Hi S a n d
As promised my mod.
Also as said, i'll mod 3 diffs in order to be as fair as possible (i'll also do testplay for Oni and Inner)
[General]
ok
[Katan]
00:09:115 (9,10,11) - i think we have some problems here compared to 00:13:229 (13,14,15,16) - both could be ok but i think even if the second one is harder to follow, it is also the most accurate one to use. So i recommend you to do kk . k . k for 00:09:115 aswell
00:50:803 (62) - I don't think it is the most accurate place compared to 00:50:975 - which also have guitar background sound.
00:52:679 (66) - May be odd but i would add k to keep fair spacing for 3/2 (even if the bpm changes make the fair not really fair in the end).
01:03:989 (87,88,89,90) - 01:09:458 (92,93,94,95,96,97,98,99,100) - Why do you use different rythm patterns when it is the same melody? Consistency D:
03:05:167 (39,40,41) - 03:07:910 (44,45,46) - I'm actually curious why you didn't went for dkd which sounds more accurate tbh.
03:11:346 (51,52,53,54) - A bit yolo but i would go for finishers here for more impact.
Really impressive, normally i don't really like when kantan goes for tricky rythm, but it goes well with the song. On the other hand i thnk (and this is a good example) we (as mappers) don't use enough sliders for intense drumrolls and they are not punitive to the new players plus they gave them some burst moments. At some points we could also have sliders around 01:03:989 (87) - or even 00:34:486 - and 00:39:286
[Futsuu]
For the amount of notes, i think you can raise the HP by one.
00:26:600 (40,41) - Wat? at 00:24:543 - and 00:25:229 - i would understand, but not here.
01:20:636 - Add d? Seems ok for the battery.
02:08:229 (308) - 02:10:972 (317) - etc... How about triple d to be on the same page as the violons represented by the triple k just after?
03:25:418 (130,143) - & 03:36:382 - & 03:41:013 - I would add k to follow more the violin.
Nice one. Overall it's pretty solid and consistent, But i think you'll have to buff becase the gap with muzu look at first sight really far.
[Muzukashii]
00:29:686 (114,115,116,117,118,119,120,121,122,123,124,125) - This pattern look a bit long and messy, i would split it (00:30:543 (119) - ?).
00:35:429 (144,146) - Change to d for some contrasts? The music tends to a bit.
02:16:807 (633,634,635,636,637,638) - 02:19:207 (647,648,649,650,651,652,653,654) - 02:21:950 (663,664,665,666,667,668,669,670,671) - Some unconsistencies visible by the triples are present, tbh you should uniformize your triples as the same place as 02:21:950 which sounds the best of 3.
03:43:586 (9,10,11,12,13,14,15,16) - 03:45:986 (20,21,22,23,24,25,26,27,1,2,3) - why is it so different?
Noice.
[Oni / Inner]
These will be just feedbacks from my tesplay
First try Oni
I really liked it, the fails are on some complex patterns i'm not used to (eg 01:25:608 (538,539,540,541,542,543,544) - 00:38:600 (235,236,237,238,239,240,241) - ), the triples were passed without troubles even tho they might not be adapted for an Oni but w/e.
First try Inner
Hopefully, the end wasn't hard which gave me wy enough point to pass it (i was uncertain i admit haha). Nothing much to say, i enjoyed it. Maybe some complex pattern i didn't understand (eg 01:14:266 (564,565,566,567,568,569,570,571,572) - where 01:14:783 (570) - deserves a d).
01:34:287 (719,720,721,722,723,724,725,726,727,728,729,730,731,732,733,734,735,736,737,738,739,740,741,742,743,744,745,746,747,748,749,750,751,752,753,754,755,756,757,758,759,760,761,762) - ;_; the 1/4 brokes me (especially the first one). 01:36:356 (739) - not d?
01:42:494 (797,798,799,800,801,802,803,804,805,806,807) - 01:43:517 (808,809,810,811,812,813,814,815,816,817,818) - 01:44:540 (819,820,821,822,823,824,825,826,827,828,829,830,831) - why these one are mapped differently (i mean 3k and 2k at the start, why not the same)?
Overall that's an impressive music to map. Gl hf for rank well deserved some stars.