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yozurino* - Mirai Melody

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This beatmap was submitted using in-game submission on 2016년 12월 28일 수요일 at 오후 6:55:03

Artist: yozurino*
Title: Mirai Melody
Source: オトメ*ドメイン
Tags: otome domain qualia palette ぱれっと eroge ending visual novel yozuca lotta rino
BPM: 125
Filesize: 3787kb
Play Time: 02:00
Difficulties Available:
  1. Easy (1.25 stars, 104 notes)
  2. Hard (2.81 stars, 278 notes)
  3. Insane (3.8 stars, 405 notes)
  4. Normal (1.61 stars, 161 notes)
Download: yozurino* - Mirai Melody
Information: Scores/Beatmap Listing
---------------
6th
AzureDoctor
Sorry, I won't be able to do mods anytime soon because something came up my my life.

Have a star instead. GL :)
Topic Starter
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Annika Flina wrote:

Sorry, I won't be able to do mods anytime soon because something came up my my life.

Have a star instead. GL :)
Oh that's ok
Thx for kudos star xD
Eir_DELETED
Hola~
req from in-game chat

[General]
  1. Nope
[Easy]
  1. 00:33:669 (3) - I recommend to change from 3/2 reverse slider to 1/1 reverse slider, I think you should take 00:34:149 sound
  2. 01:13:989 (3,1) - missing blanket on purpose?
[Normal]
  1. 00:18:069 - I think you should take this strong vocal sound, then objects is stuffed on this part. but I assume diff spread, it's no problem. so can you add note in here?
    if you fix like my suggestion 00:25:749 - same as above
  2. 00:59:829 - add finish about all diffs?
[Hard]
  1. 00:50:949 (1,2) - would you draw parallel lines each other?
  2. 01:38:949 (1) - so close with 01:38:469 (2) , plz gain distance at them?
  3. 01:52:149 (4) - I feel better it's not stacking cuz it's strong sound
[Insane]
  1. I love cs5 and Kazari XXXXXXXXXXXXD
  2. 01:10:149 (1,2,3,4) - it's a minor suggestion, The music is crescendoes at vocal. so can you gain distances bit by bit on those notes?
    if you agree with my suggestion, 01:25:509 (1,2,3,4) - same
sry, I should write more mods but your mapping is perfect for me...so i don't bethink to mod anymore!
I love this song, game and map! Go for ranked!!!
Topic Starter
Left

joker- wrote:

Hola~
req from in-game chat

[General]
  1. Nope
[Easy]
  1. 00:33:669 (3) - I recommend to change from 3/2 reverse slider to 1/1 reverse slider, I think you should take 00:34:149 sound no rhythm is okay i think
  2. 01:13:989 (3,1) - missing blanket on purpose? yeah, but balance rip, so fixed
[Normal]
  1. 00:18:069 - I think you should take this strong vocal sound, then objects is stuffed on this part. but I assume diff spread, it's no problem. so can you add note in here? reduce density for spread
    if you fix like my suggestion 00:25:749 - same as above
  2. 00:59:829 - add finish about all diffs? looks nice
[Hard]
  1. 00:50:949 (1,2) - would you draw parallel lines each other? rip me fixed
  2. 01:38:949 (1) - so close with 01:38:469 (2) , plz gain distance at them? true
  3. 01:52:149 (4) - I feel better it's not stacking cuz it's strong sound right, fixed
[Insane]
  1. I love cs5 and Kazari XXXXXXXXXXXXD
  2. 01:10:149 (1,2,3,4) - it's a minor suggestion, The music is crescendoes at vocal. so can you gain distances bit by bit on those notes?
    if you agree with my suggestion, 01:25:509 (1,2,3,4) - same it becomes harder cuz 4 jumps in a row, and aesthetics is more important for me :)
sry, I should write more mods but your mapping is perfect for me...so i don't bethink to mod anymore!
I love this song, game and map! Go for ranked!!!
thx for mod! :)
Leaf
from ingame

[General]
020_large_eva03_a.jpg 파일은 중복이니까 지워도 될거같음
전 잘 모르갯지만 in.jpg만 해상도가 1365 x 768 임ㅋㅋ

[Insane]
00:31:629 - 드럼소리 커서 노트넣어주면좋을거같아용
01:02:109 - "
01:14:229 (1) - 슬라말고 노트 두개도 괜찮아 보임 01:29:589 (1,2) - 여기처럼
01:30:069 (3) - 블랭킷살짝
Leaf
.
Topic Starter
Left

Leaf wrote:

from ingame

[General]
020_large_eva03_a.jpg 파일은 중복이니까 지워도 될거같음 글게여
전 잘 모르갯지만 in.jpg만 해상도가 1365 x 768 임ㅋㅋ 도대체 외죠??

[Insane]
00:31:629 - 드럼소리 커서 노트넣어주면좋을거같아용 그렇네요
01:02:109 - " 이건 의도적인 언더매핑이라 븐이 뭐라하면 싸울데까지 싸워보다 순순히 고치겠슴니다
01:14:229 (1) - 슬라말고 노트 두개도 괜찮아 보임 01:29:589 (1,2) - 여기처럼 fixed
01:30:069 (3) - 블랭킷살짝fixed
모딩 ㄳㄳ! 담에 기습모딩 해드릴게요
-Nya-
Heya~ M4M here.

General:
  1. It’s weird that you didn’t end the Easy and the Normal at the same spot as the rest. I suggest extending the end spinner in all the diffs to 02:00:309 –

Insane:
  1. You can raise AR a bit. It’s too low for an Insane imo. Something like 8.5 would be fine.
  2. 00:08:229 (5) –There has to be a NC here as well to be consistent with 00:07:749 (1) –
  3. 00:09:789 –There’s a loud beat here so it would be nice if you can make a triple here instead of a slider to map that beat out. It’ll also be a bit more challenging then since this is an Insane.
  4. 00:11:709 -^, feels weird not to map this out. Either placing a circle or a short slider here would work.
  5. 00:21:669 (6) –Increase the spacing here a bit to be consistent with 00:19:749 (4,6) –
  6. 00:26:229 (1,2,3) –Make the spacing here similar. Right now 00:26:949 (3) – is a bit too close to 00:26:709 (2) –
  7. 00:25:749 (5,6,7) – and 00:29:589 (4,5,6) – Different spacings are being used here and there’s nothing in the music to suggest that 00:29:589 (4,5,6) – should be spaced differently. I highly suggest making the spacing similar.
  8. 00:35:349 (8) –Move the tail of this slider upwards a bit for better flow from 00:35:109 (7) –
  9. 00:38:709 (1) –Remove NC here to be consistent with the previous NC’ing patterns.
  10. 00:45:189 (9) –I think your new combo has to be here instead. So add NC here and remove it here: 00:45:429 (1) –
  11. 00:45:429 (1,2,3) –I don’t suggest making the spacing here similar since (3) has a loud finish on the head which should be emphasized with a jump. So perhaps try something like this:
  12. 00:50:229 (1) –Remove NC here for consistency.
  13. 01:01:989 (5) –Increase spacing here a bit to emphasize that strong beat on (5) more.
  14. 01:07:989 (8,3) –This overlap don’t look nice at all. Either try to avoid the overlap or make it neater by making the two sliders parallel. Like this:
  15. 01:11:709 –Place a circle here to map out that beat. You can add a stream here: 01:11:589 - 01:11:709 - 01:11:829 - 01:11:949 –
  16. 01:15:549 -^
  17. 01:26:709 (1) –This NC feels inconsistent with the previous patterns. Rather remove it. Same here: 01:11:349 (1) –
  18. 01:29:349 (9) –It’ll be a good idea to rather add NC on this big white tick and then remove NC here: 01:29:589 (1) –
  19. 01:30:549 –It’ll be nice if you can make this tick clickable since the stream starts here. So you can end the slider here: 01:30:429 – and add a circle here: 01:30:549 –
  20. 01:31:149 –There’s a beat here as well so you can map it out.
  21. 01:33:189 (8) –Add NC here and remove it here: 01:33:429 (1) –
  22. 01:34:509 – and 01:34:749 – and 01:34:989 – There are beats here that would be a good idea to map out. So rather create a stream here to make that pattern more challenging.
  23. 01:42:309 (5) –Same as 00:08:229 (5) – Add NC
  24. 01:45:789 –There’s a beat here to map out.
  25. 01:52:269 (1) –Consider silencing the end of the spinner.

Hard:
  1. The AR in this diff can also be lifted a bit. 7 or 7.5
  2. The HP should rather not be the same as the Insane. Lower it to 5.
  3. 00:15:669 – and 00:15:789 – There are beats here that would be nice to map out instead of making a slider there. Maybe something like this:
    There are beats here as well: 00:16:029 - 00:16:149 - 00:16:269 – so adding more repeats to the slider would be great.
  4. 01:11:349 (1) –This NC isn’t needed imo.
  5. 01:26:709 (1) -^
  6. 01:36:549 (3) –To be consistent with the Insane diff, you have to add NC here and remove NC here: 01:36:789 (1) –
  7. 01:38:229 (4) –The jump here doesn’t really make sense since there’s nothing in the music to support this. Rather space this normally.
  8. 01:52:269 (1) –Silence the spinner end.

Normal:
  1. Raise the AR a bit for better spread. 4.5 or 5
  2. 01:15:429 (5,1) –Rather not make an overlap like this since it’s difficult to see the one border of the slider and that can cause visual issues for beginners. Rather avoid the overlap.
  3. 01:26:949 (7,1) -^
  4. 01:30:789 (5,1) -^
  5. 01:48:309 (4,5) -^

Easy:
  1. 00:04:869 (1) –It would be a good idea to extend this slider to 00:06:069 – so that there’s not a big gap between 00:04:869 (1) – and 00:06:549 (2) –
  2. 00:39:429 (1) –You can move the red node to the middle of the slider to follow the music.
  3. 01:08:229 (1,2) –Make a blanket here. It’ll look neater.
  4. 01:21:669 (3,1) -^

Overall this is a nice set. Just a few improvements are still needed.
Good Luck~ :D
Topic Starter
Left

-Nya- wrote:

Heya~ M4M here.

General:
  1. It’s weird that you didn’t end the Easy and the Normal at the same spot as the rest. I suggest extending the end spinner in all the diffs to 02:00:309 – fixed

Insane:
  1. You can raise AR a bit. It’s too low for an Insane imo. Something like 8.5 would be fine. 8.2
  2. 00:08:229 (5) –There has to be a NC here as well to be consistent with 00:07:749 (1) – about NC issue, now I used according to my opinion of rhythm group and aesthetics, but I'll gather more mods about this, if same opinion appears again and again, I'll fix it.
  3. 00:09:789 –There’s a loud beat here so it would be nice if you can make a triple here instead of a slider to map that beat out. It’ll also be a bit more challenging then since this is an Insane.
  4. 00:11:709 -^, feels weird not to map this out. Either placing a circle or a short slider here would work. about rhythm, I mapped vocal first, then drum in most of this map except for some parts that needs some emphasis of drumbeat in my opinion. reason about this, I once mapped fully with drum, map became really dirty..
  5. 00:21:669 (6) –Increase the spacing here a bit to be consistent with 00:19:749 (4,6) – fixed
  6. 00:26:229 (1,2,3) –Make the spacing here similar. Right now 00:26:949 (3) – is a bit too close to 00:26:709 (2) – fixed
  7. 00:25:749 (5,6,7) – and 00:29:589 (4,5,6) – Different spacings are being used here and there’s nothing in the music to suggest that 00:29:589 (4,5,6) – should be spaced differently. I highly suggest making the spacing similar. tension is different there
  8. 00:35:349 (8) –Move the tail of this slider upwards a bit for better flow from 00:35:109 (7) – I fixed downward for flow
  9. 00:38:709 (1) –Remove NC here to be consistent with the previous NC’ing patterns.
  10. 00:45:189 (9) –I think your new combo has to be here instead. So add NC here and remove it here: 00:45:429 (1) –
  11. 00:45:429 (1,2,3) –I don’t suggest making the spacing here similar since (3) has a loud finish on the head which should be emphasized with a jump. So perhaps try something like this: song allows this pattern, so I want to keep it. If more problem, I'll delete finish
  12. 00:50:229 (1) –Remove NC here for consistency.
  13. 01:01:989 (5) –Increase spacing here a bit to emphasize that strong beat on (5) more. I didn't feel like to
  14. 01:07:989 (8,3) –This overlap don’t look nice at all. Either try to avoid the overlap or make it neater by making the two sliders parallel. Like this:
    rip nobody will notice it when playing :(
  15. 01:11:709 –Place a circle here to map out that beat. You can add a stream here: 01:11:589 - 01:11:709 - 01:11:829 - 01:11:949 –
  16. 01:15:549 -^
  17. 01:26:709 (1) –This NC feels inconsistent with the previous patterns. Rather remove it. Same here: 01:11:349 (1) –
  18. 01:29:349 (9) –It’ll be a good idea to rather add NC on this big white tick and then remove NC here: 01:29:589 (1) –
  19. 01:30:549 –It’ll be nice if you can make this tick clickable since the stream starts here. So you can end the slider here: 01:30:429 – and add a circle here: 01:30:549 –
  20. 01:31:149 –There’s a beat here as well so you can map it out. fixed this one
  21. 01:33:189 (8) –Add NC here and remove it here: 01:33:429 (1) –
  22. 01:34:509 – and 01:34:749 – and 01:34:989 – There are beats here that would be a good idea to map out. So rather create a stream here to make that pattern more challenging.
  23. 01:42:309 (5) –Same as 00:08:229 (5) – Add NC
  24. 01:45:789 –There’s a beat here to map out.
  25. 01:52:269 (1) –Consider silencing the end of the spinner.yup

Hard:
  1. The AR in this diff can also be lifted a bit. 7 or 7.5 7.3
  2. The HP should rather not be the same as the Insane. Lower it to 5. fixed
  3. 00:15:669 – and 00:15:789 – There are beats here that would be nice to map out instead of making a slider there. Maybe something like this:
    make it like last of this map
    There are beats here as well: 00:16:029 - 00:16:149 - 00:16:269 – so adding more repeats to the slider would be great.
  4. 01:11:349 (1) –This NC isn’t needed imo. for better read, change of pattern
  5. 01:26:709 (1) -^
  6. 01:36:549 (3) –To be consistent with the Insane diff, you have to add NC here and remove NC here: 01:36:789 (1) – fixed
  7. 01:38:229 (4) –The jump here doesn’t really make sense since there’s nothing in the music to support this. Rather space this normally. fixed
  8. 01:52:269 (1) –Silence the spinner end.yup

Normal:
  1. Raise the AR a bit for better spread. 4.5 or 5 4.3
  2. 01:15:429 (5,1) –Rather not make an overlap like this since it’s difficult to see the one border of the slider and that can cause visual issues for beginners. Rather avoid the overlap. if other people feel same, I'll change it
  3. 01:26:949 (7,1) -^
  4. 01:30:789 (5,1) -^
  5. 01:48:309 (4,5) -^

Easy:
  1. 00:04:869 (1) –It would be a good idea to extend this slider to 00:06:069 – so that there’s not a big gap between 00:04:869 (1) – and 00:06:549 (2) – right
  2. 00:39:429 (1) –You can move the red node to the middle of the slider to follow the music. hmm..later maybe..
  3. 01:08:229 (1,2) –Make a blanket here. It’ll look neater. I'm not a fan of blanket.. I wanna use it where i think it needs
  4. 01:21:669 (3,1) -^

Overall this is a nice set. Just a few improvements are still needed.
Good Luck~ :D
maybe need more discuss about rhythm choice and NC
oo big one really thx for mod!
Shunao

Hi!
NM from my Queue ~ ( つ・`д・´)っ


  • [Easy]
  1. 00:01:029 (1,2,3,4) - Why you don't make the same pattern here 00:04:869 (1,2) -.
  2. 00:13:749 (2) - I suggest to move this note at x:46 and y:257 because when I see this 00:13:749 (2,3) - idk but I'm thinking of a blanket..
  3. 00:27:909 (1,2,3) - Can you aligned them?
  4. 00:31:269 (4,1) - Here too ^ Like you make here 00:46:629 (4,1) -.
  5. 01:15:909 (1,2) - There are not very similar. So I suggest to lower this slider 01:15:909 (1) - a little for step whether it's too much in the center of the end of this slider 01:13:989 (3) - because you don't need a blanket here 01:13:989 (3,1) -. After make the slider 1 - similar as this slider 2 -.
  6. 01:21:669 (3) - You don't want to curved this?
  7. 01:25:509 (3,4) - Why here you don't make a slider renverse like 01:06:309 (3) - or here 01:17:829 (3) - Like this you avoid making a spacing between the note which comes later.
  8. 01:33:189 (3,4) - ^

  • [Normal]
  1. 00:17:589 (2) - The placement of the hitsound it's weird I find, I suggest to remove the whistle and here too 00:25:269 (2) -.
  2. 00:18:309 (3,4) - Inconsistent spacing (0.90x)
  3. 00:25:989 (3,4) - Inconsistent spacing (1.10x)
  4. 00:26:949 (5,1) - Try to make a blanket.
  5. 00:33:669 (3,4) - Inconsistent spacing (0.90x)
  6. 00:35:509 (3,4) - Inconsistent spacing (0.95x)
  7. 00:57:669 (5) - I suggest to make this slider straight, it's work better.
  8. 01:18:549 (5,1) - You can blanket them or if you don't you can raise this slider a little more 01:19:749 (1) -.
  9. 01:36:789 (2,3,4) - Can you aligned them like this 01:23:589 (1,2,3) - If you can, it's so much better.

  • [Hard]
  1. 00:55:989 (3,5) - Blanket them to be consistent with 00:57:909 (4,5) -.
  2. 01:47:349 (2,1) - There are not symmetrical, the note 3 is too close to the slider 1.
  3. 01:51:909 (3,4) - I suggest to make a little jump, you can use the DS at 1.30x
That's all for me, nice map!

GOOD LUCK FOR YOUR MAP!
Topic Starter
Left

ShogunMoon wrote:


Hi!
NM from my Queue ~ ( つ・`д・´)っ


  • [Easy]
  1. 00:01:029 (1,2,3,4) - Why you don't make the same pattern here 00:04:869 (1,2) -. sound different, no reason to
  2. 00:13:749 (2) - I suggest to move this note at x:46 and y:257 because when I see this 00:13:749 (2,3) - idk but I'm thinking of a blanket..
  3. 00:27:909 (1,2,3) - Can you aligned them? another intention
  4. 00:31:269 (4,1) - Here too ^ Like you make here 00:46:629 (4,1) -. fixed
  5. 01:15:909 (1,2) - There are not very similar. So I suggest to lower this slider 01:15:909 (1) - a little for step whether it's too much in the center of the end of this slider 01:13:989 (3) - because you don't need a blanket here 01:13:989 (3,1) -. After make the slider 1 - similar as this slider 2 -. I can't understand
  6. 01:21:669 (3) - You don't want to curved this? fixed
  7. 01:25:509 (3,4) - Why here you don't make a slider renverse like 01:06:309 (3) - or here 01:17:829 (3) - Like this you avoid making a spacing between the note which comes later. true
  8. 01:33:189 (3,4) - ^true

  • [Normal]
  1. 00:17:589 (2) - The placement of the hitsound it's weird I find, I suggest to remove the whistle and here too 00:25:269 (2) -.
  2. 00:18:309 (3,4) - Inconsistent spacing (0.90x) because of stack
  3. 00:25:989 (3,4) - Inconsistent spacing (1.10x)
  4. 00:26:949 (5,1) - Try to make a blanket. I'm not a fan of blanket
  5. 00:33:669 (3,4) - Inconsistent spacing (0.90x)
  6. 00:35:509 (3,4) - Inconsistent spacing (0.95x)
  7. 00:57:669 (5) - I suggest to make this slider straight, it's work better...?
  8. 01:18:549 (5,1) - You can blanket them or if you don't you can raise this slider a little more 01:19:749 (1) -.
  9. 01:36:789 (2,3,4) - Can you aligned them like this 01:23:589 (1,2,3) - If you can, it's so much better.

  • [Hard]
  1. 00:55:989 (3,5) - Blanket them to be consistent with 00:57:909 (4,5) -. I don't use consistency in blanket..
  2. 01:47:349 (2,1) - There are not symmetrical, the note 3 is too close to the slider 1. same DS
  3. 01:51:909 (3,4) - I suggest to make a little jump, you can use the DS at 1.30xaesthetics is first
That's all for me, nice map!

GOOD LUCK FOR YOUR MAP!

thx for mod! :)
GIDZ
From my queue owo

Easy
  1. 00:13:749 (2) - Move to the left a bit for circular flow?
  2. 00:18:309 - to 00:30:549 - A bit of inconsistency with the usage of whistles here imo. Cuz 00:25:509 (2) - has no whistle and then 00:27:429 (4,1) - have whistles when the music is the same.
  3. 00:45:189 (3) - Just move up a little to avoid touching with 00:44:229 (2) - tail.
  4. 00:58:629 (1) - Why not just make regular shape http://puu.sh/sNejM/5a7f1d3af9.jpg

Normal
  1. 01:00:309 (1) - Remove NC to keep NC pattern consistent to every 2 white ticks :p
  2. 01:33:909 (5) - Maybe it'll look better overall as a pattern like http://puu.sh/sNeDi/e06971a328.jpg ?
  3. 01:37:749 (4,1) - Blanket?

Hard
  1. 00:12:549 (1,2) - Blanket?

Insane
  1. 00:33:429 (6,7,8) - Avoid overlapping with 00:32:469 (3) - ?
  2. 00:43:029 (6) - Move right a bit to avoid overlap?
  3. 00:50:229 (1) - Dun think NC is necessary here?

Very nice set, I think it's ready for BN lol. GL! o/
Beomsan
from KMA #request

[General]
  1. clear
[Easy]
  1. 01:52:269 - Easy 난이도에서 스피너를 1/4 간격으로 붙이는 것은 추천하지 않습니다. 다만 레드틱이나 화이트틱도 최선은 아니라고 생각됩니다. 저는 끝나는 암시가 담긴 소리가 있는 01:53:349 - 이 구간에서 스피너를 시작하는 것이 기존보다 더 적절할 것 같습니다.
  2. 00:04:869 (1) - 슬라이더 모양이 맘에 드시면 상관없는데 제가 보기엔 왜 하필 이런 모양이어야 했나 하는 의구심을 갖게 만드네요.
  3. 00:08:709 (1) - 이 슬라이더 곡선부분이 잘 보시면 매끄러운 곡선이 형성되어 있지 않습니다. 점을 움직여서 조금 더 정교하게 만들어주세요.
  4. 00:16:389 (1) - http://osu.ppy.sh/ss/6795404 뭔가 레드틱이 중간이 되게 맞추려고 하신 것 같은데 약간 엇나갔습니다.
  5. 00:45:189 (3) - 이 슬라이더에서 문제라고 생각하는 점부터 말씀드리면, 슬라이더 테일이 00:44:229 (2) - 테일과 거리가 매우 좁아 시각적으로 깔끔하지 못하다고 생각했습니다. 제안하는 수정은 다음과 같습니다:
    1. http://puu.sh/sNCRO/6bd6c98579.png - 이 제안은 여기보단 01:33:189 (3) - 여기서 더 추천합니다.
    2. http://puu.sh/sNCTX/2c6c0bee35.png
  6. 01:02:469 (4) - 음... 점 찍어두신게 S모양이 제대로 안나올 것 같이 생겼는데 자세히 보니 그렇게 티나지도 않네요,,,
  7. 01:11:589 (4,1) - 제가 The Glory Days 랭크 진행할 때 Normal 난이도에서 이런 비슷한걸로 BN 체크에서 지적을 당했었죠, 01:12:069 (1) - 이 노트가 01:11:589 (4) - 보다 먼저 나온다고 인식할 가능성이 있다는 이유였습니다.
  8. 01:25:509 (4) - bLAnKEt 안맞는게 조금 티나네요,,,
[Normal]
  1. 00:03:909 (5) - dk spq
  2. 00:04:869 (1) - 위의 것을 눈치채셨다면 복붙도 잊지마시길
  3. 01:27:429 (1) - 오버랩 대체로 다 좋아하는 편인데 이거는 좀 지저분하달까요
  4. 01:48:309 (1) - NC 추천합니다. 앞에선 물론 2 다운비트마다 끊어주신 모습을 볼 수 있는데 여기선 클라이맥스기도 하고, 음 자체가 충분히 강력한 인상이라고 볼 수 있다고 생각합니다. 그걸 강조하기 위해서 NC를 추가하는건 너무나 아름다울 것 같습니다...
  5. 01:52:149 (1) - 같은 이유로 NC 추천
  6. 01:52:269 (1) - 스피너는 Easy 난이도랑 비슷한 의견입니다만, 저는 진지하게 제가 제안한 타임라인에서 스피너를 시작하는게 상위 난이도든 하위 난이도든 good way가 아닌가 싶습니다 ㅎ,,,
[Hard]
  1. Normal이랑 Hard SV차이가 좀 심한게 아닌가 생각되네요. 차분한 편으로 표현됐던 Normal과 달리 Hard는 빠른 SV로 그 분위기가 완전히 역전돼버렸습니다. 겟난이면 몰라도 솔로맵셋이라서 이런 부분에서 크게 아쉽네요.
  2. 뭐 SV 바꿔서 다시 만들고 그런게 저도 쉽지 않은건 당연히 알고있습니다. 별로 원하지 않으신다면 맵셋 전체적으로 AR은 높여주세요. 6.8은 많이 낮아보입니다. (4.3 -> 6.8^도 작지 않은 차이니 전체적으로 늘려야 한다는 얘기입니다.)
  3. 01:53:109 - http://osu.ppy.sh/ss/6795477
[Insane]
  1. 00:47:829 (3) - 디스턴스 늘려서 강조하려고 하신 것 같은데 강조라기엔 00:47:109 (1) - 사이 거리가 너무 애매하네요. 0.20x 차이나는 디스턴스는 에임에 혼란을 줄 뿐이라고 봅니다.
  2. 01:00:309 (1,2) - 3/4 슬라이더 좋지 않다고 봅니다. 01:14:709 (3,4) - 이런 용례처럼 반듯한 이유가 없어요.
  3. 01:52:269 (1) -
Topic Starter
Left

- G I D Z - wrote:

From my queue owo

Easy
  1. 00:13:749 (2) - Move to the left a bit for circular flow? I like straight better..
  2. 00:18:309 - to 00:30:549 - A bit of inconsistency with the usage of whistles here imo. Cuz 00:25:509 (2) - has no whistle and then 00:27:429 (4,1) - have whistles when the music is the same. added whistle there
  3. 00:45:189 (3) - Just move up a little to avoid touching with 00:44:229 (2) - tail. yeah fixed
  4. 00:58:629 (1) - Why not just make regular shape http://puu.sh/sNejM/5a7f1d3af9.jpgfixed idk why I mepped like this lol

Normal
  1. 01:00:309 (1) - Remove NC to keep NC pattern consistent to every 2 white ticks :p oh intention of emphasis
  2. 01:33:909 (5) - Maybe it'll look better overall as a pattern like http://puu.sh/sNeDi/e06971a328.jpg ? rip overlap..
  3. 01:37:749 (4,1) - Blanket? ehh no intention here and hard to fix

Hard
  1. 00:12:549 (1,2) - Blanket? that would be nice

Insane
  1. 00:33:429 (6,7,8) - Avoid overlapping with 00:32:469 (3) - ? nobody will notice it when playing..and there's some time gap, not that problem
  2. 00:43:029 (6) - Move right a bit to avoid overlap? ^
  3. 00:50:229 (1) - Dun think NC is necessary here? fixed

Very nice set, I think it's ready for BN lol. GL! o/
thx for mod GIDZ :)

Beomsan wrote:

from KMA #request

[General]
  1. clear
[Easy]
  1. 01:52:269 - Easy 난이도에서 스피너를 1/4 간격으로 붙이는 것은 추천하지 않습니다. 다만 레드틱이나 화이트틱도 최선은 아니라고 생각됩니다. 저는 끝나는 암시가 담긴 소리가 있는 01:53:349 - 이 구간에서 스피너를 시작하는 것이 기존보다 더 적절할 것 같습니다. 글게여 오래된 맵이라 수정을 안해노은듯
  2. 00:04:869 (1) - 슬라이더 모양이 맘에 드시면 상관없는데 제가 보기엔 왜 하필 이런 모양이어야 했나 하는 의구심을 갖게 만드네요. 저도 회의감이 들음
  3. 00:08:709 (1) - 이 슬라이더 곡선부분이 잘 보시면 매끄러운 곡선이 형성되어 있지 않습니다. 점을 움직여서 조금 더 정교하게 만들어주세요. true
  4. 00:16:389 (1) - http://osu.ppy.sh/ss/6795404 뭔가 레드틱이 중간이 되게 맞추려고 하신 것 같은데 약간 엇나갔습니다. fixed
  5. 00:45:189 (3) - 이 슬라이더에서 문제라고 생각하는 점부터 말씀드리면, 슬라이더 테일이 00:44:229 (2) - 테일과 거리가 매우 좁아 시각적으로 깔끔하지 못하다고 생각했습니다. 제안하는 수정은 다음과 같습니다: dulda fixed
    1. http://puu.sh/sNCRO/6bd6c98579.png - 이 제안은 여기보단 01:33:189 (3) - 여기서 더 추천합니다.
    2. http://puu.sh/sNCTX/2c6c0bee35.png
  6. 01:02:469 (4) - 음... 점 찍어두신게 S모양이 제대로 안나올 것 같이 생겼는데 자세히 보니 그렇게 티나지도 않네요,,,
  7. 01:11:589 (4,1) - 제가 The Glory Days 랭크 진행할 때 Normal 난이도에서 이런 비슷한걸로 BN 체크에서 지적을 당했었죠, 01:12:069 (1) - 이 노트가 01:11:589 (4) - 보다 먼저 나온다고 인식할 가능성이 있다는 이유였습니다. 저도 살짝 불안했는데 고치는게 좋을듯
  8. 01:25:509 (4) - bLAnKEt 안맞는게 조금 티나네요,,,에 사실 nO iNTenTioN 하지만 fiX하는게 좋을듯하네욯ㅎ
[Normal]
  1. 00:03:909 (5) - dk spq dk sk..
  2. 00:04:869 (1) - 위의 것을 눈치채셨다면 복붙도 잊지마시길fixed
  3. 01:27:429 (1) - 오버랩 대체로 다 좋아하는 편인데 이거는 좀 지저분하달까요이전에도 지적받은 바가 있어서 고치겠습니다
  4. 01:48:309 (1) - NC 추천합니다. 앞에선 물론 2 다운비트마다 끊어주신 모습을 볼 수 있는데 여기선 클라이맥스기도 하고, 음 자체가 충분히 강력한 인상이라고 볼 수 있다고 생각합니다. 그걸 강조하기 위해서 NC를 추가하는건 너무나 아름다울 것 같습니다...음..하이라이트 직전만 쓰기로 했어요.
  5. 01:52:149 (1) - 같은 이유로 NC 추천^
  6. 01:52:269 (1) - 스피너는 Easy 난이도랑 비슷한 의견입니다만, 저는 진지하게 제가 제안한 타임라인에서 스피너를 시작하는게 상위 난이도든 하위 난이도든 good way가 아닌가 싶습니다 ㅎ,,,음...노말부터는 갠취라 들어서 저는 1/4로 다 밀고있습니다. 좀만이라도 길게해야 스피너 100을 면할 확률이 올라가니까...
[Hard]
  1. Normal이랑 Hard SV차이가 좀 심한게 아닌가 생각되네요. 차분한 편으로 표현됐던 Normal과 달리 Hard는 빠른 SV로 그 분위기가 완전히 역전돼버렸습니다. 겟난이면 몰라도 솔로맵셋이라서 이런 부분에서 크게 아쉽네요. 지금보니 진짜 그렇긴 한데 인센이 무지 빠른것도 있고..에알은 노말을 좀 올려서 스프레드를 좀 잡아밨습니다
  2. 뭐 SV 바꿔서 다시 만들고 그런게 저도 쉽지 않은건 당연히 알고있습니다. 별로 원하지 않으신다면 맵셋 전체적으로 AR은 높여주세요. 6.8은 많이 낮아보입니다. (4.3 -> 6.8^도 작지 않은 차이니 전체적으로 늘려야 한다는 얘기입니다.)
  3. 01:53:109 - http://osu.ppy.sh/ss/6795477너무 잔인한듯..스트림 사운드도 막 확실해보이진 않아서..
[Insane]
  1. 00:47:829 (3) - 디스턴스 늘려서 강조하려고 하신 것 같은데 강조라기엔 00:47:109 (1) - 사이 거리가 너무 애매하네요. 0.20x 차이나는 디스턴스는 에임에 혼란을 줄 뿐이라고 봅니다. 손닉님이 봐줄때 대충 고쳐놨는데 역시 티가 나는군요
  2. 01:00:309 (1,2) - 3/4 슬라이더 좋지 않다고 봅니다. 01:14:709 (3,4) - 이런 용례처럼 반듯한 이유가 없어요. 그렇습니다 고칩니다.
  3. 01:52:269 (1) - ^
모딩 ㄳㄳㄳ!
My Angel RangE
ㅇㅅㅇ)9 모딩왔어영
모딩 잡을게 없으니까 뭔가..강박증..

잇지
00:33:189 (2,3) - DS 약간 오류난듯싶네요
01:00:309 (2,3) - ^
01:41:829 (3) - 블랭킷? 약간 안됬어요

노말 패스..

하드
(디스크)

00:17:349 (3) - 블랭킷
00:17:829 (4,1) - Ds 약간 차이있어영
01:28:389 (3) - 블랭킷
01:37:749 (4) - ^

인세인 ..두려워서 패스

맵 잘만드시네.. (부들)
굿럭!
Dailycare
[Insane]
*00:30:309 (2) - 조금 더 큰 강조를 했으면 좋았을 듯.. 00:30:309 (2,3) - 정도로? 아니면 00:29:829 (6,1,2) - 의 삼각형을 깨고 00:29:829 (6,1) - 의 거리를 좀 줄인다거나 하는것도 나쁘진 않은 것 같아요
*00:47:109 ~ 여기는 sv를 0.8 정도로 쓰고 ds도 좀 더 줄여줬으면 효과적이었을 파트인 것 같아요. 00:15:789 (3) - 여기부터는 0.9로 하고.. 그렇게 큰 문제는 아니지만 약간 아쉽네요 ㅠㅠ
*00:53:349 (2,4) - (82, 248)에 놓으면 좀 더 안정감이 생길 것 같아요. 00:54:309 (5) - 도 살짝만 왼쪽으로 옮겨주세요
*01:19:269 (4) - 는 01:03:909 (1) - 처럼 뉴콤보를 넣어도 좋을 것 같아요
*01:36:789 (2,3) - 굳이 3/4를 쓸 필요가 없어보이는데 특별한 이유가 있나요?
*01:39:909 (4) - ds x1.2는 의도한 것..?
Topic Starter
Left
@RangE all fixed~ thx for mod!

Dailycare wrote:

[Insane]
*00:30:309 (2) - 조금 더 큰 강조를 했으면 좋았을 듯.. 00:30:309 (2,3) - 정도로? 아니면 00:29:829 (6,1,2) - 의 삼각형을 깨고 00:29:829 (6,1) - 의 거리를 좀 줄인다거나 하는것도 나쁘진 않은 것 같아요 뒤쪽에서도 드럼을 살짝 가볍게 취급하는 매핑을 했기도 하고 뒤쪽 박에 좀더 무게를 주고싶어서 킾
*00:47:109 ~ 여기는 sv를 0.8 정도로 쓰고 ds도 좀 더 줄여줬으면 효과적이었을 파트인 것 같아요. 00:15:789 (3) - 여기부터는 0.9로 하고.. 그렇게 큰 문제는 아니지만 약간 아쉽네요 ㅠㅠ fix
*00:53:349 (2,4) - (82, 248)에 놓으면 좀 더 안정감이 생길 것 같아요. 00:54:309 (5) - 도 살짝만 왼쪽으로 옮겨주세요
*01:19:269 (4) - 는 01:03:909 (1) - 처럼 뉴콤보를 넣어도 좋을 것 같아요 fixed
*01:36:789 (2,3) - 굳이 3/4를 쓸 필요가 없어보이는데 특별한 이유가 있나요? 사이에 아무 박이 없기도 하고, 노래에서 가장 강한 박에대한 강조
*01:39:909 (4) - ds x1.2는 의도한 것..?그럴리가아..
모딩 ㄳ!
sahuang
Meta?

I
01:37:509 - clickable

H
01:35:829 (1) - cancel NC

N
01:00:309 (1) - cancel NC
01:01:269 - add circle
01:15:429 (5,1) - 01:30:789 (5,1) - a bit weird in normal
01:35:829 (1) - why nc
01:35:109 (1,2,1,2) - change to 2 1/2 sliders. this is too hard.
01:37:749 (4,1) - bl

Sliderborder is not consistent.
Topic Starter
Left
all fixed~ thx for mod!

each sliderborder is each heroine, BG's theme color.

metadata https://www.youtube.com/watch?v=6P3m8LXS1uE youtube video of official account
added 'yozuca rino lotta ending' to tag, deleted 'opening galgame' from tag
sahuang
k
Doyak
이제 2쿠도스 시간 됐다

[General]
* 01:15:429 - 01:15:909 - 이 둘은 01:30:789 - 01:31:269 - 음악적으로 거의 같은 부분인데 힛사 표현이 많이 다르네요. 통일되지 않은 이유가 있나요?
* 01:17:829 - 01:26:229 - 명백한 심벌 소리가 있는데 피니시 추가해주시는 게?
* 01:50:469 - 01:50:709 - 01:51:189 - 노래에서는 나름 강한 소리라고 심벌들을 넣어줬는데 맵에서는 휘슬로만 표현된 게 아쉽네요...

[Hard]
* 01:17:589 (5,1) - 제너럴에서 한 이야기랑 연관이 있는데 01:18:069 - 01:18:309 - 가 01:17:829 - 보다 하등 강할 것이 없는데도 엇박 클릭이 이루어진 점이 좀 아쉽네요. 3연타 사용을 꺼려하신 건지는 모르겠는데, 1/4 리버스를 포기한다면 다운비트의 심벌 소리도 살리면서 갈 수 있고 좋다고 봅니다. 01:32:949 (5,1) - 는 지금이 더 낫지만, 앞과는 확실히 드럼 리듬 구성이 다르니까요.

[Insane]
* 맵 전체에서 이해가 안 되는 곳이 딱 한 군데 있는데, 00:58:629 (1,2,3,4,5,6,7,8,1) - 여기는 빌드업이라고 하기엔 너무 급작스럽게 디스턴스가 커졌고, 빌드업이라고 치더라도 이건 키아이 돌입 직전인 01:02:469 - 까지 텐션이 유지가 되어야 할 상황인데, 점차 강도를 올려가야 할 곳이 디스턴스가 제일 크고 보컬이 크게 지르고 있는 01:00:309 (1,2,1,2,3,4,5,6,7) - 는 정작 줄어버리는 게, 개인적으론 아주 이상하게 느껴지네요. 뒤쪽도 앞쪽과 최소한 같은 수준의 스케일은 유지가 되어야 하지 않나 하는 생각입니다.
* 01:14:709 (3,4) - 완전 직선도 아니고, 대각선이라고 보기에도 애매한 느낌?
* 01:38:589 - 이 지점의 1/4 드럼을 전부 표현해놓고 여기 하나만 빼놓으신 건...
Topic Starter
Left

Doyak wrote:

이제 2쿠도스 시간 됐다

[General]
* 01:15:429 - 01:15:909 - 이 둘은 01:30:789 - 01:31:269 - 음악적으로 거의 같은 부분인데 힛사 표현이 많이 다르네요. 통일되지 않은 이유가 있나요?그러게요..fixed
* 01:17:829 - 01:26:229 - 명백한 심벌 소리가 있는데 피니시 추가해주시는 게? fixed
* 01:50:469 - 01:50:709 - 01:51:189 - 노래에서는 나름 강한 소리라고 심벌들을 넣어줬는데 맵에서는 휘슬로만 표현된 게 아쉽네요... 다른걸 쓰자니 좀 흐름을 깨는 거같고, 피니시를 다 써버리자니 지저분한 느낌이 들어서, 휘슬로만 채워놨는데, 첫 노트에 피니시 넣어둘게요

[Hard]
* 01:17:589 (5,1) - 제너럴에서 한 이야기랑 연관이 있는데 01:18:069 - 01:18:309 - 가 01:17:829 - 보다 하등 강할 것이 없는데도 엇박 클릭이 이루어진 점이 좀 아쉽네요. 3연타 사용을 꺼려하신 건지는 모르겠는데, 1/4 리버스를 포기한다면 다운비트의 심벌 소리도 살리면서 갈 수 있고 좋다고 봅니다. 01:32:949 (5,1) - 는 지금이 더 낫지만, 앞과는 확실히 드럼 리듬 구성이 다르니까요. 이부분에 대해서는 난이도 조절을 위해서 1/4 사용했어요. 크게 문제가 된다면 고치겠지만, 역시 클릭커블-3연타-클릭커블은 하드에서 좀 무리한 배치라고 생각해서..

[Insane]
* 맵 전체에서 이해가 안 되는 곳이 딱 한 군데 있는데, 00:58:629 (1,2,3,4,5,6,7,8,1) - 여기는 빌드업이라고 하기엔 너무 급작스럽게 디스턴스가 커졌고, 빌드업이라고 치더라도 이건 키아이 돌입 직전인 01:02:469 - 까지 텐션이 유지가 되어야 할 상황인데, 점차 강도를 올려가야 할 곳이 디스턴스가 제일 크고 보컬이 크게 지르고 있는 01:00:309 (1,2,1,2,3,4,5,6,7) - 는 정작 줄어버리는 게, 개인적으론 아주 이상하게 느껴지네요. 뒤쪽도 앞쪽과 최소한 같은 수준의 스케일은 유지가 되어야 하지 않나 하는 생각입니다. 앞쪽 최대한 줄이고, 뒷부분 적당히 늘려놓았습니다. 앞과는 다르게 보컬도 없고 직선동선이라 동일한 디스턴스를 주는건 무리이지만 일단 텐션이 유지되리라 생각할 정도로는 맞춰놓았습니다. 이것때매 3.8난이도로 다시 올리느라 고생했다고요;;
* 01:14:709 (3,4) - 완전 직선도 아니고, 대각선이라고 보기에도 애매한 느낌? fixed
* 01:38:589 - 이 지점의 1/4 드럼을 전부 표현해놓고 여기 하나만 빼놓으신 건...서클을 1/4슬라로 바꿨습니다
모딩 감사합니다~
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앙 더블포스트 너무 재밌어 xDxDxD

Doyak wrote:

이제 2쿠도스 시간 됐다

[Hard]
* 01:17:589 (5,1) - 제너럴에서 한 이야기랑 연관이 있는데 01:18:069 - 01:18:309 - 가 01:17:829 - 보다 하등 강할 것이 없는데도 엇박 클릭이 이루어진 점이 좀 아쉽네요. 3연타 사용을 꺼려하신 건지는 모르겠는데, 1/4 리버스를 포기한다면 다운비트의 심벌 소리도 살리면서 갈 수 있고 좋다고 봅니다. 01:32:949 (5,1) - 는 지금이 더 낫지만, 앞과는 확실히 드럼 리듬 구성이 다르니까요.


아마 제 기준에 대한 재검토가 필요할 거 같습니다. 더 내세울 것도 없는 객관적 기준이 있으니..
고쳤고 다른부분도 검토했는데 여기뿐인 것 같네요
Doyak
Some patterns have changed so take rebubble instead.
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