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Pogo - Buzzwing

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Topic Starter
CodeS
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
CodeS
Updated with Normal and cool video thanks to Lanturn
YTYuyu
ta-da~

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68700
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 23876
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Buzzwing
TitleUnicode:Buzzwing
Artist:Pogo
ArtistUnicode:Pogo
Creator:Katyusha
Version:249's Insane
Source:Toy Story
Tags:Buzz Lightyear Sheriff Woody Pixar Pixar Animation Studios Walt Disney Pictures
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"Pogo.mp4"
//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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420,212,102582,2,0,P|404:256|356:276,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
276,252,102935,6,0,P|192:248|128:304,2,165.000006294251,2|2|2,0:0|0:0|0:0,0:0:0:0:
360,200,103817,1,0,0:0:0:0:
360,100,103994,2,0,B|288:60|288:60|188:60,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
36,160,104700,5,2,0:0:0:0:
36,260,104876,1,0,0:0:0:0:
112,324,105053,1,2,0:0:0:0:
208,340,105229,1,0,0:0:0:0:
208,340,105317,1,0,0:0:0:0:
208,340,105406,2,0,L|304:340,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
376,288,105759,5,2,0:0:0:0:
376,156,105935,1,0,0:0:0:0:
264,224,106111,1,2,0:0:0:0:
8,156,106464,1,2,0:0:0:0:
8,288,106640,1,0,0:0:0:0:
120,220,106816,1,2,0:0:0:0:
360,108,107170,5,2,0:0:0:0:
452,148,107347,1,0,0:0:0:0:
484,240,107523,2,0,L|408:308,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
332,340,107876,2,0,P|260:340|176:276,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
76,124,108582,5,2,0:0:0:0:
188,52,108759,1,0,0:0:0:0:
320,52,108935,1,2,0:0:0:0:
468,272,109288,1,2,0:0:0:0:
356,344,109465,1,0,0:0:0:0:
224,344,109641,1,2,0:0:0:0:
224,79,109994,5,2,0:0:0:0:
316,48,110170,1,0,0:0:0:0:
224,79,110347,2,0,L|224:168,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
148,228,110700,2,0,P|92:232|44:128,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
364,228,111406,6,0,P|420:232|468:128,2,165.000006294251,2|2|2,0:0|0:0|0:0,0:0:0:0:
280,176,112288,1,0,0:0:0:0:
260,80,112464,2,0,P|180:60|96:84,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
108,280,113170,6,0,L|284:356,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
356,320,113700,1,0,0:0:0:0:
412,236,113876,2,0,L|412:136,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
352,76,114229,6,0,P|268:44|184:72,2,165.000006294251,2|2|2,0:0|0:0|0:0,0:0:0:0:
360,176,115111,1,0,0:0:0:0:
340,272,115288,2,0,P|260:289|185:258,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
184,60,115994,6,0,L|364:60,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
296,144,116523,1,0,0:0:0:0:
348,228,116700,2,0,L|172:228,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
Topic Starter
CodeS
Awesome <3

Updated with Byakugan249's diff and also with a better Easy / Normal.
Renumi
osu needs more maps like this omg
Topic Starter
CodeS

Renumi wrote:

osu needs more maps like this omg
Indeed ^^

I will start focusing on this as soon as my other 2 ready maps get to ranked.

Updated:

Set is finally complete!

Update 2:

Moved to Pending!

We're ready for mods, we added simple hitsounds because the song is already expressive and loud enough, the Whistles complement perfectly this, Thanks Byakugan <3
-Latias-
From my Q

Flying Toy
00:05:523 (3,1,2,3) - feel like a repeater somewhere here could fit the song better
00:13:994 (1,2) - repeater ?
00:15:406 - in the timing section, raise the volume, as the song is getting faster
00:37:994 - since its in kiai time, higher the volume a little bit more
00:50:347 (3,4,1) - even out the spacing between 3 and 4 according to the slider
01:00:582 - lower volume, cause irs in a calm part or break
01:09:053 (1,2,3,4) - not saying its bad, but a lot of spacing for a calm part
Try to do the volume changes for the rest of the kiai time

Sorry for such a short mod, but couldn't really find anything else. Hope the mod helps ! :D
CrestRising
from #modreqs

General
Relying on eight-notes the same way a mapper would rely on quarter-notes is a good indication that you're BPM is twice as slow as it needs to be, so consider changing the BPM to 170.

Easy
- 01:57:053 (1) Not a huge concern, but this is a tad over the distance snap.

Normal
- 00:31:994 (4) Whenever you did a similar pattern like this where all the repeating sliders are heading towards one circle (like 01:45:759 (1,2,3,4,1,2,3,4)) in the map, all four circles landing on the same coordinate, so I find it odd that this circle isn't stacked with the other circles to keep consistency with similar patterns.

- 01:09:053 (1) A red tick seems like a very odd position to end the spinner. Imo, it would sound better if it ended at 01:11:170 since its a much more significant beat (white tick, drum hit, start of the triplet of "dings") and still gives enough time for the player to react to the next object.

- 01:37:288 (1) This is spaced a little too far out from 4 according to the distance spacing of 1.20x.

Hard
- 00:04:641 (2) There's no sound in the music here, so there shouldn't be a circle here.

- 00:30:935 (1) Imo, it would blend in better with 00:31:288 (2,3,4) if it were positioned a little up and to the left so that the slider end forms a slanted square/diamond with those objects.

- 00:33:053 (3) This repeat slider sounds out of place since in these sections of the song you usually only put a repeat slider on "dark claws".

- 00:57:759 (1,2,3,4) Structuring the rhythm similar to 00:54:936 (1,2,3,4) like this would make the rhythm consistent which sounds better to me than the current rhythm of this measure.


249's Insane
Where's the Kiai?

- 00:11:170 (4,5,6,7) These stacks seem out of place to me since the intro to this difficulty moves at a constant steady place here and there's nothing notable in the music that justifies these breaks in the pace.

- 00:26:700 to 00:32:347 You get a little crazy with how you use the whistle here when the percussion hasn't intensified at all, so suddenly increasing the frequencies of the whistles when its not warranted is overwhelming.

- 00:53:523 (1,2,3) The way these objects force you to go back in forth feels contradictory to the flow of the map, which for the most part has objects placed one after another in a straight-forward line or curve that goes one direction.

- 01:10:817 (4) Mapping the "ding" 01:11:170 with a slider end sounds out of place when all other dings are emphasized with a click (circle/slider start). Consider changing this slider to a quarter-beat slider and a circle or replacing the slider with two circles

- 01:13:994 (3,1) These looking parallel indicates to me that these sliders are mapping similar sounds, which is not really the case. Give either 1 or 3 a curve would make them look different from each other which would fit the music a bit more.

- 01:16:641 (2) It sounds like you're trying to follow the background "buzz" vocals with this slider, but you only bother to follow it with this and 1 which makes it just seem rhythmically out of place since half-beat long sliders in this map are never a quarter beat apart like this. Plus, it ignores the "dark" lyric at 01:16:817, and you're primarily following the main vocals in this map.

- 01:22:111 (1,2,3) Having 1 and 2 stacked but three spaced out when they are all a quarter beat apart looks a bit odd. I feel they should all be spaced out or all stacked.

- 01:49:994 (1,2,3) See 00:53:523 (1,2,3)

This difficulty feels more like a Hard than an Insane with the lack of jumps, and it falls more in the range of Hard than Insane according to the ranking criteria, so you could rename this to a Hard so players know what to expect and not expect going into it, but it isn't that big of a concern.

Flying Toy
- 00:04:111 (1,2) Nice concept with the stacking here, but when similar sounds such as 00:06:935 (1,2,3) and 00:09:759 (1,2,3) are mapped completely differently, it just feels out of place. Imo, you should map 00:06:935 (1,2,3) and 00:09:759 (1,2,3) like this one since its the best interpretation of this rhythm and really captures the slow/calm pace of the intro.

- 00:26:700 to 00:32:347 I feel the whistle is mapped a bit chaotically here like in the Insane. There isn't an increased intensity in the percussion like in the Kiai time, so this increased frequency of whistles just doesn't reflect the music imo.

- 00:37:641 (4,5) This sounds like its supposed to start a tick before at 00:37:553 because there's a very clear sound on that tick (the vocals) that isn't mapped.

- 00:39:758 (2) I feel this should be curved similarly to 00:39:405 (1) because it looks too straight imo.

- 00:49:288 (1) This should probably be a bit farther from 6 since you've mapped the circles leading to a new measure with increasing spacing (like 00:45:758 (3,4,5,6,1)) and the same chord progression change at 00:26:700 (1) didn't recieve decreased spacing like here.

- 01:00:229 (5) See 00:37:641 (4,5)

- 01:17:876 (2) It might be a bit more appropriate if it was facing towards 01:17:523 (1) since a lot of slider pairs like these tend to blanket each other in this difficulty.

- 01:20:170 (6) The angle between 01:19:817 (4,5,6) feels too wide and when I played it I felt like I had to stretch pretty far to reach it. A different placement for this circle might be , though it might conflict with 01:19:640 (3) so you might not want to accept this exact interpretation but I still feel the angle should be reduced a bit somehow.

- 01:21:406 (4) This might look better if it was curved a bit more like 01:21:053 (3) since it looks like they're trying to blanket each other a bit.

- 01:34:553 to 01:57:053 I checked every triplet in this section of the song at every playback rate and I'm pretty certain none of the beats at the eighth notes exist which makes these feel pretty over-mapped. If you need triplets that bad, you missed some at 01:42:494 and 01:45:317. I was bored, so I time-stamped every circle where in a triplet where I didn't hear anything (basically every one, but correct me if I'm wrong) here: 01:34:553 (2) and 01:35:964 (2) and 01:37:729 (3) and 01:38:788 (2) and 01:47:964 (2) and 01:48:229 (4) and 01:56:083 (3)

I didn't expect anyone to map a Pogo song, and I'm glad this mapset is solid. Pogo's such an underrated musician, especially in Osu. Good luck with mapping. :)
Topic Starter
CodeS

-Latias- wrote:

From my Q

Flying Toy
00:05:523 (3,1,2,3) - feel like a repeater somewhere here could fit the song better I would like to keep this as a not repeater because I alreaqdy have this 00:08:347 (1) - , so I would like to keep a variety in patterns in this song which repeats a lot
00:13:994 (1,2) - repeater ?

00:15:406 - in the timing section, raise the volume, as the song is getting faster I actually Re-vol every Timming section to fit more with the intensity of the music. thanks
00:37:994 - since its in kiai time, higher the volume a little bit more
00:50:347 (3,4,1) - even out the spacing between 3 and 4 according to the slider Done
01:00:582 - lower volume, cause irs in a calm part or break
01:09:053 (1,2,3,4) - not saying its bad, but a lot of spacing for a calm part Fixed spacing a bit
Try to do the volume changes for the rest of the kiai time

Sorry for such a short mod, but couldn't really find anything else. Hope the mod helps ! :D

Thanks for the mod <3


Will answer to CrestRising mod tomorrow as I'm very tired right now
YTYuyu

CrestRising wrote:

from #modreqs

249's Insane
Where's the Kiai? i don't see a reason to add it. GDs can have no kiai since it's by a different mapper.

- 00:11:170 (4,5,6,7) These stacks seem out of place to me since the intro to this difficulty moves at a constant steady place here and there's nothing notable in the music that justifies these breaks in the pace. listen to the BGM again. there's a faint clapping sound that follows this bit.

- 00:26:700 to 00:32:347 You get a little crazy with how you use the whistle here when the percussion hasn't intensified at all, so suddenly increasing the frequencies of the whistles when its not warranted is overwhelming. no it's what the music allows. taking it out would sound far too quiet and bland.

- 00:53:523 (1,2,3) The way these objects force you to go back in forth feels contradictory to the flow of the map, which for the most part has objects placed one after another in a straight-forward line or curve that goes one direction. what's wrong with this? it plays well to the vocals.

- 01:10:817 (4) Mapping the "ding" 01:11:170 with a slider end sounds out of place when all other dings are emphasized with a click (circle/slider start). Consider changing this slider to a quarter-beat slider and a circle or replacing the slider with two circles why? that would ruin the setup for the next combo and the point of the whole combo since it follows vocals.

- 01:13:994 (3,1) These looking parallel indicates to me that these sliders are mapping similar sounds, which is not really the case. Give either 1 or 3 a curve would make them look different from each other which would fit the music a bit more. it wouldn't make that much of a difference since it'd be the same transition either way.

- 01:16:641 (2) It sounds like you're trying to follow the background "buzz" vocals with this slider, but you only bother to follow it with this and 1 which makes it just seem rhythmically out of place since half-beat long sliders in this map are never a quarter beat apart like this. Plus, it ignores the "dark" lyric at 01:16:817, and you're primarily following the main vocals in this map. i'm not following the "dark" lyric. that's not the point of this combo. i made this a new combo to let the player know that there would be a jump and a change in the pattern due to the background vocals.

- 01:22:111 (1,2,3) Having 1 and 2 stacked but three spaced out when they are all a quarter beat apart looks a bit odd. I feel they should all be spaced out or all stacked. no that would be awkward to follow for me. 1,2 is the setup and 3 is spaced out as a setup note for 4.

- 01:49:994 (1,2,3) See 00:53:523 (1,2,3) same reply.

This difficulty feels more like a Hard than an Insane with the lack of jumps, and it falls more in the range of Hard than Insane according to the ranking criteria, so you could rename this to a Hard so players know what to expect and not expect going into it, but it isn't that big of a concern. this isn't a hard. if it is this would be a lot easier. just because it's an insane doesn't mean it has to have more jumps.

I didn't expect anyone to map a Pogo song, and I'm glad this mapset is solid. Pogo's such an underrated musician, especially in Osu. Good luck with mapping. :)
sorry no changes made but ty for the mod.
Topic Starter
CodeS

CrestRising wrote:

from #modreqs

General
Relying on eight-notes the same way a mapper would rely on quarter-notes is a good indication that you're BPM is twice as slow as it needs to be, so consider changing the BPM to 170. I'm not relying on the density, I'm relying on the tempo of the strong main beat, which is really slow. I will check this with more people tho

Easy
- 01:57:053 (1) Not a huge concern, but this is a tad over the distance snap. wat

Normal
- 00:31:994 (4) Whenever you did a similar pattern like this where all the repeating sliders are heading towards one circle (like 01:45:759 (1,2,3,4,1,2,3,4)) in the map, all four circles landing on the same coordinate, so I find it odd that this circle isn't stacked with the other circles to keep consistency with similar patterns. Because in the first example, I wanna guide the player in a different direction as the other example.

- 01:09:053 (1) A red tick seems like a very odd position to end the spinner. Imo, it would sound better if it ended at 01:11:170 since its a much more significant beat (white tick, drum hit, start of the triplet of "dings") and still gives enough time for the player to react to the next object. That leaves 2 ticks to recover, No

- 01:37:288 (1) This is spaced a little too far out from 4 according to the distance spacing of 1.20x. Fixed

Hard
- 00:04:641 (2) There's no sound in the music here, so there shouldn't be a circle here. Fixed

- 00:30:935 (1) Imo, it would blend in better with 00:31:288 (2,3,4) if it were positioned a little up and to the left so that the slider end forms a slanted square/diamond with those objects. I like my current pattern

- 00:33:053 (3) This repeat slider sounds out of place since in these sections of the song you usually only put a repeat slider on "dark claws". Usually the "dark claws" part is not only the repeat, but a Note - repeat - note, I put the reverse in 00:33:053 (3) - mostly because I use it as a speed up for the note to slider and the rest of the pattern

- 00:57:759 (1,2,3,4) Structuring the rhythm similar to 00:54:936 (1,2,3,4) like this would make the rhythm consistent which sounds better to me than the current rhythm of this measure. I'm trying for a little variety in patterns, both patterns work based on the music, and I wanted to use both, good thing the song repeats a lot, but is still for the sake of variety



[box=Flying Toy]- 00:04:111 (1,2) Nice concept with the stacking here, but when similar sounds such as 00:06:935 (1,2,3) and 00:09:759 (1,2,3) are mapped completely differently, it just feels out of place. Imo, you should map 00:06:935 (1,2,3) and 00:09:759 (1,2,3) like this one since its the best interpretation of this rhythm and really captures the slow/calm pace of the intro. I like how it plays.

- 00:26:700 to 00:32:347 I feel the whistle is mapped a bit chaotically here like in the Insane. There isn't an increased intensity in the percussion like in the Kiai time, so this increased frequency of whistles just doesn't reflect the music imo. The Whistles are based on the voice, which here speed up in comparison with what was happening before

- 00:37:641 (4,5) This sounds like its supposed to start a tick before at 00:37:553 because there's a very clear sound on that tick (the vocals) that isn't mapped. But the dual voice I'm using for the triple starts at 00:37:641 - , not the low cymbal sound

- 00:39:758 (2) I feel this should be curved similarly to 00:39:405 (1) because it looks too straight imo. Fixed

- 00:49:288 (1) This should probably be a bit farther from 6 since you've mapped the circles leading to a new measure with increasing spacing (like 00:45:758 (3,4,5,6,1)) and the same chord progression change at 00:26:700 (1) didn't recieve decreased spacing like here. Moved a bit

- 01:00:229 (5) See 00:37:641 (4,5)

- 01:17:876 (2) It might be a bit more appropriate if it was facing towards 01:17:523 (1) since a lot of slider pairs like these tend to blanket each other in this difficulty. Fixed

- 01:20:170 (6) The angle between 01:19:817 (4,5,6) feels too wide and when I played it I felt like I had to stretch pretty far to reach it. A different placement for this circle might be , though it might conflict with 01:19:640 (3) so you might not want to accept this exact interpretation but I still feel the angle should be reduced a bit somehow. Fixed

- 01:21:406 (4) This might look better if it was curved a bit more like 01:21:053 (3) since it looks like they're trying to blanket each other a bit. Fixed

- 01:34:553 to 01:57:053 I checked every triplet in this section of the song at every playback rate and I'm pretty certain none of the beats at the eighth notes exist which makes these feel pretty over-mapped. If you need triplets that bad, you missed some at 01:42:494 and 01:45:317. I was bored, so I time-stamped every circle where in a triplet where I didn't hear anything (basically every one, but correct me if I'm wrong) here: 01:34:553 (2) and 01:35:964 (2) and 01:37:729 (3) and 01:38:788 (2) and 01:47:964 (2) and 01:48:229 (4) and 01:56:083 (3) Put the sample vol at 0, there's a clear Cymbal sound at 01:34:553 - and 01:34:641 - for the firx example that repeats on every triple also, in some of the triples, there's the "Buzz" with it, So nope, they're not overmapped at all.

I didn't expect anyone to map a Pogo song, and I'm glad this mapset is solid. Pogo's such an underrated musician, especially in Osu. Good luck with mapping. :)

Thanks for the mod!
Underdogs
from my queue p/5613500/

Easy
00:12:582 (1) - Why is this a long slider? Why not make it like 00:04:111 (1) - and 00:06:935 (1) - ? You missed the drum beat at 00:13:288 making this slider

00:32:347 (1,2) - These aren't parallel properly

Normal
00:22:817 (4) - Making this vertical is better

00:40:817 (1) - This is off flow

01:09:053 (1) - Why end the slider at red tick? Could have been at 01:11:170 or 01:10:464
YTYuyu
can you add byakugan249 in the tags because of my recent name change? the diff name stays the same however.
Topic Starter
CodeS

Underdogs wrote:

from my queue p/5613500/

Easy
00:12:582 (1) - Why is this a long slider? Why not make it like 00:04:111 (1) - and 00:06:935 (1) - ? You missed the drum beat at 00:13:288 making this slider First, that's a cymbal beat, not a drum beat, also, Because the base sound I'm using for the slider, last from 00:12:582 - to 00:13:994 -

00:32:347 (1,2) - These aren't parallel properly Fixed

Normal
00:22:817 (4) - Making this vertical is better In what way? not only I would lose the blanket but also would ruin the oval flow I'm doing here

00:40:817 (1) - This is off flow Is not

01:09:053 (1) - Why end the slider at red tick? Could have been at 01:11:170 or 01:10:464 Changed
Thanks for the mod!


YTYuyu wrote:

can you add byakugan249 in the tags because of my recent name change? the diff name stays the same however.

Added
Xayler
Heya, M4M from my queue.

General
Your audio bitrate is lower than 128, this is unrankable. Consider finding a new mp3.

Easy
00:59:170 (1) - I'd curve this slider a bit more from the bottom since it doesn't seem the same.
01:23:170 (1) - I'd say that the 5th sliderpoint isn't needed as the straight line looks nice.
01:35:876 (3) - Ctrl+g+h+j that slider or remove the curve as the flow isn't that good from 01:35:170 (2) - .

Normal
Blankets only in this diff.
00:18:229 (1,2) - Fix the blanket.
01:21:053 (2,3) - ^
01:37:994 (2,3) - ^
01:42:229 (5,1) - ^

Hard
00:23:876 (1,4) - I'd avoid this kind of overlapping because the sliderhead is even overlapped a bit. Just makes confusion.

249's Insane
00:31:641 (4,5) - Fix the spacing.
00:37:288 (3,4,5) - Use different spacing between these as otherwise the whole map is like this. I'd go with 1x for these triplets.
00:52:111 (1,2,3,4,5,6) - I'd go with increased spacing here too because you have this in whole map, this is the 1 place where you use the normal spacing.
00:59:876 (1,2,3) - ^ wont mention again.
01:27:053 (4,2) - I'd avoid this overlap or make it cleaner.
01:42:229 (2,3) - Spacing.
01:45:053 (3,4) - ^

Flying Toy
Nothing to mention.

Very clean and repetitive map! Nothing much to mention here, good luck with the set!
My map: https://osu.ppy.sh/s/533181
Topic Starter
CodeS

Xayler wrote:

Heya, M4M from my queue.

General
Your audio bitrate is lower than 128, this is unrankable. Consider finding a new mp3. Updated


Easy
00:59:170 (1) - I'd curve this slider a bit more from the bottom since it doesn't seem the same. Modified it a bit
01:23:170 (1) - I'd say that the 5th sliderpoint isn't needed as the straight line looks nice. Removed
01:35:876 (3) - Ctrl+g+h+j that slider or remove the curve as the flow isn't that good from 01:35:170 (2) - . Fixed

Normal
Blankets only in this diff.
00:18:229 (1,2) - Fix the blanket. Fixed
01:21:053 (2,3) - ^
01:37:994 (2,3) - ^ Not fixed, I want to keep the current shape
01:42:229 (5,1) - ^ Not trying to blanket here

Hard
00:23:876 (1,4) - I'd avoid this kind of overlapping because the sliderhead is even overlapped a bit. Just makes confusion. There's enough time between the big slider and the overlap slider (1 note and 1 slider) for it to not be confusing, any player with this AR should be able to read this without problem

Flying Toy
Nothing to mention.

Very clean and repetitive map! Nothing much to mention here, good luck with the set!
My map: https://osu.ppy.sh/s/533181

Thanks for the mod!

I will mod your map back in the next 2 - 3 days without a doubt

-----


Updated MP3 to be on ranking criteria, also re-timed the maps.
YTYuyu

Xayler wrote:

Heya, M4M from my queue.

249's Insane
00:31:641 (4,5) - Fix the spacing. no it doesn't make a difference in gameplay.
00:37:288 (3,4,5) - Use different spacing between these as otherwise the whole map is like this. I'd go with 1x for these triplets. i'll figure something out.
00:52:111 (1,2,3,4,5,6) - I'd go with increased spacing here too because you have this in whole map, this is the 1 place where you use the normal spacing. no there's no need for that. this pattern is good enough with the music.
00:59:876 (1,2,3) - ^ wont mention again. ^
01:27:053 (4,2) - I'd avoid this overlap or make it cleaner. same reply as 00:31:641
01:42:229 (2,3) - Spacing. ^
01:45:053 (3,4) - ^ ^

Very clean and repetitive map! Nothing much to mention here, good luck with the set!
ty for the mod :D

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68700
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 23876
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Buzzwing
TitleUnicode:Buzzwing
Artist:Pogo
ArtistUnicode:Pogo
Creator:Katyusha
Version:249's Insane
Source:Toy Story
Tags:Buzz Lightyear Sheriff Woody Pixar Pixar Animation Studios Walt Disney Pictures byakugan249
BeatmapID:1105556
BeatmapSetID:519030

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,60820,68341
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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36,160,104738,5,2,0:0:0:0:
36,260,104914,1,0,0:0:0:0:
112,324,105091,1,2,0:0:0:0:
208,340,105267,1,0,0:0:0:0:
208,340,105355,1,0,0:0:0:0:
208,340,105444,2,0,L|304:340,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
376,288,105797,5,2,0:0:0:0:
376,156,105973,1,0,0:0:0:0:
264,224,106149,1,2,0:0:0:0:
8,156,106502,1,2,0:0:0:0:
8,288,106678,1,0,0:0:0:0:
120,220,106854,1,2,0:0:0:0:
360,108,107208,5,2,0:0:0:0:
452,148,107385,1,0,0:0:0:0:
484,240,107561,2,0,L|408:308,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
332,340,107914,2,0,P|260:340|176:276,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
76,124,108620,5,2,0:0:0:0:
188,52,108797,1,0,0:0:0:0:
320,52,108973,1,2,0:0:0:0:
468,272,109326,1,2,0:0:0:0:
356,344,109503,1,0,0:0:0:0:
224,344,109679,1,2,0:0:0:0:
224,79,110032,5,2,0:0:0:0:
316,48,110208,1,0,0:0:0:0:
224,79,110385,2,0,L|224:168,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
148,228,110738,2,0,P|92:232|44:128,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
364,228,111444,6,0,P|420:232|468:128,2,165.000006294251,2|2|2,0:0|0:0|0:0,0:0:0:0:
280,176,112326,1,0,0:0:0:0:
260,80,112502,2,0,P|180:60|96:84,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
108,280,113208,6,0,L|284:356,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
356,320,113738,1,0,0:0:0:0:
412,236,113914,2,0,L|412:136,1,82.5000031471254,2|0,0:0|0:0,0:0:0:0:
352,76,114267,6,0,P|268:44|184:72,2,165.000006294251,2|2|2,0:0|0:0|0:0,0:0:0:0:
360,176,115149,1,0,0:0:0:0:
340,272,115326,2,0,P|260:289|185:258,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
184,60,116032,6,0,L|364:60,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
296,144,116561,1,0,0:0:0:0:
348,228,116738,2,0,L|172:228,1,165.000006294251,2|2,0:0|0:0,0:0:0:0:
Topic Starter
CodeS
Updated Yuzu's diff
G r o g
Hey, here's your mod you requested! ;D

Hard
Nothing to say! :D

Flying Toy
  1. 00:14:032 - Sliders here are a bit long, if you wanted to create more of a challenge at this part you could possibly shorten them and create some jumps,
  2. 00:18:091 - Sounds like you're mapping it to the end of a vocal, and for a circle to be mapped like that it's out of place, I recommend putting a slider at 00:17:914 and finishing it off at 00:18:091,
  3. 00:20:738 - Replace with a slider and finish it at 00:20:914,
  4. 00:26:385 - Replace with slider and finish it off at 00:26:561,
  5. 00:31:855 - Remove the middle note, it's too subtle to be a triple,
  6. 00:37:679 - Remove the middle not, too subtle to be a triple,
  7. 00:40:502 - Replace with a slider and finish it at 00:40:679,
  8. 00:43:326 - Replace with a slider and finish it at 00:43:502,
  9. 00:46:149 - Replace with a slider and finish it at 00:46:326,
  10. 00:50:385 - Replace with a slider and finish it at 00:50:561,
  11. 00:54:444 - Middle note too subtle to be a triple,
  12. 01:00:267 - Can't be a triple here, there are no sounds for a triple,
  13. 01:06:267 - The spinner here just seems off as it just randomly starts half way through the break with no indication or sounds that it's going to start,
  14. 01:17:208 - Replace with a slider and finish it at 01:17:385,
  15. 01:22:855 - Replace with a slider and finish it at 01:23:032,
  16. 01:24:620 - Here I think you could replace to slider and put in some jumps that go in time with the syllables of the vocals,
  17. 01:28:149 - Replace with a slider and finish it at 01:28:326,
  18. 01:37:326 - Replace with a triple,
  19. 01:37:679 - Replace with a slider,
  20. 01:42:973 - Replace with a triple,
  21. 01:47:208 - Replace with a triple,
  22. 01:47:914 - Remove triple,

Note: I found myself becoming a bit nit-picky when it came a lot of the notes that were placed over the low bass hum with no actual sounds to indicate a circle to even be there but after playing it through a few more times, I got use to it and I do think that it could work. Same sort of thing when it came to a lot of the replacing circles with sliders, I just felt it flows a lot better for it to be a slider but you also want variety so I have left a few of them out to stay as they are.
Topic Starter
CodeS

P i n wrote:

Hey, here's your mod you requested! ;D

Hard
Nothing to say! :D

Flying Toy
  1. 00:14:032 - Sliders here are a bit long, if you wanted to create more of a challenge at this part you could possibly shorten them and create some jumps,
  2. 00:18:091 - Sounds like you're mapping it to the end of a vocal, and for a circle to be mapped like that it's out of place, I recommend putting a slider at 00:17:914 and finishing it off at 00:18:091,
  3. 00:20:738 - Replace with a slider and finish it at 00:20:914,
  4. 00:26:385 - Replace with slider and finish it off at 00:26:561,
  5. 00:31:855 - Remove the middle note, it's too subtle to be a triple,
  6. 00:37:679 - Remove the middle not, too subtle to be a triple,
  7. 00:40:502 - Replace with a slider and finish it at 00:40:679,
  8. 00:43:326 - Replace with a slider and finish it at 00:43:502,
  9. 00:46:149 - Replace with a slider and finish it at 00:46:326,
  10. 00:50:385 - Replace with a slider and finish it at 00:50:561,
  11. 00:54:444 - Middle note too subtle to be a triple,
  12. 01:00:267 - Can't be a triple here, there are no sounds for a triple,
  13. 01:06:267 - The spinner here just seems off as it just randomly starts half way through the break with no indication or sounds that it's going to start,
  14. 01:17:208 - Replace with a slider and finish it at 01:17:385,
  15. 01:22:855 - Replace with a slider and finish it at 01:23:032,
  16. 01:24:620 - Here I think you could replace to slider and put in some jumps that go in time with the syllables of the vocals,
  17. 01:28:149 - Replace with a slider and finish it at 01:28:326,
  18. 01:37:326 - Replace with a triple,
  19. 01:37:679 - Replace with a slider,
  20. 01:42:973 - Replace with a triple,
  21. 01:47:208 - Replace with a triple,
  22. 01:47:914 - Remove triple,
No changes on my side as these suggestions as they where pretty much a big "remap" this on a way that does not fit with what I'm mapping and what sound I'm using for emphasis, like using "buzz" and some of the cymbal sounds for triples later on and what I focus with notes and sliders on voices / sounds, Sorry :/
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