forum

Saiph - Juno (Short Ver.)

posted
Total Posts
7
Topic Starter
Circle
This beatmap was submitted using in-game submission on Friday, August 17, 2018 at 1:16:53 AM

Artist: Saiph
Title: Juno (Short Ver.)
Source: Unisphere
Tags: grimgroove rock bass instrumental EDM
BPM: 180
Filesize: 3703kb
Play Time: 02:18
Difficulties Available:
  1. Insane (4.62 stars, 672 notes)
  2. Normal (2.05 stars, 164 notes)
Download: Saiph - Juno (Short Ver.)
Information: Scores/Beatmap Listing
---------------
About difficulties:
Normal - newbies wanna play EDM too
Hard - hmm...
Insane - default difficulty

Progress:
Normal - not complete
Insane - complete (need mod)

Credits:
All credits for music goes to Saiph
Music source: http://unisphere.tv/unsp0015/
Mods: MikasaSerket, LeeSinOrAfk, BounceBabe
MikasaSerket
uni

an offset of 2038 starts off way too early, 2091 sounds a lot better and lines up to the music.
lack of hitsounds? = assuming you aren't finished with them.
A single difficulty map + 2:20 (2:18 drain); Unless you are mapping for fun or just for practice this is certainly not rankable, a full difficulty spread would be needed.
althought not necessary, why not try cutting out the silence in the beginning? 00:00:000 - It would help save some space.

Many of the patterns in this are monotonous and linear, would suggest taking a look Mapping Techinques wiki for more ideas on how to make the patterns less monotonous and linear. (This is mainly a problem because, 1. Using the same straight slider for 10 or whatever measures in a row gets boring for the mapper and player 2. Having variety would be a nice asset.)

More slider art would be nice honestly. If you're going to be using sliders that extend more than 2 or three measure, having variety within sliders will look visually pleasing/

00:02:037 (1) - Having to start off with a hitcircle is ineffective when compared to starting off with a slider. 00:02:371 (2) - Move this slider to start on 00:02:037 (1) - and have the hitcircle be on 00:03:037 - This combination matches the music a lot better.

00:23:757 - There is no need for a circle spam of 1/2. Not to mention the spacing between each hit circle provides no emphasis in the music whatsoever and is just plain boring. 00:24:757 (8) - Why is there a change in spacing right here? There isn't anything in the music that indicates a spacing change like this one. If anything, spacing changes within the circle spam should occur on 00:24:090 (4) - 00:24:590 (7) - 00:25:090 (10) - 00:25:590 (13) - because the music does support that. (This occurs various time throughout the map and hopefully you are able to distinguish which parts need more emphasis and which don't.)

01:18:090 (1,2,3,4) - This entire section is awfully hard to read. On one hand, having a 1/4 gap inbetween 01:18:090 (1,2) - 01:18:424 (3,4) - these two objects is fine in itself since the music supports that. However what isn't supported is the spacing telling the player that there is indeed a 1/4 gap. It could be very confusing to the player whom may think that the spacing will indicate that the rhythm will stay at a consistent pace throughout when it really doesn't.

01:38:424 (1) - These sliders often skip important beats. Instead of having sliders that skip over these important beats, bring more emphasis to them. (Like for example on, 01:39:757 - there is an important beat that can be hear clearly within the music however a slider going over this beat ruins how important it is.)

yeah, things are just going to be repeated from this point on.
Topic Starter
Circle

MikasaSerket wrote:

uni

an offset of 2038 starts off way too early, 2091 sounds a lot better and lines up to the music. -fixed
lack of hitsounds? = assuming you aren't finished with them. -added, but not final
A single difficulty map + 2:20 (2:18 drain); Unless you are mapping for fun or just for practice this is certainly not rankable, a full difficulty spread would be needed. -I'm a noob so I didn't know the rules... I'll add an easier diff sometime soon.
althought not necessary, why not try cutting out the silence in the beginning? 00:00:000 - It would help save some space. -fixed

Many of the patterns in this are monotonous and linear, would suggest taking a look Mapping Techinques wiki for more ideas on how to make the patterns less monotonous and linear. (This is mainly a problem because, 1. Using the same straight slider for 10 or whatever measures in a row gets boring for the mapper and player 2. Having variety would be a nice asset.) -will look thanks

More slider art would be nice honestly. If you're going to be using sliders that extend more than 2 or three measure, having variety within sliders will look visually pleasing/ -I actually decreased number of sliders. I don't want complicated shapes, yet curves would not fit the song in my opinion so I'm keeping the ones I have left.

00:02:037 (1) - Having to start off with a hitcircle is ineffective when compared to starting off with a slider. 00:02:371 (2) - Move this slider to start on 00:02:037 (1) - and have the hitcircle be on 00:03:037 - This combination matches the music a lot better. -fixed

00:23:757 - There is no need for a circle spam of 1/2. Not to mention the spacing between each hit circle provides no emphasis in the music whatsoever and is just plain boring. 00:24:757 (8) - Why is there a change in spacing right here? There isn't anything in the music that indicates a spacing change like this one. If anything, spacing changes within the circle spam should occur on 00:24:090 (4) - 00:24:590 (7) - 00:25:090 (10) - 00:25:590 (13) - because the music does support that. (This occurs various time throughout the map and hopefully you are able to distinguish which parts need more emphasis and which don't.) -fixed (deleted all 1/2 streams, replaced with combination of back-and-forth sliders and circles)

01:18:090 (1,2,3,4) - This entire section is awfully hard to read. On one hand, having a 1/4 gap inbetween 01:18:090 (1,2) - 01:18:424 (3,4) - these two objects is fine in itself since the music supports that. However what isn't supported is the spacing telling the player that there is indeed a 1/4 gap. It could be very confusing to the player whom may think that the spacing will indicate that the rhythm will stay at a consistent pace throughout when it really doesn't. -There is a pattern to spacing actually. Regardless of slider ends the start of the circle is at 1/2 beat distance. For circles that do have 1/4 beat distance there is no space between the two circles. I do admit that it is hard to read, but I want to get feedback from higher ranked player to see if it is actually readable.

01:38:424 (1) - These sliders often skip important beats. Instead of having sliders that skip over these important beats, bring more emphasis to them. (Like for example on, 01:39:757 - there is an important beat that can be hear clearly within the music however a slider going over this beat ruins how important it is.) -fixed (no more sliders)

yeah, things are just going to be repeated from this point on.

Thank you for giving such in-depth mod to a newbie like me! :)
Hekireki
Did a quick irc mod going through the basics :)

log
2016-10-11 11:00 LeeSinOrAfk: Hi
2016-10-11 11:01 LeeSinOrAfk: 01:22:819 (4) - this is snapped to 1/6
2016-10-11 11:01 LeeSinOrAfk: 01:33:486 (4) - so is this one
2016-10-11 11:01 LeeSinOrAfk: while it should be 1/4
2016-10-11 11:03 Circle: oops thanks for finding that I thought there was 1/6 before so this is something I forgot to fix XD
2016-10-11 11:03 LeeSinOrAfk: Do you want some more stuff
2016-10-11 11:03 LeeSinOrAfk: i mean i'm not that experienced
2016-10-11 11:03 LeeSinOrAfk: but i can help you if you want
2016-10-11 11:03 LeeSinOrAfk: and getting into modding so it'll be good practice
2016-10-11 11:03 Circle: yes please feedback is always welcome, especially to a noob like me
2016-10-11 11:04 LeeSinOrAfk: 00:00:320 (1) - ok so starting here, 00:00:653 - you're missing a pretty important beat here, it's not very appropriate for an insane diff
2016-10-11 11:04 LeeSinOrAfk: This is a simplified rhythm that would fit more in normal/easy diffs
2016-10-11 11:05 LeeSinOrAfk: Also, if you listen at 25% speed you can hear something 00:00:486 - on the red ticks here
2016-10-11 11:05 LeeSinOrAfk: So an appropriate rhythm would be two 1/2 sliders
2016-10-11 11:06 LeeSinOrAfk: 00:20:986 - actually the whole intro up until this point would need 1/2 sliders
2016-10-11 11:07 LeeSinOrAfk: at least that's what i would do, because it can capture every single beat in the song and have the stronger beats clickable on the white ticks and the other more passive ones (sliderends) on the red ticks
2016-10-11 11:08 LeeSinOrAfk: 00:21:403 - missing a sound here, you should make this a triple
2016-10-11 11:09 LeeSinOrAfk: 00:42:986 (1) - same as the beginning, notice all the sounds you're skipping with this
2016-10-11 11:09 LeeSinOrAfk: When mapping an insane it's important to map all possible rhythms a song has to offer
2016-10-11 11:09 LeeSinOrAfk: So the player has a better feedback when he taps
2016-10-11 11:10 LeeSinOrAfk: 01:03:819 (4,5,6,7) - here i can see what you did
2016-10-11 11:10 LeeSinOrAfk: 01:03:986 - but skipping such a strong beat isn't the best rhythm you could do, you should add a note here to create a streamm
2016-10-11 11:12 LeeSinOrAfk: 01:22:986 (1,2,3,4) - this is what you can call a DS (distance/distance snap) mistake
2016-10-11 11:12 LeeSinOrAfk: 01:22:986 (1,2) - the gap here is 1/2 whilst the gap 01:23:153 (2,3) - here is 1/4
2016-10-11 11:12 LeeSinOrAfk: and it's the same spacing, which can feel a bit weird and unintuitive in gameplayyy
2016-10-11 11:13 LeeSinOrAfk: https://osu.ppy.sh/ss/6298061 something like this is a lot more intuitive
2016-10-11 11:14 LeeSinOrAfk: 01:28:319 (1,2,3,4) - same here
2016-10-11 11:15 LeeSinOrAfk: And the rest is pretty much what i already said
2016-10-11 11:15 LeeSinOrAfk: Honestly if it's your first map it's pretty ok lol
2016-10-11 11:16 LeeSinOrAfk: But as erased said it's pretty undermapped, be careful and try to map every sound the music has to offer
2016-10-11 11:16 Circle: Oh okay I was starting to feel discouraged but really your insights are really helping me
2016-10-11 11:16 Circle: especially with the 1/2 beat sliders and the example spacing
2016-10-11 11:16 LeeSinOrAfk: LOL don't worry
2016-10-11 11:16 LeeSinOrAfk: My first map was a looooooooooooot worse
2016-10-11 11:16 LeeSinOrAfk: yours has structure
2016-10-11 11:17 Circle: kk thanks
2016-10-11 11:17 LeeSinOrAfk: But to be honest, you really didn't pick the easiest song to map
2016-10-11 11:17 Circle: Yeah I chose something that sounded cool without thinking about the difficulty
2016-10-11 11:17 Circle: who knew mapping was so hard...
2016-10-11 11:17 LeeSinOrAfk: it is really hard
2016-10-11 11:18 LeeSinOrAfk: but it's like playing to improve
2016-10-11 11:18 LeeSinOrAfk: map more
2016-10-11 11:18 LeeSinOrAfk: different songs
2016-10-11 11:18 LeeSinOrAfk: different styles
2016-10-11 11:18 LeeSinOrAfk: and find your style
2016-10-11 11:18 Circle: yep thank you so much for the mod
2016-10-11 11:18 LeeSinOrAfk: You should watch pishifat's videos on youtube they're actually well made
2016-10-11 11:18 LeeSinOrAfk: And it'll teach you the basics
2016-10-11 11:18 Circle: I'm not familiar with this kinda stuff but if you post this on the map thread can I give you kudosu?
2016-10-11 11:19 Circle: I've been watching some of his videos
2016-10-11 11:19 LeeSinOrAfk: Uh yes technically
2016-10-11 11:19 LeeSinOrAfk: If you feel it's worth the kudosu i mean why not
2016-10-11 11:19 Circle: But it's a lot harder to implement his stuff
2016-10-11 11:19 LeeSinOrAfk: Yeah some stuff just can't be taught and you just gotta practice
2016-10-11 11:19 LeeSinOrAfk: If you want me to post the log i'll do it
2016-10-11 11:20 Circle: No this was more than helpful it's definitely worth the kudosu just post it on thread and I'll give you the kudosu
2016-10-11 11:20 LeeSinOrAfk: Alright
2016-10-11 11:20 Circle: Yes please
Topic Starter
Circle

LeeSinOrAfk wrote:

Did a quick irc mod going through the basics :)

log
2016-10-11 11:00 LeeSinOrAfk: Hi
2016-10-11 11:01 LeeSinOrAfk: 01:22:819 (4) - this is snapped to 1/6 fixed
2016-10-11 11:01 LeeSinOrAfk: 01:33:486 (4) - so is this one fixed
2016-10-11 11:01 LeeSinOrAfk: while it should be 1/4
2016-10-11 11:03 Circle: oops thanks for finding that I thought there was 1/6 before so this is something I forgot to fix XD
2016-10-11 11:03 LeeSinOrAfk: Do you want some more stuff
2016-10-11 11:03 LeeSinOrAfk: i mean i'm not that experienced
2016-10-11 11:03 LeeSinOrAfk: but i can help you if you want
2016-10-11 11:03 LeeSinOrAfk: and getting into modding so it'll be good practice
2016-10-11 11:03 Circle: yes please feedback is always welcome, especially to a noob like me
2016-10-11 11:04 LeeSinOrAfk: 00:00:320 (1) - ok so starting here, 00:00:653 - you're missing a pretty important beat here, it's not very appropriate for an insane diff fixed (1/2 beat sliders)
2016-10-11 11:04 LeeSinOrAfk: This is a simplified rhythm that would fit more in normal/easy diffs
2016-10-11 11:05 LeeSinOrAfk: Also, if you listen at 25% speed you can hear something 00:00:486 - on the red ticks here
2016-10-11 11:05 LeeSinOrAfk: So an appropriate rhythm would be two 1/2 sliders
2016-10-11 11:06 LeeSinOrAfk: 00:20:986 - actually the whole intro up until this point would need 1/2 sliders fixed ^
2016-10-11 11:07 LeeSinOrAfk: at least that's what i would do, because it can capture every single beat in the song and have the stronger beats clickable on the white ticks and the other more passive ones (sliderends) on the red ticks
2016-10-11 11:08 LeeSinOrAfk: 00:21:403 - missing a sound here, you should make this a triple fixed
2016-10-11 11:09 LeeSinOrAfk: 00:42:986 (1) - same as the beginning, notice all the sounds you're skipping with this I added some shorter sliders, but I wanted this to be slow part of the map
2016-10-11 11:09 LeeSinOrAfk: When mapping an insane it's important to map all possible rhythms a song has to offer
2016-10-11 11:09 LeeSinOrAfk: So the player has a better feedback when he taps
2016-10-11 11:10 LeeSinOrAfk: 01:03:819 (4,5,6,7) - here i can see what you did
2016-10-11 11:10 LeeSinOrAfk: 01:03:986 - but skipping such a strong beat isn't the best rhythm you could do, you should add a note here to create a streamm fixed
2016-10-11 11:12 LeeSinOrAfk: 01:22:986 (1,2,3,4) - this is what you can call a DS (distance/distance snap) mistake
2016-10-11 11:12 LeeSinOrAfk: 01:22:986 (1,2) - the gap here is 1/2 whilst the gap 01:23:153 (2,3) - here is 1/4
2016-10-11 11:12 LeeSinOrAfk: and it's the same spacing, which can feel a bit weird and unintuitive in gameplayyy
2016-10-11 11:13 LeeSinOrAfk: https://osu.ppy.sh/ss/6298061 something like this is a lot more intuitive fixed
2016-10-11 11:14 LeeSinOrAfk: 01:28:319 (1,2,3,4) - same here fixed
2016-10-11 11:15 LeeSinOrAfk: And the rest is pretty much what i already said
2016-10-11 11:15 LeeSinOrAfk: Honestly if it's your first map it's pretty ok lol
2016-10-11 11:16 LeeSinOrAfk: But as erased said it's pretty undermapped, be careful and try to map every sound the music has to offer
2016-10-11 11:16 Circle: Oh okay I was starting to feel discouraged but really your insights are really helping me
2016-10-11 11:16 Circle: especially with the 1/2 beat sliders and the example spacing
2016-10-11 11:16 LeeSinOrAfk: LOL don't worry
2016-10-11 11:16 LeeSinOrAfk: My first map was a looooooooooooot worse
2016-10-11 11:16 LeeSinOrAfk: yours has structure
2016-10-11 11:17 Circle: kk thanks
2016-10-11 11:17 LeeSinOrAfk: But to be honest, you really didn't pick the easiest song to map
2016-10-11 11:17 Circle: Yeah I chose something that sounded cool without thinking about the difficulty
2016-10-11 11:17 Circle: who knew mapping was so hard...
2016-10-11 11:17 LeeSinOrAfk: it is really hard
2016-10-11 11:18 LeeSinOrAfk: but it's like playing to improve
2016-10-11 11:18 LeeSinOrAfk: map more
2016-10-11 11:18 LeeSinOrAfk: different songs
2016-10-11 11:18 LeeSinOrAfk: different styles
2016-10-11 11:18 LeeSinOrAfk: and find your style
2016-10-11 11:18 Circle: yep thank you so much for the mod
2016-10-11 11:18 LeeSinOrAfk: You should watch pishifat's videos on youtube they're actually well made
2016-10-11 11:18 LeeSinOrAfk: And it'll teach you the basics
2016-10-11 11:18 Circle: I'm not familiar with this kinda stuff but if you post this on the map thread can I give you kudosu?
2016-10-11 11:19 Circle: I've been watching some of his videos
2016-10-11 11:19 LeeSinOrAfk: Uh yes technically
2016-10-11 11:19 LeeSinOrAfk: If you feel it's worth the kudosu i mean why not
2016-10-11 11:19 Circle: But it's a lot harder to implement his stuff
2016-10-11 11:19 LeeSinOrAfk: Yeah some stuff just can't be taught and you just gotta practice
2016-10-11 11:19 LeeSinOrAfk: If you want me to post the log i'll do it
2016-10-11 11:20 Circle: No this was more than helpful it's definitely worth the kudosu just post it on thread and I'll give you the kudosu
2016-10-11 11:20 LeeSinOrAfk: Alright
2016-10-11 11:20 Circle: Yes please
Thank you for the mod!!
BounceBabe
  1. No hitsounds is unrankable

    Normal
  2. 00:01:319 (2,1) - Any kind of spacing changes and jumps are unrankable in Easy and Normal. However, you can change to a different DS for specific parts (like KIAIs) and then reduce it to the normal DS again. Say you have 1,1 DS and then in the KIAI you change to 1,3 but then reduce it again to 1,1 after the KIAI has finished. Use consistent spacing for Easy Normal and Hard. You can vary with spacing changes and add jumps in Hard and higher tho.
  3. 00:16:319 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Too many circles in a row, even with only 1/1 circles, is quite challenging for beginners and you should consider adding a few sliders here and there to not have so many in a row.
  4. 00:21:653 (1,2) - This kind of stacking is hard to read for beginners and is more common in harder difficulties. That "stop and go" motion in which you stop for a beat and then continue with a stacked element at that exact same spot. It can cause horrible readability difficulties. Avoid this in lower difficulties. You can use 1/2 patterns like so http://puu.sh/rFusn/e0a9fb1dc5.jpg as it's easier for beginners to read and suits this difficulty level more.
  5. 00:53:319 (1) - Such SV changes are also unrankable in lower difficulties as they are not readable enough for beginners. It must be 100% clear for it to be rankable and faster SV is not properly readable. The one slider SV change is hardly noticeable, even with NC indicator, which is more appropriate in harder difficulties.

    Insane
  6. You used too many NCs, causing kinda spam. Try to use a NC every 4 or 8 beats and not every 2, especially in the beginning. 8 would fit more to the melody. NCs are also indicators so don't overuse them. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding
  7. 00:42:986 (1,1,1,1,1,1,1,1) - ^ It's pretty clear that the SV changes here so there's no need to indicate every slider with a new NC.
  8. Even though the melody always stays the same, you should use different kinds of patterns and mix slider with circles too. It's plays a bit bland atm due to all the pattern repetition.
  9. 00:22:319 (1,2,3) - These could be read as streams because they nearly have the same spacing and also circle arrangement like these 00:21:403 (15,16,17) - Note that streams 00:21:403 (15,16,17) - are 1/4 and 00:22:319 (1,2) - are 1/2 beat circle patterns. It will be hard to read.
  10. 00:53:653 - to 01:13:653 - is also mapped almost the same. Add more variety and mix circles with sliders a bit more. Try not to copy paste too much of the same pattern as it really gets repetitive.
  11. 01:15:319 (3,4) - 01:16:319 (1,2,3,4,1,2,3,4,1,2,3,4,1) - etc are not only hard to read they also are not recommended to use in Insanes. This kind of rhythmical pattern is hard and should be used in Extras and only vaguely in Insanes. 01:17:486 (4,1,2) - This is the hardest to read because 4 to 1 is 1/4 beat but 1 to 2 is 1/2 beat but the spacing is the same. It can be misread and played as a stream again. Try to adjust these throughout the difficulty. You also used this kind of rhythm and pattern arrangement until the preview point, which is long, and makes it really challenging for this difficulty. I recommend reducing the amount to a proper suitable amount for this difficulty.
  12. 00:06:319 (4,5) - 01:48:319 (1,2) - by comparison, the visual spacing is the same but the way they are played is different and will cause confusion. It's 1/2 and 1/1 patterns this time. Be careful with that.
GL
Topic Starter
Circle

BounceBabe wrote:

  1. No hitsounds is unrankable fixed? (had drum custom before, now has normal custom sounds)

    Normal
  2. 00:01:319 (2,1) - Any kind of spacing changes and jumps are unrankable in Easy and Normal. However, you can change to a different DS for specific parts (like KIAIs) and then reduce it to the normal DS again. Say you have 1,1 DS and then in the KIAI you change to 1,3 but then reduce it again to 1,1 after the KIAI has finished. Use consistent spacing for Easy Normal and Hard. You can vary with spacing changes and add jumps in Hard and higher tho. fixed, will add kiai soon
  3. 00:16:319 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Too many circles in a row, even with only 1/1 circles, is quite challenging for beginners and you should consider adding a few sliders here and there to not have so many in a row. fixed
  4. 00:21:653 (1,2) - This kind of stacking is hard to read for beginners and is more common in harder difficulties. That "stop and go" motion in which you stop for a beat and then continue with a stacked element at that exact same spot. It can cause horrible readability difficulties. Avoid this in lower difficulties. You can use 1/2 patterns like so http://puu.sh/rFusn/e0a9fb1dc5.jpg as it's easier for beginners to read and suits this difficulty level more. fixed
  5. 00:53:319 (1) - Such SV changes are also unrankable in lower difficulties as they are not readable enough for beginners. It must be 100% clear for it to be rankable and faster SV is not properly readable. The one slider SV change is hardly noticeable, even with NC indicator, which is more appropriate in harder difficulties. fixed

    Insane
  6. You used too many NCs, causing kinda spam. Try to use a NC every 4 or 8 beats and not every 2, especially in the beginning. 8 would fit more to the melody. NCs are also indicators so don't overuse them. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding fixed
  7. 00:42:986 (1,1,1,1,1,1,1,1) - ^ It's pretty clear that the SV changes here so there's no need to indicate every slider with a new NC. fixed
  8. Even though the melody always stays the same, you should use different kinds of patterns and mix slider with circles too. It's plays a bit bland atm due to all the pattern repetition. working on it
  9. 00:22:319 (1,2,3) - These could be read as streams because they nearly have the same spacing and also circle arrangement like these 00:21:403 (15,16,17) - Note that streams 00:21:403 (15,16,17) - are 1/4 and 00:22:319 (1,2) - are 1/2 beat circle patterns. It will be hard to read. redid section. I think it is more readable.
  10. 00:53:653 - to 01:13:653 - is also mapped almost the same. Add more variety and mix circles with sliders a bit more. Try not to copy paste too much of the same pattern as it really gets repetitive. added few sliders but overall need more work and working in progress
  11. 01:15:319 (3,4) - 01:16:319 (1,2,3,4,1,2,3,4,1,2,3,4,1) - etc are not only hard to read they also are not recommended to use in Insanes. This kind of rhythmical pattern is hard and should be used in Extras and only vaguely in Insanes. 01:17:486 (4,1,2) - This is the hardest to read because 4 to 1 is 1/4 beat but 1 to 2 is 1/2 beat but the spacing is the same. It can be misread and played as a stream again. Try to adjust these throughout the difficulty. You also used this kind of rhythm and pattern arrangement until the preview point, which is long, and makes it really challenging for this difficulty. I recommend reducing the amount to a proper suitable amount for this difficulty. Moved to extra diff for now, replaced with simpler beats. Still maybe too difficult and requires feedback to find out.
  12. 00:06:319 (4,5) - 01:48:319 (1,2) - by comparison, the visual spacing is the same but the way they are played is different and will cause confusion. It's 1/2 and 1/1 patterns this time. Be careful with that. 1/2 pattern now
GL

Thank you so much for the mod!! :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply