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Maria Naganawa & Ryoko Maekawa - Yonaka Jikaru

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[MTF] Wolfette
Easy
00:05:641 (4) - move to (360, 212)
00:16:609 (4) - Spacing on this one feels a bit off
00:20:480 (3) - NC

Fruity's extra
00:04:028 (5) - Move to (328, 122)
00:10:157 (6) - NC
00:22:415 (2) - NC
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk)
00:33:705 (9) - NC
00:44:350 (1) - Move this up slightly
00:47:899 (5) - NC
00:57:092 (3) - Make this a curved slider
01:16:286 (3) - Increase sv for this one

Insane
00:09:673 (2) - move to (216, 340)
00:28:867 (1) - This slider needs to last for a tick longer
00:32:415 (1,2,3,4,5,6) - These would fit better as a stream rather than a bunch of jumps
00:56:609 (7) - NC
00:59:834 (1,2,3,4,5,6) - This should follow some kind of flow (it's random arrangement)
Xinying
you don't have to credit me for hitsounds, it's not originally mine haha
blobdash

AsrielDr33murr wrote:

Fruity's extra
00:04:028 (5) - Move to (328, 122) fixed
00:10:157 (6) - NC fixed
00:22:415 (2) - NC follows the vocal here
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk) moved, seems right to me
00:33:705 (9) - NC fixed
00:44:350 (1) - Move this up slightly fixed
00:47:899 (5) - NC fixed
00:57:092 (3) - Make this a curved slider fixed, looks prettier
01:16:286 (3) - Increase sv for this one it would ruin the consistency of the slider
Thanks for the mod.
New .osu : https://puu.sh/vhEmi/b74c777895.osu
Text :
UpDaTeD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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74834,-79.9999999999999,4,2,1,50,0,0
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84512,-79.9999999999999,4,2,1,30,0,0


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Combo2 : 128,255,128
Combo3 : 255,4,4
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256,192,74996,1,0,0:0:0:0:
424,288,75318,6,0,B|448:248|448:248|456:168|360:184|360:184|328:144,1,200,2|0,0:0|0:0,0:0:0:0:
200,112,76125,1,0,0:0:0:0:
68,32,76286,2,0,B|-12:48|76:116|76:116|44:176|44:176|148:232,1,300,2|0,0:0|0:0,0:0:0:0:
264,312,77415,1,0,0:0:0:0:
436,312,77576,6,0,P|460:256|456:208,1,100,0|2,0:0|0:0,0:0:0:0:
312,188,78060,1,0,0:0:0:0:
156,148,78221,2,0,P|200:104|236:104,1,100
336,76,78705,1,0,0:0:0:0:
460,68,78867,2,0,P|444:124|464:164,1,100,2|0,0:0|0:0,0:0:0:0:
180,288,79512,1,0,0:0:0:0:
456,144,79834,1,8,0:0:0:0:
144,132,80157,1,0,0:0:0:0:
436,236,80480,6,0,P|404:301|424:343,1,100,2|0,0:3|0:3,0:3:0:0:
264,256,80963,1,0,0:0:0:0:
140,176,81125,2,0,P|76:124|92:96,1,100,8|2,0:0|0:0,0:0:0:0:
160,280,81609,1,0,0:0:0:0:
300,340,81770,2,0,P|312:276|292:256,1,100
192,328,82254,1,0,0:0:0:0:
68,312,82415,2,0,P|116:268|176:264,1,100,8|0,0:0|0:0,0:0:0:0:
412,96,83060,5,2,0:0:0:0:
252,64,83221,1,0,0:0:0:0:
104,128,83383,1,0,0:0:0:0:
256,192,83544,1,0,0:0:0:0:
364,300,83705,1,0,0:0:0:0:
200,344,83867,1,0,0:0:0:0:
56,284,84028,1,2,0:0:0:0:
200,120,84189,2,0,P|264:76|292:88,1,100
136,260,84834,5,0,0:0:0:0:
272,272,84996,1,0,0:0:0:0:
244,136,85157,1,0,0:0:0:0:
244,136,85318,1,0,0:0:0:0:
Topic Starter
CucumberCuc

Xinying wrote:

you don't have to credit me for hitsounds, it's not originally mine haha
well, I thought it was your hitsounds)
Topic Starter
CucumberCuc

AsrielDr33murr wrote:

Easy
00:05:641 (4) - move to (360, 212) moved
00:16:609 (4) - Spacing on this one feels a bit off fixed
00:20:480 (3) - NC added

Fruity's extra
Updated by Fruity
00:04:028 (5) - Move to (328, 122)
00:10:157 (6) - NC
00:22:415 (2) - NC
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk)
00:33:705 (9) - NC
00:44:350 (1) - Move this up slightly
00:47:899 (5) - NC
00:57:092 (3) - Make this a curved slider
01:16:286 (3) - Increase sv for this one

Insane
00:09:673 (2) - move to (216, 340) moved
00:28:867 (1) - This slider needs to last for a tick longer I'm not sure that's a good idea
00:32:415 (1,2,3,4,5,6) - These would fit better as a stream rather than a bunch of jumps i hope it will be better
00:56:609 (7) - NC added
00:59:834 (1,2,3,4,5,6) - This should follow some kind of flow (it's random arrangement)i hope it will be better
Vignette
Here's my M4M mod!

Easy
Easy:

I really can't find too much wrong with this diff so here's a few little things:

00:52:415 - you can fit break time in here if you want

01:10:157 (5) - maybe new combo? probably doesn't matter too much

01:17:899 (2,3) - distance snapping noticably increases, might want to bring it down a little bit and resnap circles so that there isn't too big of a diff spike

01:24:028 (1) - this entire diff is mapped on the macrobeat (white/red ticks) so I think you should simplify 01:23:705 (3) by starting it on the red tick and making it a slider so that the last slider is easier to read.

Normal
Normal:

00:12:092 (2,3) - this is strange, might require filler rhythm or changing (2) to a slider

00:25:802 (3,1) - you could probably make this look better

00:34:028 (1,2,3) , 00:36:609 (2,3,4) , etc. - the player is going to assume that these notes are on the beat because of the distance between the notes. if you made these notes closer together or triangular with sharper angles, they would be easier to read and more obviously not on the beat.

See here:


00:41:125 (1) - this is a 1/2 slider while the other is a 1/4 slider, though they look similar. either change how one of them looks or change both of them to be the same.

00:44:350 (1,2,3) vs. 00:46:931 (2,3,4) - inconsistent spacing

00:48:867 (1,2,3) vs. 00:51:447 (1,2,3,4) - same thing as ^. if you want to show an increase in intensity (build-up), you should make it more consistent.

00:53:705 (5) - white tick please

01:23:060 (2,3,4) - way too hard to read. simplify

01:24:512 (1,2,3) - you should make these triangular as well, as mentioned above ^^

Insane
Insane:

The main issue I have with this is that there is no spacing emphasis at all, which makes it very difficult to read, and also makes the map look very unpolished.

Distance snapping won't work very well for difficulties above hard. You need to remap this one; it's probably not rankable in its current state. I know that's probably not what you wanted to hear, but that's the way it is.

I can't give you a mod on this difficulty until this happens. There's too many unfixable problems :(

Hope this helps!
Topic Starter
CucumberCuc

Vignette wrote:

Here's my M4M mod!

Easy
Easy:

I really can't find too much wrong with this diff so here's a few little things:

00:52:415 - you can fit break time in here if you want added

01:10:157 (5) - maybe new combo? probably doesn't matter too much yeah, added

01:17:899 (2,3) - distance snapping noticably increases, might want to bring it down a little bit and resnap circles so that there isn't too big of a diff spike i hope it will be better

01:24:028 (1) - this entire diff is mapped on the macrobeat (white/red ticks) so I think you should simplify 01:23:705 (3) by starting it on the red tick and making it a slider so that the last slider is easier to read.01:23:705 (3) deleted,i hope it will be better

Normal
Normal:

00:12:092 (2,3) - this is strange, might require filler rhythm or changing (2) to a slider i think it's not good idea

00:25:802 (3,1) - you could probably make this look better fixed

00:34:028 (1,2,3) , 00:36:609 (2,3,4) , etc. - the player is going to assume that these notes are on the beat because of the distance between the notes. if you made these notes closer together or triangular with sharper angles, they would be easier to read and more obviously not on the beat.

See here:
Fixed only first, the rest don't see much point to put near

00:41:125 (1) - this is a 1/2 slider while the other is a 1/4 slider, though they look similar. either change how one of them looks or change both of them to be the same. i hope it will be better

00:44:350 (1,2,3) vs. 00:46:931 (2,3,4) - inconsistent spacing fixed

00:48:867 (1,2,3) vs. 00:51:447 (1,2,3,4) - same thing as ^. if you want to show an increase in intensity (build-up), you should make it more consistent. ^ too

00:53:705 (5) - white tick please this is a very bad idea, there's no sound that would be suitable to put a slider there

01:23:060 (2,3,4) - way too hard to read. simplify i hope it will be better

01:24:512 (1,2,3) - you should make these triangular as well, as mentioned above ^^ fixed

Insane
Insane:

The main issue I have with this is that there is no spacing emphasis at all, which makes it very difficult to read, and also makes the map look very unpolished.

Distance snapping won't work very well for difficulties above hard. You need to remap this one; it's probably not rankable in its current state. I know that's probably not what you wanted to hear, but that's the way it is.

I can't give you a mod on this difficulty until this happens. There's too many unfixable problems :( I think that this difficulty is not so much bad that it was very uncomfortable to play

Hope this helps!
Landwii
Mod thingy! From my Horrendously beautiful Queue
Easy
00:39:189 (1) - Reshape this Slider to resemble all the others to make this better looking for new players.
00:46:286 (2) - This should be further from the last Slider to keep the distance consistent.
01:15:318 (1) - You should do something to make this stand out from the other exactly looking sliders. You can also make 01:10:157 (1,2) like 00:54:673 (1) to fix it.
Normal
- Try Buffing a little to spread it from the Easy diff.
00:26:286 (1) - This should be closer to the slider end. (or 00:20:480 (4) should be further.) [Because it's the same timing.]
00:34:028 (1,2,3) - This should be slightly further away from each other.
00:48:867 (1) - This should be mirrored so that new players don't get confused.
00:57:254 (1) - This is the only time in the map that sliders collide. I advise trying an alternative, but it's not necessary to change, Just making it easier for really new players.
01:15:318 (1) - This slider is too long for new players, they will play it weirdly and feel bad.
01:20:480 (1) - Same Here.
Hard (If something can be done?)
- Hard difficulties can't have streams (Or stream-like patterns) for longer than 3 circles.
00:54:996 (1) - This and Next combo feels cluttered especially for kiai mode, Spread it a little bit.
00:58:221 (1) - Same Here.
Insane
I'm bad with these, so.
- The Difficulty feels awkward for mapping standards, But cause I'm pretty new, I can't pin on why. Maybe the lack of movement usually seen in these difficulties.
blobdash
@CucumberCuc
As I said i'll be gone during 1 week. I'll take mods when i'll be back home.
Just reminding you :)
Topic Starter
CucumberCuc

FruityEnLoops wrote:

@CucumberCuc
As I said i'll be gone during 1 week. I'll take mods when i'll be back home.
Just reminding you :)
I remember, if you want, I can modity instead of you and then(if you want), you can change some of the places that you'll like it if I fix (if I do, of course, will not hard)
Topic Starter
CucumberCuc

Landwii wrote:

Mod thingy! From my Horrendously beautiful Queue
Easy
00:39:189 (1) - Reshape this Slider to resemble all the others to make this better looking for new players. i hope it will be better
00:46:286 (2) - This should be further from the last Slider to keep the distance consistent. i hope it will be better
01:15:318 (1) - You should do something to make this stand out from the other exactly looking sliders. You can also make 01:10:157 (1,2) like 00:54:673 (1) to fix it. fixed
Normal
- Try Buffing a little to spread it from the Easy diff.
00:26:286 (1) - This should be closer to the slider end. (or 00:20:480 (4) should be further.) [Because it's the same timing.] i hope it will be better
00:34:028 (1,2,3) - This should be slightly further away from each other. fixed
00:48:867 (1) - This should be mirrored so that new players don't get confused. fixed
00:57:254 (1) - This is the only time in the map that sliders collide. I advise trying an alternative, but it's not necessary to change, Just making it easier for really new players. i hope it will be better
01:15:318 (1) - This slider is too long for new players, they will play it weirdly and feel bad. fixed
01:20:480 (1) - Same Here. fixed
Hard (If something can be done?)
- Hard difficulties can't have streams (Or stream-like patterns) for longer than 3 circles. ok, fixed
00:54:996 (1) - This and Next combo feels cluttered especially for kiai mode, Spread it a little bit. fixed
00:58:221 (1) - Same Here. fixed
Insane
I'm bad with these, so.
- The Difficulty feels awkward for mapping standards, But cause I'm pretty new, I can't pin on why. Maybe the lack of movement usually seen in these difficulties. Fixed a little hope was better
Lavi
o/ Here's your mod.

I'll be honest, as it is, this map is nowhere near ranked quality. Let's review the basics together.

Easy:
SPOILER
Keep the distance snap even, turn off grid completely if you need to.
00:03:705 (2) - For an easy, try to keep eeeeverything on white lines, I recommend making it into 1:1 slider, I know, it fits the music more when it's 1:2, but let's keep it simple.
00:05:641 (4,5,1) - 2x 1:1 slider fits more and is more intuitive imo. This way you can make 00:08:221 (2) - a NC
00:12:415 (6) - Same as before, but hey, this sound is different huh? What can we do about it? We can either make it a 1:1 slider or a 1:2 reverse slider. The 2nd option fits the music better and is easy enough to read because it ends on a white line anyway. http://screenshot.sh/n9hIOHASgSLTB
00:14:028 (2) - This may not be the most fun thing ever, but if you placed one here, it'd be natural to keep this pattern going 00:19:189 (2,1) - here as well :)
00:21:770 (3) - might make this one a reverse slider, the pause afterwards is kinda long and awkward
00:27:899 (4) - already mentioned this one before~ will skip these from now on
00:36:609 (2) and 00:38:544 (2) - remove it, select 00:34:028 (1) - copy -> paste at 00:36:609 -> ctrl + h. Looks better imo http://screenshot.sh/mKRoX1ARnkzcv
00:44:350 (1,2) - this stuff works but I think the reverse sliders from before work better
00:57:254 (2,3,4) - going by this pattern you'd have to move 01:03:383 (3) - forward 1:2 beat and make it end on white
Summary:
- Keep your patterns consistent
- Keep your distance snap in check

Normal:
SPOILER
00:00:480 (1) - would go for a spinner instead and place a singletap at 00:03:060
00:04:028 (4) - this doesn't sound or look too well, consider making it a 1:1 slider instead with a singletap where 00:04:673 (5) currently ends http://screenshot.sh/m7TEEuTPdDZGH
00:07:092 (4,5) - 1/4 mapping is a no-no for normals, most people playing normals still only use 1 finger, mostly mouse players too, take that into account when mapping a normal :) Also, after 00:07:092 (4,5) these, anyone would expect 00:12:092 (2,3) to be 1/4 as well. Distance difference is not really noticable here.
00:34:512 (2) - Try to avoid any clickable objects on blue lines in normals. You can make (1) into a slider instead to keep the rhythm going.
00:59:834 (1,2,3) & 01:10:157 (1,2,3) - You broke your pattern in these places and it doesn't work, take a look at this and 00:57:254 (1,2,3,4) and see what feels more natural.
Summary:
Same as easy, work on your consistency, try to avoid overlaps. Select a combo and look at it as a whole instead of looking at single notes.

Victor's Hard:
SPOILER
I left a lot of this diff untouched, you should notice them yourself after going through my mod.
00:04:512 (4) - Your 1:4 jump is spaced more than this 1:2 00:04:673 (5,1) . Weird stuff. I'd make it similar to 00:09:189 (1,2)
00:13:705 (2,3,4,1,2,3) - Look here, you seem to be mapping this part to vocals, which is perfectly fine. 00:13:705 (2,3) - mapped to sounds 'to' and 'do'. It works. Now here comes the 00:14:028 (4). The 1:2 'i~' sound. Mapping it as you did if correct but to me it feels a bit artificial. Making it a slider instead works better imo. But what now? It screws everything afterwards huh? That's because 00:14:512 (5) is unnecessary in this part. Remove it and move 00:14:673 (6) on its place. If you do what I recommended just now, the sliders flow really nicely into each other. When you're done, adjust distance of course.
00:25:641 (2,3,4,5,1,2,3,4,5,6,1,2,3) - This is just plain bad, not gonna lie. Misplaced triple, weird ass distance, almost impossible to read. Consider something like this: http://screenshot.sh/n9gsipvofVIFZ http://screenshot.sh/mK9fNyBiDOfWr http://screenshot.sh/mMg14dhD7De4n
00:41:770 (1,2,3,4,1,2,3) - It's fine to do stacks here, just cound how many beats each one should be. There are 2 stacks of 3 notes each here. http://screenshot.sh/n9D8rC4yFuRvd
00:44:350 (2,3,4,1,2,3,4,1,2,3,4,5) - Lookie look. This is the same pattern. Don't you find it odd that the sliders are placed on white/red at first and then at blue? Hmmm, something's not right. Your homework is to figure out what is wrong and why.
Your next task will be to find misplaced sliders in this part 00:58:544 (3,4,1,2,3,4,1,2) . Use 50% play speed if you need to. (Hint 1: there's 2. Hint 2: Try to pick up the strongest beats in this section, sliders should start on them.)
01:14:673 (5) - This is totally unnecessary, just extend your slider
01:16:447 (4,1) - Whenever you're left with this awkward pause, try to find a pattern that will let you follow the rhythm AND fill the gaps. This is what I'd do: http://screenshot.sh/m7sczmv611dED
01:24:834 (3) - remove (4) and extend it in its place.
Summary:
- do your homework xd
- fix distance issues
- work on slider usage

The 3 top diffs are REALLY awkward to play. The jumps are too random... Listen to the song, close your eyes and map in your head. What do you see? Try to think up some patterns, don't just place circles randomly. Try to use longer jumps for stronger beats and smaller for weaker. A solid map needs some logic backing it up. If you don't know why you mapped a certain sound in a certain way, try again until you can actually say 'yeah, so you see, that's because firetruck you, that's why, dun you question my logicccc' like I do.

Insane:
SPOILER
00:04:350 (1,3) - if you want to do stuff like this, stack them correctly :)
00:05:480 (4,5,1) - Same distance for both 1:4 and 1:2 jumps? Tssk, not bueno.
I'd go for something like this for this section: http://screenshot.sh/ouTtS0SZqvxKj http://screenshot.sh/mFrX5bdBa4kOD http://screenshot.sh/m3z7WEOQwyrAL http://screenshot.sh/mGv95My2fSTYv
00:08:221 (1,2) - It's totally 'correct' to map these as 2 singletaps but sliders just work better in situations like this
00:12:415 (5) - This slider whould start where it ends :P
00:14:834 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Seriously, consider using sliders sometimes. Look at this part in your editor and now look at this: https://www.youtube.com/watch?v=ROlyKrn5-eg see the difference it makes? :)
01:02:092 (8,1,2,3,4,1,2,3) - This whole section. Don't restrict yourself to drums only. There's a really nice melody here that you could use instead.
01:17:899 (1,2) - Come on, I know you can do better, don't be lazy and stack them correctly~
Summary:
Practice. There's no truly wrong way to map. I can only give you suggestions on what 'I' believe is correct and what is not. This map follows the beat more or less and that's good. But it's really awkward. See what you can do to make it flow. Open some ranked insane maps in editor and analyze them. What is different from your mapping? Try to notice common patterns, think why a certain jump is longer than another... stuff like this.

Extras are pretty much the same issues as insane so you guys can read what I wrote above. Good luck~
Kawashiro
m4m

Easy
  1. 00:00:480 - how about express this beat like normal?
  2. 00:06:931 - Why you dont put note in here? In my opinion, https://osu.ppy.sh/ss/7823711 current NC and Beat will be better
  3. 00:08:221 (2) - anyway. NC cycle is in here. not 00:07:576 (1) - here because this 2 has same sound with 00:03:060 (1) - it
  4. 00:20:480 (1) - del NC? In your past beats, you put NC every 8 bit
  5. 00:36:609 (2,3) - how about follow 00:34:028 (1) - this beat? you mapped 00:39:189 (1,2,1,2) - same, 00:44:350 (1,2,1,2) - same beats but only 00:34:028 (1,2,3) - this combo doesn't same
  6. 00:36:609 (2) - same reason, NC
  7. 01:03:060 (3) - Change like 00:57:254 (2,3,4) - it? these parts are same
  8. 01:04:996 (1) - why don't you use like 00:59:834 (1) - this beat? they are same
  9. 01:24:028 (1) - Not good idea. Listen carefully. the tension is down in 01:24:350 - here. so how about follow this beat? https://osu.ppy.sh/ss/7823792


Normal
  1. Normal must use same DS in all notes. check AiMod and fix all error
  2. 00:03:705 (2) - NC?
  3. 00:07:092 (4,5) - I don't recommend to use 1/4 beat in Normal.
  4. 00:19:996 (3,4) - ^
  5. 00:31:125 (3,4,5,6) - I dont think its good idea. because i think these slider's end is clickable point how about this pattern? https://osu.ppy.sh/ss/7823833
  6. 00:36:609 (2) - Normal diff is for noob player but i think it can't read easily for noobs. so how about put nc?
  7. 00:38:221 (4) - ^
  8. 01:19:834 (1) - why you put nc? I think it is NC abusing. del

Fruity
  1. 00:07:576 (1) - Unrankable Issue

Sry, I really hate circle jump maps like this mapset

GL
Topic Starter
CucumberCuc

Wanko wrote:

o/ Here's your mod.

I'll be honest, as it is, this map is nowhere near ranked quality. Let's review the basics together.

Easy: Fixed all
SPOILER
Keep the distance snap even, turn off grid completely if you need to.
00:03:705 (2) - For an easy, try to keep eeeeverything on white lines, I recommend making it into 1:1 slider, I know, it fits the music more when it's 1:2, but let's keep it simple.
00:05:641 (4,5,1) - 2x 1:1 slider fits more and is more intuitive imo. This way you can make 00:08:221 (2) - a NC
00:12:415 (6) - Same as before, but hey, this sound is different huh? What can we do about it? We can either make it a 1:1 slider or a 1:2 reverse slider. The 2nd option fits the music better and is easy enough to read because it ends on a white line anyway. http://screenshot.sh/n9hIOHASgSLTB
00:14:028 (2) - This may not be the most fun thing ever, but if you placed one here, it'd be natural to keep this pattern going 00:19:189 (2,1) - here as well :)
00:21:770 (3) - might make this one a reverse slider, the pause afterwards is kinda long and awkward
00:27:899 (4) - already mentioned this one before~ will skip these from now on
00:36:609 (2) and 00:38:544 (2) - remove it, select 00:34:028 (1) - copy -> paste at 00:36:609 -> ctrl + h. Looks better imo http://screenshot.sh/mKRoX1ARnkzcv
00:44:350 (1,2) - this stuff works but I think the reverse sliders from before work better
00:57:254 (2,3,4) - going by this pattern you'd have to move 01:03:383 (3) - forward 1:2 beat and make it end on white
Summary:
- Keep your patterns consistent
- Keep your distance snap in check

Normal: Fixed all
SPOILER
00:00:480 (1) - would go for a spinner instead and place a singletap at 00:03:060
00:04:028 (4) - this doesn't sound or look too well, consider making it a 1:1 slider instead with a singletap where 00:04:673 (5) currently ends http://screenshot.sh/m7TEEuTPdDZGH
00:07:092 (4,5) - 1/4 mapping is a no-no for normals, most people playing normals still only use 1 finger, mostly mouse players too, take that into account when mapping a normal :) Also, after 00:07:092 (4,5) these, anyone would expect 00:12:092 (2,3) to be 1/4 as well. Distance difference is not really noticable here.
00:34:512 (2) - Try to avoid any clickable objects on blue lines in normals. You can make (1) into a slider instead to keep the rhythm going.
00:59:834 (1,2,3) & 01:10:157 (1,2,3) - You broke your pattern in these places and it doesn't work, take a look at this and 00:57:254 (1,2,3,4) and see what feels more natural.
Summary:
Same as easy, work on your consistency, try to avoid overlaps. Select a combo and look at it as a whole instead of looking at single notes.

Victor's Hard: Fixed all
SPOILER
I left a lot of this diff untouched, you should notice them yourself after going through my mod.
00:04:512 (4) - Your 1:4 jump is spaced more than this 1:2 00:04:673 (5,1) . Weird stuff. I'd make it similar to 00:09:189 (1,2)
00:13:705 (2,3,4,1,2,3) - Look here, you seem to be mapping this part to vocals, which is perfectly fine. 00:13:705 (2,3) - mapped to sounds 'to' and 'do'. It works. Now here comes the 00:14:028 (4). The 1:2 'i~' sound. Mapping it as you did if correct but to me it feels a bit artificial. Making it a slider instead works better imo. But what now? It screws everything afterwards huh? That's because 00:14:512 (5) is unnecessary in this part. Remove it and move 00:14:673 (6) on its place. If you do what I recommended just now, the sliders flow really nicely into each other. When you're done, adjust distance of course.
00:25:641 (2,3,4,5,1,2,3,4,5,6,1,2,3) - This is just plain bad, not gonna lie. Misplaced triple, weird ass distance, almost impossible to read. Consider something like this: http://screenshot.sh/n9gsipvofVIFZ http://screenshot.sh/mK9fNyBiDOfWr http://screenshot.sh/mMg14dhD7De4n
00:41:770 (1,2,3,4,1,2,3) - It's fine to do stacks here, just cound how many beats each one should be. There are 2 stacks of 3 notes each here. http://screenshot.sh/n9D8rC4yFuRvd
00:44:350 (2,3,4,1,2,3,4,1,2,3,4,5) - Lookie look. This is the same pattern. Don't you find it odd that the sliders are placed on white/red at first and then at blue? Hmmm, something's not right. Your homework is to figure out what is wrong and why.
Your next task will be to find misplaced sliders in this part 00:58:544 (3,4,1,2,3,4,1,2) . Use 50% play speed if you need to. (Hint 1: there's 2. Hint 2: Try to pick up the strongest beats in this section, sliders should start on them.)
01:14:673 (5) - This is totally unnecessary, just extend your slider
01:16:447 (4,1) - Whenever you're left with this awkward pause, try to find a pattern that will let you follow the rhythm AND fill the gaps. This is what I'd do: http://screenshot.sh/m7sczmv611dED
01:24:834 (3) - remove (4) and extend it in its place.
Summary:
- do your homework xd :D
- fix distance issues
- work on slider usage

The 3 top diffs are REALLY awkward to play. The jumps are too random... Listen to the song, close your eyes and map in your head. What do you see? Try to think up some patterns, don't just place circles randomly. Try to use longer jumps for stronger beats and smaller for weaker. A solid map needs some logic backing it up. If you don't know why you mapped a certain sound in a certain way, try again until you can actually say 'yeah, so you see, that's because firetruck you, that's why, dun you question my logicccc' like I do.

Insane: Fixed all
SPOILER
00:04:350 (1,3) - if you want to do stuff like this, stack them correctly :)
00:05:480 (4,5,1) - Same distance for both 1:4 and 1:2 jumps? Tssk, not bueno.
I'd go for something like this for this section: http://screenshot.sh/ouTtS0SZqvxKj http://screenshot.sh/mFrX5bdBa4kOD http://screenshot.sh/m3z7WEOQwyrAL http://screenshot.sh/mGv95My2fSTYv
00:08:221 (1,2) - It's totally 'correct' to map these as 2 singletaps but sliders just work better in situations like this
00:12:415 (5) - This slider whould start where it ends :P
00:14:834 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Seriously, consider using sliders sometimes. Look at this part in your editor and now look at this: https://www.youtube.com/watch?v=ROlyKrn5-eg see the difference it makes? :)
01:02:092 (8,1,2,3,4,1,2,3) - This whole section. Don't restrict yourself to drums only. There's a really nice melody here that you could use instead.
01:17:899 (1,2) - Come on, I know you can do better, don't be lazy and stack them correctly~
Summary:
Practice. There's no truly wrong way to map. I can only give you suggestions on what 'I' believe is correct and what is not. This map follows the beat more or less and that's good. But it's really awkward. See what you can do to make it flow. Open some ranked insane maps in editor and analyze them. What is different from your mapping? Try to notice common patterns, think why a certain jump is longer than another... stuff like this.

Extras are pretty much the same issues as insane so you guys can read what I wrote above. Good luck~

UnLock- wrote:

m4m

Easy
  1. 00:00:480 - how about express this beat like normal? added slider
  2. 00:06:931 - Why you dont put note in here? In my opinion, https://osu.ppy.sh/ss/7823711 current NC and Beat will be better
  3. 00:08:221 (2) - anyway. NC cycle is in here. not 00:07:576 (1) - here because this 2 has same sound with 00:03:060 (1) - added
  4. 00:20:480 (1) - del NC? In your past beats, you put NC every 8 bit yeah, deleted
  5. 00:36:609 (2,3) - how about follow 00:34:028 (1) - this beat? you mapped 00:39:189 (1,2,1,2) - same, 00:44:350 (1,2,1,2) - same beats but only 00:34:028 (1,2,3) - this combo doesn't same fixed
  6. 00:36:609 (2) - same reason, NC added
  7. 01:03:060 (3) - Change like 00:57:254 (2,3,4) - it? these parts are same fixed
  8. 01:04:996 (1) - why don't you use like 00:59:834 (1) - this beat? they are same fixed
  9. 01:24:028 (1) - Not good idea. Listen carefully. the tension is down in 01:24:350 - here. so how about follow this beat? https://osu.ppy.sh/ss/7823792 yeah, fixed


Normal
  1. Normal must use same DS in all notes. check AiMod and fix all error
  2. 00:03:705 (2) - NC? added
  3. 00:07:092 (4,5) - I don't recommend to use 1/4 beat in Normal. fixed
  4. 00:19:996 (3,4) - ^ fixed too
  5. 00:31:125 (3,4,5,6) - I dont think its good idea. because i think these slider's end is clickable point how about this pattern? https://osu.ppy.sh/ss/7823833 yeah, fixed
  6. 00:36:609 (2) - Normal diff is for noob player but i think it can't read easily for noobs. so how about put nc? added NC
  7. 00:38:221 (4) - ^ it's not good idea
  8. 01:19:834 (1) - why you put nc? I think it is NC abusing. del deleted

Fruity
  1. 00:07:576 (1) - Unrankable Issue fixed

Sry, I really hate circle jump maps like this mapset

GL
frogyfro
mod from my queue.

fruity's extra:

00:06:770 (2,3,4) - biggest problem with the maps ive seen is readability. so the spacing between 2-3 and 3-4 is identical even though 2-3 are 1 beat apart and 3-4 are 1/2 beat apart. something needs to be done here to make it more readable. imo a nc on 3 would fix this problem, but only if you apply this idea (nc used to indicate a 1/1 gap instead of 1/2) consistently throughout map. otherwise, stacking the 1/1 notes makes them much more readable. same problem appears elsewhere (e.g. 00:27:254 (7,8,9) - 00:34:512 (1,2,3,4,5,6) - )

00:08:221 (1,2,3,4,5) - different but similar problem here. the map earlier has had lots of 1/2 jumps, but now these circles are 1/1. theres a few options: stacking 1/1 notes makes them easier to read. or, turning all of these circles into 1/2 sliders will keep the 1/2 beat up so the player won't mistake these for jumps

00:25:480 (9,10) - the jump from 9-10 is awkward for no good reason (since the angle between 8-9-10 is obtuse). change the angle between 8-9-10 to be more acute. same problem is seen elsewhere (00:30:641 (9,10,11,1) - among others).

the rest of the map is more of the same problems (difficult readability and awkward jumps), so i'll stop here in the interest of time.


maki's mahou:

00:05:641 (13) - i can appreciate the consistency with comboing but some of these numbers get way too big imo. fit some ncs in thoughout these jump sections

00:14:351 (7,8) - same readability problems as above (see 00:06:770 (2,3,4) - above). seen elsewhere (00:33:383 (14,15) - )

00:33:060 (12,13,14) - lastly, the same difficulties with flow exist (see 00:25:480 (9,10) - above) although to a much lesser degree.

i'll avoid modding this diff any further since i think most of what i said in fruity's extra applies here.

hope this helps!
Topic Starter
CucumberCuc

frogyfro wrote:

mod from my queue.

fruity's extra: fixed, i hope it will be better (Fruity if something is not like you can change these timings at your discretion)

00:06:770 (2,3,4) - biggest problem with the maps ive seen is readability. so the spacing between 2-3 and 3-4 is identical even though 2-3 are 1 beat apart and 3-4 are 1/2 beat apart. something needs to be done here to make it more readable. imo a nc on 3 would fix this problem, but only if you apply this idea (nc used to indicate a 1/1 gap instead of 1/2) consistently throughout map. otherwise, stacking the 1/1 notes makes them much more readable. same problem appears elsewhere (e.g. 00:27:254 (7,8,9) - 00:34:512 (1,2,3,4,5,6) - )

00:08:221 (1,2,3,4,5) - different but similar problem here. the map earlier has had lots of 1/2 jumps, but now these circles are 1/1. theres a few options: stacking 1/1 notes makes them easier to read. or, turning all of these circles into 1/2 sliders will keep the 1/2 beat up so the player won't mistake these for jumps

00:25:480 (9,10) - the jump from 9-10 is awkward for no good reason (since the angle between 8-9-10 is obtuse). change the angle between 8-9-10 to be more acute. same problem is seen elsewhere (00:30:641 (9,10,11,1) - among others).

the rest of the map is more of the same problems (difficult readability and awkward jumps), so i'll stop here in the interest of time.


maki's mahou: fixed, i hope it will be better

00:05:641 (13) - i can appreciate the consistency with comboing but some of these numbers get way too big imo. fit some ncs in thoughout these jump sections

00:14:351 (7,8) - same readability problems as above (see 00:06:770 (2,3,4) - above). seen elsewhere (00:33:383 (14,15) - )

00:33:060 (12,13,14) - lastly, the same difficulties with flow exist (see 00:25:480 (9,10) - above) although to a much lesser degree.

i'll avoid modding this diff any further since i think most of what i said in fruity's extra applies here.

hope this helps!
Zekks
From my queue

[Insane]

00:10:963 - Unmapped sound right here, try replacing 00:10:802 (6) - with a kickslider
00:12:415 (5) - This slider ignores the sounds at 00:12:576 - and 00:12:899 -
00:20:480 (1) - Replace this with a kickslider
00:20:802 (2) - ^
00:21:931 (1,2) - If these are mapped to the vocals, please change the sliders so there are no hitsounds interrupting the vocals, and example would be changing it to something like this

Good luck! :D
Topic Starter
CucumberCuc

[ - Zekks - ] wrote:

From my queue

[Insane]

00:10:963 - Unmapped sound right here, try replacing 00:10:802 (6) - with a kickslider fixed
00:12:415 (5) - This slider ignores the sounds at 00:12:576 - and 00:12:899 - slider is best suited so that you can leave
00:20:480 (1) - Replace this with a kickslider
00:20:802 (2) - ^ i hope it will be better
00:21:931 (1,2) - If these are mapped to the vocals, please change the sliders so there are no hitsounds interrupting the vocals, and example would be changing it to something like this I originally wanted to do, but something decided to change the slider reverses

Good luck! :D
SolarFox
from m4m queue

[Insane]
00:14:028 (3,4) - not symmetrical. copy and paste (3) and ctrl+h ctrl+j
00:14:028 (3,5) - the overlap doesnt look nice at all, distance them out or stack on slider
00:15:641 (7,1) - needs more emphasis
00:16:931 (5) - might want to stack on 00:15:802 (1) -
00:17:254 (7,8,9) - (8) is not equidistant with sliders (7) and (9), which would affect aesthetics..
00:17:899 (9,1) - emphasis
00:19:834 (3,4,5,6) - hmm.. this looks really messy.. 00:20:157 (5,6) - ds is smaller than 00:19:834 (3,4) - and 00:19:996 (4,5) - .. tidy them up like this
00:21:770 (5,1) - wrong emphasis..try ctrl+g
00:21:770 (5,1) - nc 00:21:770 (5) - instead of 00:21:931 (1) -
00:26:125 (5) - would stack on 00:25:802 (3) - since they're the same sound and follows the music better
00:26:286 (1,2,3,4,5,6,7) - you should use same ds for this section, it looks really untidy
00:28:221 (4) - change to slider, 00:28:383 is a strong sound
00:34:996 (3,4) - would confuse imo.., since 00:34:512 (2,3) - and 00:34:028 (1,2) - has larger spacing, you should increase this too
00:35:480 (4,5) - 00:37:899 (1,2) - 00:38:383 (4,5) - 00:38:867 (6,7) - manually stacking them like these looks bad, just stack it normally
^applies on the rest of the map too
00:58:383 should be mapped imo...sound is really strong
01:03:383 (1,2) - confusing.. [img]https://puu.sh/vlORc/8c742e53e1.jpg[img] should be better
01:04:996 (1,2,3,4,5,6) - the slider shape feels random.. stick to one imo.. (for example 01:05:318 (2,6) - should be curved too)
01:07:254 (8,1) - emphasis
01:14:673 (7,1) - distance them out

[Fruity's Extra]
why not use higher sv? since it's an extra
00:04:996 (3,6,1) - overlap looks bad
00:06:609 (1,2) - stack normally?
00:10:963 (2,4) - ^
00:17:092 (1,2) - ^ and the rest of the map
00:22:415 (2) - blanket with 00:21:931 (1) -
00:23:544 (5,1) - give higher spacing plz
00:25:963 (11,1) - confusing imo.. unstack and move (1) somewhere else
00:28:867 the sound is really strong, i dont think it fits to map it on to a slider tail
00:35:963 (3) - nc
for the whole chorus section, i think you should be more strict on spacing, especially patterns like 00:59:028 (1,2,3,4,5,6) - and 01:01:286 (5,6,7,8,9,10,11) - where it looks and feels random. and also give more emphasis on each nc (e.g. 00:55:318 (3,1) - 00:56:286 (4,1) - 00:57:092 (3,1) - )
01:14:028 (10) - this is really weird, why end it on 01:14:431 ? end to 01:14:512

[Maki's Mahou]
nc in this map is questionable
00:03:867 (4,6,2,4) - try not to overlap imo
00:04:996 (1) - curve?
00:06:770 (1,4,6) - overlap looks bad
00:10:802 (1,2,3,4,5) - try to keep them same ds
00:14:351 (7,1) - feels weird.. would be better imo
00:15:802 (7) - slider tail has strong sound, should be clickable instead
00:24:189 make it clickable please, sound is strong
00:24:673 (4,5) - ctrl+g would be better rhythm wise
00:33:222 (6,7) - increase spacing
00:34:028 (1,2,3) - try to make it the same spacing
00:35:964 (1,2,3,4) - ^
00:38:544 (1,2,3,4) - ^
00:41:125 (1,2,3,4) - ^
01:04:996 (1,3) - bad overlap
01:24:512 (1,2,3,4) - confusing since it's pretty much the same distance as the previous section, yet different rhythm.. distance out 01:24:512 (1,2) - more


good luck! the song is really nice
Topic Starter
CucumberCuc

SolarFox wrote:

from m4m queue

[Insane] fixed all
00:14:028 (3,4) - not symmetrical. copy and paste (3) and ctrl+h ctrl+j
00:14:028 (3,5) - the overlap doesnt look nice at all, distance them out or stack on slider
00:15:641 (7,1) - needs more emphasis
00:16:931 (5) - might want to stack on 00:15:802 (1) -
00:17:254 (7,8,9) - (8) is not equidistant with sliders (7) and (9), which would affect aesthetics..
00:17:899 (9,1) - emphasis
00:19:834 (3,4,5,6) - hmm.. this looks really messy.. 00:20:157 (5,6) - ds is smaller than 00:19:834 (3,4) - and 00:19:996 (4,5) - .. tidy them up like this
00:21:770 (5,1) - wrong emphasis..try ctrl+g
00:21:770 (5,1) - nc 00:21:770 (5) - instead of 00:21:931 (1) -
00:26:125 (5) - would stack on 00:25:802 (3) - since they're the same sound and follows the music better
00:26:286 (1,2,3,4,5,6,7) - you should use same ds for this section, it looks really untidy
00:28:221 (4) - change to slider, 00:28:383 is a strong sound
00:34:996 (3,4) - would confuse imo.., since 00:34:512 (2,3) - and 00:34:028 (1,2) - has larger spacing, you should increase this too
00:35:480 (4,5) - 00:37:899 (1,2) - 00:38:383 (4,5) - 00:38:867 (6,7) - manually stacking them like these looks bad, just stack it normally
^applies on the rest of the map too
00:58:383 should be mapped imo...sound is really strong
01:03:383 (1,2) - confusing.. [img]https://puu.sh/vlORc/8c742e53e1.jpg[img] should be better
01:04:996 (1,2,3,4,5,6) - the slider shape feels random.. stick to one imo.. (for example 01:05:318 (2,6) - should be curved too)
01:07:254 (8,1) - emphasis
01:14:673 (7,1) - distance them out

[Fruity's Extra] fixed all (Again, I repeat, Fruity, if you don't like my change - can again to do it my way)
why not use higher sv? since it's an extra
00:04:996 (3,6,1) - overlap looks bad
00:06:609 (1,2) - stack normally?
00:10:963 (2,4) - ^
00:17:092 (1,2) - ^ and the rest of the map
00:22:415 (2) - blanket with 00:21:931 (1) -
00:23:544 (5,1) - give higher spacing plz
00:25:963 (11,1) - confusing imo.. unstack and move (1) somewhere else
00:28:867 the sound is really strong, i dont think it fits to map it on to a slider tail
00:35:963 (3) - nc
for the whole chorus section, i think you should be more strict on spacing, especially patterns like 00:59:028 (1,2,3,4,5,6) - and 01:01:286 (5,6,7,8,9,10,11) - where it looks and feels random. and also give more emphasis on each nc (e.g. 00:55:318 (3,1) - 00:56:286 (4,1) - 00:57:092 (3,1) - )
01:14:028 (10) - this is really weird, why end it on 01:14:431 ? end to 01:14:512

[Maki's Mahou] fixed all
nc in this map is questionable
00:03:867 (4,6,2,4) - try not to overlap imo
00:04:996 (1) - curve?
00:06:770 (1,4,6) - overlap looks bad
00:10:802 (1,2,3,4,5) - try to keep them same ds
00:14:351 (7,1) - feels weird.. would be better imo
00:15:802 (7) - slider tail has strong sound, should be clickable instead
00:24:189 make it clickable please, sound is strong
00:24:673 (4,5) - ctrl+g would be better rhythm wise
00:33:222 (6,7) - increase spacing
00:34:028 (1,2,3) - try to make it the same spacing
00:35:964 (1,2,3,4) - ^
00:38:544 (1,2,3,4) - ^
00:41:125 (1,2,3,4) - ^
01:04:996 (1,3) - bad overlap
01:24:512 (1,2,3,4) - confusing since it's pretty much the same distance as the previous section, yet different rhythm.. distance out 01:24:512 (1,2) - more


good luck! the song is really nice thx ^~^
Dragontail
Extremely short mod

Maki's Mahou- Fruity's Extra
SPOILER
Jumps were completely random. You need patterns and symmetry.

I believe at this state it is too out of hand.
Topic Starter
CucumberCuc

Dragontail wrote:

Extremely short mod

Maki's Mahou- Fruity's Extra
SPOILER
Jumps were completely random. You need patterns and symmetry.

I believe at this state it is too out of hand.
Well, I was about to change Maki's Mahou, I hope it will be updated better

P.S. Maki's Mahou diff - fixed
blobdash
[quote=CucumberCuc](Again, I repeat, Fruity, if you don't like my change - can again to do it my way)[/quote]
For now I agree to all the changes, thanks for taking my mods :3
LowAccuracySS
Hello, M4M from your queue, my end.
Where do I even begin with this map?

[General]
  1. Metadata needs checking. Most Japanese songs have Japanese metadata and the romanised metadata is the English version, like you have up here.
  2. Maki's Mahou (The custom named difficulty) is not the hardest difficulty in the set, and therefore the name of the difficulty needs to be changed.
  3. Widescreen Support does not need to be enabled as there is no storyboard.
  4. Sorry, but these combo colors make no sense. I would try following the background, especially those eye colors to make it more relevant to the song.
  5. Remove "Japanese" from your tags.

[Easy]
While it isn't as bad as other diffs, there are quite a bit of notable issues in this map.

General
  1. I would have SV be lower than default for an Easy difficulty, maybe 1.00 or 1.20?
Compose
  1. There are MAJOR distance snapping issues in this difficulty. Be aware that an easy difficulty MUST be distance snapped all the way through.
  2. 00:03:705 (2) - NC
  3. 00:08:867 (2) - Don't use a 1/2 beat slider on an area of the song that doesn't support it- instead make a full beat or 3/4 beat slider.
  4. 00:14:028 (2) - ^
  5. 00:19:189 (2) - ^
  6. 00:21:770 (5,6) - There is a ton of stuff that happens between (5) and (6), and it's wasted by you not mapping it- I would suggest having a slider lead into 6
  7. 00:39:189 (1) - Full beat slider because the beat does not end on the red tick.
  8. 00:41:770 (1) - ^
  9. 00:51:447 (2) - I would change to a circle and then add a spinner where the sliderend is instead of a break.
  10. 01:02:415 (1) - I would keep following the rhythm you have going before this, as it will confuse a new player if it ends early.

I'll do the rest of the difficulties over the weekend, I just need a break.
TyrantsEye2014
from your forum
don't forget to mod my map :D

mod
[Easy]
  1. 00:08:867 (2) - remove whistle
  2. 00:12:092 (2) - this looks better if you place this slider next to the slider end of 00:10:802 (1) - like this https://osu.ppy.sh/ss/7881096 then adjust the next notes
  3. 00:17:254 (3) - remove clap
  4. 00:23:705 (1,2) - blanket?
  5. 00:36:609 (1) - why NC?
  6. 00:41:770 (1) - remove clap. it doesnt sounds good if you put all hitsounds in one note
  7. 00:54:673 (1) - remove whistle in slider
  8. 00:59:834 (3) - ^
  9. 01:04:996 (1) - ^
  10. 01:07:576 (1) - ^
  11. 01:10:157 (1) - ^
  12. 01:12:738 (2) - ^
  13. 01:02:415 (1) - remove NC
[Normal]
  1. 00:00:480 (1) - maybe put finish here?
  2. 00:09:834 (6) - whistle
  3. 00:10:802 (1) - same here
  4. 00:13:383 (1) - NC
  5. 00:13:383 (1) - whistle will be good here than clap
  6. 00:24:673 (2) - same here
  7. 00:32:738 (6) - whistle
  8. 00:35:963 (1) - NC
  9. 00:54:673 (1) - remove clap
  10. 00:55:641 (2) - ^
  11. 00:57:254 (1) - ^
  12. 01:04:996 (1) - ^
  13. 00:57:254 (1) - i think this is not good overlap
[Victor's Hard]
  1. 00:05:318 (6) - remove NC and place it to 00:06:609 (8) -
  2. 00:08:221 (1) - NC here
  3. 00:09:189 (3) - remove NC
  4. 00:10:480 (1) - ^
  5. 00:14:028 (4,1) - not good spacing. you can enlarge the spacing here
  6. 00:58:544 (3,4) - same here
  7. 00:41:770 (1,2,3,1,2,3) - this is too hard to aim.
  8. 01:01:125 (1) - remove NC then NC here 01:02:415 (7) -
  9. 01:03:705 (1) - and remove NC here
  10. 01:04:996 (1) - NC
  11. 01:06:286 (1,2) - blanket
  12. 01:06:286 (1) - remove NC
  13. 01:07:899 (1,1) - ^
[Insane]

  • sorry but i can help you here in hitsounds
  1. 00:00:480 (1) - remove clap
  2. 00:07:576 (4) - clap
  3. 00:09:834 (3) - whistle
  4. 00:09:834 (3) - ^
  5. 00:11:770 (1) - ^
  6. 00:12:092 (3) - ^
  7. 00:06:286 (4) - remove NC
  8. 00:08:221 (1) - NC
  9. 00:13:383 (7) - finish
  10. 00:14:028 (3) - whistle
  11. 00:14:996 (5) - ^
  12. 00:16:931 (5,6) - ^
  13. 00:18:544 (1) - remove clap and put whistle instead
  14. 00:23:705 (1) - ^
  15. 00:24:673 (2) - ^
  16. 00:19:512 (2,5) - whistle
  17. 00:21:931 (2) - ^
  18. 00:22:415 (3) - ^
  19. 00:27:254 (6) - ^
  20. 00:54:673 (1) - finish here and remove clap
  21. 00:55:318 (3) - remove whistle
  22. 00:56:286 (6) - whistle
  23. 00:56:609 (1) - remove whistle
  24. 00:59:834 (1) - whistle
  25. 01:02:415 (1) - ^

GL
Topic Starter
CucumberCuc

[ Space ] wrote:

Hello, M4M from your queue, my end.
Where do I even begin with this map?

[General]
  1. Metadata needs checking. Most Japanese songs have Japanese metadata and the romanised metadata is the English version, like you have up here. fixed
  2. Maki's Mahou (The custom named difficulty) is not the hardest difficulty in the set, and therefore the name of the difficulty needs to be changed. fixed
  3. Widescreen Support does not need to be enabled as there is no storyboard. fixed
  4. Sorry, but these combo colors make no sense. I would try following the background, especially those eye colors to make it more relevant to the song. changed combo colors
  5. Remove "Japanese" from your tags. removed

[Easy]
While it isn't as bad as other diffs, there are quite a bit of notable issues in this map.

General
  1. I would have SV be lower than default for an Easy difficulty, maybe 1.00 or 1.20?1.4 if you look, almost did not badly affect the map, so you can leave
Compose
  1. There are MAJOR distance snapping issues in this difficulty. Be aware that an easy difficulty MUST be distance snapped all the way through.
  2. 00:03:705 (2) - NC added
  3. 00:08:867 (2) - Don't use a 1/2 beat slider on an area of the song that doesn't support it- instead make a full beat or 3/4 beat slider. fixed
  4. 00:14:028 (2) - ^
  5. 00:19:189 (2) - ^ fixed
  6. 00:21:770 (5,6) - There is a ton of stuff that happens between (5) and (6), and it's wasted by you not mapping it- I would suggest having a slider lead into 6 fixed
  7. 00:39:189 (1) - Full beat slider because the beat does not end on the red tick.
  8. 00:41:770 (1) - ^ fixed
  9. 00:51:447 (2) - I would change to a circle and then add a spinner where the sliderend is instead of a break. no, it's not good idea
  10. 01:02:415 (1) - I would keep following the rhythm you have going before this, as it will confuse a new player if it ends early. fixed

I'll do the rest of the difficulties over the weekend, I just need a break.

TyrantsEye2014 wrote:

from your forum
don't forget to mod my map :D

mod
[Easy]
  1. 00:08:867 (2) - remove whistle fixed
  2. 00:12:092 (2) - this looks better if you place this slider next to the slider end of 00:10:802 (1) - like this https://osu.ppy.sh/ss/7881096 then adjust the next notes No, I'll leave the way I did
  3. 00:17:254 (3) - remove clap fixed
  4. 00:23:705 (1,2) - blanket? fixed
  5. 00:36:609 (1) - why NC? removed
  6. 00:41:770 (1) - remove clap. it doesnt sounds good if you put all hitsounds in one note fixed
  7. 00:54:673 (1) - remove whistle in slider
  8. 00:59:834 (3) - ^
  9. 01:04:996 (1) - ^
  10. 01:07:576 (1) - ^
  11. 01:10:157 (1) - ^
  12. 01:12:738 (2) - ^ fixed
  13. 01:02:415 (1) - remove NC fixed
[Normal]
  1. 00:00:480 (1) - maybe put finish here? fixed
  2. 00:09:834 (6) - whistle no, it's not good
  3. 00:10:802 (1) - same here fixed
  4. 00:13:383 (1) - NC fixed
  5. 00:13:383 (1) - whistle will be good here than clap no, it's not good
  6. 00:24:673 (2) - same here fixed
  7. 00:32:738 (6) - whistle fixed
  8. 00:35:963 (1) - NC fixed
  9. 00:54:673 (1) - remove clap
  10. 00:55:641 (2) - ^
  11. 00:57:254 (1) - ^
  12. 01:04:996 (1) - ^ fixed
  13. 00:57:254 (1) - i think this is not good overlap fixed
[Victor's Hard]
  1. 00:05:318 (6) - remove NC and place it to 00:06:609 (8) - fixed
  2. 00:08:221 (1) - NC here fixed
  3. 00:09:189 (3) - remove NC
  4. 00:10:480 (1) - ^ fixed
  5. 00:14:028 (4,1) - not good spacing. you can enlarge the spacing here fixed
  6. 00:58:544 (3,4) - same here fixed
  7. 00:41:770 (1,2,3,1,2,3) - this is too hard to aim. fixed
  8. 01:01:125 (1) - remove NC then NC here 01:02:415 (7) - fixed
  9. 01:03:705 (1) - and remove NC here fixed
  10. 01:04:996 (1) - NC fixed
  11. 01:06:286 (1,2) - blanket fixed
  12. 01:06:286 (1) - remove NC fixed
  13. 01:07:899 (1,1) - ^fixed
[Insane]

  • sorry but i can help you here in hitsounds
  1. 00:00:480 (1) - remove clap fixed
  2. 00:07:576 (4) - clap fixed
  3. 00:09:834 (3) - whistle
  4. 00:09:834 (3) - ^ again?
  5. 00:11:770 (1) - ^
  6. 00:12:092 (3) - ^ fixed
  7. 00:06:286 (4) - remove NC it's not good idea
  8. 00:08:221 (1) - NC fixed
  9. 00:13:383 (7) - finish fixed
  10. 00:14:028 (3) - whistle fixed
  11. 00:14:996 (5) - ^ not good idea
  12. 00:16:931 (5,6) - ^ fixed
  13. 00:18:544 (1) - remove clap and put whistle instead
  14. 00:23:705 (1) - ^
  15. 00:24:673 (2) - ^ fixed
  16. 00:19:512 (2,5) - whistle
  17. 00:21:931 (2) - ^
  18. 00:22:415 (3) - ^
  19. 00:27:254 (6) - ^ fixed
  20. 00:54:673 (1) - finish here and remove clap fixed
  21. 00:55:318 (3) - remove whistle fixed
  22. 00:56:286 (6) - whistle added
  23. 00:56:609 (1) - remove whistle fixed
  24. 00:59:834 (1) - whistle
  25. 01:02:415 (1) - ^ added

GL
[ N0va ]
Hello There!

The M4M

Maki's Mahou dufficaulty

00:15:641 - (6) - stack for an emphasis on the singer's note that she sings.
00:16:931 - (2,3) - slider here due to the hold of the sound from the song.
00:17:738 - (8) - start slider on the previous blue tick, when the singer starts the note that she is going to hold.
00:18:867 - (3) - a 1/4 slider like 01:01:770

00:46:931 - (3) personally i think a slider like 00:44:351 would fit better in these places 00:34:350 ,00:36:931 ,00:38:221 ,00:39:512 ,00:42:092 ,00:46:931 ,00:48:221 ,00:49:512 ,00:52:092 to get the little sound in the background that you clearly have stated.

00:53:383 - maybe a spinner here?

01:20:480 - (1,2) a slider here like what you have done at 01:21:447 and 01:22:415 would have a much better effect.

sry for my meh modding skilz
Topic Starter
CucumberCuc

IIEL_GamingII wrote:

Hello There!

The M4M

Maki's Mahou dufficaulty

00:15:641 - (6) - stack for an emphasis on the singer's note that she sings.
00:16:931 - (2,3) - slider here due to the hold of the sound from the song.
00:17:738 - (8) - start slider on the previous blue tick, when the singer starts the note that she is going to hold.
00:18:867 - (3) - a 1/4 slider like 01:01:770

00:46:931 - (3) personally i think a slider like 00:44:351 would fit better in these places 00:34:350 ,00:36:931 ,00:38:221 ,00:39:512 ,00:42:092 ,00:46:931 ,00:48:221 ,00:49:512 ,00:52:092 to get the little sound in the background that you clearly have stated.

00:53:383 - maybe a spinner here?

01:20:480 - (1,2) a slider here like what you have done at 01:21:447 and 01:22:415 would have a much better effect.

sry for my meh modding skilz
Fixed, but it seems to me that you're using an old version of the map
Bearsome
Hello, from the M4M queue.

Easy
00:27:576 this may be personal preference, but I think there should be another circle or a slider coming to here from 00:26:931 for consistency. as mentioned earlier, it could be like it is right now since i can clearly hear why is it placed like that now, but consider it as a possible change and see if you like it ;)

00:32:738 same as above

Normal
00:38:544 (5) I'd move that slider a bit further from the previous circle so that it looks better. It's a really minor change though :)

Victor's Hard
00:40:157 (1) - weird spacing, considering the circle is placed out further in the song in terms of beats. i'd consider moving it a bit further from the previous circle

00:41:770 (1,2,3,1,2,3) - it's a very confusing pattern, especially for a hard difficulty.

Insane
00:03:383 (1,2,3) - A weird pattern to start out the song with - the next one ( 00:04:350 (1,2,3) - ) takes up much more space in beats, but is pretty much the same, except for the slider. I'd consider turning down the spacing for the first pattern.

00:33:383 (1,2,3,4) - This section could be a bit too hard, especially since it's not either in a kiai nor is it after it. I'd consider turning down the spacing.

Maki's Extra
00:03:060 (1,2,3,4,5,6,1,2,3) - Again - a weird pattern to start out the song with. The patterns that follow are much easier, so I don't think the difficulty should start out like that.

01:21:447 (3) - That one's incredibly minor, but the slider isn't even. I know, I know, it's a really small thing. You don't have to correct it since it's not that significant.

Fruity's Extra
00:38:221 - I'd consider moving that circle a beat back, so that it's after the previous one. Also might want to check the spacing once that done; this is a small change aswell though.

00:41:125 (1) - Maybe it's better for that circle to start out closer to the previous one? It seems like quite a bit jump for such a slow section of the song.

I wasn't really able to find that much stuff; a vast majority of this mod is really small stuff, and almost all of it is a matter of preference; so it's fine if you decline most of the changes.

Cheers!
blobdash
@CucumberCuc : I'll be taking the mods from now on
back home :D
i'll edit this post when i finished fixing

Bearsome wrote:

Hello, from the M4M queue. waddup
Fruity's Extra
00:38:221 - I'd consider moving that circle a beat back, so that it's after the previous one. Also might want to check the spacing once that done; this is a small change aswell though. Reduced spacing, seems better

00:41:125 (1) - Maybe it's better for that circle to start out closer to the previous one? It seems like quite a bit jump for such a slow section of the song. Reduced spacing, seems better

I wasn't really able to find that much stuff; a vast majority of this mod is really small stuff, and almost all of it is a matter of preference; so it's fine if you decline most of the changes. Everything helps :)

Cheers!
New .osu : https://puu.sh/vrFMD/16e32734f5.osu
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:深夜光
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:長縄マリア & 前川亮子
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime ED
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
480,645.161290322581,4,2,1,50,1,0
23705,-68.9655172413793,4,2,1,50,0,0
27899,-71.4285714285714,4,2,1,50,0,0
28867,-68.9655172413793,4,2,1,50,0,0
32092,-71.4285714285714,4,2,1,50,0,0
34028,-100,4,1,0,20,0,0
54673,-66.6666666666667,4,2,1,50,0,1
74834,-79.9999999999999,4,2,1,50,0,0
75318,-79.9999999999999,4,2,1,50,0,0
84512,-79.9999999999999,4,2,1,30,0,0


[Colours]
Combo1 : 129,61,92
Combo2 : 36,44,98
Combo3 : 235,90,86
Combo4 : 0,128,255

[HitObjects]
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80,320,48544,1,0,0:0:0:0:
272,308,48867,1,0,0:0:0:0:
392,204,49028,1,0,0:0:0:0:
296,96,49189,1,0,0:0:0:0:
296,96,49512,6,0,B|228:80|228:80|184:112,2,120
412,148,50802,1,0,0:0:0:0:
344,296,50963,1,0,0:0:0:0:
240,168,51125,1,0,0:0:0:0:
188,296,51447,5,0,0:0:0:0:
380,248,51770,1,0,0:0:0:0:
428,72,52092,2,0,B|464:152|464:152|440:184,2,120
256,192,53221,12,0,54350,0:0:0:0:
64,116,54673,6,0,P|172:84|204:96,1,120.000004577637,14|0,0:0|0:0,0:0:0:0:
172,244,55157,1,0,0:0:0:0:
304,328,55318,2,0,P|408:300|432:268,1,120.000004577637,8|2,0:0|0:0,0:0:0:0:
256,244,55802,1,0,0:0:0:0:
160,88,55963,1,0,0:0:0:0:
340,76,56125,1,0,0:0:0:0:
440,200,56286,1,0,0:0:0:0:
328,320,56447,6,0,P|292:324|256:300,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
300,164,56770,2,0,P|284:128|304:80,1,60.0000022888184
160,192,57092,2,0,P|202:211|224:268,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
68,312,57415,5,0,0:0:0:0:
52,160,57576,1,0,0:0:0:0:
188,80,57738,1,0,0:0:0:0:
289,214,57899,1,8,0:0:0:0:
436,104,58060,6,0,P|464:172|460:176,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
320,256,58383,2,0,P|316:192|324:192,1,60.0000022888184
436,104,58705,2,0,P|448:76|484:88,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
508,268,59028,5,0,0:0:0:0:
364,320,59189,1,8,0:0:0:0:
368,168,59350,1,0,0:0:0:0:
236,112,59512,1,0,0:0:0:0:
188,256,59673,1,0,0:0:0:0:
76,148,59834,1,2,0:0:0:0:
60,292,59996,6,0,P|96:280|116:248,1,60.0000022888184
264,280,60318,2,0,P|316:248|312:216,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
396,112,60641,2,0,P|436:64|404:44,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
340,192,60963,2,0,P|276:176|272:196,1,60.0000022888184
140,116,61286,5,0,0:0:0:0:
68,252,61447,1,0,0:0:0:0:
192,336,61609,1,0,0:0:0:0:
344,312,61770,1,8,0:0:0:0:
480,236,61931,1,0,0:0:0:0:
360,140,62092,1,0,0:0:0:0:
404,260,62254,1,0,0:0:0:0:
448,116,62415,6,0,P|436:44|448:28,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
284,96,62738,2,0,P|216:104|216:128,1,60.0000022888184
128,196,63060,2,0,P|68:192|68:176,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
212,272,63383,2,0,P|216:304|256:312,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
88,320,63705,1,0,0:0:0:0:
120,188,63867,1,0,0:0:0:0:
256,156,64028,1,0,0:0:0:0:
456,40,64350,5,8,0:0:0:0:
408,208,64512,1,0,0:0:0:0:
456,40,64673,1,0,0:0:0:0:
264,72,64834,1,0,0:0:0:0:
52,48,64996,6,0,P|76:104|84:108,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
172,268,65318,1,0,0:0:0:0:
240,72,65480,1,0,0:0:0:0:
324,256,65641,1,8,0:0:0:0:
356,72,65802,1,0,0:0:0:0:
256,192,65963,1,2,0:0:0:0:
360,260,66125,2,0,P|344:316|308:328,1,60.0000022888184
444,148,66447,2,0,P|444:180|460:216,1,60.0000022888184
368,324,66770,1,0,0:0:0:0:
368,324,66931,1,8,0:0:0:0:
280,196,67092,1,0,0:0:0:0:
172,312,67254,1,0,0:0:0:0:
72,204,67415,1,0,0:0:0:0:
24,84,67576,6,0,P|60:40|84:36,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
52,184,67899,2,0,P|96:140|96:116,1,60.0000022888184
208,68,68221,2,0,P|272:96|284:116,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
176,232,68544,1,2,0:0:0:0:
376,176,68705,1,0,0:0:0:0:
220,344,68867,1,0,0:0:0:0:
316,176,69028,1,0,0:0:0:0:
448,344,69189,1,2,0:0:0:0:
336,272,69350,6,0,P|388:232|416:240,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
344,96,69673,2,0,P|336:72|344:40,1,60.0000022888184
192,136,69996,2,0,P|212:108|212:64,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
456,196,70318,5,0,0:0:0:0:
324,76,70479,1,0,0:0:0:0:
232,188,70640,1,0,0:0:0:0:
324,76,70802,1,8,0:0:0:0:
344,292,70963,1,0,0:0:0:0:
440,160,71124,1,2,0:0:0:0:
240,236,71286,1,0,0:0:0:0:
320,120,71447,1,0,0:0:0:0:
320,120,71609,2,0,P|264:88|256:68,1,60.0000022888184
124,156,71931,2,0,P|160:108|180:104,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
216,252,72254,2,0,P|268:212|272:212,1,60.0000022888184
324,84,72576,5,0,0:0:0:0:
416,204,72738,1,2,0:0:0:0:
308,328,72899,1,0,0:0:0:0:
208,196,73060,1,0,0:0:0:0:
36,292,73221,1,0,0:0:0:0:
56,116,73383,1,8,0:0:0:0:
208,216,73544,1,0,0:0:0:0:
48,220,73705,1,2,0:0:0:0:
268,296,73867,1,0,0:0:0:0:
128,244,74028,2,0,B|128:180|144:160|144:160|168:152|176:124|176:124|212:116|212:116|236:128,1,180.000006866455
256,192,74673,1,0,0:0:0:0:
256,192,74996,1,0,0:0:0:0:
424,288,75318,6,0,B|448:248|448:248|456:168|360:184|360:184|328:144,1,200,2|0,0:0|0:0,0:0:0:0:
200,112,76125,1,0,0:0:0:0:
68,32,76286,2,0,B|-12:48|76:116|76:116|44:176|44:176|148:232,1,300,2|0,0:0|0:0,0:0:0:0:
264,312,77415,1,0,0:0:0:0:
436,312,77576,6,0,P|460:256|456:208,1,100,0|2,0:0|0:0,0:0:0:0:
312,188,78060,1,0,0:0:0:0:
156,148,78221,2,0,P|200:104|236:104,1,100
336,76,78705,1,0,0:0:0:0:
460,68,78867,2,0,P|444:124|464:164,1,100,2|0,0:0|0:0,0:0:0:0:
180,288,79512,1,0,0:0:0:0:
456,144,79834,1,8,0:0:0:0:
144,132,80157,1,0,0:0:0:0:
436,236,80480,6,0,P|404:301|424:343,1,100,2|0,0:3|0:3,0:3:0:0:
264,256,80963,1,0,0:0:0:0:
140,176,81125,2,0,P|76:124|92:96,1,100,8|2,0:0|0:0,0:0:0:0:
160,280,81609,1,0,0:0:0:0:
300,340,81770,2,0,P|312:276|292:256,1,100
192,328,82254,1,0,0:0:0:0:
68,312,82415,2,0,P|116:268|176:264,1,100,8|0,0:0|0:0,0:0:0:0:
412,96,83060,5,2,0:0:0:0:
252,64,83221,1,0,0:0:0:0:
104,128,83383,1,0,0:0:0:0:
256,192,83544,1,0,0:0:0:0:
364,300,83705,1,0,0:0:0:0:
200,344,83867,1,0,0:0:0:0:
56,284,84028,1,2,0:0:0:0:
200,120,84189,2,0,P|264:76|292:88,1,100
136,260,84834,5,0,0:0:0:0:
272,272,84996,1,0,0:0:0:0:
244,136,85157,1,0,0:0:0:0:
244,136,85318,1,0,0:0:0:0:
Topic Starter
CucumberCuc

Bearsome wrote:

Hello, from the M4M queue.

Easy
00:27:576 this may be personal preference, but I think there should be another circle or a slider coming to here from 00:26:931 for consistency. as mentioned earlier, it could be like it is right now since i can clearly hear why is it placed like that now, but consider it as a possible change and see if you like it ;) fixed

00:32:738 same as above fixed

Normal
00:38:544 (5) I'd move that slider a bit further from the previous circle so that it looks better. It's a really minor change though :)fixed

Victor's Hard
00:40:157 (1) - weird spacing, considering the circle is placed out further in the song in terms of beats. i'd consider moving it a bit further from the previous circle fixed

00:41:770 (1,2,3,1,2,3) - it's a very confusing pattern, especially for a hard difficulty. fixed

Insane
00:03:383 (1,2,3) - A weird pattern to start out the song with - the next one ( 00:04:350 (1,2,3) - ) takes up much more space in beats, but is pretty much the same, except for the slider. I'd consider turning down the spacing for the first pattern. fixed

00:33:383 (1,2,3,4) - This section could be a bit too hard, especially since it's not either in a kiai nor is it after it. I'd consider turning down the spacing. fixed

Maki's Extra
00:03:060 (1,2,3,4,5,6,1,2,3) - Again - a weird pattern to start out the song with. The patterns that follow are much easier, so I don't think the difficulty should start out like that. I'll probably leave it as is

01:21:447 (3) - That one's incredibly minor, but the slider isn't even. I know, I know, it's a really small thing. You don't have to correct it since it's not that significant. ^ too

Fruity's Extra
00:38:221 - I'd consider moving that circle a beat back, so that it's after the previous one. Also might want to check the spacing once that done; this is a small change aswell though. Maybe Fruity fix this, but i can too

00:41:125 (1) - Maybe it's better for that circle to start out closer to the previous one? It seems like quite a bit jump for such a slow section of the song.
^

I wasn't really able to find that much stuff; a vast majority of this mod is really small stuff, and almost all of it is a matter of preference; so it's fine if you decline most of the changes.

Cheers!
Plus4j
Hello! M4M

Ai mod:


Easy

  1. 1.4 slider velocity is too fast in easy diff suggestion use 0.9 or 1.0
  2. 00:10:802 (1) - remove NC combol color is too short and not discipline,such as 00:03:705 (1,2,3,4) - has regular pattern
  3. 00:15:963 (1) - ^
  4. 00:41:770 (1) - ^
  5. 00:46:931 (1) - ^
  6. 01:07:576 (1) - ^
  7. ya,I think those slider is too long and fast for easy,inverted the slider shape can't be perfect,if you want to rank,pls think carefully

Normal

  1. 00:05:641 (1) - remove NC
  2. 00:08:221 (4) - NC
  3. 00:10:802 (1) - remove NC
  4. 00:15:963 (1) - ^
  5. 00:21:125 (1) - remove NC
  6. 00:21:770 (2) - make the slider perfect
  7. 00:26:286 (1) - remove NC
  8. 00:36:609 (1) - ^
  9. 00:36:609 (1,2,3) - change to slider I think there not clickable it's a kick slider
  10. 00:38:544 (5) - use circle is better than silder
  11. 00:41:125 (1) - why NC here,it's kinda weird,remove NC
  12. 00:46:286 (1) - ^
  13. 00:51:447 (1) - ^
  14. 00:51:447 (1) - this distance snap has little not perfectly
  15. 00:57:254 (1) - remove NC
  16. 00:59:834 (5) - NC
  17. 01:02:414 (1) - remove NC
  18. 01:07:576 (1) - ^
  19. 01:12:738 (1) - ^

Insane

  1. I think slider velocity can be faster in law BPM, suggestion 2.0 or higher
  2. 00:04:350 (1) - remove NC
  3. 00:06:286 (1) - ^
  4. 00:06:931 (1) - ^
  5. 00:09:189 (1) - ^
  6. 00:11:770 (1) - ^
  7. 00:13:383 (7) - NC
  8. 00:13:705 (1) - remove NC
  9. 00:27:738 (1) - ^
  10. 00:32:415 (1) - ^
  11. 00:33:383 (1) - ^
  12. 00:41:770 (2) - NC
  13. 00:44:350 (1,2,3) - rythem not correct
  14. 00:45:318 (1) - remove NC
  15. 00:56:609 (1) - ^
  16. 01:03:383 (1) - ^
  17. 01:04:350 (1) - ^
  18. 01:06:931 (1) - ^
  19. 01:06:931 (1) - NC
  20. 01:07:899 (1) - remove NC

I think your map have big room for improvement,whether is sv or snap object.

GL~
blobdash

Hey lululu wrote:

Hello! M4M

Ai mod:
Timing points conflict are ok as long as they make sense on the diff
Topic Starter
CucumberCuc

Hey lululu wrote:

Hello! M4M

Ai mod:
Everything should be in order, don't know why it complains

Easy

  1. 1.4 slider velocity is too fast in easy diff suggestion use 0.9 or 1.0
  2. 00:10:802 (1) - remove NC combol color is too short and not discipline,such as 00:03:705 (1,2,3,4) - has regular pattern
  3. 00:15:963 (1) - ^
  4. 00:41:770 (1) - ^
  5. 00:46:931 (1) - ^
  6. 01:07:576 (1) - ^
  7. ya,I think those slider is too long and fast for easy,inverted the slider shape can't be perfect,if you want to rank,pls think carefully fixed all

Normal

  1. 00:05:641 (1) - remove NC no
  2. 00:08:221 (4) - NC fixed
  3. 00:10:802 (1) - remove NC fixed
  4. 00:15:963 (1) - ^ no
  5. 00:21:125 (1) - remove NC no
  6. 00:21:770 (2) - make the slider perfect fixed
  7. 00:26:286 (1) - remove NC fixed
  8. 00:36:609 (1) - ^ no
  9. 00:36:609 (1,2,3) - change to slider I think there not clickable it's a kick slider It seems to me that everything is fine
  10. 00:38:544 (5) - use circle is better than silder fixed
  11. 00:41:125 (1) - why NC here,it's kinda weird,remove NC fixed
  12. 00:46:286 (1) - ^ fixed
  13. 00:51:447 (1) - ^ fixed
  14. 00:51:447 (1) - this distance snap has little not perfectly fixed
  15. 00:57:254 (1) - remove NC fixed
  16. 00:59:834 (5) - NC fixed
  17. 01:02:414 (1) - remove NC fixed
  18. 01:07:576 (1) - ^ no
  19. 01:12:738 (1) - ^ fixed


Insane

  1. I think slider velocity can be faster in law BPM, suggestion 2.0 or higher It seems to me that everything is fine
  2. 00:04:350 (1) - remove NC
  3. 00:06:286 (1) - ^
  4. 00:06:931 (1) - ^
  5. 00:09:189 (1) - ^ fixed all this
  6. 00:11:770 (1) - ^ no
  7. 00:13:383 (7) - NC fixed
  8. 00:13:705 (1) - remove NC fixed
  9. 00:27:738 (1) - ^ fixed
  10. 00:32:415 (1) - ^ no
  11. 00:33:383 (1) - ^ fixed
  12. 00:41:770 (2) - NC fixed
  13. 00:44:350 (1,2,3) - rythem not correct fixed
  14. 00:45:318 (1) - remove NC no
  15. 00:56:609 (1) - ^ no
  16. 01:03:383 (1) - ^ fixed
  17. 01:04:350 (1) - ^ fixed
  18. 01:06:931 (1) - ^ fixed
  19. 01:06:931 (1) - NC um...NC or remove NC? o.o
  20. 01:07:899 (1) - remove NC no

I think your map have big room for improvement,whether is sv or snap object.

GL~
Ametrin
from my q
you say you can do M4M too...so I post my map :3
osu.ppy.sh/s/568305

here is my mod

fruity' extra
00:05:480 (6,1) - why not stack? and 00:04:996 (3,6) - don't overlap. the even space on 3,6,1 actually does not make sense
00:05:641 (1,2,3) - a bit far as music here is not that fierce
00:06:931 - hard to read. try 00:06:770 (2,1) - stack
00:07:092 (1,1) - don't overlap
00:08:705 (1,2,3,4,5) - 1,2 should be grouped and 3,4 a group? kinda weird now
00:09:512 (6) - NC
00:23:544 (5) - overlap with 00:22:899 (3) -
00:24:996 (6) - NC
00:29:834 (5) - ctrl+g
01:03:060 (3,6) - stack
01:06:125 (7) - NC

maki's extra
00:15:480 (2,2) - NC
00:16:609 (5,1) - why blank here
00:20:480 (8) - NC
00:37:576 (5) - NC here

insane
00:03:705 (3,4) - too far
00:06:931 (7) - NC
00:11:931 (2,6) - stack
00:15:157 (7) - NC
00:27:738 (7) - ^
00:33:221 (6,7,8,9,10,1) - not a good flow
00:47:899 (3,4) - don't overlap
Topic Starter
CucumberCuc

Ametrin wrote:

from my q
you say you can do M4M too...so I post my map :3
osu.ppy.sh/s/568305

here is my mod

fruity' extra
00:05:480 (6,1) - why not stack? and 00:04:996 (3,6) - don't overlap. the even space on 3,6,1 actually does not make sense
00:05:641 (1,2,3) - a bit far as music here is not that fierce
00:06:931 - hard to read. try 00:06:770 (2,1) - stack
00:07:092 (1,1) - don't overlap
00:08:705 (1,2,3,4,5) - 1,2 should be grouped and 3,4 a group? kinda weird now
00:09:512 (6) - NC
00:23:544 (5) - overlap with 00:22:899 (3) -
00:24:996 (6) - NC
00:29:834 (5) - ctrl+g
01:03:060 (3,6) - stack
01:06:125 (7) - NC (wait until it will update its complexity)

maki's extra
00:15:480 (2,2) - NC fixed
00:16:609 (5,1) - why blank here fixed
00:20:480 (8) - NC fixed
00:37:576 (5) - NC here fixed

insane
00:03:705 (3,4) - too far fixed
00:06:931 (7) - NC fixed
00:11:931 (2,6) - stack fixed
00:15:157 (7) - NC no
00:27:738 (7) - ^ fixed
00:33:221 (6,7,8,9,10,1) - not a good flow i hope it will be better
00:47:899 (3,4) - don't overlap fixed
blobdash

Ametrin wrote:

from my q
you say you can do M4M too...so I post my map :3
osu.ppy.sh/s/568305

here is my mod

fruity' extra
00:05:480 (6,1) - why not stack? fixed and 00:04:996 (3,6) - don't overlap. the even space on 3,6,1 actually does not make sense fixed
00:05:641 (1,2,3) - a bit far as music here is not that fierce fine like this in my opinion
00:06:931 - hard to read. try 00:06:770 (2,1) - stack fixed
00:07:092 (1,1) - don't overlap fixed
00:08:705 (1,2,3,4,5) - 1,2 should be grouped and 3,4 a group? kinda weird now fixed
00:09:512 (6) - NC fixed
00:23:544 (5) - overlap with 00:22:899 (3) - fixed
00:24:996 (6) - NC fixed
00:29:834 (5) - ctrl+g too hard to read
01:03:060 (3,6) - stack fixed
01:06:125 (7) - NC fixed
thanks for the mod

New .osu : https://puu.sh/vsE1a/0899a59c39.osu
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:深夜光
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:長縄マリア & 前川亮子
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime ED
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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_sponez
Здравствуйте!

  • [Easy]
  1. 00:28:867 (1) - https://osu.ppy.sh/ss/7894625.

    [Insane]
  2. 00:03:383 (1,2,3) - Разный спейсинг.
  3. 00:15:802 (1,2,3,4,5,6,7,8,9,10) - Слишком длинное комбо.
  4. 00:32:415 (1,2,3,4,5,6,7,8,9,10) - ^.
  5. Есть еще несколько похожих ситуаций - ^.
  6. 00:56:609 (1,2,3,1,2,3) - Здесь не понятно почему резко меняется спейсинг. Либо 00:56:609 (1,2,3) сделайте ближе, либо 00:57:254 (1,2,3) дальше.
  7. С расстояниями между объектами аккуратнее будьте: большой разрыв в нажатиях - расстояние больше. И наоборот.
Ethan
mahou looks like it used grid snap 1
Topic Starter
CucumberCuc

_sponez wrote:

Здравствуйте!

  • [Easy]
  1. 00:28:867 (1) - https://osu.ppy.sh/ss/7894625. исправил

    [Insane]
  2. 00:03:383 (1,2,3) - Разный спейсинг. исправил
  3. 00:15:802 (1,2,3,4,5,6,7,8,9,10) - Слишком длинное комбо. исправил
  4. 00:32:415 (1,2,3,4,5,6,7,8,9,10) - ^. исправил
  5. Есть еще несколько похожих ситуаций - ^. исправил несколько
  6. 00:56:609 (1,2,3,1,2,3) - Здесь не понятно почему резко меняется спейсинг. Либо 00:56:609 (1,2,3) сделайте ближе, либо 00:57:254 (1,2,3) дальше. исправил
  7. С расстояниями между объектами аккуратнее будьте: большой разрыв в нажатиях - расстояние больше. И наоборот. Хорошо
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