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S H O K K - You Reposted in the Wrong Neighborhood

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Topic Starter
Script
This beatmap was submitted using in-game submission on Wednesday, November 09, 2016 at 7:14:19 PM

Artist: S H O K K
Title: You Reposted in the Wrong Neighborhood
Tags: h3h3 meme soundcloud glue70 casin nate dogg eminem shake that ass
BPM: 104
Filesize: 1147kb
Play Time: 00:41
Difficulties Available:
  1. Easy (1.23 stars, 41 notes)
  2. Hard (2.86 stars, 104 notes)
  3. Normal (2.08 stars, 80 notes)
Download: S H O K K - You Reposted in the Wrong Neighborhood
Information: Scores/Beatmap Listing
---------------
going for ranked probably

source: https://soundcloud.com/shokkbutt/ruining-songs-forever

background sources:
extended version - https://www.youtube.com/watch?v=IdzI3tmvrCc
h3h3 dance - https://www.youtube.com/watch?v=mvkVlywIjIE
fieryrage
dude of cou r se u give me the fuckin easy/normal/hard set i hate mylife

shitty mod
ok well since i'm 90% sure you're just starting out
pretty good map, in all honesty, there's just a couple things you need to fix if you're trying to go for rank (on basically any mapset, really)

for one, you need custom combo colors (song setup > colours, pick 2 or 4 that match background bg good job ur done) don't ask why every map does it and it's a ranking thing so whatever

second, bg size is usually preferred as 1366x768 (16:9 i think??) so while 1280x720 should technically be ok it's probably just better to find a higher quality one (the one u have im pretty sure is ripped straight from the youTubes so d)

timing point (the red one) should be at 00:04:787 - across all diffs, it's basically what you have right now with fixed downbeats + 6 ms to account for timing issues

for easy and normal: all diffs need to have distance snap consistently. so far (at least in easy) 00:05:935 (1,1) - there's noticeable distance snap issues throughout the map, this is just one example really

for easy in particular, most easy diffs map in 1/1 instead of 1/2 (1/2 is usually normals / advanced / some hards depending on the bpm) so basically 00:23:531 (6,2) - don't do this for one and the sliders ending on 1/2 should probably be 1/1 instead, look at some easy diffs that are ranked for examples most of them are just the same anyways lolz

more aesthetically speaking, in easy: 00:07:089 (1,2,3,4) - stuff like this is pretty ugly visually speaking, straight sliders are usually not used as frequently in easy diffs from what i've seen. also, 00:09:397 (5) - curves like this are kind of eh

but yeah, for a first going-for-rank map this is pretty good, honestly
better than my garbage :d
keep it up
Topic Starter
Script

fieryrage wrote:

dude of cou r se u give me the fuckin easy/normal/hard set i hate mylife lol

shitty mod
ok well since i'm 90% sure you're just starting out
pretty good map, in all honesty, there's just a couple things you need to fix if you're trying to go for rank (on basically any mapset, really)

for one, you need custom combo colors (song setup > colours, pick 2 or 4 that match background bg good job ur done) don't ask why every map does it and it's a ranking thing so whatever done

second, bg size is usually preferred as 1366x768 (16:9 i think??) so while 1280x720 should technically be ok it's probably just better to find a higher quality one (the one u have im pretty sure is ripped straight from the youTubes so d) done, also I can't photoshop

timing point (the red one) should be at 00:04:787 - across all diffs, it's basically what you have right now with fixed downbeats + 6 ms to account for timing issues done

for easy and normal: all diffs need to have distance snap consistently. so far (at least in easy) 00:05:935 (1,1) - there's noticeable distance snap issues throughout the map, this is just one example really reworked both diffs to account for distance snap: easy is snapped fully, normal is snapped consistently except for the short-longer slider patterns as well as the slider "streams", kept them short to make them easy to hit

for easy in particular, most easy diffs map in 1/1 instead of 1/2 (1/2 is usually normals / advanced / some hards depending on the bpm) so basically 00:23:531 (6,2) - don't do this for one and the sliders ending on 1/2 should probably be 1/1 instead, look at some easy diffs that are ranked for examples most of them are just the same anyways lolz yeah, edited easy to feel more like an easy diff - kept some notes on the 1/2 snap because I personally think it wouldn't be fun without it

more aesthetically speaking, in easy: 00:07:089 (1,2,3,4) - stuff like this is pretty ugly visually speaking, straight sliders are usually not used as frequently in easy diffs from what i've seen. also, 00:09:397 (5) - curves like this are kind of eh a e s t h e t i c ' d

but yeah, for a first going-for-rank map this is pretty good, honestly
better than my garbage :d i'd be embarrassed to say how long this actually took me :^) also there's a reason why I didn't make an insane diff for this
keep it up
Lumael
Hello!

Comming from my Modding Queue.

BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply

Since I've been running out of time recently, I'll just make a general mod.

[General]

  1. Background has too low quality, I'd recommend you to find something better.
  2. I found quite weird the fade out, although not really a problem.
  3. Correct Artist: SHOKK青 with spacing between the letters. Source: https://soundcloud.com/shokkbutt/ruining-songs-forever . I couldn't find the correct romanized artist since I can't translate whatever this symbol is.
  4. Toggle off Widescreen Support.
[Easy]

  1. You really should decrease spacing in this difficulty, it's the main problem. It's also very dense, with a lot of 1/2 rhythm, this is definetly not recommended as it is the easiest difficulty. The rhythm is quite ok, I couldn't see any problems, The patterns are equally well structured. If you manage to lower the spacing to (between 06x and .8x) it would be much better, just as removing some of the 1/2 (NOT ALL OF THEM, so the spread between it and normal is quite ok). I do know that the song plays with doubled bpm, but it is still too much, I reckon.
  2. Also be carefull with overlaps and misleading patterns such as this: 00:07:088 (1,2,3) - , they're not recommended at all. Moreover the flow is quite poor there as well.

    Other than that, quite interesting.
[Normal]

  1. 00:11:416 (1,2) - Not recommended to skip DS and stack 1/2 rhythm like this. It happens more oftenely so watch out through the entire song.
  2. 00:31:319 (4) - It's very confusing to have more than 1 repeat arrow in such short slider, it makes the pattern very confusing and troublemaker. It happens at other places, you really should fix this issue.

    Quite good, just fix the issues above and it should be much better
[Hard]

  1. The biggest problem with this difficulty is related to overlaps, they're very confusing and they also make no sense. It's not recognizable where you overlap and where you don't do it. It looks rather messy in my opinion. I reckon you should try to polish them a little.
  2. I reckon the spacing here is a lot confusing as well, since it's quite large during the entire difficulty, with some jumps. When you use high DS through the entire map, the jumps you place aren't emphasized as strong as they could have been if the rest had much slower spacing.

    Other than that, the rhythm is quite okay, I just wish there was less overlaps just as lower spacing.


That's it!

Good Luck.
Topic Starter
Script

Lumael wrote:

Hello!

Comming from my Modding Queue.

BOLD means: highly questionable/unrankeable
not BOLD means: it's only a suggestion/comment, whether you may or may not apply

Since I've been running out of time recently, I'll just make a general mod.

[General]

  1. Background has too low quality, I'd recommend you to find something better. yeah background's garbage, ill try and make something better later
  2. I found quite weird the fade out, although not really a problem.
  3. Correct Artist: SHOKK青 with spacing between the letters. Source: https://soundcloud.com/shokkbutt/ruining-songs-forever . I couldn't find the correct romanized artist since I can't translate whatever this symbol is.done
  4. Toggle off Widescreen Support.I toggled on if that's what you meant to say
[Easy]

  1. You really should decrease spacing in this difficulty, it's the main problem. It's also very dense, with a lot of 1/2 rhythm, this is definetly not recommended as it is the easiest difficulty. The rhythm is quite ok, I couldn't see any problems, The patterns are equally well structured. If you manage to lower the spacing to (between 06x and .8x) it would be much better, just as removing some of the 1/2 (NOT ALL OF THEM, so the spread between it and normal is quite ok). I do know that the song plays with doubled bpm, but it is still too much, I reckon. done
  2. Also be carefull with overlaps and misleading patterns such as this: 00:07:088 (1,2,3) - , they're not recommended at all. Moreover the flow is quite poor there as well.changed

    Other than that, quite interesting.
[Normal]

  1. 00:11:416 (1,2) - Not recommended to skip DS and stack 1/2 rhythm like this. It happens more oftenely so watch out through the entire song. I don't want to be stubborn, but I feel like it's better this way for playablility. If it's consistent it shouldn't be much of a problem imo, although it could just be a stupid gimmick to begin with
  2. 00:31:319 (4) - It's very confusing to have more than 1 repeat arrow in such short slider, it makes the pattern very confusing and troublemaker. It happens at other places, you really should fix this issue.replaced with 1/2 repeat

    Quite good, just fix the issues above and it should be much better
[Hard]

  1. The biggest problem with this difficulty is related to overlaps, they're very confusing and they also make no sense. It's not recognizable where you overlap and where you don't do it. It looks rather messy in my opinion. I reckon you should try to polish them a little.yeah, there were some consistency issues with overlaps in this one section, should be fixed now
  2. I reckon the spacing here is a lot confusing as well, since it's quite large during the entire difficulty, with some jumps. When you use high DS through the entire map, the jumps you place aren't emphasized as strong as they could have been if the rest had much slower spacing.changed the map to emphasize stuff better

    Other than that, the rhythm is quite okay, I just wish there was less overlaps just as lower spacing.


That's it!

Good Luck.
thanks!
Heart Attack
Ehh, gonna mod tomorrow (6.11) remind me if I don't
Topic Starter
Script

Heart Attack wrote:

Ehh, gonna mod tomorrow (6.11) remind me if I don't
sure, not going to be checking until tommorow or monday anyways
Heart Attack
M4M-ing back

Easy
00:04:780 (1) - clap sound
00:05:934 (2) - same
And keep doing that on every 2nd and 4th tick (after the downbeat)
I also think you should blanket the sliders because the whole map seems overall messy
00:41:704 - I would recommend that you didn't make any slider velocity changes in such low diffs such as easy or normal

Normal
Same stuff about the hitsounds
00:05:935 (1) - remove NC
00:10:550 (3,4,1,2) - used the distance snap, objects should always be snapped in easy/normal diffs
00:20:070 (5,6) - Distance snap
00:41:704 (1) - same thing about the slider velocity

Hard
Hitsounds like on last diffs
00:05:934 (1) - remove NC
00:18:483 (1) - Remove NC
00:18:627 (2) - New NC
00:20:358 (1) - remove NC
00:22:954 (1) - remove
00:23:242 (2) - New
00:27:713 (1) - remove
00:27:858 (2) - add
00:29:733 (1) - remove
00:32:184 (1) - remove
00:30:165 - you should have something clickable here, the downbeat is a solid sound, add a note to represent the sound
00:34:060 (1) - remove NC
00:41:127 (1) - remove NC
00:41:704 (5) - add NC

GL with this!
Topic Starter
Script

Heart Attack wrote:

M4M-ing back

Easy
00:04:780 (1) - clap sound
00:05:934 (2) - same
And keep doing that on every 2nd and 4th tick (after the downbeat)
I also think you should blanket the sliders because the whole map seems overall messy don't really have a choice for 1/2 notes, distance snap isnt big enough to blanket
00:41:704 - I would recommend that you didn't make any slider velocity changes in such low diffs such as easy or normal
hitsounds added and sv change removed

Normal
Same stuff about the hitsounds
00:05:935 (1) - remove NC done
00:10:550 (3,4,1,2) - used the distance snap, objects should always be snapped in easy/normal diffs changing distance snap for readability, but what I'm doing may be really dumb to begin with so I'll have to ask around
00:20:070 (5,6) - Distance snap stacking for emphasis, also matches with the repeat slider since with both you have to keep the cursor still
00:41:704 (1) - same thing about the slider velocity
everything else done

Hard
Hitsounds like on last diffs
00:05:934 (1) - remove NC
00:18:483 (1) - Remove NC
00:18:627 (2) - New NC
00:20:358 (1) - remove NC
00:22:954 (1) - remove
00:23:242 (2) - New
00:27:713 (1) - remove
00:27:858 (2) - add
00:29:733 (1) - remove
00:32:184 (1) - remove
00:30:165 - you should have something clickable here, the downbeat is a solid sound, add a note to represent the sound
00:34:060 (1) - remove NC
00:41:127 (1) - remove NC
00:41:704 (5) - add NC
all done

in general for hitsounds, I added in a lot more clap for emphasis, but on some rhythm patterns it didn't have much impact on the 2nd/4th beat, so I took some creative liberty (ex. syncopation)

GL with this!
Mir
From my queue.~

Hard

Hard

  1. 00:18:050 (6,2,3,4,5) – So much stacking you could do here.
  2. 00:20:934 (1,3) – Overlap, triggered.
  3. 00:24:108 (5) – Add ¼ slider to cover the blue tick?
  4. 00:27:858 (1,4) – Same with stacking.~
  5. 00:30:165 (7) – NC here? Downbeat and stuff.
  6. 00:32:472 (4) - ^ same.
  7. 00:34:780 (1,2) – Make these the same slider. (copypasta)
  8. 00:35:934 (3) – Ctrl+G for better flow.
  9. 00:38:819 (4,3) – Overlap triggers me too. Tails and heads are not equidistant.

    Overall: Lots of overlaps that trigger me, not gonna mention all but holy hell.

Normal

Normal

  1. 00:05:070 (2,3) – Blanket?
  2. 00:09:685 (2) – Eh? Just make this a reverse ½ slider. For a normal this can be a little overwhelming.
  3. 00:11:416 (1,2) – Idk about the ¼ at the beginning, may wanna just replace it with a circle.
  4. 00:12:281 (3,4) – Blanket pls.
  5. 00:12:858 (4,1) - ;-; Move (1) slightly over.
  6. 00:19:493 (4,5) – Big jump, also distance snap. You need to use consistent DS in normals or you will have a hard time ranking this.
  7. 00:22:954 (1) – Slider ends on a strong beat. I don’t recommend this, replace with two circles or something.
  8. 00:32:474 (2,4) – The blankettttts. Check your whole map pls, so many blankets are killing me. Also NC here?

Easy

Easy

  1. 00:04:781 (1,2) – Blanket ;-; again check all of them, they’re all pretty off.
  2. 00:32:474 (4) – NC for consistency.
  3. 00:41:704 (4) - ^ same cuz you did it with all other diffs.

Done.~
Topic Starter
Script
today I learned overlaps and blanketing are things oops

I thought by overlaps you meant bursts/streams l o l

probably should've polished it more before modding

thanks Miryle, applied everything in your mod

should be MUCH better now
pecas3957
good shit my dude
Jonarwhal
Hey

IRC
15:56 HazeTrance: hey im here now
15:56 Jonawaga: heyy
15:57 Jonawaga: I guess you wanna start the mod
15:57 Jonawaga: let's GO
15:57 HazeTrance: so how does it work
15:57 *Jonawaga is editing [https://osu.ppy.sh/b/1109000 S H O K K - You Reposted in the Wrong Neighborhood [Easy]]
15:57 Jonawaga: click there
15:57 Jonawaga: ok thanks
15:57 Jonawaga: 00:00:166 (1,1) -
15:58 Jonawaga: a measure of spinner recovery is required in Normal
15:58 Jonawaga: I recommend you just remove the spinner, since it's the beginning of the map and a little unneccesary
15:58 HazeTrance: sorry what does that mean
15:58 HazeTrance: oh I see
15:58 HazeTrance: yeah that's true
15:58 Jonawaga: spinner recovery = time between spinner and next object
15:59 Jonawaga: Easy = you need 1 measure of spinner recovery
15:59 HazeTrance: yeah there's not really any place to fit that recovery in
15:59 Jonawaga: yeah
15:59 HazeTrance: might just be better to remove it
15:59 Jonawaga: yupp
15:59 HazeTrance: should I do the same for normal too
15:59 Jonawaga: do the same for evary difficulty XD
15:59 Jonawaga: so that they start in the same place
15:59 HazeTrance: ok
16:00 HazeTrance: done
16:00 Jonawaga: thanks
16:00 HazeTrance: just a question is a spinner always necessary
16:00 Jonawaga: uh
16:01 Jonawaga: do you mean having one in each difficulty?
16:01 HazeTrance: well especially lower diffs
16:01 Jonawaga: no, that's not required...
16:01 HazeTrance: ok
16:02 Jonawaga: it's recommended, but we'll get to that when I discuss your ending
16:02 HazeTrance: next?
16:03 Jonawaga: sorry
16:03 Jonawaga: messages in discord xd
16:03 Jonawaga: 00:04:781 (1) -
16:03 Jonawaga: this leads me to belive you're unsure how to use hitsounds
16:03 HazeTrance: yeah I'm not too familiar with them
16:04 HazeTrance: im just gonna redo them
16:04 Jonawaga: oh
16:04 Jonawaga: ...ok
16:04 HazeTrance: I got earlier mods telling me to have clap
16:04 HazeTrance: and I just realized I forgot to remove the whistle
16:04 Jonawaga: ah I see
16:04 HazeTrance: like I have clap mostly on the 2nd and 4th beat
16:04 Jonawaga: yeah
16:04 Jonawaga: that's good
16:05 HazeTrance: if I wanted to put whistle
16:05 HazeTrance: where would I put it
16:05 Jonawaga: the whitsle was my concern
16:05 HazeTrance: do I just forget about whistle altogether
16:05 Jonawaga: for now, yes
16:05 HazeTrance: okok
16:05 Jonawaga: ctrl+a to select all notes,
16:05 Jonawaga: then press "w" twice to remove whistles
16:06 HazeTrance: done
16:06 Jonawaga: that will remome the ugly soung from your sliderbodies
16:06 Jonawaga: awesome!
16:06 Jonawaga: moving right aliong
16:06 Jonawaga: along*
16:06 Jonawaga: 00:05:934 (2,1) - what are you trying to do with this pattern?
16:07 Jonawaga: the shape of the sliders leads me to believe it should be blanketed, yet it's not...
16:07 Jonawaga: so it ends up being kinda ugly
16:07 HazeTrance: yeah I just realized
16:07 HazeTrance: I should blanket
16:07 Jonawaga: yeah!
16:08 Jonawaga: 00:04:781 (1,2) - dragging these around together may help you fix ds if anything happens
16:08 Jonawaga: when you blanket that
16:08 Jonawaga: >w<
16:08 HazeTrance: ok
16:09 HazeTrance: how do I distance snap backwards
16:09 HazeTrance: like if a note I want to snap to is in front
16:09 Jonawaga: oh
16:09 Jonawaga: ctrl+g the pattern
16:09 Jonawaga: then ctrl+g again to switch back
16:09 HazeTrance: o right thats a thing
16:10 Jonawaga: yeap
16:10 Jonawaga: 00:09:397 (3,4) -
16:10 Jonawaga: this is more of a personal suggestion
16:10 Jonawaga: but since (3) isn;t really doing anything,
16:10 Jonawaga: you could make it look cool by blanketing 00:11:127 (4) - this
16:10 Jonawaga: totally optional though
16:11 HazeTrance: idk I just like how the reverse slider leads into it
16:11 Jonawaga: ah ok
16:11 Jonawaga: that's fine too
16:12 Jonawaga: mayb instead...
16:12 Jonawaga: it could blanket the tail of 00:07:088 (1) - this
16:12 Jonawaga: still totally optional though ^^"
16:13 HazeTrance: yeah I could do that
16:13 HazeTrance: that works
16:13 Jonawaga: yay
16:13 HazeTrance: hmm actually just in general ill just look for spots to blanket
16:13 HazeTrance: I dont want to take up too much of your time
16:13 HazeTrance: waiting for me to do all this
16:14 Jonawaga: nah man I live for modding
16:14 Jonawaga: XD
16:14 HazeTrance: are you sure
16:14 Jonawaga: you're fine I've waited much longer on people
16:14 HazeTrance: that's dedication right there
16:14 HazeTrance: you have my respect
16:14 Jonawaga: xd
16:14 Jonawaga: 00:16:320 (1,2) -
16:14 Jonawaga: that flow is questionable
16:14 Jonawaga: maybe have (2) blanket (1) instead of (3)
16:15 Jonawaga: 00:22:088 - the difficulty spikes starting here...
16:16 HazeTrance: (1) is already blanketing the slider end before it
16:16 Jonawaga: http://puu.sh/sijnT/79d326815c.jpg
16:16 HazeTrance: should I just forget about the blanket
16:16 Jonawaga: what I meant
16:17 HazeTrance: yeah I can see that sure
16:17 Jonawaga: it improve the flow 00:16:320 (1,2) - there
16:17 Jonawaga: 00:22:088 - this is a difficulty spike starting here
16:17 Jonawaga: 00:22:954 (3) - start by removing this
16:18 Jonawaga: 00:23:531 (5) - this is the old problem of red tick sliders...
16:19 Jonawaga: it's usually a bad idea to start a slider on a red tick, because the slider start gives the offbeat a weird emphasis
16:19 Jonawaga: sometimes it's okay if a red tick needs emphasis,
16:19 Jonawaga: but not here
16:19 Jonawaga: 00:25:839 (2) - ^ saaaame
16:19 HazeTrance: could I do repeat slider then note
16:20 HazeTrance: instead of note repeat slider
16:20 Jonawaga: screemshot me what you mean
16:20 Jonawaga: screenshot* me what you mean by that
16:21 HazeTrance: hold up let me sign up for puush
16:21 Jonawaga: xd
16:21 Jonawaga: do you mod?
16:21 Jonawaga: yeah, you modded my map
16:21 Jonawaga: with the blankets XD
16:21 HazeTrance: not very good at it but yeah
16:21 HazeTrance: sorry
16:21 Jonawaga: you gotta have puush
16:21 Jonawaga: it's fine man
16:21 Jonawaga: I started modding with hitsounds xd
16:21 Jonawaga: that was 2 years ago
16:22 HazeTrance: ah
16:23 Jonawaga: idk what pattern you're planning there but here's my suggestion
16:23 Jonawaga: http://puu.sh/sijOs/2dd81ad0b3.jpg
16:23 HazeTrance: https://puu.sh/sijPe/d6631762d0.png
16:23 HazeTrance: o
16:23 HazeTrance: ok ill try yours
16:23 Jonawaga: that still uses too much 1/2 in my opinion
16:24 Jonawaga: don't combine 1/2 reverse sliders next to 1/2 click patterns in Easy
16:24 Jonawaga: that's too much >>
16:24 HazeTrance: yeah true
16:24 Jonawaga: and...
16:24 Jonawaga: 00:26:127 -
16:24 Jonawaga: same here
16:24 Jonawaga: 00:29:877 (1) - remove this
16:25 Jonawaga: 00:41:415 (3) - and this
16:25 Jonawaga: the rest of your rhythms look fine
16:25 Jonawaga: now that ending...
16:25 HazeTrance: just in general I should use 1/2 more sparingly right
16:25 Jonawaga: yeah
16:25 HazeTrance: for easy
16:25 Jonawaga: yeah
16:25 Jonawaga: but reverses are fine
16:26 Jonawaga: now about that ending...
16:26 Jonawaga: 00:41:415 (3) -
16:26 Jonawaga: the song doesn't end there?
16:26 Jonawaga: can you show me the full song?
16:26 HazeTrance: yeah it doesnt
16:26 Jonawaga: xd
16:26 HazeTrance: um thats my fault
16:27 Jonawaga: it's fine
16:27 Jonawaga: just lemme see the full song
16:27 HazeTrance: https://www.youtube.com/watch?v=4feUSTS21-8
16:27 Jonawaga: owo
16:27 HazeTrance: felt like I could get away with it since the novelty of the mashup starts to wear off
16:27 HazeTrance: doesnt sound as nice as this section
16:28 Jonawaga: ok well I think it's a problem
16:28 Jonawaga: I mean maybe it's ok?
16:28 Jonawaga: I've never dealt with this before
16:28 HazeTrance: yeah true
16:28 Jonawaga: in osu, you can add something called kiai time to emphasize the main part of a song
16:28 Jonawaga: like the chorus/refrain
16:28 HazeTrance: yeah
16:29 Jonawaga: your cut is kinda awkward because you stopped right before the part where you would add kiai to
16:29 Jonawaga: usually when you make a cut
16:29 Jonawaga: you stop mapping after the kiai
16:29 Jonawaga: lemme ask someone
16:29 HazeTrance: I think I'll just recut
16:30 HazeTrance: put it after the chorus
16:30 Jonawaga: ok
16:31 HazeTrance: how do I save irc
16:31 HazeTrance: so I dont miss anything
16:32 HazeTrance: are you gonna post everything after for kudosu
16:32 Jonawaga: ./savelog
16:32 HazeTrance: ok
16:32 Jonawaga: I post this though
16:33 HazeTrance: uh since im probably gonna take more time to work on it later since I have to map new sections
16:33 HazeTrance: is there anything else specifically
16:33 Jonawaga: yeah def
16:33 Jonawaga: we just finished EAsy
16:33 Jonawaga: we still have normal and HArd
16:33 HazeTrance: yeah lets do that
16:33 Jonawaga: I'm asking a BN friend about your cut :3
16:34 Jonawaga: clear the whitsles on every diff
16:34 HazeTrance: nah its ok im just gonna redo it anyways
16:34 HazeTrance: what you said made sense
16:34 HazeTrance: its not that bad now that I look back
16:35 HazeTrance: done
16:35 HazeTrance: there was another person who felt that my cut was weird
16:35 HazeTrance: thats probably what they meant
16:36 Jonawaga: im asking a BN just hold yer horses
16:36 Jonawaga: you made it fadeout right?
16:36 HazeTrance: o k
16:36 HazeTrance: yes
16:37 Jonawaga: your normal is like an advanced...
16:37 HazeTrance: yeah
16:38 HazeTrance: i based my namings off star rating tbh
16:38 HazeTrance: probably bad idea
16:38 Jonawaga: oh
16:39 Jonawaga: like what I said on EAsy
16:39 Jonawaga: you need to reduce 1/2
16:39 Jonawaga: a lot
16:39 Jonawaga: 00:11:704 (2,3) - and is this overlap necesary?
16:40 HazeTrance: uh
16:40 HazeTrance: it looks ugly but
16:40 HazeTrance: I think I want to emphasize that note
16:40 HazeTrance: how would I go about doing it
16:40 Jonawaga: that's not how overlaps are done lol
16:41 HazeTrance: wait
16:41 HazeTrance: OOPS
16:41 HazeTrance: im looking at easy
16:41 HazeTrance: my bad
16:41 Jonawaga: it's fine
16:41 Jonawaga: lol
16:42 HazeTrance: like
16:42 HazeTrance: between the two sliders?
16:42 Jonawaga: yeah
16:42 HazeTrance: uh I guess not really
16:42 Jonawaga: yeah lol
16:42 HazeTrance: I just liked the shape and the distance snap made it happen that way
16:42 Jonawaga: remove it if you can
16:42 Jonawaga: awh
16:43 Jonawaga: "I like the shape" isn't an excuse
16:44 Jonawaga: no matter how much you like burai sliders they will never be rankable >w<
16:44 Jonawaga: not that this is burai
16:45 Jonawaga: BTW you can keep the cut if you want :3
16:45 HazeTrance: wait which cut
16:45 HazeTrance: o really
16:45 Jonawaga: if you want lul
16:45 Jonawaga: but you sounded like you wanted to change it
16:45 HazeTrance: interesting
16:45 Jonawaga: I won't stop you either way
16:45 HazeTrance: idk
16:45 Jonawaga: did you fix overlap?
16:46 HazeTrance: i think ill redo it
16:46 Jonawaga: the whole diff?
16:46 HazeTrance: there might be people who want to hear it with the chorus
16:46 HazeTrance: who knows
16:46 HazeTrance: sorry not redo
16:46 Jonawaga: oh
16:46 HazeTrance: like add on
16:46 Jonawaga: I see
16:46 Jonawaga: OH
16:46 Jonawaga: the best idea for your ending
16:46 Jonawaga: is to gather opinions
16:47 HazeTrance: https://puu.sh/sillv/16bed30647.png
16:47 HazeTrance: does this work
16:47 HazeTrance: but (3) is blanketing
16:47 HazeTrance: blanketed*
16:47 Jonawaga: not bad
16:47 Jonawaga: idk how that ds is working but not bad
16:49 HazeTrance: ds is 1.0x except between the short sliders
16:49 HazeTrance: which is 0.4x
16:49 Jonawaga: I meant with your puush
16:49 Jonawaga: how are you gonna get 00:12:281 (3,4) - that going well
16:50 Jonawaga: anyway
16:50 HazeTrance: o
16:50 HazeTrance: I mean
16:50 HazeTrance: I was just focusing on that part
16:50 Jonawaga: I'm not gonna go in depth here, you really need to remove 1/2 patterns here
16:50 HazeTrance: ill adjust everything accordingly
16:50 HazeTrance: where?
16:51 Jonawaga: like the whole diff tbh
16:51 HazeTrance: short sliders?
16:52 Jonawaga: normals are supposed to be based in like 50% 1/2 and 50% 1/1 at most in this bpm...
16:52 HazeTrance: even if I renamed advanced would it still be too much
16:52 Jonawaga: naw
16:52 Jonawaga: this is a perfect advanced
16:52 HazeTrance: interesting
16:52 Jonawaga: the problem isn't your mapping, just your spread
16:52 HazeTrance: I see
16:52 Jonawaga: I mean
16:52 HazeTrance: does that mean my hard diff is more like insane
16:53 HazeTrance: sort of?
16:53 Jonawaga: nah
16:53 Jonawaga: hard is strange...
16:53 HazeTrance: would this current spread be rankable if I put advanced
16:54 HazeTrance: or should I add another normal
16:54 Jonawaga: I mean
16:55 Jonawaga: Easy is good
16:55 Jonawaga: Normal is like Advanced
16:55 Jonawaga: it could simplified to Normal, but making another Normal would be more Easy
16:55 HazeTrance: yeah
16:56 Jonawaga: notice the star difference between Normal and Hard is kinda small
16:56 Jonawaga: it's like .7 harder
16:56 Jonawaga: some mappers leave a looot of a gap between those two
16:56 HazeTrance: yeah
16:56 Jonawaga: and have to make an Advacned to make up for it
16:57 Jonawaga: your Normal is currently acting like an Advanced like that
16:57 HazeTrance: or maybe I can change easy
16:57 HazeTrance: to beginner
16:57 Jonawaga: no keep easy
16:57 HazeTrance: then make a normal
16:57 HazeTrance: om
16:57 HazeTrance: ok
16:57 Jonawaga: just make a normal
16:57 HazeTrance: alright
16:58 Jonawaga: and hard
16:58 Jonawaga: uh I'm not very good as we go up in difficulty lol
16:58 HazeTrance: yeah I dont blame you
16:58 HazeTrance: harder to judge when its low bpm
16:59 Jonawaga: you hard has many overlaps
16:59 Jonawaga: and like no cool patterns ;w;
16:59 Jonawaga: not that patterns are that important
16:59 HazeTrance: can I have an example
16:59 Jonawaga: it just makes me upset
16:59 HazeTrance: 00:22:089 (3,4,5,6,1) -
16:59 HazeTrance: I thought this was cool :(
17:00 Jonawaga: actually
17:00 Jonawaga: 00:22:089 (3,4,5,6,1) - this is messy
17:00 Jonawaga: 00:22:666 (5,6) - why are these so close??
17:00 Jonawaga: that's bad spacing
17:00 HazeTrance: idk I tried to emphasize (1)
17:01 Jonawaga: you can do that with out breaking spacing
17:01 HazeTrance: when I played it didnt seem too bad but thats just me
17:01 Jonawaga: hmm
17:01 Jonawaga: this why I say I could be wrong
17:01 HazeTrance: like I want to REALLY emphasize (1)
17:02 HazeTrance: do you think I could stack (5) and (6) or no
17:02 Jonawaga: ok welll
17:02 HazeTrance: I tried to but it didnt look good visually
17:03 Jonawaga: my point is that emphasizing 00:23:242 (1) - this has nothing to do with your spacing 00:22:666 (5,6) - here
17:03 Jonawaga: 00:22:666 (5,6) - this is toooo smalll
17:04 Jonawaga: and in general
17:04 Jonawaga: overlap less
17:04 HazeTrance: ok
17:04 Jonawaga: since you asked for an example
17:04 Jonawaga: 00:05:358 (4,5,6,7,8) -
17:04 Jonawaga: 00:08:243 (3,4,1) -
17:05 HazeTrance: uh huh
17:05 HazeTrance: also back to 00:22:666 (5,6) -
17:05 Jonawaga: yeap
17:05 HazeTrance: should I match the spacing so its more like the rest of the pattern
17:06 HazeTrance: 00:22:089 (3,4,5) - like these
17:06 Jonawaga: idk how to explain spacing >>
17:06 Jonawaga: spacing is so tricky omg
17:06 Jonawaga: just a sec
17:06 HazeTrance: ok
17:07 Jonawaga: http://osu.ppy.sh/forum/t/422706/start=15
17:07 Jonawaga: look at waht monstrata posted about spacing ^^"
17:08 Jonawaga: I've been wrong about spacing before, so his exaplanation is probably better than mine
17:08 Jonawaga: if it seems like stiff you already know, then just ignore it and move on.......
17:09 HazeTrance: I think it would be better if I saw it from someone who regularly plays 3 star maps
17:09 Jonawaga: omg
17:09 HazeTrance: since this type of thing might not be comfortable to them
17:09 Jonawaga: I can play 3 star maps...
17:09 Jonawaga: oh
17:09 HazeTrance: hey
17:09 Jonawaga: you mean like it's there skill level
17:09 HazeTrance: yeah
17:09 Jonawaga: ok I might as well share with you a mouse testplay...
17:10 Jonawaga: omg
17:10 Jonawaga: it played just fine for me OWO
17:10 Jonawaga: it still seems like a mistake
17:11 HazeTrance: yeah I know
17:11 HazeTrance: thats my problem
17:11 HazeTrance: it always looked sort of weird but I cant help it if it plays right personally you know
17:11 Jonawaga: xd
17:11 HazeTrance: is there another way I can do this
17:11 Jonawaga: well
17:11 Jonawaga: more than just this one thing will play correctly haha
17:12 HazeTrance: yeah
17:13 Jonawaga: ok well it does play a liiittle awkwaardly
17:13 HazeTrance: https://puu.sh/simYr/e117fde84d.png
17:13 HazeTrance: what about this
17:13 Jonawaga: better
17:13 Jonawaga: didn't you want to emphasize 1 though?
17:14 HazeTrance: yeah its emphasized I think
17:14 HazeTrance: actually nvm
17:14 HazeTrance: I'll need to move (1) really far out
17:14 HazeTrance: does that work
17:15 Jonawaga: idk
17:15 Jonawaga: maybe...
17:15 HazeTrance: https://puu.sh/sin7W/a08aece152.png
17:15 Jonawaga: 00:22:954 (6) - stack with 00:22:089 (3) - that
17:15 HazeTrance: yes no?
17:16 Jonawaga: that could work too
17:16 HazeTrance: oh yeah that works
17:16 Jonawaga: either works
17:16 Jonawaga: a few other comments from my tp...
17:17 Jonawaga: 00:20:934 (1,2) - this flow is nasty
17:17 HazeTrance: should I curve them?
17:17 Jonawaga: 00:20:358 (5,1,2) - and it overlaps
17:17 Jonawaga: no, it's not a circular flow issure
17:17 Jonawaga: it's more like
17:18 HazeTrance: visually?
17:18 Jonawaga: 00:21:512 (2) - climbing over this slider is really awkward, and then turning backwards to play it is worse owo
17:18 Jonawaga: 00:26:704 (7,8,9,1) - that overlap is stupid
17:19 Jonawaga: 00:29:156 - you missed a beat there ;w;
17:19 HazeTrance: how do I see overlaps better
17:19 HazeTrance: should I just turn down ar
17:19 Jonawaga: uhm
17:19 Jonawaga: in this case you shouldn't need to see it better lel
17:20 Jonawaga: http://puu.sh/sinp7/e6f1999b13.jpg\
17:20 Jonawaga: there it is
17:20 Jonawaga: I actually recommend you raise your AR to 7
17:20 Jonawaga: that's more typical for hards
17:20 HazeTrance: hmm ok
17:20 HazeTrance: I thought since I have low bpm
17:20 HazeTrance: I should have lower ar
17:20 Jonawaga: that's nice thinking, but not in this case
17:21 HazeTrance: ok
17:21 Jonawaga: just play the map and decide which ar works with it
17:21 Jonawaga: if you're unsure get opinions
17:21 HazeTrance: will do
17:21 HazeTrance: yep
17:21 Jonawaga: ok, summary before I leave...
17:21 Jonawaga: Easy -> Good
17:21 Jonawaga: Normal -> Good as an Advanced, too hard for Normal
17:22 Jonawaga: you should probably start from scratch there
17:22 HazeTrance: ok
17:22 HazeTrance: thanks for everything
17:22 Jonawaga: Hard -> hard to tell difficultywise, because the overlaps are distracting
17:23 Jonawaga: and flow problems in hard blah blah blah
17:23 HazeTrance: yeah yeah
17:23 Jonawaga: I guess I'll stop there then
17:23 Jonawaga: Hope fully this helped youuu :3
17:23 HazeTrance: ok
17:23 HazeTrance: thanks!
with snowball about your cut
16:30 Jonawaga: snowball
16:30 Jonawaga: ya here?
16:30 snowball112: ye
16:30 Jonawaga: ok I have a question about cutting songs
16:30 snowball112: oh, I don't know a lot about that :/
16:31 Jonawaga: I found a map where the mapper cut the song /before/ the section that should be marked as kiai
16:31 Jonawaga: and it sounds like a really bad cut becasue the player stops playing right as the kiai should start
16:32 Jonawaga: should I suggest that they recut their song and map through the kiai?
16:32 Jonawaga: it would be an improvment, I'm jsut wondering what a BN would say...
16:32 snowball112: can you link the map? I'd like some context
16:32 *Jonawaga is listening to [https://osu.ppy.sh/b/1109000 S H O K K - You Reposted in the Wrong Neighborhood]
16:32 Jonawaga: there ya go
16:32 Jonawaga: it's STD
16:33 Jonawaga: it's a reaaalt memey song
16:34 snowball112: uhh
16:35 Jonawaga: lol
16:35 snowball112: but it fades out at that point
16:35 Jonawaga: oh
16:35 Jonawaga: he added the fadeout..
16:35 snowball112: doesn't it?
16:35 Jonawaga: yeah
16:36 Jonawaga: should I tell him it's ok?
16:40 snowball112: the question is, would you even have to put kiai on this
16:40 Jonawaga: https://www.youtube.com/watch?v=4feUSTS21-8
16:40 snowball112: it doesn't really seem to have one part that stands out especially
16:40 Jonawaga: the kiai would be added if the cut were extended
16:40 Jonawaga: on the part he marked as fading out
16:40 snowball112: i listened to the short version
16:40 snowball112: https://soundcloud.com/shokkbutt/ruining-songs-forever
16:41 Jonawaga: oh
16:41 Jonawaga: kiai would be at like 43 seconds imo
16:41 Jonawaga: idk though, I have poor kiai judgement sometimes
16:41 snowball112: it does sound like it switches theme a little
16:42 Jonawaga: yeap
16:42 Jonawaga: that's why I think the cut is funky owo
16:42 snowball112: on the other hand, second theme sounds a bit calmer/fading out
16:43 snowball112: bleh, idk
16:43 Jonawaga: lol
16:43 Jonawaga: should I just let him do what he wants?
16:44 snowball112: i don't really think it's a problem, it does sound a bit fade-out-ish at that point
16:44 Jonawaga: ok got it thanks
16:45 snowball112: just write your opinion and see the response, maybe someone else will pick up on it
16:45 Jonawaga: oh
16:45 Jonawaga: it's an IRC mod
16:46 snowball112: then tell him to gather some opinions in terms of "does the ending/fade out feel intuitive enough", otherwise should be fine to keep it this way
16:47 Jonawaga: I started by gathering your opinion :3
16:47 Jonawaga: I told him
16:48 snowball112: but if the whole thing is only 1:30 why not map it and have the natural fadeout :V
16:48 Jonawaga: yeah
16:48 snowball112: XD
16:48 Jonawaga: I'll just ./savelog this conversation as well
16:48 snowball112: eternal back and forth
16:48 snowball112: pls no
16:48 snowball112: D:
16:48 Jonawaga: oh
16:49 snowball112: jk
16:49 Jonawaga: ... ?
16:50 snowball112: conclusion: it's not a problem to cut the mp3 that way, but mapping the full thing is probably better if it's only 1:30
16:50 snowball112: better have a summary instead of a text wall :P
Best of Luck!
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