forum

Maria Naganawa & Ryoko Maekawa - Yonaka Jikaru

posted
Total Posts
241
Topic Starter
CucumberCuc
This beatmap was submitted using in-game submission on 8 августа 2018 г. at 4:57:57

Artist: Maria Naganawa & Ryoko Maekawa
Title: Yonaka Jikaru
Source: ステラのまほう
Tags: Stella no Mahou Ending Anime ED FruityEnLoops makisokk victorfernando
BPM: 93
Filesize: 8617kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.02 stars, 62 notes)
  2. Insane (4.07 stars, 262 notes)
  3. maki's Insane (4.98 stars, 270 notes)
  4. Normal (1.81 stars, 114 notes)
  5. Victor's Hard (2.93 stars, 205 notes)
Download: Maria Naganawa & Ryoko Maekawa - Yonaka Jikaru
Download: Maria Naganawa & Ryoko Maekawa - Yonaka Jikaru (no video)
Information: Scores/Beatmap Listing
---------------
Easy - by me
Normal - by me
Viktor's Hard - by victorfernando
Insane - by me
maki's Insane - by makisokk

trying to revive map
Peter
Timing
[TimingPoints]
530,500,4,1,0,50,1,0
3070,469.31097327274,4,1,0,50,1,0
23700,-95.2380952380952,4,1,0,50,0,0
27900,-100,4,1,0,50,0,0
28900,-95.2380952380952,4,1,0,50,0,0
32100,-100,4,1,0,50,0,0
54700,-95.2380952380952,4,1,0,50,0,0
57300,-95.2380952380952,4,1,0,50,0,0
62400,-95.2380952380952,4,1,0,50,0,0
65000,-200,4,1,0,50,0,0
84510,326.086956521739,4,1,0,50,1,0
Paste them in .osu file in your map folder 8-)
Topic Starter
CucumberCuc

PeterEU wrote:

Timing
[TimingPoints]
530,500,4,1,0,50,1,0
3070,469.31097327274,4,1,0,50,1,0
23700,-95.2380952380952,4,1,0,50,0,0
27900,-100,4,1,0,50,0,0
28900,-95.2380952380952,4,1,0,50,0,0
32100,-100,4,1,0,50,0,0
54700,-95.2380952380952,4,1,0,50,0,0
57300,-95.2380952380952,4,1,0,50,0,0
62400,-95.2380952380952,4,1,0,50,0,0
65000,-200,4,1,0,50,0,0
84510,326.086956521739,4,1,0,50,1,0
Paste them in .osu file in your map folder 8-)
thx
xNyamx
im not good at english xd

Hi~ from #Modreqs

BPM not much
should change to " 00:03:070 BPM93 "

you need put object on white line or red line.
Topic Starter
CucumberCuc

xNyamx wrote:

im not good at english xd

Hi~ from #Modreqs

BPM not much
should change to " 00:03:070 BPM93 "

you need put object on white line or red line.
Changed BPM :3
makisokk
Драстье
я с моей очереди
GD maki's Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54682
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 530,3070,34037,54682,65005,84521,85328
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:maki's Extra
Source:
Tags:Stella no Mahou Ending
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"21877d0b1a.jpg",0,0
Video,0,"Yonaka Jikaru.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
CucumberCuc

makisokk wrote:

Драстье
я с моей очереди
GD maki's Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54682
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 530,3070,34037,54682,65005,84521,85328
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:maki's Extra
Source:
Tags:Stella no Mahou Ending
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"21877d0b1a.jpg",0,0
Video,0,"Yonaka Jikaru.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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256,192,85328,12,0,88231,0:0:0:0:
Исправил,даже понравился больше твой вариант,чем мой но я немного ещё и своё добавил)
Weeb Ass
Hello from the Timing Queue!

Edited timing: 118BPM w/offset 518, and 93BPM w/offset 3060. Your inherited points are unchanged, so you can map freely.

Cheers!
Crissa
Hey o/ from my queue
Sorry if i'm a bit late :D

i think the first timing point isn't even necessary, i would just delete it

Mahou
Mahou

Overall i think that jumps are pretty random, sometimes they should be the same distance, sometimes they should have some variance
i.e: 00:03:715 (4) - this should have higher distance because of the big sound on the white tick
00:04:037 (6) - this shouldn't have that distance because it's a normal sound like 00:03:392 (2,3) - these
i hope you can understand what i tried to say, if you don't feel free to ask me

00:03:876 (5,2) - stack these maybe

00:05:489 - you miss a sound

00:08:876 (4,1,2) - i think you should keep the same circular flow pattern

00:09:521 (1,2,3,4,5,6,7) - this looks a bit messy, try to use what i said before and make some nice looking patterns, you hace a lot of sections like this so you're free to be creative

00:10:650 - this isn't a beat itself but it's a sound wich continues from 00:10:489 (7) - this, you should replace 7 with a slider imo

00:11:779 - why you lower volume?

00:15:811 - this should be slider, vocals start here

00:15:811 (11,12,1) - i think you should map vocals tho

00:24:682 (4,5) - this jump is really big, consider nerfing it

00:29:844 (3,4) - this should fit better as a slider instead of two circles because there isn't a real beat on (4), it's a continuation of the (3) beat

00:31:618 (6,1) - these should be sliders, even if they are on the blue tick, the song demands them, it's just my perspective but idk, you could considerate it

00:33:392 (7,8,9) - these are huge too

01:01:295 (3) - move this to the last white tick

01:14:037 - you should map this

01:15:328 (2) - i think this slider doesn't fit with the map overall, it's too curved
01:18:876 (7) - ^

01:25:328 - you should put a circle instead

01:28:231 - consider adding a hitsound with no sound on it for this

Insane
Insane

00:03:231 (1) - i think you should delete it

00:05:435 (5) - why is this here? snap it to the blue tick

00:05:650 (6) - NC
00:06:618 (10) - NC

00:08:553 (2) - this should be under (1)

00:09:037 (1) - remove NC
00:09:521 (2) - NC

00:09:844 (4) - make this a slider
00:10:489 (7) - ^ if you don't want to make this a slider then separate 00:10:811 (8) - this more, it's hard to read since they are at different distance in the timeline but almost the same distance on the playfield

00:11:779 (9,10,11,12) - i think this is too overspaced

00:10:811 (8) - NC
00:15:973 (8) - ^
00:16:940 (1) - NC

00:17:908 (18) - this should be a slider

00:20:489 (7) - NC
00:21:779 (8) - ^
00:23:392 (10) - ^
00:26:295 (6) - ^
00:27:747 (8) - ^
00:28:553 (12) - ^

00:31:618 (5,6) - same as Mahou, these should be sliders

00:32:424 (8) - NC
00:33:392 (7) - ^
00:37:908 (7) - ^
00:43:070 (7) - NC

00:44:279 (1) - move it to the white tick and put a circle on the last blue tick

00:54:844 (2,3,4,5,6,8) - these are huge for an insane, nerf them
00:56:134 (10,11,12,13) - ^

01:02:908 (2,3,4,5,6) - use a more fluid and easier to read pattern

01:04:360 (9,1) - nerf this

01:05:005 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this is sooo hard to read for an insane player, try to use another pattern
01:06:295 (9) - NC

01:09:521 (7,8,9,1) - what i said above, their distance on playfield are almost the same and their distance on the timeline is different

01:19:037 (5,6,7,8,9,10,11,12,13) - this is hard to read too, same as above, try using a different pattern

01:23:070 (3,4,5) - same as above, the distance thing

01:24:521 (1,2,3,4) - this is the most calm part of the song, they shouldn't have this distance

These mistakes are fixed just by practice, try to focus more on these kind of things when mapping
Good Luck!
Topic Starter
CucumberCuc

Weeb Ass wrote:

Hello from the Timing Queue!

Edited timing: 118BPM w/offset 518, and 93BPM w/offset 3060. Your inherited points are unchanged, so you can map freely.

Cheers!
timing chanched ^~^
Topic Starter
CucumberCuc

[-Crissaegrim-] wrote:

Hey o/ from my queue
Sorry if i'm a bit late :D

i think the first timing point isn't even necessary, i would just delete it

Mahou
Mahou

Overall i think that jumps are pretty random, sometimes they should be the same distance, sometimes they should have some variance
i.e: 00:03:715 (4) - this should have higher distance because of the big sound on the white tick
00:04:037 (6) - this shouldn't have that distance because it's a normal sound like 00:03:392 (2,3) - these
i hope you can understand what i tried to say, if you don't feel free to ask me

00:03:876 (5,2) - stack these maybe

00:05:489 - you miss a sound

00:08:876 (4,1,2) - i think you should keep the same circular flow pattern

00:09:521 (1,2,3,4,5,6,7) - this looks a bit messy, try to use what i said before and make some nice looking patterns, you hace a lot of sections like this so you're free to be creative

00:10:650 - this isn't a beat itself but it's a sound wich continues from 00:10:489 (7) - this, you should replace 7 with a slider imo

00:11:779 - why you lower volume?

00:15:811 - this should be slider, vocals start here

00:15:811 (11,12,1) - i think you should map vocals tho

00:24:682 (4,5) - this jump is really big, consider nerfing it

00:29:844 (3,4) - this should fit better as a slider instead of two circles because there isn't a real beat on (4), it's a continuation of the (3) beat

00:31:618 (6,1) - these should be sliders, even if they are on the blue tick, the song demands them, it's just my perspective but idk, you could considerate it

00:33:392 (7,8,9) - these are huge too

01:01:295 (3) - move this to the last white tick

01:14:037 - you should map this

01:15:328 (2) - i think this slider doesn't fit with the map overall, it's too curved
01:18:876 (7) - ^

01:25:328 - you should put a circle instead

01:28:231 - consider adding a hitsound with no sound on it for this

Insane
Insane

00:03:231 (1) - i think you should delete it

00:05:435 (5) - why is this here? snap it to the blue tick

00:05:650 (6) - NC
00:06:618 (10) - NC

00:08:553 (2) - this should be under (1)

00:09:037 (1) - remove NC
00:09:521 (2) - NC

00:09:844 (4) - make this a slider
00:10:489 (7) - ^ if you don't want to make this a slider then separate 00:10:811 (8) - this more, it's hard to read since they are at different distance in the timeline but almost the same distance on the playfield

00:11:779 (9,10,11,12) - i think this is too overspaced

00:10:811 (8) - NC
00:15:973 (8) - ^
00:16:940 (1) - NC

00:17:908 (18) - this should be a slider

00:20:489 (7) - NC
00:21:779 (8) - ^
00:23:392 (10) - ^
00:26:295 (6) - ^
00:27:747 (8) - ^
00:28:553 (12) - ^

00:31:618 (5,6) - same as Mahou, these should be sliders

00:32:424 (8) - NC
00:33:392 (7) - ^
00:37:908 (7) - ^
00:43:070 (7) - NC

00:44:279 (1) - move it to the white tick and put a circle on the last blue tick

00:54:844 (2,3,4,5,6,8) - these are huge for an insane, nerf them
00:56:134 (10,11,12,13) - ^

01:02:908 (2,3,4,5,6) - use a more fluid and easier to read pattern

01:04:360 (9,1) - nerf this

01:05:005 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - this is sooo hard to read for an insane player, try to use another pattern
01:06:295 (9) - NC

01:09:521 (7,8,9,1) - what i said above, their distance on playfield are almost the same and their distance on the timeline is different

01:19:037 (5,6,7,8,9,10,11,12,13) - this is hard to read too, same as above, try using a different pattern

01:23:070 (3,4,5) - same as above, the distance thing

01:24:521 (1,2,3,4) - this is the most calm part of the song, they shouldn't have this distance

These mistakes are fixed just by practice, try to focus more on these kind of things when mapping
Good Luck!
Fixed :)
Lumario
Hey it's me Luma o/

Take a look at this for the lower difficulties: https://osu.ppy.sh/forum/t/517731

Easy-Replay: http://puu.sh/uBmYK/8edc79b052.osr

The 2x 4 sliders at the end felt a bit monton to play
You had some spots were you easily could put a blanket like here: 00:23:705 (1,2) -
Try to notice these spots :D

Normal-Replay: http://puu.sh/uBn1a/dbd3a70cfd.osr

Hard-Replay: http://puu.sh/uBn0g/e89f6f29c7.osr

Hard and Normal were pretty hard to read you should try to use Distance snap nearly all the time on these two difficulties

Mahou-Replay: http://puu.sh/uBn0U/21bcf79af3.osr

Sorry that it took so long,
Gl with your mapl
Topic Starter
CucumberCuc

Lumario wrote:

Hey it's me Luma o/

Take a look at this for the lower difficulties: https://osu.ppy.sh/forum/t/517731

Easy-Replay: http://puu.sh/uBmYK/8edc79b052.osr

The 2x 4 sliders at the end felt a bit monton to play
You had some spots were you easily could put a blanket like here: 00:23:705 (1,2) -
Try to notice these spots :D

Normal-Replay: http://puu.sh/uBn1a/dbd3a70cfd.osr

Hard-Replay: http://puu.sh/uBn0g/e89f6f29c7.osr

Hard and Normal were pretty hard to read you should try to use Distance snap nearly all the time on these two difficulties

Mahou-Replay: http://puu.sh/uBn0U/21bcf79af3.osr

Sorry that it took so long,
Gl with your mapl
Easy,Normal & Hard edited :)
Rad-
Hellooooo, from my qyeu

General:
Your background image is too low res, try getting one about 1366x768 or max 1920x1080, as long as it's 16:9
I recommend to you, also easier for mapping, to double the bpm from 93 to 186, which also means double the slider speed to fix this


Easy
00:00:518 (1,1) - spacing from spinner to first object is too small for an Easy
Also, overall you need to fix the spacing of the map, it needs a constant number, like 1.0x or 1.1x max for a consistent map
00:34:027 (1,2,3,4,5,6) - Could you map this in a way that it's not just a boring circle in the middle 6 times? like you could make big sliders, or make circles in different spots, but its very boring for the player to do something like this.
00:49:511 (1,1) - Again, spacing from spinner to slider is too short
Another thing to note is you should use only 1 slider speed on easy, that means no 1.5x section
Also avoid these copy pasted patterns and think of more creative ways to map.
01:17:898 - map the silence? theres music there, this is a weird pause.
01:24:189 (2) - don't place this slider on a blue tick on the easy, make it from red point to red point at least

Normal
00:00:518 (1,1) - Same on Normal too, you need more time from spinner to first object
The same idea about spacings are also applied here, keep it constant for a more organized map, easier to read and better looking shapes
00:07:011 (8) - This circle isn't rightly timed
Same as before, keep the same spacing and slider speed on the whole difficulty, this is just a normal.

Hard
00:05:425 (5) - Another wrongly timed object
00:05:640 (6) - New Combo
00:08:866 (1) - Remove Combo
00:10:801 (8) - NC
00:14:027 (1) - Remove NC
00:15:963 (7) - NC
And so on, you get how the new combos are supposed to be
Hard also needs a spacing consistency, so it doesn't look so random
00:52:092 (1) - This spinner is also ending on the wrong spot, check your objects for wrong timing
01:19:027 (5,6,7,8,9,10,11,12,13) - This is very jumpy and very single tap heavy for a hard, make it easier and more consistent spaces

On the remaining difficulties, you have to apply the same ideas as i said before so i don't have to repeat myself, but also make sure you dont have super slow sliders with then jumpy single taps as it doesn't play that well

Hope my explanations were helpful for you to make the overall mapset quality better, and good luck!
Topic Starter
CucumberCuc

Rad- wrote:

Hellooooo, from my qyeu

General:
Your background image is too low res, try getting one about 1366x768 or max 1920x1080, as long as it's 16:9
I recommend to you, also easier for mapping, to double the bpm from 93 to 186, which also means double the slider speed to fix this


Easy
00:00:518 (1,1) - spacing from spinner to first object is too small for an Easy
Also, overall you need to fix the spacing of the map, it needs a constant number, like 1.0x or 1.1x max for a consistent map
00:34:027 (1,2,3,4,5,6) - Could you map this in a way that it's not just a boring circle in the middle 6 times? like you could make big sliders, or make circles in different spots, but its very boring for the player to do something like this.
00:49:511 (1,1) - Again, spacing from spinner to slider is too short
Another thing to note is you should use only 1 slider speed on easy, that means no 1.5x section
Also avoid these copy pasted patterns and think of more creative ways to map.
01:17:898 - map the silence? theres music there, this is a weird pause.
01:24:189 (2) - don't place this slider on a blue tick on the easy, make it from red point to red point at least

Normal
00:00:518 (1,1) - Same on Normal too, you need more time from spinner to first object
The same idea about spacings are also applied here, keep it constant for a more organized map, easier to read and better looking shapes
00:07:011 (8) - This circle isn't rightly timed
Same as before, keep the same spacing and slider speed on the whole difficulty, this is just a normal.

Hard
00:05:425 (5) - Another wrongly timed object
00:05:640 (6) - New Combo
00:08:866 (1) - Remove Combo
00:10:801 (8) - NC
00:14:027 (1) - Remove NC
00:15:963 (7) - NC
And so on, you get how the new combos are supposed to be
Hard also needs a spacing consistency, so it doesn't look so random
00:52:092 (1) - This spinner is also ending on the wrong spot, check your objects for wrong timing
01:19:027 (5,6,7,8,9,10,11,12,13) - This is very jumpy and very single tap heavy for a hard, make it easier and more consistent spaces

On the remaining difficulties, you have to apply the same ideas as i said before so i don't have to repeat myself, but also make sure you dont have super slow sliders with then jumpy single taps as it doesn't play that well

Hope my explanations were helpful for you to make the overall mapset quality better, and good luck!
fixed
KnightC0re
Sorry for being a bit late, I was a bit lazy last night. (45 hours... maybe I'm not that late)

Timing
Delete the first timing point, it's useless. (Too harsh? I'm sorry)

Easy
00:04:955(2,3,4,5) - Using different spacing with the same distance of rhythm is not a good idea, it might mislead new players. I would say make the spacing between 3 and 4 the same as 2 and 3, but it's not a big deal, however, you definitely have to change the position of 5.
00:08:866(1) - New combo not needed
00:14:027(1) - Same here
00:16:608(3,4) - Going back to spacing here, the gap between 2 and 3 are different to 3 and 4.
00:18:543(1) - Blanket 2 better (and again I changed spacing)
From here on, I'll just say "spacing" or "blanket" if it needs changing because they're self-explanatory.
00:26:930(3,4) - Spacing
00:28:866(1) - Blanket (just move up a bit)
00:34:027(1,2,3,4,5,6) - This... is not really good rhythm emphasis, at least add a slider or something.
01:04:995(1,1) - Completely straight sliders going across the screen... I don't recommend unless it's diagonal.
01:10:156(2) - New combo here

Normal
Okay, I'm gonna continue using the keywords so hang tight.
00:08:866(1) - New combo not needed
00:10:156(4,5) - Spacing
00:11:930(6) - em... (I'm not sure if this is alright or not, it seems fitting but not sure if rhythm is good for a normal, but this song is slow, yeah idk)
00:14:027(1) - Don't put NC here
00:15:963(6) - New combo here please
00:19:995(3) - This is... well, I'm not sure if you have to change it
00:21:769(6) - Blanket
00:34:027(1,2,3) - I think these patterns are better with reverse sliders for a normal
01:23:060(2,3) - This is not good, just stack them together

Hard
00:04:955(4,5,6) - Spacing a bit far
00:07:092(5,6,7,8) - Still a bit too far
00:08:866(1) - Don't NC here
00:10:479(10,1) - Spacing, or just stack them
00:11:769(2,3,4) - Again, too much
Okay, regarding if something is too much spacing, I'll leave you to decide the rest, but for a hard I still don't recommend spaced 1/4 gaps (it would be fine for insane imo)
00:12:092(4,5) - Stack them
00:17:414(5) - 1/8 rhythm is not present
00:19:551(2,3) - Spacing doesn't show rhythm clearly
00:23:060(3,1) - Stank them
00:36:608(1,2,3,4) - 2 and 4 are not needed
00:41:769(2) - NC here
00:44:350(9) - NC here
00:46:930(2) - NC here
Jump patterns in kiai are a bit weird, change them
01:19:350 - This pattern is definitely not okay

Insane
00:12:253(5,6) - Just keep the same spacing, or an even larger spacing
The jumps before the quiet section are a bit random and unorganized. Try and make it look better.
00:37:737(6) - Don't stack on 1, stack under 5
00:45:640(5,6,7) - Stack these together
00:46:930(2) - NC here
00:54:350 - Extend the last spinner to here
00:54:672(1,2,3,4,5,6) - This pattern is unexpected, use smaller spacing instead
00:57:253(1,2,3,4,5,6,7,8) - This is just unoriginal and old style.
01:02:737(2,3,4,5,6,7) - Random placement won't help you.
01:04:350(10,1) - 10 should be a new combo, not 1
01:04:995(4) - NC here
01:07:576(1,2,3,4,5,6,7,8) - Here again, old style.
01:19:027 - 5 to 12 are unorganized
01:23:060(3,4,5) - 3 and 4 should have a shorter distance than 4 and 5

For the last diff just fix the NC and it will be fine, it looks better than the other diffs.

I think you just need to improve mapping jumps and organizing NCs. Also look out for spacing emphasis.
Xinying
Hey! From my modding queue~

General

  1. Well, since the song is a TV size take from the anime, add "ステラのまほう" to source and remove it from tags.
  2. You might need a new BG and combo colours
  3. Anyways, try these hitsounds (they are currently soft set, so you might want to change your hitsounds to soft custom 1, or you can change the name of the files its the same thing.) Soft-hitclap , Soft-hitwhistle for the snares and soft-sliderslide , a blank wav file for the annoying sliding sound

Easy

  1. For easy, ranking criteria states that distance snaps should be strictly consistent. And that notes should be made as simple to play as possible (for example on 1/1 white ticks only, but in this case the song's BPM is really low so 1/2 including red ticks are plausible.) In this map your distance snaps are arbitrary, some are 0.30x while others are 0.80x and your rhythm is very inconsistent.

Normal

  1. Similar to Easy, but this time red ticks are much more recommended to "buff" easy to normal. If you want to map these beats, 00:42:253 (3) - , it is better to use a rebound slider. This way, clicking rhythm will not be affected in anyway

Hard

  1. 00:10:156 (8,9,10,1) - These notes are equal DS, but there is a break between 00:10:479 (10,1) - . Player may confuse with the rhythm and click the slider earlier than expected.
  2. 00:17:414 (5) - There is nothing snapped to 1/8 here, 1/4 is enough
  3. 00:55:640 (2) - This slider looks distorted and doesn't suit in to your style imo, try this?

Insane and Mahou feels ok to me, even though some rhythm is hard to sight read with your placements. I guess you should review your lower difficulties~ Good luck!! :D

EDIT: sorry about the hitsounds, apparently puush doesn't work with wav files huh.. I took them from one of my mapsets here, just download it and copy the hitsounds for hitwhistle, hitclap and sliderslide over!
_Meep_
You should answer to your mods properly rather than saying "fixed". Its a good habit to pick up
MikasaSerket
General
Repeating what previous modders said earlier, the background is rather low quality and low in resolution.
Mahou
Although within the difficulty there are parts that are clearly emphasized in accordance to the music such as 00:03:705 (4) - and 00:04:995 (5) - , it is done inconsistently.
  1. 00:03:705 (4) - There is a jump here to emphasize that part of the music, fine however, the jump from 00:03:866 (5,6) - is emphasized too much and the distance should be lowered.#4's sound is on a clap with is more prominent than #6 which is not as strong and should not have a bigger distance gap than #4
  2. 00:05:479 (8) - There shouldn't be an increase in distance here, there is nothing in the music that indicates that. The spacing should be consistent with the previous three notes 00:04:995 (5,6,7) -
  3. 00:06:285 (2) - Delete this, 00:05:640 (1) - Place that slider in replacement, ctrl+J, Ctrl+Shift+R 90 degrees and you should end up with a slider like this
  4. 00:09:511 (1,2,3,4,5,6) - The zig zag jumps make no room for any emphasis in the music, 00:10:156 (5) - Should have more spacing and should not be equal to the hitcircle before it.
  5. 00:11:447 (1) - Increase spacing here for more emphasis
    00:11:447 (1,2,3,4) - Fix the overlap between 1 and 2, secondly, this specific part skips a lot of audible beats such as the 1/8 00:11:769 (2,3) - on here (In short, basically saying to get rid of 2 and 3 and replace it with a 1/8 because the music calls for that.) Since this is an extra, the difficulty should focus on representing the music a lot more and should not be simplified like a lower difficulty.
  6. 00:13:382 (1,2,3,4,5) - Why the sudden change in rhythm, if this was intentional, why not continue and repeat the rhythm? The rhythm should be consistent to the rhythm next of it
  7. 00:32:414 (1,2,3,4,5,6) - A lot of 1/8's are overlooked and should be mapped
  8. 00:39:189 (2) - Why is #2 specifically more spaced out than 00:39:672 (3,4) -
Topic Starter
CucumberCuc

KnightC0re wrote:

Sorry for being a bit late, I was a bit lazy last night. (45 hours... maybe I'm not that late)

Timing
Delete the first timing point, it's useless. (Too harsh? I'm sorry)

Easy
00:04:955(2,3,4,5) - Using different spacing with the same distance of rhythm is not a good idea, it might mislead new players. I would say make the spacing between 3 and 4 the same as 2 and 3, but it's not a big deal, however, you definitely have to change the position of 5.
00:08:866(1) - New combo not needed
00:14:027(1) - Same here
00:16:608(3,4) - Going back to spacing here, the gap between 2 and 3 are different to 3 and 4.
00:18:543(1) - Blanket 2 better (and again I changed spacing)
From here on, I'll just say "spacing" or "blanket" if it needs changing because they're self-explanatory.
00:26:930(3,4) - Spacing
00:28:866(1) - Blanket (just move up a bit)
00:34:027(1,2,3,4,5,6) - This... is not really good rhythm emphasis, at least add a slider or something.
01:04:995(1,1) - Completely straight sliders going across the screen... I don't recommend unless it's diagonal.
01:10:156(2) - New combo here

Normal
Okay, I'm gonna continue using the keywords so hang tight.
00:08:866(1) - New combo not needed
00:10:156(4,5) - Spacing
00:11:930(6) - em... (I'm not sure if this is alright or not, it seems fitting but not sure if rhythm is good for a normal, but this song is slow, yeah idk)
00:14:027(1) - Don't put NC here
00:15:963(6) - New combo here please
00:19:995(3) - This is... well, I'm not sure if you have to change it
00:21:769(6) - Blanket
00:34:027(1,2,3) - I think these patterns are better with reverse sliders for a normal
01:23:060(2,3) - This is not good, just stack them together

Hard
00:04:955(4,5,6) - Spacing a bit far
00:07:092(5,6,7,8) - Still a bit too far
00:08:866(1) - Don't NC here
00:10:479(10,1) - Spacing, or just stack them
00:11:769(2,3,4) - Again, too much
Okay, regarding if something is too much spacing, I'll leave you to decide the rest, but for a hard I still don't recommend spaced 1/4 gaps (it would be fine for insane imo)
00:12:092(4,5) - Stack them
00:17:414(5) - 1/8 rhythm is not present
00:19:551(2,3) - Spacing doesn't show rhythm clearly
00:23:060(3,1) - Stank them
00:36:608(1,2,3,4) - 2 and 4 are not needed
00:41:769(2) - NC here
00:44:350(9) - NC here
00:46:930(2) - NC here
Jump patterns in kiai are a bit weird, change them
01:19:350 - This pattern is definitely not okay

Insane
00:12:253(5,6) - Just keep the same spacing, or an even larger spacing
The jumps before the quiet section are a bit random and unorganized. Try and make it look better.
00:37:737(6) - Don't stack on 1, stack under 5
00:45:640(5,6,7) - Stack these together
00:46:930(2) - NC here
00:54:350 - Extend the last spinner to here
00:54:672(1,2,3,4,5,6) - This pattern is unexpected, use smaller spacing instead
00:57:253(1,2,3,4,5,6,7,8) - This is just unoriginal and old style.
01:02:737(2,3,4,5,6,7) - Random placement won't help you.
01:04:350(10,1) - 10 should be a new combo, not 1
01:04:995(4) - NC here
01:07:576(1,2,3,4,5,6,7,8) - Here again, old style.
01:19:027 - 5 to 12 are unorganized
01:23:060(3,4,5) - 3 and 4 should have a shorter distance than 4 and 5

For the last diff just fix the NC and it will be fine, it looks better than the other diffs.

I think you just need to improve mapping jumps and organizing NCs. Also look out for spacing emphasis.
Sry for late :(
Fix diffs
Topic Starter
CucumberCuc

MikasaSerket wrote:

General
Repeating what previous modders said earlier, the background is rather low quality and low in resolution.
Mahou
Although within the difficulty there are parts that are clearly emphasized in accordance to the music such as 00:03:705 (4) - and 00:04:995 (5) - , it is done inconsistently.
  1. 00:03:705 (4) - There is a jump here to emphasize that part of the music, fine however, the jump from 00:03:866 (5,6) - is emphasized too much and the distance should be lowered.#4's sound is on a clap with is more prominent than #6 which is not as strong and should not have a bigger distance gap than #4
  2. 00:05:479 (8) - There shouldn't be an increase in distance here, there is nothing in the music that indicates that. The spacing should be consistent with the previous three notes 00:04:995 (5,6,7) -
  3. 00:06:285 (2) - Delete this, 00:05:640 (1) - Place that slider in replacement, ctrl+J, Ctrl+Shift+R 90 degrees and you should end up with a slider like this
  4. 00:09:511 (1,2,3,4,5,6) - The zig zag jumps make no room for any emphasis in the music, 00:10:156 (5) - Should have more spacing and should not be equal to the hitcircle before it.
  5. 00:11:447 (1) - Increase spacing here for more emphasis
    00:11:447 (1,2,3,4) - Fix the overlap between 1 and 2, secondly, this specific part skips a lot of audible beats such as the 1/8 00:11:769 (2,3) - on here (In short, basically saying to get rid of 2 and 3 and replace it with a 1/8 because the music calls for that.) Since this is an extra, the difficulty should focus on representing the music a lot more and should not be simplified like a lower difficulty.
  6. 00:13:382 (1,2,3,4,5) - Why the sudden change in rhythm, if this was intentional, why not continue and repeat the rhythm? The rhythm should be consistent to the rhythm next of it
  7. 00:32:414 (1,2,3,4,5,6) - A lot of 1/8's are overlooked and should be mapped
  8. 00:39:189 (2) - Why is #2 specifically more spaced out than 00:39:672 (3,4) -
Slightly modified :)
Topic Starter
CucumberCuc

Xinying wrote:

Hey! From my modding queue~

General

  1. Well, since the song is a TV size take from the anime, add "ステラのまほう" to source and remove it from tags.
  2. You might need a new BG and combo colours
  3. Anyways, try these hitsounds (they are currently soft set, so you might want to change your hitsounds to soft custom 1, or you can change the name of the files its the same thing.) Soft-hitclap , Soft-hitwhistle for the snares and soft-sliderslide , a blank wav file for the annoying sliding sound

Easy

  1. For easy, ranking criteria states that distance snaps should be strictly consistent. And that notes should be made as simple to play as possible (for example on 1/1 white ticks only, but in this case the song's BPM is really low so 1/2 including red ticks are plausible.) In this map your distance snaps are arbitrary, some are 0.30x while others are 0.80x and your rhythm is very inconsistent.

Normal

  1. Similar to Easy, but this time red ticks are much more recommended to "buff" easy to normal. If you want to map these beats, 00:42:253 (3) - , it is better to use a rebound slider. This way, clicking rhythm will not be affected in anyway

Hard

  1. 00:10:156 (8,9,10,1) - These notes are equal DS, but there is a break between 00:10:479 (10,1) - . Player may confuse with the rhythm and click the slider earlier than expected.
  2. 00:17:414 (5) - There is nothing snapped to 1/8 here, 1/4 is enough
  3. 00:55:640 (2) - This slider looks distorted and doesn't suit in to your style imo, try this?

Insane and Mahou feels ok to me, even though some rhythm is hard to sight read with your placements. I guess you should review your lower difficulties~ Good luck!! :D

EDIT: sorry about the hitsounds, apparently puush doesn't work with wav files huh.. I took them from one of my mapsets
here, just download it and copy the hitsounds for hitwhistle, hitclap and sliderslide over!
Fixed the problems,but will think more on the production of hitsounds

P.S. hitsounds is good, added
MikasaSerket

CucumberCuc wrote:

MikasaSerket wrote:

General
Repeating what previous modders said earlier, the background is rather low quality and low in resolution.
Mahou
Although within the difficulty there are parts that are clearly emphasized in accordance to the music such as 00:03:705 (4) - and 00:04:995 (5) - , it is done inconsistently.
  1. 00:03:705 (4) - There is a jump here to emphasize that part of the music, fine however, the jump from 00:03:866 (5,6) - is emphasized too much and the distance should be lowered.#4's sound is on a clap with is more prominent than #6 which is not as strong and should not have a bigger distance gap than #4
  2. 00:05:479 (8) - There shouldn't be an increase in distance here, there is nothing in the music that indicates that. The spacing should be consistent with the previous three notes 00:04:995 (5,6,7) -
  3. 00:06:285 (2) - Delete this, 00:05:640 (1) - Place that slider in replacement, ctrl+J, Ctrl+Shift+R 90 degrees and you should end up with a slider like this
  4. 00:09:511 (1,2,3,4,5,6) - The zig zag jumps make no room for any emphasis in the music, 00:10:156 (5) - Should have more spacing and should not be equal to the hitcircle before it.
  5. 00:11:447 (1) - Increase spacing here for more emphasis
    00:11:447 (1,2,3,4) - Fix the overlap between 1 and 2, secondly, this specific part skips a lot of audible beats such as the 1/8 00:11:769 (2,3) - on here (In short, basically saying to get rid of 2 and 3 and replace it with a 1/8 because the music calls for that.) Since this is an extra, the difficulty should focus on representing the music a lot more and should not be simplified like a lower difficulty.
  6. 00:13:382 (1,2,3,4,5) - Why the sudden change in rhythm, if this was intentional, why not continue and repeat the rhythm? The rhythm should be consistent to the rhythm next of it
  7. 00:32:414 (1,2,3,4,5,6) - A lot of 1/8's are overlooked and should be mapped
  8. 00:39:189 (2) - Why is #2 specifically more spaced out than 00:39:672 (3,4) -
Slightly modified :)

_Meep_ wrote:

You should answer to your mods properly rather than saying "fixed". Its a good habit to pick up
To repeat what Meep said again, it's a very good habit to individually reply to each problem rather than simply just saying "fixed" or anything along those lines. The only case of which this should be done, is when it's a short and simple mod that can all be easily done. However, in this case a lot of the mods are very lengthy and there might be some cases where not everything the modder said could be done. Not only is it helpful to you, as it is a simple reminder as to the things in the mod which you fixed, but it's helpful to the modders to know what exactly you fixed and what you didn't.
Topic Starter
CucumberCuc

MikasaSerket wrote:

To repeat what Meep said again, it's a very good habit to individually reply to each problem rather than simply just saying "fixed" or anything along those lines. The only case of which this should be done, is when it's a short and simple mod that can all be easily done. However, in this case a lot of the mods are very lengthy and there might be some cases where not everything the modder said could be done. Not only is it helpful to you, as it is a simple reminder as to the things in the mod which you fixed, but it's helpful to the modders to know what exactly you fixed and what you didn't.
Well, I'll write what's fixed,what did not want to change ;)
GalenTori
Easy
Unranked able, See Aimod https://puu.sh/uN3I8/fcdce08ff3.png -> distance snap must be consistency

Normal
(Same easy diff distance snap must be consistency)
- not well consistency
^ 00:15:963 (1) - wrong distance
^ 00:20:480 (4) - wrong distance

Hard
Should be used distance snap (not well consistency)
- 00:04:350 (2,3) - overmapped

Insane
Anti jump is your style? owo
^ still not well consistency

Mahou
Is it GD? who make those GDs? lol add a owner name in diff's name pls ...uwu
^ still not well consistency same every difficulty ;w; and... every difficulties have a wrong new combo

I think my mod is probably useless, sorry for my bad modding :(
Topic Starter
CucumberCuc

GaziloTFap wrote:

Easy
Unranked able, See Aimod https://puu.sh/uN3I8/fcdce08ff3.png -> distance snap must be consistency
fixed distance
Normal
(Same easy diff distance snap must be consistency)
- not well consistency
^ 00:15:963 (1) - wrong distance
^ 00:20:480 (4) - wrong distance
fixed too
Hard
Should be used distance snap (not well consistency)
- 00:04:350 (2,3) - overmapped
fixed too
Insane
Anti jump is your style? owo
^ still not well consistency
Sry for this jump :(
Mahou
Is it GD? who make those GDs? lol add a owner name in diff's name pls ...uwu
^ still not well consistency same every difficulty ;w; and... every difficulties have a wrong new combo
Combos like fixed
I think my mod is probably useless, sorry for my bad modding :(
victorfernando
general
  1. Circle size on hard, insane must be 4,
  2. Accuracy must be 9 on insane
  3. the most important part of hard and insane for slow bpm is jump or stack try do it more
insane
  • Use stacks like these on insane
  1. use jumps and placement like these

  2. on insane jumps are very important , but only jump red to red and stack blue
  3. straight the sliders they are very ugly , principally the slow transition part , use waves slider
hard
new combo every 5 notes
  1. use stacks like :




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