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Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on October 19, 2016 at 7:36:28 AM

Artist: Kanae Asaba
Title: Endless Starlight ~Inochi no Kirameki~ (OP ver.)
Source: リーグ・オブ・レジェンド
Tags: lol league of legends janna lux poppy lulu jinx star guardians theme song opening version guardian mahou shoujo magical girl riot games tencent japan japanese
BPM: 181
Filesize: 22783kb
Play Time: 01:38
Difficulties Available:
  1. Bronze (0.92 stars, 60 notes)
  2. Challenger (5.74 stars, 376 notes)
  3. Diamond (4.27 stars, 325 notes)
  4. Gold (1.94 stars, 151 notes)
  5. Master (5.11 stars, 363 notes)
  6. Platinum (3.26 stars, 261 notes)
  7. Silver (1.43 stars, 109 notes)
Download: Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.)
Download: Kanae Asaba - Endless Starlight ~Inochi no Kirameki~ (OP ver.) (no video)
Information: Scores/Beatmap Listing
---------------




Star Guardians





Difficulty Names
League of Legends uses a tier-based ranking system that ranges from Bronze > Silver > Gold > Platinum > Diamond > Master > Challenger. That's the logic behind these difficulty names. If you don't know about the game, feel free to read more about the system here: http://leagueoflegends.wikia.com/wiki/League_system
Haruto
Hello, Mod incoming so placeholder 😋.
edit : asdf, cant mod rn due to network issue xd. i'll start modding tonight or maybe tmrw xd.
Bearizm
tsm lost, and now u upload this.

ur ruining my liofefgadsvbfgvfadsgv
Lily Bread
first.
M4M from queue.
you said the sooner the better, so I will skip lower diff because I think they would be ok. ^^

it seems that your rhythm style is too different to me, so all of next are suggestions.

[Platinum]
suggestion: - 00:46:693 - can add circle. but current rhythm is ok.
00:48:019 - ^

00:57:383 (3) - here are 3 drum beats, so what about making it a 1/2 reverse?

[Diamond]
00:29:704 (5,6) - you can make them in another pattern than - 00:29:041 (1,2,3,4) - , because they are on drum beats besides guitar. of course, current pattern is ok.
for example: http://puu.sh/rCG1Z/e3176f7e2b.jpg

00:46:693 -
00:48:019 - similar as above, i won't repeat them in next diff.

[Master]
00:24:317 - a obvious triple. ignoring them in a 5* diff is not so good imo.
there are several triples in this part.

00:40:311 (6,7) - this pattern is good , because they are vocal, stack them can make them different from - 00:39:814 (3,4,5) - .
http://puu.sh/rCGhQ/364ca08f73.jpg

[Challenger]
similar triple suggestion as above.

gl!
allein
rip bearizm
SnowNiNo_
M4M >w<

  • [Bronze]
  1. 00:08:985 - i think the break in the beginning is rly unnecessary cuz you know its an ez diff =w=
  2. 00:34:676 - 00:38:820 - missing whistle
  3. 01:37:659 (2,1) - im not sure but i think the ds in ez diff should be constant, so the ds here is slightly off
  • [Silver]
  1. 00:08:985 - same as Bronze diff lo
  • [Gold]
  1. 01:16:941 (2,3,1) - could improve the curve
  2. 01:31:858 (2,3,1,2) - i think the rhythm here should be like this, fit way better to the music
  3. 01:38:488 (3) - move to 01:38:322 - cuz rn the sliderhead isnt following anything obvious =w=
  • [Platinum]
  1. 00:21:251 (2,1) - nazi stack
  2. 00:21:582 (3,1) - 00:27:052 (4,1) - could get more emphasis like 00:24:566 (4,1) -
  3. 00:39:648 (2) - i prefer the rhythm like this, since the vocal sound at 00:39:980 - should be clickable and shouldnt be expressed by the sliderend, same at the vocal sound at 00:40:311 - and 00:40:477 -
  4. 00:51:416 (1,3) - nazi stack
  5. 00:55:892 (3,4,1) - make a curve shape here is better to play imo since the slider 3 is a curved slider
  6. 00:59:869 (3) - i would make this a 1/1 slider instead since it can express to the vocal way better
  7. 01:06:665 (3) - ctrl + g? the spacing is quite inconsistent here
  8. 01:19:427 (2,3) - ill unstack here for consist structure, since you didnt do the stack at any other similar part
  9. 01:27:715 (1) - hmm seems a bit unnecessary NC to me, the vocal doesnt sound dat strong to emphasized imo
  10. 01:32:190 (5,1,2,3,4) - i think the rhythm should be like this instead since you always start at red tick with a sliderhead at every other part xdd
  • [Diamond]
  1. 00:17:936 (1) - unnecessary NC imo since the sound didnt changed yet
  2. 00:36:665 (1,4) - nazi stack
  3. 01:11:969 (5,7) - i expect the spacing of these 2 notes are the same as 01:11:472 (2,3) - xd
  4. 01:17:770 (1) - could move to 129 135 to make the shape better
  5. 01:26:057 - i sould say make the spacing increased slowly can express the music way better
  6. 01:32:356 - same as Platinum diff
  7. 01:36:168 (5,1) - larger spacing for emphasis
  8. 01:38:488 (5,6,7) - spacing at 6>7 should be lower then 5>6 since the pitch is lower at 01:38:654 (6,7) -
  • [Master]
  1. 00:18:267 - slowly increased the sv would make this part even better xdd
  2. 00:24:731 (1,2,3) - linear flow ;w;, could move to 230 142 tho
  3. 00:27:052 (4,5) - larger spacing for express the higher pitch, at least bigger then 00:26:720 (3,4) -
  4. 00:29:041 - mute the sliderend lol? sound pretty weird xd
  5. 01:12:300 (7,1) - larger spacing for emphasis, at least larger then 01:12:135 (6,7) -
  6. 01:32:356 - same as Platinum diff
  7. 01:34:510 (4,2) - nazi stack
  • [Challenger]
  1. well since is the hardest diff i wont agree the 4/1 slider in the beginning, map the vocal is better imo cuz 4/1 slider is rly boring in the highest diff =w=
  2. 00:17:936 (1) - same unnecessary NC imo since the sound didnt changed
  3. 00:29:041 - mute the sliderend lol
  4. 01:14:952 (7,1) - larger spacing for emphasis, at least larger then 01:14:787 (6,7) -
  5. 01:15:615 (2,1) - nazi stack
  6. 01:23:074 - although i dont rly agree the NC spam here but i think i know why you did it xdd
GL on speedrank :)
Len
hi
FCL
  • [challenger]
  1. 00:18:267 (1,1) - they could be stacked if you care
  2. 00:18:433 (2) - well, since you trying make constant spacing between each slider in the second combo (i mean 00:18:764 (1,2,3) - ), you could use constant spacing between 00:18:267 (1,2,3) - as well. So what about move 00:18:433 (2) - to 305 114?
  3. 00:21:582 (1,2,3) - well, i have listened whole song and I would say these sliders have no sense here. At least because there's only one place where you used kicks for these piano beats. It really look kinda randomly in my opinion, and if you want to keep that you could use more kicks in the intensive parts
  4. 00:29:869 - add clap? Also since there's a clap sound you could change the placement and shape of the slider
  5. 00:29:704 (1) - something similar as above, but here you could add drum-whistle
  6. 00:34:345 (2,3) - 00:35:008 (5,6) - I heard stronger vocal at 00:35:008 (5,6) - than at 00:34:345 (2,3) - , but you did more distance for first jump anyways, reverse option would be more logical
  7. 00:39:814 (3,4) - should more distance between? cuz vocal and whistle
  8. 00:47:936 (4,7) - they are too close
  9. 00:48:599 (1,2) - the blanket could be improved
  10. 00:51:416 (1,2) - blanket stuff again
  11. 00:56:223 (4,5) - I would use more distance cuz strong instrumentals
  12. 01:11:969 (5) - there's different beats, unlike previous, so I would use nc and probably buff it a bit
  13. 01:15:864 - I notice that you intentionally missed some 1/4 drums in the diff, but actually you would map this beat cuz there's piano and it would give more variety. By myself I would suggest you this rhythm http://puu.sh/rCMAb/c10694c14b.jpg but up to you
  14. 01:16:941 (3,4,5,6) - I would like to suggest you use symmetrical jumps instead, cuz 3,4 and 5,6 sound kinda same, like http://puu.sh/rCMGt/008685a89d.jpg or something other
  15. 01:23:405 (1,1,1,1) - how do you explain this nc spam lo? there are only strong vocal pitches, but I guess it 's not enough to give hp buff. At least nc would have sense on 01:23:737 (1) - and 01:24:400 (1) - cuz instrumentals
  16. 01:24:731 (1,2,3) - tbh it's really unreasonably big spacing between, this part is calm enough and this spacing make nothing except up the star rating
  17. 01:31:361 (2,7) - they coud be stacked or have more neat placement between, if you care as well
  18. 01:32:190 (6) - I feel whistle unnecessary here
  19. 01:36:002 (4,5) - I would raise the distance or use two kicksliders instead, this background sound is really strong

  • [master]
  1. 00:40:311 (6,7) - you could increase spacing here, cuz vocal pitch, like http://puu.sh/rCNAT/adf076471d.jpg for example
  2. 00:42:798 (4) - imo, two circles instead would fit better, cuz strong vocal pitches on the both beats
  3. 00:44:621 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - imo there's kinda randomly translating to fully symmetrical patterns, it's kinda bad consistency with whole style of the diff
  4. 01:15:615 (3,4) - same as in challenge
  5. 01:21:085 (4,5,6) - Hmm, I guess there should be square flow as well like 01:20:422 (1,2,3) - for good consistency. Like this probably http://puu.sh/rCNKJ/1b5ff76cf5.jpg
  6. 01:31:030 (1,2) - I guess you could improve the blanket

  • [diamond]
  1. there's really low hp setting for insane, 5.5 would have more sense imo
  2. 00:24:068 (3) - move to 293 341, cuz it looks a bit close with 00:23:405 (1) -
  3. 00:26:720 (4,6) - same, they look kinda close together
  4. 00:48:599 (1,2) - blanket stuff
  5. 01:09:317 (5,6,7) - 01:07:991 (4,5,6) - for me they sound same, but the second pattern have more distance between, would be great if you make some balance between them
  6. 01:36:334 (1) - when it rotated by 3-5 degrees it feels better here imo
  7. 01:38:820 (7) - it should be on 421 333 instead, cuz nazi overlap lo

  • [platinum]
  1. same about hp setting, hp5 would be better imo
  2. 00:40:146 (3) - imo circle+slider instead would work better as rhythm because sound on the red tick is pretty important and should be clickable
  3. 00:51:085 (4,3) - try to stack they, overlap doesn't look so good imo
  4. 01:27:715 (1) - only it this diff you used nc, I think it would have sense in master/challenge but no here cuz it's hard and almost all patterns have same spacing, so nc is doing nothing here

  • [low sr diffs]
    gold
  1. 00:08:985 (1,1) - imo you could make them more variously, herewith saving symmetry. I mean more difficult shape of the slider
    silver
  2. 00:35:339 (1,2) - blanket stuff
    bronze
  3. 01:35:008 (2) - it looks better like 2/1 slider cuz piano sound was ended on red tick

about m4m map: https://osu.ppy.sh/s/478289 . yeah, there's 21 min drain and it broke the rule. But actually I've modded other your map 3 month ago (p/5265228) , when I had no maps for m4m. Than you said than you can wait a little time (p/5266927) , but I forgot about that promise. I am really apologize for my greed, so if you are not fine with that, mod this map instead https://osu.ppy.sh/s/374922
Rizen

[General]
  1. "guardian" is redundant in the tags field as "guardians" already covers it I think
  2. Consider adding "mahou shoujo magical girl lol riot games tencent" to tags (first four self explanatory, lol for common abbreviation, riot games and tencent as the game developers and studio owner)
  3. The video is about tsundere jinx realising her her true shipping. Maybe colourhax the diffs so her red combo colour is not there until she is referenced/mentioned/there in the video



[Bronze]
  1. 00:12:963 - If following piano, maybe add a note here
  2. 00:26:057 (2) - perhaps shorten this to 00:26:720 - since it appears you are following mostly the violin at these points. Same at 00:23:405 (2) - and 01:35:008 (2) -
  3. 00:47:273 (2,1) - It's cold out there (blanket pls)
  4. 00:48:599 (1) - shorten to 00:49:262 - as the red tick seems more prominent than the current white tick? Same at 00:49:925 (2) -

[Silver]
  1. 00:12:963 - same as bronze
  2. 01:04:510 (1,2) - (internal screaming) blanketpls
  3. 01:17:770 (1) - curve reminds me of Jinx flat, curve it a bit more pls
  4. 01:19:096 (3) - slider points are kinda messed up in this slider, giving an uneven curve
  5. 01:21:416 (2,3) - maybe just me but this transition feels different to the rest of the mapset, consider rotating 01:21:748 (3) - 9deg ACW about the selection centre?

[Gold]
  1. 00:36:665 (1,2,3) - If you were aiming to make it straight between each object, it's kinda off
  2. 00:36:168 (2) - perhaps a 1/2 repeat slider, the same as 00:30:864 (2) - . Current slider feels kinda underwhelming
  3. 00:48:599 (1) - would make it a 1/1 slider then circle as there are more vocal points here than at 00:49:262 (2) -
  4. 00:55:229 (1,2) - blanke- shot
  5. 01:11:140 (1) - 1/1 slider then circle? Would fit better with the music imo

[Platinum]
  1. 00:22:079 (1) - rather strong beat... along with a change in flow direction, I think spacing should be added in too to emphasise this beat. Consider ctrl+j/ctrl+g 00:21:582 (3) - , and follow along from there? example
  2. 00:32:190 (3) - would use a 1/2 pattern tbh. In comparison to 00:31:361 (1) - , it's rather underwhelming
  3. 00:40:146 (3) - would make it a circle then 1/2 slider tbh, the vocals at 00:40:311 - is rather strong and should be clickable imo
  4. 00:52:079 (3) - perhaps a 1/2 repeat slider would fit better due to the vocals (it may mess up your patterns though)

[Diamond]
  1. 00:23:240 (4) - shouldn't this be spaced the same amount as 00:23:903 (2) - due to similar sounds?
  2. 00:26:720 (4,6) - same gap as 00:26:720 (4,1) - please
  3. 00:41:803 (5) - Maybe move this to stack on top of the slider head of 00:41:140 (3) - to add spacing emphasis due to vocals
  4. 00:52:079 (3) - same as platinum
  5. 01:03:516 (2) - perhaps space this a bit more since it's the start of a strong vocal (as opposed to 01:02:190 (2) - which is weaker). A bit like what you did at 01:08:820 (2) -
  6. 01:16:278 (4,1) - I think the spacing here is a bit too much... it's not the most intense part of the song so perhaps you can lower the spacing and move it to somewhere like x:508 y:236
  7. 01:18:101 (2,3) - should spacing here be the same as 01:20:753 (2,3) - ?

[Hitsounds]
  1. 00:10:311 - perhaps remove whistle as the vocals started on the previous red tick (appears in Gold)
  2. 00:23:903 - whistle for violin sound? Same at 00:25:560 - , 00:25:726 - , 00:27:218 - , 00:28:543 - , etc.
  3. 01:07:494 - drum sampleset intentional? Compared to 01:02:190 (2) -
  4. 01:32:522 - your usage of the drum whistle disappears at this point until 01:36:334 - . Compared to section at 00:22:577 (2) -

If I can find things in the other two difficulties, I'll message you in game :D
Pata-Mon
M4M from your q
My map: https://osu.ppy.sh/s/513274

[Bronze]
  1. 01:37:659 (2,1) - I think this overlap is not so beautiful.
    suggestion: p1 p2 p3
[Gold]
  1. 00:14:289 (1,2) - http://b1.loli.io/images/mOgy.jpg
  2. 00:29:704 - is more important then 00:29:206 - imo, maybe ctrl+G 00:29:041 (1,2) - for rhythm
  3. 01:32:521 (1) - stop at 01:32:853 - ?
[Platinum]
  1. 00:49:925 (1,2,3,4) - to flow better and emphasize 00:51:085 - and 00:51:416 - : p1p2
  2. 01:11:637 (2,4) - if you want to use this, maybe reduce stack leniency to 6, because automatically stacks really ruin this partern
[Diamond]
  1. 00:21:582 (4) - http://b1.loli.io/images/3BY4.jpg
  2. 00:35:339 (1,3) - to avoid overlap: http://b1.loli.io/images/oOKm.jpg
[Master]
  1. 00:29:041 (1,2,1,2,1,2) - make tails mute?
  2. 00:58:378 (2,3) - blanket? http://b1.loli.io/images/L9Ae.jpg
  3. to keep ds with 01:30:201 (2,3,4) - , move 01:29:206 (3) - to 196,89
[Challenger]
  1. 01:23:405 (1,1,1,1) - hmm.. is these nc necessary?
sorry for the short mod, can't find more issue
star
GL~
KappaPraise
Uh, hi double mod for you xd

Triangles ----> Stars

Challenger
  1. 00:08:985 (1) - hmm, end of this slider looks a little weird, I prefer here something like this or try make it smoother
  2. 00:15:450 (3,4,1) - what about custome stack here?
  3. 00:47:936 (4,7) - um, thats sudden not balanced xd, you tried make square here 00:48:102 (5,6,7,1) - ?
    may be place this 00:47:936 (4,6,7) - in straight line like them 00:47:604 (2,3,5) - , btw you can stack this circles 00:46:278 (2,4) -
  4. 01:23:737 (1) - hit-finish?
  5. 01:33:682 (1,2) - may be move them somewhere to x:369 y:72 for better square with 01:33:184 (5,3) -
    nazi
    blankets
    00:36:665 (1,2) -
    00:37:494 (5,1) -
    00:49:759 (4,1) - why not?
    00:50:588 (3,1) -
    01:28:378 (1,2) -
    01:30:698 (5,1) -
Master
  1. 00:22:411 (2,4,5) - do you want balance space between them?
  2. 00:29:041 (1,2,1,2,1,2) - may be you should emphasize head of sliders with idk whistle, main sound on them isnt it? without hitsounds that sounds like spam and not following rhythm ._.
    nazi
    blankets
    00:22:577 (3,4) -
    00:44:621 (1,3) -
    00:44:952 (2,4) -
    01:12:798 (2,4) -
    stacks
    00:19:427 (1,4) -
    00:25:229 (3,6) -
    00:41:969 (1,3) -
    00:41:969 (1,4) -
    01:03:184 (1,4) -
Diamond
  1. higher HP? 5 not much for insane
  2. 00:36:997 - this vocal sounds pretty strong, I think if you swap this objects 00:36:997 (2,3) - and make something like this you can follow it and have good flow
  3. 01:11:637 (3,4,5,6,7) - This part sounds intense. I believe you can make here full star pattern for higher jumps xd I mean this
    nazi
    blankets
    00:21:582 (4,1) -
    00:41:472 (4,1) - head and end of slider closer please
    01:27:383 (2,4,5) -
    stacks
    00:38:654 (3,1) -
    00:45:615 (5,2) -
    00:57:880 (1,4) -
    01:01:030 (3,1) -
    01:01:693 (2,3) -
    01:12:963 (3,1) -
    01:30:201 (2,3) -
Platinum

  • I cant look at that X_X such perfect for me
    nazi
    stacks
    00:20:256 (3,1) -
    00:21:251 (2,1) -
    00:30:864 (3,1) -
    00:51:416 (1,3) -
    00:57:383 (3,1) -
    01:14:289 (3,4) -

Sorry, cant find more, Tired after prev mod for you. Thats it from me, good luck o/ (again)
Topic Starter
Monstrata

Lily Bread wrote:

first.
M4M from queue.
you said the sooner the better, so I will skip lower diff because I think they would be ok. ^^

it seems that your rhythm style is too different to me, so all of next are suggestions.

[Platinum]
suggestion: - 00:46:693 - can add circle. but current rhythm is ok.
00:48:019 - ^ I want to keep both, addint triplet jumps isn't necessary imo, especially on this difficulty (It's basically a Hard)

00:57:383 (3) - here are 3 drum beats, so what about making it a 1/2 reverse?Good idea.

[Diamond]
00:29:704 (5,6) - you can make them in another pattern than - 00:29:041 (1,2,3,4) - , because they are on drum beats besides guitar. of course, current pattern is ok. Prefer to keep, I really like these patterns.
for example: http://puu.sh/rCG1Z/e3176f7e2b.jpg

00:46:693 -
00:48:019 - similar as above, i won't repeat them in next diff. Same reasoning as above.

[Master]
00:24:317 - a obvious triple. ignoring them in a 5* diff is not so good imo. They're really weak imo, and I dont like triplets that begin on white ticks.
there are several triples in this part.

00:40:311 (6,7) - this pattern is good , because they are vocal, stack them can make them different from - 00:39:814 (3,4,5) - . Tried something~
http://puu.sh/rCGhQ/364ca08f73.jpg

[Challenger]
similar triple suggestion as above. Prefer not to use triplets on white ticks xP.

gl!
Thanks for the mod!

SnowNiNo_ wrote:

M4M >w<

  • [Bronze]
  1. 00:08:985 - i think the break in the beginning is rly unnecessary cuz you know its an ez diff =w= I want to use circles here instead of slider spam. It's the simplest mechanic imo.
  2. 00:34:676 - 00:38:820 - missing whistle Thanks
  3. 01:37:659 (2,1) - im not sure but i think the ds in ez diff should be constant, so the ds here is slightly off This one is mainly cuz the star slider uses a slightly slower SV (0.96, its barely noticeable, but affects DS) Visually DS is the same which is what matters.
  • [Silver]
  1. 00:08:985 - same as Bronze diff lo
  • [Gold]
  1. 01:16:941 (2,3,1) - could improve the curve Fixed
  2. 01:31:858 (2,3,1,2) - i think the rhythm here should be like this, fit way better to the music Idk, i think current rhythm is better cuz of the instruments on the downbeat.
  3. 01:38:488 (3) - move to 01:38:322 - cuz rn the sliderhead isnt following anything obvious =w= Following the instruments~
  • [Platinum]
  1. 00:21:251 (2,1) - nazi stack Fixed
  2. 00:21:582 (3,1) - 00:27:052 (4,1) - could get more emphasis like 00:24:566 (4,1) - Fixed
  3. 00:39:648 (2) - i prefer the rhythm like this, since the vocal sound at 00:39:980 - should be clickable and shouldnt be expressed by the sliderend, same at the vocal sound at 00:40:311 - and 00:40:477 - Good point, fixed.
  4. 00:51:416 (1,3) - nazi stack Fixed
  5. 00:55:892 (3,4,1) - make a curve shape here is better to play imo since the slider 3 is a curved slider I want a shape change to match the change in the music
  6. 00:59:869 (3) - i would make this a 1/1 slider instead since it can express to the vocal way better I really want to follow instruments here too.
  7. 01:06:665 (3) - ctrl + g? the spacing is quite inconsistent here Wops
  8. 01:19:427 (2,3) - ill unstack here for consist structure, since you didnt do the stack at any other similar part Ehh, i think it fits here.
  9. 01:27:715 (1) - hmm seems a bit unnecessary NC to me, the vocal doesnt sound dat strong to emphasized imo Messed up NC here.
  10. 01:32:190 (5,1,2,3,4) - i think the rhythm should be like this instead since you always start at red tick with a sliderhead at every other part xdd I prefer this rhythm. I want to follow instruments here, they are a lot stronger than other measures so i wanted a different rhythm.
  • [Diamond]
  1. 00:17:936 (1) - unnecessary NC imo since the sound didnt changed yet Fixed
  2. 00:36:665 (1,4) - nazi stack Fixed
  3. 01:11:969 (5,7) - i expect the spacing of these 2 notes are the same as 01:11:472 (2,3) - xd Wanted to emphasize the "heart" thats why 2>3 is biggest.
  4. 01:17:770 (1) - could move to 129 135 to make the shape better Prefer current. It's a transition from star to hexagon grid.
  5. 01:26:057 - i sould say make the spacing increased slowly can express the music way betterTried something.
  6. 01:32:356 - same as Platinum diff Same, instruments~
  7. 01:36:168 (5,1) - larger spacing for emphasis I think this is sufficient since the jump to slider 1 is a bit flow-breaky or les comfortable since slider 1 doesn't follow the flow of 4>5>1
  8. 01:38:488 (5,6,7) - spacing at 6>7 should be lower then 5>6 since the pitch is lower at 01:38:654 (6,7) - Pitch change from 6>7 is greater than 5>6 so thats why the spacing is like that.
  • [Master]
  1. 00:18:267 - slowly increased the sv would make this part even better xdd I think its already fine~
  2. 00:24:731 (1,2,3) - linear flow ;w;, could move to 230 142 tho This is fine, it's not really linear flow since its sliders and not circles.
  3. 00:27:052 (4,5) - larger spacing for express the higher pitch, at least bigger then 00:26:720 (3,4) - I want the emphasis to be on 1.
  4. 00:29:041 - mute the sliderend lol? sound pretty weird xd Good point.
  5. 01:12:300 (7,1) - larger spacing for emphasis, at least larger then 01:12:135 (6,7) -
  6. 01:32:356 - same as Platinum diff same as Platinum response
  7. 01:34:510 (4,2) - nazi stack Fixed
  • [Challenger]
  1. well since is the hardest diff i wont agree the 4/1 slider in the beginning, map the vocal is better imo cuz 4/1 slider is rly boring in the highest diff =w= I want it to be simple ;c
  2. 00:17:936 (1) - same unnecessary NC imo since the sound didnt changed Fixed
  3. 00:29:041 - mute the sliderend lol Fixed
  4. 01:14:952 (7,1) - larger spacing for emphasis, at least larger then 01:14:787 (6,7) - I think its fine xP.
  5. 01:15:615 (2,1) - nazi stack Fixed
  6. 01:23:074 - although i dont rly agree the NC spam here but i think i know why you did it xdd Star Guardians!!
GL on speedrank :)
Awesome mod NiNo~.

Taking a break, will reply to more later!!
Topic Starter
Monstrata

FCL wrote:

  • [challenger]
  1. 00:18:267 (1,1) - they could be stacked if you care I don't want to stack them;...
  2. 00:18:433 (2) - well, since you trying make constant spacing between each slider in the second combo (i mean 00:18:764 (1,2,3) - ), you could use constant spacing between 00:18:267 (1,2,3) - as well. So what about move 00:18:433 (2) - to 305 114? Uh no, the jumps are getting bgiger and bigger,
  3. 00:21:582 (1,2,3) - well, i have listened whole song and I would say these sliders have no sense here. At least because there's only one place where you used kicks for these piano beats. It really look kinda randomly in my opinion, and if you want to keep that you could use more kicks in the intensive parts Agree. Made them circles.
  4. 00:29:869 - add clap? Also since there's a clap sound you could change the placement and shape of the sliderGood point. I used drum-claps here. Applied to other diffs too!
  5. 00:29:704 (1) - something similar as above, but here you could add drum-whistle ^
  6. 00:34:345 (2,3) - 00:35:008 (5,6) - I heard stronger vocal at 00:35:008 (5,6) - than at 00:34:345 (2,3) - , but you did more distance for first jump anyways, reverse option would be more logical I'm using the sharp angles as emphasis.
  7. 00:39:814 (3,4) - should more distance between? cuz vocal and whistle i don't want a jump here, Not respecting emphasis here since I want to integrate the whole jump sequence
  8. 00:47:936 (4,7) - they are too close Square pattern.
  9. 00:48:599 (1,2) - the blanket could be improved It's already perfect...http://puu.sh/rDfjB.jpg
  10. 00:51:416 (1,2) - blanket stuff again Fixed
  11. 00:56:223 (4,5) - I would use more distance cuz strong instrumentals Emphasizing with slider 1's shape.
  12. 01:11:969 (5) - there's different beats, unlike previous, so I would use nc and probably buff it a bit Nah, I think its better not to NC.
  13. 01:15:864 - I notice that you intentionally missed some 1/4 drums in the diff, but actually you would map this beat cuz there's piano and it would give more variety. By myself I would suggest you this rhythm http://puu.sh/rCMAb/c10694c14b.jpg but up to you I originally mapped it, but it feels so inconsistent being the only 1/4 xP. I'd rather have the jump, it emphasizes vocals better. With mapping 1/4 you don't get as much freedom of spacing.
  14. 01:16:941 (3,4,5,6) - I would like to suggest you use symmetrical jumps instead, cuz 3,4 and 5,6 sound kinda same, like I want the jumps to start building up though.http://puu.sh/rCMGt/008685a89d.jpg or something other
  15. 01:23:405 (1,1,1,1) - how do you explain this nc spam lo? there are only strong vocal pitches, but I guess it 's not enough to give hp buff. At least nc would have sense on 01:23:737 (1) - and 01:24:400 (1) - cuz instrumentals
  16. 01:24:731 (1,2,3) - tbh it's really unreasonably big spacing between, this part is calm enough and this spacing make nothing except up the star rating Good point. Fixed.
  17. 01:31:361 (2,7) - they coud be stacked or have more neat placement between, if you care as well its too far apart to matter. And this is a transition from hex to star grid
  18. 01:32:190 (6) - I feel whistle unnecessary here For the instrument.
  19. 01:36:002 (4,5) - I would raise the distance or use two kicksliders instead, this background sound is really strong I prefer the spacing as is.

  • [master]
  1. 00:40:311 (6,7) - you could increase spacing here, cuz vocal pitch, like http://puu.sh/rCNAT/adf076471d.jpg for example I prefer to keep my current structure.
  2. 00:42:798 (4) - imo, two circles instead would fit better, cuz strong vocal pitches on the both beats I map with instrumental priority, so for me I'd prefer this slider rhythm. Both work of course, but I like mine better.
  3. 00:44:621 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7) - imo there's kinda randomly translating to fully symmetrical patterns, it's kinda bad consistency with whole style of the diff It's just an integration that still uses my usual spacing placement :P.
  4. 01:15:615 (3,4) - same as in challenge Keep as well.
  5. 01:21:085 (4,5,6) - Hmm, I guess there should be square flow as well like 01:20:422 (1,2,3) - for good consistency. Like this probably http://puu.sh/rCNKJ/1b5ff76cf5.jpg Square flow is incorrect. I'm just going for rotational flow here... Never heard of square flow tbh lol
  6. 01:31:030 (1,2) - I guess you could improve the blanket Fixed

  • [diamond]
  1. there's really low hp setting for insane, 5.5 would have more sense imo HP is 1, 2, 3, 4, 5, 6, 7 in difficulties
  2. 00:24:068 (3) - move to 293 341, cuz it looks a bit close with 00:23:405 (1) - Fixed
  3. 00:26:720 (4,6) - same, they look kinda close together Fixed
  4. 00:48:599 (1,2) - blanket stuff Fixed
  5. 01:09:317 (5,6,7) - 01:07:991 (4,5,6) - for me they sound same, but the second pattern have more distance between, would be great if you make some balance between them The second one is bigger to buffer the jumps that follow,.
  6. 01:36:334 (1) - when it rotated by 3-5 degrees it feels better here imo I think its fine here.
  7. 01:38:820 (7) - it should be on 421 333 instead, cuz nazi overlap l Ehh prefer to keep. It messes up the structure if I change, or the slider shape If I adjust.o

  • [platinum]
  1. same about hp setting, hp5 would be better imo
  2. 00:40:146 (3) - imo circle+slider instead would work better as rhythm because sound on the red tick is pretty important and should be clickable Symmetry is good~Fixed
  3. 00:51:085 (4,3) - try to stack they, overlap doesn't look so good imo Good point. Fixed to avoid overlap.
  4. 01:27:715 (1) - only it this diff you used nc, I think it would have sense in master/challenge but no here cuz it's hard and almost all patterns have same spacing, so nc is doing nothing here Messed up NC here, fixed~

  • [low sr diffs]
    gold
  1. 00:08:985 (1,1) - imo you could make them more variously, herewith saving symmetry. I mean more difficult shape of the slider
    silver
  2. 00:35:339 (1,2) - blanket stuff Fixed.
    bronze
  3. 01:35:008 (2) - it looks better like 2/1 slider cuz piano sound was ended on red tick Good point. fixed.

about m4m map: https://osu.ppy.sh/s/478289 . yeah, there's 21 min drain and it broke the rule. But actually I've modded other your map 3 month ago (p/5265228) , when I had no maps for m4m. Than you said than you can wait a little time (p/5266927) , but I forgot about that promise. I am really apologize for my greed, so if you are not fine with that, mod this map instead https://osu.ppy.sh/s/374922
Thanks for the mod!!

Rizen wrote:


[General]
  1. "guardian" is redundant in the tags field as "guardians" already covers it I think
  2. Consider adding "mahou shoujo magical girl lol riot games tencent" to tags (first four self explanatory, lol for common abbreviation, riot games and tencent as the game developers and studio owner)
  3. The video is about tsundere jinx realising her her true shipping. Maybe colourhax the diffs so her red combo colour is not there until she is referenced/mentioned/there in the video



[Bronze]
  1. 00:12:963 - If following piano, maybe add a note here Prefer to keep it simple enough for breaks.
  2. 00:26:057 (2) - perhaps shorten this to 00:26:720 - since it appears you are following mostly the violin at these points. Same at 00:23:405 (2) - and 01:35:008 (2) - Prefer to keep them since there is indeed a drum on the slider-end.
  3. 00:47:273 (2,1) - It's cold out there (blanket pls) Fixed
  4. 00:48:599 (1) - shorten to 00:49:262 - as the red tick seems more prominent than the current white tick? Same at 00:49:925 (2) - Sure

[Silver]
  1. 00:12:963 - same as bronze Same
  2. 01:04:510 (1,2) - (internal screaming) blanketpls Fixed
  3. 01:17:770 (1) - curve reminds me of Jinx flat, curve it a bit more pls Okay
  4. 01:19:096 (3) - slider points are kinda messed up in this slider, giving an uneven curve Fixed
  5. 01:21:416 (2,3) - maybe just me but this transition feels different to the rest of the mapset, consider rotating 01:21:748 (3) - 9deg ACW about the selection centre Ehh, i think its good here. ?

[Gold]
  1. 00:36:665 (1,2,3) - If you were aiming to make it straight between each object, it's kinda off Fixed
  2. 00:36:168 (2) - perhaps a 1/2 repeat slider, the same as 00:30:864 (2) - . Current slider feels kinda underwhelming Mmm I prefer 1/1 slider. 1/2 repeat feels too much here.
  3. 00:48:599 (1) - would make it a 1/1 slider then circle as there are more vocal points here than at 00:49:262 (2) - I prefer 3/2 for the release on the vocal.
  4. 00:55:229 (1,2) - blanke- shot fixed
  5. 01:11:140 (1) - 1/1 slider then circle? Would fit better with the music imo Oh, nice.

[Platinum]
  1. 00:22:079 (1) - rather strong beat... along with a change in flow direction, I think spacing should be added in too to emphasise this beat. Consider ctrl+j/ctrl+g 00:21:582 (3) - , and follow along from there? example I wanted the symmetry here, so I fixed other parts to make the emphasis more even
  2. 00:32:190 (3) - would use a 1/2 pattern tbh. In comparison to 00:31:361 (1) - , it's rather underwhelming Mmm I think its fine. It's a bit underwhelming but I think it plays well too.
  3. 00:40:146 (3) - would make it a circle then 1/2 slider tbh, the vocals at 00:40:311 - is rather strong and should be clickable imo Yea, fixed.
  4. 00:52:079 (3) - perhaps a 1/2 repeat slider would fit better due to the vocals (it may mess up your patterns though) Fixed, but did something different

[Diamond]
  1. 00:23:240 (4) - shouldn't this be spaced the same amount as 00:23:903 (2) - due to similar sounds? Slider-end > circle jumps are less indicative of actual emphasis so Ithink both are fine.
  2. 00:26:720 (4,6) - same gap as 00:26:720 (4,1) - please Fixed.
  3. 00:41:803 (5) - Maybe move this to stack on top of the slider head of 00:41:140 (3) - to add spacing emphasis due to vocals Sure
  4. 00:52:079 (3) - same as platinum Prefer to keep here too cuz of the section being quieter.
  5. 01:03:516 (2) - perhaps space this a bit more since it's the start of a strong vocal (as opposed to 01:02:190 (2) - which is weaker). A bit like what you did at 01:08:820 (2) - True. Fixed.
  6. 01:16:278 (4,1) - I think the spacing here is a bit too much... it's not the most intense part of the song so perhaps you can lower the spacing and move it to somewhere like x:508 y:236 Fixed
  7. 01:18:101 (2,3) - should spacing here be the same as 01:20:753 (2,3) - ? Nah. I want spacing to increase as the song gets to climax.

[Hitsounds]
  1. 00:10:311 - perhaps remove whistle as the vocals started on the previous red tick (appears in Gold) Fixed. Wasn't intentional
  2. 00:23:903 - whistle for violin sound? Same at 00:25:560 - , 00:25:726 - , 00:27:218 - , 00:28:543 - , etc. Sure
  3. 01:07:494 - drum sampleset intentional? Compared to 01:02:190 (2) - Fixed
  4. 01:32:522 - your usage of the drum whistle disappears at this point until 01:36:334 - . Compared to section at 00:22:577 (2) - Fixed~

If I can find things in the other two difficulties, I'll message you in game :D
Thanks a bunch Rizen!!

Pata-Mon wrote:

M4M from your q
My map: https://osu.ppy.sh/s/513274

[Bronze]
  1. 01:37:659 (2,1) - I think this overlap is not so beautiful. omg this is really smart. thanks!
    suggestion: p1 p2 p3
[Gold]
  1. 00:14:289 (1,2) - http://b1.loli.io/images/mOgy.jpg I prefer my current rhythm xP
  2. 00:29:704 - is more important then 00:29:206 - imo, maybe ctrl+G 00:29:041 (1,2) - for rhythm Prefer my current arrangement
  3. 01:32:521 (1) - stop at 01:32:853 - ? Hmm I prefer my xcurrent rhythm
[Platinum]
  1. 00:49:925 (1,2,3,4) - to flow better and emphasize 00:51:085 - and 00:51:416 - : p1p2 I like my arrangement better. Yours requires a lot of remap and isn't much better imo. Problem is tha the song is going into a quieter section so I dont want that much emphasis either.
  2. 01:11:637 (2,4) - if you want to use this, maybe reduce stack leniency to 6, because automatically stacks really ruin this partern
[Diamond]
  1. 00:21:582 (4) - http://b1.loli.io/images/3BY4.jpg Why?
  2. 00:35:339 (1,3) - to avoid overlap: http://b1.loli.io/images/oOKm.jpg
No, i prefer my arrangement

[Master]
  1. 00:29:041 (1,2,1,2,1,2) - make tails mute? Okay!
  2. 00:58:378 (2,3) - blanket? http://b1.loli.io/images/L9Ae.jpg Sure.
  3. to keep ds with 01:30:201 (2,3,4) - , move 01:29:206 (3) - to 196,89
Sure!

[Challenger]
  1. 01:23:405 (1,1,1,1) - hmm.. is these nc necessary? It's more for thematic effect, since its a star slider pattern that reflects the 5 star guardians haha.
sorry for the short mod, can't find more issue
star
GL~
Thanks for the mod~

WISPG_G wrote:

Uh, hi double mod for you xd

Triangles ----> Stars

Challenger
  1. 00:08:985 (1) - hmm, end of this slider looks a little weird, I prefer here something like this or try make it smoother Adjusted
  2. 00:15:450 (3,4,1) - what about custome stack here? Nah, prefer a jump
  3. 00:47:936 (4,7) - um, thats sudden not balanced xd, you tried make square here 00:48:102 (5,6,7,1) - ?
    may be place this 00:47:936 (4,6,7) - in straight line like them 00:47:604 (2,3,5) - , btw you can stack this circles 00:46:278 (2,4) - I want the square jump.
  4. 01:23:737 (1) - hit-finish? Nice
  5. 01:33:682 (1,2) - may be move them somewhere to x:369 y:72 for better square with 01:33:184 (5,3) - Sure
    nazi
    blankets
    00:36:665 (1,2) - Fixed all thanks!
    00:37:494 (5,1) -
    00:49:759 (4,1) - why not?
    00:50:588 (3,1) -
    01:28:378 (1,2) -
    01:30:698 (5,1) -
Master
  1. 00:22:411 (2,4,5) - do you want balance space between them? Nah, I think now is good~
  2. 00:29:041 (1,2,1,2,1,2) - may be you should emphasize head of sliders with idk whistle, main sound on them isnt it? without hitsounds that sounds like spam and not following rhythm ._. Added some stuff ;D
    nazi
    blankets
    00:22:577 (3,4) - Fixed all~
    00:44:621 (1,3) -
    00:44:952 (2,4) -
    01:12:798 (2,4) -
    stacks
    00:19:427 (1,4) -
    00:25:229 (3,6) -
    00:41:969 (1,3) -
    00:41:969 (1,4) -
    01:03:184 (1,4) -
Diamond
  1. higher HP? 5 not much for insane
  2. 00:36:997 - this vocal sounds pretty strong, I think if you swap this objects 00:36:997 (2,3) - and make something like this you can follow it and have good flow I prefer my current placement. I put more emphasis into instruments with my mapping
  3. 01:11:637 (3,4,5,6,7) - This part sounds intense. I believe you can make here full star pattern for higher jumps xd I mean this I just want to emphasize the "heart" in the vocals here.
    nazi
    blankets
    00:21:582 (4,1) - Fixed all~
    00:41:472 (4,1) - head and end of slider closer please
    01:27:383 (2,4,5) -
    stacks
    00:38:654 (3,1) -
    00:45:615 (5,2) -
    00:57:880 (1,4) -
    01:01:030 (3,1) -
    01:01:693 (2,3) -
    01:12:963 (3,1) -
    01:30:201 (2,3) -
Platinum

  • I cant look at that X_X such perfect for me
    nazi
    stacks
    00:20:256 (3,1) - Fixed all~
    00:21:251 (2,1) -
    00:30:864 (3,1) -
    00:51:416 (1,3) -
    00:57:383 (3,1) -
    01:14:289 (3,4) -

Sorry, cant find more, Tired after prev mod for you. Thats it from me, good luck o/ (again)
Thanks! I appreciate the nazi mod, helps polish up my diffs!
Topic Starter
Monstrata
Metadata taken from: https://www.youtube.com/watch?v=dqtjtJh3j-8

Confirmed by KwaN:

2016-10-08 22:40 IamKwaN: Unicode Title: Endless Starlight 〜命のキラメキ〜(OP ver.)
2016-10-08 22:40 IamKwaN: Romanised Title: Endless Starlight ~Inochi no Kirameki~ (OP ver.)
2016-10-08 22:40 IamKwaN: Unicode Artist: 浅場佳苗
2016-10-08 22:40 IamKwaN: Romanised Artist: Kanae Asaba
2016-10-08 22:40 IamKwaN: Source: リーグ・オブ・レジェンド
2016-10-08 22:40 Monstrata: haha thanks :DDD
2016-10-08 22:40 IamKwaN: this song is originated from japanese LOL
2016-10-08 22:40 IamKwaN: so japanese source makes more sense imo
2016-10-08 22:41 Monstrata: okay. sounds good, thanks!!
Kibbleru
hey wats up

challenger
00:29:124 - random whistle on sliderend with 5% volume
01:04:345 (5,1) - personally i find it more fitting to space it out
01:04:510 (1,2) - nazi blanket

diamond
00:30:532 (3,4,1) - nazi overlap

gold
00:41:969 (1) - wave slider would look better here

silver
01:20:422 (1) - missing finish

bronze

01:11:637 (2) - whistle on slider-end sounds good
Topic Starter
Monstrata
@Kibb

Fixed all, thanks!!
Iceskulls
yea wots up

[challenger]
  1. 00:48:433 (7) - placement make the pattern here 00:47:936 (4,6,7) - a bit off compare with 00:47:604 (2,3,5) - , can you make them look somewhat equal ?
[gold]
  1. 01:32:521 (1) - sound weird to skip the snare beat 01:32:853 - when you just follow it consistently on previous rhythm , so i think it would be better to end that slider on white tick instead for better consistentcy
[bronze and silver]
  1. 01:38:985 - why only decrease the sv on these 2 low diffs ? didn't see you decrease on gold diff so kinda wonder
solid set
Topic Starter
Monstrata

CelsiusLK wrote:

yea wots up

[challenger]
  1. 00:48:433 (7) - placement make the pattern here 00:47:936 (4,6,7) - a bit off compare with 00:47:604 (2,3,5) - , can you make them look somewhat equal ?
Fixed the placement.

[gold]
  1. 01:32:521 (1) - sound weird to skip the snare beat 01:32:853 - when you just follow it consistently on previous rhythm , so i think it would be better to end that slider on white tick instead for better consistentcy
Yea, agree. Changed up the rhythm.

[bronze and silver]
  1. 01:38:985 - why only decrease the sv on these 2 low diffs ? didn't see you decrease on gold diff so kinda wonder
The SV change was mainly so I could create those perfect star-shaped sliders. It's all done on notepad, but one of the draw-backs is that you end up having to use a slightly lower SV most of the time in order to get the shape right. I think the SV's are still close enough to 1.00 for it to not be that noticeable in gameplay.
solid set
tyty~
Iceskulls
welcome to oss
click the circles
Battle
gotta go fast
Haruto
ok what its bubbled already...
have another map to mod xd? im so slow yesterday cuz fkin network )':
Beige
woah... so fast
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