The Offspring - Secrets From The Underground

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Liko
Hello there!

That's my first mod, so please don't expect too much.
At some moments my mod may sound really dumb. lol


General
  1. Add hitsounds.


Easy
  1. 01:34:256 (1,2,3,4,5,6,7,8,9,10,11,12) - Big combo for easy difficulty.


Normal
  1. 00:13:889 (1,2,3,4,5) - This pattern is really hard for this difficulty.
  2. 00:22:696 (1,2,3,4) - This pattern is hard to read.


Hard
  1. I would have mapped this (02:00:678 - 02:11:687) period instead of this (01:51:870 - 02:00:540) as the vocal starts at 02:00:678.
Topic Starter
Dashyy-

Shaaazi420 wrote:

Hello there!

That's my first mod, so please don't expect too much.
At some moments my mod may sound really dumb. lol


General
  1. Add hitsounds.
later

Easy
  1. 01:34:256 (1,2,3,4,5,6,7,8,9,10,11,12) - Big combo for easy difficulty.
fixed

Normal
  1. 00:13:889 (1,2,3,4,5) - This pattern is really hard for this difficulty. nerfed
  2. 00:22:696 (1,2,3,4) - This pattern is hard to read.
at this point i think players should be abler to read overlaps

Hard
  1. I would have mapped this (02:00:678 - 02:11:687) period instead of this (01:51:870 - 02:00:540) as the vocal starts at 02:00:678. the truth is that i'm actually retarded and i forgot to map that section lo
thnank!
-sandAI
yo M4m

This diff looks great and feels great
00:13:889 (1) - if anything this should start at the red tick after where it starts now, listen to the drums carefully and your slider follows the triplet in the drumline

Make sure you're getting every hitsound needed, sometimes it feels really blank in the song when you don't put a clap, for example 00:14:990 (1) - .

00:38:384 (6,7) - I understand using less dense object placement for this part, but the Insane difficulty before this has a denser map in this section than you have here. Honestly to me it's fine, but I'd put another circle on the white tick between these two.

00:46:778 (3) - This rhythm is very awkward, I think its just because of this slider starting at a red tick. So far the rhythm in this map feels very simple for an extra, so perhaps make this a circle into a slider?

General thing about the kiai, I really like your object choice and your rhythm choice, but just a picky part about me wants to change your slider shapes for the 1/1 sliders. They're fine in terms of play and rank but i'm just picky

01:03:155 (1,3) - idk if this is intentional but stack if its not intentional

01:09:210 (3) - There is a sound that isn't mapped at the red tick inside this slider

01:24:623 (4,5) - If you decide to keep the less dense objects in these sections, make sure you can at least acknowledge the buildup in this measure. Be sure to map at least something more dense in this measure alone to transition smoothly into the next

01:38:659 (1,2,3,4) - this spacing feels too low for the hype part of the song

01:41:136 (2,4,5) - This is an example for the visual choices in the map. There are a ton of stacks that you could find kinda easy that can be cleaned up, or maybe even some blankets here and there that can be made. I don't acknowledge them in mods anymore because I find them a purely subjective part of a map.

01:46:916 (3) - "the" starts in the middle of this slider, maybe map it? Change it especially if you changed the other similar part/
01:03:430 (1,2) - you stacked these type of sliders earlier

01:09:347 (3,4) - perhaps make it not overlap? Your density is pretty consistent throughout the map so feel free to ignore this

Tell the other mappers to use more triplets so u don't have the most object dense map in the set pls (its fine but an insane to have more objects than an extra or extreme is kinda odd lol)

Yea this map looks fine tbh its great, good work!

Yo add more combo colors, perhaps color hax the map so that the dull parts are like gray and light red while the kiai is a darker red and some other saturated color
Topic Starter
Dashyy-

-Vanilla wrote:

yo M4m

00:13:889 (1) - if anything this should start at the red tick after where it starts now, listen to the drums carefully and your slider follows the triplet in the drumline fix

Make sure you're getting every hitsound needed, sometimes it feels really blank in the song when you don't put a clap, for example 00:14:990 (1) - .

00:38:384 (6,7) - I understand using less dense object placement for this part, but the Insane difficulty before this has a denser map in this section than you have here. Honestly to me it's fine, but I'd put another circle on the white tick between these two. made it more dense

00:46:778 (3) - This rhythm is very awkward, I think its just because of this slider starting at a red tick. So far the rhythm in this map feels very simple for an extra, so perhaps make this a circle into a slider? did a thing

General thing about the kiai, I really like your object choice and your rhythm choice, but just a picky part about me wants to change your slider shapes for the 1/1 sliders. They're fine in terms of play and rank but i'm just picky messy = sexy imo

01:03:155 (1,3) - idk if this is intentional but stack if its not intentional ??? its stacked on the slider tail

01:09:210 (3) - There is a sound that isn't mapped at the red tick inside this slider following vocals on this slider since they stand out a lot more

01:24:623 (4,5) - If you decide to keep the less dense objects in these sections, make sure you can at least acknowledge the buildup in this measure. Be sure to map at least something more dense in this measure alone to transition smoothly into the next

01:38:659 (1,2,3,4) - this spacing feels too low for the hype part of the song did another thing

01:41:136 (2,4,5) - This is an example for the visual choices in the map. There are a ton of stacks that you could find kinda easy that can be cleaned up, or maybe even some blankets here and there that can be made. I don't acknowledge them in mods anymore because I find them a purely subjective part of a map. stacked stuff

01:46:916 (3) - "the" starts in the middle of this slider, maybe map it? Change it especially if you changed the other similar part/ more things done

Yo add more combo colors, perhaps color hax the map so that the dull parts are like gray and light red while the kiai is a darker red and some other saturated color don't even know how to do that l0l
Azulae
o/

from my mod queue

[General]
Easy, Normal, Hard and Shakie's Insane have no hitsounds.
Activate widescreen support

[Easy]
00:41:412 (5) - add combo
00:43:613 (1) - remove combo
00:50:219 (5) - NC
00:54:347 (2) - Really bad overlap
01:16:366 - Do it like this http://puu.sh/sZ2iq/6c9e0cae61.jpg
01:21:045 (5) - NC
01:27:650 (1) - remove combo
01:29:852 (5) - add combo
01:47:467 (7) - add combo

[Normal]
00:22:696 (1) - Dont use that slider in normal difficulty
00:22:971 (2,3,4) - Too high DS
00:31:778 (1) - Remove combo
00:36:733 (1) - Just stack it to 00:37:008 (1)
01:01:228 (7) - add combo
01:40:861 (7) - ^
02:02:879 (6) - ^

[Hard]
Is CS5 in hard diff even allowed?

[Extra]
00:25:999 (1,2,3,4,5) - Maybe do it like this http://puu.sh/sZ2Jx/cebad5bce2.jpg
00:29:301 (6) - Add combo
00:29:714 (1) - Remove combo
00:32:329 (5,6) - Dont stack them because otherwise there is Confusion
01:16:090 (1) - Put this to 01:16:641 (3)
01:16:641 (3) - New combo
01:33:155 (7) - Remove combo because otherwise it Destroys pattern
02:08:384 (6,7,8,9) - Really bad flow
02:09:485 (3) - stack it to 02:08:384 (6)

I hope I could help you. Good luck with your map!

\o
fieryrage
Kristy Are You Doing Okay

general
  • combo colours for like all ur diffs basically
    widescreen support off on everything but extra
    why does the beatmap finish earlier on normal/hard/extra and nothing else??????

    just looking at extra the hitsounds are like all over the place, claps aren't where they should be, finishes aren't there either, like wot


hard
  • unsnapped objects 00:14:034 - 00:14:302 - 00:14:570 - yea

    not gonna look over this diff much since i can't mod hard but cs 5 what why lol


extra
  • 00:14:425 (6,7) - the pattern you have rn is fine but i'd personally make this a star-like pattern (so bringing this down below the triple and adjusting 00:14:693 (8,9) - as needed)
    00:23:246 (6,7,8,9) - why is there the same emphasis on the clap and the note after??/e
    00:24:485 (4,5) - ???????????????????????????????? just stack 00:24:485 (4) - on 00:24:347 (3) - though?????
    00:25:448 (3,4) - no like actually do that it makes so much more sense and gives emphasis to the claps pl ase
    00:29:301 (6) - nc this not 00:29:714 (1) - yea
    00:31:503 (6) - ^
    00:37:421 (4,5) - this is like the only thing you don't direct stack why though
    00:38:246 (7,8,9,10) - this is actually awful to play honestly 9 and 10 are so close together and they shouldn't be at all

    yea those last two points go for this entire section basically

    00:46:366 (3,4) - ok no one is going to know these are 4 repeat sliders unless they've played this map prior i'd just do 4 1/2 sliders instead
    00:52:558 (2) - generally you want to make your claps clickable
    00:53:384 (5) - oh god please you completely skip a downbeat here
    00:57:237 (2,3) - emphasis on the white tick is completely ignored here???
    00:57:788 (5,6) - downbeat emphasis hello???

    ok i actually can't really mod this effectively i'm honestly really confused by a lot of rhythm choices you do here
    nc's are inconsistent which isn't a real big issue (but it triggers me so yea), generally you want to put nc's on downbeats (and also start new patterns there)
    claps aren't clickable in some instances when they really should be
    patterns like 00:59:577 (3,4) - this are REALLY bad rhythmically and playability-wise because the white tick is the main beat in both of these, but it's treated as the less potent one
    01:11:687 (1,2,3,4,5) - all of these notes have the same emphasis but you stack the first two???
    01:16:090 (1,2) - there's no ability to differentiate 1/2 to 1/1 stack here due to the stack leniency

    yea i think you get the point i don't really want to go off on a tangent here, but there's a LOT of rhythm inconsistencies here that make this hard to play and read lol
    hopefully i didn't come across as too much of a dick D: a lot of your patterns are honestly really good, it's just the rhythm you chose makes the map feel awkward


Maikelele
  • 00:27:512 (4) - ctrl+h if u want 2 be cool
    00:53:797 (3,4) - stack these two? might be better imo
    01:04:668 (2,3) - dam this is a pretty big jump comparatively speaking to the rest of the map lol i'd probably adjust the overlap so it's less spaced
    01:24:623 (3,4) - claps wher
    01:42:512 (3,4,5,6) - honestly this could probably be better giving more emphasis to the last 3 notes since that's where the claps are, having a back and forth kind of kills that intensity

e
Topic Starter
Dashyy-

fieryrage wrote:

Kristy Are You Doing Okay

general
  • combo colours for like all ur diffs basically ya
    widescreen support off on everything but extra doesn't matter if you have no storyboard zzz
    why does the beatmap finish earlier on normal/hard/extra and nothing else?????? idk ask sharkie and mak

    just looking at extra the hitsounds are like all over the place, claps aren't where they should be, finishes aren't there either, like wot not done with hs yet sdfjsdklafj


hard
  • unsnapped objects 00:14:034 - 00:14:302 - 00:14:570 - yea fix ed

    not gonna look over this diff much since i can't mod hard but cs 5 what why lol shit


extra
  • 00:14:425 (6,7) - the pattern you have rn is fine but i'd personally make this a star-like pattern (so bringing this down below the triple and adjusting yes i did something00:14:693 (8,9) - as needed)
    00:23:246 (6,7,8,9) - why is there the same emphasis on the clap and the note after??/e donme
    00:24:485 (4,5) - ???????????????????????????????? just stack 00:24:485 (4) - on 00:24:347 (3) - though????? ya ok
    00:25:448 (3,4) - no like actually do that it makes so much more sense and gives emphasis to the claps pl ase ya ok

    yea i think you get the point i don't really want to go off on a tangent here, but there's a LOT of rhythm inconsistencies here that make this hard to play and read lol
    hopefully i didn't come across as too much of a dick D: a lot of your patterns are honestly really good, it's just the rhythm you chose makes the map feel awkward yeah now that i'm looking at the map more and more i honestly hate it so i'm gonna remove it lo

ef
Topic Starter
Dashyy-

Azulae wrote:

o/

from my mod queue

[General]
Easy, Normal, Hard and Shakie's Insane have no hitsounds. working on it when i'm not lazxy zzzzzzzzzzzzzzzzzz
Activate widescreen support doesn't matterrrrrrrr

[Easy]
00:41:412 (5) - add combo
00:43:613 (1) - remove combo eh keeping it for nc consistency
00:50:219 (5) - NC
00:54:347 (2) - Really bad overlap
01:16:366 - Do it like this http://puu.sh/sZ2iq/6c9e0cae61.jpg don't want to make it too dense
01:21:045 (5) - NC
01:27:650 (1) - remove combo keeping it so babies can read
01:29:852 (5) - add combo
01:47:467 (7) - add combo

[Normal]
00:22:696 (1) - Dont use that slider in normal difficulty
00:22:971 (2,3,4) - Too high DS if i clamp it together it looks ugle
00:31:778 (1) - Remove combo
00:36:733 (1) - Just stack it to 00:37:008 (1)
01:01:228 (7) - add combo
01:40:861 (7) - ^
02:02:879 (6) - ^

[Hard]
Is CS5 in hard diff even allowed? nope

I hope I could help you. Good luck with your map! thx!!!!!!!!!

\o
if i did not reply it means i fixed
fieryrage

Dashyy- wrote:

fieryrage wrote:

widescreen support off on everything but extra doesn't matter if you have no storyboard zzz boy why i was i told to remove it 24/7 then
Topic Starter
Dashyy-

fieryrage wrote:

boy why i was i told to remove it 24/7 then
idk man pishi does it all the time lo
Makeli

fieryrage wrote:

Maikelele
  • 00:27:512 (4) - ctrl+h if u want 2 be cool - yes lmao
    00:53:797 (3,4) - stack these two? might be better imo - redid some patterns
    01:04:668 (2,3) - dam this is a pretty big jump comparatively speaking to the rest of the map lol i'd probably adjust the overlap so it's less spaced - overlap stays just moved 1 and 2
    01:24:623 (3,4) - claps wher - g
    01:42:512 (3,4,5,6) - honestly this could probably be better giving more emphasis to the last 3 notes since that's where the claps are, having a back and forth kind of kills that intensity - idk i personally believe the back n forths fit better than anything i was able to come up with in the spur of the moment. maybe i'll do something if i get a sudden surge of inspiration
tack så mycket bror

http://puu.sh/t9em4/136e088786.osu
_sponez
Hello! I am frol mod queue.

[General]
Add hitsounds and combo colours.

[Normal]
Maybe better if this slider 00:48:017 (3) will look at this circle 00:47:467 (2)?*
00:55:448 (4) - Its overlap other elements. It's not beautiful.

[Advanced]
00:14:693 (4) - Too far from 00:14:425 (3).
01:17:467 (3,4) - Not aligned.
02:06:457 (3,4) - similarly *.

[Hard]
00:16:090 (1,2) - similarly *.
End of this 00:17:742 (3) doesn't coincide with the beginning of the 00:18:292 (4).
00:19:944 (3,4) - ^.
00:25:448 (6,1) - ^.
00:26:549 (3,4) - ^.
00:27:650 (6,1) - ^.
00:29:852 (6,1) - ^.
Many similar. It's not beautiful.

[Sharkie's Insane]
00:48:567 (3,4,1) - Different distance between elements.
01:08:934 (1,2,3) - ^.
01:29:026 (2,3,4) - ^.
01:08:934 (1,2) - similarly *.

[MKL's Extra]
00:28:476 (2,3) - similarly *.
00:30:678 (2,3,4) - ^.
01:20:219 (3,4,5) - ^.

Good luck!
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