Gonna sound like a broken recorder if I answer a lot of these suggestions individually (since I addressed them in the mod above)... so i took a lot of the blanket suggestions out because some of them are either on purpose or I dont see whats wrong with it
Thank you for the mod! Ill check your map in a bit. Also Nanoripe ill wait for your mod then ;oLorkee wrote:
Hello! I'm from your queue!So the first and most negative part of this mapset is the spacing. You should use the distance snap, or just place them correctly. I really like the fast sliders, and the fact that they are a really good way to emphasize important sounds, but don't forget that the spacing does the same, if you use it correctly! (Small and large spacing, maybe growing spacing...)
from my reply above abuot the spacing of the map: "Well any map after 2015 does that.... its not just me that wants the spacing all over the place, its literally almost every modern mapper that does that. If you check any ranked map from this/last year you will notice that every hard/insane/extra diff has spacing all over the place. Spacing is very important but exact consistent spacing is not. Only in easy and normals they matter."
Ill also add that I purposefully made the spacing a bit random on some times to confuse the players a bit. It still flows very well when playing and thats all what matters
‹ At the start of the map, you can hear that loud drum sound, I think there should be the sliders! (00:12:709 (1), 00:13:395 (1) ...)
‹ The spacing is... I don't think it's bad, it's just weird lol. Maybe you should start with a smaller spacing and then for an example from here: 00:11:338 you can start making the big jumps. Also you should make overlaps in situations like this: 00:12:024 (1) and 00:16:824 (1) (but this is just an example, you can make a lot of overlaps!) I see what you mean, but I wanted to have a lot of repeated patterns because they play out so nicely
‹ 00:49:738 (1,2) - Polishing! It's good but it's not accurate. looks fine to me
‹ 00:55:224 (1,2) - ^ ehh why not I guess
‹ 01:26:767 - Maybe you can add a slow slider! no I prefer it like this
‹ 01:48:024 (2,3,4,5,6) - I think this is undermapped! You should do something impactful! I did it like this so the transition from slow to fast is more noticeable
‹ 02:06:538 (1,1) - Holy shit nice one! xD thank you!
‹ 00:00:367 (1,3) - Blanket! ok
‹ 00:02:767 (2,1) - ^ ok
‹ 00:18:538 (2,3,4,5) - The spacing is too random. read what I said above
‹ 00:19:052 (5,1) - Blanket. ok
‹ 00:44:938 (2,1) - ^ ehh I guess I changed it a bit
‹ 00:49:738 (1,2) - ^ ok
‹ 00:51:109 (1,3) - ^ this one confuses me the most because I swear I dont see the problem
‹ 00:54:367 - Missing note. oops, fixed
‹ 01:00:709 (1,2) - ^ ok
‹ 01:02:081 (1,2) - ^ ok
‹ 00:01:395 (4,2) - Overlap. doesnt matter, the combo/hit burst isnt in the way and the slider sort of points in that direction
‹ 00:06:195 (2,3) - Blanket or overlap with this: 00:04:995 (2) (or both lol) ehhh it looks fine the way it is
‹ 00:05:852 (1,3) - Overlap. you do know that in the original they dont overlap right? LOL I think you confused yourself with your own fix
‹ 00:11:167 (3) and 00:11:852 (3) - Overlap. ehh guess it wouldnt hurt to change it a bit
! Lot of blanket and overlap opportunity. I won't mention all of them.all the blanket suggestions in hard all looked fine to me lol
‹ 01:02:767 (2,3,4,5) - Undermapped! oh I nerfed it a bit because it was too hard but I guess the nerf was too strong, changed