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Hotaru Murasaki - Re:TrymenT

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YoungsterMario
何故この曲を選択したのか聞いて良いですか?
Dear
Good song and nice beatmap :)
batman98
Beautifull Song , Beautifull Hit Sounds..... i'm crying :')
Mod
Easy:
01:33:297 (1) - delete and up the spiner

Dear Rue:

00:23:034 (2) - please fx this , an idea https://gyazo.com/1782bfdfa8ef6f5c3e670d9ab3b3a41f
01:02:823 (8,1) - plase fx this, so longer distance

Cookiezi's Insane:

00:04:876 (6) - NC
00:52:086 (6) - NC?
00:56:034 (7) - NC
00:56:034 (7,8,9,10,11) - lol stream fx this please
01:09:297 (7) - NC
01:18:060 (11) - NC

Good Luck :D
Topic Starter
Erisan

batman98 wrote:

Beautifull Song , Beautifull Hit Sounds..... i'm crying :')
Mod
Easy:
01:33:297 (1) - delete and up the spiner NO CHANGE

Dear Rue:

00:23:034 (2) - please fx this , an idea https://gyazo.com/1782bfdfa8ef6f5c3e670d9ab3b3a41f NO CHANGE
01:02:823 (8,1) - plase fx this, so longer distance NO CHANGE

Cookiezi's Insane:

00:04:876 (6) - NC CHANGE
00:52:086 (6) - NC? CHANGE
00:56:034 (7) - NC CHANGE
00:56:034 (7,8,9,10,11) - lol stream fx this please NO CHANGE
01:09:297 (7) - NC CHANGE
01:18:060 (11) - NC 10 add NC

Good Luck :D
thank you for modding ;)
Rizia
Topic Starter
Erisan

Rizia wrote:

done!
https://puu.sh/s1S3b/437d350a49.zip
hope you like it
wow!

thank you rizia (∩´∀`∩)
Nakano Itsuki
o.o
Sentences
Re:TraumenD

01:03:771 (7,8,9) - I see no reason to space these as all the triples before it are stacked
01:11:350 (4,5,6) - ^ although i can see as to why you would spaced these
01:30:771 (1) - Maybe end this on the redtick instead of the blue due to not much indication of this being only a 1/4th gap

Wkyik's Extra

00:32:350 (5,6) - I'd swap 5 and 6 for reading purposes
00:42:455 (4,5,6,7) - Maybe something similar to 00:44:981 (4,5,6,7) -
01:00:928 (3,4,5) - Stack?
01:17:665 (1,2,3,1) - make the last one be apart of the combo
01:18:455 (2) - Nc

Cookiezi's Insane

00:08:665 (5,6,7) - I'd either space these equal or stack them due to it being a whole beat space
00:49:086 (5) - Maybe a triple instead?
00:54:455 (4,5,6) - Stack bec the one before this did
01:12:139 (2,3,4) - S-s-stack
01:12:771 (7,8,9) - Maybe add another circle after this triple or change the position of 01:13:086 (1) -
01:15:455 (6,7,1) - def stack bec this part isnt as intense as the next few triples are
01:30:771 (1) - maybe end on redtick bec not to obvious that its a 1/4th gap
Lol cookiezi map

Litoluna's Insane

00:31:086 (2) - maybe lower this slider a bit for the more noticeable 1/4th gap
Looked great to me nothing else i saw

Insane

01:12:455 (3) - you could get away with this being a 4 burst into the other kick slider


Im getting tired bec its getting late , im sorry i didnt mod the full spread.
This is my first mod tho so i might be wrong in a lot of these so sorry if i wasted your time.
Great map wish the best for it!
Topic Starter
Erisan

Short_Sentences wrote:

Re:TraumenD

01:03:771 (7,8,9) - I see no reason to space these as all the triples before it are stacked CHANGE
01:11:350 (4,5,6) - ^ although i can see as to why you would spaced these CHANGE
01:30:771 (1) - Maybe end this on the redtick instead of the blue due to not much indication of this being only a 1/4th gap 現状でも別に問題ないと思うのでNO CHANGE

Insane

01:12:455 (3) - you could get away with this being a 4 burst into the other kick slider 簡単なInsane目的で作っているので必要ありません、NO CHANGE


Im getting tired bec its getting late , im sorry i didnt mod the full spread.
This is my first mod tho so i might be wrong in a lot of these so sorry if i wasted your time.
Great map wish the best for it!
thank you for modding ~ ;)
Enon
OK dad
-Atri-
As promised

わたしの日本語が下手なのでごめんなさい。まだ勉強中です

[General]
  1. ???????? :?
  2. Please add those into tags:
    "Shin'ainaru Anata e" - Romaji of the game name
    "Kawaiwkyik" - Rizia's old username

[しげとら]
  1. 00:07:086 (1,2) - NCを取り替え
  2. 00:09:928 (2,3) - ここcopy and pasteがいいよ
  3. 00:12:139 (1,5) - NCを取り替え
  4. 00:14:113 (2) - なにも聞いてないのでovermapした
  5. 00:14:665 (5,6,7) - ^
  6. 00:17:350 (8,1) - blanket
  7. 00:17:507 (1) - ここのスタートでfinish
  8. 00:19:481 (7) - おばーまっぷ~
  9. 00:20:034 (1,4) - Finish
  10. 00:21:297 (7) - NC
  11. 00:23:823 (5) - 00:23:902 - はovermap
  12. 00:25:007 (10) - おばーまっぷ~
  13. 00:32:981 (2,3,4) - ^
  14. 00:35:350 (2) - ^ , 00:36:455 (7,1) - Swap NC
  15. 00:36:534 (8) - ^
  16. 00:38:981 (5) - NC
  17. 00:41:428 (5) - overmap
  18. 00:41:507 (6,1) - NCを取り替え
  19. 00:45:297 (4) - Finish & NC
  20. 00:45:376 (5) - overmap
  21. 00:46:007 (9) - ^
  22. 00:47:823 (1) - スタートでfinish
  23. 00:47:823 (1,2) - Blanket
  24. 00:49:086 (5) - overmap (1/2 slider) & NC
  25. 00:49:718 (1) - remove NC
  26. 00:49:797 (2,5) - overmap??? Although it maps the music transition perfectly....
  27. 00:51:613 (5,1) - Swap NC
  28. 00:53:271 (4) - remove note
  29. 00:54:534 (5) - ^
  30. 00:55:086 (1,2) - NC
  31. 00:55:481 (3) - remove
  32. 00:56:113 (2,4) - remove? IDK
  33. 00:56:507 (6) - もっと綺麗にできるよ~ さらにNC
  34. 00:57:928 (2) - スタートでFinish, さらにNC
  35. 01:00:771 (3) - 1/2 slider
  36. 01:05:507 (1,5) - finish
  37. 01:06:771 (1) - finish
  38. 01:08:034 (1) - スタートでFinish
  39. 01:09:297 (1) - Finish
  40. 01:11:507 (3) - NC for consistancy of 01:10:560 (1,2,1,2) -
  41. 01:13:086 (1) - ここが強い音があるので、個人的にもっと飛ばしてもいいと思います、さらにFinish
  42. 01:17:981 (1,3) - Swap NC
  43. 01:18:613 (4,5) - ぶらんけっと~
  44. I know I wanted to mod this mapset in Japanese (Except for Rizia, He don't speak Japanese wwww) , But i wanted to speak this in English so i can understand what i am saying for now (My Japanese skills is bad lol)
    I don't want to be too harsh, but i'll point out some main problems in this diff
    In calm parts, the rhythm is pretty random and strange
    While 00:26:350 (5) - and 00:26:981 (7) - is acceptable since both slider head and end shares the equal strangth on vocals, on the latter part, 00:28:244 (3,4) - is trying to map the vocals, but strangely 00:28:876 (5,6,7,8) - is more like mapping the drums at the background, and i have no idea what 00:30:771 (6) - is mapping
  45. The random triplets is also one of the serious issues in this diff, too. such as 00:32:981 (2,3,4) - ,00:36:455 (7,8,9) - , Although it makes kinda sense since it sound more mapping those music transitions, it kinda sounds too much for me... IDK, Maybe since you're an old mapper, i may forgive you since you maybe still applying 2013 rhythm styles, so i'll let you to desire....
  46. As for the NCs...... It's kinda inconsistent... Usually it NCs for every big white ticks (or downbeats) , or maybe 2 in calmer parts (or easier diffs) , Sometimes there might have some complecated NC methods such as 01:10:560 (1,2,1,2,1,2,3,4) - , which empasizes the sound every 2 notes (if you apply NC on 01:11:507 (3) - , but i think you might not for the square pattern)
  47. The Hitsounds.... I am no hitsounding master, but it's below the standards, there's so many missing finish on strong notes or snares, And there's even no Clap thoughout the entire map, I recommend you to add clap on 2nd and 4th white ticks, or maybe copy the hitsounds from eLy's diff, that was awesome
  48. But don't be sad that i have said so many bad things on this map, Everyone struggles this kind of mods, even myself on my old maps, try to get few more mods and learn some basics, then someday you might be the next skystar in the osu mapping community
    GG top right corner

[柚子]
  1. 00:57:613 (1,2) - 呢度用兩個單打就得了,嗰啲聲都唔算係幾重
  2. 01:33:218 (3) - 兩個單打嚟做三連,然後嚮最嬲尾加NC,而家咁樣將slider尾壓住重音唔係幾好
    Pro la,不如你教我點樣飛我啲圖

[DeaR YoU]
  1. 00:11:192 (5) - ここでNC
  2. 00:11:192 (5,6) - ここcopy and pasteがいいぞ
  3. 00:17:507 (1) - ここが強い音があるので、個人的にもっと飛ばしてもいいと思います、 x:447 y:216 と x:446 y:155 がどう?
  4. 00:20:665 (5,6,7,8) - ここのflowsがなんかおかしい。。。特別に4-5が近い過ぎると思う
  5. 00:20:665 (5) - NC?
  6. 00:35:192 (5,1) - Swap NC
  7. 00:39:928 (4,5) - ここのボーカルを強調すると思いますので1/2スライダー
  8. 00:55:560 (2,3,4,5,6,7,8,9) - Nazi、ここはシンメトリーぱパターンができると思う。
    :::

    00:55:402 (1) - x:300 y:212
    00:55:718 (3) - x:426 y:102
    00:55:876 (4,5,6) - x:256 y:288
    00:56:507 (9) - x:212 y:212
  9. 01:32:034 (2) - 重なりすぎる

If possible, Please tell me which problem i have in my Japanese skills :D

ぐっとらっく~
thzz
i'm in the process of putting hitsound on some dif.
(Easy,Insane,Cookiezi's Insane,litoluna's Insane,Re:TraumenD )

then, eLy and Cookiezi and litoluna, plz wait to apply mods at a moment.
this work will be finished in this weekend

……って書きましたけどこれ日本語で良かったですね
ともあれ、updateのトラブルが発生するとお互いに困ってしまうと思うので、あと1日2日ご協力お願いします~
-Atri-
So that's explains the reason of hitsound is kinda unfinished, i get it

Again, Still sorry if i hurt anyone's feelings
Topic Starter
Erisan

KuranteMelodii wrote:

As promised

わたしの日本語が下手なのでごめんなさい。まだ勉強中です

[General]
  1. ???????? :?
  2. Please add those into tags:
    "Shin'ainaru Anata e" - Romaji of the game name
    "Kawaiwkyik" - Rizia's old username
全て改善しました。ありがとうございます。

[DeaR YoU]

  1. change
  2. 00:11:192 (5) - ここでNC
    change
  3. 00:11:192 (5,6) - ここcopy and pasteがいいぞ
    分かりにくいですがRe:LieFのロゴに合わせている''つもり''なので保留
  4. 00:17:507 (1) - ここが強い音があるので、個人的にもっと飛ばしてもいいと思います、 x:447 y:216 と x:446 y:155 がどう?
    change
  5. 00:20:665 (5,6,7,8) - ここのflowsがなんかおかしい。。。特別に4-5が近い過ぎると思う
    配置は違いますが変えました
  6. 00:20:665 (5) - NC?
    change
  7. 00:35:192 (5,1) - Swap NC
    change
  8. 00:39:928 (4,5) - ここのボーカルを強調すると思いますので1/2スライダー
    change
  9. 00:55:560 (2,3,4,5,6,7,8,9) - Nazi、ここはシンメトリーぱパターンができると思う。
    :::

    00:55:402 (1) - x:300 y:212
    00:55:718 (3) - x:426 y:102
    00:55:876 (4,5,6) - x:256 y:288
    00:56:507 (9) - x:212 y:212
    とてもいい案ですが少し保留にさせてください、少し考えてみます。Nice modです!
  10. 01:32:034 (2) - 重なりすぎる
    ここも保留で。

If possible, Please tell me which problem i have in my Japanese skills :D

ぐっとらっく~

態々日本語でのmodありがとうございました ;)
Satellite
wringさん wrong lol 00:17:507 (1) -
Topic Starter
Erisan

KuranteMelodii wrote:

As promised

わたしの日本語が下手なのでごめんなさい。まだ勉強中です

[しげとら]
  1. 00:07:086 (1,2) - NCを取り替え
  2. 00:09:928 (2,3) - ここcopy and pasteがいいよ
  3. 00:12:139 (1,5) - NCを取り替え
  4. 00:14:113 (2) - なにも聞いてないのでovermapした
  5. 00:14:665 (5,6,7) - ^
  6. 00:17:350 (8,1) - blanket
  7. 00:17:507 (1) - ここのスタートでfinish
  8. 00:19:481 (7) - おばーまっぷ~
  9. 00:20:034 (1,4) - Finish
  10. 00:21:297 (7) - NC
  11. 00:23:823 (5) - 00:23:902 - はovermap
  12. 00:25:007 (10) - おばーまっぷ~
  13. 00:32:981 (2,3,4) - ^
  14. 00:35:350 (2) - ^ , 00:36:455 (7,1) - Swap NC
  15. 00:36:534 (8) - ^
  16. 00:38:981 (5) - NC
  17. 00:41:428 (5) - overmap
  18. 00:41:507 (6,1) - NCを取り替え
  19. 00:45:297 (4) - Finish & NC
  20. 00:45:376 (5) - overmap
  21. 00:46:007 (9) - ^
  22. 00:47:823 (1) - スタートでfinish
  23. 00:47:823 (1,2) - Blanket
  24. 00:49:086 (5) - overmap (1/2 slider) & NC
  25. 00:49:718 (1) - remove NC
  26. 00:49:797 (2,5) - overmap??? Although it maps the music transition perfectly....
  27. 00:51:613 (5,1) - Swap NC
  28. 00:53:271 (4) - remove note
  29. 00:54:534 (5) - ^
  30. 00:55:086 (1,2) - NC
  31. 00:55:481 (3) - remove
  32. 00:56:113 (2,4) - remove? IDK
  33. 00:56:507 (6) - もっと綺麗にできるよ~ さらにNC
  34. 00:57:928 (2) - スタートでFinish, さらにNC
  35. 01:00:771 (3) - 1/2 slider
  36. 01:05:507 (1,5) - finish
  37. 01:06:771 (1) - finish
  38. 01:08:034 (1) - スタートでFinish
  39. 01:09:297 (1) - Finish
  40. 01:11:507 (3) - NC for consistancy of 01:10:560 (1,2,1,2) -
  41. 01:13:086 (1) - ここが強い音があるので、個人的にもっと飛ばしてもいいと思います、さらにFinish
  42. 01:17:981 (1,3) - Swap NC
  43. 01:18:613 (4,5) - ぶらんけっと~
  44. I know I wanted to mod this mapset in Japanese (Except for Rizia, He don't speak Japanese wwww) , But i wanted to speak this in English so i can understand what i am saying for now (My Japanese skills is bad lol)
    I don't want to be too harsh, but i'll point out some main problems in this diff
    In calm parts, the rhythm is pretty random and strange
    While 00:26:350 (5) - and 00:26:981 (7) - is acceptable since both slider head and end shares the equal strangth on vocals, on the latter part, 00:28:244 (3,4) - is trying to map the vocals, but strangely 00:28:876 (5,6,7,8) - is more like mapping the drums at the background, and i have no idea what 00:30:771 (6) - is mapping
  45. The random triplets is also one of the serious issues in this diff, too. such as 00:32:981 (2,3,4) - ,00:36:455 (7,8,9) - , Although it makes kinda sense since it sound more mapping those music transitions, it kinda sounds too much for me... IDK, Maybe since you're an old mapper, i may forgive you since you maybe still applying 2013 rhythm styles, so i'll let you to desire....
  46. As for the NCs...... It's kinda inconsistent... Usually it NCs for every big white ticks (or downbeats) , or maybe 2 in calmer parts (or easier diffs) , Sometimes there might have some complecated NC methods such as 01:10:560 (1,2,1,2,1,2,3,4) - , which empasizes the sound every 2 notes (if you apply NC on 01:11:507 (3) - , but i think you might not for the square pattern)
  47. The Hitsounds.... I am no hitsounding master, but it's below the standards, there's so many missing finish on strong notes or snares, And there's even no Clap thoughout the entire map, I recommend you to add clap on 2nd and 4th white ticks, or maybe copy the hitsounds from eLy's diff, that was awesome
  48. But don't be sad that i have said so many bad things on this map, Everyone struggles this kind of mods, even myself on my old maps, try to get few more mods and learn some basics, then someday you might be the next skystar in the osu mapping community
    GG top right corner

If possible, Please tell me which problem i have in my Japanese skills :D

ぐっとらっく~
3連打は全てno change NCは全て変更しました。
Rizia

Short_Sentences wrote:

Wkyik's Extra

00:32:350 (5,6) - I'd swap 5 and 6 for reading purposes i did like to move away 00:31:876 (3) - from 00:31:402 (1) - , but 4,5,6 i will use a similar way to keep it
00:42:455 (4,5,6,7) - Maybe something similar to 00:44:981 (4,5,6,7) - keep because imo its not fit here
01:00:928 (3,4,5) - Stack? i want this triple can make a smooth flow for 01:00:771 (2) - to 01:01:244 (6,7) -
01:17:665 (1,2,3,1) - make the last one be apart of the combo cant understandxd
01:18:455 (2) - Nc keep, it hard to affect reading

KuranteMelodii wrote:

[柚子]
  1. 00:57:613 (1,2) - 呢度用兩個單打就得了,嗰啲聲都唔算係幾重 但係剩係1/2會有D單調
  2. 01:33:218 (3) - 兩個單打嚟做三連,然後嚮最嬲尾加NC,而家咁樣將slider尾壓住重音唔係幾好 可以
    Pro la,不如你教我點樣飛我啲圖 有機會既話
thx for mod!

place better jump
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57543
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 90148
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Re:TrymenT
TitleUnicode:Re:TrymenT
Artist:Hotaru Murasaki
ArtistUnicode:紫咲ほたる
Creator:eLy
Version:wkyik's Extra
Source:Re:LieF ~親愛なるあなたへ~
Tags:rask Shin'ainaru Anata e opening short eroge visual novel amari saya piano homura- wring cookiezi litoluna kawaiwkyik rizia
BeatmapID:1119857
BeatmapSetID:519521

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG6.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2350,315.789473684211,4,2,89,40,1,0
2350,-200,4,2,89,40,0,0
12455,-111.111111111111,4,2,89,50,0,0
22560,-142.857142857143,4,2,89,40,0,0
42771,-111.111111111111,4,2,89,40,0,0
47823,-142.857142857143,4,2,89,50,0,0
52876,-111.111111111111,4,2,89,50,0,0
55402,-100,4,2,89,40,0,0
55718,-100,4,2,89,40,0,0
56034,-100,4,2,89,50,0,0
56507,-142.857142857143,4,2,89,60,0,0
57297,-200,4,2,21,40,0,0
57613,-100,4,2,89,40,0,0
57928,-100,4,1,89,70,0,1
78139,-100,4,1,89,60,0,0
78613,-142.857142857143,4,2,89,40,0,0


[Colours]
Combo1 : 214,164,107
Combo2 : 186,186,199
Combo3 : 175,254,58
Combo4 : 112,96,255

[HitObjects]
232,96,2350,6,0,P|260:95|288:88,1,45,2|0,0:0|0:0,0:0:0:0:
352,56,2665,1,0,0:0:0:0:
264,180,2823,2,0,P|250:204|242:232,1,45,2|0,0:0|0:0,0:0:0:0:
238,303,3138,1,0,0:0:0:0:
176,164,3297,2,0,P|161:139|141:119,1,45,2|0,0:0|0:0,0:0:0:0:
82,79,3612,5,2,0:0:0:0:
80,268,3771,1,0,0:0:0:0:
168,252,3928,1,0,0:0:0:0:
308,352,4086,1,2,0:0:0:0:
308,352,4560,1,2,0:0:0:0:
384,304,4876,6,0,L|392:248,1,45,2|0,0:0|0:0,0:0:0:0:
240,288,5192,2,0,L|232:232,1,45,0|2,0:0|0:0,0:0:0:0:
416,280,5665,5,0,0:0:0:0:
432,204,5822,1,2,0:0:0:0:
208,48,6139,6,0,P|163:47|124:69,1,90,2|0,0:0|0:0,0:0:0:0:
180,184,6613,1,2,0:0:0:0:
180,184,6771,2,0,L|188:128,1,45
276,252,7086,2,0,L|282:296,1,45,2|0,0:0|0:0,0:0:0:0:
172,312,7402,5,2,0:0:0:0:
268,224,7560,1,0,0:0:0:0:
316,328,7718,1,0,0:0:0:0:
156,336,7876,2,0,L|96:328,1,45,2|0,0:0|0:0,0:0:0:0:
96,180,8192,1,0,0:0:0:0:
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256,248,74192,1,2,2:1:0:0:
292,32,74350,5,8,0:0:0:0:
352,224,74507,1,0,2:0:0:0:
108,112,74665,1,10,0:0:0:0:
372,204,74823,1,0,2:0:0:0:
76,248,74981,5,10,0:0:0:0:
340,88,75139,1,0,2:0:0:0:
344,372,75297,2,0,P|292:368|240:360,1,90,10|0,0:0|2:0,0:0:0:0:
108,112,75613,5,6,0:0:0:0:
180,308,75771,1,2,0:0:0:0:
204,156,75928,1,8,0:0:0:0:
76,248,76086,5,6,0:0:0:0:
308,160,76244,1,0,0:0:0:0:
36,60,76402,1,2,0:0:0:0:
256,256,76560,5,8,0:0:0:0:
128,24,76718,2,0,L|148:232,1,180,4|2,0:0|0:0,0:0:0:0:
232,376,77192,1,8,0:0:0:0:
256,256,77350,1,2,0:0:0:0:
256,256,77428,1,0,0:0:0:0:
256,256,77507,1,0,0:0:0:0:
348,352,77665,6,0,L|392:345,1,45
348,200,77823,2,0,L|340:252,1,45
232,376,77981,2,0,L|225:331,1,45
120,252,78139,5,4,0:0:0:0:
348,352,78455,1,0,2:0:0:0:
348,352,78613,2,0,P|368:288|356:208,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
236,160,79086,1,2,0:0:0:0:
193,263,79244,2,0,L|256:256,2,62.9999980773926
144,164,79718,6,0,P|152:112|172:88,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
280,72,80034,2,0,P|321:104|331:134,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
193,263,80350,1,2,0:0:0:0:
236,160,80507,1,0,0:0:0:0:
304,312,80665,6,0,P|348:304|440:292,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
193,263,81139,2,0,P|149:255|57:243,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
264,176,81613,1,0,0:0:0:0:
204,368,81771,1,2,0:0:0:0:
204,368,81928,6,0,L|197:305,1,62.9999980773926
360,160,82244,2,0,L|353:222,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
160,224,82560,2,0,L|222:217,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
366,318,82876,2,0,L|303:311,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
72,288,83192,5,2,0:0:0:0:
160,224,83350,1,0,0:0:0:0:
168,332,83507,1,0,0:0:0:0:
28,280,83665,1,2,0:0:0:0:
252,216,83981,5,0,0:0:0:0:
64,152,84139,2,0,P|95:152|126:147,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
340,84,84455,6,0,P|277:84|214:75,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
221,331,85086,2,0,P|220:269|252:216,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
480,144,85718,5,2,0:0:0:0:
416,228,85876,1,0,0:0:0:0:
336,124,86034,1,0,0:0:0:0:
320,296,86192,1,2,0:0:0:0:
512,248,86350,2,0,L|364:232,1,125.999996154785
240,272,86823,1,0,0:0:0:0:
336,124,86981,1,2,0:0:0:0:
336,124,87297,5,0,0:0:0:0:
268,196,87455,1,2,0:0:0:0:
300,36,87613,1,0,0:0:0:0:
76,220,87928,1,0,0:0:0:0:
448,288,88244,5,2,0:0:0:0:
112,352,89507,6,0,P|108:320|216:348,1,188.999994232178,2|0,0:0|0:0,0:0:0:0:
304,368,90139,2,0,P|312:332|312:288,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
240,164,90455,2,0,P|241:195|249:226,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
348,316,90771,6,0,P|392:308|488:304,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
365,176,91244,1,0,0:0:0:0:
365,176,91402,2,0,P|302:174|240:164,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
44,284,92034,6,0,B|12:225|58:167|58:167|136:177|148:253,1,251.999992309571,2|0,0:0|0:0,0:0:0:0:
368,332,92981,2,0,P|336:320|296:324,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
284,332,93218,1,0,0:0:0:0:
260,336,93297,1,4,0:0:0:0:
256,192,93376,12,0,95823,0:0:0:0:
marcuddles
yo eLy, are you still open for GDs? I'd like to map insane or extra c:
YoungsterMario
ハロー


Mod
Easy
  1. 00:04:876 (1) - の後 00:05:823 - にサークルを一つ追加したら良く流れると思います。
  2. 00:40:244 (1) - と00:39:613 (3) - を入れ替えたら良く流れると思います。
  3. 01:25:718 (1) - を01:24:455 (2) - から01:26:981 (2) - へまっすぐ行くスライダーにした方が良いと思います。
hmr's Normal
  1. 00:15:455 (2,3,4) - を少し下向きにして 00:15:455 (2,3,4,5,6,7) - を少しだけ広げた方が読みやすいです。
  2. 00:43:876 (4,5) - の間と00:44:981 (7,1) - の間を1.00xにしたらどうですか。
  3. 01:16:402 (3) - PrevとNextを両方1.00xˆ

wring's Hard
  1. 00:04:876 (1,2) - と00:05:034 (2,3) - の間のスペースを等しくしてください。
  2. 00:27:613 (1,2,1) - 急なスピード/勢い低落?
  3. 01:05:507 (1,2,1,2,3,4) - 飛び過ぎ?
  4. 01:07:402 (2) と 01:12:455 (3) - - Missing beat after?
Insane
  1. 00:08:665 (1,1,1,1) - 新しいコンボを毎回始める必要無いと思います。
  2. 00:59:192 (1,2,3,4,1,2,3,4,5,6,1,2,3,4) - 連続でジャンプしすぎ。
  3. 01:21:928 (1,1,1,1) - ここも。
litoluna's Insane
  1. 00:07:086 (1) - 新しいコンボを始める必要ありますか?
  2. 00:20:034 (1,2,3,4) - 全て2.3xにした方がいいと思います
  3. 00:20:665 (1,2,3,4) - ここは1.79x
  4. 00:28:876 (4) - Maybe add a beat after this

Cookiezi's Insane
  1. 00:19:244 (6) - ここで新しいコンボ。
  2. 00:54:455 (4,5,6) - Don't need to blanket; other triplets in this section of the song aren't blakets
wkyik's Extra
  1. 00:16:086 (1,2,3) - 一直線に並べた方が良いと思います。

ReTraumenD

  • 00:08:665 (1,1,1) - 毎回新しいコンボを始める必要ないと思います。
    01:13:086 (1,2,1,1,2,1,1,2,1,2) - 四に一回コンボを始めたら良いと思います。
    01:27:139 (6,1,2,3,4,5) - Not sure if best spacing idea
    01:30:771 (1,2,3,4,5,6) - これとても良いと思います。とても面白い!(ˆ_ˆ)


あとがき
今回でModは二回目です。(こんなに時間かかると思わなかったXD)
これが役に立てばいいです。
もし僕の言ったことに対して意味が分から無かったら指摘して下さい。(僕の旗はカナダですが日本人なので日本語でお願いします)

Will prob edit later

Sorry this didn't really help. I'll try to become a better modder.
Topic Starter
Erisan

YoungsterMario wrote:

Easy
  1. 00:04:876 (1) - の後 00:05:823 - にサークルを一つ追加したら良く流れると思います。 サークルは必要ないと感じました no change
  2. 00:40:244 (1) - と00:39:613 (3) - を入れ替えたら良く流れると思います。 入れ替えた方が流れ悪くなりませんか? no change
  3. 01:25:718 (1) - を01:24:455 (2) - から01:26:981 (2) - へまっすぐ行くスライダーにした方が良いと思います。 このままで。何故良いのかが分かりませんでした。
Insane
  1. 00:08:665 (1,1,1,1) - 新しいコンボを毎回始める必要無いと思います。 入れてはいけない明確な理由も無さそうですのでno change
  2. 00:59:192 (1,2,3,4,1,2,3,4,5,6,1,2,3,4) - 連続でジャンプしすぎ。 連続でジャンプの意味が全く分からないのでno change
  3. 01:21:928 (1,1,1,1) - ここも。 上記同様明確な理由も無さそうですのでno change
ReTraumenD

  • 00:08:665 (1,1,1) - 毎回新しいコンボを始める必要ないと思います。 Insane記載同様。no change
    01:13:086 (1,2,1,1,2,1,1,2,1,2) - 四に一回コンボを始めたら良いと思います。 2の方がいいと思います。4ですと見にくくなる印象を受けました。4にする理由もないのでno change
    01:27:139 (6,1,2,3,4,5) - Not sure if best spacing idea 特に問題もないと思うのでno change
    01:30:771 (1,2,3,4,5,6) - これとても良いと思います。とても面白い!(ˆ_ˆ) ありがとうございます。
thank you for modding !
litoluna

YoungsterMario wrote:

ハロー

litoluna's Insane
00:07:086 (1) - 新しいコンボを始める必要ありますか?
->nc挟んではいけない理由もなさそうなのでnochange
00:20:034 (1,2,3,4) - 全て2.3xにした方がいいと思います
->確かにそうですが0.01ぐらいなら影響ないのでこのままで
00:20:665 (1,2,3,4) - ここは1.79x
->同上
00:28:876 (4) - Maybe add a beat after this
->voに合わせてるからいらないかなって。
Will prob edit later

Short_Sentences wrote:

Litoluna's Insane

00:31:086 (2) - maybe lower this slider a bit for the more noticeable 1/4th gap
->little changed

Looked great to me nothing else i saw
thanks modding :D

thzzさんへ
個人的に00:31:560 - にnoteがあると打ちにくかったので元に戻しました。

http://puu.sh/s9qPM.zip
Len
take litolunas stars
Homura-

YoungsterMario wrote:

ハロー

hmr's Normal
  1. 00:15:455 (2,3,4) - を少し下向きにして 00:15:455 (2,3,4,5,6,7) - を少しだけ広げた方が読みやすいです。
  2. 00:43:876 (4,5) - の間と00:44:981 (7,1) - の間を1.00xにしたらどうですか。
  3. 01:16:402 (3) - PrevとNextを両方1.00xˆ
Will prob edit later

:arrow: sorry, all no change
thank you for mod
Satellite
hmr's Normal
00:31:402 (4,5,6,7) - 静かな曲調に対してちょっと複雑すぎる気がした、00:31:402 (4) - これを1/1sliderとかにしたらEasy作った人は喜びそう
00:33:455 (3) - これ始点が、00:32:981 (2) - こっちの音で終点が、00:33:928 (4) - こっちの音?だからcircle + circleのほうがよくね?ってなる
01:13:086 (1,2,3,4,5,6,7,8) - ご存知の通りこれをするとEasyとのdiff spreadで通らないと思います。区切りましょう、01:14:034 (4,8) - この2個をcircleに変える簡単なお仕事です
01:20:507 - add noteしたい
01:23:192 (1) - repeatけしたほうがよくね?

wring's Hard
AR7か7.5でいいんじゃ?
00:07:086 (3,1,2) - 前後ds通りなのにここだけ違うの気になる
00:17:507 (1) - offscreen
01:05:507 (1,2) - 音取り逆じゃね?

Insane
00:51:297 (4,5) - 01:26:823 (2,3) - 挑戦的
01:00:139 (4) - 1/2 sliderとcircleにしたほうがいい

litoluna's Insane
00:26:665 (1) - remove ncしないときつい
00:27:771 (1,1) - 00:47:665 (1,1) - ncなに?

Re:TraumenD
01:01:718 (1,1) - ここのncの入れ方はこのましくない
01:09:297 (1,2,3,4,5,6) - ここの流れだけきになったので参考程度に http://puu.sh/sgFFV/ec63ba9961.jpg
01:15:297 (3) - ncほしくない?

overall
tagが全diff統一しないといけないからaimodでチェックしてみて
oszが31mbだから30mb以内に収めれるなら収めたほうがいい。。。
normal-hitwhistle11.wavって使ってますか?
Just Miracle-
Please enter this map, it is beautiful :) :D
Topic Starter
Erisan
Insane
00:51:297 (4,5) - 01:26:823 (2,3) - 挑戦的 直し忘れ!change
01:00:139 (4) - 1/2 sliderとcircleにしたほうがいい change
mod ありまとぉ~ :D
Homura-

Satellite wrote:

hmr's Normal
00:33:455 (3) - これ始点が、00:32:981 (2) - こっちの音で終点が、00:33:928 (4) - こっちの音?だからcircle + circleのほうがよくね?ってなる
:arrow: 別に
01:20:507 - add noteしたい
:arrow: これで
01:23:192 (1) - repeatけしたほうがよくね?
:arrow: いい
書いてないとこは直しました modありです

http://puu.sh/sess0.rar
litoluna
@Satte
NC pattern変えました。
mod thxxxxxxxxxxxxx:x:;x;
http://puu.sh/sfej3.zip

Fast wwwwwwww
Topic Starter
Erisan
Re:TraumenD
01:01:718 (1,1) - ここのncの入れ方はこのましくない 変なところに入ってた・・・ change
01:09:297 (1,2,3,4,5,6) - ここの流れだけきになったので参考程度に http://puu.sh/sgFFV/ec63ba9961.jpg ちょっと他の案もあったけどひとまず採用で。また変えるかも change
01:15:297 (3) - ncほしくない? change

overall
tagが全diff統一しないといけないからaimodでチェックしてみて hmr's normal の tag 揃えました change
oszが31mbだから30mb以内に収めれるなら収めたほうがいい。。。 画像の画質を落とすか不要なmp3再確認します。
normal-hitwhistle11.wavって使ってますか? 確認中
mod ありがとう ;)
thzz
overall
normal-hitwhistle11.wavって使ってますか?
eLyさんRe:TraumenDの01:12:455 - 、Additions:Normalにしといてください!
normal-hitwhistle11はそこです :)



ついでにtagに私の名前入れてくれるとめっちゃ嬉しいです
Left
Add 'retryment' to tag pls
can't search this one with 're:tryment', I always search 'cookiezi's insane'. rip


[Cookiezi's insane]
00:11:469 (5) - 고조되는 부분인 만큼, 뉴콤을 넣어줄 수 있지 않을까 생각합니다.
00:21:574 (1) - suggestion http://osu.ppy.sh/ss/6644451
00:30:258 (3) - 2쪽에 붙여서 4의 보컬을 강조해주거나, 4쪽 가까이에 붙여서 현재 의도되는 효과를 부각시키거나 해줄 수 있지 않을까 생각합니다. 아니면 아예 스페이싱을 일정하게 맞춰주는 쪽이 시각적으로 좋을 것 같습니다.
00:33:258 (2,3,4) - 개인적으로 고조되지 않은 부분에서 이런 1/4사용은 좀 아쉽다고 생각합니다. 음이 확실한 것도 아니고..맵 전반적으로 불필요한 1/4이 가장 걱정됩니다.
00:41:942 (2,3,4,5) - 스페이싱을 좀 늘려서 강조해보려는 의도가 보였던 것 같은데 앞쪽과 스페이싱을 좀더 차이나게 해주면 좋지 싶습니다.
01:15:890 (1,2,3,4,5,6,7,8) - 분명한 강조가 필요한 부분인데, 스페이싱이 미적지근하네요.

short mod
Topic Starter
Erisan

Left wrote:

Add 'retryment' to tag pls
can't search this one with 're:tryment', I always search 'cookiezi's insane'. rip


[Cookiezi's insane]
00:11:469 (5) - 고조되는 부분인 만큼, 뉴콤을 넣어줄 수 있지 않을까 생각합니다. change
00:21:574 (1) - suggestion http://osu.ppy.sh/ss/6644451 提案されたものでは有りませんが変更しました。
00:30:258 (3) - 2쪽에 붙여서 4의 보컬을 강조해주거나, 4쪽 가까이에 붙여서 현재 의도되는 효과를 부각시키거나 해줄 수 있지 않을까 생각합니다. 아니면 아예 스페이싱을 일정하게 맞춰주는 쪽이 시각적으로 좋을 것 같습니다. change
00:33:258 (2,3,4) - 개인적으로 고조되지 않은 부분에서 이런 1/4사용은 좀 아쉽다고 생각합니다. 음이 확실한 것도 아니고..맵 전반적으로 불필요한 1/4이 가장 걱정됩니다. Insaneも難しくあるべきだし、ディスタンスを広げるだけじゃつまらない、仮にも音ゲームですのでタイミングに工夫を施して当然だと思います。よってno change
00:41:942 (2,3,4,5) - 스페이싱을 좀 늘려서 강조해보려는 의도가 보였던 것 같은데 앞쪽과 스페이싱을 좀더 차이나게 해주면 좋지 싶습니다. スタックを避ける為に少しずらしました。
01:15:890 (1,2,3,4,5,6,7,8) - 분명한 강조가 필요한 부분인데, 스페이싱이 미적지근하네요. 必要ないと感じました。

short mod
thank you for modding by shigetora
Foxy Grandpa
Hi eLy! sorry for the late reply ): ive been on holiday

  • [General]
  1. Widescreens support is on for: wkyik's Extra, Cookiezi's Insane, litoluna's Insane, Lecana's Insane, Light Insane, wring's Hard and Easy
  2. Keysounds are missing on: vellya's Extra, wkyik's Extra, Momokos Extra, Lecana's Insane, wring's Hard. Idk if this was the intention for some but, it's a bit weird to have them be inconsistent like that.
  • [Re:TraumenD]
  1. 00:02:627 (1,2,3,4) - More emphasis should go on 00:03:100 (4) - in my opinion because it's such a strong note, having it like this will bring out that sound more.
  2. 00:20:311 (1) - Move this to x:240 y:209 to keep the same spacing
  3. 00:39:100 (4) - The middle red anchor isn't needed
  4. 01:32:311 (2) - I don't think this is rankable ): as nice as this is the slider body needs to be fully visable.

    I love this difficulty, very fun :D
  • [vellya's Extra]
  1. 00:30:890 (3,5) - For structure i would overlap the tail of 3 with 5.
  2. 01:02:311 (5,1) - Nazi overlap
  • [momoko's Extra]
  1. 00:20:311 (1,1,1,1,1,1,1,1,1) - Uhh, are you sure about this? This seems a bit, over the top for such a quiet part :-/
  2. 00:20:942 (1,1,1) - I think the spacing on 00:20:942 (1) - should be closer to 00:21:100 (1) - to show that the sound is descending more.
  3. 01:33:574 (1) - I think having this shape be something a little more... Artsy would fit the ending~ (fine as it is, just a suggestion)
  • [Cookiezi's Insane]
    :O cookiezi best mapper 2016
  1. 00:21:574 (1) - I know this has been brought up but satellite, but this makes this slider shape a lot cleaner.
  2. 00:46:837 (1,2,3,4,5,6,7,8) - This could be, better. Linear jumps aren't too fun to play, something along the lines of 1 2
  3. 00:53:153 (1,2) - Moving 2 over to 00:52:363 (2) - would play better because the jump there now is a little to big

    Fun difficulty :) I hope to see you map more in the future shige \o/
Great song and fun set, good luck eLy \:D/
thzz

FoxyGrandpa wrote:

  • [General]
  1. Keysounds are missing on: vellya's Extra, wkyik's Extra, Momokos Extra, Lecana's Insane, wring's Hard. Idk if this was the intention for some but, it's a bit weird to have them be inconsistent like that.
i can do it easily if only they(GDers) said ok.
anyway eLy, feel free to call me if you need my keysounds again~
5hiki

FoxyGrandpa wrote:

  • [vellya's Extra]
  1. 00:30:890 (3,5) - For structure i would overlap the tail of 3 with 5. no change, 00:31:679 (1,2,3,4,5,1,2,3,4,1) - cuz I like this form, I want to keep it.
  2. 01:02:311 (5,1) - Nazi overlap Honestly i don't think so.
Thank you in advance

https://www.dropbox.com/s/l9apxxgi7ibai ... D.osu?dl=0
Topic Starter
Erisan

FoxyGrandpa wrote:

Hi eLy! sorry for the late reply ): ive been on holiday

  • [General]
  1. Widescreens support is on for: wkyik's Extra, Cookiezi's Insane, litoluna's Insane, Lecana's Insane, Light Insane, wring's Hard and Easy ALL ON
  2. Keysounds are missing on: vellya's Extra, wkyik's Extra, Momokos Extra, Lecana's Insane, wring's Hard. Idk if this was the intention for some but, it's a bit weird to have them be inconsistent like that. ヒットサウンドの統一化は必要だと思いますが、ゲストdiffなのでここは変更しません。
  • [Re:TraumenD]
  1. 00:02:627 (1,2,3,4) - More emphasis should go on 00:03:100 (4) - in my opinion because it's such a strong note, having it like this will bring out that sound more.  順番を入れ替えました。
  2. 00:20:311 (1) - Move this to x:240 y:209 to keep the same spacing  change
  3. 00:39:100 (4) - The middle red anchor isn't needed deleted
  4. 01:32:311 (2) - I don't think this is rankable ): as nice as this is the slider body needs to be fully visable. 「Re:」崩したくないので保留

    I love this difficulty, very fun :D
Great song and fun set, good luck eLy \:D/
thank you for modding ;) !!!!!
Nostalgic
M4M from #moqreqs, but feel free not to mod my map if u feel like my mods aren't that useful.

My map: https://osu.ppy.sh/s/533098

Just randomly picking 3 maps:

[Re:TraumenD]
  1. 00:08:942 (1,1,1) - I understand why you NC all of them but I still think they are better if not.
  2. 00:53:469 (2,3,4) and 00:53:469 (2,3,4) - They both end with two 1/4 piano. Consider making them look the same?
  3. 01:07:205 (2,3) - How about (2) horizontal and (3) vertical?
  4. 01:07:205 (2,3) and 01:08:784 (4,5,6) and 01:09:416 (9) - Stack them?
  5. 01:12:890 (4) - ctrl+g?
  6. 01:14:627 (1,2,1,2,1,2) - They won't be symmetrical anyway, consider making them parallel?
[Cookiezi's Insane]
  1. Should be named as extra
  2. 00:08:942 (5,6) - Pack them closer?
  3. 00:23:469 (3,4) - Curve them a little bit?
  4. 00:32:627 (3,4) - ctrl+g?
  5. 00:37:679 (7) - Can be closer to the slider end
  6. 00:40:363 (4,2) - You stack jumps pretty often except this one
  7. 00:43:048 (1,2) - Again they can be either closer or fully stacked?
  8. 01:10:837 (1,2,1,2,1,2) - They are from left to right up to bottom in a clockwise direction but then 01:11:784 (1,2) another way round.
  9. 01:33:574 (1) - Place it in the centre?
[wkyik's Extra]
  1. 00:04:048 (2,3) - Same ds with wkyik's Extra, though 0.07 not really making any difference
  2. 00:16:048 (3,3) - Maybe don't stack? You didn't stack 00:18:732 (5)
  3. 00:20:311 (1,2,3,4,1,2,3,4,1) - Oh you stack all subsequent jumps so nvm then
  4. 00:47:311 (5) - NC here or simply don't NC the square
  5. 01:02:311 (3) - Two 1/4 sliders?
    I'm so used to your maps. It seems most of my mods are just trivial details, but I do hope it helps :(
Love the piano hitsounds. Good luck!
Topic Starter
Erisan

Nostalgic wrote:

M4M from #moqreqs, but feel free not to mod my map if u feel like my mods aren't that useful.

My map: https://osu.ppy.sh/s/533098

Just randomly picking 3 maps:

[Re:TraumenD]
  1. 00:08:942 (1,1,1) - I understand why you NC all of them but I still think they are better if not. 付けてはいけない明確な理由も記載されていないのでno change
  2. 00:53:469 (2,3,4) and 00:53:469 (2,3,4) - They both end with two 1/4 piano. Consider making them look the same? 良く分からないのでno change
  3. 01:07:205 (2,3) - How about (2) horizontal and (3) vertical? 垂直では有りませんが多少ずらしました、スライダーは直線にしません。
  4. 01:07:205 (2,3) and 01:08:784 (4,5,6) and 01:09:416 (9) - Stack them? スタックさせる利点が分からないのでno change
  5. 01:12:890 (4) - ctrl+g? 見えにくいので却下 no change
  6. 01:14:627 (1,2,1,2,1,2) - They won't be symmetrical anyway, consider making them parallel? このままで。no change
  7. ダサいので変えません、no change
thank you for modding
Karen
HELLO

source should be Re:LieF 親愛なるあなたへ from official website, if you have any other reference please provide it

Re:TraumenD
  1. 00:03:100 (4,5) - spacing should be larger to emphasize 00:03:574 (5) - this i think
  2. 00:11:469 (1,2) - why are they different x.x
  3. 00:13:679 (5,1) - the 3/4 rhythm is fine but spacing looks a bit overdone, it's even bigger than normal 1/2 spacing like 00:13:521 (4,5) - , i suggest to decrease it
  4. 00:17:153 (6) - new combo? seems like it's a new jump pattern
  5. 00:21:574 (1,2) - 00:22:205 (4,1) - the spacing difference confuses players too, how about making 00:22:205 (4,1) - this one easier?
  6. 00:27:890 (1,2,3,4,5) - flow is a little bad, try another way? not a big problem xd
  7. 00:56:232 (5) - this is overmapped, if you want to keep this please add clap here
  8. 00:58:205 (2) - NC for huge speed change
  9. 01:05:784 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - hmm not sure if it's fine but i don't think overmapped 1/4s fit here o-o
vellya's Extra
  1. increase ar a bit? 9 seems kinda low
  2. 00:31:916 (3) - remove this circle? feels weird o.o
  3. 01:06:732 (3) - why not 1/2 slider like 01:06:100 (3,3) -
  4. 01:36:100 - i don't know where the hitsound is from but the finish feels bad, whistle is enough (same for other diffs which use the same hitsounds)
wkyik's Extra
  1. why ar9
  2. 00:03:889 (1,2) - 应该00:03:574 (5,1) - 这里是跳吧
  3. 00:56:784 (1,2) - 换nc?
  4. 01:16:363 (1,2) - 01:16:837 (1,2) - ^ 为啥这样nc啊 看不懂
  5. 01:33:100 - 漏掉有些违和
momoko's Extra
  1. 00:56:784 (1) - hmm this feels better if it starts 00:56:942 - here instead o-o
  2. 01:11:153 (1,1,1,1) - NCs are not necessary
  3. wow i love this map, gj 桃子
Cookiezi's Insane
  1. 00:08:942 (5,6,7) - why spacing change here? it's not needed in my opinion
  2. 00:17:627 (8,1) - this jump should be bigger than 00:17:469 (7,8) -
  3. 00:17:784 (1,4) - stack if off shhhh
  4. 00:19:758 (7) - wow you guys really love overmapping, this one is too obvious and strange
  5. 00:42:732 (6,1) - this should be a jump!
  6. 00:55:679 (1,2,3) - triples start on a white line are not good to play :( i suggest to remove 00:55:758 (2) - this
  7. 00:56:311 (1,2,3,4,5) - i don't know how to understand your overmapping but i think even 1/4 sliders are better xd
  8. 01:24:100 (3) - this circle should be placed 01:24:258 - here
  9. reply with english please
Lecana's Insane
  1. 01:17:784 (4,5,1) - make the spacing consistent
  2. 01:10:837 (1,2) - this somehow feels weird, i know you want to follow the vocals only but that reserve slider made it bad
Light Insane
  1. 00:09:258 (1,1,1) - they are easy to read so remove the new combos
  2. 01:22:521 (1,1,1) - ^
  3. 01:27:258 (2,3) - enlarge the spacing ;w; the spacing change with 01:26:942 (1,2) - isn't good to read
Easy & Normal
  1. tick rate 1 please. 2 sounds bad with the simple rhythms
finally finished zzz

every diff is fine, but i think you need 2~3 more mods for these diffs, especially for insane diffs, too few mods on them orz, i can bubble when all diffs are ready.
Asahina Momoko

FoxyGrandpa wrote:

  • [momoko's Extra]
  1. 00:20:311 (1,1,1,1,1,1,1,1,1) - Uhh, are you sure about this? This seems a bit, over the top for such a quiet part :-/ i'm pretty sure tho lol, i just represented the tone down of the piano here by decreasing distance, and NCNCNCNC for design Cx
  2. 00:20:942 (1,1,1) - I think the spacing on 00:20:942 (1) - should be closer to 00:21:100 (1) - to show that the sound is descending more. adjusted some notes
  3. 01:33:574 (1) - I think having this shape be something a little more... Artsy would fit the ending~ (fine as it is, just a suggestion) hmm it's fine enough for me

Karen wrote:

momoko's Extra
  1. 00:56:784 (1) - hmm this feels better if it starts 00:56:942 - here instead o-o done
  2. 01:11:153 (1,1,1,1) - NCs are not necessary done
  3. wow i love this map, gj 桃子 thanks!
thx for mod!
http://puu.sh/sDUYC/a634180f7d.zip

あ、"mokori"タグに追加しといてくださいw
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