[General]
- Since you removed final diff you should either use “BGely.jpg” on your light insane diff or remove the file.
- Also according to the bot you have unused hitsounds in the map folder, make sure to double check that;
Unused hitsounds:
:normal-hitclap21.wav
normal-hitwhistle21.wav
soft-hitclap2.wav
soft-hitclap42.wav
soft-hitnormal42.wav
soft-sliderslide3.wav
soft-sliderslide36.wav
soft-slidertick3.wav - About the overlaps that were mentioned previously by other modders. Almost all diffs are mapped using them;
[Easy]
00:09:574 (3,1) - 00:37:363 (3,1) - 01:05:153 (4,1) - 01:11:469 (2,3) - 01:15:258 (5,1) - 01:25:995 (1,2) - 01:30:416 (3,1) -
[Hard]
00:02:627 (1,2) - 00:05:469 (3,4) - 00:06:100 (5,1) - 00:08:627 (3,1) - 00:13:205 (2,1) - 00:26:627 (1,2) - 00:30:100 (4,1) - 00:30:416 (1,2) - 00:33:732 (2,1) - 00:40:205 (3,1) - 00:45:258 (5,1) - 00:48:574 (2,3) - 00:50:942 (2,1) - 00:54:416 (1,2) - 01:00:100 (2,1) - 01:03:890 (3,3) - 01:20:942 (1,2) - 01:22:205 (1,1) - 01:25:205 (2,3) -
[Light Insane]
00:03:100 (2,1) - 00:13:363 (3,1) - 00:17:784 (1,5) - 00:19:363 (3,6) - 00:18:732 (5,4) - 00:31:995 (5,6,1) - 00:34:679 (3,1) - 00:58:521 (2,5) - 00:59:153 (5,3) - 01:00:100 (4,2) - 01:04:205 (4,1) - 01:07:363 (3,1) - 01:19:363 (3,5) -
[Lecana’s Insane]
00:19:363 (3,5) - 01:04:363 (6,9) - 01:14:627 (1,6) -
[ litoluna's Insane ]
00:07:679 (1,3) - 01:05:784 (3,1) - 01:11:627 (5,1) -
[ Cookiezi's Insane ]
00:06:416 (4,2) - 00:17:627 (8,2) - 00:19:048 (5,8) - 00:23:784 (4,7) - 00:20:469 (2,6) - 00:40:363 (4,2) - 00:49:995 (4,5,6,1) - 01:00:416 (3,4,5,4,1) - 01:06:258 (4,10,3) - 01:14:311 (5,1) –
[ vellya's Extra ]
00:04:205 (3,4) - 00:29:784 (7,2) - 00:31:363 (4,2,3,4) - 00:31:679 (1,1) -
[ momoko's Extra ]
00:15:258 (1,3) - 00:36:099 (3,5) - 00:49:205 (2,5) - 01:15:417 (2,4,3) - 01:24:574 (3,1) -
[ wkyik's Extra ]
00:07:363 (4,1,2,3,4,6) - 00:10:205 (1,2) - 00:13:205 (2,4) - 00:13:363 (3,1) - 00:14:784 (4,1) - 00:15:258 (1,2,3,1) - 00:25:995 (3,1) - 00:28:048 (2,4) - 00:31:995 (2,4,1,3) - 00:35:469 (1,3) - 00:43:363 (2,1) - 00:45:890 (2,4) – and many other. - If you look into most of this overlaps they’re all part of how the mappers usually tend to structure more them using overlaps instead of stacks. Only a few cases are actual overlaps and even so, those are cases where the gameplay experience is not affected in terms of readability of the map but mainly from a visual choice that resemble older mapping practice, that imo, is fine. So if it’s not a case of inconsistency or a mistake but a mere choice of not making an ULTRA SOPHISTICADED AESTHETIC thing, all diffs look visually ready for rank.
[Normal]
- This soft addition on the hitsound here 01:08:311 (1) – sounds really odd since you just used here to change the sliderslider sound. Mind explaining your reasons here?
[Hard]
- 00:50:942 (2,3,1) – This flow could be improved considering that you didn’t quite break the slider regular flow in any other spots. http://puu.sh/tzGda.jpg my suggestion
- 00:55:995 (2,3,4,5) – The flow there leads the player into 00:56:469 (4) – after this slider 00:55:995 (2) - . The spacing is correct since you want to emphasize this 00:56:311 (3) - , but if you consider the flow of the previous patterns you can potentially lead the player into a trap for no musical change whatsoever 00:55:205 (3,4,5,1,2) - .
[Light Insane]
- This flow could be more intuitive while keeping the pattern linear 00:55:995 (2,3,4,5,1) - http://puu.sh/tzMwg.jpg . Remember that this is a 3* diff . Anti flow jumps are really tricky to this diff range most of the times.
[Lecana’s Insane]
- 00:40:521 (1,2,3) - The visual identity of this pattern implies most of the times that the distance between this slider 00:40:521 (1) – to both objects 00:41:469 (2,3) – should be the same. In this case the distance between 00:40:521 (1,2) – is actually bigger than 00:40:521 (1,3) - . Improving the distance here will make the pattern more neat and won’t affect much of how you structured.
- Inherented timing points at 01:36:153 and 01:36:205 are not really needed. If you want to keep them you could at least keep them on snap since they look randomly snapped atm.
[ litoluna's Insane ]
- The lack of hitsounds on both main verses of the music 00:23:153 (1,2,3,1,2,1,2,1,2,3,4,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3) - and 00:32:942 (1,2,3,4,5,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1) - is inconsistent with what most of the diffs offered in terms of hitsounding. It’s not wrong since the verses of this songs are so smooth and not hitsounding them won’t lead the players into mistake because soft-hitnormal here provides enough feedback. However, this could be improved with at least a few uses of soft hitfinishes at least on the main transitions 00:27:890 - 00:37:995 -
[Cookiezi’s Insane]
- There’s a missing hitsound on this 01:11:469 (1) - . The entire patterns uses strong sounds on downbeats 01:10:521 (6,7,1,2,1,2,1,2,1,2) – so breaking the usage on this specific spot doesn’t make a lot of sense, even if the music doesn’t really have a big snare sound there.
[ vellya's Extra ]
- The lack of the keysounds here 00:02:627 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,1,2,3,4,5,1,1,1,2,1,2,3,1,2) – are quite off in terms of consistency. The higher diffs are the ones that can explore the most this resource and seeing it being apply on the insanes and not here is quite odd. Consider using the keysounds provided by the owner of the mapset.
[ momoko's Extra ]
- There isn’t much emphasis to this sound here 00:32:942 (1) -. The pattern works indeed specially considering the vocal lead here, but this sound is really important especially considering how it sounds on the music as the most important crash on the drum during the main verse. You can make a gimmick here about the flow changing on this specific part maybe, just keep in mind that as it is now, it’s not noticeable in the map this sound.
I wasn't requested to mod this, but I came by because I really like this song and tbh this mapset is probably the best in terms of spread and hitsounding. Hopefully you will rank this o/