Emilia(CV:Rie Takahashi) - Stay Alive(Jun Kuroda Bootleg Rem

posted
Total Posts
17
Topic Starter
loke700
This beatmap was submitted using in-game submission on Sunday, 6 November, 2016 at 5:16:11 AM

Artist: Emilia(CV:Rie Takahashi)
Title: Stay Alive(Jun Kuroda Bootleg Remix)
Source: Re:ゼロから始める異世界生活
Tags: Re:Zero kara Hajimeru Isekai Seikatsu, Anime, Japanese
BPM: 174
Filesize: 4055kb
Play Time: 00:23
Difficulties Available:
  1. Insane (2.63 stars, 60 notes)
  2. Rem (5.36 stars, 953 notes)


Download: Emilia(CV:Rie Takahashi) - Stay Alive(Jun Kuroda Bootleg Remix)
Information: Scores/Beatmap Listing
---------------
Rem is Love, Rem is Life. ( I like Emillia too, don't be offended :/ )
Insane diff (still) in progress... :'(

samcircus
raririn
MBmasher
Arutsuki



my angel yayoi
if possible i'd like to give an IRC mod. send pm to me after november plz.
nice song. star for u~~~
Topic Starter
loke700

nika mika wrote:

if possible i'd like to give an IRC mod. send pm to me after november plz.
nice song. star for u~~~
Glad that you like the song! :D

Thanks for the star!!!! I'll pm you ;)
samcircus
NM from my queue

major
  1. 00:03:339 (1) - move to (424, 76) to fit the music's increase in pitch
  2. 00:03:339 (1,2,1,2) - press Q on each of these 4
  3. 00:03:511 (2) - move to (280, 152) to fit the music better
  4. 00:28:856 (5) - you can be more creative with this slider, like this: https://puu.sh/rLKV8/40d1278462.png
  5. 01:31:270 (6) - need to move this so it flows better into 7, maybe to (232, 100)? i think you should move the surrounding objects around too
  6. 01:37:477 (6) - move down to (76, 308) for better spacing, and so that the jump to 01:37:649 (1) is larger to fit the voice's increase in pitch
  7. 01:54:029 (4) - turn into a single tap and rearrange the following structure to something like this: https://puu.sh/rLJw1/bc911e6f81.png
  8. 01:55:925 (3) - ctrl+g this and this stream: 01:56:270 (4,5,6,7,8)


minor
  1. 00:18:856 (2,3) - these jumps could be wider, like at (256, 156) and (128, 100) respectively
  2. 00:19:891 (1,2) - press Q on each
  3. 00:20:063 (1,2) - ctrl+g, or rearrange the entire structure to fit the music's pitch changes better
  4. 00:24:201 (1) - ctrl+g, maybe rotate as well
  5. 00:26:960 (4) - ctrl+g
  6. 00:34:201 (7,8) - rotate like so: https://puu.sh/rLKQP/0eed1aaa35.png
  7. 01:07:477 (3) - can move to (207, 222) to make a triangle jump pattern
  8. 01:07:994 (2) - ctrl+g
  9. 01:41:615 (4) - move to (296, 100) for consistent spacing
  10. 01:42:132 (5) - move around (338, 224), because a wider jump helps emphasize the beat
  11. 01:57:908 (4) - nudge up to (340, 264) for better alignment
  12. 01:58:253 (7) - nudge to (396, 116) for better alignment
  13. 02:06:529 (2) - nudge to (208, 264) for better alignment


uncertain
  1. 00:16:098 (2) - move to around (296, 196)? because jump feels too small
  2. 00:18:253 (2) - looks too bumped up
  3. 00:26:787 (3) - move down to (165, 301)?
  4. 00:55:063 (6,7,8) and 02:31:787 (7,8) - movement looks weird
  5. 01:08:856 (2,3,4) - weird alignment
  6. 02:29:029 (7,1) - unstack?
  7. 03:24:201 (1,2,3,4,5) - stream looks too unsteady
  8. 03:38:511 (1) and 03:38:856 (3) - this overlap makes the jump pattern seem cramped


final notes
  1. I suggest looking over the map for more issues similar to what I mentioned, especially with stream alignment and spacing (aesthetics).
  2. Ctrl+G some sliders for more natural flow.
  3. Add slight curves to some sliders and add a bit of creativity to longer sliders, for aesthetics.
  4. Look over combo numbers; I'm sure they have room for improvement, because they felt strange at times.
  5. I think you can make a few jumps wider and avoid some overlapping, to make patterns look less cramped and feel less restricted, like the music.


LOVE the heart slider at the end :D
Topic Starter
loke700

samcircus wrote:

NM from my queue

major
  1. 00:03:339 (1) - move to (424, 76) to fit the music's increase in pitch
  2. 00:03:339 (1,2,1,2) - press Q on each of these 4
  3. 00:03:511 (2) - move to (280, 152) to fit the music better
  4. 00:28:856 (5) - you can be more creative with this slider, like this: https://puu.sh/rLKV8/40d1278462.png
  5. 01:31:270 (6) - need to move this so it flows better into 7, maybe to (232, 100)? i think you should move the surrounding objects around too
  6. 01:37:477 (6) - move down to (76, 308) for better spacing, and so that the jump to 01:37:649 (1) is larger to fit the voice's increase in pitch
  7. 01:54:029 (4) - turn into a single tap and rearrange the following structure to something like this: https://puu.sh/rLJw1/bc911e6f81.png
  8. 01:55:925 (3) - ctrl+g this and this stream: 01:56:270 (4,5,6,7,8)


minor
  1. 00:18:856 (2,3) - these jumps could be wider, like at (256, 156) and (128, 100) respectively
  2. 00:19:891 (1,2) - press Q on each
  3. 00:20:063 (1,2) - ctrl+g, or rearrange the entire structure to fit the music's pitch changes better
  4. 00:24:201 (1) - ctrl+g, maybe rotate as well
  5. 00:26:960 (4) - ctrl+g
  6. 00:34:201 (7,8) - rotate like so: https://puu.sh/rLKQP/0eed1aaa35.png
  7. 01:07:477 (3) - can move to (207, 222) to make a triangle jump pattern
  8. 01:07:994 (2) - ctrl+g
  9. 01:41:615 (4) - move to (296, 100) for consistent spacing
  10. 01:42:132 (5) - move around (338, 224), because a wider jump helps emphasize the beat
  11. 01:57:908 (4) - nudge up to (340, 264) for better alignment
  12. 01:58:253 (7) - nudge to (396, 116) for better alignment
  13. 02:06:529 (2) - nudge to (208, 264) for better alignment


uncertain
  1. 00:16:098 (2) - move to around (296, 196)? because jump feels too small
  2. 00:18:253 (2) - looks too bumped up
  3. 00:26:787 (3) - move down to (165, 301)?
  4. 00:55:063 (6,7,8) and 02:31:787 (7,8) - movement looks weird
  5. 01:08:856 (2,3,4) - weird alignment
  6. 02:29:029 (7,1) - unstack?
  7. 03:24:201 (1,2,3,4,5) - stream looks too unsteady
  8. 03:38:511 (1) and 03:38:856 (3) - this overlap makes the jump pattern seem cramped


final notes
  1. I suggest looking over the map for more issues similar to what I mentioned, especially with stream alignment and spacing (aesthetics).
  2. Ctrl+G some sliders for more natural flow.
  3. Add slight curves to some sliders and add a bit of creativity to longer sliders, for aesthetics.
  4. Look over combo numbers; I'm sure they have room for improvement, because they felt strange at times.
  5. I think you can make a few jumps wider and avoid some overlapping, to make patterns look less cramped and feel less restricted, like the music.


LOVE the heart slider at the end :D
Thank you for the mod!!!! :D
samcircus
you're welcome! please give me a kudo for the post if it helped you, if not, let me know why >_<

feel free to message me if you have any more questions :)
Topic Starter
loke700
Changes:

major
00:03:339 (1) - move to (424, 76) to fit the music's increase in pitch fixed
00:03:339 (1,2,1,2) - press Q on each of these 4 changed to triangles instead
00:03:511 (2) - move to (280, 152) to fit the music better changed to triangles
00:28:856 (5) - you can be more creative with this slider, like this: https://puu.sh/rLKV8/40d1278462.png fixed
01:31:270 (6) - need to move this so it flows better into 7, maybe to (232, 100)? i think you should move the surrounding objects around too fixed
01:37:477 (6) - move down to (76, 308) for better spacing, and so that the jump to 01:37:649 (1) is larger to fit the voice's increase in pitch fixed
01:54:029 (4) - turn into a single tap and rearrange the following structure to something like this: https://puu.sh/rLJw1/bc911e6f81.png fixed
01:55:925 (3) - ctrl+g this and this stream: 01:56:270 (4,5,6,7,8) fixed

minor
00:18:856 (2,3) - these jumps could be wider, like at (256, 156) and (128, 100) respectively fixed
00:19:891 (1,2) - press Q on each triangles
00:20:063 (1,2) - ctrl+g, or rearrange the entire structure to fit the music's pitch changes better changed the entire structure
00:24:201 (1) - ctrl+g, maybe rotate as well changed some sliders position
00:26:960 (4) - ctrl+g fixed and changed position
00:34:201 (7,8) - rotate like so: https://puu.sh/rLKQP/0eed1aaa35.png fixed
01:07:477 (3) - can move to (207, 222) to make a triangle jump pattern fixed
01:07:994 (2) - ctrl+g changed the position instead
01:41:615 (4) - move to (296, 100) for consistent spacing fixed
01:42:132 (5) - move around (338, 224), because a wider jump helps emphasize the beat fixed
01:57:908 (4) - nudge up to (340, 264) for better alignment fixed
01:58:253 (7) - nudge to (396, 116) for better alignment fixed
02:06:529 (2) - nudge to (208, 264) for better alignment fixed

uncertain
00:16:098 (2) - move to around (296, 196)? because jump feels too small fixed
00:18:253 (2) - looks too bumped up fixed, changed position
00:26:787 (3) - move down to (165, 301)? changed entire structure
00:55:063 (6,7,8) and 02:31:787 (7,8) - movement looks weird fixed
01:08:856 (2,3,4) - weird alignment fixed
02:29:029 (7,1) - unstack? fixed
03:24:201 (1,2,3,4,5) - stream looks too unsteady changed the stream to flow better
03:38:511 (1) and 03:38:856 (3) - this overlap makes the jump pattern seem cramped changed the structure

Solid advice from samcircus! You earned your kudosu! Thanks again :D
raririn
Full mod as requested.

Red = Unrankable
Blue = Recommended
Normal = Nazi/Minor


[Metadata]
  1. Romanised Artist: Emilia(CV: Rie Takahashi) *
    Rie Takahashi is fine as it is in the official source, but Emilia(CV: ~ should also be in romanised artist.


[Rem]
  • -Difficulty Setting-
  1. There is another Insane diff, and if it means to be Extra, consider HP7 & OD7.5. Don't worry, it's not so difficult.

    -Rhythm and Structure-
  2. 00:01:443 (1) - First, 10% volume is quite low here since there is a clear beat in the music. I'd suggest 35% or 45% on the slider head, add a finish on it, and use 10% on 00:01:615 instead.
  3. 00:04:891 (3) - Try Ctrl+G, and rotate 00:05:236 (4) 90% clockwise for a better flow.
  4. 00:06:442 (5) - Stack with 3. Stacking makes your map tidier in the editor.
  5. 00:09:546 (5) - Stack with 2.
  6. 00:33:856 (4,5,6,7,1,1,1,2) - The pattern after the 4 circles have increasing distance right? Also applying increasing distance on the 4 circles makes it more interesting and challenging. Do not hesitate to use these 'not so hard' patterns in Extra diff.
    I mean like this:
  7. 00:47:477 (1,2) - The spacing is very confusing! You'are decreasing SV here, and avoid using lower distance than before. Around 1.4x here would be fine.
  8. 00:19:891 (1,2,3,4) - Not so good-looking indeed. Consider turning them into a star. You might need the Create Polygon Circles (Ctrl+Shift+D) function.
  9. 01:26:787 (2) - NC here instead of 1.
  10. 01:30:580 (4,5) - They are nearly unreadable. Move 5 a bit farther.
  11. 01:36:098 (8) - It's not well blanketed by the stream. Try moving it a bit like this:
  12. 01:41:098 (2) - This rhythm sounds better to me:
  13. 01:49:546 (1,2,3,4) - lol why 4 circles here? If you mean to emphasize this part, I'd suggest replacing them with 2 sliders. And also increasing volume fits here well.
  14. 01:57:477 (5) - Not so good to me.. The vocal is on 01:57:649, while no obvious beat on 01:57:477. Try add a circle here, and move the slider to 01:57:649.
  15. 02:18:856 (2) - The same issue as above. The vocal is on 02:19:029, and it's puzzling for player to understand.
  16. 02:27:649 (10,1) - There is a beat here, while the circle along with 02:27:822 (1) does not emphasize on it. Ctrl+G on these two and the rhythm would be much better.
  17. 02:29:891 (6) - Move it farther.
  18. 02:46:960 (8) - Keeping the same distance in a combo is both good-looking and comfortable to play. At least make it the same distance between 7,8 and 8,9.
  19. 03:31:184 (4,5,6,7,8,9,1,2,3,4,5,6,7) - These are evident overmap to me. I don't see why streams here...
  20. 03:33:339 (1,3) - Ctrl+G for better flow.
  21. 03:36:615 (1) - Confusing spacing, move it farther.
  22. 03:41:960 (1) - Nice slider, but I guess the song actually end around 03:42:477, thus it does not make sense at all.

    -Hitsounds-
  23. 00:01:443 (1) - Whistle on the sliderhead.

    By listening to the music carefully, you can find that some hitsounds suits some notes since there are similar sound in the music. For example:
    00:12:477 (1) - whistle
    00:13:167 (4) - 00:14:546 (9) - 00:15:925 (4) - clap; In this section, you might add claps on every 2nd white line of each beat.
    From 00:23:511 , perhaps whistle on every 2nd white line is better than hearing nothing.
    00:51:098 (1) - finish
    And from 00:51:098 to 01:09:029, adding clap on every 1st and 3th white line.
    The following part are similar. Feel "what hitsound are supposed to be here?". The hitsounds give players proper feedback as they hit the notes, and make your map fit the music as well.
  24. 01:02:132 (5) - 40% volume here suits the SV change as well as the music.
  25. 03:39:374 (1) - A whistle is suggested on the slidertail.
  26. The sliders sound awful to me... I'd suggest your silencing them, and use this if you wish.
    http://puu.sh/s0ImY/20f2695455.wav
    It's a empty audio file, using this as your sliderslide.wav enables you to silence the slider bodies.


Nice song.
Not bad attempt for your first map, but more effort is needed. Good luck!
I hope this actually helps.
Topic Starter
loke700
Metadata
Romanised Artist: Emilia(CV: Takahashi Rie) *
*: Takahashi Rie or Rie Takahashi? It depends on what the official source says, but I did not find the official site...

Well, I searched for a few sources and it seems that her given name is Rie, and family name is Takahashi, so yeah I think it should be Rie Takahashi source: https://myanimelist.net/people/34785/Rie_Takahashi


Rem
-Difficulty Setting-
There is another Insane diff, and if it means to be Extra, consider HP7 & OD7.5. Will HP 7 be too difficult for this map? Just thinking...

-Rhythm and Structure-
=New Combo Issues=
00:03:339 (1) - Unreasonable NC here.
00:07:649 (1,1) - ^
About New Combos: Basically you should add them regularly, not randomly. Many of your combos are either too short (01:07:132 (1,2,3) - ) or too long (00:13:511 (1,2,3,4,5,6,7,8,9,10,11) - ).
You can decrease the timelime zoom to the smallest, and see if the colors occupy almost the same space. If not, it's likely that your NC has some problems.
And for sudden SV change, a NC is required. For patterns like 00:34:201 (10) and 00:44:891 (9), you have to add a NC here.

Changed overall NC, I'm not good with NC I'm sure :'( need more advice on this. And what is SV?

=Stack Issues=
00:06:442 (5) - Stack with 3. Stacking makes your map tidier in the editor. Stacked, will it make it unreadable?
00:09:546 (5) - Stack with 2. I'm pretty sure you mean 00:09:374 right?

=Structure Issues=
00:19:891 (1,2,3,4) - Not so good-looking indeed. Consider turning them into a star. You might need the Create Polygon Circles (Ctrl+Shift+D) function. Changed. But will this emphasize less on some beats like 2? also, should i do this to other similar jumps too?
01:30:580 (4,5) - They are nearly unreadable. Move 5 a bit farther. Moved to (316,260)
01:49:546 (1,2,3,4) - lol why 4 circles here? If you mean to emphasize this part, I'd suggest replacing them with 2 sliders. And also increasing volume fits here well. Replaced with 2 sliders and increased volume from 01:48:856 onwards by 10% with each interval
03:31:184 (4,5,6,7,8,9,1,2,3,4,5,6,7) - These are evident overmap to me. I don't see why streams here... Indeed o_o changed to two sliders
03:36:615 (1) - Confusing spacing, move it farther. moved to (309,345) Changed

03:41:960 (1) - Nice slider, but I guess the song actually end around 03:42:477, thus it does not make sense at all. Altered some structure and moved to 03:39:374

-Hitsounds-
The hitsounds are highly lacking!
00:01:443 (1) - First, 10% volume is quite low here since there is a clear beat in the music. I'd suggest 35% or 45% on the slider head, add a finish on it, and use 10% on 00:01:615 instead.
00:06:960 (1) - Though I guess you mean to, but I do not feel good listening to all these softhit here. Consider adding whistle on this and 00:08:339 at least.
00:12:477 (1) - Soft whistle.
00:13:167 (4) - Soft clap.
00:14:546 (5) - Clap.
00:15:925 (1) - ^
00:17:304 (4,7) - ^

Yeah, I'm going to hitsound this after I have confirmed the structure first. Adding removing hitsound after changing the structure could be a pain >< But I change the sliderslide so that it would be silenced. Thanks!

Thanks for the mod!!!! I know you have a lot of request but can you do a full mod please? I'm always checking my map so don't worry your mod will not be wasted. Thanks again :D
Topic Starter
loke700

raririn wrote:

Full mod as requested.

Red = Unrankable
Blue = Recommended
Normal = Nazi/Minor


[Metadata]
  1. Romanised Artist: Emilia(CV: Rie Takahashi) *
    Rie Takahashi is fine as it is in the official source, but Emilia(CV: ~ should also be in romanised artist.
Changed accordingly

[Rem]
  • -Difficulty Setting-
  1. There is another Insane diff, and if it means to be Extra, consider HP7 & OD7.5. Don't worry, it's not so difficult. Okay!

    -Rhythm and Structure-
  2. 00:01:443 (1) - First, 10% volume is quite low here since there is a clear beat in the music. I'd suggest 35% or 45% on the slider head, add a finish on it, and use 10% on 00:01:615 instead.
  3. 00:04:891 (3) - Try Ctrl+G, and rotate 00:05:236 (4) 90% clockwise for a better flow.
  4. 00:06:442 (5) - Stack with 3. Stacking makes your map tidier in the editor.
  5. 00:09:546 (5) - Stack with 2.
  6. 00:33:856 (4,5,6,7,1,1,1,2) - The pattern after the 4 circles have increasing distance right? Also applying increasing distance on the 4 circles makes it more interesting and challenging. Do not hesitate to use these 'not so hard' patterns in Extra diff. Increased distance of stream and changed some structures
    I mean like this:
    Increased some distance
  7. 00:47:477 (1,2) - The spacing is very confusing! You'are decreasing SV here, and avoid using lower distance than before. Around 1.4x here would be fine. Changed the spacing
  8. 00:19:891 (1,2,3,4) - Not so good-looking indeed. Consider turning them into a star. You might need the Create Polygon Circles (Ctrl+Shift+D) function.
  9. 01:26:787 (2) - NC here instead of 1.
  10. 01:30:580 (4,5) - They are nearly unreadable. Move 5 a bit farther.
  11. 01:36:098 (8) - It's not well blanketed by the stream. Try moving it a bit like this:
    Moved slightly upwards and to the right
  12. 01:41:098 (2) - This rhythm sounds better to me:
    Indeed, changed!
  13. 01:49:546 (1,2,3,4) - lol why 4 circles here? If you mean to emphasize this part, I'd suggest replacing them with 2 sliders. And also increasing volume fits here well.
  14. 01:57:477 (5) - Not so good to me.. The vocal is on 01:57:649, while no obvious beat on 01:57:477. Try add a circle here, and move the slider to 01:57:649.
  15. 02:18:856 (2) - The same issue as above. The vocal is on 02:19:029, and it's puzzling for player to understand.
    solved both similar issues
  16. 02:27:649 (10,1) - There is a beat here, while the circle along with 02:27:822 (1) does not emphasize on it. Ctrl+G on these two and the rhythm would be much better. Changed!
  17. 02:29:891 (6) - Move it farther. Moved to (244,60)
  18. 02:46:960 (8) - Keeping the same distance in a combo is both good-looking and comfortable to play. At least make it the same distance between 7,8 and 8,9. Arranged accordingly
  19. 03:31:184 (4,5,6,7,8,9,1,2,3,4,5,6,7) - These are evident overmap to me. I don't see why streams here...
  20. 03:33:339 (1,3) - Ctrl+G for better flow. Changed
  21. 03:36:615 (1) - Confusing spacing, move it farther. Changed
  22. 03:41:960 (1) - Nice slider, but I guess the song actually end around 03:42:477, thus it does not make sense at all.

    -Hitsounds-
  23. 00:01:443 (1) - Whistle on the sliderhead.

    By listening to the music carefully, you can find that some hitsounds suits some notes since there are similar sound in the music. For example:
    00:12:477 (1) - whistle Added
    00:13:167 (4) - 00:14:546 (9) - 00:15:925 (4) - clap; In this section, you might add claps on every 2nd white line of each beat. Added from 00:13:167 to 00:21:443
    From 00:23:511 , perhaps whistle on every 2nd white line is better than hearing nothing. Added whistle from 00:23:511 to 00:44:201
    00:51:098 (1) - finish Added
    And from 00:51:098 to 01:09:029, adding clap on every 1st and 3th white line. Added
    The following part are similar. Feel "what hitsound are supposed to be here?". The hitsounds give players proper feedback as they hit the notes, and make your map fit the music as well.
  24. 01:02:132 (5) - 40% volume here suits the SV change as well as the music.
  25. 03:39:374 (1) - A whistle is suggested on the slidertail.
  26. The sliders sound awful to me... I'd suggest your silencing them, and use this if you wish.
    http://puu.sh/s0ImY/20f2695455.wav
    It's a empty audio file, using this as your sliderslide.wav enables you to silence the slider bodies.


Nice song.
Not bad attempt for your first map, but more effort is needed. Good luck!
I hope this actually helps.
Thanks for the full mod :D
Kim Dahyun
metadata source: https://soundcloud.com/junkuroda_bootle ... tleg-remix
metadata source 2: https://myanimelist.net/anime/31240/Re_ ... i_Seikatsu

title: Stay Alive(Jun Kuroda Bootleg Remix)
Romanised Artist: Emilia(CV:Rie Takahashi) (no space between "CV:" and "Rie")
source: Re:ゼロから始める異世界生活

remember to put "Re:Zero kara Hajimeru Isekai Seikatsu" in tags.
from tags, remove "Jun Karoda", "Rem", "Emilia", "Stay Alive" since they are already in title, artist, etc.
00:06:787 (11,1) - Any reason why these are close together? It can cause a lot of confusion.
put a sound at 00:13:339 with a slider or hitcircle
00:15:494 (2) - remove this, there is no sound
00:18:253 (2) - ^
00:19:029 (6) - Make this a 1/2 beat long slider to cover the sound at 00:19:207
There is a strong sound at 00:22:132, put a hitcircle there
00:27:391 (5,7) - remove these, there is no sound
00:33:511 (3,4) - too big of a jump
00:36:960 (6) - turn this into just a hitcircle
00:54:891 (5,6) - blanket somehow?
00:57:822 (1) - remove this, there is no sound here
00:57:994 (2,3) - turn these into hitcircles
01:11:787 (3) - If you want to have such a sudden SV change, put a NC.
01:40:753 (1,2) - blanket
01:49:546 (4,5) - delete, there is no sound
02:19:029 (2,4) - blanket
02:41:443 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7) - you should just delete these and end the break at 02:46:960 (8)
02:46:960 (8) - NC
02:50:149 (2,3,5,6) - delete, there is no sound
02:55:667 (2,3,5,6) - ^
03:20:063 (5,1) - blanket

A song sung by Emilia... Diff name is "Rem", bg is Subaru and Rem... What is this??????

good luck!
Topic Starter
loke700

MBmasher wrote:

metadata source: https://soundcloud.com/junkuroda_bootle ... tleg-remix
metadata source 2: https://myanimelist.net/anime/31240/Re_ ... i_Seikatsu

title: Stay Alive(Jun Kuroda Bootleg Remix)
Romanised Artist: Emilia(CV:Rie Takahashi) (no space between "CV:" and "Rie")
source: Re:ゼロから始める異世界生活

remember to put "Re:Zero kara Hajimeru Isekai Seikatsu" in tags.
from tags, remove "Jun Karoda", "Rem", "Emilia", "Stay Alive" since they are already in title, artist, etc.
Updated and added "Japanese", "Anime" in tags
00:06:787 (11,1) - Any reason why these are close together? It can cause a lot of confusion. stacked 9 and 11 and moved 1 to (296,272)
put a sound at 00:13:339 with a slider or hitcircle 00:13:167 (4) changed to a slider
00:15:494 (2) - remove this, there is no sound
00:18:253 (2) - ^
00:19:029 (6) - Make this a 1/2 beat long slider to cover the sound at 00:19:207
revamped the section from 00:12:477 to 00:22:132 to follow the claps instead
There is a strong sound at 00:22:132, put a hitcircle there I put a new NC there since it doesn't fit the previous ones
00:27:391 (5,7) - remove these, there is no sound made (3) to a 1/1 slider and kept (6,7)
00:33:511 (3,4) - too big of a jump moved the sliders before the stream
00:36:960 (6) - turn this into just a hitcircle yes
00:54:891 (5,6) - blanket somehow? yes
00:57:822 (1) - remove this, there is no sound here turned 7 into a slider
00:57:994 (2,3) - turn these into hitcircles yes
01:11:787 (3) - If you want to have such a sudden SV change, put a NC. yes
01:40:753 (1,2) - blanket yup
01:49:546 (4,5) - delete, there is no sound decreased (3) slider velocity to 0.5
02:19:029 (2,4) - blanket yep
02:41:443 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,7) - you should just delete these and end the break at 02:46:960 (8) deleted and added a spinner at 02:45:753
02:46:960 (8) - NC yep
02:50:149 (2,3,5,6) - delete, there is no sound
02:55:667 (2,3,5,6) - ^
nah, I'll keep both to add some flavours
03:20:063 (5,1) - blanket yep


A song sung by Emilia... Diff name is "Rem", bg is Subaru and Rem... What is this?????? :P maybe I'll add another diff for Emillia

good luck!
Thanks for the mod! :)
Arutsuki
Hello
lazy mod

00:30:925 (5,1) - why's there nothing between these?
00:46:356 (2,3,4) - no sound, delete
00:50:236 (1) - ^
01:46:960 (2,3,4) - ^
01:50:925 (2) - ^
00:55:925 (1,2) - maybe replace with normal circles
01:59:029 (3,4) - fix this blanket
02:15:925 (1) - maybe put kicksliders instead
03:25:580 (1,2,1,2,1,2), 03:27:132 (1,2,1,2,1,2) - these all seem pretty stupid, regular jumps would be better imo

Other
•the slider placement and spacing, mostly in the slower parts, just feels awkward to play and doensn't go with the flow too well
•insane and rem diffs don't match in metadata and preview point

good luck
Topic Starter
loke700

Arutsuki wrote:

Hello
lazy mod

00:30:925 (5,1) - why's there nothing between these? (5) is a slider now
00:46:356 (2,3,4) - no sound, delete (1) changed to slider
00:50:236 (1) - ^ No, I think it's ok
01:46:960 (2,3,4) - ^ (1) changed to slider
01:50:925 (2) - ^ No, I think it's ok
00:55:925 (1,2) - maybe replace with normal circles No, the slider is viable
01:59:029 (3,4) - fix this blanket fixed
02:15:925 (1) - maybe put kicksliders instead yep
03:25:580 (1,2,1,2,1,2), 03:27:132 (1,2,1,2,1,2) - these all seem pretty stupid, regular jumps would be better imo How are they "stupid"? Explain please

Other
•the slider placement and spacing, mostly in the slower parts, just feels awkward to play and doensn't go with the flow too well
•insane and rem diffs don't match in metadata and preview point

good luck
Thanks for the mod!
my angel yayoi
sorry for coming so late hope im not blocked :#
but anyway, here's the mod
if it is called a mod
[Rem]
the overall quality can still be improved because many minor things can be picked up and modified but if i did that this will be 3 pages or even more so i'll just say something about the major ideas.
yeah im lazy
rhythm:
although the rhythm has become better since i uploaded your map recently, i still suggest you to think of some tracks to follow in different parts of the music. for example, from 00:01:441 - to 00:12:475 - the rhythm is quite good: they are consistent and logical, players can kind of guess these rhythms even without playing this map for once. but here 00:17:992 - the rhythm is not that good. i can sort of understand you want to follow that little high pitch at 00:17:820 - , however the slider not only breaks the NC pattern but interrupts the rhythm as well. it is still playable and make some sense, but is less good than the previous example. for some parts like 00:34:544 - to 00:37:303 - , there are many tracks playing at the same time so it's hard to find which one to follow. what I recommend is you choose a track, like drums or vocal, and stick on that but not reject any other elements. The combined outcome should be logical and dynamically distributed, so you can put those short streams and jumps. In the case, it seems that you failed to catch the right rhythm, the streams are put irregularly (00:34:889 (3,4,5,6,7) -), downbeats are arranged onto slider ends (00:39:544 (7) -), so better consider a new rhythm for parts like this.
In a word, rhythm is made to represent music not put all stuffs together and only use the music as some kind of BGM. After all, this is a music game.
Patterns:
The jumps and shapes in the map are not very good. Sometimes the distance is too large, sometimes the slider doesn't look nice. For slider shapes I recommend you open your favourite maps in edit mode and learn how they make sliders, especially those from BNs since they are so mean careful in those minor thingies.
To decide how and when to put jumps is hard. I have not mastered that so I cannot say much, but I can give some suggestions based on my experiences. The first is players want to have some logic in jumps. Musicians making those songs will have a curve representing how the listeners react and feel when playing their music, so the kiai part is always full of large jumps and streams. Lock the distance snap and adjust it to a good spacing and map those less intense parts, and make jumps when needed. Still it needs to be dynamic, so change the spacing at different parts of the song.
When starting a new NC, or the music is intense, or you want some contrasts, it is a nice timing to place a jump (00:26:096 (1) -00:28:854 (1) -01:29:716 (2) -). When the music is gentle then open the ds lock and put objects (02:51:268 (1,2,3,4,5,6,7) -). For other parts, just map as usual, not too big jumps but not too small otherwise players will be confused.
Flow:
Who cares
Just don't be awkward to play then the flow is fine enough because every mapper has their own way of looking on it.
And avoid obtuse angles because they are really awkaward.
Hitsounds:
Maybe it’s not the stage talking about that…
gl hf
/me runs away
Topic Starter
loke700

nika mika wrote:

sorry for coming so late hope im not blocked :#
but anyway, here's the mod
if it is called a mod
[Rem]
the overall quality can still be improved because many minor things can be picked up and modified but if i did that this will be 3 pages or even more so i'll just say something about the major ideas.
yeah im lazy
rhythm:
although the rhythm has become better since i uploaded your map recently, i still suggest you to think of some tracks to follow in different parts of the music. for example, from 00:01:441 - to 00:12:475 - the rhythm is quite good: they are consistent and logical, players can kind of guess these rhythms even without playing this map for once. but here 00:17:992 - the rhythm is not that good. i can sort of understand you want to follow that little high pitch at 00:17:820 - , however the slider not only breaks the NC pattern but interrupts the rhythm as well. it is still playable and make some sense, but is less good than the previous example. for some parts like 00:34:544 - to 00:37:303 - , there are many tracks playing at the same time so it's hard to find which one to follow. what I recommend is you choose a track, like drums or vocal, and stick on that but not reject any other elements. The combined outcome should be logical and dynamically distributed, so you can put those short streams and jumps. In the case, it seems that you failed to catch the right rhythm, the streams are put irregularly (00:34:889 (3,4,5,6,7) -), downbeats are arranged onto slider ends (00:39:544 (7) -), so better consider a new rhythm for parts like this.
In a word, rhythm is made to represent music not put all stuffs together and only use the music as some kind of BGM. After all, this is a music game.

Patterns:
The jumps and shapes in the map are not very good. Sometimes the distance is too large, sometimes the slider doesn't look nice. For slider shapes I recommend you open your favourite maps in edit mode and learn how they make sliders, especially those from BNs since they are so mean careful in those minor thingies.
To decide how and when to put jumps is hard. I have not mastered that so I cannot say much, but I can give some suggestions based on my experiences. The first is players want to have some logic in jumps. Musicians making those songs will have a curve representing how the listeners react and feel when playing their music, so the kiai part is always full of large jumps and streams. Lock the distance snap and adjust it to a good spacing and map those less intense parts, and make jumps when needed. Still it needs to be dynamic, so change the spacing at different parts of the song.
When starting a new NC, or the music is intense, or you want some contrasts, it is a nice timing to place a jump (00:26:096 (1) -00:28:854 (1) -01:29:716 (2) -). When the music is gentle then open the ds lock and put objects (02:51:268 (1,2,3,4,5,6,7) -). For other parts, just map as usual, not too big jumps but not too small otherwise players will be confused.
Flow:
Who cares
Just don't be awkward to play then the flow is fine enough because every mapper has their own way of looking on it.
And avoid obtuse angles because they are really awkaward.
Hitsounds:
Maybe it’s not the stage talking about that…
gl hf
/me runs away
I agree on most of the advice(mod?). Obviously need a lot of work :o And slider shape is a pain =.=

Thanks for the advice! Probably going to mod irregularly cuz uni life is tough
BanchoBot
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