Hinkik - Time Leaper

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_orange
M4M from your queue

[Easy]

01:24:709 - Spacing problem
01:46:309 - ^
01:54:538 (2) - Ctrl J for better flow
02:03:795 (1) - Ctrl H

[Normal]

00:13:395 (5,1) - Spacing
00:05:167 (3) - Rotate this ~15 degrees so it looks better
01:21:281 (1,2,3) - Flow doesn't make sense to me here :/
01:37:738 (1,2,3) - I would make this all straight to look better
01:53:509 (2,1) - Way too sharp of an angle fro 2 to 1

[Hard]

Too big of a difficulty gap from Normal i think

00:08:595 (1) - Ctrl J works a lot better imo
01:03:452 (1,2,3) - Spacing and time difference is confusing, it looks like 1/2 because of the previous jumps. Also I wouldn't recommend jumps in a Hard diff but this looks more like a light insane
01:06:196 (6) - NC
01:24:024 - Should be clickable
01:25:395 (8) - NC
01:54:881 (3) - This should be the biggest jump because of the drum, but this is emphasized the least, why?
02:12:023 (6) - NC

[Insane]

00:05:167 (1) - Spacing should be higher here for the drum
00:09:281 (1) - ^
00:42:881 (5) - NC
01:38:595 (4) - Imo you should make this less further because the sound isnt as loud
02:12:024 (6) - NC

[Extra]

00:05:167 (5) - Should be emphasized more
00:25:052 (1) - Any reason why the spacing is so small here?
01:10:309 (1) - There's a sound in the middle of this


That's all i have, amazing sliderart and good song choice
gl! :)
Topic Starter
SkyDevil

_orange wrote:

M4M from your queue

[Easy]

01:24:709 - Spacing problem nice catch, didnt see
01:46:309 - ^ same
01:54:538 (2) - Ctrl J for better flow hmm why not I guess
02:03:795 (1) - Ctrl H okay

[Normal]

00:13:395 (5,1) - Spacing ehh I sometimes make mistakes ok, fixed
00:05:167 (3) - Rotate this ~15 degrees so it looks better looks fine to me how it is now
01:21:281 (1,2,3) - Flow doesn't make sense to me here :/ its basically a straight line but people actually need to move a bit, seems fair for a normal diff
01:37:738 (1,2,3) - I would make this all straight to look better straight slider into straight kinda sucks ; ;
01:53:509 (2,1) - Way too sharp of an angle fro 2 to 1 hmm ill consider maybe

[Hard]

Too big of a difficulty gap from Normal i think think so too.. hope its fine

00:08:595 (1) - Ctrl J works a lot better imo it honestly doesnt do much and it looks better now
01:03:452 (1,2,3) - Spacing and time difference is confusing, it looks like 1/2 because of the previous jumps. Also I wouldn't recommend jumps in a Hard diff but this looks more like a light insane hmm I can see what you mean, however I think the AR might've fixed that problem a bit since theres a clear delay, also I agree with you its a bit too hard....
01:06:196 (6) - NC no it looks really stupid then
01:24:024 - Should be clickable it would make it even harder....
01:25:395 (8) - NC same as the other one
01:54:881 (3) - This should be the biggest jump because of the drum, but this is emphasized the least, why? ehh I guess youre sorta right, i made the jump a bit bigger
02:12:023 (6) - NC same as the other ones

[Insane]

00:05:167 (1) - Spacing should be higher here for the drum oh sure
00:09:281 (1) - ^ well I mean the one above made sense because the circle before it had a whistle sound, this one doesnt
00:42:881 (5) - NC aaaa thought it already had one oops
01:38:595 (4) - Imo you should make this less further because the sound isnt as loud ehh just a little bit, dont want to kill the flow too much
02:12:024 (6) - NC same as hard

[Extra]

00:05:167 (5) - Should be emphasized more sure
00:25:052 (1) - Any reason why the spacing is so small here? because I wanted to make it clear that the circles are really close to each other
01:10:309 (1) - There's a sound in the middle of this I dont hear it....


That's all i have, amazing sliderart and good song choice thanks a lot!
gl! :)
Thanks for your mod!! Ill do your map in a bit
FruityEnLoops
quick mod (no kdos)
Insane : HP seems too high. imo it should be to 5,3 or 5,4 5,1 or 5,2
01:06:281 (1) - shorten this spinner to be able to see the next circles. there's not enoguh delay between the end of the spinner and the circles imo
Topic Starter
SkyDevil
oh whoops didnt see until now

Well I think the drain on insane is fine currently, because of the NC spam in the refrain
Also they have enough time to clear the spinner afterwards,, but it wouldnt hurt to make it a bit shorter I guess

thanks for small mod
pinataman
Hi. Here for M4M from your queue. Hope this helps!

[General]

Set AudioLeadIn to 1000?

[Easy]

00:09:967 (2) – Try rotating this 10 degrees counterclockwise for better flow from (1). In general a lot of your objects look very horizontal/vertical, and I feel this looks fabricated. The slight 10 degree rotation makes it look a bit more spontaneous which is a mapping style I prefer.

00:16:824 (1) – I prefer not so curvy sliders. Try giving it a wider curve.

00:43:567 (2,1) – go for a blanket? Looks kind of odd without it right now.

00:44:252 (1,1) – Not a fan of how you overlaphttp://puu.sh/uNaTP/efc90c925f.jpgped these. Try overlapping so the slider end is perfectly stacked on the slider like:

00:51:795 (2,3) – consider making these just a 1/1 slider? The increase in rhythm felt sudden to me where as a slider here will set up that increase better for 00:53:852 (2,3,4) -

01:19:909 (1,2) – go for blanket?

01:32:252 (3,4,5,1) – ~DS is .94 here. Go for 1.00x?

01:36:709 (1,2,3,4) – I don't like how this looks almost the same as 01:31:224 (1,2,3,4) - . The music doesn't call for this level of repetition.

02:06:538 (1,2) – These two don't fit with each other very well. I don't want to use a blanket, but maybe there is some other aesthetic you could use to make these two look better together.

[Normal]

00:23:681 (1) – Consider deleting (2) and making (1) a 2/1 slider?

00:36:024 (1,4) – I don't like this overlap. It's passable, but I prefer aesthetics that are either bolder in their overlaps or don't overlap.

00:41:509 (1,2,3) – I don't like how complicated this rhythm felt. My first impression was to make (1) a 3/2 slider and delete (2), and that kind of works but it still isn't amazing. Maybe you can think of something that feels less demanding for the player? Oh, what you did at 02:09:281 (1,2) – was good, maybe try that?

01:41:681 (3) – I don't think an object belongs here. You choose to ignore strong notes like the one at 01:42:367 – and I'd prefer to see those notes with the circles, not this one.

01:59:681 (1) – This wave slider looks awkward. Make it more symmetrical with itself.

[Hard]

00:01:738 (1,2) – blanket better. Get the curvature of slider to match (2)'s approach circle: http://puu.sh/uNybr/7733741562.png
00:32:595 (2,3) – yeah there's just a lot of patterns like these where it would look better if the blanket was better. Won't mention more

00:18:195 (1,2) – these don't look like they have any aesthetic connection between them. Maybe try symmetry? http://puu.sh/uNy3J/0e5d853238.png

00:57:967 (1) – Try making the second part of the slider have the same curvature as the first part: http://puu.sh/uNxH0/be32c96a27.png

01:46:652 (1,1) – this overlap looks poor. Try: http://puu.sh/uNxMP/a8b1570b19.jpg

[Insane]

00:13:395 (4,5) – I don't understand your intentions behind the spacing. Why big spacing here? At 00:14:595 (3,4,5) - , it makes sense because you emphasize the drum, but then you change it up again at 00:15:967 (3,5) - . Throughout this section, it was hard for me to see the map as a reflection of the music as opposed to just circles spaced out in an even way.

00:25:052 (1) – I prefer the slider ending at 00:25:567 – . This methodology applies to all the other sliders like this, and the other comments can refer to more than one instance of the same thing throughout the song.

00:26:424 (4,6) – blanket better

00:27:795 (10) – Make this more symmetrical with itself

00:36:024 (1,2) – These two sliders can be outlined better if that's what you're going for: http://puu.sh/uNz3F/b4262d2b17.png

01:30:195 (1,2) – This overlap looks odd
01:49:738 (5,1) – ^
01:54:195 (1,3) - ^ etc.

01:42:367 (2,3,4,5,6) – Towards the end at (5,6), the music starts to loss some energy, so I think fading out the DS would be a nice reflection of that since right now the spacing feels monotone for a reason I don't understand: http://puu.sh/uNzBs/e4f41c22ca.png

[Extra]

00:09:281 (5,6) – lower the DS between these guys a bit. The sliders usually are a rest and this one is not restful enough to me.

00:11:338 (1,2,3,1,2,3,1) etc – Each of these combos feel like the same DS, so in terms of pacing, your interest curve is really flat. If that's intended, I'm not getting why, but I think it would play better if you included moments of rest so that there is contrast between the music and doesn't feel so samey in the map. Watch this video for further discussions about pacing: https://www.youtube.com/watch?v=5LScL4CWe5E

00:28:824 – No circle here but circle at 00:23:338 (2) - ?

00:29:167 (2) – Consider doing this: http://puu.sh/uNAAa/3b38efe9f2.png. It's hard to tell whether you want the slider end to be a rest or part of the music, so making that note a circle instead helps to convey the speed up.
00:23:681 (1) - ^

00:24:881 (5,1) – This did not feel good. (1) is a strong note and should not have such weak spacing into it. Compare to what you did at 00:30:367 (7,1) – which emphasizes the downbeat in a more pleasing way. I kind of see that you're going with that high pitched synthesizer at 00:25:052 (1,2) - . You can still do that by having a jump into (1) since it doesn't have to be THAT big, it just needs to be as big as 00:24:709 (4,5) - , and then you can let the low SV and low DS at (1,2) do the work of being calm.

00:35:681 (5,1) – During one playthrough or another, I found this to be uncomfortable
00:49:395 (6,1) - ^
00:55:224 (1) - ^ (I thought it should be ctrl + G'd)
00:58:652 (2,1) - ^

00:46:995 (1,2) – Since (1) is symmetrical with the x-axis, so should (2)

00:49:738 (1,2) – you can outline this better.

01:17:852 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) – This level of spacing paired with all the triples make this an intense section of the map. I find the song to be quite calm though. I think you can calm down the map to match the calm feel of the song by toning down the spacing in this section.

01:28:138 (1) – I like the feel of the high SV sliders in the kiai. They give a sense of triumph and stay true to the melody. As in the previous chorus, I found some of them to be uncomfortable or awkward to play, which seems like a natural effect of high SV sliders and creativity.

Good luck!
Topic Starter
SkyDevil

pinataman wrote:

Hi. Here for M4M from your queue. Hope this helps!

[General]

Set AudioLeadIn to 1000? thought it already had a leadin but o k

[Easy]

00:09:967 (2) – Try rotating this 10 degrees counterclockwise for better flow from (1). In general a lot of your objects look very horizontal/vertical, and I feel this looks fabricated. The slight 10 degree rotation makes it look a bit more spontaneous which is a mapping style I prefer. oh sure

00:16:824 (1) – I prefer not so curvy sliders. Try giving it a wider curve. but I do like curvy sliders ;c

00:43:567 (2,1) – go for a blanket? Looks kind of odd without it right now. eh, I guess youre sorta right

00:44:252 (1,1) – Not a fan of how you overlap http://puu.sh/uNaTP/efc90c925f.jpgped these. Try overlapping so the slider end is perfectly stacked on the slider like: honeslty I dont think its very noticeable, but I changed the slider curve from your last suggestion so it got sorta fixed

00:51:795 (2,3) – consider making these just a 1/1 slider? The increase in rhythm felt sudden to me where as a slider here will set up that increase better for 00:53:852 (2,3,4) - changed

01:19:909 (1,2) – go for blanket? tried to change

01:32:252 (3,4,5,1) – ~DS is .94 here. Go for 1.00x? bit nazi lol but okay

01:36:709 (1,2,3,4) – I don't like how this looks almost the same as 01:31:224 (1,2,3,4) - . The music doesn't call for this level of repetition. repeating patterns make a diff easier though, but I understand the problem... Ill consider changing it later maybe

02:06:538 (1,2) – These two don't fit with each other very well. I don't want to use a blanket, but maybe there is some other aesthetic you could use to make these two look better together. ehhhh, it honestly looks fine to me ;-;

[Normal]

00:23:681 (1) – Consider deleting (2) and making (1) a 2/1 slider? I guess it fits better

00:36:024 (1,4) – I don't like this overlap. It's passable, but I prefer aesthetics that are either bolder in their overlaps or don't overlap. errr doesnt seem too problematic, but it doesnt hurt to change

00:41:509 (1,2,3) – I don't like how complicated this rhythm felt. My first impression was to make (1) a 3/2 slider and delete (2), and that kind of works but it still isn't amazing. Maybe you can think of something that feels less demanding for the player? Oh, what you did at 02:09:281 (1,2) – was good, maybe try that? even though I dont think rhythm is complicated, I personally think it looks kinda ugly so I changed it lol

01:41:681 (3) – I don't think an object belongs here. You choose to ignore strong notes like the one at 01:42:367 – and I'd prefer to see those notes with the circles, not this one. oh oops lol, thought I already changed this, fixed

01:59:681 (1) – This wave slider looks awkward. Make it more symmetrical with itself. ehhh I moved the red dot a bit

[Hard]

00:01:738 (1,2) – blanket better. Get the curvature of slider to match (2)'s approach circle: http://puu.sh/uNybr/7733741562.png ehh I honestly dont think it looks too bad right now
00:32:595 (2,3) – yeah there's just a lot of patterns like these where it would look better if the blanket was better. Won't mention more most of these are barely noticeable in game xd but I still changed this one I guess

00:18:195 (1,2) – these don't look like they have any aesthetic connection between them. Maybe try symmetry? http://puu.sh/uNy3J/0e5d853238.png did something else

00:57:967 (1) – Try making the second part of the slider have the same curvature as the first part: http://puu.sh/uNxH0/be32c96a27.png its supposed to be like this

01:46:652 (1,1) – this overlap looks poor. Try: http://puu.sh/uNxMP/a8b1570b19.jpg fixed

[Insane]

00:13:395 (4,5) – I don't understand your intentions behind the spacing. Why big spacing here? At 00:14:595 (3,4,5) - , it makes sense because you emphasize the drum, but then you change it up again at 00:15:967 (3,5) - . Throughout this section, it was hard for me to see the map as a reflection of the music as opposed to just circles spaced out in an even way. ehh I changed a lot here, I was gonna fix the intro of insane anyways

00:25:052 (1) – I prefer the slider ending at 00:25:567 – . This methodology applies to all the other sliders like this, and the other comments can refer to more than one instance of the same thing throughout the song. ehhrm no, I did it like this literally everywhere, I understand the problem but I just did it like this so its more difficult.

00:26:424 (4,6) – blanket better blanket these circles into what

00:27:795 (10) – Make this more symmetrical with itself oh okay

00:36:024 (1,2) – These two sliders can be outlined better if that's what you're going for: http://puu.sh/uNz3F/b4262d2b17.png

01:30:195 (1,2) – This overlap looks odd looks fine ingame imo
01:49:738 (5,1) – ^ this one is abit odd but not too bothersome
01:54:195 (1,3) - ^ etc. this one doesnt bother too much either but its not difficult to change

01:42:367 (2,3,4,5,6) – Towards the end at (5,6), the music starts to loss some energy, so I think fading out the DS would be a nice reflection of that since right now the spacing feels monotone for a reason I don't understand: http://puu.sh/uNzBs/e4f41c22ca.png Well I dont notice anything of the music starting to lose energy lol, its more like its building up imo

[Extra]

00:09:281 (5,6) – lower the DS between these guys a bit. The sliders usually are a rest and this one is not restful enough to me.

00:11:338 (1,2,3,1,2,3,1) etc – Each of these combos feel like the same DS, so in terms of pacing, your interest curve is really flat. If that's intended, I'm not getting why, but I think it would play better if you included moments of rest so that there is contrast between the music and doesn't feel so samey in the map. Watch this video for further discussions about pacing: https://www.youtube.com/watch?v=5LScL4CWe5E I think youre overreacting a bit lol, the part might feel long in editor but when playing its actualyl quite short. So even though its a bit repetitive its not too bad

00:28:824 – No circle here but circle at 00:23:338 (2) - ? I thougth I changed this... fixed again

00:29:167 (2) – Consider doing this: http://puu.sh/uNAAa/3b38efe9f2.png. It's hard to tell whether you want the slider end to be a rest or part of the music, so making that note a circle instead helps to convey the speed up. it follows a certain uhh instrument(?) very closely, so thats why I chose to do this
00:23:681 (1) - ^

00:24:881 (5,1) – This did not feel good. (1) is a strong note and should not have such weak spacing into it. Compare to what you did at 00:30:367 (7,1) – which emphasizes the downbeat in a more pleasing way. I kind of see that you're going with that high pitched synthesizer at 00:25:052 (1,2) - . You can still do that by having a jump into (1) since it doesn't have to be THAT big, it just needs to be as big as 00:24:709 (4,5) - , and then you can let the low SV and low DS at (1,2) do the work of being calm. yeah this was a bit of a fuckup by me lol, I changed it now

00:35:681 (5,1) – During one playthrough or another, I found this to be uncomfortable ehhh I kinda like it ;-;
00:49:395 (6,1) - ^ hmm this doesnt feel too bad to play imo
00:55:224 (1) - ^ (I thought it should be ctrl + G'd) errr I like it currently but I can see the problem, ill change maybe later
00:58:652 (2,1) - ^ yeah this one just follows a symmetric pattern, so its possible that it might feel less good to play

00:46:995 (1,2) – Since (1) is symmetrical with the x-axis, so should (2) changed it a bit

00:49:738 (1,2) – you can outline this better. fixed

01:17:852 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) – This level of spacing paired with all the triples make this an intense section of the map. I find the song to be quite calm though. I think you can calm down the map to match the calm feel of the song by toning down the spacing in this section. hmm I can see that... but I like the way it plays and its not too stressing imo (especially compared to kiai after). Ill keep it for now but ill consider change later

01:28:138 (1) – I like the feel of the high SV sliders in the kiai. They give a sense of triumph and stay true to the melody. As in the previous chorus, I found some of them to be uncomfortable or awkward to play, which seems like a natural effect of high SV sliders and creativity. yes I totally understand, I noticed this myself when playing but they also feel so satisfying to play xD

Good luck!
thanks for the mod, helped me with some annoying problems lol

I totally forgot my mod queue lol but Ill check it in a bit

EDIT: as requested ill wait a few days before modding
kingdom5500
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44249
Countdown: 1
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11335,22306,44249,55221,66192,77164,88138
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.250003

[Metadata]
Title:Time Leaper
TitleUnicode:Time Leaper
Artist:Hinkik
ArtistUnicode:Hinkik
Creator:SkyDevil
Version:kingdom's Insane
Source:
Tags:drumstep
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:6.8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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217,23,119681,2,0,B|187:41|178:73|178:73|119:99|119:99|110:150|56:162,1,225
270,102,120195,1,0,0:0:0:0:
47,88,120367,2,0,B|29:140|69:174|69:174|62:238|62:238|86:262|87:297,1,225
117,116,120881,1,0,0:0:0:0:
12,298,121052,6,0,B|70:329|131:295|148:239|148:239|177:242|202:232|202:232|224:248|252:248|252:248|280:214|337:205|337:205|355:248|341:294,2,450
288,220,122767,1,0,0:0:0:0:
57,215,122938,1,0,0:0:0:0:
304,144,123109,1,0,0:0:0:0:
120,265,123281,1,0,0:0:0:0:
281,71,123452,1,0,0:0:0:0:
196,279,123624,1,0,0:0:0:0:
238,9,123795,6,0,B|316:70|408:27|408:27|351:54|333:109|333:109|259:103|214:160|214:160|271:173,2,450
199,161,125509,1,0,0:0:0:0:
230,12,125681,1,0,0:0:0:0:
128,162,125852,1,0,0:0:0:0:
272,73,126024,1,0,0:0:0:0:
66,200,126195,2,0,B|133:252|133:252|152:333,1,168.75
173,309,126538,6,0,B|207:266|275:243|275:243|310:289|308:353|308:353|309:305|349:267|349:267|336:204|400:148,2,450
450,244,128252,1,0,0:0:0:0:
234,349,128424,1,0,0:0:0:0:
437,318,128595,1,0,0:0:0:0:
170,309,128767,1,0,0:0:0:0:
379,368,128938,1,0,0:0:0:0:
100,279,129109,1,0,0:0:0:0:
304,383,129281,5,0,0:0:0:0:
236,273,129452,2,0,B|201:231|212:177|212:177|252:144|246:80,1,180
304,200,129967,2,0,P|345:158|461:164,1,180
510,223,130481,1,0,0:0:0:0:
401,249,130652,2,0,B|382:189|382:189|392:132|392:132|374:73,1,180
349,5,131167,1,0,0:0:0:0:
316,253,131338,5,0,0:0:0:0:
296,263,131509,1,0,0:0:0:0:
276,273,131680,1,0,0:0:0:0:
256,284,131852,1,0,0:0:0:0:
177,324,132023,5,0,0:0:0:0:
256,192,132109,12,0,136595,0:0:0:0:
here's the GD i promised months ago. im bad at hitsounds so pls do for me thank :3
also thanks to Bibbity Bill for a small chat mod.
14:56 Bibbity Bill: i mean besides 01:09:281 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) -  not making much sense in the music and 00:27:967 (1,2,1,2,1,2) -  aesthetics being meh it looks fine
14:57 Bibbity Bill: from a quick look
14:58 kingdom5500: what could i do to make it better then? ^-^
14:59 Bibbity Bill: well with 27 just blanket like what you did 00:22:481 (1,2,1,2) -
14:59 Bibbity Bill: and 01:20:424 (2,3,4,5,6,7,1,2,3,4,5) - theres obvious triples being missed but you emphasized them at 01:19:395 (2,3,4,1) -
14:59 Bibbity Bill: so why not there
15:00 Bibbity Bill: 01:14:767 (1,2,3,4,5,6,7,1,2,3) - why not just some standard slider flow hwere instead of note spam if its a section with little to do
15:00 kingdom5500: alright, thanks :P
15:01 Bibbity Bill: 01:09:281 (1,2,3,4,5,6,7,1,2,3,4,5) - same here
15:01 Bibbity Bill: i mean there isnt alot of sounds going on there so there really isnt much to do besides sliders
15:02 Bibbity Bill: sliders and simple singletpas*
15:11 kingdom5500: okay, done.
Nevo
:D m4m
my map https://osu.ppy.sh/s/499482

Easy
01:15:795 (3) - could blanket around the 2 better same for 01:14:424 (1) -
Extra
00:02:252 (4) - maybe stack this to the end of 00:01:395 (6) - to to give more emphasis to 00:02:424 (5) - and to emphasize the note itself or at least make it further
00:10:652 (5) - maybe move this over a tad bit so it's inbetween the 2 and 6
00:15:795 (3) - you could blanket this a little better
00:28:824 (2) - nothing really wrong with it but you could move this somewhere else
00:54:709 (4) - maybe remove this and make 00:54:538 (3) - a :( 1/2 slider since 00:54:709 (4) - has no beat to it
01:03:452 (1,2) - maybe make these both repeat sliders
02:12:024 (7) - maybe nc this

I tried lol :^)
Topic Starter
SkyDevil

Nevo wrote:

:D m4m
my map https://osu.ppy.sh/s/499482

Easy
01:15:795 (3) - could blanket around the 2 better same for 01:14:424 (1) - ehh okay
Extra
00:02:252 (4) - maybe stack this to the end of 00:01:395 (6) - to to give more emphasis to 00:02:424 (5) - and to emphasize the note itself or at least make it further hmmm sure
00:10:652 (5) - maybe move this over a tad bit so it's inbetween the 2 and 6 I dont think you will notice it during gameplay lol
00:15:795 (3) - you could blanket this a little better lol i dont see the problem but I changed something anyways
00:28:824 (2) - nothing really wrong with it but you could move this somewhere else ehhh I kinda like it here
00:54:709 (4) - maybe remove this and make 00:54:538 (3) - a :( 1/2 slider since 00:54:709 (4) - has no beat to it hmm Ill consider it,,, but for now no
01:03:452 (1,2) - maybe make these both repeat sliders well I wanted this part to follow the music really strictly... making them repeats doesnt make much sense
02:12:024 (7) - maybe nc this ehh I like how it looks right now, during gameplay theres this line between the circles and I like that

I tried lol :^)
thanks for mod, Ill do your map in a bit..
Tatan
I LOVE IT! one of the best maps i've played imo.
Topic Starter
SkyDevil

- Tatan - wrote:

I LOVE IT! one of the best maps i've played imo.
oh thanks! it means a lot to me > <
rssmv
who else came here because of geometry dash? :^)
Voldemort4321
This is one of my favorite maps!! The hard and insane are super fun to play
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