The non-grey colors seem randomly picked and don't mesh too well either imo so you should probably focus on creating a better color pallete. If you need help hitsounding, there are tutorials on Youtube by osu!academy and pishifat that explain hitsounds more extensively than I could in this mod. Overall though, I think the map is pretty intriguing and has some neat ideas in it. About the combo colours. I took out the grey ones and lightened up the rest but the colors were actually not randomly picked. if you look at the BG they all can be found there except the grey ones but they are no more so whatever.
Red = not changed
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade

THank you for you mod and help, also for your guidance on hitsounding, i'm gonna get to it soon whe i better understand it :P
Crowie
hi from #modreqs
[Rhythm, Flow and Structure]
the beginning feels really awkward to play and all clustered around one spot :/

00:05:602 (3) - separate into 2 sliders
00:07:243 (3) - this jump is too much for what's happening so far, move it to the top of the slider 00:08:884 (2) - ctrl + g and move slightly down
00:10:290 (1) - ^
00:11:227 (4) - ctrl + h and move it so the sliderend is on 00:10:055 (6) -
00:17:790 - I don't think you should ignore the guitar from here, since it's the main melody and stands out the most. At least add notes to where there is guitar like 00:19:665 - 00:23:415 - 00:27:165 - so on
01:00:915 (1,2,3,4,1,2,3,4) - jumps are too big to fit the music
01:20:602 - missing note
01:40:290 (1) - curve the other way so it blankets 01:39:821 (5) - (both plays and looks better) 01:43:336 (1,2,1,2) - see screenshot, it works better, trust me 01:45:915 (4) - move slightly to the right
01:46:618 (3) - a little too far, maybe move it right between 01:46:149 (1,2) -
01:50:368 (4) - move to the left, in front or stacking on 01:50:602 (5) -
01:57:165 (1,3) - the jump is slightly too big, move to the right some
02:04:079 (5,6) - move slightly downwards
02:05:602 (4,5,6) - this is really easy to miss, maybe make them equidistant
02:09:118 (4) - curve downwards 02:10:993 (3) - see screenshot (flows better) 02:12:165 (4,5) - maybe do it like this? 02:19:196 (6,1) - the distance between these should be greater imo
02:19:899 (2,3,4) - bad flow, maybe do it something like this 02:22:243 (3) - move to the bottom of the sliders 02:23:883 (2) - move to the bottom of 02:24:118 (3) -
[(some nazi) Aesthetics]
click
why is the stack leniency so high???
also so many bad overlaps, turn off hit animations and take a closer look

00:03:727 (3) - make the same angle as 00:03:258 (2) -
00:08:649 (1,3) - somehow stack them please
00:12:399 (1,2) - make angle between this and 00:13:336 (3,4) - the same http://puu.sh/rT983/beb3190c14.png
00:16:149 (1,2) - stack them
00:20:133 (2) - blanket 00:19:196 (5) -
00:27:868 (2) - move it on top of 00:28:571 (4) - sliderend
00:21:540 (1,3) - make it so 00:22:477 (3) - doesn't overlap sliderbody of 00:21:540 (1) -
00:32:790 (1) - ワ? xd
00:47:790 (1) - make better swirl
00:48:727 (2) - make it so the head doesn't over slider body of 00:47:790 (1) - http://puu.sh/rTaCW/593470a35d.png
01:03:727 (2,3,4,5,6,7) - make each of the slider heads stack on the ends
01:10:290 (1) - ..??
01:16:852 (5,6) - move both so that the heads of 01:16:852 (5) - and 01:15:915 (3) - are on top of each other
01:21:422 (4,5) - unstack from the end of 01:21:540 (5) - http://puu.sh/rTbdE/96ec068654.png
01:25:641 (5,7) - stack head and end better
01:35:133 (3) - put in the middle of 01:33:727 (4) -
01:36:305 (7) - stack head on the end of 01:36:540 (1) - better
01:38:883 (2) - move slightly to the right
01:39:118 (3,4) - blanket slightly off http://puu.sh/rTc1k/abd75675ac.png
01:39:821 (5) - move so the end stacks the head of 01:38:649 (1) - and curve it slightly http://puu.sh/rTcmV/ac264dff6d.png
01:42:165 (1) - mover slightly apart from the head of 01:41:227 (4) -
01:42:868 (4) - stack onto the end of 01:41:227 (4) -
01:42:399 (2,1) - stack onto the head of 01:44:040 (3) -
01:47:790 (1) - rotate -3 degrees
01:53:649 (1,2,3,4) - make everything fit neatly http://puu.sh/rTdYh/4880facdf1.png
01:54:821 (5) - curve http://puu.sh/rTe9N/0aaebbfed1.png
01:58:805 (2) - rotate so the end stacks onto the head of 01:58:102 (5) -
02:01:149 (1,1) - move slightly to the left
[NC's (do this last)]
01:19:196 (1) - remove
01:19:430 (2) -
01:20:719 (1) - remove
01:21:540 (5) -
01:24:821 (1) - remove
01:25:055 (2) -
01:26:696 (1) - remove
01:26:930 (2) -
01:43:571 (1) - remove
01:44:040 (3) -
01:44:977 (1) - remove
01:46:852 (4) -
02:12:868 (6) -
02:15:915 (5) -
02:19:430 (1) - remove
02:19:899 (2) -
02:26:461 (5) -
it's so long, so I'll just mod up to here, maybe i'll continue another day. Sorry if anything's unclear, i'm bad at explaining things. PM me if u have any questions.
tbh it's a really fun map :D gl with it
Topic Starter
nathaniel noble

Crowie wrote:

hi from #modreqs
[Rhythm, Flow and Structure]
the beginning feels really awkward to play and all clustered around one spot :/

00:05:602 (3) - separate into 2 sliders
00:07:243 (3) - this jump is too much for what's happening so far, move it to the top of the slider 00:08:884 (2) - ctrl + g and move slightly down
00:10:290 (1) - ^
00:11:227 (4) - ctrl + h and move it so the sliderend is on 00:10:055 (6) -
00:17:790 - I don't think you should ignore the guitar from here, since it's the main melody and stands out the most. At least add notes to where there is guitar like 00:19:665 - 00:23:415 - 00:27:165 - so on Adding these would make it awkward to play since the player would have to change to another rhythm for a tiny amount of time only which will throw off the player potentially making them get 100s
01:00:915 (1,2,3,4,1,2,3,4) - jumps are too big to fit the music
01:20:602 - missing note
01:40:290 (1) - curve the other way so it blankets 01:39:821 (5) - (both plays and looks better) 01:43:336 (1,2,1,2) - see screenshot, it works better, trust me 01:45:915 (4) - move slightly to the right
01:46:618 (3) - a little too far, maybe move it right between 01:46:149 (1,2) - For me personally leaving it like it is now feels more comfortable and i expect the circle at the same distance as i jumped just before it. Shortening the jump would be unnecessary and would look ugly between those sliders imo
01:50:368 (4) - move to the left, in front or stacking on 01:50:602 (5) - I don't think decreasing the distance would be a good idea when the song actually suggests a quick jump here. I made it the same distance ( http://puu.sh/rTUdZ/34d0cfb50c.jpg ) and angle as 01:49:665 (1,2) - http://puu.sh/rTUdo/8af3870704.jpg (slider tail )
01:57:165 (1,3) - the jump is slightly too big, move to the right some
02:04:079 (5,6) - move slightly downwards
02:05:602 (4,5,6) - this is really easy to miss, maybe make them equidistant
02:09:118 (4) - curve downwards 02:10:993 (3) - see screenshot (flows better) 02:12:165 (4,5) - maybe do it like this? 02:19:196 (6,1) - the distance between these should be greater imo
02:19:899 (2,3,4) - bad flow, maybe do it something like this I did it different but feels good for me 02:22:243 (3) - move to the bottom of the sliders 02:23:883 (2) - move to the bottom of 02:24:118 (3) - I had trouble understanding this...but if you mean like this http://puu.sh/rTUHB/69b6bbd9ea.jpg instead of this http://puu.sh/rTUIm/b335e9cbde.jpg how it is than no. Not good imo

[(some nazi) Aesthetics]
click
why is the stack leniency so high??? Idk, lowered it tho so i hope it's better i guess
also so many bad overlaps, turn off hit animations and take a closer look

00:03:727 (3) - make the same angle as 00:03:258 (2) -
00:08:649 (1,3) - somehow stack them please
00:12:399 (1,2) - make angle between this and 00:13:336 (3,4) - the same http://puu.sh/rT983/beb3190c14.png
00:16:149 (1,2) - stack them
00:20:133 (2) - blanket 00:19:196 (5) -
00:27:868 (2) - move it on top of 00:28:571 (4) - sliderend
00:21:540 (1,3) - make it so 00:22:477 (3) - doesn't overlap sliderbody of 00:21:540 (1) -
00:32:790 (1) - ワ? xd ??
00:47:790 (1) - make better swirl
00:48:727 (2) - make it so the head doesn't over slider body of 00:47:790 (1) - http://puu.sh/rTaCW/593470a35d.png
01:03:727 (2,3,4,5,6,7) - make each of the slider heads stack on the ends
01:10:290 (1) - ..??
01:16:852 (5,6) - move both so that the heads of 01:16:852 (5) - and 01:15:915 (3) - are on top of each other
01:21:422 (4,5) - unstack from the end of 01:21:540 (5) - http://puu.sh/rTbdE/96ec068654.png
01:25:641 (5,7) - stack head and end better
01:35:133 (3) - put in the middle of 01:33:727 (4) -
01:36:305 (7) - stack head on the end of 01:36:540 (1) - better
01:38:883 (2) - move slightly to the right
01:39:118 (3,4) - blanket slightly off http://puu.sh/rTc1k/abd75675ac.png I didn't see anything wrong after switching 3 http://puu.sh/rTQPr/c224e7d07b.jpg
01:39:821 (5) - move so the end stacks the head of 01:38:649 (1) - and curve it slightly http://puu.sh/rTcmV/ac264dff6d.png
01:42:165 (1) - mover slightly apart from the head of 01:41:227 (4) -
01:42:868 (4) - stack onto the end of 01:41:227 (4) -
01:42:399 (2,1) - stack onto the head of 01:44:040 (3) -
01:47:790 (1) - rotate -3 degrees
01:53:649 (1,2,3,4) - make everything fit neatly http://puu.sh/rTdYh/4880facdf1.png
01:54:821 (5) - curve http://puu.sh/rTe9N/0aaebbfed1.png
01:58:805 (2) - rotate so the end stacks onto the head of 01:58:102 (5) -
02:01:149 (1,1) - move slightly to the left
[NC's (do this last)]
01:19:196 (1) - remove
01:19:430 (2) -
01:20:719 (1) - remove
01:21:540 (5) -
01:24:821 (1) - remove
01:25:055 (2) -
01:26:696 (1) - remove
01:26:930 (2) -
01:43:571 (1) - remove
01:44:040 (3) -
01:44:977 (1) - remove
01:46:852 (4) -
02:12:868 (6) -
02:15:915 (5) -
02:19:430 (1) - remove
02:19:899 (2) -
02:26:461 (5) -
it's so long, so I'll just mod up to here, maybe i'll continue another day. Sorry if anything's unclear, i'm bad at explaining things. PM me if u have any questions.
tbh it's a really fun map :D gl with it
Red = not changed
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade


Thank you very much for the mod. I didn't expect it to be this long xd It always feels good to hear ppl saying it is fun to play even in this early stage :P
Invertable
Hi

talkerino
2016-11-07 15:54 Invertable: first thing i can say
2016-11-07 15:54 Invertable: try to make some blankets with this sliders
2016-11-07 15:54 Invertable: 00:32:790 (1,2,1,1,2,1,1,2,1) -
2016-11-07 15:58 Invertable: 01:59:977 (4,5,6) - this makes no sence btw
2016-11-07 15:58 Merhur: the way it is shaped?
2016-11-07 15:58 Invertable: it should be mapped difrently
2016-11-07 15:59 Invertable: put new combo on this one 02:00:329 (5) -
2016-11-07 15:59 Invertable: the the music completly changes on that part
2016-11-07 16:00 Invertable: plus try to change slider velocity or DS
2016-11-07 16:02 Invertable: 02:15:915 (5,6) - ds should be the same as in this 202:15:446 (4,5) -
2016-11-07 16:03 Invertable: 02:52:008 (1,2) - they can t be on the same place
2016-11-07 16:03 Invertable: not the same melody
2016-11-07 16:04 Invertable: 03:06:540 (1) - maybe point it in direction of this one 03:07:008 (2) -
2016-11-07 16:06 Invertable: 03:34:430 (8) - put the end of the slider on 03:33:493 (4) - and make a blanket with 03:34:196 (7) -
2016-11-07 16:07 Invertable: 04:04:079 (5,6) - ctrl+g ?
2016-11-07 16:08 Invertable: 04:40:290 (1,2) - make a blanket
2016-11-07 16:09 Invertable: that is all the help i can give
2016-11-07 16:10 Merhur: oh thank you very much!
2016-11-07 16:10 Merhur: although i don't really understand one part
2016-11-07 16:10 Invertable: which one
2016-11-07 16:10 Merhur: 01:59:977 (4,5,6) - this one. it follows the rhythm so idk why doesn't it makes sense to you
2016-11-07 16:11 Merhur: i mean i see that white tick on 5 that is not emphasized but otherwise it seems pretty good to me
2016-11-07 16:12 Invertable: couse on this one 01:59:977 (4) - you mapped the base and on the 02:00:329 (5) - you mapped smth else idk what is that put new combo on 02:00:329 (5)
small mod but might be usefull :)
GL with your map ! :D
Topic Starter
nathaniel noble

Invertable wrote:

Hi

talkerino
2016-11-07 15:54 Invertable: first thing i can say
2016-11-07 15:54 Invertable: try to make some blankets with this sliders
2016-11-07 15:54 Invertable: 00:32:790 (1,2,1,1,2,1,1,2,1) - *sigh* I tried. I really did but anything i tried was not satisfactory so i left them as they were except 00:44:977 (3) - i changed it's position :/
2016-11-07 15:58 Invertable: 01:59:977 (4,5,6) - this makes no sence btw Like i said ingame, I'll change them if more ppl bug me about it, until then they stay like that
2016-11-07 15:58 Merhur: the way it is shaped?
2016-11-07 15:58 Invertable: it should be mapped difrently
2016-11-07 15:59 Invertable: put new combo on this one 02:00:329 (5) -
2016-11-07 15:59 Invertable: the the music completly changes on that part
2016-11-07 16:00 Invertable: plus try to change slider velocity or DS
2016-11-07 16:02 Invertable: 02:15:915 (5,6) - ds should be the same as in this 202:15:446 (4,5) -
2016-11-07 16:03 Invertable: 02:52:008 (1,2) - they can t be on the same place
2016-11-07 16:03 Invertable: not the same melody
2016-11-07 16:04 Invertable: 03:06:540 (1) - maybe point it in direction of this one 03:07:008 (2) - nah, i wanted it to point at 03:05:602 (1) - and also point at the same direction as 03:07:477 (4) - for aesthetic reasons
2016-11-07 16:06 Invertable: 03:34:430 (8) - put the end of the slider on 03:33:493 (4) - and make a blanket with 03:34:196 (7) -
2016-11-07 16:07 Invertable: 04:04:079 (5,6) - ctrl+g ?
2016-11-07 16:08 Invertable: 04:40:290 (1,2) - make a blanket
2016-11-07 16:09 Invertable: that is all the help i can give
2016-11-07 16:10 Merhur: oh thank you very much!
2016-11-07 16:10 Merhur: although i don't really understand one part
2016-11-07 16:10 Invertable: which one
2016-11-07 16:10 Merhur: 01:59:977 (4,5,6) - this one. it follows the rhythm so idk why doesn't it makes sense to you
2016-11-07 16:11 Merhur: i mean i see that white tick on 5 that is not emphasized but otherwise it seems pretty good to me
2016-11-07 16:12 Invertable: couse on this one 01:59:977 (4) - you mapped the base and on the 02:00:329 (5) - you mapped smth else idk what is that put new combo on 02:00:329 (5)
small mod but might be usefull :)
GL with your map ! :D
Red = not changed
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade


Thx for your mod! I really appreciate it ^_^
Shortthu
(BG request)
This looks fine.
Topic Starter
nathaniel noble

Shortthu wrote:

(BG request)
This looks fine.
Thank you! I like it ^_^
GenesisR
Hello, interesting song. I have some simple tips for your map.

SPOILER
General: I think in the beginning of the kiai part, it would be better to spread the notes and do not let them to overlap again and again.
00:27:399 (1,2,3,4,1,2,1,2,1,2,3,4) - What about consider increase the volume gradully here?
01:18:727 (4,5,6) - The ryhthm seems strange, what about try a 3/4 beat slider?
01:20:016 (4,5) - This pattern did not indicate the 1/4 beat of (4) clearer, recommand to change.
01:20:602 (1,2,3,4,5,1) - What about take a more frequent flow to make it look nicer.
01:21:540 (1,2,3,4) - This ryhthm sounds weird, what about put note onto all exsiting sound and make 01:22:477 a head of slider?
01:36:071 (3,4) - Too far away.
02:04:079 (5,6) - Recommand to put closer to (4).
03:25:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - There exist 1/4 beats inside, recommand to follow.
03:55:758 (3,4,5,6,7,8) - I think it would be better to follow previous flow and do not overlap.
03:57:868 (3) - Miss the sound here.
04:14:743 (2) - Recommand for a larger distance.
Topic Starter
nathaniel noble

GenesisR wrote:

Hello, interesting song. I have some simple tips for your map.

SPOILER
General: I think in the beginning of the kiai part, it would be better to spread the notes and do not let them to overlap again and again. But i made that kiai time with this very intention because i like how it looks and plays and i think i'm not alone on this because my previos mods all said that it was fun to play.
00:27:399 (1,2,3,4,1,2,1,2,1,2,3,4) - What about consider increase the volume gradully here?
01:18:727 (4,5,6) - The ryhthm seems strange, what about try a 3/4 beat slider? If you listen carefully and preferably with the music slowed down, you can hear a sound on the blue tick.
01:20:016 (4,5) - This pattern did not indicate the 1/4 beat of (4) clearer, recommand to change.
01:20:602 (1,2,3,4,5,1) - What about take a more frequent flow to make it look nicer. For me this looks pretty nice already and the flow doesn't have to be consistent all the time. Breaking flow once in a while just makes it more interesting to play, less boring and potentially more fun.
01:21:540 (1,2,3,4) - This ryhthm sounds weird, what about put note onto all exsiting sound and make 01:22:477 a head of slider? Yeah I was thinking that this should be changed eventually too so I reworked it now
01:36:071 (3,4) - Too far away.
02:04:079 (5,6) - Recommand to put closer to (4).
03:25:290 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - There exist 1/4 beats inside, recommand to follow. That would completely destroy the porpuse of this squire pattern and i made this with the purpose to emphasize the buildup of the song. I also wanted to change the mapping of this 2nd buildup to be a bit different than the first one since it is different in the song too.
03:55:758 (3,4,5,6,7,8) - I think it would be better to follow previous flow and do not overlap. This is just a reappearance of a familiar pattern from the 1st kiai ( ex.: 01:33:258 (2,3) - ) btw i like this pattern.
03:57:868 (3) - Miss the sound here. Don't know what you mean here, It follows the same thing like all previous points in the song and mapping. I'm guessing you meant 03:59:040 (1) - but that is fixed now i hope.
04:14:743 (2) - Recommand for a larger distance.
Red = not changed
Purple = my thoughts / somewhat changed
No reply = fixed / modified / remade


Thx for your mod and help! ^_^
_orange
NM from q

[Hopeful Dreaming]

01:18:727 (4,5) - you should make the DS here the same as 01:18:141 (2,3) -

01:20:016 (4,5) - make DS the same, basically this whole part has weird DS for 1/4 notes, reason?

01:35:602 (2) - maybe NC because there's a pretty big SV change

01:37:477 (4,1) - switch the NC?

02:48:258 (2,3) - I think you could make these into single circles

03:21:540 (5) - NC?

03:17:790 (1) - at this part again, I don't see a pattern for the different spacing of the stacks



sorry for lazy mod, really cool map tho
gl! :)
Topic Starter
nathaniel noble

_orange wrote:

NM from q

[Hopeful Dreaming]

01:18:727 (4,5) - you should make the DS here the same as 01:18:141 (2,3) - I don't think so. If you turn down the effect volume and slow donw the music you can hear the difference.

01:20:016 (4,5) - make DS the same, basically this whole part has weird DS for 1/4 notes, reason? Same here. Just listen closely to the sounds in the song slowed down without the hitsounds and will know what i mean.

01:35:602 (2) - maybe NC because there's a pretty big SV change Yeah, I didn't notice that I left this out, fixed

01:37:477 (4,1) - switch the NC? Nah. That NC is like this on purpose. On slider 1 mapped a different thythm and the NC emphasizes that. If you take a look, it is the same on every patterns like that too.

02:48:258 (2,3) - I think you could make these into single circles Okay

03:21:540 (5) - NC? Yeah

03:17:790 (1) - at this part again, I don't see a pattern for the different spacing of the stacks Again. Listen to the song carefully, slowed and without effect sounds and you can hear that this buildup is different than the first one.



sorry for lazy mod, really cool map tho Don't worry, every mod counts, even if it's not long! Thank you!
gl! :)
Mahm0ud
Here from your mod req
00:14:050 (4) - I'd say make this slider more visible byt moving it a little bit to the right or down, it's hard to read it
01:29:050 (4) - I suggest you yo add the 3rd note on the (2)(3) stream and move the spin one step forward (in 1/4) so it will be: (1) then (2)(3)(4) <--- stream then spin
Really cool map, I'd apreciate if you could m4m https://osu.ppy.sh/s/431054 or https://osu.ppy.sh/s/533613 one diff is more than okay since my mod is not that huge xD Good luck ! ;D
Topic Starter
nathaniel noble

Mahm0ud wrote:

Here from your mod req
00:14:050 (4) - I'd say make this slider more visible byt moving it a little bit to the right or down, it's hard to read it It should be readable since it is a new combo with a bright green colour next to a purple but okay, it should be better now
01:29:050 (4) - I suggest you yo add the 3rd note on the (2)(3) stream and move the spin one step forward (in 1/4) so it will be: (1) then (2)(3)(4) <--- stream then spin Okay
Really cool map, I'd apreciate if you could m4m https://osu.ppy.sh/s/431054 or https://osu.ppy.sh/s/533613 one diff is more than okay since my mod is not that huge xD Good luck ! ;D Thank you, but unfortunately I'm not doing M4Ms... I'm sorry if the purpose of your mod was exclusively for a M4M, I will be more clear about it in the future. If i would have asked for M4M than I would have asked in chat something like "NM/M4M request" instead of just "Mod request". Again sorry but I can't satisfy your M4M request :/ Thank you for your mod and opinion though ^_^
Mahm0ud

Merhur wrote:

Mahm0ud wrote:

Here from your mod req
00:14:050 (4) - I'd say make this slider more visible byt moving it a little bit to the right or down, it's hard to read it It should be readable since it is a new combo with a bright green colour next to a purple but okay, it should be better now
01:29:050 (4) - I suggest you yo add the 3rd note on the (2)(3) stream and move the spin one step forward (in 1/4) so it will be: (1) then (2)(3)(4) <--- stream then spin Okay
Really cool map, I'd apreciate if you could m4m https://osu.ppy.sh/s/431054 or https://osu.ppy.sh/s/533613 one diff is more than okay since my mod is not that huge xD Good luck ! ;D Thank you, but unfortunately I'm not doing M4Ms... I'm sorry if the purpose of your mod was exclusively for a M4M, I will be more clear about it in the future. If i would have asked for M4M than I would have asked in chat something like "NM/M4M request" instead of just "Mod request". Again sorry but I can't satisfy your M4M request :/ Thank you for your mod and opinion though ^_^
Alright I'm fine with that ;D
DeRandom Otaku
Hai ~ Saw this on modreq so here i am
[Hopeful Dreaming]
  1. 00:02:800 - Your Samples of red and green timing points are different which is pretty unrankable so better make them same
  2. 00:29:518 (1) - U may remove nc here or add and nc to 00:30:456 (3) - For nicer structure and consistency
  3. 00:34:675 (1) - Not even symmetrical on both ends lo
  4. 01:02:800 (1,2) - Nice blanket!
  5. 01:21:432 (5,1) - this might be intentional but u must change it.. Like , The spacing "Visually" is even great than some of ur 1/2 patterns around that section such as 01:18:268 (3,4) - and because of that it can be misread pretty easily
  6. 01:35:378 (1) - you might have NC'd it cuz of the SV change but the previous combo which starts from 01:34:675 - has no slider at all so that nc is useless
  7. 01:36:315 (3,1) - spacing here is huge aswell , that stack makes the visuals look nice but the spacing is too much , there is literally 1/8 gap between these two and ur spacing is about 4.5x which is just bad
  8. 01:37:487 (4,1) - For these , The Nc is supposed to be on 4 and not on 1 . That would make 200 times more sense since the downbeat is there and theres an nc for 01:36:550 (1) - as its the first note of that pattern so there is a real need for u to swap nc for 01:37:487 (4,1) -
  9. 01:41:237 (1,2) - Try to do something different like 01:33:737 (1,3) - i mean . The overlap b/w 01:41:237 (1,2) - is pretty awkward and looks bad . Either overlap them more or just avoid that overlap
  10. 01:43:464 (2,1) - same thing , Try to avoid them overlap with 01:42:878 (4) - for neatness
  11. 01:43:581 - The song is much calmer here and u increased the volume instead ? wth
  12. 01:44:987 (3,1) - 01:52:487 (4,1) - Same NC this as before And same for the rest of these in the map
  13. 01:46:628 (3) - Should be a kick slider instead to represent that continuous sound
  14. 01:57:878 (1,1) - Fix stack
  15. 02:02:331 (3,1) - Avoid overlap !1!11!
  16. 02:05:612 (1,1) - According to RC the the repeat arrow of every slider is supposed to be fully visible and in this case the repeat of 02:06:081 (1) - is totally hidden under 02:05:612 (1) - which is unrankable
  17. 02:11:706 (3,1) - fix stack
  18. 02:21:315 (6,1) - Same 1/8 spacing thing as before and this one is even more fuked up
  19. 02:26:471 (1,2) - fix stack pls plspl plsplsp pls
  20. 02:27:175 (3,1) - Here u have 1 stacked under 3 which is bad since the sound at 1 is much more emphasized in the song and stacking it in the map gives it no spacing emphasis
  21. 02:43:112 - You should use a different hitsound for those snares in the song since u r already using whistles for melody and using the same hs for snare gives it no emphasis
  22. 02:47:800 (1) - Also you could use finish here for that cymbal sound
  23. 03:08:425 (2,4) - Why are all ur stacked fked up
  24. 03:14:518 (2,3) - 03:15:456 (5,6) - pretty much u used the same spacing between 1/1 and 1/2 which is kinda soso
  25. 03:52:956 (7,8,9) - This flow plays rather awkwardly , probably should try something else hre
  26. 04:21:315 (7,1) - same as before
  27. 04:21:315 (7,1,2) - Also this flow is pretty , NOT , so good since the movement b/w these is fully linear which plays quite awkwardly
  28. 04:26:471 (5,6) - Stakcj
gl
Topic Starter
nathaniel noble

DeRandom Otaku wrote:

Hai ~ Saw this on modreq so here i am
[Hopeful Dreaming]
  1. 00:02:800 - Your Samples of red and green timing points are different which is pretty unrankable so better make them same Fixed
  2. 00:29:518 (1) - U may remove nc here or add and nc to 00:30:456 (3) - For nicer structure and consistency This must have happened when i remapped this section earlier. Fixed
  3. 00:34:675 (1) - Not even symmetrical on both ends lo Should be good now...
  4. 01:02:800 (1,2) - Nice blanket! Fixed
  5. 01:21:432 (5,1) - this might be intentional but u must change it.. Like , The spacing "Visually" is even great than some of ur 1/2 patterns around that section such as 01:18:268 (3,4) - and because of that it can be misread pretty easily Restructured
  6. 01:35:378 (1) - you might have NC'd it cuz of the SV change but the previous combo which starts from 01:34:675 - has no slider at all so that nc is useless Okay
  7. 01:36:315 (3,1) - spacing here is huge aswell , that stack makes the visuals look nice but the spacing is too much , there is literally 1/8 gap between these two and ur spacing is about 4.5x which is just bad Should be better now, i hope
  8. 01:37:487 (4,1) - For these , The Nc is supposed to be on 4 and not on 1 . That would make 200 times more sense since the downbeat is there and theres an nc for 01:36:550 (1) - as its the first note of that pattern so there is a real need for u to swap nc for 01:37:487 (4,1) - I know what you mean BUT there is a white tick 01:37:839 (1) - which i ignored intentionally because i mapped a different rhythm in this part to get this (awesome) shape and that NC just warnes you that something is different here. I know this is prolly controversial but meh. If more ppl say the same as you here than yeah, I'll change it.
  9. 01:41:237 (1,2) - Try to do something different like 01:33:737 (1,3) - i mean . The overlap b/w 01:41:237 (1,2) - is pretty awkward and looks bad . Either overlap them more or just avoid that overlap Should be better now
  10. 01:43:464 (2,1) - same thing , Try to avoid them overlap with 01:42:878 (4) - for neatness Fixed
  11. 01:43:581 - The song is much calmer here and u increased the volume instead ? wth I lowered the volume and changed to increasing as time goes on since that is what the song suggests imo
  12. 01:44:987 (3,1) - 01:52:487 (4,1) - Same NC this as before And same for the rest of these in the map
  13. 01:46:628 (3) - Should be a kick slider instead to represent that continuous sound If i do that, than it would just blend in with the other sliders and loose it's uniqueness. it is emphasized in this way at least.
  14. 01:57:878 (1,1) - Fix stack Should be okay
  15. 02:02:331 (3,1) - Avoid overlap !1!11! Should MUCH better now. I changed the angle of 02:02:331 (3,4) - by 25 clockwise and it turned out better than I expected
  16. 02:05:612 (1,1) - According to RC the the repeat arrow of every slider is supposed to be fully visible and in this case the repeat of 02:06:081 (1) - is totally hidden under 02:05:612 (1) - which is unrankable Fixed
  17. 02:11:706 (3,1) - fix stack ^
  18. 02:21:315 (6,1) - Same 1/8 spacing thing as before and this one is even more fuked up ^
  19. 02:26:471 (1,2) - fix stack pls plspl plsplsp pls These issues must have happened because i turned on and off Stacking a few times. Fixed
  20. 02:27:175 (3,1) - Here u have 1 stacked under 3 which is bad since the sound at 1 is much more emphasized in the song and stacking it in the map gives it no spacing emphasis Should be good now
  21. 02:43:112 - You should use a different hitsound for those snares in the song since u r already using whistles for melody and using the same hs for snare gives it no emphasis Okay, got another one
  22. 02:47:800 (1) - Also you could use finish here for that cymbal sound Okay
  23. 03:08:425 (2,4) - Why are all ur stacked fked up
  24. 03:14:518 (2,3) - 03:15:456 (5,6) - pretty much u used the same spacing between 1/1 and 1/2 which is kinda soso Increased it now
  25. 03:52:956 (7,8,9) - This flow plays rather awkwardly , probably should try something else hre Restructured
  26. 04:21:315 (7,1) - same as before Fixed
  27. 04:21:315 (7,1,2) - Also this flow is pretty , NOT , so good since the movement b/w these is fully linear which plays quite awkwardly I think i fixed it by ^ this
  28. 04:26:471 (5,6) - Stakcj Fixed
gl
Thx for your mod! ^_^
G r o g
Here's the mod you requests! Sorry for the wait D:

Hopeful Dreaming
  1. 03:37:487 - I suggest moving (5), (6), (7), (8) & (9) closer together, reducing the chances of slider breaks,
  2. 03:41:237 - Same as before, moving (5), (6), (7), (8) & (9) closer together,
  3. 03:43:932 - The jump between (4) and (1) here would probably benefit from being shorter,
  4. 03:52:135 - Jump between (3) and (4) could be smaller,
  5. 03:52:135 - Jump between (3) and (4) could be smaller,

Note: You may struggle to get this map as it is with just the one difficulty, I would advise trying to get someone to do a guest difficulty for it. Cute map though, and cute background.
Xinnoh
The BG looks washed out/saturated/too white or something. You could apply some photoshop filters to darken it, or ask someone to help.
I'd prefer it if fewer SV changes. The ranking criteria suggests only to use 2-3 different SVs in total. You can simplify some of them by combining .75x, .8x, .9x, combining 1.5x, 1.6x, etc.
01:36:081 (2,3) - Kick sliders like these are not very good because the spacing is too far. Overlap them enough (any 4x kick sliders in pairs) to be closer like 01:51:081 (2,3) - , otherwise they'll get mistimed and have many slider breaks.

Hopeful Dreaming
  1. 00:06:550 (1,2,3) - You can tell these three aren’t perfectly straight because of the follow lines
  2. 00:16:159 (1) - Not stacked like the previous combos, too high
    00:23:659 (1) - ^
    00:17:331 (4) - Might be too far of a jump compared to other parts - Optional
  3. 00:23:893 (2) - Option to blanket around (4)
  4. 00:32:800 (1) - Just some general stuff on fancy sliders. Generally you would want to try to blanket these fancy sliders with each other a little more, they’re good on their own, but don’t mix together. If you look at the openings of Kroytz’s maps with slow starts, such as this or that, you’ll see what I mean. The slider arts all blanket each other and you can even predict where the next slider head will be just by looking at the one you’re clicking.
  5. 01:00:925 (1) - Consider re-mapping the flow a little, I think it might just play better with simplified flow of up/down, rather than triangles. Here's a very randomly placed version that could work, polish it.
    code for it
    428,220,60925,5,2,0:0:0:0:
    376,80,61159,1,2,0:0:0:0:
    280,320,61393,1,2,0:0:0:0:
    332,180,61628,1,2,0:0:0:0:
    429,307,61862,5,2,0:0:0:0:
    332,128,62096,1,2,0:0:0:0:
    320,352,62331,1,2,0:0:0:0:
    228,160,62565,1,2,0:0:0:0:
  6. 01:12:175 (4,6) - Jumps are far for a very calm part of the song
  7. 01:27:526 (4,5) - Imo I don't think the same pattern should have different spacing for triples like this, very easy to mistime. You could use a different note pattern to fix this, maybe small kick sliders, or just do what you did previously. there are many options so it's not that limited.
  8. 01:36:901 (2) - Can't read that, move elsewhere
  9. 01:42:643 (3) - Make this a triangle with 01:42:175 (1,2) - , because that's where my cursor goes every time. That or change it so it doesn't look like a triangle.
  10. 01:43:346 (1,2,1,2) - Very difficult to read this spacing
  11. 02:11:003 (1) - Too far with that anti-flow
  12. 02:54:831 (5) - Too far, use consistent spacing for parts with ambiguous rhythm
    03:01:862 (3,4,5) - ^
  13. 03:21:432 (4) - Circle isn't readable in that blind spot
  14. 03:30:925 (1,2,3) - Move way closer, emphasise the small parts with small spacing so that the larger ones contrast better
  15. 03:34:675 (9) - This kind of pattern is really hard to read the spacing on. I would suggest you just use distance spacing instead of stacking in order to make it more readable
    not going to mod the kiai because I'm not used to it at all
    04:32:800 (1) - For everything in the last 30 seconds, it needs a much smaller distance snap. There's no need to make this section hard, so don't. The tone is much quieter, so match the music.

P i n wrote:

Note: You may struggle to get this map as it is with just the one difficulty, I would advise trying to get someone to do a guest difficulty for it. Cute map though, and cute background.
5 minute songs are fine with just one diff. Having more diffs only makes it harder to qualify, and it would take hundreds of combined man hours to both map and mod an extra diff.
Topic Starter
nathaniel noble

P i n wrote:

Here's the mod you requests! Sorry for the wait D:

Hopeful Dreaming
  1. 03:37:487 - I suggest moving (5), (6), (7), (8) & (9) closer together, reducing the chances of slider breaks, This is actually not just a design choice but if you listen to the song carefully you can hear that the song has a buildup even if it sounds like it's just literally the same over and over the first time you listen to it but other sounds in the background helps you to understand what i mean, so naturally I mapped it so the spacing increases as well. I know this kiai is probably gonna annoy some peeps but the song here is pretty intense, the most intense actually. I just mapped it like this to fit the song. Notice how for example the spacing changes in this section after the NC 03:39:362 (1,2,3,4,1,2,3,4,5,6,7,8,9) - This is just my vision on it. I fixed minor stacking issues in this kiai though.
  2. 03:41:237 - Same as before, moving (5), (6), (7), (8) & (9) closer together, Same as above
  3. 03:43:932 - The jump between (4) and (1) here would probably benefit from being shorter, This jump and others like this is intentional as well, since there is a big white tick, downbeat here. It is also marked with a NC to warn you.
  4. 03:52:135 - Jump between (3) and (4) could be smaller, This brings back my first big explanation about progression.
  5. 03:52:135 - Jump between (3) and (4) could be smaller, This is literally the same as above

Note: You may struggle to get this map as it is with just the one difficulty, I would advise trying to get someone to do a guest difficulty for it. Cute map though, and cute background. Sinnoh pretty much said it

Short mod but I appreciate it non the less, even though I disagreed with you I see what you meant and have a good idea about your good intentions but I really like how it turned out and I'd want to see it ranked like this. Maybe with less noticable changes if it is a must.

I hope you understand what I tried to explain ^_^"

Anyways, I do give you kudosu as a thanks for your efforts ^_^
Topic Starter
nathaniel noble

Sinnoh wrote:

The BG looks washed out/saturated/too white or something. You could apply some photoshop filters to darken it, or ask someone to help. Hope It's better now.
I'd prefer it if fewer SV changes. The ranking criteria suggests only to use 2-3 different SVs in total. You can simplify some of them by combining .75x, .8x, .9x, combining 1.5x, 1.6x, etc. I get what you mean but the RC mentions this as a guideline, meaning it is not a must to do like a rule, and my honest opinion about this is that this limits the mapper's potential on some level. I chose these sv speeds based on the song's intensity and how they feel when tested. On the other hand. SV changes are one of the fundamentals of this map. I mean one of the core ideas I had in mind when i decided to map this song and honestly I think it fits it, especially since this song is a few songs mashed-up.
01:36:081 (2,3) - Kick sliders like these are not very good because the spacing is too far. Overlap them enough (any 4x kick sliders in pairs) to be closer like 01:51:081 (2,3) - , otherwise they'll get mistimed and have many slider breaks. I think you meant repeat sliders but yeah it should be better now. I also redesigned the slider before the first reapeat sliders and it should also flow better now.

Hopeful Dreaming
  1. 00:06:550 (1,2,3) - You can tell these three aren’t perfectly straight because of the follow lines Fixed
  2. 00:16:159 (1) - Not stacked like the previous combos, too high I hope it won't be too low now because i could not stack them perfectly since stacking is ticked on.
    00:23:659 (1) - ^ ^
    00:17:331 (4) - Might be too far of a jump compared to other parts - Optional 00:17:800 (1,2,3,4,5) - Just look at them selected. It looks much better with them spread and not overlapped. And the downbeat allows me to make a jump here. I'll keep this in mind though
  3. 00:23:893 (2) - Option to blanket around (4) Hmm, no thx
  4. 00:32:800 (1) - Just some general stuff on fancy sliders. Generally you would want to try to blanket these fancy sliders with each other a little more, they’re good on their own, but don’t mix together. If you look at the openings of Kroytz’s maps with slow starts, such as this or that, you’ll see what I mean. The slider arts all blanket each other and you can even predict where the next slider head will be just by looking at the one you’re clicking. I see, BUT my main focus was to these sliders to blanket themselves and i think it kinda worked. I also blanketed some with eachother AND with themselves. Now I don't mean to brag how good of a job i did since people obviously want predictable sliders but i think this is a good choice too since it is not the same as how ppl expects it to be. In my head this is a good kind of "bad predictability" On a differenct note I did try to blanket them more before as another mod suggested it but I couldn't find a way to make them blanket eachother more without complitely redesigning them and i don't want to do that and not just because of lazyness.
  5. 01:00:925 (1) - Consider re-mapping the flow a little, I think it might just play better with simplified flow of up/down, rather than triangles. Here's a very randomly placed version that could work, polish it. Those are supposed to be read as individuals in groups of 2, not as circles but i made it more clear by NCs now. Thanks for the suggestion though. Personally i liked your idea except the last 2 circle. It would be better if the last 4 would flow exactly the same as the first 4 but then that would require me to go offscreen at the bottom... I like it like this anyway. I hope you understand...
    code for it
    428,220,60925,5,2,0:0:0:0:
    376,80,61159,1,2,0:0:0:0:
    280,320,61393,1,2,0:0:0:0:
    332,180,61628,1,2,0:0:0:0:
    429,307,61862,5,2,0:0:0:0:
    332,128,62096,1,2,0:0:0:0:
    320,352,62331,1,2,0:0:0:0:
    228,160,62565,1,2,0:0:0:0:
  6. 01:12:175 (4,6) - Jumps are far for a very calm part of the song They are a little closer now but I made sure to not overlap them. I also NC'd the bigger jumps.
  7. 01:27:526 (4,5) - Imo I don't think the same pattern should have different spacing for triples like this, very easy to mistime. You could use a different note pattern to fix this, maybe small kick sliders, or just do what you did previously. there are many options so it's not that limited. Yeah, I like your kick slider suggestion.
  8. 01:36:901 (2) - Can't read that, move elsewhere Should be better now
  9. 01:42:643 (3) - Make this a triangle with 01:42:175 (1,2) - , because that's where my cursor goes every time. That or change it so it doesn't look like a triangle. Triangle it is then
  10. 01:43:346 (1,2,1,2) - Very difficult to read this spacing I know but there is that 2 sound that i wanted to map and just using a slider for them or a simple stack would be really lame so until someone shows me a good alternative, it stays like this. sry
  11. 02:11:003 (1) - Too far with that anti-flow Reworked
  12. 02:54:831 (5) - Too far, use consistent spacing for parts with ambiguous rhythm Okay
    03:01:862 (3,4,5) - ^ This is not okay though. I used this wide spacing because the buildup you hear in the background.
  13. 03:21:432 (4) - Circle isn't readable in that blind spot I think it is readable since I use AR9. this and the second kiai section was the reason I chose AR9, otherwise it would have been between 8 and 9
  14. 03:30:925 (1,2,3) - Move way closer, emphasise the small parts with small spacing so that the larger ones contrast better Okay
  15. 03:34:675 (9) - This kind of pattern is really hard to read the spacing on. I would suggest you just use distance spacing instead of stacking in order to make it more readable This could be true for some people but most ppl can read it, and most importantly there is literally no sound there, so it would make sense to not move away from there too. This way of mapping just compliments the song imo.
    not going to mod the kiai because I'm not used to it at all
    04:32:800 (1) - For everything in the last 30 seconds, it needs a much smaller distance snap. There's no need to make this section hard, so don't. The tone is much quieter, so match the music. Should be better now

P i n wrote:

Note: You may struggle to get this map as it is with just the one difficulty, I would advise trying to get someone to do a guest difficulty for it. Cute map though, and cute background.
5 minute songs are fine with just one diff. Having more diffs only makes it harder to qualify, and it would take hundreds of combined man hours to both map and mod an extra diff.
Thanks for your mod! It was helpful ^_^

I hope you understand my reasoning on why I disagreed with you on some things...
Chaotic Neutral
Hi there. Im from black vultures, you requested a mod, you shall receive.

General Thoughts

Your map plays really well, i had alot of fun, you cleary put alot of work into it and it shows, props for that. Since it plays really well I might have not that much to say about flow mistakes or smth, so imma go try and look more into the aethetics and other. However, aethetics are very subjective, so ill just let you know if you hate my suggestions i wont be mad as i understand everybody likes different looking things.

Specifics

Your intro until 00:32:565 (5) - is very clean, has good hitsounding, and plays well. IT fits very well to the music that is very simplistic aswell since its an intro. For this reason, i suggest getting rid of half overlaps like 00:27:409 (1,2) - as they dont really fit to the general simplistic aesthetic you went for IMO or this one 00:06:550 (1,3) - or this one 00:10:300 (1,2) -

00:09:362 (3,4,5,6) - maybe put 5 more to the right or 3 more to the left so the lines that 3 4 and 5 6 create are parellel

00:32:800 (1) - this one isnt very pretty, dont wanna bodyshame it, and maybe its an undertale reference symbol that i dont know, but id consider remaking it.

00:40:300 (1) - this one owuld be prettier if youd move the first grey ankerpoint before the red one a bit down.

00:44:050 (2,3) - maybe dont make them overlap, id even consider remaking 00:44:050 (2) - since the loop doesnt really fit to the music.

00:45:925 (1,1) - why did you go for note and spinner here instead of a slow slider? i think a slow slider would be better here.

00:55:300 (1,2,1,1,2,3,1,2,1,2,1,2,1,2) - thats awesome and pretty, just wanted to point that out.

01:08:190 (3,4) - consider tilting those a little bit like so: https://osu.ppy.sh/ss/7045944 better aesthetic imo

01:43:346 (1,2) - thats a pretty big powerspike, i know why you went for it, the song suggests it with those unique sounds at first i wanted to point it out and suggest to do something else but i decided against it, just know that it will be a frustrating point for alot of medium lvl players :P

01:51:081 (2,3) - consider making hitsounds quiter for these two, especially cause the sound the song makes is kinda fading in id atleast consider making the first one quiter if youre against my first idea

01:58:581 (1,2) - kinda unique sounds in the background, consider mapping that part in a more unique way aswell. maybe even just a SV change and interesting slider shapes.

01:59:518 (3,4) - why you no map the sound in between these two on the blue tick? :c if you dont want to, maybe consider a bigger spacing to indicate some sort of action in between the two sliders

02:11:471 (1,2,3,4,1) - omahgawd thats so pretty

02:24:831 (5,6,7) - and 02:09:831 (3,4,5) - id increase spacing on 02:24:831 (5,6,7) - and do the same curve maybe?

03:19:675 (3,4,5) - kinda uneccessary big spacing imo at this part

03:59:050 (1,2,3,4,5,6) - id do more sliders, like how you stated it.. the chill sounds at this part dont really make me want to click 4 times in a row..

04:24:831 (3,4,5) - same problem as the last time, kinda too tiny spacing for the intensity, id do it how you did it the first time

Thats all from me, pretty good map!
Topic Starter
nathaniel noble

Lightdevil166 wrote:

Hi there. Im from black vultures, you requested a mod, you shall receive.

General Thoughts

Your map plays really well, i had alot of fun, you cleary put alot of work into it and it shows, props for that. Since it plays really well I might have not that much to say about flow mistakes or smth, so imma go try and look more into the aethetics and other. However, aethetics are very subjective, so ill just let you know if you hate my suggestions i wont be mad as i understand everybody likes different looking things. YES! Looks like my plan worked hehe, My goal was to make this map as fun to play as possible! Thank you for your kind words!

Specifics

Your intro until 00:32:565 (5) - is very clean, has good hitsounding, and plays well. IT fits very well to the music that is very simplistic aswell since its an intro. For this reason, i suggest getting rid of half overlaps like 00:27:409 (1,2) - as they dont really fit to the general simplistic aesthetic you went for IMO or this one 00:06:550 (1,3) - or this one 00:10:300 (1,2) - I rearranged almost everything but at the same time almost everything is the same just in a different position or angle. The results are better flow and it's more pleasing to the eyes.

00:09:362 (3,4,5,6) - maybe put 5 more to the right or 3 more to the left so the lines that 3 4 and 5 6 create are parellel I fixed it by my previous fix above

00:32:800 (1) - this one isnt very pretty, dont wanna bodyshame it, and maybe its an undertale reference symbol that i dont know, but id consider remaking it. You're not the first one who points out this slider but i still don't understand how is it not pretty. i found it really good... Well anyway, i reshaped it so i hope it's better now.

00:40:300 (1) - this one owuld be prettier if youd move the first grey ankerpoint before the red one a bit down. I fixed it but I changed my mind afterwards and reshaped it completely. I hope this one will not get poked at as the first one, it looks good to me.

00:44:050 (2,3) - maybe dont make them overlap, id even consider remaking 00:44:050 (2) - since the loop doesnt really fit to the music. I'd hate to get rid of this one because it flows so well imo, but I see what you mean and it does look out of place compared to the other sliders... Reshaped

00:45:925 (1,1) - why did you go for note and spinner here instead of a slow slider? i think a slow slider would be better here. I just did it for diversity, BUT if someone else wants a slow slider here too I can definitely do it. (until then it stays like this)

00:55:300 (1,2,1,1,2,3,1,2,1,2,1,2,1,2) - thats awesome and pretty, just wanted to point that out. Thank you! <3

01:08:190 (3,4) - consider tilting those a little bit like so: https://osu.ppy.sh/ss/7045944 better aesthetic imo hmm, sure

01:43:346 (1,2) - thats a pretty big powerspike, i know why you went for it, the song suggests it with those unique sounds at first i wanted to point it out and suggest to do something else but i decided against it, just know that it will be a frustrating point for alot of medium lvl players :P Yep, this is the most controversial part of the map which was remade a few times but in a straight line like this makes it the easiest to fc. I'm sure medium players can do it after two tries most. I don't want to change it either. Every map needs a bit of challange plus it looks cool and fits imo :P

01:51:081 (2,3) - consider making hitsounds quiter for these two, especially cause the sound the song makes is kinda fading in id atleast consider making the first one quiter if youre against my first idea Lowered the volume from 30 to 22

01:58:581 (1,2) - kinda unique sounds in the background, consider mapping that part in a more unique way aswell. maybe even just a SV change and interesting slider shapes. I see, but it plays really well and comfortable to play like this. I did make them more unique by those hitsounds tho, i was hoping that should be enough but I'm open for suggestions if someone has any. Also, I noticed that the slider just before these 2( 01:58:112 (1) - ) i should have made it more slow so did exactly that ( from 1.5x to 1x )

01:59:518 (3,4) - why you no map the sound in between these two on the blue tick? :c if you dont want to, maybe consider a bigger spacing to indicate some sort of action in between the two sliders I did not add anything there because it would be unexpected since I didn't add anything here before and since these patterns appeared before, ppl would expect nothing there. if i would add a note there, ppl would just get random misses and it would also seem out of place/random. I did use your 2nd suggestion tho with a bit of my own tweaks :P

02:11:471 (1,2,3,4,1) - omahgawd thats so pretty I'm not 100% sure if you are being sarcastic here or not but it flows good so I assume you weren't sarcastic :P and in that case thank you :3

02:24:831 (5,6,7) - and 02:09:831 (3,4,5) - id increase spacing on 02:24:831 (5,6,7) - and do the same curve maybe? Yeah

03:19:675 (3,4,5) - kinda uneccessary big spacing imo at this part I did that to 100% overlap 03:18:854 (5,6) - these objects, plus it looks better this way. Gameplaywise it's playable and it's really hard to miss here imo, but if more ppl complain about it then I definitely change it, 'tis not a biggie just a fun addition in my eyes.

03:59:050 (1,2,3,4,5,6) - id do more sliders, like how you stated it.. the chill sounds at this part dont really make me want to click 4 times in a row.. Interesting. I think it fits :S you are the first who pointed this out. If more ppl complain then I'll consider changing it.

04:24:831 (3,4,5) - same problem as the last time, kinda too tiny spacing for the intensity, id do it how you did it the first time Ya, fixied all of these when you first mentioned

Thats all from me, pretty good map!
Thank you for modding my map! <3 I changed more then I planned but I feel like the map improved overall so that's good!
VINXIS
big irc mod tht spans lik 2 hrs talking about gey overlaps and gimmicks ok
direday
Hello! From my Queue.

Hopeful Dreaming

  • Creative and fun map. Since it's almost entirely based on slider gimmicks I believe you can have high degree of freedom of high you interpret the music and still rank it. I respect that and currently am making map with similar gimmiks.
  1. 00:16:159 (1,2) - I believe those should not be at the same place to follow pattern you created before.
  2. 00:23:659 (1) - ^ Or you can start making those here since pattern changed a bit by now.
  3. 02:05:612 (1) - I think the end of it can be more circle-like for the sake of "clean" feel of the map
  4. 03:48:971 (6) - meh blanket
  5. 03:59:987 (3) - this can have same spacing with slider like next circles
  6. 04:14:050 (1,2) - those are assymetrical, and I think they shouldn't be
    Guess that's all I've found.

    Also some problems with hitsounds:

    Unused hitsounds:
    soft-sliderslide5.wav

    Hitsound file is not 100 ms length:
    normal-hitwhistle3.wav 85.12ms
    soft-hitwhistle3.wav 85.22ms

    Wave hitsounds with possible delay > 5ms:
    soft-hitwhistle5.wav
Good luck with ranking it.
Topic Starter
nathaniel noble

direday wrote:

Hello! From my Queue.

Hopeful Dreaming

  • Creative and fun map. Since it's almost entirely based on slider gimmicks I believe you can have high degree of freedom of high you interpret the music and still rank it. I respect that and currently am making map with similar gimmiks. Thank you, and good luck!
  1. 00:16:159 (1,2) - I believe those should not be at the same place to follow pattern you created before. Yeah
  2. 00:23:659 (1) - ^ Or you can start making those here since pattern changed a bit by now. this one and the one above are just mistakes, not intentional. Both are fixed
  3. 02:05:612 (1) - I think the end of it can be more circle-like for the sake of "clean" feel of the map yeah, it's better now
  4. 03:48:971 (6) - meh blanket nice find, fixt
  5. 03:59:987 (3) - this can have same spacing with slider like next circles true
  6. 04:14:050 (1,2) - those are assymetrical, and I think they shouldn't be Don't know what happened since they should have been the same but it's fixed now
    Guess that's all I've found.

    Also some problems with hitsounds:

    Unused hitsounds:
    soft-sliderslide5.wav Deleted

    Hitsound file is not 100 ms length:
    normal-hitwhistle3.wav 85.12ms Slowed down the audio file by 15%, now it's 101 ms
    soft-hitwhistle3.wav 85.22ms 16% for this one to reach 101 ms

    Wave hitsounds with possible delay > 5ms: There was a delay, fixed
    soft-hitwhistle5.wav
Good luck with ranking it. Thank you and also for your mod/help
Doyak

VINXIS wrote:

big irc mod tht spans lik 2 hrs talking about gey overlaps and gimmicks ok
Could you leave the log here? Then I'll give your kudosu back.
This was also on the first BN test, to not give kudosu in this case
Sonnyc
SPOILER
22:38 Merhur: Hey Sonnyc o/
22:38 Sonnyc: hi
22:38 Merhur: I talked with Doyak, asked his opinion on my map but he said you could help me better.
22:39 Merhur: do you have some time?
22:39 Sonnyc: wait a minute please~
22:39 Merhur: sure thing ^-^
22:53 Sonnyc: guess I'm free now
22:53 Merhur: nice ^-^
22:53 *Merhur is listening to [https://osu.ppy.sh/b/1105016 GameChops & VOIA - Voia's Medley (Undertale Remix)]
22:53 Merhur: this is it
22:54 Merhur: Doyak mentioned that i should map the break since the drain time is not 5 mins so just ignore that, i'll do smth about it
22:54 Merhur: you can also testplay it if you want or can
22:55 Sonnyc: dling
23:02 Sonnyc: You've showed some nice slider usages.
23:02 Merhur: thank you ^-^
23:03 Sonnyc: I can feel some idea of structures also. (consistent through consistent music parts.)
23:03 Sonnyc: there are some minor things that you can improve first.
23:03 Sonnyc: The 1/4 spacings.
23:04 Sonnyc: 02:14:753 (2,3,4) - There were some minor inconsistencies like this,
23:04 Sonnyc: but it seems that you haven't decided some consistent spacing for overall 1/4s
23:05 Sonnyc: 01:17:800 - section like here,
23:05 Sonnyc: 01:17:800 (1,2,3) - 0.4x, 0.5x
23:05 Sonnyc: 01:19:440 (1,2,3) - 0.22x
23:05 Sonnyc: 01:20:026 (4) - 0.6x, 0.7x
23:05 Sonnyc: etc
23:06 Sonnyc: Too many different kinds of spacings are used to form some consistent concept.
23:06 Sonnyc: You'll want to aim a different 2 kinds of spacing at most.
23:06 Merhur: yeah i see
23:07 Sonnyc: Some additional mods:
23:07 Sonnyc: 00:53:425 (1) - the circular slider path feels a little hard to tell the actual path imo.
23:08 Sonnyc: You can indicate it better imo.
23:09 Sonnyc: 03:15:925 (1,2,3) - spacing
23:09 Sonnyc: 03:41:003 (4,6) - the overlap was too much. It quite feels not good in visuals imo
23:10 Sonnyc: um
23:10 Sonnyc: nothing serious as I recall
23:10 Sonnyc: As I said before, your slider usage was nice.
23:10 Sonnyc: In other words,
23:10 Sonnyc: the section which was mostly consisted with short sliders & circles wasn't as interesting as other one.
23:11 Sonnyc: The intro section, and the section right after the break were those.
23:11 Sonnyc: well guess this is all what I can say for now.
23:11 Merhur: i was aiming simplicity there + the section is calm
23:12 Merhur: i wouldn't want to overcomplicate it
23:12 Merhur: it just seemed fitting
23:12 Sonnyc: yeah, but the map somewhat felt less interesting in my eyes.
23:12 Sonnyc: Opinions are opinions :3
23:12 Merhur: i respect it :P that's why i contacted you in the first place xd
23:13 Merhur: so was this a mod? i didn't expect it tbh xd
23:13 Sonnyc: good luck~
23:13 Sonnyc: idk lol
23:13 Merhur: if you want you can upload it so i can give you kds
23:14 Merhur: Thank you for your help and time tho :P
Topic Starter
nathaniel noble

Sonnyc wrote:

SPOILER
22:38 Merhur: Hey Sonnyc o/
22:38 Sonnyc: hi
22:38 Merhur: I talked with Doyak, asked his opinion on my map but he said you could help me better.
22:39 Merhur: do you have some time?
22:39 Sonnyc: wait a minute please~
22:39 Merhur: sure thing ^-^
22:53 Sonnyc: guess I'm free now
22:53 Merhur: nice ^-^
22:53 *Merhur is listening to [https://osu.ppy.sh/b/1105016 GameChops & VOIA - Voia's Medley (Undertale Remix)]
22:53 Merhur: this is it
22:54 Merhur: Doyak mentioned that i should map the break since the drain time is not 5 mins so just ignore that, i'll do smth about it
22:54 Merhur: you can also testplay it if you want or can
22:55 Sonnyc: dling
23:02 Sonnyc: You've showed some nice slider usages.
23:02 Merhur: thank you ^-^
23:03 Sonnyc: I can feel some idea of structures also. (consistent through consistent music parts.)
23:03 Sonnyc: there are some minor things that you can improve first.
23:03 Sonnyc: The 1/4 spacings.
23:04 Sonnyc: 02:14:753 (2,3,4) - There were some minor inconsistencies like this,
23:04 Sonnyc: but it seems that you haven't decided some consistent spacing for overall 1/4s
23:05 Sonnyc: 01:17:800 - section like here,
23:05 Sonnyc: 01:17:800 (1,2,3) - 0.4x, 0.5x
23:05 Sonnyc: 01:19:440 (1,2,3) - 0.22x
23:05 Sonnyc: 01:20:026 (4) - 0.6x, 0.7x
23:05 Sonnyc: etc
23:06 Sonnyc: Too many different kinds of spacings are used to form some consistent concept.
23:06 Sonnyc: You'll want to aim a different 2 kinds of spacing at most.
23:06 Merhur: yeah i see
23:07 Sonnyc: Some additional mods:
23:07 Sonnyc: 00:53:425 (1) - the circular slider path feels a little hard to tell the actual path imo.
23:08 Sonnyc: You can indicate it better imo.
23:09 Sonnyc: 03:15:925 (1,2,3) - spacing
23:09 Sonnyc: 03:41:003 (4,6) - the overlap was too much. It quite feels not good in visuals imo
23:10 Sonnyc: um
23:10 Sonnyc: nothing serious as I recall
23:10 Sonnyc: As I said before, your slider usage was nice.
23:10 Sonnyc: In other words,
23:10 Sonnyc: the section which was mostly consisted with short sliders & circles wasn't as interesting as other one.
23:11 Sonnyc: The intro section, and the section right after the break were those.
23:11 Sonnyc: well guess this is all what I can say for now.
23:11 Merhur: i was aiming simplicity there + the section is calm
23:12 Merhur: i wouldn't want to overcomplicate it
23:12 Merhur: it just seemed fitting
23:12 Sonnyc: yeah, but the map somewhat felt less interesting in my eyes.
23:12 Sonnyc: Opinions are opinions :3
23:12 Merhur: i respect it :P that's why i contacted you in the first place xd
23:13 Merhur: so was this a mod? i didn't expect it tbh xd
23:13 Sonnyc: good luck~
23:13 Sonnyc: idk lol
23:13 Merhur: if you want you can upload it so i can give you kds
23:14 Merhur: Thank you for your help and time tho :P
-I fixed as many spacing issues I could find
- Redesigned this slider you mentioned 00:53:425 (1) -
-03:41:003 (4,6) - this overlap should be more readable now
-Mapped the whole break as Doyak suggested for a total of 5:00 minutes of drain time

Thank you guys for the help! ^-^
VINXIS
Denied doyak plz i bet u dont even read the irc log postd 2 see if its even valid >: /

SPOILER
2017-01-14 17:06 VINXIS: Thank
2017-01-14 17:06 VINXIS: ACTION is playing [https://osu.ppy.sh/b/1105016 GameChops & VOIA - Voia's Medley (Undertale Remix) [Hopeful Dreaming]] +DoubleTime
2017-01-14 17:06 VINXIS: ill play thru it firs
2017-01-14 17:07 Merhur: i was curious if this is DTable by top players
2017-01-14 17:07 VINXIS: holy this ar feels so fast for this note density
2017-01-14 17:09 Merhur: it should be 10.2 with dt
2017-01-14 17:11 Merhur: oh wow
2017-01-14 17:11 Merhur: nice!
2017-01-14 17:11 VINXIS: this is ez fc Xd
2017-01-14 17:11 VINXIS: ar jutst feels rly fast for the ntoe density id personaly lower it
2017-01-14 17:11 Merhur: than 8.8 ar is good?
2017-01-14 17:11 VINXIS: the slider spam part was actuly nic
2017-01-14 17:11 Merhur: or 9
2017-01-14 17:11 Merhur: oh
2017-01-14 17:11 VINXIS: feels like an ar 8.6 LOl
2017-01-14 17:12 Merhur: 8.5?
2017-01-14 17:12 VINXIS: sur
2017-01-14 17:12 VINXIS: 00:48:737 (2,1) - this overlap was kinda D
2017-01-14 17:12 Merhur: i like the slider spam too but at the same time woriied that score v2 will ruin the map T_T
2017-01-14 17:13 VINXIS: Lol
2017-01-14 17:13 VINXIS: who care Xd
2017-01-14 17:13 Merhur: xdd
2017-01-14 17:13 VINXIS: 01:01:862 (1,2,1,2) - this plays weird cuz of the angle from 2 to 1
2017-01-14 17:14 VINXIS: 01:21:901 (2) - 1/4 sliders that start on blue ticks r ALMOST ALWAYS gey.
2017-01-14 17:14 VINXIS: The RLC Rhythm
2017-01-14 17:14 Merhur: originally there were 2 notes
2017-01-14 17:14 VINXIS: thts bettr
2017-01-14 17:14 Merhur: but it felt weird for me
2017-01-14 17:14 VINXIS: than 1/4 sliderz
2017-01-14 17:14 VINXIS: Lol
2017-01-14 17:15 Merhur: hmm guess i shoudl change them back?
2017-01-14 17:15 VINXIS: i wud lolz
2017-01-14 17:15 Merhur: thought slider is much better there hmm
2017-01-14 17:15 VINXIS: sliderheads on blu tiks wher thers no emphasis :thumbsdown:
2017-01-14 17:16 Merhur: but the ones here are fine right? 01:26:940 (1,2,3,4,5,6) -
2017-01-14 17:16 Merhur: ahh
2017-01-14 17:16 VINXIS: its the same thing
2017-01-14 17:16 VINXIS: Lolz
2017-01-14 17:16 Merhur: i see now
2017-01-14 17:17 VINXIS: 01:42:175 (1,2,3,4,5,1,2,1,2) - this whole thing is WEIRd
2017-01-14 17:17 VINXIS: looks random and cluttered and uneven and messy use of spacing idk
2017-01-14 17:17 Merhur: but that part is unique
2017-01-14 17:17 VINXIS: ya\
2017-01-14 17:17 Merhur: if you listen to the sounds in the song you see
2017-01-14 17:18 VINXIS: its mostly about how the
2017-01-14 17:18 VINXIS: sliders overlap
2017-01-14 17:18 Merhur: this is the most controversial part of the map
2017-01-14 17:18 VINXIS: yea lmao
2017-01-14 17:19 VINXIS: 01:51:550 (1,2) - ugltYass barely touching overlap -__
2017-01-14 17:20 VINXIS: 01:59:987 (4,1,2,3) - doesnt follow the lead unlike every other instance of this pattrn
2017-01-14 17:20 VINXIS: tho its more mapped to the pad
2017-01-14 17:20 Merhur: what?
2017-01-14 17:21 Merhur: it's the same like the others?
2017-01-14 17:21 VINXIS: yea nvm wot i just wrote
2017-01-14 17:21 VINXIS: Lo l
2017-01-14 17:21 Merhur: xdd
2017-01-14 17:21 Merhur: there are copy paste here now lol
2017-01-14 17:21 VINXIS: i kno
2017-01-14 17:22 VINXIS: 02:15:456 (4,5,6) - tbh cud easily be mistaken for 1/4 instead of 1/2
2017-01-14 17:22 Merhur: but an sv change would feel out of place no?
2017-01-14 17:22 VINXIS: wot
2017-01-14 17:22 VINXIS: im talkin about the spacing
2017-01-14 17:23 Merhur: it would be for no reason other than why u said
2017-01-14 17:23 Merhur: oh
2017-01-14 17:23 VINXIS: u used spaced 1/4 circles beforehand in the map
2017-01-14 17:23 Merhur: but it should be kay because it looks awesome imo lol
2017-01-14 17:23 VINXIS: lok
2017-01-14 17:23 Merhur: blankets
2017-01-14 17:23 Merhur: <3
2017-01-14 17:24 VINXIS: 02:42:643 (2,3) - fuyking diaognal pattrn
2017-01-14 17:24 VINXIS: meanwhile 02:57:643 (2,3) - isnt diagonal
2017-01-14 17:25 VINXIS: 03:09:362 (4,5) - sud blanket Lol
2017-01-14 17:25 Merhur: is that a huge problem
2017-01-14 17:25 Merhur: ?
2017-01-14 17:25 VINXIS: also 03:20:729 (2) - blu tik slidr
2017-01-14 17:25 Merhur: lol
2017-01-14 17:25 VINXIS: no but it defintyly affects the look of ur map
2017-01-14 17:26 Merhur: 03:08:893 (3,4) - these are following each others sides
2017-01-14 17:26 VINXIS: ye
2017-01-14 17:26 VINXIS: 03:09:831 (5) - id just move the sliderend of this
2017-01-14 17:26 VINXIS: \to blanket the sliderend of 03:09:362 (4) -
2017-01-14 17:26 Merhur: if 1 looks different than that will be out of place too
2017-01-14 17:27 Merhur: eww, i don't think i'd want that
2017-01-14 17:27 VINXIS: g
2017-01-14 17:27 VINXIS: o ther all the same nvm
2017-01-14 17:29 VINXIS: 03:32:800 - ur perfect stacks and custom stacks look like ther kinda chosen at random
2017-01-14 17:30 Merhur: it's just for readability
2017-01-14 17:30 VINXIS: lo
2017-01-14 17:30 VINXIS: i mena stuf like 03:39:596 (2,3) -
2017-01-14 17:31 VINXIS: 03:40:065 (4,1) -
2017-01-14 17:31 VINXIS: yea
2017-01-14 17:31 Merhur: if all of them would be perfectly stacked, nothing would stand out in this kiai
2017-01-14 17:31 Merhur: it would be bland
2017-01-14 17:31 VINXIS: whg'
2017-01-14 17:32 VINXIS: isnt the whole kiai itself suposd 2 stand out in the map
2017-01-14 17:32 Merhur: yeah but wouldnt it'd be boring if everything is the same for this whole kiai?
2017-01-14 17:32 VINXIS: cuz it doesnt mak much sense to have only certain things stand out at certain parts of the kiai whent he song is the same throughout the whol thing
2017-01-14 17:33 VINXIS: depends
2017-01-14 17:33 VINXIS: That's Where Execution Of Concept Comes In
2017-01-14 17:33 Merhur: these are special too 03:54:362 (1,2,3,1,2,3,4,5,6,7,8) -
2017-01-14 17:34 VINXIS: to me the stacks dont affect playability moreso than it affects the look of how well the concept was done
2017-01-14 17:34 VINXIS: thts at the end tho
2017-01-14 17:34 VINXIS: owait
2017-01-14 17:34 VINXIS: y r they stackd in pairs
2017-01-14 17:35 Merhur: just because i like the concept, they also appear in the first kiai too so nothing new
2017-01-14 17:35 VINXIS: wot
2017-01-14 17:36 Merhur: 01:33:268 (2,3) -
2017-01-14 17:36 Merhur: for example
2017-01-14 17:36 VINXIS: o Lolz
2017-01-14 17:36 VINXIS: but y wud u do tht after having a whole kaii full of stack-gimmick 1/4 sliders
2017-01-14 17:37 Merhur: diversity
2017-01-14 17:37 Merhur: is that the right word?
2017-01-14 17:37 VINXIS: diuversity
2017-01-14 17:37 VINXIS: o
2017-01-14 17:37 VINXIS: i wrote is it only for diversity
2017-01-14 17:37 VINXIS: but it didnt send
2017-01-14 17:37 VINXIS: nic
2017-01-14 17:37 VINXIS: yea thats the right word tho
2017-01-14 17:37 Merhur: yeah, you seem to lag
2017-01-14 17:37 VINXIS: ni,c
2017-01-14 17:37 Merhur: or is it me??
2017-01-14 17:38 VINXIS: its osue
2017-01-14 17:38 Merhur: bancho ples
2017-01-14 17:39 Merhur: i know it's not 100% okay to break the ice like this but i wanted to spice things up ya know
2017-01-14 17:39 VINXIS: yea i kno
2017-01-14 17:39 Merhur: you played them perfectly too
2017-01-14 17:39 Merhur: even with dt
2017-01-14 17:39 VINXIS: i jus personaly dont feel deviating from the concept for diversity is a better choic than keeping with the concept
2017-01-14 17:39 VINXIS: yea
2017-01-14 17:39 VINXIS: Lolz
2017-01-14 17:39 Merhur: so it shouldnt be so unexpected to miss or stuff
2017-01-14 17:39 VINXIS: yea its not the playability
2017-01-14 17:40 VINXIS: its just the structure/concept
2017-01-14 17:40 VINXIS: Lolz
2017-01-14 17:40 VINXIS: almost anything is playabl Xddddd
2017-01-14 17:40 Merhur: yeah, see what you mean
2017-01-14 17:40 VINXIS: 04:49:206 (4,2) - tHE sliderends barely touchign -_
2017-01-14 17:40 VINXIS: yea thts all
2017-01-14 17:40 VINXIS: Lolz
2017-01-14 17:40 Merhur: so the right choice would be to stuck to the perfect stacking concept and keep the "gimick" rolling yeah?
2017-01-14 17:40 VINXIS: not the
2017-01-14 17:41 Merhur: stick*
2017-01-14 17:41 VINXIS: right choice
2017-01-14 17:41 VINXIS: but
2017-01-14 17:41 VINXIS: i think its def better doing that
2017-01-14 17:42 Merhur: so what do you think of this map overall?
2017-01-14 17:42 Merhur: is it fun to play?
2017-01-14 17:42 Merhur: has good quality?
2017-01-14 17:42 Merhur: ranked material?
2017-01-14 17:42 VINXIS: its fun 2 play
2017-01-14 17:42 VINXIS: and its ranked material
2017-01-14 17:42 VINXIS: Xd
2017-01-14 17:42 VINXIS: i dont think the majority of beatmaps on osu! r "good quality" tho so
2017-01-14 17:43 VINXIS: this is lik an average ranked map :O
2017-01-14 17:43 Merhur: well, my main focus with this one to make it as fun to play as possible
2017-01-14 17:43 Merhur: so i guess i secceeded?
2017-01-14 17:43 Merhur: others told me it's fun too
2017-01-14 17:43 Merhur: so
2017-01-14 17:43 VINXIS: lo
2017-01-14 17:44 Merhur: thats why i think this way
2017-01-14 17:44 VINXIS: i mean then the quesiton wud b y r u following a concept for the rest of the kiai
2017-01-14 17:44 VINXIS: Xddd
2017-01-14 17:44 Merhur: i want to rank something so thats why i'm curious if it should get ranked or nah
2017-01-14 17:44 VINXIS: >should
2017-01-14 17:44 VINXIS: i mean
2017-01-14 17:45 VINXIS: should is subjective
2017-01-14 17:45 VINXIS: it definietly cud tho
2017-01-14 17:46 Merhur: why am i following a concept for the rest of the 2nd kiai?
2017-01-14 17:46 Merhur: wot
2017-01-14 17:46 VINXIS: yea
2017-01-14 17:46 VINXIS: ok change the word concept to gimmick
2017-01-14 17:49 Merhur: or why am im i not
2017-01-14 17:49 Merhur: shouldnt be obvious? that kiai screams for slider spams
2017-01-14 17:49 Merhur: or you mean why am i not doing the same perfect stack thing
2017-01-14 17:49 Merhur: all the way
2017-01-14 17:49 Merhur: i'm sorry, it's hard for me to understand things most of the time lol
2017-01-14 17:49 VINXIS: O
2017-01-14 17:49 VINXIS: i mean y r u consistently doing the same perfect stack thing for the majority of the kiai when u want diversity
2017-01-14 17:50 Merhur: the diversity came after it was finished. it was perfectly stacked first, the idea came later
2017-01-14 17:50 Merhur: thinking about it now seems it was a bad idea
2017-01-14 17:51 VINXIS: B
2017-01-14 17:51 Merhur: but at least i fixed some flow issues with this
2017-01-14 17:51 Merhur: okay
2017-01-14 17:51 Merhur: i think
2017-01-14 17:51 Merhur: i can still keep the flow
2017-01-14 17:52 VINXIS: G
2017-01-14 17:52 Merhur: if i go full gimmick
2017-01-14 17:52 Merhur: you said it's the better choice
2017-01-14 17:52 Merhur: so i'll do it
2017-01-14 17:52 VINXIS: if u opersonaly dont wanna do it then dont X dddd
2017-01-14 17:52 Merhur: i want to get this ranked
2017-01-14 17:53 VINXIS: it can get ranked either way Lolz
2017-01-14 17:54 Merhur: yeah, i just heard ppl telling others that i shouldnt outright refuse remapping certain parts it if others dislike it
2017-01-14 17:54 VINXIS: g
2017-01-14 17:55 Merhur: i'm feel like i'm in a dilemma
2017-01-14 17:55 Merhur: argh
2017-01-14 17:55 Merhur: i can see if i can improve it like you said but if i'm not satisfied with it then i keep it like this, idk
2017-01-14 17:56 VINXIS: okhg
2017-01-14 17:56 VINXIS: Lol
2017-01-14 17:56 Merhur: you said it can ranked like this too but..
2017-01-14 17:56 Merhur: k, i'm just babbling
2017-01-14 17:56 Merhur: sry
2017-01-14 17:56 VINXIS: itsk
2017-01-14 17:56 VINXIS: Lo
2017-01-14 17:56 Merhur: i'm really thankful you took your time to help me ^_^
2017-01-14 17:57 Merhur: and with 2 maps too lol
2017-01-14 17:57 Merhur: definitely exceeded my expectations ^_^
2017-01-14 17:57 VINXIS: X d
2017-01-14 17:57 VINXIS: np
2017-01-14 17:57 Merhur: Thank you!
2017-01-14 17:57 Merhur: <3
2017-01-14 17:57 Merhur: tomorrow i'll apply the mods
2017-01-14 17:57 VINXIS: okk
2017-01-14 17:57 Merhur: did you post your mods?
2017-01-14 17:58 VINXIS: i posted the irc for the m2u 1
2017-01-14 17:58 VINXIS: but im 2 lazy 2 post the irc for this 1 FUc!!1
2017-01-14 17:58 Merhur: why?
2017-01-14 17:58 Merhur: youd get 3 kds
2017-01-14 17:58 Merhur: 2 for m2u and 1 for this
2017-01-14 17:58 VINXIS: i mea i postd on the threads
2017-01-14 17:59 VINXIS: i just didnt post irc for this 1 cuz its s biq
2017-01-14 17:59 Merhur: ahhh
2017-01-14 17:59 Merhur: i see
2017-01-14 17:59 Merhur: okay, i'll give the kds now
2017-01-14 18:06 Merhur: yeh, just as i thought
2017-01-14 18:06 Merhur: 3 kds
2017-01-14 18:06 Merhur: congrats xd
2017-01-14 18:06 Merhur: do i have to reply to your irc mod?
2017-01-14 18:06 Merhur: s
2017-01-14 18:06 Merhur: i should
2017-01-14 18:06 Merhur: what am i sayin
2017-01-14 18:07 Merhur: kay, im gonna go to bed now, it's past 3 am here. Thank you again, it was good talking with ya! <3
2017-01-14 18:07 VINXIS: cya
2017-01-14 18:07 VINXIS: Lo
2017-01-14 18:15 Merhur: cya o/ have fun
niyuji
hi, from my modding q

[Hopeful Dreaming]
00:07:253 (3,4) - why increase spacing here?
00:12:409 (1) - could rotate by 18 so it aligns with 00:13:112 (2) -
00:18:503 (3,5) - check stack
01:00:925 (1) - stack with 00:59:987 (3) -
01:18:737 (4,5) - maybe try something like because of it would fit better with spacing you're using like 01:19:206 (6,1) - :

02:21:550 (1,2) - check stack
02:23:425 (1,2,3) - fix blanket spacing

02:50:846 (4,5,6) - could be better; try using the same as 02:58:346 (4,5,6) -
03:06:550 (1) - maybe curve a little? would look better imo

03:48:268 (3) - i would stack on previous 03:47:331 (3) - and fix other sliders because atm 03:48:268 (3) - touches and overlaps a little 03:47:800 (1) -
04:23:425 (7,8,1) - check blanket


good luck
Topic Starter
nathaniel noble
SPOILER

_Kise wrote:

hi, from my modding q

[Hopeful Dreaming]
00:07:253 (3,4) - why increase spacing here? Fixed
00:12:409 (1) - could rotate by 18 so it aligns with 00:13:112 (2) - Okie
00:18:503 (3,5) - check stack Fixed
01:00:925 (1) - stack with 00:59:987 (3) - I'm a bit hesitant about this but okay for now, we'll see if it will be problematic for others
01:18:737 (4,5) - maybe try something like because of it would fit better with spacing you're using like 01:19:206 (6,1) - : Yes, I also adjusted some nearby object to balance out the spacing

02:21:550 (1,2) - check stack Fixed
02:23:425 (1,2,3) - fix blanket spacing Fixed

02:50:846 (4,5,6) - could be better; try using the same as 02:58:346 (4,5,6) - The first one should be the same as the second one. They are both symmetrical, except the second one has increased spacing since the song is slowly building up.
03:06:550 (1) - maybe curve a little? would look better imo For aesthetic reasons I want to keep it like this cuz the short 1 has the same angle as the long 1 AND the same angle as the next short slider (4)

03:48:268 (3) - i would stack on previous 03:47:331 (3) - and fix other sliders because atm 03:48:268 (3) - touches and overlaps a little 03:47:800 (1) - Yeah, it should be good now
04:23:425 (7,8,1) - check blanket Fixed


good luck

Thank you very much for your help!!
RyoKazuka
dont give up man
keep on going
Topic Starter
nathaniel noble
test
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