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Phildel - Dragonfly Keeper

posted
Total Posts
21
Topic Starter
Chocobo
This beatmap was submitted using in-game submission on 2016年10月20日 at 21:44:22

Artist: Phildel
Title: Dragonfly Keeper
BPM: 85
Filesize: 3824kb
Play Time: 02:02
Difficulties Available:
  1. Beginner (1.04 stars, 106 notes)
  2. Dynamix's Insane (4.64 stars, 422 notes)
  3. Fly (5.23 stars, 386 notes)
  4. Normal (1.95 stars, 189 notes)
Download: Phildel - Dragonfly Keeper
Information: Scores/Beatmap Listing
---------------
On construction;
looking for GD;
fly: layout 100%, hitsound 0%
Beginner: layout 100% hitsound.....
Normal: layout 100% hitsound......
10.13 Apllied some modding, thank u all guys;
Thanks @Reimoe for his timing!!
10.14 Updated Dynamix's Insane, Thank you!!
------------------------------------------------------------------------------
Remember that smile in the raining afternoon?
Shushan
hi there! from my reverse m4m queue t/304087/start=165
[Fly]
00:04:985 (5,2) - stack?
00:16:102 (3) - i feel like this note is stopping the flow, you should increase the spacing here
00:17:691 (5,3) - stack?
00:20:514 (5,1) - fix blanket
00:20:691 (6,3) - ^^
00:28:279 (4,5) - ^^
00:28:279 (4) - NC
00:32:514 (6) - NC
00:32:691 (7,10) - fix blanket
00:40:808 (2,3) - ^^
00:48:043 (1,2) - ^^
00:49:455 (1) - this slider is kinda ugly :/ try to make something else
00:58:455 (2,3) - fix blanket
01:06:396 (6) - nc
01:07:455 (4,3) - overlap
01:43:279 - why did u ignore this vocal?
01:43:808 (5) - nc
01:45:220 (11) - nc
01:48:749 (4) - nc
01:50:867 (12) - nc
01:51:396 - the slider should start here
GL! i will send you my map in a message
nazzinoz
My mod from your m4m queue:
[Fly]
Actually, your map is too disordered, that I can only point some rhythmic issue
00:22:632 - to 00:28:632 - you miss a lot of 1/4 beat sound. Feel bad
00:34:455 - overmapped (no sound but object placed)
00:35:867 (2) - 00:37:279 (2) - 00:38:691 (2) - ^
00:40:808 (2) - ^ And you shouldn't makes jump when to beat is not "jump"
00:47:691 (2) - Overmapped
00:49:102 (2) - ^
00:54:749 (6,7,8) - The sound is still smooth. Why jump?
00:58:455 (2) - ^ and Overmapped
01:07:191 (2) - overmapped
01:43:279 - "undermapped"
01:44:514 - ^
01:45:926 - ^
Topic Starter
Chocobo

ohad1881 wrote:

hi there! from my reverse m4m queue t/304087/start=165
[Fly]
00:04:985 (5,2) - stack?
00:16:102 (3) - i feel like this note is stopping the flow, you should increase the spacing here
00:17:691 (5,3) - stack?
00:20:514 (5,1) - fix blanket
00:20:691 (6,3) - ^^
00:28:279 (4,5) - ^^
00:28:279 (4) - NC
00:32:514 (6) - NC
00:32:691 (7,10) - fix blanket
00:40:808 (2,3) - ^^
00:48:043 (1,2) - ^^
00:49:455 (1) - this slider is kinda ugly :/ try to make something else
00:58:455 (2,3) - fix blanket
01:06:396 (6) - nc
01:07:455 (4,3) - overlap
01:43:279 - why did u ignore this vocal?
01:43:808 (5) - nc
01:45:220 (11) - nc
01:48:749 (4) - nc
01:50:867 (12) - nc
01:51:396 - the slider should start here
GL! i will send you my map in a message
Fixed a bunch of things, thank you~

noz1995 wrote:

My mod from your m4m queue:
[Fly]
Actually, your map is too disordered, that I can only point some rhythmic issue
00:22:632 - to 00:28:632 - you miss a lot of 1/4 beat sound. Feel bad No, not following the 1/4 track;
00:34:455 - overmapped (no sound but object placed) For transition I think
00:35:867 (2) - 00:37:279 (2) - 00:38:691 (2) - ^
00:40:808 (2) - ^ And you shouldn't makes jump when to beat is not "jump" Yeah, still wondering how to fix
00:47:691 (2) - Overmapped
00:49:102 (2) - ^
00:54:749 (6,7,8) - The sound is still smooth. Why jump? Because kiai time is just after that
00:58:455 (2) - ^ and Overmapped For transition
01:07:191 (2) - overmapped ^
01:43:279 - "undermapped" ^
01:44:514 - ^ ^
01:45:926 - ^
Yeap, just as u said, it feels disordered and inconsistent, I'm trying hard to make the layout be more smooth.
Thanks for pointing out that~
Garden
就提些主要问题,应该需要一定rework

Fly
General
timing肯定要检查可能需要多红线,有很多地方对不上音乐你开25%听,随便举个比较明显的地方 01:44:691 (5,6) -
个人觉得kiai后面部分跳的强度不合曲

节奏:
00:22:632 - 音乐上来看应该是从这里开始主要跟别的轨,那么前面的00:21:220 (1,2,3) - 还是跟到1/4的音比较合理。而且你仔细听的话你这一段选择跟的那个轨 00:23:691 - 00:25:102 - etc..是没音的,在这些地方加圈听起来就会很奇怪,跟轨不明确,后面也有类似切轨比较奇怪的地方。
00:31:808 (5) - 这种折返除非十分特殊而合适的地方基本不推荐,尤其像这种重复一样节奏的曲子还是用其他方式带过更加流畅。

排列:
00:14:514 (3,4,5) - 这里的直线和你前面一段的整体flow完全不合,在重复节奏的曲子里整个图保持一种flow的感觉更舒畅
00:29:338 (4,5) - 00:43:102 (2,3,4,5,1,2) - 类似的刻意两个两个摆的梗在曲子变化不大的情况下不用一种统一间距一般显得很乱

整体排列也还是需要打磨,抱歉没法给出比较具体的建议 :o
Topic Starter
Chocobo

Garden wrote:

就提些主要问题,应该需要一定rework

Fly
General
timing肯定要检查可能需要多红线,有很多地方对不上音乐你开25%听,随便举个比较明显的地方 01:44:691 (5,6) -
个人觉得kiai后面部分跳的强度不合曲
对,最开始测我就感觉有地方是对不上,但是完全不会下多红线OTZ
节奏:
00:22:632 - 音乐上来看应该是从这里开始主要跟别的轨,那么前面的00:21:220 (1,2,3) - 还是跟到1/4的音比较合理。而且你仔细听的话你这一段选择跟的那个轨 00:23:691 - 00:25:102 - etc..是没音的,在这些地方加圈听起来就会很奇怪,跟轨不明确,后面也有类似切轨比较奇怪的地方。
嗯,最开始是为了不同轨之间作为过渡,现在看来直接切可能更好;
00:31:808 (5) - 这种折返除非十分特殊而合适的地方基本不推荐,尤其像这种重复一样节奏的曲子还是用其他方式带过更加流畅。
唔,思考更好的替代中
排列:
00:14:514 (3,4,5) - 这里的直线和你前面一段的整体flow完全不合,在重复节奏的曲子里整个图保持一种flow的感觉更舒畅
00:29:338 (4,5) - 00:43:102 (2,3,4,5,1,2) - 类似的刻意两个两个摆的梗在曲子变化不大的情况下不用一种统一间距一般显得很乱
这个是故意增大的
整体排列也还是需要打磨,抱歉没法给出比较具体的建议 :o
非常有建设性的MOD,感谢~
DJMax
From queue
Sky
00:37:455 (3,1) - 稍微包好点
00:39:573 (1) - 这里的滑条tick并不能体现音乐
总体而言flow有点奇怪
排列还不够成熟
01:41:691 (1) - 从这里开始timing有问题,需要增加红线
如果需要使用三连,建议将bpm更改为bpm170
曲子不错,就是排列还比较新,加油
我会考虑做一个gd,前提是你先找人测准timing,如果你不测准我可能会基于现在的timing动工,不过到时候位置就需要你来调整
no kd plz
Topic Starter
Chocobo

Dynamix wrote:

From queue
Sky
00:37:455 (3,1) - 稍微包好点 Fixed
00:39:573 (1) - 这里的滑条tick并不能体现音乐 思考更好的替代方式中
总体而言flow有点奇怪
排列还不够成熟
01:41:691 (1) - 从这里开始timing有问题,需要增加红线 落在1/12上 似乎能解决问题,上个版本是在1:41加255的红线,为了照顾滑条的SV意味着很多红线,所以弃用了
如果需要使用三连,建议将bpm更改为bpm170 之前有人提出过三连只出现两次感觉不连续,正在思考替代方案
曲子不错,就是排列还比较新,加油 也许我需要check一下map的整体性
我会考虑做一个gd,前提是你先找人测准timing,如果你不测准我可能会基于现在的timing动工,不过到时候位置就需要你来调整
非常欢迎GD,在更新timing后我会PM;
no kd plz 很好的mod,有何不可?
Yamicchi
Poke me when the mapset is finished owo
Topic Starter
Chocobo

Yamicchi wrote:

Poke me when the mapset is finished owo
OWO, thanks! in fact waiting for GDs XD, I'll pm as soon as possible~
Moe
[Fly]
真的不换个难度名吗?

  1. 01:43:808 (1,2,3) - unsnap
  2. 02:01:469 (1) - timing问题
  3. Audio >320kbps

  1. 滑条速度感觉太慢,很多小的滑条就拉的比较难看 00:22:632 (1) -
  2. kiai段有点过于长了
  3. 01:07:102 (1,2,3) - overmap 还有类似的一些tripple
  4. 01:09:926 (3,4) - 复制34,平移以得到65
  5. 00:58:455 (2,3) - blkt
  6. 01:51:234 (3) - 漏音
Topic Starter
Chocobo

Reimoe wrote:

[Fly]
真的不换个难度名吗?

  1. 01:43:808 (1,2,3) - unsnap
  2. 02:01:469 (1) - timing问题 Fixed
  3. Audio >320kbps
    [/color]

  1. 滑条速度感觉太慢,很多小的滑条就拉的比较难看 00:22:632 (1) - 嗯,慢慢改
  2. kiai段有点过于长了
  3. 01:07:102 (1,2,3) - overmap 还有类似的一些tripple Fixed
  4. 01:09:926 (3,4) - 复制34,平移以得到65 Applied
  5. 00:58:455 (2,3) - blkt Fixed
  6. 01:51:234 (3) - 漏音 [/color] Fixed
TyTy~
DJMax
已完成
GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 78926
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11338,22632,33926,39573,45220,55808,56514,67808,79102,90396,101691,112985,124279
DistanceSpacing: 2
BeatDivisor: 16
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Dragonfly Keeper
TitleUnicode:Dragonfly Keeper
Artist:Phildel
ArtistUnicode:Phildel
Creator:Chocobo
Version:Dynamix's Insane
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"50358626_p1.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
44,705.882352941176,4,2,1,50,1,0
11338,-133.333333333333,4,2,1,50,0,0
12220,-100,4,2,1,50,0,0
23338,-133.333333333333,4,2,1,50,0,0
23691,-100,4,2,1,50,0,0
24749,-133.333333333333,4,2,1,50,0,0
25102,-100,4,2,1,50,0,0
33926,-80,4,2,1,50,0,0
42396,-100,4,2,1,50,0,0
43102,-80,4,2,1,50,0,0
43808,-66.6666666666667,4,2,1,50,0,0
44514,-50,4,2,1,50,0,0
45926,-100,4,2,1,50,0,0
50514,-66.6666666666667,4,2,1,50,0,0
51573,-100,4,2,1,50,0,0
79102,-133.333333333333,4,2,1,50,0,0
80161,-100,4,2,1,50,0,0
81220,-133.333333333333,4,2,1,50,0,0
81573,-100,4,2,1,50,0,0
84043,-133.333333333333,4,2,1,50,0,0
84396,-100,4,2,1,50,0,0
84749,-133.333333333333,4,2,1,50,0,0
85455,-100,4,2,1,50,0,0
85808,-133.333333333333,4,2,1,50,0,0
103808,681.818181818181,4,2,1,50,1,0
106646,705.882352941176,4,2,1,50,1,0
106646,-200,4,2,1,50,0,0


[Colours]
Combo1 : 98,255,255
Combo2 : 255,168,168
Combo3 : 255,255,91
Combo4 : 117,255,117

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100,208,33749,1,0,0:0:0:0:
52,312,33926,6,0,L|60:380,1,62.5
120,136,34279,2,0,L|128:204,1,62.5
52,16,34632,2,0,B|44:66|44:66|116:16|216:68,1,187.5
216,120,35338,2,0,P|252:128|288:120,1,62.5
324,52,35691,2,0,P|360:44|396:52,1,62.5
496,104,36043,2,0,B|472:76|472:76|484:184,1,125
492,248,36573,1,0,0:0:0:0:
492,248,36749,6,0,P|496:288|484:320,1,62.5
360,128,37102,2,0,P|356:168|368:200,1,62.5
468,8,37455,2,0,B|504:40|504:40|424:80|344:32,1,187.5
236,88,38161,6,0,P|272:76|308:80,1,62.5
168,40,38514,2,0,P|132:52|96:48,1,62.5
0,124,38867,2,0,B|12:96|44:104|44:104|56:144|20:228,1,125
4,248,39396,1,0,0:0:0:0:
48,368,39573,6,0,L|58:306,1,62.5
144,312,39926,2,0,L|133:250,1,62.5
264,364,40279,2,0,B|224:348|224:348|284:300|376:344,1,187.5
496,356,40985,2,0,P|468:356|428:376,1,62.5
412,224,41338,2,0,P|424:264|420:300,1,62.5
468,108,41691,2,0,B|464:152|464:152|420:116|332:152,1,125
328,196,42220,1,0,0:0:0:0:
244,156,42396,6,0,P|240:120|248:96,1,50
152,16,42749,2,0,P|156:52|148:76,1,50
224,164,43102,6,0,P|229:126|244:105,1,62.5
171,7,43455,2,0,P|165:44|150:65,1,62.5
202,166,43808,6,0,P|219:126|242:105,1,75.0000028610231
192,4,44161,2,0,P|174:43|151:64,1,75.0000028610231
8,104,44514,2,0,P|68:24|48:136,1,300
180,272,45220,5,0,0:0:0:0:
316,112,45396,1,0,0:0:0:0:
180,272,45573,5,0,0:0:0:0:
316,112,45749,1,0,0:0:0:0:
180,272,45926,2,0,P|180:312|192:336,1,50
248,168,46279,2,0,P|248:208|236:232,1,50
196,104,46632,5,0,0:0:0:0:
328,244,46808,1,0,0:0:0:0:
196,104,46985,5,0,0:0:0:0:
328,244,47161,1,0,0:0:0:0:
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244,40,48396,5,0,0:0:0:0:
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324,20,49632,1,0,0:0:0:0:
488,116,49808,5,0,0:0:0:0:
324,20,49985,1,0,0:0:0:0:
432,168,50161,2,0,L|440:264,1,75
504,344,50514,2,0,P|516:296|504:264,1,75.0000028610231
356,216,50867,5,0,0:0:0:0:
152,196,51043,1,0,0:0:0:0:
300,288,51220,1,0,0:0:0:0:
316,124,51396,1,0,0:0:0:0:
152,196,51573,2,0,P|148:224|156:252,1,50
216,300,51926,2,0,P|220:328|212:356,1,50
76,240,52279,5,0,0:0:0:0:
176,112,52455,1,0,0:0:0:0:
16,88,52632,1,0,0:0:0:0:
152,196,52808,1,0,0:0:0:0:
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396,88,53691,5,0,0:0:0:0:
236,160,53867,1,0,0:0:0:0:
240,172,53955,1,0,0:0:0:0:
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88,300,61279,1,0,0:0:0:0:
126,221,61455,1,0,0:0:0:0:
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304,232,63220,1,0,0:0:0:0:
372,344,63396,1,0,0:0:0:0:
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284,320,66926,1,0,0:0:0:0:
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212,360,68073,1,0,0:0:0:0:
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488,280,69043,1,0,0:0:0:0:
344,220,69220,1,0,0:0:0:0:
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324,300,69573,2,0,P|376:296|400:276,1,75
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252,192,70102,1,0,0:0:0:0:
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460,208,70808,1,0,0:0:0:0:
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232,220,73455,6,0,P|264:220|292:208,1,50
96,188,73808,2,0,P|64:188|36:200,1,50
92,356,74161,2,0,P|100:312|84:268,1,75
84,268,74514,2,0,P|80:296|92:328,1,50
184,364,74867,6,0,L|240:356,1,50
296,304,75220,2,0,L|352:312,1,50
412,364,75573,2,0,P|456:352|492:360,1,75
500,364,75926,2,0,L|488:304,1,50
504,236,76279,5,0,0:0:0:0:
384,204,76455,1,0,0:0:0:0:
384,204,76543,1,0,0:0:0:0:
384,204,76632,2,0,P|416:192|444:196,1,50
316,144,76985,6,0,L|308:80,1,50
256,200,77338,2,0,L|248:264,1,50
184,156,77691,1,0,0:0:0:0:
168,64,77867,1,0,0:0:0:0:
168,160,78043,1,0,0:0:0:0:
153,242,78219,1,0,0:0:0:0:
152,164,78396,1,0,0:0:0:0:
139,89,78572,1,0,0:0:0:0:
84,208,78749,6,0,L|80:272,1,50
144,316,79102,5,0,0:0:0:0:
272,288,79279,1,0,0:0:0:0:
144,316,79455,5,0,0:0:0:0:
272,288,79632,1,0,0:0:0:0:
144,316,79808,2,0,L|208:320,1,56.2500021457673
272,288,80161,2,0,L|336:292,1,50
384,344,80514,5,0,0:0:0:0:
500,276,80691,1,0,0:0:0:0:
384,344,80867,5,0,0:0:0:0:
500,276,81044,1,0,0:0:0:0:
384,344,81220,2,0,P|408:328|444:324,1,56.2500021457673
500,276,81573,2,0,P|516:312|512:340,1,50
432,236,81926,5,0,0:0:0:0:
400,108,82102,1,0,0:0:0:0:
432,236,82279,5,0,0:0:0:0:
400,108,82455,1,0,0:0:0:0:
504,48,82632,2,0,B|476:32|476:32|484:104,1,100
496,180,83161,1,0,0:0:0:0:
400,108,83338,5,0,0:0:0:0:
272,120,83514,1,0,0:0:0:0:
400,108,83691,5,0,0:0:0:0:
272,120,83867,1,0,0:0:0:0:
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272,120,84396,2,0,L|220:140,1,50
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228,288,86514,1,0,0:0:0:0:
300,316,86691,1,0,0:0:0:0:
344,376,86867,2,0,P|360:380|392:380,1,37.5000014305115
480,340,87220,2,0,P|464:336|432:336,1,37.5000014305115
508,268,87573,5,0,0:0:0:0:
436,248,87749,1,0,0:0:0:0:
392,184,87926,1,0,0:0:0:0:
400,108,88102,1,0,0:0:0:0:
456,52,88279,2,0,L|496:56,1,37.5000014305115
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256,120,90573,1,0,0:0:0:0:
196,92,90749,5,0,0:0:0:0:
228,180,90926,1,0,0:0:0:0:
163,153,91102,5,0,0:0:0:0:
260,118,91279,1,0,0:0:0:0:
194,87,91455,5,0,0:0:0:0:
229,184,91632,1,0,0:0:0:0:
158,155,91808,5,0,0:0:0:0:
265,116,91985,1,0,0:0:0:0:
192,82,92161,5,0,0:0:0:0:
231,189,92338,1,0,0:0:0:0:
336,148,92514,2,0,L|340:104,3,37.5000014305115
408,68,93220,5,0,0:0:0:0:
432,140,93396,1,0,0:0:0:0:
480,48,93573,1,0,0:0:0:0:
504,120,93749,1,0,0:0:0:0:
406,67,93926,5,0,0:0:0:0:
431,141,94102,1,0,0:0:0:0:
480,46,94279,1,0,0:0:0:0:
505,120,94455,1,0,0:0:0:0:
412,216,94632,5,0,0:0:0:0:
488,200,94808,1,0,0:0:0:0:
339,161,94985,5,0,0:0:0:0:
392,220,95161,1,0,0:0:0:0:
352,70,95338,5,0,0:0:0:0:
328,144,95514,1,0,0:0:0:0:
436,34,95691,5,0,0:0:0:0:
358,50,95867,1,0,0:0:0:0:
276,64,96043,2,0,L|236:60,3,37.5000014305115
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100,308,98514,5,0,0:0:0:0:
84,236,98691,1,0,0:0:0:0:
180,320,98867,2,0,L|224:316,3,37.5000014305115
272,264,99573,2,0,L|316:268,3,37.5000014305115
384,320,100279,6,0,P|408:288|480:292,1,112.500004291535
488,304,100985,2,0,P|472:248|484:188,1,112.500004291535
512,120,101691,1,0,0:0:0:0:
392,204,102396,1,0,0:0:0:0:
428,128,102749,1,0,0:0:0:0:
428,128,102926,1,0,0:0:0:0:
508,120,103102,1,0,0:0:0:0:
480,195,103279,1,0,0:0:0:0:
480,195,103455,1,0,0:0:0:0:
456,56,103808,5,0,0:0:0:0:
308,56,103978,1,0,0:0:0:0:
316,60,104148,1,0,0:0:0:0:
324,64,104319,1,0,0:0:0:0:
400,204,104660,1,0,0:0:0:0:
400,204,104830,1,0,0:0:0:0:
508,120,105171,5,0,0:0:0:0:
464,264,105342,1,0,0:0:0:0:
464,264,105513,1,0,0:0:0:0:
464,264,105683,1,0,0:0:0:0:
512,324,105853,2,0,L|508:344,2,12.5
324,336,106646,6,0,P|372:312|424:324,1,100
244,316,108057,1,0,0:0:0:0:
176,360,108410,1,0,0:0:0:0:
176,360,108587,1,0,0:0:0:0:
172,280,108763,1,0,0:0:0:0:
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244,316,109117,1,0,0:0:0:0:
104,324,109469,5,0,0:0:0:0:
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180,280,109822,1,0,0:0:0:0:
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Pira
Hi from your M4M queue! :)

[Fly]
The main issue with this difficulty at the moment is that the spacing and the positions of the objects are too random and lack an aesthetic structure. As a general rule, structure can be easily achieved by stacking more objects to previous ones so that it's more organized. I'll try pointing out some spots where this can be achieved.

Also, check AIMod with CTRL+Shift+A to make sure all objects are snapped. With that in mind:

00:01:455 (1,2,3,4) - Adjust it so that 00:01:632 (2) - or 00:01:808 (3) - stacks to 00:00:749 (5) - , and move 00:01:985 (4) - closer to 00:01:808 (3) - to make the DS equal between these objects as you did in 00:00:044 (1,2,3,4) - .

00:02:161 (5) - Maybe stack its sliderend to 00:01:102 (6) - 's sliderhead?

00:18:573 (2) - Stack this to 00:17:691 (1) - .

00:19:455 (3) - Stack its sliderend to 00:18:749 (3) - .

I think you get my point; if there is an object that is very close to one previously in the timeline, it is best to just stack it since that will make the map more organized, unless you are deliberately not stacking it in a consistent manner or pattern.

01:14:867 (1,2,3,4,5,6,7,8) - Why the drastic increase in spacing here when the music doesn't change in intensity (really doesn't much for the entire song, actually)?

01:23:338 (1,2,3,4,5,6,7,8,1,2,3,4) - Again, these jumps seem extremely uncalled for when it's a quiet part in the song.

01:27:573 (1,2,3,4,5) and 01:28:985 (1,2,3,4,5) - Same reasoning as above.

01:31:808 (1,2,3,4) - Not sure why the spacing is much larger compared to 01:30:396 (1,2,3,4) - when they are the exact same notes in the music.

Again, I think you get my point; if the music is of the same sound and intensity, I don't think you should change the spacing to that drastic of a degree.

01:35:691 (7,8) - Why's the spacing different from 01:35:338 (5,6,7) - ?

01:39:926 (7,8,9) - ^

01:44:161 (3,4) - Increase the spacing here significantly or stack since it is mapped the same way as 01:42:749 (2,3) - when it is a 1/1 gap and not a 1/2 gap.

01:48:057 (2) - NC this since 01:42:396 (1) - was NC'ed.

01:48:763 (1) - By same reasoning, don't NC this.

01:49:469 (4) - So NC this.

01:50:351 (7) - Same as above.

That's about it. Sorry that I couldn't give you much specific advice in this mod, but the map is flawed at a fundamental level in terms of spacing at the moment, so I believe any more specific points would be useless at the moment since they might not apply once you remap. It was fun to play, though, and the song was great too. Good luck with your mapset! :)
Topic Starter
Chocobo

Opsianos wrote:

Hi from your M4M queue! :)

[Fly]
The main issue with this difficulty at the moment is that the spacing and the positions of the objects are too random and lack an aesthetic structure. As a general rule, structure can be easily achieved by stacking more objects to previous ones so that it's more organized. I'll try pointing out some spots where this can be achieved.

Also, check AIMod with CTRL+Shift+A to make sure all objects are snapped. With that in mind: Yeah, fixed

00:01:455 (1,2,3,4) - Adjust it so that 00:01:632 (2) - or 00:01:808 (3) - stacks to 00:00:749 (5) - , and move 00:01:985 (4) - closer to 00:01:808 (3) - to make the DS equal between these objects as you did in 00:00:044 (1,2,3,4) - .

00:02:161 (5) - Maybe stack its sliderend to 00:01:102 (6) - 's sliderhead?

00:18:573 (2) - Stack this to 00:17:691 (1) - .

00:19:455 (3) - Stack its sliderend to 00:18:749 (3) - .

I think you get my point; if there is an object that is very close to one previously in the timeline, it is best to just stack it since that will make the map more organized, unless you are deliberately not stacking it in a consistent manner or pattern. Ummmm, thinking about better pattern

01:14:867 (1,2,3,4,5,6,7,8) - Why the drastic increase in spacing here when the music doesn't change in intensity (really doesn't much for the entire song, actually)? emphasize the ending of the section;

01:23:338 (1,2,3,4,5,6,7,8,1,2,3,4) - Again, these jumps seem extremely uncalled for when it's a quiet part in the song.

01:27:573 (1,2,3,4,5) and 01:28:985 (1,2,3,4,5) - Same reasoning as above.

01:31:808 (1,2,3,4) - Not sure why the spacing is much larger compared to 01:30:396 (1,2,3,4) - when they are the exact same notes in the music. No,

Again, I think you get my point; if the music is of the same sound and intensity, I don't think you should change the spacing to that drastic of a degree.

01:35:691 (7,8) - Why's the spacing different from 01:35:338 (5,6,7) - ?

01:39:926 (7,8,9) - ^ want to show the end of kiai and the incoming of ending

01:44:161 (3,4) - Increase the spacing here significantly or stack since it is mapped the same way as 01:42:749 (2,3) - when it is a 1/1 gap and not a 1/2 gap.
to fit the music
01:48:057 (2) - NC this since 01:42:396 (1) - was NC'ed. Fixed

01:48:763 (1) - By same reasoning, don't NC this.

01:49:469 (4) - So NC this.

01:50:351 (7) - Same as above.

That's about it. Sorry that I couldn't give you much specific advice in this mod, but the map is flawed at a fundamental level in terms of spacing at the moment, so I believe any more specific points would be useless at the moment since they might not apply once you remap. It was fun to play, though, and the song was great too. Good luck with your mapset! :)
WOW, nice modding, thank u~
Cheesecake
Hi from queue

[General]

  1. Your background could be converted to .jpg and delete 50358626_p0.png since it's unused
  2. It's probably best to remove all the kiai times, there's no obvious chorus or intense part in this song and the part you have as kiai right now is neither lol
[Beginner]

  1. As a general note the NC patterns in this diff could use improving, typically people will put a new combo every two measures or every four measures (a phrase) depending on the BPM and object density, for this song you could do every two measures which would mean 00:05:691 (1,2,3,1,2) - will be in one combo, 00:11:338 (1,2,1,2,3) - will be in one combo, etc
  2. 00:05:691 (1) - In an Easy you need to have consistent spacing between each object so move this such that it has 1.00x spacing to the objects before and after
  3. 00:07:102 (2,3) - It's best to not have these kind of overlaps in an Easy, since the AR is so low you need to ensure the map looks as good as it can as things like this will be noticed and can lower a person's impression of your map
  4. 00:15:573 (3) - Blanket could be improved a lot, I get the impression that you took the wiki literally and set the beat snap divisor to 1/1 and then went from there. It's best to actually not do that, so that you can curve sliders a whole lot easier to make better blankets (applies elsewhere)
  5. 00:25:455 (1) - This goes really high on the screen, consider restructuring and moving down
  6. 00:56:514 (1,1,1,1) - In General I mentioned to remove kiai times, and it's evident why here. One would assume that the kiai time should have the hardest / most dense mapping out of the whole map, whereas in this diff you just have 2/1 clicks on a single point, which contradicts the purpose of a kiai time
  7. 01:03:573 (1,1,1) - Ok now these NCs are unnecessary!
  8. 01:47:351 (1) - Spacing
[Normal]

  1. 00:07:102 (1,1) - Make them parallel and don't have the slider borders so close
  2. NC patterns are pretty whack in this diff too, like in Easy just try to have a consistent pattern for it like every measure
  3. 00:28:279 (1,1) - You have a lot of space in the editor things don't need to be packed in so tightly!
  4. 01:33:220 (1,2,3,4,5) - Doesn't really make sense to have the clicking so dense here when this part of the music is really calm
  5. 01:43:808 (1) - You could curve it to blanket 01:45:171 (3) -
  6. 01:46:646 - I think you forgot to put the hitsound volume down here
Topic Starter
Chocobo

Cheesecake wrote:

Hi from queue

[General]

  1. Your background could be converted to .jpg and delete 50358626_p0.png since it's unused applied
  2. It's probably best to remove all the kiai times, there's no obvious chorus or intense part in this song and the part you have as kiai right now is neither lol Yeah, indeed, fixed
[Beginner]

  1. As a general note the NC patterns in this diff could use improving, typically people will put a new combo every two measures or every four measures (a phrase) depending on the BPM and object density, for this song you could do every two measures which would mean 00:05:691 (1,2,3,1,2) - will be in one combo, 00:11:338 (1,2,1,2,3) - will be in one combo, etc fixed
  2. 00:05:691 (1) - In an Easy you need to have consistent spacing between each object so move this such that it has 1.00x spacing to the objects before and after Umm,hard to fix
  3. 00:07:102 (2,3) - It's best to not have these kind of overlaps in an Easy, since the AR is so low you need to ensure the map looks as good as it can as things like this will be noticed and can lower a person's impression of your map fixed
  4. 00:15:573 (3) - Blanket could be improved a lot, I get the impression that you took the wiki literally and set the beat snap divisor to 1/1 and then went from there. It's best to actually not do that, so that you can curve sliders a whole lot easier to make better blankets (applies elsewhere) oh, that's the point, fixed
  5. 00:25:455 (1) - This goes really high on the screen, consider restructuring and moving down
  6. 00:56:514 (1,1,1,1) - In General I mentioned to remove kiai times, and it's evident why here. One would assume that the kiai time should have the hardest / most dense mapping out of the whole map, whereas in this diff you just have 2/1 clicks on a single point, which contradicts the purpose of a kiai time doneXD
  7. 01:03:573 (1,1,1) - Ok now these NCs are unnecessary! fixed
  8. 01:47:351 (1) - Spacing
[Normal]

  1. 00:07:102 (1,1) - Make them parallel and don't have the slider borders so close fixed
  2. NC patterns are pretty whack in this diff too, like in Easy just try to have a consistent pattern for it like every measure
  3. 00:28:279 (1,1) - You have a lot of space in the editor things don't need to be packed in so tightly! done
  4. 01:33:220 (1,2,3,4,5) - Doesn't really make sense to have the clicking so dense here when this part of the music is really calm fixed with sliders
  5. 01:43:808 (1) - You could curve it to blanket 01:45:171 (3) - done
  6. 01:46:646 - I think you forgot to put the hitsound volume down here Yeah! thank u for pointing out that!
Thx for very good modding! Now I know more about how to map low diff XD;
Mir
M4M response.~

Beginner

Really Easy

  1. 00:04:279 (1,1) – Do these have to overlap?
  2. 00:05:691 (1,2,3) – Isn’t a perfect triangle.
  3. 00:14:161 (3,4) – Slider for piano?
  4. 00:16:985 (1,2) - ^
  5. 00:24:749 (3,1) – Blanket.
  6. 00:27:573 (3,1) - ^
  7. 00:32:514 (4,1) - ^
  8. 00:36:749 (1,2) - ^
  9. 00:40:279 (2,3) – Okay, this is the last blanket I’m mentioning. Check all of them just to be sure.
  10. 00:53:691 (1,2,3) - – Make a better triangle so the stack at 00:56:514 (1) doesn’t look so weird. Eg: https://puu.sh/rPodD/b1b00ac6a1.mp4
  11. 01:35:338 (4) - ? No sound on red.
  12. 01:38:867 (1,2,3) - > https://puu.sh/rPoop/c3c26a7ee6.mp4
  13. 01:45:853 (4) – Stack is off. Also the end seems offbeat.
  14. 01:58:646 (1) – Smooth out this curve more.
  15. 02:01:469 (1) – This is offbeat.

Normal

Normal

  1. 00:01:455 (1,2) – Angle these the same.
  2. 00:03:926 (4) – Slider end sound is way stronger than the beginning sound.
  3. 00:11:338 (1) – Distance spacing??? You need to keep it consistent (+-0.03x) on Normals!
  4. 00:12:396 (2,2) – Not sure about this. I would say stack it but it would break DS. Try to play around with this part.
  5. Also, check this diff for blankets too. I spotted lots of bad ones.
  6. 00:27:573 (2,1) – DS.
  7. 00:44:514 (4,2) – Stack somehow?
  8. 00:55:808 (1,2) – Compared to 00:54:749 (2,3) the DS changes a lot. This can’t be done on Normals. ._. If you changed it by 0.1x because kiai (which you didn’t add in for some reason) then maybe it’d be okay.
  9. Yeah. This diff probably needs a remap. Bad blankets and the spacing is screwed up. Read this: https://osu.ppy.sh/wiki/Normal. Once you do, try again.

You NEED a 3*-ish difficulty for a full spread. If you don’t wanna do it, find a Gder who will.

Dynamix’s Insane

Insane

  1. 00:10:102 (2,3) – Unneeded triple.
  2. 00:12:749 (1,2) – Really big jump? For what exactly? All other jumps weren’t this big.
  3. 00:16:632 (5) – What is this for? I don’t hear any sound for this.
  4. 00:24:749 (3,1) – Random sv change? Needs NC or visual/music cue.
  5. 00:28:455 (2,3) – Again unneeded triple as well as 00:29:867 (2,3) and 00:53:867 (2,3).
  6. 00:59:338 (3,4) – Very hard to hit. Consider nerfing this and 01:00:749 (4,5) -
  7. 01:17:691 (3,4,5,6,7,8) – Flows very awkwardly, also this is first time you’ve done linear flow like this when before all jumps were angular flow or back-and-forth. I don’t see a reason to here.
  8. 01:28:985 (7,8) – Also hard to hit.
  9. 01:32:514 (3) – Too many reverses. There are only two audible sounds here. One at 01:32:514 – and one at 01:32:867.
  10. 01:55:822 (3,5) – At least make these quieter.
  11. 02:01:469 (7) – Offbeat.
Overall not a fan of how this is mapped, but that's just me.

Fly

Pretty much an Extra

  1. 00:03:926 (1,2,3,4,5,6) – This flow is horrible, awkward angles everywhere, as well as 00:09:573 (1,2,3,4) and 00:21:573 (2,3). I won’t mention any more of these instances.
  2. 00:32:514 (1,2,3,4) – Massive jumps all of a sudden for what reason exactly?
  3. 00:48:043 (1,2) – Blanket.
  4. 00:54:043 (3) – DS.
  5. 01:01:455 (7,8,9) – Awkward flow cuz line.
  6. 01:44:660 (4,5) – Space these more. Pretty awkward to have to wait with your cursor to click these.

Good luck with this.
Topic Starter
Chocobo

Miryle wrote:

M4M response.~

Beginner

Really Easy

  1. 00:04:279 (1,1) – Do these have to overlap?
  2. 00:05:691 (1,2,3) – Isn’t a perfect triangle.
  3. 00:14:161 (3,4) – Slider for piano?
  4. 00:16:985 (1,2) - ^
  5. 00:24:749 (3,1) – Blanket.
  6. 00:27:573 (3,1) - ^
  7. 00:32:514 (4,1) - ^
  8. 00:36:749 (1,2) - ^
  9. 00:40:279 (2,3) – Okay, this is the last blanket I’m mentioning. Check all of them just to be sure.
  10. 00:53:691 (1,2,3) - – Make a better triangle so the stack at 00:56:514 (1) doesn’t look so weird. Eg: https://puu.sh/rPodD/b1b00ac6a1.mp4
  11. 01:35:338 (4) - ? No sound on red.
  12. 01:38:867 (1,2,3) - > https://puu.sh/rPoop/c3c26a7ee6.mp4
  13. 01:45:853 (4) – Stack is off. Also the end seems offbeat.
  14. 01:58:646 (1) – Smooth out this curve more.
  15. 02:01:469 (1) – This is offbeat.

Normal

Normal

  1. 00:01:455 (1,2) – Angle these the same.
  2. 00:03:926 (4) – Slider end sound is way stronger than the beginning sound.
  3. 00:11:338 (1) – Distance spacing??? You need to keep it consistent (+-0.03x) on Normals!
  4. 00:12:396 (2,2) – Not sure about this. I would say stack it but it would break DS. Try to play around with this part.
  5. Also, check this diff for blankets too. I spotted lots of bad ones.
  6. 00:27:573 (2,1) – DS.
  7. 00:44:514 (4,2) – Stack somehow?
  8. 00:55:808 (1,2) – Compared to 00:54:749 (2,3) the DS changes a lot. This can’t be done on Normals. ._. If you changed it by 0.1x because kiai (which you didn’t add in for some reason) then maybe it’d be okay.
  9. Yeah. This diff probably needs a remap. Bad blankets and the spacing is screwed up. Read this: https://osu.ppy.sh/wiki/Normal. Once you do, try again.

You NEED a 3*-ish difficulty for a full spread. If you don’t wanna do it, find a Gder who will.

Dynamix’s Insane

Insane

  1. 00:10:102 (2,3) – Unneeded triple.
  2. 00:12:749 (1,2) – Really big jump? For what exactly? All other jumps weren’t this big.
  3. 00:16:632 (5) – What is this for? I don’t hear any sound for this.
  4. 00:24:749 (3,1) – Random sv change? Needs NC or visual/music cue.
  5. 00:28:455 (2,3) – Again unneeded triple as well as 00:29:867 (2,3) and 00:53:867 (2,3).
  6. 00:59:338 (3,4) – Very hard to hit. Consider nerfing this and 01:00:749 (4,5) -
  7. 01:17:691 (3,4,5,6,7,8) – Flows very awkwardly, also this is first time you’ve done linear flow like this when before all jumps were angular flow or back-and-forth. I don’t see a reason to here.
  8. 01:28:985 (7,8) – Also hard to hit.
  9. 01:32:514 (3) – Too many reverses. There are only two audible sounds here. One at 01:32:514 – and one at 01:32:867.
  10. 01:55:822 (3,5) – At least make these quieter.
  11. 02:01:469 (7) – Offbeat.
Overall not a fan of how this is mapped, but that's just me.

Fly

Pretty much an Extra

  1. 00:03:926 (1,2,3,4,5,6) – This flow is horrible, awkward angles everywhere, as well as 00:09:573 (1,2,3,4) and 00:21:573 (2,3). I won’t mention any more of these instances.
  2. 00:32:514 (1,2,3,4) – Massive jumps all of a sudden for what reason exactly?
  3. 00:48:043 (1,2) – Blanket.
  4. 00:54:043 (3) – DS.
  5. 01:01:455 (7,8,9) – Awkward flow cuz line.
  6. 01:44:660 (4,5) – Space these more. Pretty awkward to have to wait with your cursor to click these.

Good luck with this.
Fantastic modding! Really appreciate for the modding of all the difficulties, I'll check these later~
Thank you!
- Angelia
也不知道怎么摸(一个神diff三个需要re的diff……)
给不出什么实际性的建议 可以不用给我kudosu

辣鸡NM
[insane]

挺神的 就是一些NC问题(

00:04:985 (4) - NC 保持和这里的NC一致00:01:455 (1,2,3,1,2,3) -
01:00:926 (5) - NC
01:06:396 (7) - NC
01:07:102 (1) - Remove NC
01:42:396 (4) - NC
01:58:646 (5) - NC

还有 Hitsound 没加(

[fly]re
00:03:926 (6) - 这里用00:03:573 (5) - 的模子进行crtl+h 这样吧 会好看点
00:04:279 (1,2,3,4) - 可能分开会比较好
00:14:867 (4,5) - 分开


[normal]re
00:01:455 (1,2) - 平行 00:01:455 (1,2,1) - 构建一个三角形
00:07:102 (1,1) - 碰一起了

[easy]re
00:04:279 (1,1) - 能看见的
01:45:853 (4) - 没拉到位置
00:55:102 (2,3,1) - 三角形

楼主加油吧 你的麻婆起飞之路还挺长(

加油┬—┬ノ('-'ノ) :roll:
Topic Starter
Chocobo

- Angelia wrote:

也不知道怎么摸(一个神diff三个需要re的diff……)

[fly]re
00:03:926 (6) - 这里用00:03:573 (5) - 的模子进行crtl+h 这样吧 会好看点
00:04:279 (1,2,3,4) - 可能分开会比较好
00:14:867 (4,5) - 分开


[normal]re
00:01:455 (1,2) - 平行 00:01:455 (1,2,1) - 构建一个三角形
00:07:102 (1,1) - 碰一起了

[easy]re
00:04:279 (1,1) - 能看见的
01:45:853 (4) - 没拉到位置
00:55:102 (2,3,1) - 三角形

楼主加油吧 你的麻婆起飞之路还挺长([/box]

加油┬—┬ノ('-'ノ) :roll:
谢摸,看了这么多mod怕是真的要rework了Remap and dont forget my kds,好惨;
如果能有作图思路上的一些指导会不甚感激!
说到这份上不给KDS我都不好意思了
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