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DystopiaGround - AugoEidEs

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Total Posts
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Topic Starter
RevenKz
This beatmap was submitted using in-game submission on sábado, 07 de enero de 2017 at 11:36:39 p.m.

Artist: DystopiaGround
Title: AugoEidEs
Tags: Demetori nao Lince Cosmico C79 C81 The Prologue 第五楽章 「ウェグナンの嘆き」 第一節
BPM: 207
Filesize: 24164kb
Play Time: 07:10
Difficulties Available:
  1. Dreams of the Weak (7,11 stars, 1774 notes)
Download: DystopiaGround - AugoEidEs
Information: Scores/Beatmap Listing
---------------

Collab mapped by Lince Cosmico and RevengeZ
Hitsounds taken from Raikozen's mapset
Storyboard by Hibari_Yagyu
Credits to Danielexus for his amazing long slider, look at his works on his maps!
WARNING!
There's a 2.0x SV slider after the long spinner
- Why?
- There's no reason ¯\_(ツ)_/¯

-Lince Cosmico

Timings
00:33:596 - RevengeZ
00:58:813 - Lince Cosmico
01:17:509 - RevengeZ
01:26:784 - Lince Cosmico
01:36:059 - RevengeZ
01:45:480 - Lince Cosmico
01:54:755 - RevengeZ
02:03:451 - Lince Cosmico
02:22:581 - RevengeZ
02:40:987 - Lince Cosmico
03:08:958 - RevengeZ
03:27:509 - Lince Cosmico
03:46:059 - RevengeZ
03:55:335 - Lince Cosmico
04:05:624 - RevengeZ
04:24:175 - Lince Cosmico
05:30:262 - RevengeZ
05:50:117 - Lince Cosmico
05:59:393 - RevengeZ
06:16:639 - Lince Cosmico
06:27:074 - RevengeZ
06:32:436 - Lince Cosmico
Testplayers (there are more but we dont remember all of them)
SlowBurn
ThePoon
_RyuK
Luqui_123
Catalysis
Cymose (banned)
Yazumi
Kynan
cmyui (banned)
Nekomaki (ripple name) (banned)
Danidesu
NekuMagetsu
Toushi
Loli_Silica
zKloxs
Rohulk
_kotachi_
hi! from modding queue!

  • Dreams of the Weak
  1. 00:35:190 (3,1) - i think good be Farther
  2. 00:40:842 (2,3) - i think close
  3. 01:36:929 - put a circle
  4. 01:37:798 - ^
  5. 01:38:958 - ^
  6. 01:52:291 (1) - put finish
  7. 01:59:248 (1) - ^
  8. 02:00:407 (1) - ^
  9. 02:01:567 (1) - ^
  10. 02:07:364 (5,1) - I think good ctrl+G
  11. 02:28:958 (3,1) - I think close
  12. 02:49:900 (6) - remove
  13. 03:35:480 (6,1) - I think close
  14. 04:28:668 (5,6) - i think good put a distance
  15. 05:38:958 (2,3) - blanket
  16. 06:00:987 - put a circle
Topic Starter
RevenKz

_kotachi_ wrote:

hi! from modding queue!

  • Dreams of the Weak
  1. 00:35:190 (3,1) - i think good be Farther
  2. 00:40:842 (2,3) - i think close
  3. 01:36:929 - put a circle
  4. 01:37:798 - ^
  5. 01:38:958 - ^
  6. 01:52:291 (1) - put finish
  7. 01:59:248 (1) - ^
  8. 02:00:407 (1) - ^
  9. 02:01:567 (1) - ^
  10. 02:07:364 (5,1) - I think good ctrl+G
  11. 02:28:958 (3,1) - I think close
  12. 02:49:900 (6) - remove
  13. 03:35:480 (6,1) - I think close
  14. 04:28:668 (5,6) - i think good put a distance
  15. 05:38:958 (2,3) - blanket
  16. 06:00:987 - put a circle
thanks we done some changes
Cheri
Alright small mod from my q

I can't play 7* and I probably should had put that in the q when I made it lol but I can still mod this a little bit

Whether this is helpful is up to you


02:04:320 (2) - this could go slightly down a bit

02:47:364 (3,4,5) - usually I don't point out this but this look like the perfect opportunity to blanket this with 02:46:784 (1) -

06:36:494 - right here the volume is 100% and I think this is just too loud imo - maybe reducing this to like 30% or maybe at least 65% for this

Also Check a AImod - you have objects end not snapped and some file missing


alright this is pretty much all I found but it is a pretty good map as far as I see

GL :)
Topic Starter
RevenKz

DJ Lucky wrote:

Alright small mod from my q

I can't play 7* and I probably should had put that in the q when I made it lol but I can still mod this a little bit its fine xD

Whether this is helpful is up to you


02:04:320 (2) - this could go slightly down a bit i think its fine so ill keep it

02:47:364 (3,4,5) - usually I don't point out this but this look like the perfect opportunity to blanket this with 02:46:784 (1) - isnt it a blanket?????

06:36:494 - right here the volume is 100% and I think this is just too loud imo - maybe reducing this to like 30% or maybe at least 65% for this true, we were thinking about it so yeah, changed

Also Check a AImod - you have objects end not snapped and some file missing


alright this is pretty much all I found but it is a pretty good map as far as I see

GL :)
Thx
Cerulean Veyron
Hi there~ ;3/

[- - General - -]
  • - The two custom hitsounds, "drum-hitwhistle50.wav" and "normal-hitwhistle80.wav", has some delay issues. Although it's moreover than 5ms by length, so I guess you should reconsider removing them to avoid trouble later on.

[- - Dreams of the Weak - -]
  1. 00:33:596 - The two timing points here are fine to be stacked together in the same setting. But the thing is, the inherited point has a sampleset of D:C1, while the timing one is N:C1. So you should check this for sure to avoid problems for the hitsounding set.
  2. 00:44:465 (5,1,2,3) - Okay, this pattern seems to play well but the placements are kinda making it visually weird. I think you could try moving (1) and (3) a little more lower and give a little space to the other two circles for readability over a speedy aim-strain difficulty.
  3. 00:54:755 - 00:55:335 - 00:55:624 - 00:57:219 - Looks like there are lots of these unused inherited points all over the diff settings. I recommend checking others further on, and remove them.
  4. 01:18:233 (3,5) - The overlapping here doesn't seem to be right though, you could at least do something more aesthetically better though. Try moving slider (5) more higher until the slider tail overlaps only a half of it's circle, alike this one or something else similar.
  5. 01:20:552 (3) - 03:50:117 (2) - These two sliders are obviously not snapped properly on their slider ends. It may be the slider velocity change, which is the cause for sure. So yeah...
  6. 01:33:016 (2,3) - Since this track has most of it's notes being spaced over 2x distance spacing, I think you should space these two circles a little more for a little consistency and note density. It wouldn't hurt a lot even if a jump can be adjusted here.
  7. 01:58:233 (2) - How about a Ctrl + G on this slider? Creating a jump here, also increasing the spacing a little bit, would probably emphasize better over the density on both song and note. It'd also make a better structure too, so you should give that a try. Just my personal opinion.
  8. 02:01:567 (1) - The sliding position looks okay on gameplay overall, but the anchors used on this slider are pretty linear and might make it look awkward tbh. So speaking about aesthetics, you could redo some slider points and place them on a suitable grid. Something like this may work best.
  9. 03:16:349 (2,3) - The structure seems totally going weird here, especially on it's positions though. It's probably the same thing as above issue, but just the least thing that would work greater rather than overlooking too much. Which is making a little curve on slider (3)'s linear slide of the body.
  10. 03:29:832 - This inherited point is not snapped into the white tick as intended. Pretty sure it's 5ms away from it's snap divisor, so it's probably that imo.
  11. 04:11:204 (1,2,3,4,5) - I don't think this guitar part sounds rapidly for streams until 04:11:567 (6) - , and it's just some rides getting it's pitch a little more low until the downbeat lands. So the 1/4 circles here are kinda... overmapped, I bet you should delete those for that imo. Watch out for the spacing too.

Good luck!
Topic Starter
RevenKz

Cerulean Veyron wrote:

Hi there~ ;3/ ;3/

[- - General - -]
  • - The two custom hitsounds, "drum-hitwhistle50.wav" and "normal-hitwhistle80.wav", has some delay issues. Although it's moreover than 5ms by length, so I guess you should reconsider removing them to avoid trouble later on. Lince fixed it, no more delay.

[- - Dreams of the Weak - -]
  1. 00:33:596 - The two timing points here are fine to be stacked together in the same setting. But the thing is, the inherited point has a sampleset of D:C1, while the timing one is N:C1. So you should check this for sure to avoid problems for the hitsounding set. sure we'll see
  2. 00:44:465 (5,1,2,3) - Okay, this pattern seems to play well but the placements are kinda making it visually weird. I think you could try moving (1) and (3) a little more lower and give a little space to the other two circles for readability over a speedy aim-strain difficulty. done
  3. 00:54:755 - 00:55:335 - 00:55:624 - 00:57:219 - Looks like there are lots of these unused inherited points all over the diff settings. I recommend checking others further on, and remove them. yeah we'll take a look (also these got deleted)
  4. 01:18:233 (3,5) - The overlapping here doesn't seem to be right though, you could at least do something more aesthetically better though. Try moving slider (5) more higher until the slider tail overlaps only a half of it's circle, alike this one or something else similar. done
  5. 01:20:552 (3) - 03:50:117 (2) - These two sliders are obviously not snapped properly on their slider ends. It may be the slider velocity change, which is the cause for sure. So yeah... fixed i think
  6. 01:33:016 (2,3) - Since this track has most of it's notes being spaced over 2x distance spacing, I think you should space these two circles a little more for a little consistency and note density. It wouldn't hurt a lot even if a jump can be adjusted here. added a bit of spacing between them
  7. 01:58:233 (2) - How about a Ctrl + G on this slider? Creating a jump here, also increasing the spacing a little bit, would probably emphasize better over the density on both song and note. It'd also make a better structure too, so you should give that a try. Just my personal opinion. sure, done
  8. 02:01:567 (1) - The sliding position looks okay on gameplay overall, but the anchors used on this slider are pretty linear and might make it look awkward tbh. So speaking about aesthetics, you could redo some slider points and place them on a suitable grid. Something like this may work best. ok
  9. 03:16:349 (2,3) - The structure seems totally going weird here, especially on it's positions though. It's probably the same thing as above issue, but just the least thing that would work greater rather than overlooking too much. Which is making a little curve on slider (3)'s linear slide of the body. fixed
  10. 03:29:832 - This inherited point is not snapped into the white tick as intended. Pretty sure it's 5ms away from it's snap divisor, so it's probably that imo. fixed
  11. 04:11:204 (1,2,3,4,5) - I don't think this guitar part sounds rapidly for streams until 04:11:567 (6) - , and it's just some rides getting it's pitch a little more low until the downbeat lands. So the 1/4 circles here are kinda... overmapped, I bet you should delete those for that imo. Watch out for the spacing too. i'll keep this for now, if someone repeats it i will delete it

Good luck!
Thanks, such a helpful mod
Wishkey
Heyo! From queue

  1. 00:33:596 (1) - check green/red sample settings needs to be consistent
  2. 00:40:407 (1,1) - rotate a bit so theyre completely stacked since it used for the same blanket
  3. 00:44:755 (2,3) - would increase spacing a bit more, since its more intense then the prev combo
  4. 00:46:929 (2,3,4) -00:51:711 (5,6,7) - 00:42:291 (4,5,6) - hitsounding wise I feel these should be similar siince its the same in the music so similar feedback would be nice here since its also mapped to the same rythm
  5. 00:53:740 (2) - clap on here? feels kinda weird being the only missed one out in that part of the stream
  6. 01:16:349 (1) - slidertail still having that normal hitnormal sounds kinda off in this section, maybe put the next green line earlier like you did with previous sliders to fix it
  7. 01:21:132 (5) - dont really hear the need for a clap on the head here also that whisle on the tail of (4) seems kidna out of place aswell, would just copy the hitsound pattern of this section 01:18:523 (4,5) - since it plays and sounds similar
  8. 01:19:320 - ,01:21:639 - some pretty strong sounds your skipping here, aside from that drum the main sound your following also changes to a drop on this would consider mapping it
  9. 01:35:624 (3,4,5,1) - could space this a bit more since 01:35:624 (3,4,5) - are the most intense in the music for this section
  10. 01:36:494 (2,3,4) - didnt really flow that well compared to the rest in the section, the slider leniece made this all really snap heavy compared to the similar parts, would consider rotating 01:36:494 (2) - by 90° and control + h to start a flow movement from 2-3-4
  11. 01:53:740 (2,3,1) - played a bit awkward with that antijump in it to me, maybe place 2 at 236/104 ish to start the jump pattern earlier
  12. 02:34:610 (1,2) - maybe mute the tails here so make the vocals stand out more, sounds better imo than those doulbe hitnormal feedback you get now
  13. 02:37:653 (1) - would start and NC here seems more consistent in this section in terms of NC lenght alsa adjust next NC a bit after
  14. 02:42:001 (6,1,2) - rythm here sounded kinda off especially compared to the next few similar segments, would change it more towards that rythm and ditch the 3/4 since its the only one in this section and ignoring that red tick feels a bit out of place
  15. 02:52:146 (7) - NC here for the ds and flow change in the stream?
  16. 03:07:219 (1,3) - finish here? same sound as prev ones, goes well with the rythm imo
  17. 03:29:827 (1) - duplicate timing line here
  18. 03:45:480 (7,1) - how about swapping NC here to have that followpoint for 1/2 since I noticed you do this a lot
  19. 03:54:755 (1) - finish instead of clap like in first kiai?
  20. 04:03:306 (9,1) - would unNC here, reads better with a followpoint imo, less distracting
  21. 04:09:103 (1,2) - this might cause issues for ranking since you cover the reverse arrow completely even though the ar is high,so is the bpm I'd recommed changing this pattern up a bit or make the reverse arrow more visible
  22. 04:16:204 (1) - ,04:17:364 (1) - 04:18:523 (1) - these being mapped the same as the other slider kinda made these really weird to play rythm wise since these start on a really weak while the others don't, maybe change these into a circle only on the sliderend or something to represent that different rythm in the music this playing all the same when you hear its not in the music kinda threw me off a little, same for 04:20:842 (1) - this section
  23. 04:52:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - section could use some extra claps since you can hear in the music it those snares reoccur more during this part
  24. 05:06:639 (4,5) - either a return or 3 circles here would make this easier to read and play the rythm imo since you have better 3point feedback for the rythm
  25. 05:58:523 (7) - finish on 05:59:103 (1) - instead and no claps on these for consistency with the prev kiais
  26. 06:35:045 (7) - tail sound sounds a bit off in this section would check green lines if its intentionial
really cool map played really nice, gl!
Topic Starter
RevenKz

Wishkey wrote:

Heyo! From queue

  1. 00:33:596 (1) - check green/red sample settings needs to be consistent we'll take a look on this
  2. 00:40:407 (1,1) - rotate a bit so theyre completely stacked since it used for the same blanket ok
  3. 00:44:755 (2,3) - would increase spacing a bit more, since its more intense then the prev combo done
  4. 00:46:929 (2,3,4) -00:51:711 (5,6,7) - 00:42:291 (4,5,6) - hitsounding wise I feel these should be similar siince its the same in the music so similar feedback would be nice here since its also mapped to the same rythm ok
  5. 00:53:740 (2) - clap on here? feels kinda weird being the only missed one out in that part of the stream added
  6. 01:16:349 (1) - slidertail still having that normal hitnormal sounds kinda off in this section, maybe put the next green line earlier like you did with previous sliders to fix it keeping this
  7. 01:21:132 (5) - dont really hear the need for a clap on the head here also that whisle on the tail of (4) seems kidna out of place aswell, would just copy the hitsound pattern of this section 01:18:523 (4,5) - since it plays and sounds similar ok
  8. 01:19:320 - ,01:21:639 - some pretty strong sounds your skipping here, aside from that drum the main sound your following also changes to a drop on this would consider mapping it ups
  9. 01:35:624 (3,4,5,1) - could space this a bit more since 01:35:624 (3,4,5) - are the most intense in the music for this section he wants to keep the blanket, if someone says it again he will change
  10. 01:36:494 (2,3,4) - didnt really flow that well compared to the rest in the section, the slider leniece made this all really snap heavy compared to the similar parts, would consider rotating 01:36:494 (2) - by 90° and control + h to start a flow movement from 2-3-4 done i think
  11. 01:53:740 (2,3,1) - played a bit awkward with that antijump in it to me, maybe place 2 at 236/104 ish to start the jump pattern earlier he thinks that the antijump plays well so no changes
  12. 02:34:610 (1,2) - maybe mute the tails here so make the vocals stand out more, sounds better imo than those doulbe hitnormal feedback you get now k
  13. 02:37:653 (1) - would start and NC here seems more consistent in this section in terms of NC lenght alsa adjust next NC a bit after ok
  14. 02:42:001 (6,1,2) - rythm here sounded kinda off especially compared to the next few similar segments, would change it more towards that rythm and ditch the 3/4 since its the only one in this section and ignoring that red tick feels a bit out of place true, fixed
  15. 02:52:146 (7) - NC here for the ds and flow change in the stream? sure
  16. 03:07:219 (1,3) - finish here? same sound as prev ones, goes well with the rythm imo done
  17. 03:29:827 (1) - duplicate timing line here deleted
  18. 03:45:480 (7,1) - how about swapping NC here to have that followpoint for 1/2 since I noticed you do this a lot so true, done
  19. 03:54:755 (1) - finish instead of clap like in first kiai? ok
  20. 04:03:306 (9,1) - would unNC here, reads better with a followpoint imo, less distracting he don't think that it changes too much, so we kept it
  21. 04:09:103 (1,2) - this might cause issues for ranking since you cover the reverse arrow completely even though the ar is high,so is the bpm I'd recommed changing this pattern up a bit or make the reverse arrow more visible ok
  22. 04:16:204 (1) - ,04:17:364 (1) - 04:18:523 (1) - these being mapped the same as the other slider kinda made these really weird to play rythm wise since these start on a really weak while the others don't, maybe change these into a circle only on the sliderend or something to represent that different rythm in the music this playing all the same when you hear its not in the music kinda threw me off a little, same for 04:20:842 (1) - this section ok
  23. 04:52:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - section could use some extra claps since you can hear in the music it those snares reoccur more during this part he added some hitsounds on the whole part
  24. 05:06:639 (4,5) - either a return or 3 circles here would make this easier to read and play the rythm imo since you have better 3point feedback for the rythm he'll keep it for now
  25. 05:58:523 (7) - finish on 05:59:103 (1) - instead and no claps on these for consistency with the prev kiais changed some hitsounds
  26. 06:35:045 (7) - tail sound sounds a bit off in this section would check green lines if its intentionial fixed lol
really cool map played really nice, gl! Thanks
Sorry for late reply
Arutsuki
hello from q

Dreams
00:39:682 (2,3,4) - either put the burst like all the others or stack all the others the same way, second option is more fun to play imo
00:53:595 (7) - delete and move the NC stream on the white tick, add another note to the end here
00:53:885 (5,6,7,8,9,10,11,12) - maybe kicksliders here to empathyse the guitar?
01:03:016 (3) - no clickable sound
01:19:103 (6,1) - make a burst here?
01:21:422 (6,1) - ^
01:23:740 (6,1) - ^
01:56:784 (3,1) - fix this overlap
02:35:190 (3) - snap sliderend
03:03:451 (2,3,4,5,6) - these seem out of place
04:11:204 (1,2,3,4,5,6,7) - the stream is fun but the solo doesnt really start till the next note 04:11:711 (1)
05:04:465 (5,1) - stack?

that's about all I can find sorry
Topic Starter
RevenKz

Arutsuki wrote:

hello from q

Dreams
00:39:682 (2,3,4) - either put the burst like all the others or stack all the others the same way, second option is more fun to play imo
00:53:595 (7) - delete and move the NC stream on the white tick, add another note to the end here
00:53:885 (5,6,7,8,9,10,11,12) - maybe kicksliders here to empathyse the guitar?
01:03:016 (3) - no clickable sound
01:19:103 (6,1) - make a burst here?
01:21:422 (6,1) - ^
01:23:740 (6,1) - ^
01:56:784 (3,1) - fix this overlap
02:35:190 (3) - snap sliderend
03:03:451 (2,3,4,5,6) - these seem out of place
04:11:204 (1,2,3,4,5,6,7) - the stream is fun but the solo doesnt really start till the next note 04:11:711 (1)
05:04:465 (5,1) - stack?

that's about all I can find sorry
Thanks for your mod and the favourite :) we discussed and did some changes
hlanden
Hello! Noob mod incoming! :)

Dreams of the Weak

00:37:364 (2,3,4,5,6) - Maybe place this pattern like this: https://osu.ppy.sh/ss/6569488 ?
00:42:001 (2) - Curve this one a bit more.
01:12:146 (2) - Blanket this without changing the way it looks to.
01:17:509 (1) - Move this a bit up.
02:14:175 (3) - Move this one a liiiiitle bit to the left
02:43:885 (3,4,5) - Just a stack would be better imo.
02:47:364 (3,4,5) - Fix this blanket.
04:11:204 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This sounds like 1/3s, I can't confirm though
05:37:653 (1,2,1,2,1,2) - Way too excessive jumps imo.

That's it from me. I'm a bit tired so I have probably missed some of the things I shouldn't have(Also I'm a begginer, so don't expect much :P), but other than that, an awesome map, especially that ending <3
GL with ranking :)
Topic Starter
RevenKz

hlanden wrote:

Hello! Noob mod incoming! :)

Dreams of the Weak

00:37:364 (2,3,4,5,6) - Maybe place this pattern like this: https://osu.ppy.sh/ss/6569488 ?
00:42:001 (2) - Curve this one a bit more.
01:12:146 (2) - Blanket this without changing the way it looks to.
01:17:509 (1) - Move this a bit up.
02:14:175 (3) - Move this one a liiiiitle bit to the left
02:43:885 (3,4,5) - Just a stack would be better imo.
02:47:364 (3,4,5) - Fix this blanket.
04:11:204 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This sounds like 1/3s, I can't confirm though
05:37:653 (1,2,1,2,1,2) - Way too excessive jumps imo.

That's it from me. I'm a bit tired so I have probably missed some of the things I shouldn't have(Also I'm a begginer, so don't expect much :P), but other than that, an awesome map, especially that ending <3
GL with ranking :)
Good :D thanks
Blitzfrog
WARNING!
There's a 2.0x SV slider after the long spinner
- Why?
- There's no reason ¯\_(ツ)_/¯

^you need to go listen to Charles445's podcast, it's on his userpage, Charles445 (<--Father of beatmapping basically)

Metadata:
Tags: Pretty sure this is in an album called The Prologue


00:37:798 (5) - On end of 00:38:088 (1) is better place
00:37:364 (2) - Is this slider that special? The one before it and 2 after it all follow a much smaller DS, I would change this one or the one after after (yes 2 afters) this.
00:44:030 (2) 00:44:900 (3) - Stack these
00:45:045 (1) - Make end of this slider on 00:44:465 (5)
00:45:480 (2,3) - Aren't stacked properly?
00:48:958 (2,1) - Stack these
00:53:885 (5,6,7,8) - Think the spacing is way too big for the intensity
01:03:306 (5) - On anchor of 01:02:436 (1) like the (2)
01:04:030 (2) - Blanket can be fixed
01:05:190 (2) - ^
01:05:914 (1) - Make (4) land on one of the anchors
01:10:117 (3) - Not stacked properly <-- You are doing these a lot I wonder if this is your theme??
I will stop mentioning about stuff like the above one just in case this is your theme, but if this is not, please go through the map and fix them. Yes it matters in gameplay because some people use hit bursts

02:46:349 (3,4,5) - Ctrl+H and moving, to emphasis the slider(1)
03:23:595 (3) - Think DS is too big here
03:33:161 (1) - Ctrl+G is better, emphasising it more since sharp angle, but you gotta fix some jumps after it
03:35:190 (4,5,6,1,2,3,4) - Don't think the music is intense enough for these jumps
05:11:711 (1,2) - Problem with doing so many big jumps is this can be read as one, I would NC so it's clearer, since it's also 2 distinct strong sounds
05:48:958 (6) - I think 3 circles will be better, since these sound is quite prominent
05:49:538 (1,2,1,2) - DS shouldn't be that big, drum not as loud

06:36:494 (1) - Love this slider, but would be better if you can make it follow the stream patterns beforehand

That concludes my mod
GL for ranking
Topic Starter
RevenKz

Blitzfrog wrote:

WARNING!
There's a 2.0x SV slider after the long spinner
- Why?
- There's no reason ¯\_(ツ)_/¯ don't worry he said that maybe it wont be on the ranked (if we get it on the ranked section), its just a meme

^you need to go listen to Charles445's podcast, it's on his userpage, Charles445 (<--Father of beatmapping basically) who don't know him?

Metadata:
Tags: Pretty sure this is in an album called The Prologue thanks

My parts: did some change.
Lince's Parts
Since now im doing to answer my parts like this, sending the code to revengez and adding it here as only my parts so we dont confuse thiings
01:03:306 (5) - On anchor of 01:02:436 (1) like the (2) ?
01:04:030 (2) - Blanket can be fixed done
01:05:190 (2) - ^ done
01:05:914 (1) - Make (4) land on one of the anchors no
01:10:117 (3) - Not stacked properly <-- You are doing these a lot I wonder if this is your theme?? fiixed, i get used to mapping without that shitty option who stacks notes in gameplay perspective so now im using it and i do these kind of mistakes
I will stop mentioning about stuff like the above one just in case this is your theme, but if this is not, please go through the map and fix them. Yes it matters in gameplay because some people use hit bursts im concious about that :p... but not all of these were uniintentional, this was intentional for example 01:11:277 (4,1) -

02:46:349 (3,4,5) - Ctrl+H and moving, to emphasis the slider(1) k
03:33:161 (1) - Ctrl+G is better, emphasising it more since sharp angle, but you gotta fix some jumps after it nop i wont break the flow that hard XD
03:35:190 (4,5,6,1,2,3,4) - Don't think the music is intense enough for these jumps it is :p , also i changed the jumps cuz they don't flow good]
05:11:711 (1,2) - Problem with doing so many big jumps is this can be read as one, I would NC so it's clearer, since it's also 2 distinct strong sounds ok removed NC also moved the circle 2 and changed the hitsound into a clap instead of a finish, making there only 1 fiinish at the end, i think it emphatizes well xd
06:36:494 (1) - Love this slider, but would be better if you can make it follow the stream patterns beforehand Sorry my slider is shit it didnt even follow the song xD im bad at sliderart, but im going to keep this cuz i dont know how to fix

That concludes my mod
GL for ranking
thanks from both
Yoshimaro
hi im modder and late c:

[Dreams of the Weak]
00:42:436 (5,1) - fix stack

01:01:711 (2,1) - you can reduce clutter by stack the start and ends of 01:01:711 (2) - over the slider track of 01:02:436 (1) -

01:17:509 (1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2) - my cursor is doing the exact same thing over and over again, there are flow breaks warranted in this section. otherwise, it just plays like a counter clockwise circle

01:59:393 - does that slider tic hitsound have to be part of the pack? i thought i get a message from a friend xD, also i dont feel thematically it fits with the rest of the sounds

01:54:175 (1,2,3,4) - i know its collab but i liked the signature use of sliders revenge used over here for these sections, the flow is the same tho 00:53:885 (5,6,7,8,9) -

02:23:016 (2,1) - stack or shape differently, right now it looks like the overlap is accidental

02:41:422 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what happened to hitsounds lo

03:29:900 - why does the sample pack change here? shouldn't it have been earlier with the start of kiai?

03:52:726 (1,2) - neither of these are blanketed by 03:53:016 (3) - , looks a bit sloppy

wau that section was pretty nice tbh

05:13:016 (1) - make this a soft-hitnormal

05:45:480 (1) - what's this clap doing here lo

05:48:958 (6) - this is a new measure and different timing, NC

06:26:784 (2,1) - fix curvature

06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,3,1) - add Bearizm, Kneesocks, Ni-Sokkususu, and Blade Dance to tags xd jk but really tho holy fuck this section completely glazes over several triples

06:36:494 (1) - not sure what this is but if you want the functionality of the slider to be changing direction of beat on 06:39:248 - 06:39:972 - 06:40:842 - 06:41:567 - 06:42:436 - 06:43:161 - 06:44:030 - 06:44:827 - 06:45:769 - 06:46:639 - 06:47:653 - , then make it consistent and accurate throughout the slider

gl!
Topic Starter
RevenKz

- Yoshimaro - wrote:

hi im modder and late c:

[Dreams of the Weak]
From my personal parts i fixed some things, thanks
Lince Cosmico's parts reply (wrote by him)
01:01:711 (2,1) - you can reduce clutter by stack the start and ends of 01:01:711 (2) - over the slider track of 01:02:436 (1) - i just...stacked it

01:59:393 - does that slider tic hitsound have to be part of the pack? i thought i get a message from a friend xD, also i dont feel thematically it fits with the rest of the sounds well actually it is, but if someone repeat that it sounds bad ill talk with reve to delete it xD, keeping it for now

01:54:175 (1,2,3,4) - i know its collab but i liked the signature use of sliders revenge used over here for these sections, the flow is the same tho 00:53:885 (5,6,7,8,9) - actually it was my decision to make the second part you sent (the kicksliders one), cuz revengez asked me to give him an idea and we decided that, but its different that my part, the sounds are different and the context is different, for example: on my part there aren't streams before and it will be unexpected for players to get kicksliders there, it would make they choke and i personally dont like the random kicksliders on my mapping.

02:41:422 (2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - what happened to hitsounds lo LOL FIXED

03:29:900 - why does the sample pack change here? shouldn't it have been earlier with the start of kiai? i think we need to fix the hitsounds LOL... fixed that and some things that i found

wau that section was pretty nice tbh im glad to hear it C: (fuck finally someone mentioned it :'d)

05:13:016 (1) - make this a soft-hitnormal done i think

06:26:784 (2,1) - fix curvature ups, done

06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,3,1) - add Bearizm, Kneesocks, Ni-Sokkususu, and Blade Dance to tags xd jk but really tho holy fuck this section completely glazes over several triples nice meme, we'll add KneesockZ instead kappa (dont ask me why i use red here)

06:36:494 (1) - not sure what this is but if you want the functionality of the slider to be changing direction of beat on 06:39:248 - 06:39:972 - 06:40:842 - 06:41:567 - 06:42:436 - 06:43:161 - 06:44:030 - 06:44:827 - 06:45:769 - 06:46:639 - 06:47:653 - , then make it consistent and accurate throughout the slider I know its actually badl done -AS FUCK- but i can't do it better cuz im shit doing sliderart :c ... ill try to see if someone wants to help me with that, but ill keep it for now xD
thanks for your mod c:
gl!
Thanks
Bekko
I hope you will like my slider! :)
Topic Starter
RevenKz

danielexus wrote:

I hope you will like my slider! :)
<3 thanks
Nevo
GOTTA GO FAST
if i come of rude sorry just saying things as i see them not explain very well

00:36:204 (2) - maybe blanket better
00:39:682 (2) - same
00:52:436 (2) - same
01:18:523 (4) - maybe stack to 01:17:509 (1) - whch then blankets around 01:17:943 (2) -
01:18:813 (5) - stack the slider end to the head of 01:18:233 (3) -
01:20:262 (2) - blanket could be better or more like 01:17:509 (1,2) -
01:20:842 (4,5) - i like the flow but i dont like how the four looks past that i dont know how to improve sorry :(
01:23:161 (4,5) - i dislike this overlap
01:42:581 (3) - maybe move to x:48 y:48 LOL // gets rid of the small overlap over 01:43:016 (1) -
02:17:798 (2) - unless a spacing reason i think you should stack it to 02:18:378 (2) - slider end
02:34:610 (1,2,3) - make these three blanket the same way
02:36:204 (4) - blanket :)
02:37:653 (6) - the sudden spacing change comes off weird to play followed by how the slider comes back up makes it feel weird
03:33:161 (1) - nothing wrong just don't like how it looks

04:24:175 (1) - to 05:13:016 (1) - plays fucking amazing loved this section
05:45:335 (6) - stack with end of 05:44:175 (4) -
05:54:755 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,3) -
teach me and shira 06:36:494 (1) -

fun map love the song I need to play it more to tell you about some jumps but overall good map :)
Topic Starter
RevenKz

Nevo wrote:

GOTTA GO FAST
if i come of rude sorry just saying things as i see them not explain very well

00:36:204 (2) - maybe blanket better
00:39:682 (2) - same
00:52:436 (2) - same
01:18:523 (4) - maybe stack to 01:17:509 (1) - whch then blankets around 01:17:943 (2) -
01:18:813 (5) - stack the slider end to the head of 01:18:233 (3) -
01:20:262 (2) - blanket could be better or more like 01:17:509 (1,2) -
01:20:842 (4,5) - i like the flow but i dont like how the four looks past that i dont know how to improve sorry :(
01:23:161 (4,5) - i dislike this overlap
01:42:581 (3) - maybe move to x:48 y:48 LOL // gets rid of the small overlap over 01:43:016 (1) -
02:17:798 (2) - unless a spacing reason i think you should stack it to 02:18:378 (2) - slider end
02:34:610 (1,2,3) - make these three blanket the same way
02:36:204 (4) - blanket :)
02:37:653 (6) - the sudden spacing change comes off weird to play followed by how the slider comes back up makes it feel weird
03:33:161 (1) - nothing wrong just don't like how it looks

04:24:175 (1) - to 05:13:016 (1) - plays fucking amazing loved this section
05:45:335 (6) - stack with end of 05:44:175 (4) -
05:54:755 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,3) -
teach me and shira 06:36:494 (1) -

fun map love the song I need to play it more to tell you about some jumps but overall good map :)
Thanks for your mod! lince fixed these 2 things and i did some changes, but im lazy to answer properly xD
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